AzerothCore 3.3.5a
OpenSource WoW Emulator
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Unit Class Referenceabstract

#include "Unit.h"

Inheritance diagram for Unit:
WorldObject Object WorldLocation Position Creature Player TempSummon Minion Guardian Puppet Totem Pet

Public Types

typedef std::unordered_set< Unit * > AttackerSet
 
typedef std::set< Unit * > ControlSet
 
typedef std::multimap< uint32, Aura * > AuraMap
 
typedef std::pair< AuraMap::const_iterator, AuraMap::const_iterator > AuraMapBounds
 
typedef std::pair< AuraMap::iterator, AuraMap::iterator > AuraMapBoundsNonConst
 
typedef std::multimap< uint32, AuraApplication * > AuraApplicationMap
 
typedef std::pair< AuraApplicationMap::const_iterator, AuraApplicationMap::const_iterator > AuraApplicationMapBounds
 
typedef std::pair< AuraApplicationMap::iterator, AuraApplicationMap::iterator > AuraApplicationMapBoundsNonConst
 
typedef std::multimap< AuraStateType, AuraApplication * > AuraStateAurasMap
 
typedef std::pair< AuraStateAurasMap::const_iterator, AuraStateAurasMap::const_iterator > AuraStateAurasMapBounds
 
typedef std::list< AuraEffect * > AuraEffectList
 
typedef std::list< Aura * > AuraList
 
typedef std::list< AuraApplication * > AuraApplicationList
 
typedef std::list< DiminishingReturnDiminishing
 
typedef GuidUnorderedSet ComboPointHolderSet
 
typedef std::map< uint8, AuraApplication * > VisibleAuraMap
 
typedef std::set< PetAura const * > PetAuraSet
 

Public Member Functions

 ~Unit () override
 
void Update (uint32 time) override
 
UnitAIGetAI ()
 
void SetAI (UnitAI *newAI)
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void CleanupBeforeRemoveFromMap (bool finalCleanup)
 
void CleanupsBeforeDelete (bool finalCleanup=true) override
 
virtual bool isBeingLoaded () const
 
bool IsDuringRemoveFromWorld () const
 
void SetUInt32Value (uint16 index, uint32 value)
 
UnitGetOwner () const
 
ObjectGuid GetOwnerGUID () const
 
void SetOwnerGUID (ObjectGuid owner)
 
ObjectGuid GetCreatorGUID () const
 
void SetCreatorGUID (ObjectGuid creator)
 
ObjectGuid GetMinionGUID () const
 
void SetMinionGUID (ObjectGuid guid)
 
ObjectGuid GetCharmerGUID () const
 
void SetCharmerGUID (ObjectGuid owner)
 
ObjectGuid GetCharmGUID () const
 
void SetPetGUID (ObjectGuid guid)
 
ObjectGuid GetPetGUID () const
 
void SetCritterGUID (ObjectGuid guid)
 
ObjectGuid GetCritterGUID () const
 
ObjectGuid GetTransGUID () const override
 
PetToPet ()
 
TotemToTotem ()
 
TempSummonToTempSummon ()
 
const TempSummonToTempSummon () const
 
void AddUnitState (uint32 f)
 
bool HasUnitState (const uint32 f) const
 
void ClearUnitState (uint32 f)
 
uint32 GetUnitState () const
 
uint32 HasUnitTypeMask (uint32 mask) const
 
void AddUnitTypeMask (uint32 mask)
 
uint32 GetUnitTypeMask () const
 
UnitFlags GetUnitFlags () const
 
bool HasUnitFlag (UnitFlags flags) const
 
void SetUnitFlag (UnitFlags flags)
 UnitFlags available in UnitDefines.h.
 
void RemoveUnitFlag (UnitFlags flags)
 UnitFlags available in UnitDefines.h.
 
void ReplaceAllUnitFlags (UnitFlags flags)
 Remove the Unit flag specify only.
 
UnitFlags2 GetUnitFlags2 () const
 Remove all UnitFlags and set new ones. UnitFlags available in UnitDefines.h.
 
bool HasUnitFlag2 (UnitFlags2 flags) const
 
void SetUnitFlag2 (UnitFlags2 flags)
 
void RemoveUnitFlag2 (UnitFlags2 flags)
 
void ReplaceAllUnitFlags2 (UnitFlags2 flags)
 
void SetEmoteState (Emote emoteState)
 
void ClearEmoteState ()
 Sets emote state (looping emote). Emotes available in SharedDefines.h.
 
NPCFlags GetNpcFlags () const
 Clears emote state (looping emote)
 
bool HasNpcFlag (NPCFlags flags) const
 
void SetNpcFlag (NPCFlags flags)
 
void RemoveNpcFlag (NPCFlags flags)
 
void ReplaceAllNpcFlags (NPCFlags flags)
 
uint32 GetDynamicFlags () const override
 
void ReplaceAllDynamicFlags (uint32 flag) override
 
void AddUnitMovementFlag (uint32 f)
 
void RemoveUnitMovementFlag (uint32 f)
 
bool HasUnitMovementFlag (uint32 f) const
 
uint32 GetUnitMovementFlags () const
 
void SetUnitMovementFlags (uint32 f)
 
void AddExtraUnitMovementFlag (uint16 f)
 
void RemoveExtraUnitMovementFlag (uint16 f)
 
uint16 HasExtraUnitMovementFlag (uint16 f) const
 
uint16 GetExtraUnitMovementFlags () const
 
void SetExtraUnitMovementFlags (uint16 f)
 
bool IsSummon () const
 
bool IsGuardian () const
 
bool IsControllableGuardian () const
 
bool IsPet () const
 
bool IsHunterPet () const
 
bool IsTotem () const
 
bool IsVehicle () const
 
bool IsVendor () const
 
bool IsTrainer () const
 
bool IsQuestGiver () const
 
bool IsGossip () const
 
bool IsTaxi () const
 
bool IsGuildMaster () const
 
bool IsBattleMaster () const
 
bool IsBanker () const
 
bool IsInnkeeper () const
 
bool IsSpiritHealer () const
 
bool IsSpiritGuide () const
 
bool IsTabardDesigner () const
 
bool IsAuctioner () const
 
bool IsArmorer () const
 
bool IsServiceProvider () const
 
bool IsSpiritService () const
 
uint32 GetCreatureType () const
 
uint32 GetCreatureTypeMask () const
 
bool IsCritter () const
 
uint8 getRace (bool original=false) const
 
void setRace (uint8 race)
 
uint32 getRaceMask () const
 
DisplayRace GetDisplayRaceFromModelId (uint32 modelId) const
 
DisplayRace GetDisplayRace () const
 
uint8 getClass () const
 
virtual bool IsClass (Classes unitClass, ClassContext context=CLASS_CONTEXT_NONE) const
 
uint32 getClassMask () const
 
uint8 getGender () const
 
uint32 GetFaction () const
 
FactionTemplateEntry const * GetFactionTemplateEntry () const
 
void SetFaction (uint32 faction)
 
void RestoreFaction ()
 
uint32 GetOldFactionId () const
 
ObjectGuid GetTarget () const
 
virtual void SetTarget (ObjectGuid=ObjectGuid::Empty)=0
 
bool isTargetableForAttack (bool checkFakeDeath=true, Unit const *byWho=nullptr) const
 
bool IsValidAttackTarget (Unit const *target, SpellInfo const *bySpell=nullptr) const
 
bool _IsValidAttackTarget (Unit const *target, SpellInfo const *bySpell, WorldObject const *obj=nullptr) const
 
bool IsValidAssistTarget (Unit const *target) const
 
bool _IsValidAssistTarget (Unit const *target, SpellInfo const *bySpell) const
 
float GetCombatReach () const override
 
float GetMeleeReach () const
 
bool IsWithinRange (Unit const *obj, float dist) const
 
bool IsWithinCombatRange (Unit const *obj, float dist2compare) const
 
bool IsWithinMeleeRange (Unit const *obj, float dist=0.f) const
 
float GetMeleeRange (Unit const *target) const
 
void setAttackTimer (WeaponAttackType type, int32 time)
 
void resetAttackTimer (WeaponAttackType type=BASE_ATTACK)
 
int32 getAttackTimer (WeaponAttackType type) const
 
bool isAttackReady (WeaponAttackType type=BASE_ATTACK) const
 
virtual SpellSchoolMask GetMeleeDamageSchoolMask (WeaponAttackType attackType=BASE_ATTACK, uint8 damageIndex=0) const =0
 
bool GetRandomContactPoint (Unit const *target, float &x, float &y, float &z, bool force=false) const
 
UnitgetAttackerForHelper () const
 
bool Attack (Unit *victim, bool meleeAttack)
 
void CastStop (uint32 except_spellid=0, bool withInstant=true)
 Interrupt the unit cast for all the current spells.
 
bool AttackStop ()
 Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell, AI assistance, and call SendMeleeAttackStop() to the client.
 
void RemoveAllAttackers ()
 Remove all units in m_attackers list and send them AttackStop()
 
AttackerSet const & getAttackers () const
 
bool GetMeleeAttackPoint (Unit *attacker, Position &pos)
 
bool isAttackingPlayer () const
 
UnitGetVictim () const
 
void CombatStop (bool includingCast=false)
 
void CombatStopWithPets (bool includingCast=false)
 
void StopAttackFaction (uint32 faction_id)
 
void StopAttackingInvalidTarget ()
 
UnitSelectNearbyTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
 
UnitSelectNearbyNoTotemTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
 
void SendMeleeAttackStop (Unit *victim=nullptr)
 Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or interrupt spells. Unless you know exactly what you're doing, use AttackStop() or RemoveAllAttackers() instead.
 
void SendMeleeAttackStart (Unit *victim, Player *sendTo=nullptr)
 
uint32 GetAttackTime (WeaponAttackType att) const
 
void SetAttackTime (WeaponAttackType att, uint32 val)
 
void ApplyAttackTimePercentMod (WeaponAttackType att, float val, bool apply)
 
void ApplyCastTimePercentMod (float val, bool apply)
 
void SetImmuneToAll (bool apply, bool keepCombat=false)
 
bool IsImmuneToAll () const
 
void SetImmuneToPC (bool apply, bool keepCombat=false)
 
bool IsImmuneToPC () const
 
void SetImmuneToNPC (bool apply, bool keepCombat=false)
 
bool IsImmuneToNPC () const
 
bool IsEngaged () const
 
bool IsEngagedBy (Unit const *who) const
 
bool IsInCombat () const
 
bool IsInCombatWith (Unit const *who) const
 
bool IsPetInCombat () const
 
void CombatStart (Unit *target, bool initialAggro=true)
 
void CombatStartOnCast (Unit *target, bool initialAggro=true, uint32 duration=0)
 
void SetInCombatState (bool PvP, Unit *enemy=nullptr, uint32 duration=0)
 
void SetInCombatWith (Unit *enemy, uint32 duration=0)
 
void ClearInCombat ()
 
void ClearInPetCombat ()
 
uint32 GetCombatTimer () const
 
void SetCombatTimer (uint32 timer)
 
bool CanHaveThreatList (bool skipAliveCheck=false) const
 
void AddThreat (Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
 
float ApplyTotalThreatModifier (float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
void TauntApply (Unit *victim)
 
void TauntFadeOut (Unit *taunter)
 
ThreatMgrGetThreatMgr ()
 
ThreatMgr const & GetThreatMgr () const
 
void addHatedBy (HostileReference *pHostileReference)
 
void removeHatedBy (HostileReference *)
 
HostileRefMgrgetHostileRefMgr ()
 
void SetRedirectThreat (ObjectGuid guid, uint32 pct)
 
void ResetRedirectThreat ()
 
void ModifyRedirectThreat (int32 amount)
 
uint32 GetRedirectThreatPercent ()
 
UnitGetRedirectThreatTarget () const
 
void SetLastDamagedTargetGuid (ObjectGuid const &guid)
 
ObjectGuid const & GetLastDamagedTargetGuid () const
 
void AttackerStateUpdate (Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false, bool ignoreCasting=false)
 
bool haveOffhandWeapon () const
 
bool CanDualWield () const
 
virtual void SetCanDualWield (bool value)
 
virtual bool HasWeapon (WeaponAttackType type) const =0
 
bool HasMainhandWeapon () const
 
bool HasOffhandWeapon () const
 
bool HasRangedWeapon () const
 
bool hasMainhandWeaponForAttack () const
 
virtual bool HasWeaponForAttack (WeaponAttackType type) const
 
bool HasMainhandWeaponForAttack () const
 
bool HasOffhandWeaponForAttack () const
 
bool HasRangedWeaponForAttack () const
 
bool CanUseAttackType (uint8 attacktype) const
 
void HandleProcExtraAttackFor (Unit *victim, uint32 count)
 
void SetLastExtraAttackSpell (uint32 spellId)
 
uint32 GetLastExtraAttackSpell () const
 
void AddExtraAttacks (uint32 count)
 
uint8 GetComboPoints (Unit const *who=nullptr) const
 
uint8 GetComboPoints (ObjectGuid const &guid) const
 
UnitGetComboTarget () const
 
ObjectGuid const GetComboTargetGUID () const
 
void AddComboPoints (Unit *target, int8 count)
 
void AddComboPoints (int8 count)
 
void ClearComboPoints ()
 
void AddComboPointHolder (Unit *unit)
 
void RemoveComboPointHolder (Unit *unit)
 
void ClearComboPointHolders ()
 
void SetContestedPvP (Player *attackedPlayer=nullptr, bool lookForNearContestedGuards=true)
 
bool IsContestedGuard () const
 
bool IsInSanctuary () const
 
bool IsPvP () const
 
bool IsFFAPvP () const
 
void SetPvP (bool state)
 
float GetStat (Stats stat) const
 
void SetStat (Stats stat, int32 val)
 
Stats GetStatByAuraGroup (UnitMods unitMod) const
 
float GetCreateStat (Stats stat) const
 
void SetCreateStat (Stats stat, float val)
 
float GetPosStat (Stats stat) const
 
float GetNegStat (Stats stat) const
 
void InitStatBuffMods ()
 
bool HandleStatModifier (UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
 
void SetModifierValue (UnitMods unitMod, UnitModifierType modifierType, float value)
 
float GetModifierValue (UnitMods unitMod, UnitModifierType modifierType) const
 
float GetTotalStatValue (Stats stat, float additionalValue=0.0f) const
 
void SetCanModifyStats (bool modifyStats)
 
bool CanModifyStats () const
 
void ApplyStatBuffMod (Stats stat, float val, bool apply)
 
void ApplyStatPercentBuffMod (Stats stat, float val, bool apply)
 
uint8 GetLevel () const
 
uint8 getLevelForTarget (WorldObject const *) const override
 
void SetLevel (uint8 lvl, bool showLevelChange=true)
 
uint32 GetHealth () const
 
uint32 GetMaxHealth () const
 
float GetHealthPct () const
 
int32 GetHealthGain (int32 dVal)
 
uint32 GetCreateHealth () const
 
bool IsFullHealth () const
 
bool HealthBelowPct (int32 pct) const
 
bool HealthBelowPctDamaged (int32 pct, uint32 damage) const
 
bool HealthAbovePct (int32 pct) const
 
bool HealthAbovePctHealed (int32 pct, uint32 heal) const
 
uint32 CountPctFromMaxHealth (int32 pct) const
 
uint32 CountPctFromCurHealth (int32 pct) const
 
void SetHealth (uint32 val)
 
void SetMaxHealth (uint32 val)
 
void SetFullHealth ()
 
int32 ModifyHealth (int32 val)
 
void SetCreateHealth (uint32 val)
 
Powers getPowerType () const
 
virtual bool HasActivePowerType (Powers power)
 
Powers GetPowerTypeByAuraGroup (UnitMods unitMod) const
 
uint32 GetPower (Powers power) const
 
uint32 GetMaxPower (Powers power) const
 
float GetPowerPct (Powers power) const
 
uint32 GetCreatePowers (Powers power) const
 
void setPowerType (Powers power)
 
void SetPower (Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
 
void SetMaxPower (Powers power, uint32 val)
 
int32 ModifyPower (Powers power, int32 val, bool withPowerUpdate=true)
 
int32 ModifyPowerPct (Powers power, float pct, bool apply=true)
 
void RewardRage (uint32 damage, uint32 weaponSpeedHitFactor, bool attacker)
 
uint32 GetCreateMana () const
 
void SetCreateMana (uint32 val)
 
bool CanRestoreMana (SpellInfo const *spellInfo) const
 
void SetLastManaUse (uint32 spellCastTime)
 
bool IsUnderLastManaUseEffect () const
 
float GetAPMultiplier (WeaponAttackType attType, bool normalized)
 
uint32 GetArmor () const
 
void SetArmor (int32 val)
 
float GetUnitDodgeChance () const
 
float GetUnitParryChance () const
 
float GetUnitBlockChance () const
 
float GetUnitMissChance (WeaponAttackType attType) const
 
float GetUnitCriticalChance (WeaponAttackType attackType, Unit const *victim) const
 
MeleeHitOutcome RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType) const
 
MeleeHitOutcome RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
 
bool CanApplyResilience () const
 
virtual uint32 GetShieldBlockValue () const =0
 
uint32 GetShieldBlockValue (uint32 soft_cap, uint32 hard_cap) const
 
uint32 GetUnitMeleeSkill (Unit const *target=nullptr) const
 
uint32 GetDefenseSkillValue (Unit const *target=nullptr) const
 
uint32 GetWeaponSkillValue (WeaponAttackType attType, Unit const *target=nullptr) const
 
int32 GetMechanicResistChance (SpellInfo const *spell)
 
uint32 GetResistance (SpellSchoolMask mask) const
 
uint32 GetResistance (SpellSchools school) const
 
float GetResistanceBuffMods (SpellSchools school, bool positive) const
 
void SetResistance (SpellSchools school, int32 val)
 
void SetResistanceBuffMods (SpellSchools school, bool positive, float val)
 
void ApplyResistanceBuffModsMod (SpellSchools school, bool positive, float val, bool apply)
 
void ApplyResistanceBuffModsPercentMod (SpellSchools school, bool positive, float val, bool apply)
 
uint16 GetMaxSkillValueForLevel (Unit const *target=nullptr) const
 
float GetTotalAuraModValue (UnitMods unitMod) const
 
SpellSchools GetSpellSchoolByAuraGroup (UnitMods unitMod) const
 
float GetTotalAttackPowerValue (WeaponAttackType attType, Unit *pVictim=nullptr) const
 
float GetWeaponDamageRange (WeaponAttackType attType, WeaponDamageRange type, uint8 damageIndex=0) const
 
void SetBaseWeaponDamage (WeaponAttackType attType, WeaponDamageRange damageRange, float value, uint8 damageIndex=0)
 
virtual bool UpdateStats (Stats stat)=0
 
virtual bool UpdateAllStats ()=0
 
virtual void UpdateResistances (uint32 school)=0
 
virtual void UpdateAllResistances ()
 
virtual void UpdateArmor ()=0
 
virtual void UpdateMaxHealth ()=0
 
virtual void UpdateMaxPower (Powers power)=0
 
virtual void UpdateAttackPowerAndDamage (bool ranged=false)=0
 
virtual void UpdateDamagePhysical (WeaponAttackType attType)
 
void DealMeleeDamage (CalcDamageInfo *damageInfo, bool durabilityLoss)
 
void DealSpellDamage (SpellNonMeleeDamage *damageInfo, bool durabilityLoss, Spell const *spell=nullptr)
 
void KillSelf (bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
 
uint32 CalculateDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, uint8 itemDamagesMask=0)
 
virtual void CalculateMinMaxDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage, uint8 damageIndex=0)=0
 
void CalculateMeleeDamage (Unit *victim, CalcDamageInfo *damageInfo, WeaponAttackType attackType=BASE_ATTACK, const bool sittingVictim=false)
 
void CalculateSpellDamageTaken (SpellNonMeleeDamage *damageInfo, int32 damage, SpellInfo const *spellInfo, WeaponAttackType attackType=BASE_ATTACK, bool crit=false)
 
int32 CalculateSpellDamage (Unit const *target, SpellInfo const *spellProto, uint8 effect_index, int32 const *basePoints=nullptr) const
 
float CalculateDefaultCoefficient (SpellInfo const *spellInfo, DamageEffectType damagetype) const
 
uint32 MeleeDamageBonusDone (Unit *pVictim, uint32 damage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
uint32 MeleeDamageBonusTaken (Unit *attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
int32 SpellBaseDamageBonusDone (SpellSchoolMask schoolMask)
 
int32 SpellBaseDamageBonusTaken (SpellSchoolMask schoolMask, bool isDoT=false)
 
float SpellPctDamageModsDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
 
uint32 SpellDamageBonusDone (Unit *victim, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
 
uint32 SpellDamageBonusTaken (Unit *caster, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack=1)
 
int32 CalculateAOEDamageReduction (int32 damage, uint32 schoolMask, Unit *caster) const
 
uint32 GetMeleeDamageReduction (uint32 damage) const
 
uint32 GetRangedDamageReduction (uint32 damage) const
 
uint32 GetSpellDamageReduction (uint32 damage) const
 
float GetMeleeCritChanceReduction () const
 
float GetRangedCritChanceReduction () const
 
float GetSpellCritChanceReduction () const
 
uint32 GetMeleeCritDamageReduction (uint32 damage) const
 
uint32 GetRangedCritDamageReduction (uint32 damage) const
 
uint32 GetSpellCritDamageReduction (uint32 damage) const
 
CharmInfoGetCharmInfo ()
 
CharmInfoInitCharmInfo ()
 
UnitGetCharmer () const
 
UnitGetCharm () const
 
UnitGetCharmerOrOwner () const
 
UnitGetCharmerOrOwnerOrSelf () const
 
PlayerGetCharmerOrOwnerPlayerOrPlayerItself () const
 
ObjectGuid GetCharmerOrOwnerGUID () const
 
ObjectGuid GetCharmerOrOwnerOrOwnGUID () const
 
PlayerGetAffectingPlayer () const
 
UnitGetFirstControlled () const
 
bool IsControlledByPlayer () const
 
bool IsCreatedByPlayer () const
 
bool IsCharmedOwnedByPlayerOrPlayer () const
 
bool IsCharmed () const
 
bool isPossessed () const
 
bool isPossessedByPlayer () const
 
bool isPossessing () const
 
bool isPossessing (Unit *u) const
 
void SetCharm (Unit *target, bool apply)
 
bool SetCharmedBy (Unit *charmer, CharmType type, AuraApplication const *aurApp=nullptr)
 
void UpdateCharmAI ()
 
void RemoveCharmedBy (Unit *charmer)
 
void RemoveCharmAuras ()
 
void RemoveAllControlled (bool onDeath=false)
 
void DeleteCharmInfo ()
 
virtual bool HasSpellCooldown (uint32) const
 
virtual bool HasSpellItemCooldown (uint32, uint32) const
 
virtual void AddSpellCooldown (uint32, uint32, uint32, bool needSendToClient=false, bool forceSendToSpectator=false)
 
void BuildCooldownPacket (WorldPacket &data, uint8 flags, uint32 spellId, uint32 cooldown)
 
void BuildCooldownPacket (WorldPacket &data, uint8 flags, PacketCooldowns const &cooldowns)
 
AuraAddAura (uint32 spellId, Unit *target)
 
AuraAddAura (SpellInfo const *spellInfo, uint8 effMask, Unit *target)
 
void SetAuraStack (uint32 spellId, Unit *target, uint32 stack)
 
Aura_TryStackingOrRefreshingExistingAura (SpellInfo const *newAura, uint8 effMask, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, bool periodicReset=false)
 
void _AddAura (UnitAura *aura, Unit *caster)
 
AuraApplication_CreateAuraApplication (Aura *aura, uint8 effMask)
 
void _ApplyAuraEffect (Aura *aura, uint8 effIndex)
 
void _ApplyAura (AuraApplication *aurApp, uint8 effMask)
 
void _UnapplyAura (AuraApplicationMap::iterator &i, AuraRemoveMode removeMode)
 
void _UnapplyAura (AuraApplication *aurApp, AuraRemoveMode removeMode)
 
void _RemoveNoStackAuraApplicationsDueToAura (Aura *aura)
 
void _RemoveNoStackAurasDueToAura (Aura *aura)
 
bool _IsNoStackAuraDueToAura (Aura *appliedAura, Aura *existingAura) const
 
void _RegisterAuraEffect (AuraEffect *aurEff, bool apply)
 
AuraMapGetOwnedAuras ()
 
AuraMap const & GetOwnedAuras () const
 
void RemoveOwnedAura (AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveOwnedAura (Aura *aura, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
AuraGetOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, Aura *except=nullptr) const
 
AuraApplicationMapGetAppliedAuras ()
 
AuraApplicationMap const & GetAppliedAuras () const
 
void RemoveAura (AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (AuraApplication *aurApp, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (Aura *aur, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveBindSightAuras ()
 
void RemoveAppliedAuras (std::function< bool(AuraApplication const *)> const &check)
 
void RemoveOwnedAuras (std::function< bool(Aura const *)> const &check)
 
void RemoveAppliedAuras (uint32 spellId, std::function< bool(AuraApplication const *)> const &check)
 
void RemoveOwnedAuras (uint32 spellId, std::function< bool(Aura const *)> const &check)
 
void RemoveAurasDueToSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAuraFromStack (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAurasDueToSpellByDispel (uint32 spellId, uint32 dispellerSpellId, ObjectGuid casterGUID, Unit *dispeller, uint8 chargesRemoved=1)
 
void RemoveAurasDueToSpellBySteal (uint32 spellId, ObjectGuid casterGUID, Unit *stealer)
 
void RemoveAurasDueToItemSpell (uint32 spellId, ObjectGuid castItemGuid)
 
void RemoveAurasByType (AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
 
void RemoveNotOwnSingleTargetAuras ()
 
void RemoveAurasWithInterruptFlags (uint32 flag, uint32 except=0, bool isAutoshot=false)
 
void RemoveAurasWithAttribute (uint32 flags)
 
void RemoveAurasWithFamily (SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID)
 
void RemoveAurasWithMechanic (uint32 mechanic_mask, AuraRemoveMode removemode=AURA_REMOVE_BY_DEFAULT, uint32 except=0)
 
void RemoveMovementImpairingAuras (bool withRoot)
 
void RemoveAurasByShapeShift ()
 
void RemoveAreaAurasDueToLeaveWorld ()
 
void RemoveAllAuras ()
 
void RemoveArenaAuras ()
 
void RemoveAllAurasOnDeath ()
 
void RemoveAllAurasRequiringDeadTarget ()
 
void RemoveAllAurasExceptType (AuraType type)
 
void RemoveEvadeAuras ()
 
void DelayOwnedAuras (uint32 spellId, ObjectGuid caster, int32 delaytime)
 
void _RemoveAllAuraStatMods ()
 
void _ApplyAllAuraStatMods ()
 
AuraEffectList const & GetAuraEffectsByType (AuraType type) const
 
AuraListGetSingleCastAuras ()
 
AuraList const & GetSingleCastAuras () const
 
AuraEffectGetAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffectOfRankedSpell (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffect (AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
 
AuraEffectGetAuraEffect (AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffectDummy (uint32 spellid) const
 
AuraEffectGetDummyAuraEffect (SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
 
AuraApplicationGetAuraApplication (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
 
AuraGetAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
AuraApplicationGetAuraApplicationOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
 
AuraGetAuraOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
void GetDispellableAuraList (Unit *caster, uint32 dispelMask, DispelChargesList &dispelList, SpellInfo const *dispelSpell)
 
bool HasAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid caster=ObjectGuid::Empty) const
 
uint32 GetAuraCount (uint32 spellId) const
 
bool HasAuras (SearchMethod sm, std::vector< uint32 > &spellIds) const
 Check if unit has ANY or ALL specified auras.
 
template<typename... Auras>
bool HasAnyAuras (Auras... spellIds) const
 Checks if the unit has ANY specified auras.
 
template<typename... Auras>
bool HasAllAuras (Auras... spellIds) const
 Checks if the unit has ALL specified auras.
 
bool HasAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
bool HasAuraType (AuraType auraType) const
 
bool HasAuraTypeWithCaster (AuraType auratype, ObjectGuid caster) const
 
bool HasAuraTypeWithMiscvalue (AuraType auratype, int32 miscvalue) const
 
bool HasAuraTypeWithAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
bool HasAuraTypeWithValue (AuraType auratype, int32 value) const
 
bool HasAuraTypeWithTriggerSpell (AuraType auratype, uint32 triggerSpell) const
 
bool HasNegativeAuraWithInterruptFlag (uint32 flag, ObjectGuid guid=ObjectGuid::Empty)
 
bool HasVisibleAuraType (AuraType auraType) const
 
bool HasNegativeAuraWithAttribute (uint32 flag, ObjectGuid guid=ObjectGuid::Empty)
 
bool HasAuraWithMechanic (uint32 mechanicMask) const
 
bool HasAuraTypeWithFamilyFlags (AuraType auraType, uint32 familyName, uint32 familyFlags) const
 
bool HasBreakableByDamageAuraType (AuraType type, uint32 excludeAura=0) const
 
bool HasBreakableByDamageCrowdControlAura (Unit *excludeCasterChannel=nullptr) const
 
AuraEffectIsScriptOverriden (SpellInfo const *spell, int32 script) const
 
uint32 GetDiseasesByCaster (ObjectGuid casterGUID, uint8 mode=0)
 
uint32 GetDoTsByCaster (ObjectGuid casterGUID) const
 
int32 GetTotalAuraModifierAreaExclusive (AuraType auratype) const
 
int32 GetTotalAuraModifier (AuraType auratype) const
 
float GetTotalAuraMultiplier (AuraType auratype) const
 
int32 GetMaxPositiveAuraModifier (AuraType auratype)
 
int32 GetMaxNegativeAuraModifier (AuraType auratype) const
 
int32 GetTotalAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
float GetTotalAuraMultiplierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
int32 GetMaxPositiveAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask, const AuraEffect *except=nullptr) const
 
int32 GetMaxNegativeAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
int32 GetTotalAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
float GetTotalAuraMultiplierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetMaxPositiveAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetMaxNegativeAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetTotalAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
float GetTotalAuraMultiplierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
int32 GetMaxPositiveAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
int32 GetMaxNegativeAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
VisibleAuraMap const * GetVisibleAuras ()
 
AuraApplicationGetVisibleAura (uint8 slot)
 
void SetVisibleAura (uint8 slot, AuraApplication *aur)
 
void RemoveVisibleAura (uint8 slot)
 
void ModifyAuraState (AuraStateType flag, bool apply)
 
uint32 BuildAuraStateUpdateForTarget (Unit *target) const
 
bool HasAuraState (AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
 
bool CanProc ()
 
void SetCantProc (bool apply)
 
void ProcDamageAndSpellFor (bool isVictim, Unit *target, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const *procSpellInfo, uint32 damage, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
 
void GetProcAurasTriggeredOnEvent (std::list< AuraApplication * > &aurasTriggeringProc, std::list< AuraApplication * > *procAuras, ProcEventInfo eventInfo)
 
void TriggerAurasProcOnEvent (CalcDamageInfo &damageInfo)
 
void TriggerAurasProcOnEvent (std::list< AuraApplication * > *myProcAuras, std::list< AuraApplication * > *targetProcAuras, Unit *actionTarget, uint32 typeMaskActor, uint32 typeMaskActionTarget, uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell *spell, DamageInfo *damageInfo, HealInfo *healInfo)
 
void TriggerAurasProcOnEvent (ProcEventInfo &eventInfo, std::list< AuraApplication * > &procAuras)
 
float GetWeaponProcChance () const
 
float GetPPMProcChance (uint32 WeaponSpeed, float PPM, SpellInfo const *spellProto) const
 
PlayerGetSpellModOwner () const
 
SpellGetCurrentSpell (CurrentSpellTypes spellType) const
 
SpellGetCurrentSpell (uint32 spellType) const
 
SpellFindCurrentSpellBySpellId (uint32 spell_id) const
 
int32 GetCurrentSpellCastTime (uint32 spell_id) const
 
virtual bool HasSpell (uint32) const
 
void SetCurrentCastedSpell (Spell *pSpell)
 
virtual void ProhibitSpellSchool (SpellSchoolMask, uint32)
 
void SetInstantCast (bool set)
 
bool CanInstantCast () const
 
bool IsNonMeleeSpellCast (bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
 
void InterruptNonMeleeSpells (bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
 
float GetSpellMaxRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
 
float GetSpellMinRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
 
uint32 GetInterruptMask () const
 
void AddInterruptMask (uint32 mask)
 
void UpdateInterruptMask ()
 
void InterruptSpell (CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false)
 
bool isSpellBlocked (Unit *victim, SpellInfo const *spellProto, WeaponAttackType attackType=BASE_ATTACK)
 
void FinishSpell (CurrentSpellTypes spellType, bool ok=true)
 
UnitGetMagicHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo)
 
UnitGetMeleeHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo=nullptr)
 
float MeleeSpellMissChance (Unit const *victim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
 
SpellMissInfo MeleeSpellHitResult (Unit *victim, SpellInfo const *spell)
 
SpellMissInfo MagicSpellHitResult (Unit *victim, SpellInfo const *spell)
 
SpellMissInfo SpellHitResult (Unit *victim, SpellInfo const *spell, bool canReflect=false)
 
SpellMissInfo SpellHitResult (Unit *victim, Spell const *spell, bool canReflect=false)
 
void SendHealSpellLog (HealInfo const &healInfo, bool critical=false)
 
int32 HealBySpell (HealInfo &healInfo, bool critical=false)
 
int32 SpellBaseHealingBonusDone (SpellSchoolMask schoolMask)
 
int32 SpellBaseHealingBonusTaken (SpellSchoolMask schoolMask)
 
float SpellPctHealingModsDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
 
uint32 SpellHealingBonusDone (Unit *victim, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
 
uint32 SpellHealingBonusTaken (Unit *caster, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack=1)
 
void SendEnergizeSpellLog (Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
 
void EnergizeBySpell (Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
 
void ApplySpellImmune (uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
 
void ApplySpellDispelImmunity (SpellInfo const *spellProto, DispelType type, bool apply)
 
virtual bool IsImmunedToSpell (SpellInfo const *spellInfo, Spell const *spell=nullptr)
 
bool IsImmunedToDamage (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToDamage (SpellInfo const *spellInfo) const
 
bool IsImmunedToDamage (Spell const *spell) const
 
bool IsImmunedToSchool (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToSchool (SpellInfo const *spellInfo) const
 
bool IsImmunedToSchool (Spell const *spell) const
 
bool IsImmunedToDamageOrSchool (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToDamageOrSchool (SpellInfo const *spellInfo) const
 
virtual bool IsImmunedToSpellEffect (SpellInfo const *spellInfo, uint32 index) const
 
bool isBlockCritical ()
 
float SpellDoneCritChance (Unit const *, SpellInfo const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType, bool skipEffectCheck) const
 
float SpellTakenCritChance (Unit const *caster, SpellInfo const *spellProto, SpellSchoolMask schoolMask, float doneChance, WeaponAttackType attackType, bool skipEffectCheck) const
 
float ApplyEffectModifiers (SpellInfo const *spellProto, uint8 effect_index, float value) const
 
int32 CalcSpellDuration (SpellInfo const *spellProto)
 
int32 ModSpellDuration (SpellInfo const *spellProto, Unit const *target, int32 duration, bool positive, uint32 effectMask)
 
void ModSpellCastTime (SpellInfo const *spellProto, int32 &castTime, Spell *spell=nullptr)
 
float CalculateLevelPenalty (SpellInfo const *spellProto) const
 
uint32 GetCastingTimeForBonus (SpellInfo const *spellProto, DamageEffectType damagetype, uint32 CastingTime) const
 
void CastDelayedSpellWithPeriodicAmount (Unit *caster, uint32 spellId, AuraType auraType, int32 addAmount, uint8 effectIndex=0)
 
SpellCastResult CastSpell (SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, uint32 spellId, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, SpellInfo const *spellInfo, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, SpellInfo const *spellInfo, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (float x, float y, float z, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (GameObject *go, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, SpellValueMod mod, int32 value, Unit *victim, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, SpellValueMod mod, int32 value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, CustomSpellValues const &value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
void _RegisterDynObject (DynamicObject *dynObj)
 
void _UnregisterDynObject (DynamicObject *dynObj)
 
DynamicObjectGetDynObject (uint32 spellId)
 
bool RemoveDynObject (uint32 spellId)
 
void RemoveAllDynObjects ()
 
GameObjectGetGameObject (uint32 spellId) const
 
void AddGameObject (GameObject *gameObj)
 
void RemoveGameObject (GameObject *gameObj, bool del)
 
void RemoveGameObject (uint32 spellid, bool del)
 
void RemoveAllGameObjects ()
 
bool IsPolymorphed () const
 
bool isFrozen () const
 
bool IsInFlight () const
 
bool IsLevitating () const
 
bool IsWalking () const
 
bool isMoving () const
 
bool isTurning () const
 
bool IsHovering () const
 
bool isSwimming () const
 
virtual bool CanFly () const =0
 
bool IsFlying () const
 
bool IsFalling () const
 
float GetHoverHeight () const
 
virtual bool IsMovementPreventedByCasting () const
 
virtual bool CanEnterWater () const =0
 
virtual bool CanSwim () const
 this method checks the current flag of a unit
 
bool CanFreeMove () const
 
void KnockbackFrom (float x, float y, float speedXY, float speedZ)
 
void JumpTo (float speedXY, float speedZ, bool forward=true)
 
void JumpTo (WorldObject *obj, float speedZ)
 
void UpdateSpeed (UnitMoveType mtype, bool forced)
 
float GetSpeed (UnitMoveType mtype) const
 
float GetSpeedRate (UnitMoveType mtype) const
 
void SetSpeed (UnitMoveType mtype, float rate, bool forced=false)
 
void SetSpeedRate (UnitMoveType mtype, float rate)
 
void propagateSpeedChange ()
 
void SendMonsterMove (float NewPosX, float NewPosY, float NewPosZ, uint32 TransitTime, SplineFlags sf=SPLINEFLAG_WALK_MODE)
 
void MonsterMoveWithSpeed (float x, float y, float z, float speed)
 
virtual bool SetWalk (bool enable)
 
virtual bool SetDisableGravity (bool disable, bool packetOnly=false, bool updateAnimationTier=true)
 
virtual bool SetSwim (bool enable)
 
virtual bool SetCanFly (bool enable, bool packetOnly=false)
 Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pressing space for example. For creatures, please look for DisableGravity().
 
virtual bool SetWaterWalking (bool enable, bool packetOnly=false)
 Allow to walk on water. Doesn't inform the client. Need to use SendMovementWaterWalking() if it's for players.
 
virtual bool SetFeatherFall (bool enable, bool packetOnly=false)
 
virtual bool SetHover (bool enable, bool packetOnly=false, bool updateAnimationTier=true)
 
MotionMasterGetMotionMaster ()
 
const MotionMasterGetMotionMaster () const
 
virtual MovementGeneratorType GetDefaultMovementType () const
 -------—End of Pet responses methods-------—
 
bool IsStopped () const
 
void StopMoving ()
 
void StopMovingOnCurrentPos ()
 
virtual void PauseMovement (uint32 timer=0, uint8 slot=0)
 Disable the unit movement by clearing UNIT_STATE_MOVING and stopping the spline.
 
void ResumeMovement (uint32 timer=0, uint8 slot=0)
 
void SetControlled (bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
 
void DisableRotate (bool apply)
 
void DisableSpline ()
 
SheathState GetSheath () const
 
virtual void SetSheath (SheathState sheathed)
 
uint8 getStandState () const
 
bool IsSitState () const
 
bool IsStandState () const
 
void SetStandState (uint8 state)
 
void SetStandFlags (uint8 flags)
 
void RemoveStandFlags (uint8 flags)
 
DeathState getDeathState ()
 
virtual void setDeathState (DeathState s, bool despawn=false)
 
bool IsAlive () const
 
bool isDying () const
 
bool isDead () const
 
bool HasGhostAura () const
 
bool HasMountedAura () const
 
bool HasWaterWalkAura () const
 
bool HasFeatherFallAura () const
 
bool HasHoverAura () const
 
bool HasFlyAura () const
 
bool HasSpiritOfRedemptionAura () const
 
bool HasPreventsFleeingAura () const
 
bool HasPreventDurabilityLossAura () const
 
bool HasPreventResurectionAura () const
 
bool HasTransformAura () const
 
bool HasInterruptRegenAura () const
 
bool HasNoPVPCreditAura () const
 
bool HasWaterBreathingAura () const
 
bool HasIgnoreHitDirectionAura () const
 
bool HasSpellMagnetAura () const
 
bool HasOpenStableAura () const
 
bool HasCloneCasterAura () const
 
bool HasReflectSpellsAura () const
 
bool HasDetectAmoreAura () const
 
bool HasAllowOnlyAbilityAura () const
 
bool HasPeriodicDummyAura () const
 
bool HasControlVehicleAura () const
 
bool HasAOECharmAura () const
 
bool HasDetectSpellsAura () const
 
bool HasPacifySilenceAura () const
 
bool HasSilenceAura () const
 
bool HasShapeshiftAura () const
 
bool HasDecreaseSpeedAura () const
 
bool HasPacifyAura () const
 
bool HasIgnoreTargetResistAura () const
 
bool HasIncreaseMountedSpeedAura () const
 
bool HasIncreaseMountedFlightSpeedAura () const
 
bool HasThreatAura () const
 
bool HasAttackerSpellCritChanceAura () const
 
bool HasUnattackableAura () const
 
bool HasHealthRegenInCombatAura () const
 
bool HasRegenDuringCombatAura () const
 
bool HasFearAura () const
 
bool HasConfuseAura () const
 
bool HasRootAura () const
 
bool HasStunAura () const
 
bool HasTauntAura () const
 
bool HasStealthAura () const
 
bool HasStealthDetectAura () const
 
bool HasInvisibilityAura () const
 
bool HasInvisibilityDetectAura () const
 
bool IsHostileTo (Unit const *unit) const
 
bool IsHostileToPlayers () const
 
bool IsFriendlyTo (Unit const *unit) const
 
bool IsNeutralToAll () const
 
void ClearAllReactives ()
 
void StartReactiveTimer (ReactiveType reactive)
 
void UpdateReactives (uint32 p_time)
 
DiminishingLevels GetDiminishing (DiminishingGroup group)
 
void IncrDiminishing (DiminishingGroup group)
 
float ApplyDiminishingToDuration (DiminishingGroup group, int32 &duration, Unit *caster, DiminishingLevels Level, int32 limitduration)
 
void ApplyDiminishingAura (DiminishingGroup group, bool apply)
 
void ClearDiminishings ()
 
bool IsInPartyWith (Unit const *unit) const
 
bool IsInRaidWith (Unit const *unit) const
 
void GetPartyMembers (std::list< Unit * > &units)
 
UnitGetNextRandomRaidMemberOrPet (float radius)
 
void UpdateAuraForGroup (uint8 slot)
 
ReputationRank GetReactionTo (Unit const *target, bool checkOriginalFaction=false) const
 
ReputationRank GetFactionReactionTo (FactionTemplateEntry const *factionTemplateEntry, Unit const *target) const
 
SharedVisionList const & GetSharedVisionList ()
 
void AddPlayerToVision (Player *player)
 
void RemovePlayerFromVision (Player *player)
 
bool HasSharedVision () const
 
uint32 GetVirtualItemId (uint32 slot) const
 
void SetVirtualItem (uint32 slot, uint32 itemId)
 
bool IsMounted () const
 
uint32 GetMountID () const
 
void Mount (uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0)
 
void Dismount ()
 
bool IsInDisallowedMountForm () const
 
void addFollower (FollowerReference *pRef)
 
void removeFollower (FollowerReference *)
 
virtual float GetFollowAngle () const
 
GuardianGetGuardianPet () const
 
MinionGetFirstMinion () const
 
CreatureGetCompanionPet () const
 
PetCreateTamedPetFrom (Creature *creatureTarget, uint32 spell_id=0)
 
PetCreateTamedPetFrom (uint32 creatureEntry, uint32 spell_id=0)
 
bool InitTamedPet (Pet *pet, uint8 level, uint32 spell_id)
 
void SetMinion (Minion *minion, bool apply)
 
void GetAllMinionsByEntry (std::list< Creature * > &Minions, uint32 entry)
 
void RemoveAllMinionsByEntry (uint32 entry)
 
void AddPetAura (PetAura const *petSpell)
 
void RemovePetAura (PetAura const *petSpell)
 
void CastPetAura (PetAura const *aura)
 
bool IsPetAura (Aura const *aura)
 
void PetSpellFail (SpellInfo const *spellInfo, Unit *target, uint32 result)
 
void UnsummonAllTotems (bool onDeath=false)
 
TransportBaseGetDirectTransport () const
 
bool CreateVehicleKit (uint32 id, uint32 creatureEntry)
 Returns the transport this unit is on directly (if on vehicle and transport, return vehicle)
 
void RemoveVehicleKit ()
 
VehicleGetVehicleKit () const
 
VehicleGetVehicle () const
 
bool IsOnVehicle (Unit const *vehicle) const
 
UnitGetVehicleBase () const
 
CreatureGetVehicleCreatureBase () const
 
void EnterVehicle (Unit *base, int8 seatId=-1)
 
void EnterVehicleUnattackable (Unit *base, int8 seatId=-1)
 
void ExitVehicle (Position const *exitPosition=nullptr)
 
void ChangeSeat (int8 seatId, bool next=true)
 
bool HandleSpellClick (Unit *clicker, int8 seatId=-1)
 
void _ExitVehicle (Position const *exitPosition=nullptr)
 
void _EnterVehicle (Vehicle *vehicle, int8 seatId, AuraApplication const *aurApp=nullptr)
 
void HandleEmoteCommand (uint32 emoteId)
 
virtual void Talk (std::string_view text, ChatMsg msgType, Language language, float textRange, WorldObject const *target)
 
virtual void Say (std::string_view text, Language language, WorldObject const *target=nullptr)
 
virtual void Yell (std::string_view text, Language language, WorldObject const *target=nullptr)
 
virtual void TextEmote (std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false)
 
virtual void Whisper (std::string_view text, Language language, Player *target, bool isBossWhisper=false)
 
virtual void Talk (uint32 textId, ChatMsg msgType, float textRange, WorldObject const *target)
 
virtual void Say (uint32 textId, WorldObject const *target=nullptr)
 
virtual void Yell (uint32 textId, WorldObject const *target=nullptr)
 
virtual void TextEmote (uint32 textId, WorldObject const *target=nullptr, bool isBossEmote=false)
 
virtual void Whisper (uint32 textId, Player *target, bool isBossWhisper=false)
 
ShapeshiftForm GetShapeshiftForm () const
 
void SetShapeshiftForm (ShapeshiftForm form)
 
bool IsAttackSpeedOverridenShapeShift () const
 
bool IsInFeralForm () const
 
void setTransForm (uint32 spellid)
 
uint32 getTransForm () const
 
void DeMorph ()
 
virtual float GetNativeObjectScale () const
 
virtual void RecalculateObjectScale ()
 
uint32 GetDisplayId () const
 
virtual void SetDisplayId (uint32 modelId, float displayScale=1.f)
 
uint32 GetNativeDisplayId () const
 
void RestoreDisplayId ()
 
void SetNativeDisplayId (uint32 displayId)
 
uint32 GetModelForForm (ShapeshiftForm form, uint32 spellId) const
 
uint32 GetModelForTotem (PlayerTotemType totemType)
 
virtual bool IsInWater () const
 
virtual bool IsUnderWater () const
 
void NearTeleportTo (Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
 
void NearTeleportTo (float x, float y, float z, float orientation, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
 
void SetInFront (WorldObject const *target)
 
void SetFacingTo (float ori)
 
void SetFacingToObject (WorldObject *object)
 
bool isInAccessiblePlaceFor (Creature const *c) const
 
bool isInFrontInMap (Unit const *target, float distance, float arc=M_PI) const
 
bool isInBackInMap (Unit const *target, float distance, float arc=M_PI) const
 
float GetCollisionHeight () const override
 Return collision height sent to client.
 
float GetCollisionWidth () const override
 this method gets the diameter of a Unit by DB if any value is defined, otherwise it gets the value by the DBC
 
float GetCollisionRadius () const override
 this method gets the radius of a Unit by DB if any value is defined, otherwise it gets the value by the DBC
 
void UpdateOrientation (float orientation)
 Only server-side orientation update, does not broadcast to client.
 
void UpdateHeight (float newZ)
 Only server-side height update, does not broadcast to client.
 
virtual bool UpdatePosition (float x, float y, float z, float ang, bool teleport=false)
 
bool UpdatePosition (const Position &pos, bool teleport=false)
 
void ProcessPositionDataChanged (PositionFullTerrainStatus const &data) override
 
virtual void ProcessTerrainStatusUpdate ()
 
bool IsVisible () const
 
void SetVisible (bool x)
 
void SetModelVisible (bool on)
 
uint32 GetPhaseByAuras () const
 
void SetPhaseMask (uint32 newPhaseMask, bool update) override
 
void UpdateObjectVisibility (bool forced=true, bool fromUpdate=false) override
 
void AddPointedBy (SafeUnitPointer *sup)
 
void RemovePointedBy (SafeUnitPointer *sup)
 
void SendAttackStateUpdate (CalcDamageInfo *damageInfo)
 
void SendAttackStateUpdate (uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
 
void SendComboPoints ()
 
void SendPlaySpellVisual (uint32 id)
 
void SendPlaySpellImpact (ObjectGuid guid, uint32 id)
 
void SendPetActionFeedback (uint8 msg)
 -------—Pet responses methods--------------—
 
void SendPetTalk (uint32 pettalk)
 
void SendPetAIReaction (ObjectGuid guid)
 
void SendPeriodicAuraLog (SpellPeriodicAuraLogInfo *pInfo)
 
void SendSpellNonMeleeDamageLog (SpellNonMeleeDamage *log)
 
void SendSpellNonMeleeReflectLog (SpellNonMeleeDamage *log, Unit *attacker)
 
void SendSpellNonMeleeDamageLog (Unit *target, SpellInfo const *spellInfo, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit=false, bool Split=false)
 
void SendSpellMiss (Unit *target, uint32 spellID, SpellMissInfo missInfo)
 
void SendSpellDamageResist (Unit *target, uint32 spellId)
 
void SendSpellDamageImmune (Unit *target, uint32 spellId)
 
void SendTameFailure (uint8 result)
 
void SendTeleportPacket (Position &pos)
 
void SendMovementFlagUpdate (bool self=false)
 
void SendMovementWaterWalking (Player *sendTo)
 
void SendMovementFeatherFall (Player *sendTo)
 
void SendMovementHover (Player *sendTo)
 
void SendChangeCurrentVictimOpcode (HostileReference *pHostileReference)
 
void SendClearThreatListOpcode ()
 
void SendRemoveFromThreatListOpcode (HostileReference *pHostileReference)
 
void SendThreatListUpdate ()
 
void SendClearTarget ()
 
void ExecuteDelayedUnitRelocationEvent ()
 
void ExecuteDelayedUnitAINotifyEvent ()
 
void BuildHeartBeatMsg (WorldPacket *data) const
 
void BuildMovementPacket (ByteBuffer *data) const
 
void OutDebugInfo () const
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from WorldObject
 ~WorldObject () override
 
void _Create (ObjectGuid::LowType guidlow, HighGuid guidhigh, uint32 phaseMask)
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void GetNearPoint2D (WorldObject const *searcher, float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const
 
void GetNearPoint2D (float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const
 
void GetNearPoint (WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle, float controlZ=0, Position const *startPos=nullptr) const
 
void GetVoidClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float relAngle=0, float controlZ=0) const
 
bool GetClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const
 
void MovePosition (Position &pos, float dist, float angle, bool disableWarning=false)
 
Position GetNearPosition (float dist, float angle, bool disableWarning=false)
 
void MovePositionToFirstCollision (Position &pos, float dist, float angle)
 
Position GetFirstCollisionPosition (float startX, float startY, float startZ, float destX, float destY)
 
Position GetFirstCollisionPosition (float destX, float destY, float destZ)
 
Position GetFirstCollisionPosition (float dist, float angle)
 
Position GetRandomNearPosition (float radius, bool disableWarning=false)
 
void GetContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
 
void GetChargeContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
 
float GetObjectSize () const
 
void UpdateGroundPositionZ (float x, float y, float &z) const
 
void UpdateAllowedPositionZ (float x, float y, float &z, float *groundZ=nullptr) const
 
void GetRandomPoint (const Position &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const
 
Position GetRandomPoint (const Position &srcPos, float distance) const
 
uint32 GetInstanceId () const
 
uint32 GetPhaseMask () const
 
bool InSamePhase (WorldObject const *obj) const
 
bool InSamePhase (uint32 phasemask) const
 
uint32 GetZoneId () const
 
uint32 GetAreaId () const
 
void GetZoneAndAreaId (uint32 &zoneid, uint32 &areaid) const
 
bool IsOutdoors () const
 
LiquidData const & GetLiquidData () const
 
InstanceScriptGetInstanceScript () const
 
std::string const & GetName () const
 
void SetName (std::string const &newname)
 
virtual std::string const & GetNameForLocaleIdx (LocaleConstant) const
 
float GetDistance (WorldObject const *obj) const
 
float GetDistance (const Position &pos) const
 
float GetDistance (float x, float y, float z) const
 
float GetDistance2d (WorldObject const *obj) const
 
float GetDistance2d (float x, float y) const
 
float GetDistanceZ (WorldObject const *obj) const
 
bool IsSelfOrInSameMap (WorldObject const *obj) const
 
bool IsInMap (WorldObject const *obj) const
 
bool IsWithinDist3d (float x, float y, float z, float dist) const
 
bool IsWithinDist3d (const Position *pos, float dist) const
 
bool IsWithinDist2d (float x, float y, float dist) const
 
bool IsWithinDist2d (const Position *pos, float dist) const
 
bool IsWithinDist (WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
 
bool IsWithinDistInMap (WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
 
bool IsWithinLOS (float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const
 
bool IsWithinLOSInMap (WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
Position GetHitSpherePointFor (Position const &dest, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
void GetHitSpherePointFor (Position const &dest, float &x, float &y, float &z, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
bool GetDistanceOrder (WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const
 
bool IsInRange (WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const
 
bool IsInRange2d (float x, float y, float minRange, float maxRange) const
 
bool IsInRange3d (float x, float y, float z, float minRange, float maxRange) const
 
bool isInFront (WorldObject const *target, float arc=M_PI) const
 
bool isInBack (WorldObject const *target, float arc=M_PI) const
 
bool IsInBetween (WorldObject const *obj1, WorldObject const *obj2, float size=0) const
 
virtual void SendMessageToSet (WorldPacket const *data, bool self) const
 
virtual void SendMessageToSetInRange (WorldPacket const *data, float dist, bool self) const
 
virtual void SendMessageToSet (WorldPacket const *data, Player const *skipped_rcvr) const
 
void PlayDistanceSound (uint32 sound_id, Player *target=nullptr)
 
void PlayDirectSound (uint32 sound_id, Player *target=nullptr)
 
void PlayRadiusSound (uint32 sound_id, float radius)
 
void PlayDirectMusic (uint32 music_id, Player *target=nullptr)
 
void PlayRadiusMusic (uint32 music_id, float radius)
 
void SendObjectDeSpawnAnim (ObjectGuid guid)
 
virtual void SaveRespawnTime ()
 
void AddObjectToRemoveList ()
 
float GetGridActivationRange () const
 
float GetVisibilityRange () const
 
virtual float GetSightRange (WorldObject const *target=nullptr) const
 
bool CanSeeOrDetect (WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
 
void SendPlayMusic (uint32 Music, bool OnlySelf)
 
virtual void SetMap (Map *map)
 
virtual void ResetMap ()
 
MapGetMap () const
 
MapFindMap () const
 
void SetZoneScript ()
 
void ClearZoneScript ()
 
ZoneScriptGetZoneScript () const
 
TempSummonSummonCreature (uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
 
TempSummonSummonCreature (uint32 id, float x, float y, float z, float ang=0, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false)
 
GameObjectSummonGameObject (uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
 
CreatureSummonTrigger (float x, float y, float z, float ang, uint32 dur, bool setLevel=false, CreatureAI *(*GetAI)(Creature *)=nullptr)
 
void SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr)
 
CreatureFindNearestCreature (uint32 entry, float range, bool alive=true) const
 
GameObjectFindNearestGameObject (uint32 entry, float range, bool onlySpawned=false) const
 
GameObjectFindNearestGameObjectOfType (GameobjectTypes type, float range) const
 
PlayerSelectNearestPlayer (float distance=0) const
 
void GetGameObjectListWithEntryInGrid (std::list< GameObject * > &lList, uint32 uiEntry, float fMaxSearchRange) const
 
void GetCreatureListWithEntryInGrid (std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
 
void GetDeadCreatureListInGrid (std::list< Creature * > &lList, float maxSearchRange, bool alive=false) const
 
void DestroyForNearbyPlayers ()
 
virtual void UpdateObjectVisibilityOnCreate ()
 
void BuildUpdate (UpdateDataMapType &data_map, UpdatePlayerSet &player_set) override
 
void GetCreaturesWithEntryInRange (std::list< Creature * > &creatureList, float radius, uint32 entry)
 
void SetPositionDataUpdate ()
 
void UpdatePositionData ()
 
void AddToObjectUpdate () override
 
void RemoveFromObjectUpdate () override
 
void AddToNotify (uint16 f)
 
void RemoveFromNotify (uint16 f)
 
bool isNeedNotify (uint16 f) const
 
uint16 GetNotifyFlags () const
 
bool NotifyExecuted (uint16 f) const
 
void SetNotified (uint16 f)
 
void ResetAllNotifies ()
 
bool isActiveObject () const
 
void setActive (bool isActiveObject)
 
bool IsFarVisible () const
 
bool IsVisibilityOverridden () const
 
void SetVisibilityDistanceOverride (VisibilityDistanceType type)
 
void SetWorldObject (bool apply)
 
bool IsPermanentWorldObject () const
 
bool IsWorldObject () const
 
bool IsInWintergrasp () const
 
TransportGetTransport () const
 
float GetTransOffsetX () const
 
float GetTransOffsetY () const
 
float GetTransOffsetZ () const
 
float GetTransOffsetO () const
 
uint32 GetTransTime () const
 
int8 GetTransSeat () const
 
void SetTransport (Transport *t)
 
virtual float GetStationaryX () const
 
virtual float GetStationaryY () const
 
virtual float GetStationaryZ () const
 
virtual float GetStationaryO () const
 
float GetMapWaterOrGroundLevel (float x, float y, float z, float *ground=nullptr) const
 
float GetMapHeight (float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
 
float GetFloorZ () const
 
float GetMinHeightInWater () const
 Get the minimum height of a object that should be in water to start floating/swim.
 
void AddAllowedLooter (ObjectGuid guid)
 
void ResetAllowedLooters ()
 
void SetAllowedLooters (GuidUnorderedSet const looters)
 
bool HasAllowedLooter (ObjectGuid guid) const
 
GuidUnorderedSet const & GetAllowedLooters () const
 
void RemoveAllowedLooter (ObjectGuid guid)
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from Object
virtual ~Object ()
 
bool IsInWorld () const
 
ObjectGuid GetGUID () const
 
PackedGuid const & GetPackGUID () const
 
uint32 GetEntry () const
 
void SetEntry (uint32 entry)
 
float GetObjectScale () const
 
virtual void SetObjectScale (float scale)
 
bool HasDynamicFlag (uint32 flag) const
 
virtual void SetDynamicFlag (uint32 flag)
 
virtual void RemoveDynamicFlag (uint32 flag)
 
TypeID GetTypeId () const
 
bool isType (uint16 mask) const
 
virtual void BuildCreateUpdateBlockForPlayer (UpdateData *data, Player *target)
 
void SendUpdateToPlayer (Player *player)
 
void BuildValuesUpdateBlockForPlayer (UpdateData *data, Player *target)
 
void BuildOutOfRangeUpdateBlock (UpdateData *data) const
 
void BuildMovementUpdateBlock (UpdateData *data, uint32 flags=0) const
 
virtual void DestroyForPlayer (Player *target, bool onDeath=false) const
 
int32 GetInt32Value (uint16 index) const
 
uint32 GetUInt32Value (uint16 index) const
 
uint64 GetUInt64Value (uint16 index) const
 
float GetFloatValue (uint16 index) const
 
uint8 GetByteValue (uint16 index, uint8 offset) const
 
uint16 GetUInt16Value (uint16 index, uint8 offset) const
 
ObjectGuid GetGuidValue (uint16 index) const
 
void SetInt32Value (uint16 index, int32 value)
 
void SetUInt32Value (uint16 index, uint32 value)
 
void UpdateUInt32Value (uint16 index, uint32 value)
 
void SetUInt64Value (uint16 index, uint64 value)
 
void SetFloatValue (uint16 index, float value)
 
void SetByteValue (uint16 index, uint8 offset, uint8 value)
 
void SetUInt16Value (uint16 index, uint8 offset, uint16 value)
 
void SetInt16Value (uint16 index, uint8 offset, int16 value)
 
void SetGuidValue (uint16 index, ObjectGuid value)
 
void SetStatFloatValue (uint16 index, float value)
 
void SetStatInt32Value (uint16 index, int32 value)
 
bool AddGuidValue (uint16 index, ObjectGuid value)
 
bool RemoveGuidValue (uint16 index, ObjectGuid value)
 
void ApplyModUInt32Value (uint16 index, int32 val, bool apply)
 
void ApplyModInt32Value (uint16 index, int32 val, bool apply)
 
void ApplyModUInt64Value (uint16 index, int32 val, bool apply)
 
void ApplyModPositiveFloatValue (uint16 index, float val, bool apply)
 
void ApplyModSignedFloatValue (uint16 index, float val, bool apply)
 
void ApplyPercentModFloatValue (uint16 index, float val, bool apply)
 
void SetFlag (uint16 index, uint32 newFlag)
 
void RemoveFlag (uint16 index, uint32 oldFlag)
 
void ToggleFlag (uint16 index, uint32 flag)
 
bool HasFlag (uint16 index, uint32 flag) const
 
void ApplyModFlag (uint16 index, uint32 flag, bool apply)
 
void SetByteFlag (uint16 index, uint8 offset, uint8 newFlag)
 
void RemoveByteFlag (uint16 index, uint8 offset, uint8 newFlag)
 
bool HasByteFlag (uint16 index, uint8 offset, uint8 flag) const
 
void SetFlag64 (uint16 index, uint64 newFlag)
 
void RemoveFlag64 (uint16 index, uint64 oldFlag)
 
void ToggleFlag64 (uint16 index, uint64 flag)
 
bool HasFlag64 (uint16 index, uint64 flag) const
 
void ApplyModFlag64 (uint16 index, uint64 flag, bool apply)
 
void ClearUpdateMask (bool remove)
 
uint16 GetValuesCount () const
 
virtual bool hasQuest (uint32) const
 
virtual bool hasInvolvedQuest (uint32) const
 
void BuildFieldsUpdate (Player *, UpdateDataMapType &)
 
void SetFieldNotifyFlag (uint16 flag)
 
void RemoveFieldNotifyFlag (uint16 flag)
 
void ForceValuesUpdateAtIndex (uint32)
 
bool IsPlayer () const
 
PlayerToPlayer ()
 
Player const * ToPlayer () const
 
bool IsCreature () const
 
CreatureToCreature ()
 
Creature const * ToCreature () const
 
bool IsUnit () const
 
UnitToUnit ()
 
Unit const * ToUnit () const
 
bool IsGameObject () const
 
GameObjectToGameObject ()
 
GameObject const * ToGameObject () const
 
bool IsCorpse () const
 
CorpseToCorpse ()
 
Corpse const * ToCorpse () const
 
bool IsDynamicObject () const
 
DynamicObjectToDynObject ()
 
DynamicObject const * ToDynObject () const
 
bool IsItem () const
 
virtual void Heartbeat ()
 
- Public Member Functions inherited from WorldLocation
 WorldLocation (uint32 _mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
 WorldLocation (uint32 mapId, Position const &position)
 
void WorldRelocate (const WorldLocation &loc)
 
void WorldRelocate (uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
void SetMapId (uint32 mapId)
 
uint32 GetMapId () const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y) const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y, float &z) const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y, float &z, float &o) const
 
void GetWorldLocation (WorldLocation *location) const
 
WorldLocation GetWorldLocation () const
 
std::string GetDebugInfo () const
 
- Public Member Functions inherited from Position
 Position (float x=0, float y=0, float z=0, float o=0)
 
 Position (Position const &loc)
 
 Position (Position &&)=default
 
Positionoperator= (const Position &)=default
 
Positionoperator= (Position &&)=default
 
bool operator== (Position const &a) const
 
bool operator!= (Position const &a)
 
bool operator!= (Position const &a) const
 
 operator G3D::Vector3 () const
 
void Relocate (float x, float y)
 
void Relocate (float x, float y, float z)
 
void Relocate (float x, float y, float z, float orientation)
 
void Relocate (const Position &pos)
 
void Relocate (const Position *pos)
 
void RelocatePolarOffset (float angle, float dist, float z=0.0f)
 
void RelocateOffset (const Position &offset)
 
void SetOrientation (float orientation)
 
float GetPositionX () const
 
float GetPositionY () const
 
float GetPositionZ () const
 
float GetOrientation () const
 
void GetPosition (float &x, float &y) const
 
void GetPosition (float &x, float &y, float &z) const
 
void GetPosition (float &x, float &y, float &z, float &o) const
 
Position GetPosition () const
 
Position::PositionXYZStreamer PositionXYZStream ()
 
Position::PositionXYZOStreamer PositionXYZOStream ()
 
bool IsPositionValid () const
 
float GetExactDist2dSq (const float x, const float y) const
 
float GetExactDist2dSq (Position const &pos) const
 
float GetExactDist2dSq (Position const *pos) const
 
float GetExactDist2d (const float x, const float y) const
 
float GetExactDist2d (Position const &pos) const
 
float GetExactDist2d (Position const *pos) const
 
float GetExactDistSq (float x, float y, float z) const
 
float GetExactDistSq (Position const &pos) const
 
float GetExactDistSq (Position const *pos) const
 
float GetExactDist (float x, float y, float z) const
 
float GetExactDist (Position const &pos) const
 
float GetExactDist (Position const *pos) const
 
void GetPositionOffsetTo (const Position &endPos, Position &retOffset) const
 
Position GetPositionWithOffset (Position const &offset) const
 
float GetAngle (const Position *pos) const
 
float GetAngle (float x, float y) const
 
float GetAbsoluteAngle (float x, float y) const
 
float GetAbsoluteAngle (Position const &pos) const
 
float GetAbsoluteAngle (Position const *pos) const
 
float GetRelativeAngle (const Position *pos) const
 
float GetRelativeAngle (float x, float y) const
 
float ToAbsoluteAngle (float relAngle) const
 
void GetSinCos (float x, float y, float &vsin, float &vcos) const
 
bool IsInDist2d (float x, float y, float dist) const
 
bool IsInDist2d (const Position *pos, float dist) const
 
bool IsInDist (float x, float y, float z, float dist) const
 
bool IsInDist (const Position *pos, float dist) const
 
bool IsWithinBox (const Position &center, float xradius, float yradius, float zradius) const
 
bool HasInArc (float arcangle, const Position *pos, float targetRadius=0.0f) const
 
bool HasInLine (Position const *pos, float width) const
 
std::string ToString () const
 

Static Public Member Functions

static void ApplyResilience (Unit const *victim, float *crit, int32 *damage, bool isCrit, CombatRating type)
 
static float GetEffectiveResistChance (Unit const *owner, SpellSchoolMask schoolMask, Unit const *victim)
 
static uint32 DealDamage (Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr)
 
static void DealDamageMods (Unit const *victim, uint32 &damage, uint32 *absorb)
 
static void Kill (Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
 
static bool IsDamageReducedByArmor (SpellSchoolMask damageSchoolMask, SpellInfo const *spellInfo=nullptr, uint8 effIndex=MAX_SPELL_EFFECTS)
 
static uint32 CalcArmorReducedDamage (Unit const *attacker, Unit const *victim, const uint32 damage, SpellInfo const *spellInfo, uint8 attackerLevel=0, WeaponAttackType attackType=MAX_ATTACK)
 
static uint32 SpellCriticalDamageBonus (Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
 
static void ProcDamageAndSpell (Unit *actor, Unit *victim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType=BASE_ATTACK, SpellInfo const *procSpellInfo=nullptr, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
 
static int32 DealHeal (Unit *healer, Unit *victim, uint32 addhealth)
 
static uint32 SpellCriticalHealingBonus (Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
 
static void CalcAbsorbResist (DamageInfo &dmgInfo, bool Splited=false)
 
static void CalcHealAbsorb (HealInfo &healInfo)
 
static void HandleSafeUnitPointersOnDelete (Unit *thisUnit)
 
- Static Public Member Functions inherited from Object
static ObjectGuid GetGUID (Object const *o)
 
- Static Public Member Functions inherited from Position
static float NormalizeOrientation (float o)
 

Public Attributes

uint32 m_extraAttacks
 
bool m_canDualWield
 
ControlSet m_Controlled
 
SafeUnitPointer m_movedByPlayer
 
ObjectGuid m_SummonSlot [MAX_SUMMON_SLOT]
 
ObjectGuid m_ObjectSlot [MAX_GAMEOBJECT_SLOT]
 
float m_modMeleeHitChance
 
float m_modRangedHitChance
 
float m_modSpellHitChance
 
int32 m_baseSpellCritChance
 
float m_threatModifier [MAX_SPELL_SCHOOL]
 
float m_modAttackSpeedPct [3]
 
SpellImmuneList m_spellImmune [MAX_SPELL_IMMUNITY]
 
uint32 m_lastSanctuaryTime
 
PetAuraSet m_petAuras
 
bool IsAIEnabled
 
bool NeedChangeAI
 
bool m_ControlledByPlayer
 
bool m_CreatedByPlayer
 
std::set< SafeUnitPointer * > SafeUnitPointerSet
 
Position m_last_notify_position
 
uint32 m_last_notify_mstime
 
uint16 m_delayed_unit_relocation_timer
 
uint16 m_delayed_unit_ai_notify_timer
 
bool bRequestForcedVisibilityUpdate
 
Movement::MoveSplinemovespline
 
- Public Attributes inherited from WorldObject
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealth
 
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealthDetect
 
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibility
 
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibilityDetect
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibility
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibilityDetect
 
uint32 LastUsedScriptID
 
MovementInfo m_movementInfo
 
ElunaEventProcessor * elunaEvents
 
EventProcessor m_Events
 
- Public Attributes inherited from Object
DataMap CustomData
 
- Public Attributes inherited from WorldLocation
uint32 m_mapId
 
- Public Attributes inherited from Position
float m_positionX = 0
 
float m_positionY = 0
 
float m_positionZ = 0
 
float m_orientation = 0
 

Protected Types

typedef std::list< DynamicObject * > DynObjectList
 
typedef GuidList GameObjectList
 
typedef std::map< ObjectGuid, float > CharmThreatMap
 

Protected Member Functions

 Unit (bool isWorldObject)
 
void BuildValuesUpdate (uint8 updateType, ByteBuffer *data, Player *target) override
 
void _UpdateSpells (uint32 time)
 
void _DeleteRemovedAuras ()
 
void _UpdateAutoRepeatSpell ()
 
bool CanSparringWith (Unit const *attacker) const
 
bool IsAlwaysVisibleFor (WorldObject const *seer) const override
 : Check if unit is eligible for sparring damages. Work only if attacker and victim are creatures.
 
bool IsAlwaysDetectableFor (WorldObject const *seer) const override
 
void SetFeared (bool apply, Unit *fearedBy=nullptr, bool isFear=false)
 
void SetConfused (bool apply)
 
void SetStunned (bool apply)
 
void SetRooted (bool apply, bool isStun=false)
 
- Protected Member Functions inherited from WorldObject
 WorldObject (bool isWorldObject)
 
void SetLocationMapId (uint32 _mapId)
 
void SetLocationInstanceId (uint32 _instanceId)
 
virtual bool IsNeverVisible () const
 
virtual bool IsInvisibleDueToDespawn () const
 
- Protected Member Functions inherited from Object
 Object ()
 
void _InitValues ()
 
void _Create (ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh)
 
std::string _ConcatFields (uint16 startIndex, uint16 size) const
 
bool _LoadIntoDataField (std::string const &data, uint32 startOffset, uint32 count)
 
uint32 GetUpdateFieldData (Player const *target, uint32 *&flags) const
 
void BuildMovementUpdate (ByteBuffer *data, uint16 flags) const
 
void AddToObjectUpdateIfNeeded ()
 

Protected Attributes

UnitAIi_AI
 
UnitAIi_disabledAI
 
uint8 m_realRace
 
uint8 m_race
 
bool m_AutoRepeatFirstCast
 
int32 m_attackTimer [MAX_ATTACK]
 
float m_createStats [MAX_STATS]
 
AttackerSet m_attackers
 
Unitm_attacking
 
DeathState m_deathState
 
int32 m_procDeep
 
DynObjectList m_dynObj
 
GameObjectList m_gameObj
 
uint32 m_transform
 
Spellm_currentSpells [CURRENT_MAX_SPELL]
 
AuraMap m_ownedAuras
 
AuraApplicationMap m_appliedAuras
 
AuraList m_removedAuras
 
AuraMap::iterator m_auraUpdateIterator
 
uint32 m_removedAurasCount
 
AuraEffectList m_modAuras [TOTAL_AURAS]
 
AuraList m_scAuras
 
AuraApplicationList m_interruptableAuras
 
AuraStateAurasMap m_auraStateAuras
 
uint32 m_interruptMask
 
float m_auraModifiersGroup [UNIT_MOD_END][MODIFIER_TYPE_END]
 
float m_weaponDamage [MAX_ATTACK][MAX_WEAPON_DAMAGE_RANGE][MAX_ITEM_PROTO_DAMAGES]
 
bool m_canModifyStats
 
VisibleAuraMap m_visibleAuras
 
float m_speed_rate [MAX_MOVE_TYPE]
 
CharmInfom_charmInfo
 
SharedVisionList m_sharedVision
 
MotionMasteri_motionMaster
 
uint32 m_reactiveTimer [MAX_REACTIVE]
 
int32 m_regenTimer
 
ThreatMgr m_ThreatMgr
 
CharmThreatMap _charmThreatInfo
 
Vehiclem_vehicle
 
Vehiclem_vehicleKit
 
uint32 m_unitTypeMask
 
LiquidTypeEntry const * _lastLiquid
 
bool m_applyResilience
 
bool _instantCast
 
uint32 m_rootTimes
 
- Protected Attributes inherited from WorldObject
std::string m_name
 
bool m_isActive
 
bool m_isFarVisible
 
Optional< float > m_visibilityDistanceOverride
 
const bool m_isWorldObject
 
ZoneScriptm_zoneScript
 
uint32 _zoneId
 
uint32 _areaId
 
float _floorZ
 
bool _outdoors
 
LiquidData _liquidData
 
bool _updatePositionData
 
Transportm_transport
 
- Protected Attributes inherited from Object
uint16 m_objectType
 
TypeID m_objectTypeId
 
uint16 m_updateFlag
 
union { 
 
   int32 *   m_int32Values 
 
   uint32 *   m_uint32Values 
 
   float *   m_floatValues 
 
};  
 
UpdateMask _changesMask
 
uint16 m_valuesCount
 
uint16 _fieldNotifyFlags
 
bool m_objectUpdated
 

Private Types

typedef std::unordered_map< uint64, BuildValuesCachedBufferValuesUpdateCache
 

Private Member Functions

bool IsTriggeredAtSpellProcEvent (Unit *victim, Aura *aura, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const *&spellProcEvent, ProcEventInfo const &eventInfo)
 
bool HandleDummyAuraProc (Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, ProcEventInfo const &eventInfo)
 
bool HandleAuraProc (Unit *victim, uint32 damage, Aura *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, bool *handled)
 
bool HandleProcTriggerSpell (Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, uint32 procPhase, ProcEventInfo &eventInfo)
 
bool HandleOverrideClassScriptAuraProc (Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 cooldown)
 
bool HandleAuraRaidProcFromChargeWithValue (AuraEffect *triggeredByAura)
 
bool HandleAuraRaidProcFromCharge (AuraEffect *triggeredByAura)
 
void UpdateSplineMovement (uint32 t_diff)
 
void UpdateSplinePosition ()
 
float GetCombatRatingReduction (CombatRating cr) const
 
uint32 GetCombatRatingDamageReduction (CombatRating cr, float rate, float cap, uint32 damage) const
 
void PatchValuesUpdate (ByteBuffer &valuesUpdateBuf, BuildValuesCachePosPointers &posPointers, Player *target)
 
void InvalidateValuesUpdateCache ()
 
float processDummyAuras (float TakenTotalMod) const
 
void _addAttacker (Unit *pAttacker)
 
void _removeAttacker (Unit *pAttacker)
 

Private Attributes

uint32 m_state
 
uint32 m_CombatTimer
 
uint32 m_lastManaUse
 
Diminishing m_Diminishing
 
HostileRefMgr m_HostileRefMgr
 
FollowerRefMgr m_FollowingRefMgr
 
Unitm_comboTarget
 
int8 m_comboPoints
 
std::unordered_set< Unit * > m_ComboPointHolders
 
RedirectThreatInfo _redirectThreatInfo
 
bool m_cleanupDone
 
bool m_duringRemoveFromWorld
 
uint32 _oldFactionId
 faction before charm
 
bool _isWalkingBeforeCharm
 Are we walking before we were charmed?
 
uint32 _lastExtraAttackSpell
 
std::unordered_map< ObjectGuid, uint32extraAttacksTargets
 
ObjectGuid _lastDamagedTargetGuid
 
ValuesUpdateCache _valuesUpdateCache
 

Detailed Description

Member Typedef Documentation

◆ AttackerSet

typedef std::unordered_set<Unit*> Unit::AttackerSet

◆ AuraApplicationList

◆ AuraApplicationMap

◆ AuraApplicationMapBounds

typedef std::pair<AuraApplicationMap::const_iterator, AuraApplicationMap::const_iterator> Unit::AuraApplicationMapBounds

◆ AuraApplicationMapBoundsNonConst

typedef std::pair<AuraApplicationMap::iterator, AuraApplicationMap::iterator> Unit::AuraApplicationMapBoundsNonConst

◆ AuraEffectList

typedef std::list<AuraEffect*> Unit::AuraEffectList

◆ AuraList

typedef std::list<Aura*> Unit::AuraList

◆ AuraMap

typedef std::multimap<uint32, Aura*> Unit::AuraMap

◆ AuraMapBounds

typedef std::pair<AuraMap::const_iterator, AuraMap::const_iterator> Unit::AuraMapBounds

◆ AuraMapBoundsNonConst

typedef std::pair<AuraMap::iterator, AuraMap::iterator> Unit::AuraMapBoundsNonConst

◆ AuraStateAurasMap

◆ AuraStateAurasMapBounds

typedef std::pair<AuraStateAurasMap::const_iterator, AuraStateAurasMap::const_iterator> Unit::AuraStateAurasMapBounds

◆ CharmThreatMap

typedef std::map<ObjectGuid, float> Unit::CharmThreatMap
protected

◆ ComboPointHolderSet

◆ ControlSet

typedef std::set<Unit*> Unit::ControlSet

◆ Diminishing

◆ DynObjectList

typedef std::list<DynamicObject*> Unit::DynObjectList
protected

◆ GameObjectList

typedef GuidList Unit::GameObjectList
protected

◆ PetAuraSet

typedef std::set<PetAura const*> Unit::PetAuraSet

◆ ValuesUpdateCache

typedef std::unordered_map<uint64 , BuildValuesCachedBuffer> Unit::ValuesUpdateCache
private

◆ VisibleAuraMap

Constructor & Destructor Documentation

◆ ~Unit()

Unit::~Unit ( )
override
339{
340 // set current spells as deletable
341 for (uint8 i = 0; i < CURRENT_MAX_SPELL; ++i)
342 if (m_currentSpells[i])
343 {
345 m_currentSpells[i] = nullptr;
346 }
347
349
350 delete i_motionMaster;
351 delete m_charmInfo;
352 delete movespline;
353
356 ASSERT(m_attackers.empty());
357
358 // pussywizard: clear m_sharedVision along with back references
359 if (!m_sharedVision.empty())
360 {
361 do
362 {
363 Player* p = *(m_sharedVision.begin());
364 p->m_isInSharedVisionOf.erase(this);
365 m_sharedVision.remove(p);
366 } while (!m_sharedVision.empty());
367 }
368
369 ASSERT(m_Controlled.empty());
370 ASSERT(m_appliedAuras.empty());
371 ASSERT(m_ownedAuras.empty());
372 ASSERT(m_removedAuras.empty());
373 ASSERT(m_gameObj.empty());
374 ASSERT(m_dynObj.empty());
375
376 if (m_movedByPlayer && m_movedByPlayer != this)
377 LOG_INFO("misc", "Unit::~Unit (A1)");
378
380}
std::uint8_t uint8
Definition Define.h:109
#define ASSERT
Definition Errors.h:68
#define LOG_INFO(filterType__,...)
Definition Log.h:165
#define CURRENT_MAX_SPELL
Definition Unit.h:544
Definition Player.h:1081
std::set< Unit * > m_isInSharedVisionOf
Definition Player.h:2343
void SetReferencedFromCurrent(bool yes)
Definition Spell.h:563
bool m_duringRemoveFromWorld
Definition Unit.h:2166
Spell * m_currentSpells[CURRENT_MAX_SPELL]
Definition Unit.h:2078
AuraList m_removedAuras
Definition Unit.h:2082
ControlSet m_Controlled
Definition Unit.h:1990
Movement::MoveSpline * movespline
Definition Unit.h:2029
CharmInfo * m_charmInfo
Definition Unit.h:2099
MotionMaster * i_motionMaster
Definition Unit.h:2102
void _DeleteRemovedAuras()
Definition Unit.cpp:3848
DynObjectList m_dynObj
Definition Unit.h:2072
SafeUnitPointer m_movedByPlayer
Definition Unit.h:1992
AttackerSet m_attackers
Definition Unit.h:2064
Unit * m_attacking
Definition Unit.h:2065
GameObjectList m_gameObj
Definition Unit.h:2075
AuraMap m_ownedAuras
Definition Unit.h:2080
AuraApplicationMap m_appliedAuras
Definition Unit.h:2081
static void HandleSafeUnitPointersOnDelete(Unit *thisUnit)
Definition Unit.cpp:4360
SharedVisionList m_sharedVision
Definition Unit.h:2100

References _DeleteRemovedAuras(), ASSERT, CURRENT_MAX_SPELL, HandleSafeUnitPointersOnDelete(), i_motionMaster, LOG_INFO, m_appliedAuras, m_attackers, m_attacking, m_charmInfo, m_Controlled, m_currentSpells, m_duringRemoveFromWorld, m_dynObj, m_gameObj, Player::m_isInSharedVisionOf, m_movedByPlayer, m_ownedAuras, m_removedAuras, m_sharedVision, movespline, and Spell::SetReferencedFromCurrent().

◆ Unit()

Unit::Unit ( bool  isWorldObject)
explicitprotected
203 : WorldObject(isWorldObject),
204 m_movedByPlayer(nullptr),
206 IsAIEnabled(false),
207 NeedChangeAI(false),
209 m_CreatedByPlayer(false),
211 i_AI(nullptr),
212 i_disabledAI(nullptr),
213 m_realRace(0),
214 m_race(0),
216 m_procDeep(0),
218 i_motionMaster(new MotionMaster(this)),
219 m_regenTimer(0),
220 m_ThreatMgr(this),
221 m_vehicle(nullptr),
222 m_vehicleKit(nullptr),
224 m_HostileRefMgr(this),
225 m_comboTarget(nullptr),
227{
228#ifdef _MSC_VER
229#pragma warning(default:4355)
230#endif
233
235
242
243 m_canDualWield = false;
244
245 m_rootTimes = 0;
246
247 m_state = 0;
249
250 for (uint8 i = 0; i < CURRENT_MAX_SPELL; ++i)
251 m_currentSpells[i] = nullptr;
252
253 for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
254 m_SummonSlot[i].Clear();
255
256 for (uint8 i = 0; i < MAX_GAMEOBJECT_SLOT; ++i)
257 m_ObjectSlot[i].Clear();
258
260
261 m_interruptMask = 0;
262 m_transform = 0;
263 m_canModifyStats = false;
264
265 for (uint8 i = 0; i < MAX_SPELL_IMMUNITY; ++i)
266 m_spellImmune[i].clear();
267
268 for (uint8 i = 0; i < UNIT_MOD_END; ++i)
269 {
274 }
275 // implement 50% base damage from offhand
277
278 for (uint8 i = 0; i < MAX_ATTACK; ++i)
279 {
282
283 m_weaponDamage[i][MINDAMAGE][1] = 0.f;
284 m_weaponDamage[i][MAXDAMAGE][1] = 0.f;
285 }
286
287 for (uint8 i = 0; i < MAX_STATS; ++i)
288 m_createStats[i] = 0.0f;
289
290 m_attacking = nullptr;
291 m_modMeleeHitChance = 0.0f;
293 m_modSpellHitChance = 0.0f;
295
296 m_CombatTimer = 0;
297 m_lastManaUse = 0;
298
299 for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i)
300 m_threatModifier[i] = 1.0f;
301
302 for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
303 m_speed_rate[i] = 1.0f;
304
305 m_charmInfo = nullptr;
306
308
309 // remove aurastates allowing special moves
310 for (uint8 i = 0; i < MAX_REACTIVE; ++i)
311 m_reactiveTimer[i] = 0;
312
313 m_cleanupDone = false;
315
317
318 m_last_notify_position.Relocate(-5000.0f, -5000.0f, -5000.0f, 0.0f);
323
324 m_applyResilience = false;
325 _instantCast = false;
326
327 _lastLiquid = nullptr;
328
329 _oldFactionId = 0;
330
331 _isWalkingBeforeCharm = false;
332
334}
@ TYPEID_UNIT
Definition ObjectGuid.h:35
@ TYPEMASK_UNIT
Definition ObjectGuid.h:49
@ SERVERSIDE_VISIBILITY_GHOST
Definition SharedDefines.h:1274
#define MAX_STATS
Definition SharedDefines.h:265
constexpr auto MAX_SPELL_SCHOOL
Definition SharedDefines.h:292
@ GHOST_VISIBILITY_ALIVE
Definition SharedDefines.h:1281
#define MAX_SPELL_IMMUNITY
Definition SharedDefines.h:1404
@ UNIT_MASK_NONE
Definition UnitDefines.h:155
#define MAX_MOVE_TYPE
Definition UnitDefines.h:360
@ MINDAMAGE
Definition Unit.h:135
@ MAXDAMAGE
Definition Unit.h:136
@ UNIT_MOD_DAMAGE_OFFHAND
Definition Unit.h:166
@ UNIT_MOD_END
Definition Unit.h:168
#define MAX_SUMMON_SLOT
Definition Unit.h:607
@ OFF_ATTACK
Definition Unit.h:210
@ MAX_ATTACK
Definition Unit.h:212
@ BASE_ATTACK
Definition Unit.h:209
@ RANGED_ATTACK
Definition Unit.h:211
@ BASE_VALUE
Definition Unit.h:126
@ TOTAL_VALUE
Definition Unit.h:128
@ TOTAL_PCT
Definition Unit.h:129
@ BASE_PCT
Definition Unit.h:127
#define BASE_MAXDAMAGE
Definition Unit.h:40
@ MAX_REACTIVE
Definition Unit.h:599
#define MAX_GAMEOBJECT_SLOT
Definition Unit.h:609
#define BASE_MINDAMAGE
Definition Unit.h:39
@ UPDATEFLAG_LIVING
Definition UpdateData.h:44
@ UPDATEFLAG_STATIONARY_POSITION
Definition UpdateData.h:45
void SetValue(FLAG_TYPE flag, T_VALUES value)
Definition Object.h:377
Definition MotionMaster.h:112
Definition MoveSpline.h:40
uint16 m_objectType
Definition Object.h:245
uint16 m_updateFlag
Definition Object.h:248
TypeID m_objectTypeId
Definition Object.h:247
uint32 m_reactiveTimer[MAX_REACTIVE]
Definition Unit.h:2104
uint32 m_lastSanctuaryTime
Definition Unit.h:2006
LiquidTypeEntry const * _lastLiquid
Definition Unit.h:2115
uint32 m_transform
Definition Unit.h:2076
uint32 m_CombatTimer
Definition Unit.h:2149
bool m_canModifyStats
Definition Unit.h:2094
UnitAI * i_disabledAI
Definition Unit.h:2053
bool NeedChangeAI
Definition Unit.h:2013
uint32 m_state
Definition Unit.h:2148
float m_auraModifiersGroup[UNIT_MOD_END][MODIFIER_TYPE_END]
Definition Unit.h:2092
int32 m_attackTimer[MAX_ATTACK]
Definition Unit.h:2060
float m_modAttackSpeedPct[3]
Definition Unit.h:2003
uint8 m_realRace
Definition Unit.h:2055
Vehicle * m_vehicle
Definition Unit.h:2111
uint32 m_rootTimes
Definition Unit.h:2121
uint8 m_race
Definition Unit.h:2056
UnitAI * i_AI
Definition Unit.h:2052
uint32 _lastExtraAttackSpell
Definition Unit.h:2171
bool _instantCast
Definition Unit.h:2119
ObjectGuid m_ObjectSlot[MAX_GAMEOBJECT_SLOT]
Definition Unit.h:1995
RedirectThreatInfo _redirectThreatInfo
Definition Unit.h:2163
float m_createStats[MAX_STATS]
Definition Unit.h:2062
float m_modRangedHitChance
Definition Unit.h:1998
DeathState m_deathState
Definition Unit.h:2067
uint32 m_unitTypeMask
Definition Unit.h:2114
uint32 m_removedAurasCount
Definition Unit.h:2084
ThreatMgr m_ThreatMgr
Definition Unit.h:2107
Unit * m_comboTarget
Definition Unit.h:2159
AuraMap::iterator m_auraUpdateIterator
Definition Unit.h:2083
bool m_AutoRepeatFirstCast
Definition Unit.h:2058
uint16 m_delayed_unit_ai_notify_timer
Definition Unit.h:2025
int32 m_regenTimer
Definition Unit.h:2105
bool bRequestForcedVisibilityUpdate
Definition Unit.h:2026
bool m_ControlledByPlayer
Definition Unit.h:2015
uint32 m_last_notify_mstime
Definition Unit.h:2023
SpellImmuneList m_spellImmune[MAX_SPELL_IMMUNITY]
Definition Unit.h:2005
int8 m_comboPoints
Definition Unit.h:2160
uint32 _oldFactionId
faction before charm
Definition Unit.h:2168
int32 m_baseSpellCritChance
Definition Unit.h:2000
float m_modMeleeHitChance
Definition Unit.h:1997
float m_weaponDamage[MAX_ATTACK][MAX_WEAPON_DAMAGE_RANGE][MAX_ITEM_PROTO_DAMAGES]
Definition Unit.h:2093
Position m_last_notify_position
Definition Unit.h:2022
Vehicle * m_vehicleKit
Definition Unit.h:2112
bool IsAIEnabled
Definition Unit.h:2012
HostileRefMgr m_HostileRefMgr
Definition Unit.h:2155
bool m_applyResilience
Definition Unit.h:2118
bool m_canDualWield
Definition Unit.h:1988
uint32 m_interruptMask
Definition Unit.h:2090
int32 m_procDeep
Definition Unit.h:2069
float m_speed_rate[MAX_MOVE_TYPE]
Definition Unit.h:2097
float m_modSpellHitChance
Definition Unit.h:1999
ObjectGuid m_SummonSlot[MAX_SUMMON_SLOT]
Definition Unit.h:1994
bool m_cleanupDone
Definition Unit.h:2165
bool _isWalkingBeforeCharm
Are we walking before we were charmed?
Definition Unit.h:2169
bool m_CreatedByPlayer
Definition Unit.h:2016
uint16 m_delayed_unit_relocation_timer
Definition Unit.h:2024
float m_threatModifier[MAX_SPELL_SCHOOL]
Definition Unit.h:2002
uint32 m_lastManaUse
Definition Unit.h:2150
Definition Object.h:410
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPES > m_serverSideVisibility
Definition Object.h:528
void Relocate(float x, float y)
Definition Position.h:77
Definition ThreatMgr.h:293

References _instantCast, _isWalkingBeforeCharm, _lastExtraAttackSpell, _lastLiquid, _oldFactionId, _redirectThreatInfo, Alive, BASE_ATTACK, BASE_MAXDAMAGE, BASE_MINDAMAGE, BASE_PCT, BASE_VALUE, bRequestForcedVisibilityUpdate, CURRENT_MAX_SPELL, GHOST_VISIBILITY_ALIVE, m_applyResilience, m_attacking, m_attackTimer, m_auraModifiersGroup, m_auraUpdateIterator, m_baseSpellCritChance, m_canDualWield, m_canModifyStats, m_charmInfo, m_cleanupDone, m_CombatTimer, m_createStats, m_currentSpells, m_deathState, m_delayed_unit_ai_notify_timer, m_delayed_unit_relocation_timer, m_duringRemoveFromWorld, m_interruptMask, m_last_notify_mstime, m_last_notify_position, m_lastManaUse, m_modAttackSpeedPct, m_modMeleeHitChance, m_modRangedHitChance, m_modSpellHitChance, m_ObjectSlot, Object::m_objectType, Object::m_objectTypeId, m_ownedAuras, m_reactiveTimer, m_rootTimes, WorldObject::m_serverSideVisibility, m_speed_rate, m_spellImmune, m_state, m_SummonSlot, m_threatModifier, m_transform, Object::m_updateFlag, m_weaponDamage, MAX_ATTACK, MAX_GAMEOBJECT_SLOT, MAX_MOVE_TYPE, MAX_REACTIVE, MAX_SPELL_IMMUNITY, MAX_SPELL_SCHOOL, MAX_STATS, MAX_SUMMON_SLOT, MAXDAMAGE, MINDAMAGE, OFF_ATTACK, RANGED_ATTACK, Position::Relocate(), SERVERSIDE_VISIBILITY_GHOST, FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::SetValue(), TOTAL_PCT, TOTAL_VALUE, TYPEID_UNIT, TYPEMASK_UNIT, UNIT_MOD_DAMAGE_OFFHAND, UNIT_MOD_END, UPDATEFLAG_LIVING, and UPDATEFLAG_STATIONARY_POSITION.

Member Function Documentation

◆ _addAttacker()

void Unit::_addAttacker ( Unit pAttacker)
inlineprivate
2144{ m_attackers.insert(pAttacker); }

References m_attackers.

Referenced by Attack().

◆ _AddAura()

void Unit::_AddAura ( UnitAura aura,
Unit caster 
)
4446{
4448 m_ownedAuras.insert(AuraMap::value_type(aura->GetId(), aura));
4449
4451
4452 if (aura->IsRemoved())
4453 return;
4454
4456 if (aura->IsSingleTarget())
4457 {
4458 ASSERT((IsInWorld() && !IsDuringRemoveFromWorld()) || (aura->GetCasterGUID() == GetGUID()));
4459 /* @HACK: Player is not in world during loading auras.
4460 * Single target auras are not saved or loaded from database
4461 * but may be created as a result of aura links (player mounts with passengers)
4462 */
4463
4464 // register single target aura
4465 caster->GetSingleCastAuras().push_back(aura);
4466 // remove other single target auras
4467 Unit::AuraList& scAuras = caster->GetSingleCastAuras();
4468 for (Unit::AuraList::iterator itr = scAuras.begin(); itr != scAuras.end();)
4469 {
4470 if ((*itr) != aura &&
4471 (*itr)->IsSingleTargetWith(aura))
4472 {
4473 (*itr)->Remove();
4474 itr = scAuras.begin();
4475 }
4476 else
4477 ++itr;
4478 }
4479 }
4480}
@ SPELL_AURA_CONTROL_VEHICLE
Definition SpellAuraDefines.h:299
ObjectGuid GetCasterGUID() const
Definition SpellAuras.h:105
bool IsRemoved() const
Definition SpellAuras.h:161
bool IsSingleTargetWith(Aura const *aura) const
Definition SpellAuras.cpp:1142
uint32 GetId() const
Definition SpellAuras.cpp:466
bool HasEffectType(AuraType type) const
Definition SpellAuras.cpp:1222
SpellInfo const * GetSpellInfo() const
Definition SpellAuras.h:100
void SetIsSingleTarget(bool val)
Definition SpellAuras.h:166
bool IsSingleTarget() const
Definition SpellAuras.h:164
bool IsInWorld() const
Definition Object.h:107
ObjectGuid GetGUID() const
Definition Object.h:113
bool IsSingleTarget() const
Definition SpellInfo.cpp:1374
void _RemoveNoStackAurasDueToAura(Aura *aura)
Definition Unit.cpp:4698
std::list< Aura * > AuraList
Definition Unit.h:653
bool IsDuringRemoveFromWorld() const
Definition Unit.h:674
AuraList & GetSingleCastAuras()
Definition Unit.h:1359

References _RemoveNoStackAurasDueToAura(), ASSERT, Aura::GetCasterGUID(), Object::GetGUID(), Aura::GetId(), GetSingleCastAuras(), Aura::GetSpellInfo(), Aura::HasEffectType(), IsDuringRemoveFromWorld(), Object::IsInWorld(), Aura::IsRemoved(), Aura::IsSingleTarget(), SpellInfo::IsSingleTarget(), Aura::IsSingleTargetWith(), m_cleanupDone, m_ownedAuras, Aura::SetIsSingleTarget(), and SPELL_AURA_CONTROL_VEHICLE.

Referenced by UnitAura::UnitAura().

◆ _ApplyAllAuraStatMods()

void Unit::_ApplyAllAuraStatMods ( )
5520{
5521 for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i)
5522 (*i).second->GetBase()->HandleAllEffects(i->second, AURA_EFFECT_HANDLE_STAT, true);
5523}
@ AURA_EFFECT_HANDLE_STAT
Definition SpellAuraDefines.h:46

References AURA_EFFECT_HANDLE_STAT, and m_appliedAuras.

Referenced by Player::_ApplyAllStatBonuses().

◆ _ApplyAura()

void Unit::_ApplyAura ( AuraApplication aurApp,
uint8  effMask 
)
4537{
4538 Aura* aura = aurApp->GetBase();
4539
4541
4542 if (aurApp->GetRemoveMode())
4543 return;
4544
4545 Unit* caster = aura->GetCaster();
4546
4547 // Update target aura state flag
4548 SpellInfo const* spellInfo = aura->GetSpellInfo();
4549 if (AuraStateType aState = spellInfo->GetAuraState())
4550 {
4551 uint32 aStateMask = (1 << (aState - 1));
4552 // force update so the new caster registers it
4553 if ((aStateMask & PER_CASTER_AURA_STATE_MASK) && HasFlag(UNIT_FIELD_AURASTATE, aStateMask))
4555 else
4556 ModifyAuraState(aState, true);
4557 }
4558
4559 if (aurApp->GetRemoveMode())
4560 return;
4561
4562 // Sitdown on apply aura req seated
4565
4566 if (aurApp->GetRemoveMode())
4567 return;
4568
4569 aura->HandleAuraSpecificMods(aurApp, caster, true, false);
4570
4571 // apply effects of the aura
4572 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
4573 {
4574 if (effMask & 1 << i && (!aurApp->GetRemoveMode()))
4575 aurApp->_HandleEffect(i, true);
4576 }
4577
4578 sScriptMgr->OnAuraApply(this, aura);
4579}
#define MAX_SPELL_EFFECTS
Definition DBCStructure.h:1636
std::uint32_t uint32
Definition Define.h:107
#define sScriptMgr
Definition ScriptMgr.h:725
#define PER_CASTER_AURA_STATE_MASK
Definition SharedDefines.h:1318
AuraStateType
Definition SharedDefines.h:1288
@ AURA_INTERRUPT_FLAG_NOT_SEATED
Definition SpellDefines.h:61
@ UNIT_STAND_STATE_SIT
Definition UnitDefines.h:33
@ UNIT_FIELD_AURASTATE
Definition UpdateFields.h:119
void _HandleEffect(uint8 effIndex, bool apply)
Definition SpellAuras.cpp:161
Aura * GetBase() const
Definition SpellAuras.h:62
AuraRemoveMode GetRemoveMode() const
Definition SpellAuras.h:73
Definition SpellAuras.h:87
Unit * GetCaster() const
Definition SpellAuras.cpp:471
void HandleAuraSpecificMods(AuraApplication const *aurApp, Unit *caster, bool apply, bool onReapply)
Definition SpellAuras.cpp:1265
bool HasFlag(uint16 index, uint32 flag) const
Definition Object.cpp:889
void ForceValuesUpdateAtIndex(uint32)
Definition Object.cpp:2078
Definition SpellInfo.h:316
AuraStateType GetAuraState() const
Definition SpellInfo.cpp:2060
uint32 AuraInterruptFlags
Definition SpellInfo.h:353
Definition Unit.h:636
void ModifyAuraState(AuraStateType flag, bool apply)
Definition Unit.cpp:10533
void SetStandState(uint8 state)
Definition Unit.cpp:16769
bool IsSitState() const
Definition Unit.cpp:16754

References AuraApplication::_HandleEffect(), _RemoveNoStackAurasDueToAura(), AURA_INTERRUPT_FLAG_NOT_SEATED, SpellInfo::AuraInterruptFlags, Object::ForceValuesUpdateAtIndex(), SpellInfo::GetAuraState(), AuraApplication::GetBase(), Aura::GetCaster(), AuraApplication::GetRemoveMode(), Aura::GetSpellInfo(), Aura::HandleAuraSpecificMods(), Object::HasFlag(), IsSitState(), MAX_SPELL_EFFECTS, ModifyAuraState(), PER_CASTER_AURA_STATE_MASK, SetStandState(), sScriptMgr, UNIT_FIELD_AURASTATE, and UNIT_STAND_STATE_SIT.

Referenced by _ApplyAuraEffect().

◆ _ApplyAuraEffect()

void Unit::_ApplyAuraEffect ( Aura aura,
uint8  effIndex 
)
4523{
4524 ASSERT(aura);
4525 ASSERT(aura->HasEffect(effIndex));
4527 ASSERT(aurApp);
4528 if (!aurApp->GetEffectMask())
4529 _ApplyAura(aurApp, 1 << effIndex);
4530 else
4531 aurApp->_HandleEffect(effIndex, true);
4532}
Definition SpellAuras.h:37
uint8 GetEffectMask() const
Definition SpellAuras.h:66
bool HasEffect(uint8 effIndex) const
Definition SpellAuras.h:173
const AuraApplication * GetApplicationOfTarget(ObjectGuid guid) const
Definition SpellAuras.h:183
void _ApplyAura(AuraApplication *aurApp, uint8 effMask)
Definition Unit.cpp:4536

References _ApplyAura(), AuraApplication::_HandleEffect(), ASSERT, Aura::GetApplicationOfTarget(), AuraApplication::GetEffectMask(), Object::GetGUID(), and Aura::HasEffect().

◆ _CreateAuraApplication()

AuraApplication * Unit::_CreateAuraApplication ( Aura aura,
uint8  effMask 
)
4485{
4486 // can't apply aura on unit which is going to be deleted - to not create a memory leak
4488 // aura musn't be removed
4489 ASSERT(!aura->IsRemoved());
4490
4491 // aura mustn't be already applied on target
4492 ASSERT (!aura->IsAppliedOnTarget(GetGUID()) && "Unit::_CreateAuraApplication: aura musn't be applied on target");
4493
4494 SpellInfo const* aurSpellInfo = aura->GetSpellInfo();
4495 uint32 aurId = aurSpellInfo->Id;
4496
4497 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
4498 // Xinef: Added IsAllowingDeadTarget check
4499 if (!IsAlive() && !aurSpellInfo->IsDeathPersistent() && !aurSpellInfo->IsAllowingDeadTarget() && (!IsPlayer() || !ToPlayer()->GetSession()->PlayerLoading()))
4500 return nullptr;
4501
4502 Unit* caster = aura->GetCaster();
4503
4504 AuraApplication* aurApp = new AuraApplication(this, caster, aura, effMask);
4505 m_appliedAuras.insert(AuraApplicationMap::value_type(aurId, aurApp));
4506
4507 // xinef: do not insert our application to interruptible list if application target is not the owner (area auras)
4508 // xinef: even if it gets removed, it will be reapplied in a second
4509 if (aurSpellInfo->AuraInterruptFlags && this == aura->GetOwner())
4510 {
4511 m_interruptableAuras.push_back(aurApp);
4512 AddInterruptMask(aurSpellInfo->AuraInterruptFlags);
4513 }
4514
4515 if (AuraStateType aState = aura->GetSpellInfo()->GetAuraState())
4516 m_auraStateAuras.insert(AuraStateAurasMap::value_type(aState, aurApp));
4517
4518 aura->_ApplyForTarget(this, caster, aurApp);
4519 return aurApp;
4520}
WorldObject * GetOwner() const
Definition SpellAuras.h:107
bool IsAppliedOnTarget(ObjectGuid guid) const
Definition SpellAuras.h:185
virtual void _ApplyForTarget(Unit *target, Unit *caster, AuraApplication *auraApp)
Definition SpellAuras.cpp:492
bool IsPlayer() const
Definition Object.h:200
Player * ToPlayer()
Definition Object.h:201
bool IsDeathPersistent() const
Definition SpellInfo.cpp:1217
uint32 Id
Definition SpellInfo.h:320
bool IsAllowingDeadTarget() const
Definition SpellInfo.cpp:1227
void AddInterruptMask(uint32 mask)
Definition Unit.h:1529
bool IsAlive() const
Definition Unit.h:1707
AuraApplicationList m_interruptableAuras
Definition Unit.h:2088
AuraStateAurasMap m_auraStateAuras
Definition Unit.h:2089

References Aura::_ApplyForTarget(), AddInterruptMask(), ASSERT, SpellInfo::AuraInterruptFlags, SpellInfo::GetAuraState(), Aura::GetCaster(), Object::GetGUID(), Aura::GetOwner(), Aura::GetSpellInfo(), SpellInfo::Id, IsAlive(), SpellInfo::IsAllowingDeadTarget(), Aura::IsAppliedOnTarget(), SpellInfo::IsDeathPersistent(), Object::IsPlayer(), Aura::IsRemoved(), m_appliedAuras, m_auraStateAuras, m_cleanupDone, m_interruptableAuras, and Object::ToPlayer().

◆ _DeleteRemovedAuras()

void Unit::_DeleteRemovedAuras ( )
protected
3849{
3850 while (!m_removedAuras.empty())
3851 {
3852 delete m_removedAuras.front();
3853 m_removedAuras.pop_front();
3854 }
3855}

References m_removedAuras.

Referenced by _UpdateSpells(), and ~Unit().

◆ _EnterVehicle()

void Unit::_EnterVehicle ( Vehicle vehicle,
int8  seatId,
AuraApplication const *  aurApp = nullptr 
)
19698{
19699 // Must be called only from aura handler
19700 if (!IsAlive() || GetVehicleKit() == vehicle || vehicle->GetBase()->IsOnVehicle(this))
19701 return;
19702
19703 if (m_vehicle)
19704 {
19705 if (m_vehicle == vehicle)
19706 {
19707 if (seatId >= 0 && seatId != GetTransSeat())
19708 {
19709 LOG_DEBUG("vehicles", "EnterVehicle: {} leave vehicle {} seat {} and enter {}.", GetEntry(), m_vehicle->GetBase()->GetEntry(), GetTransSeat(), seatId);
19710 ChangeSeat(seatId);
19711 }
19712
19713 return;
19714 }
19715 else
19716 {
19717 LOG_DEBUG("vehicles", "EnterVehicle: {} exit {} and enter {}.", GetEntry(), m_vehicle->GetBase()->GetEntry(), vehicle->GetBase()->GetEntry());
19718 ExitVehicle();
19719 }
19720 }
19721
19722 if (!aurApp || aurApp->GetRemoveMode())
19723 return;
19724
19725 if (Player* player = ToPlayer())
19726 {
19727 if (vehicle->GetBase()->IsPlayer() && player->IsInCombat())
19728 return;
19729
19730 sScriptMgr->AnticheatSetUnderACKmount(player);
19731
19733 player->StopCastingCharm();
19734 player->StopCastingBindSight();
19735 Dismount();
19737
19738 // drop flag at invisible in bg
19739 if (Battleground* bg = player->GetBattleground())
19740 bg->EventPlayerDroppedFlag(player);
19741
19743 player->GetSession()->SendPacket(&data);
19744 }
19745
19746 ASSERT(!m_vehicle);
19747 m_vehicle = vehicle;
19748
19749 if (!m_vehicle->AddPassenger(this, seatId))
19750 {
19751 m_vehicle = nullptr;
19752 return;
19753 }
19754
19755 // Xinef: remove movement auras when entering vehicle (food buffs etc)
19757}
#define LOG_DEBUG(filterType__,...)
Definition Log.h:169
@ SPELL_AURA_MOUNTED
Definition SpellAuraDefines.h:141
@ AURA_INTERRUPT_FLAG_MOVE
Definition SpellDefines.h:46
@ AURA_INTERRUPT_FLAG_TURNING
Definition SpellDefines.h:47
Definition Battleground.h:304
uint32 GetEntry() const
Definition Object.h:115
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4160
void Dismount()
Definition Unit.cpp:13560
bool IsOnVehicle(Unit const *vehicle) const
Definition Unit.h:1840
void RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
Definition Unit.cpp:5141
void ChangeSeat(int8 seatId, bool next=true)
Definition Unit.cpp:19759
Vehicle * GetVehicleKit() const
Definition Unit.h:1838
void RemoveAurasWithInterruptFlags(uint32 flag, uint32 except=0, bool isAutoshot=false)
Definition Unit.cpp:5212
void ExitVehicle(Position const *exitPosition=nullptr)
Definition Unit.cpp:19778
Unit * GetBase() const
May be called from scripts.
Definition Vehicle.h:37
bool AddPassenger(Unit *passenger, int8 seatId=-1)
Definition Vehicle.cpp:317
int8 GetTransSeat() const
Definition Object.h:603
Definition WorldPacket.h:26
@ SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA
Definition Opcodes.h:1211

References Vehicle::AddPassenger(), ASSERT, AURA_INTERRUPT_FLAG_MOVE, AURA_INTERRUPT_FLAG_TURNING, ChangeSeat(), Dismount(), ExitVehicle(), Vehicle::GetBase(), Object::GetEntry(), AuraApplication::GetRemoveMode(), WorldObject::GetTransSeat(), GetVehicleKit(), InterruptNonMeleeSpells(), IsAlive(), IsOnVehicle(), Object::IsPlayer(), LOG_DEBUG, m_vehicle, RemoveAurasByType(), RemoveAurasWithInterruptFlags(), SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, SPELL_AURA_MOUNTED, sScriptMgr, and Object::ToPlayer().

Referenced by AuraEffect::HandleAuraControlVehicle().

◆ _ExitVehicle()

void Unit::_ExitVehicle ( Position const *  exitPosition = nullptr)
19816{
19817 if (!m_vehicle)
19818 return;
19819
19820 // This should be done before dismiss, because there may be some aura removal
19823
19824 Player* player = ToPlayer();
19825
19826 // If player is on mouted duel and exits the mount should immediatly lose the duel
19827 if (player && player->duel && player->duel->IsMounted)
19828 player->DuelComplete(DUEL_FLED);
19829
19830 Vehicle* vehicle = m_vehicle;
19831 Unit* vehicleBase = m_vehicle->GetBase();
19832 m_vehicle = nullptr;
19833
19834 if (!vehicleBase)
19835 return;
19836
19837 SetControlled(false, UNIT_STATE_ROOT); // SMSG_MOVE_FORCE_UNROOT, ~MOVEMENTFLAG_ROOT
19838
19839 Position pos;
19840 // If we ask for a specific exit position, use that one. Otherwise allow scripts to modify it
19841 if (exitPosition)
19842 pos = *exitPosition;
19843 else
19844 {
19845 // Set exit position to vehicle position and use the current orientation
19846 pos = vehicleBase->GetPosition(); // This should use passenger's current position, leaving it as it is now
19847 pos.SetOrientation(vehicleBase->GetOrientation());
19848
19849 // Change exit position based on seat entry addon data
19850 if (seatAddon)
19851 {
19853 pos.RelocateOffset({ seatAddon->ExitParameterX, seatAddon->ExitParameterY, seatAddon->ExitParameterZ, seatAddon->ExitParameterO });
19855 pos.Relocate({ seatAddon->ExitParameterX, seatAddon->ExitParameterY, seatAddon->ExitParameterZ, seatAddon->ExitParameterO });
19856 }
19857 }
19858
19860
19861 if (player)
19862 {
19864
19865 sScriptMgr->AnticheatSetUnderACKmount(player);
19866 }
19868 {
19870 data << GetPackGUID();
19871 SendMessageToSet(&data, false);
19872 }
19873
19874 // xinef: hack for flameleviathan seat vehicle
19875 VehicleEntry const* vehicleInfo = vehicle->GetVehicleInfo();
19876 if (!vehicleInfo || vehicleInfo->m_ID != 341)
19877 {
19878 Movement::MoveSplineInit init(this);
19879 init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
19880 init.SetFacing(vehicleBase->GetOrientation());
19881 init.SetTransportExit();
19882 init.Launch();
19883 }
19884 else
19885 {
19886 float o = pos.GetAngle(this);
19887 Movement::MoveSplineInit init(this);
19888 init.MoveTo(pos.GetPositionX() + 8 * cos(o), pos.GetPositionY() + 8 * std::sin(o), pos.GetPositionZ() + 16.0f);
19889 init.SetFacing(GetOrientation());
19890 init.SetTransportExit();
19891 init.Launch();
19892 DisableSpline();
19893 KnockbackFrom(pos.GetPositionX(), pos.GetPositionY(), 10.0f, 20.0f);
19895 }
19896
19897 // xinef: move fall, should we support all creatures that exited vehicle in air? Currently Quest Drag and Drop only, Air Assault quest
19898 if (IsCreature() && !CanFly() && vehicleInfo && (vehicleInfo->m_ID == 113 || vehicleInfo->m_ID == 8 || vehicleInfo->m_ID == 290 || vehicleInfo->m_ID == 298))
19899 {
19901 }
19902
19903 if ((!player || !(player->GetDelayedOperations() & DELAYED_VEHICLE_TELEPORT)) && vehicle->GetBase()->HasUnitTypeMask(UNIT_MASK_MINION))
19904 if (((Minion*)vehicleBase)->GetOwner() == this)
19905 {
19906 if (!vehicleInfo || vehicleInfo->m_ID != 349)
19907 {
19908 vehicle->Dismiss();
19909 }
19910 else if (vehicleBase->IsCreature())
19911 {
19912 vehicle->Uninstall();
19913 vehicleBase->m_Events.AddEvent(new VehicleDespawnEvent(*vehicleBase, 2000), vehicleBase->m_Events.CalculateTime(2000));
19914 }
19915
19916 // xinef: ugly hack, no appripriate hook later to cast spell
19917 if (player)
19918 {
19919 if (vehicleBase->GetEntry() == NPC_EIDOLON_WATCHER)
19920 player->CastSpell(player, VEHICLE_SPELL_SHADE_CONTROL_END, true);
19921 else if (vehicleBase->GetEntry() == NPC_LITHE_STALKER)
19922 player->CastSpell(player, VEHICLE_SPELL_GEIST_CONTROL_END, true);
19923 }
19924 }
19925
19927 {
19928 // Vehicle just died, we die too
19929 if (vehicleBase->getDeathState() == DeathState::JustDied)
19931 // If for other reason we as minion are exiting the vehicle (ejected, master dismounted) - unsummon
19932 else
19933 ToTempSummon()->UnSummon(2000); // Approximation
19934 }
19935
19936 if (player)
19937 {
19939 player->SetCanTeleport(true);
19940 }
19941}
@ DELAYED_VEHICLE_TELEPORT
Definition Player.h:914
@ DUEL_FLED
Definition SharedDefines.h:3614
@ MOVEMENTFLAG_ROOT
Definition UnitDefines.h:376
@ UNIT_MASK_ACCESSORY
Definition UnitDefines.h:165
@ UNIT_MASK_MINION
Definition UnitDefines.h:157
@ UNIT_STATE_ROOT
Definition UnitDefines.h:180
@ UNIT_STATE_MOVE
Definition UnitDefines.h:189
@ VEHICLE_SPELL_PARACHUTE
Definition VehicleDefines.h:53
@ VEHICLE_SPELL_SHADE_CONTROL_END
Definition VehicleDefines.h:56
@ VEHICLE_SPELL_GEIST_CONTROL_END
Definition VehicleDefines.h:55
@ NPC_EIDOLON_WATCHER
Definition VehicleDefines.h:69
@ NPC_LITHE_STALKER
Definition VehicleDefines.h:70
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition EventProcessor.h:103
uint64 CalculateTime(uint64 t_offset) const
Definition EventProcessor.cpp:159
Definition TemporarySummon.h:77
void MoveFall(uint32 id=0, bool addFlagForNPC=false)
The unit will fall. Used when in the air. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:627
Definition MoveSplineInit.h:71
PackedGuid const & GetPackGUID() const
Definition Object.h:114
bool IsCreature() const
Definition Object.h:204
void SetCanTeleport(bool value)
Definition Player.h:2506
void DuelComplete(DuelCompleteType type)
Definition Player.cpp:6447
void SetFallInformation(uint32 time, float z)
Definition Player.h:2344
std::unique_ptr< DuelInfo > duel
Definition Player.h:1885
void ResummonPetTemporaryUnSummonedIfAny()
Definition Player.cpp:14285
uint32 GetDelayedOperations() const
Definition Player.h:2106
virtual void UnSummon(uint32 msTime=0)
Definition TemporarySummon.cpp:287
virtual void setDeathState(DeathState s, bool despawn=false)
Definition Unit.cpp:14596
Unit * GetOwner() const
Definition Unit.cpp:10636
DeathState getDeathState()
Definition Unit.h:1704
virtual bool CanFly() const =0
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
TempSummon * ToTempSummon()
Definition Unit.h:702
void DisableSpline()
Definition Unit.cpp:636
void AddUnitState(uint32 f)
Definition Unit.h:706
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition Unit.cpp:18077
bool HasUnitMovementFlag(uint32 f) const
Definition Unit.h:745
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
uint32 HasUnitTypeMask(uint32 mask) const
Definition Unit.h:712
void KnockbackFrom(float x, float y, float speedXY, float speedZ)
Definition Unit.cpp:19186
Definition Vehicle.h:101
Definition Vehicle.h:28
void Dismiss()
Definition Vehicle.cpp:538
VehicleEntry const * GetVehicleInfo() const
Definition Vehicle.h:38
void RemovePassenger(Unit *passenger)
Definition Vehicle.cpp:459
void Uninstall()
Definition Vehicle.cpp:100
VehicleSeatAddon const * GetSeatAddonForSeatOfPassenger(Unit const *passenger) const
Definition Vehicle.cpp:236
virtual void SendMessageToSet(WorldPacket const *data, bool self) const
Definition Object.cpp:2091
EventProcessor m_Events
Definition Object.h:635
@ SMSG_SPLINE_MOVE_UNROOT
Definition Opcodes.h:802
Seconds GetGameTime()
Definition GameTime.cpp:38
Definition Position.h:27
void RelocateOffset(const Position &offset)
Definition Position.cpp:59
float GetPositionZ() const
Definition Position.h:123
float GetOrientation() const
Definition Position.h:124
void SetOrientation(float orientation)
Definition Position.h:116
float GetPositionX() const
Definition Position.h:121
void GetPosition(float &x, float &y) const
Definition Position.h:126
float GetPositionY() const
Definition Position.h:122
float GetAngle(const Position *pos) const
Definition Position.cpp:78
Definition DBCStructure.h:2026
uint32 m_ID
Definition DBCStructure.h:2027
Definition VehicleDefines.h:86
float ExitParameterO
Definition VehicleDefines.h:96
float ExitParameterX
Definition VehicleDefines.h:93
float ExitParameterY
Definition VehicleDefines.h:94
float ExitParameterZ
Definition VehicleDefines.h:95
VehicleExitParameters ExitParameter
Definition VehicleDefines.h:97

References EventProcessor::AddEvent(), AddUnitState(), EventProcessor::CalculateTime(), CanFly(), CastSpell(), DELAYED_VEHICLE_TELEPORT, DisableSpline(), Vehicle::Dismiss(), Player::duel, DUEL_FLED, Player::DuelComplete(), VehicleSeatAddon::ExitParameter, VehicleSeatAddon::ExitParameterO, VehicleSeatAddon::ExitParameterX, VehicleSeatAddon::ExitParameterY, VehicleSeatAddon::ExitParameterZ, Position::GetAngle(), Vehicle::GetBase(), getDeathState(), Player::GetDelayedOperations(), Object::GetEntry(), GameTime::GetGameTime(), GetMotionMaster(), Position::GetOrientation(), GetOwner(), Object::GetPackGUID(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Vehicle::GetSeatAddonForSeatOfPassenger(), Vehicle::GetVehicleInfo(), HasUnitMovementFlag(), HasUnitTypeMask(), Object::IsCreature(), JustDied, KnockbackFrom(), Movement::MoveSplineInit::Launch(), WorldObject::m_Events, VehicleEntry::m_ID, m_vehicle, MotionMaster::MoveFall(), MOVEMENTFLAG_ROOT, Movement::MoveSplineInit::MoveTo(), NPC_EIDOLON_WATCHER, NPC_LITHE_STALKER, Position::Relocate(), Position::RelocateOffset(), Vehicle::RemovePassenger(), Player::ResummonPetTemporaryUnSummonedIfAny(), WorldObject::SendMessageToSet(), Player::SetCanTeleport(), SetControlled(), setDeathState(), Movement::MoveSplineInit::SetFacing(), Player::SetFallInformation(), Position::SetOrientation(), Movement::MoveSplineInit::SetTransportExit(), SMSG_SPLINE_MOVE_UNROOT, sScriptMgr, Object::ToPlayer(), ToTempSummon(), Vehicle::Uninstall(), UNIT_MASK_ACCESSORY, UNIT_MASK_MINION, UNIT_STATE_MOVE, UNIT_STATE_ROOT, TempSummon::UnSummon(), VEHICLE_SPELL_GEIST_CONTROL_END, VEHICLE_SPELL_PARACHUTE, VEHICLE_SPELL_SHADE_CONTROL_END, VehicleExitParamDest, and VehicleExitParamOffset.

Referenced by AuraEffect::HandleAuraControlVehicle(), and boss_mimiron::boss_mimironAI::UpdateAI().

◆ _IsNoStackAuraDueToAura()

bool Unit::_IsNoStackAuraDueToAura ( Aura appliedAura,
Aura existingAura 
) const

◆ _IsValidAssistTarget()

bool Unit::_IsValidAssistTarget ( Unit const *  target,
SpellInfo const *  bySpell 
) const
14044{
14045 ASSERT(target);
14046
14047 // can assist to self
14048 if (this == target)
14049 return true;
14050
14051 // can't assist unattackable units or GMs
14052 if (target->HasUnitState(UNIT_STATE_UNATTACKABLE)
14053 || (target->IsPlayer() && target->ToPlayer()->IsGameMaster()))
14054 return false;
14055
14056 // can't assist own vehicle or passenger
14057 if (m_vehicle)
14058 if (IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target))
14059 return false;
14060
14061 // can't assist invisible
14062 if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_IGNORE_PHASE_SHIFT)) && !CanSeeOrDetect(target, bySpell && bySpell->IsAffectingArea()))
14063 return false;
14064
14065 // can't assist dead
14066 if ((!bySpell || !bySpell->IsAllowingDeadTarget()) && !target->IsAlive())
14067 return false;
14068
14069 // can't assist untargetable
14070 if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_TARGET_UNTARGETABLE))
14071 && target->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
14072 return false;
14073
14074 if (!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_ASSIST_IMMUNE_PC))
14075 {
14076 // xinef: do not allow to assist non attackable units
14077 if (target->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
14078 return false;
14079
14081 {
14082 if (target->IsImmuneToPC())
14083 return false;
14084 }
14085 else
14086 {
14087 if (target->IsImmuneToNPC())
14088 return false;
14089 }
14090 }
14091
14092 // can't assist non-friendly targets
14093 if (GetReactionTo(target) < REP_NEUTRAL
14094 && target->GetReactionTo(this) < REP_NEUTRAL
14095 && (!ToCreature() || !(ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT)))
14096 return false;
14097
14098 // PvP case
14099 if (target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
14100 {
14101 Player const* targetPlayerOwner = target->GetAffectingPlayer();
14103 {
14104 Player const* selfPlayerOwner = GetAffectingPlayer();
14105 if (selfPlayerOwner && targetPlayerOwner)
14106 {
14107 // can't assist player which is dueling someone
14108 if (selfPlayerOwner != targetPlayerOwner
14109 && targetPlayerOwner->duel)
14110 return false;
14111 }
14112 // can't assist player in ffa_pvp zone from outside
14113 if (target->IsFFAPvP() && !IsFFAPvP())
14114 return false;
14115
14116 // can't assist player out of sanctuary from sanctuary if has pvp enabled
14117 if (target->IsPvP())
14118 if (IsInSanctuary() && !target->IsInSanctuary())
14119 return false;
14120 }
14121 }
14122 // PvC case - player can assist creature only if has specific type flags
14123 // !target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) &&
14125 && (!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_ASSIST_IMMUNE_PC))
14126 && !target->IsPvP())
14127 {
14128 if (Creature const* creatureTarget = target->ToCreature())
14129 return creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT || creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_CAN_ASSIST;
14130 }
14131 return true;
14132}
@ REP_NEUTRAL
Definition SharedDefines.h:183
@ CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT
Definition SharedDefines.h:2721
@ CREATURE_TYPE_FLAG_CAN_ASSIST
Definition SharedDefines.h:2707
@ SPELL_ATTR6_CAN_TARGET_UNTARGETABLE
Definition SharedDefines.h:628
@ SPELL_ATTR6_IGNORE_PHASE_SHIFT
Definition SharedDefines.h:617
@ SPELL_ATTR6_CAN_ASSIST_IMMUNE_PC
Definition SharedDefines.h:607
@ UNIT_STATE_UNATTACKABLE
Definition UnitDefines.h:207
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:251
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:275
@ UNIT_FLAG_PLAYER_CONTROLLED
Definition UnitDefines.h:253
Definition Creature.h:43
Creature * ToCreature()
Definition Object.h:205
ReputationRank GetReactionTo(Unit const *target, bool checkOriginalFaction=false) const
Definition Unit.cpp:10096
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:718
bool IsInSanctuary() const
Definition Unit.h:989
bool IsFFAPvP() const
Definition Unit.h:991
Player * GetAffectingPlayer() const
Definition Unit.cpp:10661
bool CanSeeOrDetect(WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
Definition Object.cpp:1737

References ASSERT, WorldObject::CanSeeOrDetect(), CREATURE_TYPE_FLAG_CAN_ASSIST, CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT, Player::duel, GetAffectingPlayer(), Vehicle::GetBase(), GetReactionTo(), SpellInfo::HasAttribute(), HasUnitFlag(), HasUnitState(), SpellInfo::IsAffectingArea(), IsAlive(), SpellInfo::IsAllowingDeadTarget(), IsFFAPvP(), Player::IsGameMaster(), IsImmuneToNPC(), IsImmuneToPC(), IsInSanctuary(), IsOnVehicle(), Object::IsPlayer(), IsPvP(), m_vehicle, REP_NEUTRAL, SPELL_ATTR6_CAN_ASSIST_IMMUNE_PC, SPELL_ATTR6_CAN_TARGET_UNTARGETABLE, SPELL_ATTR6_IGNORE_PHASE_SHIFT, Object::ToCreature(), Object::ToPlayer(), UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, UNIT_FLAG_PLAYER_CONTROLLED, and UNIT_STATE_UNATTACKABLE.

Referenced by SpellInfo::CheckExplicitTarget(), IsValidAssistTarget(), and Acore::WorldObjectSpellTargetCheck::operator()().

◆ _IsValidAttackTarget()

bool Unit::_IsValidAttackTarget ( Unit const *  target,
SpellInfo const *  bySpell,
WorldObject const *  obj = nullptr 
) const
13921{
13922 ASSERT(target);
13923
13924 // can't attack self
13925 if (this == target)
13926 return false;
13927
13928 // can't attack unattackable units or GMs
13929 if (target->HasUnitState(UNIT_STATE_UNATTACKABLE)
13930 || (target->IsPlayer() && target->ToPlayer()->IsGameMaster()))
13931 return false;
13932
13933 // can't attack own vehicle or passenger
13934 if (m_vehicle)
13935 if (IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target))
13936 if (!IsHostileTo(target)) // pussywizard: actually can attack own vehicle or passenger if it's hostile to us - needed for snobold in Gormok encounter
13937 return false;
13938
13939 // can't attack invisible (ignore stealth for aoe spells) also if the area being looked at is from a spell use the dynamic object created instead of the casting unit.
13940 //Ignore stealth if target is player and unit in combat with same player
13941 if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_IGNORE_PHASE_SHIFT)) && (obj ? !obj->CanSeeOrDetect(target, bySpell && bySpell->IsAffectingArea()) : !CanSeeOrDetect(target, (bySpell && bySpell->IsAffectingArea()) || (target->IsPlayer() && target->HasStealthAura() && target->IsInCombat() && IsInCombatWith(target)))))
13942 return false;
13943
13944 // can't attack dead
13945 if ((!bySpell || !bySpell->IsAllowingDeadTarget()) && !target->IsAlive())
13946 return false;
13947
13948 // can't attack untargetable
13949 if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_TARGET_UNTARGETABLE))
13950 && target->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
13951 return false;
13952
13953 if (Player const* playerAttacker = ToPlayer())
13954 {
13955 if (playerAttacker->HasPlayerFlag(PLAYER_FLAGS_UBER) || playerAttacker->IsSpectator())
13956 return false;
13957 }
13958 // check flags
13960 || (!HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && target->IsImmuneToNPC())
13961 || (!target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && IsImmuneToNPC())
13962 || (HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && target->IsImmuneToPC())
13963 // check if this is a world trigger cast - GOs are using world triggers to cast their spells, so we need to ignore their immunity flag here, this is a temp workaround, needs removal when go cast is implemented properly
13964 || ((GetEntry() != WORLD_TRIGGER && (!obj || !obj->isType(TYPEMASK_GAMEOBJECT | TYPEMASK_DYNAMICOBJECT))) && target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && IsImmuneToPC()))
13965 return false;
13966
13967 // CvC case - can attack each other only when one of them is hostile
13969 return GetReactionTo(target) <= REP_HOSTILE || target->GetReactionTo(this) <= REP_HOSTILE;
13970
13971 // PvP, PvC, CvP case
13972 // can't attack friendly targets
13973 ReputationRank repThisToTarget = GetReactionTo(target);
13974 ReputationRank repTargetToThis;
13975
13976 if (repThisToTarget > REP_NEUTRAL
13977 || (repTargetToThis = target->GetReactionTo(this)) > REP_NEUTRAL)
13978 return false;
13979
13980 // Not all neutral creatures can be attacked (even some unfriendly faction does not react aggresive to you, like Sporaggar)
13981 if (repThisToTarget == REP_NEUTRAL &&
13982 repTargetToThis <= REP_NEUTRAL)
13983 {
13984 Player* owner = GetAffectingPlayer();
13985 Unit const* const thisUnit = owner ? owner : this;
13986 if (!(target->IsPlayer() && thisUnit->IsPlayer()) &&
13987 !(target->IsCreature() && thisUnit->IsCreature()))
13988 {
13989 Player const* player = target->IsPlayer() ? target->ToPlayer() : thisUnit->ToPlayer();
13990 Unit const* creature = target->IsCreature() ? target : thisUnit;
13991
13992 if (FactionTemplateEntry const* factionTemplate = creature->GetFactionTemplateEntry())
13993 {
13994 if (!(player->GetReputationMgr().GetForcedRankIfAny(factionTemplate)))
13995 if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplate->faction))
13996 if (FactionState const* repState = player->GetReputationMgr().GetState(factionEntry))
13997 if (!(repState->Flags & FACTION_FLAG_AT_WAR))
13998 return false;
13999 }
14000 }
14001 }
14002
14003 Creature const* creatureAttacker = ToCreature();
14004 if (creatureAttacker && creatureAttacker->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT)
14005 return false;
14006
14007 Player const* playerAffectingAttacker = HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) ? GetAffectingPlayer() : nullptr;
14008 Player const* playerAffectingTarget = target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) ? target->GetAffectingPlayer() : nullptr;
14009
14010 // check duel - before sanctuary checks
14011 if (playerAffectingAttacker && playerAffectingTarget)
14012 if (playerAffectingAttacker->duel && playerAffectingAttacker->duel->Opponent == playerAffectingTarget && playerAffectingAttacker->duel->State == DUEL_STATE_IN_PROGRESS)
14013 return true;
14014
14015 // PvP case - can't attack when attacker or target are in sanctuary
14016 // however, 13850 client doesn't allow to attack when one of the unit's has sanctuary flag and is pvp
14017 if (target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && (target->IsInSanctuary() || IsInSanctuary()))
14018 return false;
14019
14020 // additional checks - only PvP case
14021 if (playerAffectingAttacker && playerAffectingTarget)
14022 {
14023 if (!IsPvP() && bySpell && bySpell->IsAffectingArea() && !bySpell->HasAttribute(SPELL_ATTR5_IGNORE_AREA_EFFECT_PVP_CHECK))
14024 return false;
14025
14026 if (target->IsPvP())
14027 return true;
14028
14029 if (IsFFAPvP() && target->IsFFAPvP())
14030 return true;
14031
14033 }
14034 return true;
14035}
@ FACTION_FLAG_AT_WAR
Definition DBCEnums.h:308
DBCStorage< FactionEntry > sFactionStore(FactionEntryfmt)
@ TYPEMASK_DYNAMICOBJECT
Definition ObjectGuid.h:52
@ TYPEMASK_GAMEOBJECT
Definition ObjectGuid.h:51
@ DUEL_STATE_IN_PROGRESS
Definition Player.h:377
@ PLAYER_FLAGS_UBER
Definition Player.h:498
@ SPELL_ATTR5_IGNORE_AREA_EFFECT_PVP_CHECK
Definition SharedDefines.h:573
ReputationRank
Definition SharedDefines.h:179
@ REP_HOSTILE
Definition SharedDefines.h:181
@ UNIT_BYTE2_FLAG_UNK1
Definition UnitDefines.h:137
@ UNIT_FLAG_TAXI_FLIGHT
Definition UnitDefines.h:270
@ UNIT_FLAG_NON_ATTACKABLE_2
Definition UnitDefines.h:266
@ UNIT_FLAG_NOT_ATTACKABLE_1
Definition UnitDefines.h:257
#define WORLD_TRIGGER
Definition Unit.h:37
@ UNIT_FIELD_BYTES_2
Definition UpdateFields.h:161
CreatureTemplate const * GetCreatureTemplate() const
Definition Creature.h:209
bool HasByteFlag(uint16 index, uint8 offset, uint8 flag) const
Definition Object.cpp:949
ReputationMgr & GetReputationMgr()
Definition Player.h:2133
FactionState const * GetState(FactionEntry const *factionEntry) const
Definition ReputationMgr.h:81
ReputationRank const * GetForcedRankIfAny(FactionTemplateEntry const *factionTemplateEntry) const
Definition ReputationMgr.h:106
FactionTemplateEntry const * GetFactionTemplateEntry() const
Definition Unit.cpp:10066
bool IsPvP() const
Definition Unit.h:990
bool HasStealthAura() const
Definition Unit.h:1755
bool IsInCombatWith(Unit const *who) const
Definition Unit.cpp:21079
bool IsImmuneToNPC() const
Definition Unit.h:888
bool IsHostileTo(Unit const *unit) const
Definition Unit.cpp:10268
bool IsImmuneToPC() const
Definition Unit.h:886
bool IsInCombat() const
Definition Unit.h:893
uint32 type_flags
Definition CreatureData.h:223
Definition DBCStructure.h:906
Definition ReputationMgr.h:41
Definition DBCStructure.h:938

References ASSERT, WorldObject::CanSeeOrDetect(), CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT, Player::duel, DUEL_STATE_IN_PROGRESS, FACTION_FLAG_AT_WAR, GetAffectingPlayer(), Vehicle::GetBase(), Creature::GetCreatureTemplate(), Object::GetEntry(), GetFactionTemplateEntry(), ReputationMgr::GetForcedRankIfAny(), GetReactionTo(), Player::GetReputationMgr(), ReputationMgr::GetState(), SpellInfo::HasAttribute(), Object::HasByteFlag(), HasStealthAura(), HasUnitFlag(), HasUnitState(), SpellInfo::IsAffectingArea(), IsAlive(), SpellInfo::IsAllowingDeadTarget(), Object::IsCreature(), IsFFAPvP(), Player::IsGameMaster(), IsHostileTo(), IsImmuneToNPC(), IsImmuneToPC(), IsInCombat(), IsInCombatWith(), IsInSanctuary(), IsOnVehicle(), Object::IsPlayer(), IsPvP(), Object::isType(), m_vehicle, PLAYER_FLAGS_UBER, REP_HOSTILE, REP_NEUTRAL, sFactionStore, SPELL_ATTR5_IGNORE_AREA_EFFECT_PVP_CHECK, SPELL_ATTR6_CAN_TARGET_UNTARGETABLE, SPELL_ATTR6_IGNORE_PHASE_SHIFT, Object::ToCreature(), Object::ToPlayer(), CreatureTemplate::type_flags, TYPEMASK_DYNAMICOBJECT, TYPEMASK_GAMEOBJECT, UNIT_BYTE2_FLAG_UNK1, UNIT_FIELD_BYTES_2, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NON_ATTACKABLE_2, UNIT_FLAG_NOT_ATTACKABLE_1, UNIT_FLAG_NOT_SELECTABLE, UNIT_FLAG_PLAYER_CONTROLLED, UNIT_FLAG_TAXI_FLIGHT, UNIT_STATE_UNATTACKABLE, and WORLD_TRIGGER.

Referenced by SpellInfo::CheckExplicitTarget(), Spell::DoSpellHitOnUnit(), GetMagicHitRedirectTarget(), GetMeleeHitRedirectTarget(), IsValidAttackTarget(), Acore::AnyAoETargetUnitInObjectRangeCheck::operator()(), and Acore::WorldObjectSpellTargetCheck::operator()().

◆ _RegisterAuraEffect()

void Unit::_RegisterAuraEffect ( AuraEffect aurEff,
bool  apply 
)
4728{
4729 if (apply)
4730 m_modAuras[aurEff->GetAuraType()].push_back(aurEff);
4731 else
4732 m_modAuras[aurEff->GetAuraType()].remove(aurEff);
4733}
AuraType GetAuraType() const
Definition SpellAuraEffects.cpp:447
AuraEffectList m_modAuras[TOTAL_AURAS]
Definition Unit.h:2086

References AuraEffect::GetAuraType(), and m_modAuras.

Referenced by AuraEffect::HandleEffect().

◆ _RegisterDynObject()

void Unit::_RegisterDynObject ( DynamicObject dynObj)
6173{
6174 m_dynObj.push_back(dynObj);
6175}

References m_dynObj.

Referenced by DynamicObject::BindToCaster().

◆ _RemoveAllAuraStatMods()

void Unit::_RemoveAllAuraStatMods ( )
5514{
5515 for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i)
5516 (*i).second->GetBase()->HandleAllEffects(i->second, AURA_EFFECT_HANDLE_STAT, false);
5517}

References AURA_EFFECT_HANDLE_STAT, and m_appliedAuras.

Referenced by Player::_RemoveAllStatBonuses().

◆ _removeAttacker()

void Unit::_removeAttacker ( Unit pAttacker)
inlineprivate
Note
: Call only in Unit::Attack()
2145{ m_attackers.erase(pAttacker); }

References m_attackers.

Referenced by Attack(), and AttackStop().

◆ _RemoveNoStackAuraApplicationsDueToAura()

void Unit::_RemoveNoStackAuraApplicationsDueToAura ( Aura aura)

◆ _RemoveNoStackAurasDueToAura()

void Unit::_RemoveNoStackAurasDueToAura ( Aura aura)
4699{
4700 //SpellInfo const* spellProto = aura->GetSpellInfo();
4701
4702 // passive spell special case (only non stackable with ranks)
4703
4704 // xinef: this check makes caster to have 2 area auras thanks to spec switch
4705 // if (spellProto->IsPassiveStackableWithRanks())
4706 // return;
4707
4708 bool remove = false;
4709 for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i)
4710 {
4711 if (remove)
4712 {
4713 remove = false;
4714 i = m_appliedAuras.begin();
4715 }
4716
4717 if (aura->CanStackWith(i->second->GetBase(), true))
4718 continue;
4719
4721 if (i == m_appliedAuras.end())
4722 break;
4723 remove = true;
4724 }
4725}
@ AURA_REMOVE_BY_DEFAULT
Definition SpellAuraDefines.h:392
bool CanStackWith(Aura const *checkAura, bool remove) const
Definition SpellAuras.cpp:2021
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4807

References AURA_REMOVE_BY_DEFAULT, Aura::CanStackWith(), m_appliedAuras, and RemoveAura().

Referenced by _AddAura(), and _ApplyAura().

◆ _TryStackingOrRefreshingExistingAura()

Aura * Unit::_TryStackingOrRefreshingExistingAura ( SpellInfo const *  newAura,
uint8  effMask,
Unit caster,
int32 baseAmount = nullptr,
Item castItem = nullptr,
ObjectGuid  casterGUID = ObjectGuid::Empty,
bool  periodicReset = false 
)
4386{
4387 ASSERT(casterGUID || caster);
4388 if (!casterGUID)
4389 casterGUID = caster->GetGUID();
4390
4391 // Xinef: Hax for mixology, best solution qq
4392 if (sSpellMgr->GetSpellGroup(newAura->Id) == 1)
4393 return nullptr;
4394
4395 // passive and Incanter's Absorption and auras with different type can stack with themselves any number of times
4396 if (!newAura->IsMultiSlotAura())
4397 {
4398 // check if cast item changed
4399 ObjectGuid castItemGUID;
4400 if (castItem)
4401 castItemGUID = castItem->GetGUID();
4402
4403 // find current aura from spell and change it's stackamount, or refresh it's duration
4404 if (Aura* foundAura = GetOwnedAura(newAura->Id, newAura->HasAttribute(SPELL_ATTR0_CU_SINGLE_AURA_STACK) ? ObjectGuid::Empty : casterGUID, newAura->HasAttribute(SPELL_ATTR0_CU_ENCHANT_PROC) ? castItemGUID : ObjectGuid::Empty, 0))
4405 {
4406 // effect masks do not match
4407 // extremely rare case
4408 // let's just recreate aura
4409 if (effMask != foundAura->GetEffectMask())
4410 return nullptr;
4411
4412 // update basepoints with new values - effect amount will be recalculated in ModStackAmount
4413 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
4414 {
4415 if (!foundAura->HasEffect(i))
4416 continue;
4417
4418 int bp;
4419 if (baseAmount)
4420 bp = *(baseAmount + i);
4421 else
4422 bp = foundAura->GetSpellInfo()->Effects[i].BasePoints;
4423
4424 int32* oldBP = const_cast<int32*>(&(foundAura->GetEffect(i)->m_baseAmount));
4425 *oldBP = bp;
4426 }
4427
4428 // correct cast item guid if needed
4429 if (castItemGUID != foundAura->GetCastItemGUID())
4430 {
4431 ObjectGuid* oldGUID = const_cast<ObjectGuid*>(&foundAura->m_castItemGuid);
4432 *oldGUID = castItemGUID;
4433 }
4434
4435 // try to increase stack amount
4436 foundAura->ModStackAmount(1, AURA_REMOVE_BY_DEFAULT, periodicReset);
4437 sScriptMgr->OnAuraApply(this, foundAura);
4438 return foundAura;
4439 }
4440 }
4441
4442 return nullptr;
4443}
std::int32_t int32
Definition Define.h:103
@ SPELL_ATTR0_CU_ENCHANT_PROC
Definition SpellInfo.h:176
@ SPELL_ATTR0_CU_SINGLE_AURA_STACK
Definition SpellInfo.h:198
#define sSpellMgr
Definition SpellMgr.h:825
Definition ObjectGuid.h:118
static ObjectGuid const Empty
Definition ObjectGuid.h:120
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
Aura * GetOwnedAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, Aura *except=nullptr) const
Definition Unit.cpp:4791

References ASSERT, AURA_REMOVE_BY_DEFAULT, ObjectGuid::Empty, Object::GetGUID(), GetOwnedAura(), SpellInfo::HasAttribute(), SpellInfo::Id, SpellInfo::IsMultiSlotAura(), MAX_SPELL_EFFECTS, SPELL_ATTR0_CU_ENCHANT_PROC, SPELL_ATTR0_CU_SINGLE_AURA_STACK, sScriptMgr, and sSpellMgr.

Referenced by Aura::TryRefreshStackOrCreate().

◆ _UnapplyAura() [1/2]

void Unit::_UnapplyAura ( AuraApplication aurApp,
AuraRemoveMode  removeMode 
)
4678{
4679 // aura can be removed from unit only if it's applied on it, shouldn't happen
4680 ASSERT(aurApp->GetBase()->GetApplicationOfTarget(GetGUID()) == aurApp);
4681
4682 uint32 spellId = aurApp->GetBase()->GetId();
4683 AuraApplicationMapBoundsNonConst range = m_appliedAuras.equal_range(spellId);
4684
4685 for (AuraApplicationMap::iterator iter = range.first; iter != range.second;)
4686 {
4687 if (iter->second == aurApp)
4688 {
4689 _UnapplyAura(iter, removeMode);
4690 return;
4691 }
4692 else
4693 ++iter;
4694 }
4695 ABORT();
4696}
#define ABORT
Definition Errors.h:76
std::pair< AuraApplicationMap::iterator, AuraApplicationMap::iterator > AuraApplicationMapBoundsNonConst
Definition Unit.h:647
void _UnapplyAura(AuraApplicationMap::iterator &i, AuraRemoveMode removeMode)
Definition Unit.cpp:4582

References _UnapplyAura(), ABORT, ASSERT, Aura::GetApplicationOfTarget(), AuraApplication::GetBase(), Object::GetGUID(), Aura::GetId(), and m_appliedAuras.

◆ _UnapplyAura() [2/2]

void Unit::_UnapplyAura ( AuraApplicationMap::iterator &  i,
AuraRemoveMode  removeMode 
)
4583{
4584 AuraApplication* aurApp = i->second;
4585 ASSERT(aurApp);
4586 ASSERT(!aurApp->GetRemoveMode());
4587 ASSERT(aurApp->GetTarget() == this);
4588
4589 aurApp->SetRemoveMode(removeMode);
4590 Aura* aura = aurApp->GetBase();
4591 LOG_DEBUG("spells.aura", "Aura {} now is remove mode {}", aura->GetId(), removeMode);
4592
4593 // dead loop is killing the server probably
4594 ASSERT(m_removedAurasCount < 0xFFFFFFFF);
4595
4597
4598 Unit* caster = aura->GetCaster();
4599
4600 // Remove all pointers from lists here to prevent possible pointer invalidation on spellcast/auraapply/auraremove
4601 m_appliedAuras.erase(i);
4602
4603 // xinef: do not insert our application to interruptible list if application target is not the owner (area auras)
4604 // xinef: event if it gets removed, it will be reapplied in a second
4605 if (aura->GetSpellInfo()->AuraInterruptFlags && this == aura->GetOwner())
4606 {
4607 m_interruptableAuras.remove(aurApp);
4609 }
4610
4611 bool auraStateFound = false;
4612 AuraStateType auraState = aura->GetSpellInfo()->GetAuraState();
4613 if (auraState)
4614 {
4615 bool canBreak = false;
4616 // Get mask of all aurastates from remaining auras
4617 for (AuraStateAurasMap::iterator itr = m_auraStateAuras.lower_bound(auraState); itr != m_auraStateAuras.upper_bound(auraState) && !(auraStateFound && canBreak);)
4618 {
4619 if (itr->second == aurApp)
4620 {
4621 m_auraStateAuras.erase(itr);
4622 itr = m_auraStateAuras.lower_bound(auraState);
4623 canBreak = true;
4624 continue;
4625 }
4626 auraStateFound = true;
4627 ++itr;
4628 }
4629 }
4630
4631 aurApp->_Remove();
4632 aura->_UnapplyForTarget(this, caster, aurApp);
4633
4634 // remove effects of the spell - needs to be done after removing aura from lists
4635 for (uint8 itr = 0; itr < MAX_SPELL_EFFECTS; ++itr)
4636 {
4637 if (aurApp->HasEffect(itr))
4638 aurApp->_HandleEffect(itr, false);
4639 }
4640
4641 // all effect mustn't be applied
4642 ASSERT(!aurApp->GetEffectMask());
4643
4644 // Remove totem at next update if totem loses its aura
4645 if (aurApp->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE && IsTotem() && GetGUID() == aura->GetCasterGUID())
4646 {
4647 if (ToTotem()->GetSpell() == aura->GetId() && ToTotem()->GetTotemType() == TOTEM_PASSIVE)
4649 }
4650
4651 // Remove aurastates only if needed and were not found
4652 if (auraState)
4653 {
4654 if (!auraStateFound)
4655 ModifyAuraState(auraState, false);
4656 else
4657 {
4658 // update for casters, some shouldn't 'see' the aura state
4659 uint32 aStateMask = (1 << (auraState - 1));
4660 if ((aStateMask & PER_CASTER_AURA_STATE_MASK) != 0)
4662 }
4663 }
4664
4665 aura->HandleAuraSpecificMods(aurApp, caster, false, false);
4666
4667 // only way correctly remove all auras from list
4668 //if (removedAuras != m_removedAurasCount) new aura may be added
4669 i = m_appliedAuras.begin();
4670
4671 sScriptMgr->OnAuraRemove(this, aurApp, removeMode);
4672
4673 if (this->ToCreature() && this->ToCreature()->IsAIEnabled)
4674 this->ToCreature()->AI()->OnAuraRemove(aurApp, removeMode);
4675}
@ AURA_REMOVE_BY_EXPIRE
Definition SpellAuraDefines.h:395
@ TOTEM_PASSIVE
Definition Totem.h:25
Unit * GetTarget() const
Definition SpellAuras.h:61
void SetRemoveMode(AuraRemoveMode mode)
Definition SpellAuras.h:72
void _Remove()
Definition SpellAuras.cpp:94
bool HasEffect(uint8 effect) const
Definition SpellAuras.h:67
virtual void _UnapplyForTarget(Unit *target, Unit *caster, AuraApplication *auraApp)
Definition SpellAuras.cpp:515
virtual void OnAuraRemove(AuraApplication *, AuraRemoveMode)
Definition CreatureAI.h:225
CreatureAI * AI() const
Definition Creature.h:141
void setDeathState(DeathState s, bool despawn=false) override
A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned....
Definition TemporarySummon.cpp:396
Totem * ToTotem()
Definition Unit.h:701
void UpdateInterruptMask()
Definition Unit.cpp:754
bool IsTotem() const
Definition Unit.h:765

References AuraApplication::_HandleEffect(), AuraApplication::_Remove(), Aura::_UnapplyForTarget(), Creature::AI(), ASSERT, AURA_REMOVE_BY_EXPIRE, SpellInfo::AuraInterruptFlags, Object::ForceValuesUpdateAtIndex(), SpellInfo::GetAuraState(), AuraApplication::GetBase(), Aura::GetCaster(), Aura::GetCasterGUID(), AuraApplication::GetEffectMask(), Object::GetGUID(), Aura::GetId(), Aura::GetOwner(), AuraApplication::GetRemoveMode(), Aura::GetSpellInfo(), AuraApplication::GetTarget(), Aura::HandleAuraSpecificMods(), AuraApplication::HasEffect(), IsAIEnabled, IsTotem(), JustDied, LOG_DEBUG, m_appliedAuras, m_auraStateAuras, m_interruptableAuras, m_removedAurasCount, MAX_SPELL_EFFECTS, ModifyAuraState(), CreatureAI::OnAuraRemove(), PER_CASTER_AURA_STATE_MASK, Minion::setDeathState(), AuraApplication::SetRemoveMode(), sScriptMgr, Object::ToCreature(), TOTEM_PASSIVE, ToTotem(), UNIT_FIELD_AURASTATE, and UpdateInterruptMask().

Referenced by Aura::_Remove(), _UnapplyAura(), RemoveAllAuras(), RemoveAllAurasExceptType(), RemoveAllAurasOnDeath(), RemoveAllAurasRequiringDeadTarget(), RemoveAura(), and RemoveEvadeAuras().

◆ _UnregisterDynObject()

void Unit::_UnregisterDynObject ( DynamicObject dynObj)
6178{
6179 m_dynObj.remove(dynObj);
6180}

References m_dynObj.

Referenced by DynamicObject::UnbindFromCaster().

◆ _UpdateAutoRepeatSpell()

void Unit::_UpdateAutoRepeatSpell ( )
protected
3916{
3917 SpellInfo const* spellProto = nullptr;
3919 {
3921 }
3922
3923 if (!spellProto)
3924 {
3925 return;
3926 }
3927
3928 static uint32 const HUNTER_AUTOSHOOT = 75;
3929
3930 // Check "realtime" interrupts
3931 if ((IsPlayer() && ToPlayer()->isMoving()) || IsNonMeleeSpellCast(false, false, true, spellProto->Id == HUNTER_AUTOSHOOT))
3932 {
3933 // cancel wand shoot
3934 if (spellProto->Id != HUNTER_AUTOSHOOT)
3936 m_AutoRepeatFirstCast = true;
3937 return;
3938 }
3939
3941 {
3943 }
3944
3945 m_AutoRepeatFirstCast = false;
3946
3947 // Check for ranged attack timer
3949 {
3951 if (result != SPELL_CAST_OK)
3952 {
3953 if (spellProto->Id != HUNTER_AUTOSHOOT)
3954 {
3956 }
3957
3958 return;
3959 }
3960
3961 // We want to shoot
3962 Spell* spell = new Spell(this, spellProto, TRIGGERED_FULL_MASK);
3963 spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
3964
3965 // Reset attack
3967 }
3968}
SpellCastResult
Definition SharedDefines.h:948
@ SPELL_CAST_OK
Definition SharedDefines.h:1138
@ TRIGGERED_FULL_MASK
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
Definition SpellDefines.h:150
@ CURRENT_AUTOREPEAT_SPELL
Definition Unit.h:540
Definition Spell.h:287
SpellCastResult prepare(SpellCastTargets const *targets, AuraEffect const *triggeredByAura=nullptr)
Definition Spell.cpp:3476
SpellCastResult CheckCast(bool strict)
Definition Spell.cpp:5660
SpellInfo const *const m_spellInfo
Definition Spell.h:523
void InterruptSpell(CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4091
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition Unit.cpp:4130
void setAttackTimer(WeaponAttackType type, int32 time)
Definition Unit.h:844
bool isMoving() const
Definition Unit.h:1628
int32 getAttackTimer(WeaponAttackType type) const
Definition Unit.h:846
bool isAttackReady(WeaponAttackType type=BASE_ATTACK) const
Definition Unit.h:847
void resetAttackTimer(WeaponAttackType type=BASE_ATTACK)
Definition Unit.cpp:642

References Spell::CheckCast(), CURRENT_AUTOREPEAT_SPELL, getAttackTimer(), SpellInfo::Id, InterruptSpell(), isAttackReady(), isMoving(), IsNonMeleeSpellCast(), Object::IsPlayer(), m_AutoRepeatFirstCast, m_currentSpells, Spell::m_spellInfo, Spell::prepare(), RANGED_ATTACK, resetAttackTimer(), setAttackTimer(), SPELL_CAST_OK, Object::ToPlayer(), and TRIGGERED_FULL_MASK.

Referenced by _UpdateSpells().

◆ _UpdateSpells()

void Unit::_UpdateSpells ( uint32  time)
protected
3858{
3861
3862 // remove finished spells from current pointers
3863 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
3864 {
3865 if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
3866 {
3868 m_currentSpells[i] = nullptr; // remove pointer
3869 }
3870 }
3871
3872 // m_auraUpdateIterator can be updated in indirect called code at aura remove to skip next planned to update but removed auras
3874 {
3875 Aura* i_aura = m_auraUpdateIterator->second;
3876 ++m_auraUpdateIterator; // need shift to next for allow update if need into aura update
3877 i_aura->UpdateOwner(time, this);
3878 }
3879
3880 // remove expired auras - do that after updates(used in scripts?)
3881 for (AuraMap::iterator i = m_ownedAuras.begin(); i != m_ownedAuras.end();)
3882 {
3883 if (i->second->IsExpired())
3885 else if (i->second->GetSpellInfo()->IsChanneled() && i->second->GetCasterGUID() != GetGUID() && !ObjectAccessor::GetWorldObject(*this, i->second->GetCasterGUID()))
3886 RemoveOwnedAura(i, AURA_REMOVE_BY_CANCEL); // remove channeled auras when caster is not on the same map
3887 else
3888 ++i;
3889 }
3890
3891 for (VisibleAuraMap::iterator itr = m_visibleAuras.begin(); itr != m_visibleAuras.end(); ++itr)
3892 if (itr->second->IsNeedClientUpdate())
3893 itr->second->ClientUpdate();
3894
3896
3897 if (!m_gameObj.empty())
3898 {
3899 for (GameObjectList::iterator itr = m_gameObj.begin(); itr != m_gameObj.end();)
3900 {
3901 if (GameObject* go = ObjectAccessor::GetGameObject(*this, *itr))
3902 if (!go->isSpawned())
3903 {
3904 go->SetOwnerGUID(ObjectGuid::Empty);
3905 go->SetRespawnTime(0);
3906 go->Delete();
3907 m_gameObj.erase(itr++);
3908 continue;
3909 }
3910 ++itr;
3911 }
3912 }
3913}
@ AURA_REMOVE_BY_CANCEL
Definition SpellAuraDefines.h:393
@ SPELL_STATE_FINISHED
Definition Spell.h:229
void UpdateOwner(uint32 diff, WorldObject *owner)
Definition SpellAuras.cpp:756
Definition GameObject.h:120
void RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4736
void _UpdateAutoRepeatSpell()
Definition Unit.cpp:3915
VisibleAuraMap m_visibleAuras
Definition Unit.h:2095
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:184
WorldObject * GetWorldObject(WorldObject const &, ObjectGuid const guid)
Definition ObjectAccessor.cpp:115

References _DeleteRemovedAuras(), _UpdateAutoRepeatSpell(), AURA_REMOVE_BY_CANCEL, AURA_REMOVE_BY_EXPIRE, CURRENT_AUTOREPEAT_SPELL, CURRENT_MAX_SPELL, ObjectGuid::Empty, ObjectAccessor::GetGameObject(), Object::GetGUID(), ObjectAccessor::GetWorldObject(), m_auraUpdateIterator, m_currentSpells, m_gameObj, m_ownedAuras, m_visibleAuras, RemoveOwnedAura(), Spell::SetReferencedFromCurrent(), SPELL_STATE_FINISHED, and Aura::UpdateOwner().

Referenced by Update().

◆ AddAura() [1/2]

Aura * Unit::AddAura ( SpellInfo const *  spellInfo,
uint8  effMask,
Unit target 
)
18922{
18923 if (!spellInfo)
18924 return nullptr;
18925
18926 if (target->IsImmunedToSpell(spellInfo))
18927 return nullptr;
18928
18929 for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
18930 {
18931 if (!(effMask & (1 << i)))
18932 continue;
18933 if (target->IsImmunedToSpellEffect(spellInfo, i))
18934 effMask &= ~(1 << i);
18935 }
18936
18937 if (Aura* aura = Aura::TryRefreshStackOrCreate(spellInfo, effMask, target, this))
18938 {
18939 aura->ApplyForTargets();
18940 return aura;
18941 }
18942 return nullptr;
18943}
static Aura * TryRefreshStackOrCreate(SpellInfo const *spellproto, uint8 tryEffMask, WorldObject *owner, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, bool *refresh=nullptr, bool periodicReset=false)
Definition SpellAuras.cpp:326
virtual bool IsImmunedToSpellEffect(SpellInfo const *spellInfo, uint32 index) const
Definition Unit.cpp:13042
virtual bool IsImmunedToSpell(SpellInfo const *spellInfo, Spell const *spell=nullptr)
Definition Unit.cpp:12952

References Aura::ApplyForTargets(), IsImmunedToSpell(), IsImmunedToSpellEffect(), MAX_SPELL_EFFECTS, and Aura::TryRefreshStackOrCreate().

◆ AddAura() [2/2]

Aura * Unit::AddAura ( uint32  spellId,
Unit target 
)
18907{
18908 if (!target)
18909 return nullptr;
18910
18911 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
18912 if (!spellInfo)
18913 return nullptr;
18914
18915 if (!target->IsAlive() && !spellInfo->HasAttribute(SPELL_ATTR0_PASSIVE) && !spellInfo->HasAttribute(SPELL_ATTR2_ALLOW_DEAD_TARGET))
18916 return nullptr;
18917
18918 return AddAura(spellInfo, MAX_EFFECT_MASK, target);
18919}
#define MAX_EFFECT_MASK
Definition DBCStructure.h:1637
@ SPELL_ATTR2_ALLOW_DEAD_TARGET
Definition SharedDefines.h:456
@ SPELL_ATTR0_PASSIVE
Definition SharedDefines.h:388
bool HasAttribute(SpellAttr0 attribute) const
Definition SpellInfo.h:415
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:18906

References AddAura(), SpellInfo::HasAttribute(), IsAlive(), MAX_EFFECT_MASK, SPELL_ATTR0_PASSIVE, SPELL_ATTR2_ALLOW_DEAD_TARGET, and sSpellMgr.

Referenced by AddAura(), boss_grand_champion::boss_grand_championAI::AddCreatureAddonAuras(), Pet::AddToWorld(), npc_ritual_channeler::npc_ritual_channelerAI::AttackStart(), npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::AttackStart(), boss_anzu::boss_anzu(), boss_the_lich_king::boss_the_lich_kingAI::boss_the_lich_kingAI(), boss_twilight_halion::boss_twilight_halionAI::boss_twilight_halionAI(), npc_auriaya_feral_defender::npc_auriaya_feral_defenderAI::DoAction(), UnitAI::DoAddAuraToAllHostilePlayers(), Spell::DoTriggersOnSpellHit(), npc_anubisath_sentinel::aqsentinelAI::GainSentinelAbility(), AuraEffect::HandleAuraDummy(), Aura::HandleAuraSpecificMods(), deserter_commandscript::HandleDeserterAdd(), gm_commandscript::HandleGMVisibleCommand(), spell_oculus_rider_aura::HandleOnEffectApply(), spell_transitus_shield_beam_aura::HandleOnEffectApply(), npc_pet_dk_dancing_rune_weapon::npc_pet_dk_dancing_rune_weaponAI::InitializeAI(), npc_pet_mage_mirror_image::InitializeAI(), Guardian::InitStatsForLevel(), boss_gahzranka::JustEngagedWith(), boss_freya::boss_freyaAI::JustEngagedWith(), boss_yoggsaron_keeper::JustEngagedWith(), npc_dalaran_warrior::npc_dalaran_warriorAI::JustEngagedWith(), boss_shirrak_the_dead_watcher::JustEngagedWith(), boss_kelidan_the_breaker::JustEngagedWith(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustEngagedWith(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustEngagedWith(), boss_prince_valanar_icc::boss_prince_valanarAI::JustEngagedWith(), npc_thrall_bfu::npc_thrall_bfuAI::JustSummoned(), Creature::LoadCreaturesAddon(), npc_brew_bubble::MoveInLineOfSight(), npc_pet_gen_plump_turkey::MovementInform(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), spell_yogg_saron_empowered_aura::OnPeriodic(), instance_stratholme::instance_stratholme_InstanceMapScript::OnPlayerEnter(), BattlefieldWG::OnPlayerEnterZone(), AreaTrigger_at_area_52_entrance::OnTrigger(), Player::ProcessDelayedOperations(), npc_lake_frog::npc_lake_frogAI::ReceiveEmote(), npc_corrupted_totem::Reset(), npc_troll_volunteer::npc_troll_volunteerAI::Reset(), npc_vengeful_shade::npc_vengeful_shadeAI::Reset(), boss_the_lich_king::boss_the_lich_kingAI::Reset(), boss_magus_telestra::Reset(), npc_auriaya_feral_defender::npc_auriaya_feral_defenderAI::Reset(), boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::Reset(), boss_archavon::boss_archavonAI::Reset(), boss_emalon::boss_emalonAI::Reset(), boss_koralon::boss_koralonAI::Reset(), boss_toravon::boss_toravonAI::Reset(), npc_dalaran_mage::npc_dalaran_mageAI::Reset(), npc_pet_gen_argent_pony_bridle::Reset(), Player::SendInitialPacketsAfterAddToMap(), npc_corrupted_totem::SetAura(), SetAuraStack(), Player::SetGMVisible(), Player::SetIsSpectator(), npc_artorius::npc_artoriusAI::SpellHit(), npc_simone::npc_simoneAI::SpellHit(), npc_nelson::npc_nelsonAI::SpellHit(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::SpellHitTarget(), boss_netherspite::SwitchToPortalPhase(), boss_gyth::boss_gythAI::UpdateAI(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::UpdateAI(), npc_tiger_matriarch_credit::npc_tiger_matriarch_creditAI::UpdateAI(), npc_tiger_matriarch::npc_tiger_matriarchAI::UpdateAI(), boss_sister_svalna::boss_sister_svalnaAI::UpdateAI(), npc_boss_gothik_minion::npc_boss_gothik_minionAI::UpdateAI(), boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI::UpdateAI(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::UpdateAI(), npc_pet_gen_toxic_wasteling::UpdateAI(), boss_netherspite::UpdatePortals(), and npc_emily::npc_emilyAI::WaypointReached().

◆ AddComboPointHolder()

void Unit::AddComboPointHolder ( Unit unit)
inline
976{ m_ComboPointHolders.insert(unit); }
std::unordered_set< Unit * > m_ComboPointHolders
Definition Unit.h:2161

References m_ComboPointHolders.

Referenced by AddComboPoints().

◆ AddComboPoints() [1/2]

void Unit::AddComboPoints ( int8  count)
inline
973{ AddComboPoints(nullptr, count); }
void AddComboPoints(Unit *target, int8 count)
Definition Unit.cpp:16881

References AddComboPoints().

Referenced by AddComboPoints().

◆ AddComboPoints() [2/2]

void Unit::AddComboPoints ( Unit target,
int8  count 
)
16882{
16883 if (!count)
16884 {
16885 return;
16886 }
16887
16888 if (target && target != m_comboTarget)
16889 {
16890 if (m_comboTarget)
16891 {
16893 }
16894
16895 m_comboTarget = target;
16896 m_comboPoints = count;
16897 target->AddComboPointHolder(this);
16898 }
16899 else
16900 {
16901 m_comboPoints = std::max<int8>(std::min<int8>(m_comboPoints + count, 5), 0);
16902 }
16903
16905}
void SendComboPoints()
Definition Unit.cpp:16924
void AddComboPointHolder(Unit *unit)
Definition Unit.h:976
void RemoveComboPointHolder(Unit *unit)
Definition Unit.h:977

References AddComboPointHolder(), m_comboPoints, m_comboTarget, RemoveComboPointHolder(), and SendComboPoints().

Referenced by Spell::_handle_finish_phase(), AuraEffect::HandleAuraRetainComboPoints(), and ProcDamageAndSpellFor().

◆ AddExtraAttacks()

void Unit::AddExtraAttacks ( uint32  count)
2781{
2783 if (!targetGUID)
2784 {
2785 if (ObjectGuid selection = GetTarget())
2786 {
2787 targetGUID = selection; // Spell was cast directly (not triggered by aura)
2788 }
2789 else
2790 return;
2791 }
2792
2793 extraAttacksTargets[targetGUID] += count;
2794}
std::unordered_map< ObjectGuid, uint32 > extraAttacksTargets
Definition Unit.h:2172
ObjectGuid _lastDamagedTargetGuid
Definition Unit.h:2173
ObjectGuid GetTarget() const
Definition Unit.h:827

References _lastDamagedTargetGuid, extraAttacksTargets, and GetTarget().

Referenced by Spell::EffectAddExtraAttacks().

◆ AddExtraUnitMovementFlag()

void Unit::AddExtraUnitMovementFlag ( uint16  f)
inline
749{ m_movementInfo.flags2 |= f; }
MovementInfo m_movementInfo
Definition Object.h:607
uint16 flags2
Definition Object.h:285

References MovementInfo::flags2, and WorldObject::m_movementInfo.

Referenced by Vehicle::InitMovementInfoForBase().

◆ addFollower()

void Unit::addFollower ( FollowerReference pRef)
inline
void insertFirst(LinkedListElement *pElem)
Definition LinkedList.h:105
FollowerRefMgr m_FollowingRefMgr
Definition Unit.h:2157

References LinkedListHead::insertFirst(), and m_FollowingRefMgr.

Referenced by FollowerReference::targetObjectBuildLink().

◆ AddGameObject()

void Unit::AddGameObject ( GameObject gameObj)
6234{
6235 if (!gameObj || gameObj->GetOwnerGUID())
6236 return;
6237
6238 m_gameObj.push_back(gameObj->GetGUID());
6239 gameObj->SetOwnerGUID(GetGUID());
6240
6241 if (IsPlayer() && gameObj->GetSpellId())
6242 {
6243 SpellInfo const* createBySpell = sSpellMgr->GetSpellInfo(gameObj->GetSpellId());
6244 // Need disable spell use for owner
6245 if (createBySpell && createBySpell->IsCooldownStartedOnEvent())
6246 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existing cases)
6247 ToPlayer()->AddSpellAndCategoryCooldowns(createBySpell, 0, nullptr, true);
6248 }
6249}
uint32 GetSpellId() const
Definition GameObject.h:181
void SetOwnerGUID(ObjectGuid owner)
Definition GameObject.h:163
ObjectGuid GetOwnerGUID() const
Definition GameObject.h:173
void AddSpellAndCategoryCooldowns(SpellInfo const *spellInfo, uint32 itemId, Spell *spell=nullptr, bool infinityCooldown=false)
Definition Player.cpp:10968
bool IsCooldownStartedOnEvent() const
Definition SpellInfo.cpp:1212

References Player::AddSpellAndCategoryCooldowns(), Object::GetGUID(), Object::GetGUID(), GameObject::GetOwnerGUID(), GameObject::GetSpellId(), SpellInfo::IsCooldownStartedOnEvent(), Object::IsPlayer(), m_gameObj, GameObject::SetOwnerGUID(), sSpellMgr, and Object::ToPlayer().

Referenced by Spell::EffectDuel(), Spell::EffectSummonObject(), Spell::EffectTransmitted(), npc_midsummer_bonfire::Ignite(), and WorldObject::SummonGameObject().

◆ addHatedBy()

void Unit::addHatedBy ( HostileReference pHostileReference)
inline

◆ AddInterruptMask()

void Unit::AddInterruptMask ( uint32  mask)
inline
1529{ m_interruptMask |= mask; }

References m_interruptMask.

Referenced by _CreateAuraApplication(), and Spell::handle_immediate().

◆ AddPetAura()

void Unit::AddPetAura ( PetAura const *  petSpell)
17341{
17342 if (!IsPlayer())
17343 return;
17344
17345 m_petAuras.insert(petSpell);
17346 if (Pet* pet = ToPlayer()->GetPet())
17347 pet->CastPetAura(petSpell);
17348 else if (Unit* charm = GetCharm())
17349 charm->CastPetAura(petSpell);
17350}
Definition Pet.h:41
Unit * GetCharm() const
Definition Unit.cpp:10707
PetAuraSet m_petAuras
Definition Unit.h:2010
Pet * GetPet(WorldObject const &, ObjectGuid const guid)
Definition ObjectAccessor.cpp:215

References GetCharm(), Object::IsPlayer(), m_petAuras, and Object::ToPlayer().

Referenced by Spell::EffectDummy(), and AuraEffect::HandleAuraDummy().

◆ AddPlayerToVision()

void Unit::AddPlayerToVision ( Player player)
11206{
11207 if (m_sharedVision.empty())
11208 {
11209 setActive(true);
11210 SetWorldObject(true);
11211 }
11212 m_sharedVision.push_back(player);
11213 player->m_isInSharedVisionOf.insert(this);
11214}
void SetWorldObject(bool apply)
Definition Object.cpp:1075
void setActive(bool isActiveObject)
Definition Object.cpp:1094

References Player::m_isInSharedVisionOf, m_sharedVision, WorldObject::setActive(), and WorldObject::SetWorldObject().

◆ AddPointedBy()

void Unit::AddPointedBy ( SafeUnitPointer sup)
inline
1934{ SafeUnitPointerSet.insert(sup); }
std::set< SafeUnitPointer * > SafeUnitPointerSet
Definition Unit.h:2019

References SafeUnitPointerSet.

Referenced by SafeUnitPointer::SetPointedTo().

◆ AddSpellCooldown()

virtual void Unit::AddSpellCooldown ( uint32  ,
uint32  ,
uint32  ,
bool  needSendToClient = false,
bool  forceSendToSpectator = false 
)
inlinevirtual

◆ AddThreat()

void Unit::AddThreat ( Unit victim,
float  fThreat,
SpellSchoolMask  schoolMask = SPELL_SCHOOL_MASK_NORMAL,
SpellInfo const *  threatSpell = nullptr 
)
14697{
14698 // Only mobs can manage threat lists
14700 {
14701 m_ThreatMgr.AddThreat(victim, fThreat, schoolMask, threatSpell);
14702 }
14703}
@ UNIT_STATE_EVADE
Definition UnitDefines.h:191
void AddThreat(Unit *victim, float threat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition ThreatMgr.cpp:436
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
bool CanHaveThreatList(bool skipAliveCheck=false) const
Definition Unit.cpp:14657

References ThreatMgr::AddThreat(), CanHaveThreatList(), HasUnitState(), m_ThreatMgr, and UNIT_STATE_EVADE.

Referenced by Attack(), npc_ritual_channeler::npc_ritual_channelerAI::AttackStart(), boss_shade_of_aran::AttackStart(), npc_vengeful_shade::npc_vengeful_shadeAI::AttackStart(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::AttackStart(), npc_capernian::AttackStart(), npc_zuljin_vortex::ChangeToNewPlayer(), npc_dirt_mound::ChaseNewTarget(), boss_buru::ChaseNewVictim(), npc_dark_nucleus::npc_dark_nucleusAI::DamageTaken(), boss_prince_keleseth_icc::boss_prince_kelesethAI::DamageTaken(), boss_prince_taldaram_icc::boss_prince_taldaramAI::DamageTaken(), boss_prince_valanar_icc::boss_prince_valanarAI::DamageTaken(), boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), DealDamage(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), npc_living_constellation::npc_living_constellationAI::DoAction(), CreatureAI::DoZoneInCombat(), Spell::EffectThreat(), boss_sapphiron::boss_sapphironAI::EnterCombatSelfFunction(), npc_raging_flames::FixateRandomTarget(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::HandleAnimation(), AuraEffect::HandleAuraDummy(), spell_morogrim_tidewalker_water_globule_new_target::HandleDummy(), HandleDummyAuraProc(), spell_herald_volzaj_insanity::HandleDummyEffect(), spell_teron_gorefiend_shadowy_construct::HandleEffectApply(), AuraEffect::HandlePeriodicManaLeechAuraTick(), spell_frostwarden_handler_focus_fire::HandleScript(), spell_the_lich_king_vile_spirit_move_target_search::HandleScript(), spell_pursue::HandleScript(), Spell::HandleThreatSpells(), npc_supremus_punch_invisible_stalker::IsSummonedBy(), npc_tiger_matriarch::npc_tiger_matriarchAI::IsSummonedBy(), npc_little_ooze::npc_little_oozeAI::IsSummonedBy(), npc_malchezaar_axe::JustEngagedWith(), boss_kagani_nightstrike::JustEngagedWith(), boss_buru::JustEngagedWith(), npc_daphne_stilwell::npc_daphne_stilwellAI::JustSummoned(), npc_hor_lich_king::npc_hor_lich_kingAI::JustSummoned(), boss_curator::JustSummoned(), boss_sacrolash::JustSummoned(), boss_devourer_of_souls::boss_devourer_of_soulsAI::JustSummoned(), npc_akama_illidan::JustSummoned(), boss_nethermancer_sepethrea::JustSummoned(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::JustSummoned(), npc_thrall_bfu::npc_thrall_bfuAI::JustSummoned(), npc_pet_hunter_snake_trap::MoveInLineOfSight(), boss_shade_of_akama::MovementInform(), npc_gunship_mage::npc_gunship_mageAI::MovementInform(), boss_leotheras_the_blind::MoveToTargetIfOutOfRange(), npc_pet_mage_mirror_image::MySelectNextTarget(), SmartScript::ProcessAction(), RemoveCharmedBy(), npc_swarm_scarab::npc_swarm_scarabAI::Reset(), boss_skarvald_the_constructor::Reset(), boss_dalronn_the_controller::Reset(), npc_pet_hunter_snake_trap::Reset(), boss_warbringer_omrogg::ScheduleBurningPhase(), boss_romulo::ScheduleCombat(), npc_thaladred::ScheduleEvents(), boss_warbringer_omrogg::ScheduleNonBurningPhase(), boss_supremus::SchedulePhase(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::SelectT(), npc_varian_wrynn::npc_varian_wrynnAI::SpawnWave(), npc_thrall_bfu::npc_thrall_bfuAI::SpawnWave(), npc_greengill_slave::npc_greengill_slaveAI::SpellHit(), npc_black_knight_ghoul::npc_black_knight_ghoulAI::SpellHitTarget(), boss_darkmaster_gandling::boss_darkmaster_gandlingAI::SpellHitTarget(), spell_putricide_ooze_channel::StartAttack(), brann_bronzebeard::brann_bronzebeardAI::SummonCreatures(), npc_artruis_the_hearthless::npc_artruis_the_hearthlessAI::SummonsAction(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), npc_varian_wrynn::npc_varian_wrynnAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), boss_sartura::UpdateAI(), npc_sartura_royal_guard::UpdateAI(), npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), npc_fel_infernal::npc_fel_infernalAI::UpdateAI(), npc_shadowy_mercenary::npc_shadowy_mercenaryAI::UpdateAI(), boss_eck::boss_eckAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), npc_gunship_boarding_addAI::UpdateAI(), npc_gunship_gunner::npc_gunship_gunnerAI::UpdateAI(), npc_little_ooze::npc_little_oozeAI::UpdateAI(), boss_patchwerk::boss_patchwerkAI::UpdateAI(), boss_thaddius_summon::boss_thaddius_summonAI::UpdateAI(), boss_skarvald_the_constructor::UpdateAI(), npc_frozen_orb::npc_frozen_orbAI::UpdateAI(), and npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::UpdateAI().

◆ AddToWorld()

void Unit::AddToWorld ( )
overridevirtual

Reimplemented from Object.

15732{
15733 if (!IsInWorld())
15734 {
15736 }
15737}
void AddToWorld() override
Definition Object.cpp:1187

References WorldObject::AddToWorld(), and Object::IsInWorld().

Referenced by Creature::AddToWorld(), Pet::AddToWorld(), and Player::AddToWorld().

◆ AddUnitMovementFlag()

◆ AddUnitState()

void Unit::AddUnitState ( uint32  f)
inline
706{ m_state |= f; }

References m_state.

Referenced by _ExitVehicle(), RandomMovementGenerator< T >::_setRandomLocation(), MotionTransport::AddPassenger(), Attack(), boss_prince_keleseth_icc::boss_prince_kelesethAI::boss_prince_kelesethAI(), boss_prince_taldaram_icc::boss_prince_taldaramAI::boss_prince_taldaramAI(), boss_prince_valanar_icc::boss_prince_valanarAI::boss_prince_valanarAI(), Creature::Create(), MotionTransport::CreateNPCPassenger(), boss_black_knight::boss_black_knightAI::DamageTaken(), boss_thorim::boss_thorimAI::DisableThorim(), boss_nightbane::DoAction(), WaypointMovementGenerator< Creature >::DoInitialize(), RandomMovementGenerator< T >::DoInitialize(), ChaseMovementGenerator< T >::DoInitialize(), ChaseMovementGenerator< T >::DoInitialize(), WaypointMovementGenerator< Creature >::DoReset(), FlightPathMovementGenerator::DoReset(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::EnableSara(), boss_jindo::EnterEvadeMode(), CreatureAI::EnterEvadeMode(), SmartAI::EnterEvadeMode(), npc_pet_hunter_snake_trap::EnterEvadeMode(), Creature::FocusTarget(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), AuraEffect::HandleAuraModSchoolImmunity(), debug_commandscript::HandleDebugUnitStateCommand(), AuraEffect::HandleFeignDeath(), WorldSession::HandlePetCastSpellOpcode(), RotateMovementGenerator::Initialize(), DistractMovementGenerator::Initialize(), npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::InitializeAI(), Player::LoadFromDB(), boss_ayamiss::MovementInform(), boss_lady_vashj::MovementInform(), npc_pet_gen_moth::npc_pet_gen_moth(), npc_pet_gen_valkyr_guardian::npc_pet_gen_valkyr_guardian(), npc_pet_gen_wind_rider_cub::npc_pet_gen_wind_rider_cub(), npc_corrupted_totem::Reset(), boss_jedoga_shadowseeker::Reset(), npc_ulduar_mimiron_rocket::npc_ulduar_mimiron_rocketAI::Reset(), npc_wild_wyrm::npc_wild_wyrmAI::Reset(), boss_hungarfen::Reset(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::Reset(), SetCharmedBy(), SetContestedPvP(), SetControlled(), SetCurrentCastedSpell(), Player::setDeathState(), Player::SetIsSpectator(), boss_urom::boss_uromAI::SpellHit(), WaypointMovementGenerator< Creature >::StartMove(), npc_madrigosa::UpdateAI(), boss_devourer_of_souls::boss_devourer_of_soulsAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), and boss_svala::boss_svalaAI::UpdateAI().

◆ AddUnitTypeMask()

void Unit::AddUnitTypeMask ( uint32  mask)
inline
713{ m_unitTypeMask |= mask; }

References m_unitTypeMask.

◆ ApplyAttackTimePercentMod()

void Unit::ApplyAttackTimePercentMod ( WeaponAttackType  att,
float  val,
bool  apply 
)
17098{
17099 float remainingTimePct = std::max((float)m_attackTimer[att], 0.0f) / (GetAttackTime(att) * m_modAttackSpeedPct[att]);
17100 if (val > 0)
17101 {
17103 ApplyPercentModFloatValue(static_cast<uint16>(UNIT_FIELD_BASEATTACKTIME) + att, val, !apply);
17104 }
17105 else
17106 {
17108 ApplyPercentModFloatValue(static_cast<uint16>(UNIT_FIELD_BASEATTACKTIME) + att, -val, apply);
17109 }
17110 m_attackTimer[att] = uint32(GetAttackTime(att) * m_modAttackSpeedPct[att] * remainingTimePct);
17111}
std::uint16_t uint16
Definition Define.h:108
@ UNIT_FIELD_BASEATTACKTIME
Definition UpdateFields.h:120
void ApplyPercentModFloatVar(float &var, float val, bool apply)
Definition Util.h:50
void ApplyPercentModFloatValue(uint16 index, float val, bool apply)
Definition Object.cpp:829
uint32 GetAttackTime(WeaponAttackType att) const
Definition Unit.h:873

References Object::ApplyPercentModFloatValue(), ApplyPercentModFloatVar(), GetAttackTime(), m_attackTimer, m_modAttackSpeedPct, and UNIT_FIELD_BASEATTACKTIME.

Referenced by Player::ApplyRatingMod(), AuraEffect::HandleAuraModRangedHaste(), AuraEffect::HandleModAttackSpeed(), AuraEffect::HandleModCombatSpeedPct(), AuraEffect::HandleModMeleeRangedSpeedPct(), AuraEffect::HandleModMeleeSpeedPct(), and AuraEffect::HandleRangedAmmoHaste().

◆ ApplyCastTimePercentMod()

void Unit::ApplyCastTimePercentMod ( float  val,
bool  apply 
)
17114{
17115 if (val > 0)
17117 else
17119}
@ UNIT_MOD_CAST_SPEED
Definition UpdateFields.h:137

References Object::ApplyPercentModFloatValue(), and UNIT_MOD_CAST_SPEED.

Referenced by Player::ApplyRatingMod(), AuraEffect::HandleModCastingSpeed(), and AuraEffect::HandleModCombatSpeedPct().

◆ ApplyDiminishingAura()

void Unit::ApplyDiminishingAura ( DiminishingGroup  group,
bool  apply 
)
15170{
15171 // Checking for existing in the table
15172 for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
15173 {
15174 if (i->DRGroup != group)
15175 continue;
15176
15177 if (apply)
15178 i->stack += 1;
15179 else if (i->stack)
15180 {
15181 i->stack -= 1;
15182 // Remember time after last aura from group removed
15183 if (i->stack == 0)
15184 i->hitTime = GameTime::GetGameTimeMS().count();
15185 }
15186 break;
15187 }
15188}
Diminishing m_Diminishing
Definition Unit.h:2153
Milliseconds GetGameTimeMS()
Definition GameTime.cpp:43

References GameTime::GetGameTimeMS(), and m_Diminishing.

Referenced by UnitAura::_ApplyForTarget(), and UnitAura::_UnapplyForTarget().

◆ ApplyDiminishingToDuration()

float Unit::ApplyDiminishingToDuration ( DiminishingGroup  group,
int32 duration,
Unit caster,
DiminishingLevels  Level,
int32  limitduration 
)
15091{
15092 // xinef: dont apply diminish to self casts
15093 if (duration == -1 || group == DIMINISHING_NONE)
15094 return 1.0f;
15095
15096 // test pet/charm masters instead pets/charmeds
15097 Unit const* targetOwner = GetOwner();
15098 Unit const* casterOwner = caster->GetOwner();
15099
15100 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
15101 if (limitduration > 0 && duration > limitduration)
15102 {
15103 Unit const* target = targetOwner ? targetOwner : this;
15104 Unit const* source = casterOwner ? casterOwner : caster;
15105
15106 if ((target->IsPlayer()
15108 && source->IsPlayer())
15109 duration = limitduration;
15110 }
15111
15112 float mod = 1.0f;
15113
15114 if (group == DIMINISHING_TAUNT)
15115 {
15117 {
15118 DiminishingLevels diminish = Level;
15119 switch (diminish)
15120 {
15122 break;
15124 mod = 0.65f;
15125 break;
15127 mod = 0.4225f;
15128 break;
15130 mod = 0.274625f;
15131 break;
15133 mod = 0.0f;
15134 break;
15135 default:
15136 break;
15137 }
15138 }
15139 }
15140 // Some diminishings applies to mobs too (for example, Stun)
15142 && ((targetOwner ? (targetOwner->IsPlayer()) : (IsPlayer()))
15143 || (IsCreature() && ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_ALL_DIMINISH))))
15145 {
15146 DiminishingLevels diminish = Level;
15147 switch (diminish)
15148 {
15150 break;
15152 mod = 0.5f;
15153 break;
15155 mod = 0.25f;
15156 break;
15158 mod = 0.0f;
15159 break;
15160 default:
15161 break;
15162 }
15163 }
15164
15165 duration = int32(duration * mod);
15166 return mod;
15167}
@ CREATURE_FLAG_EXTRA_OBEYS_TAUNT_DIMINISHING_RETURNS
Definition CreatureData.h:64
@ CREATURE_FLAG_EXTRA_ALL_DIMINISH
Definition CreatureData.h:65
@ DIMINISHING_NONE
Definition SharedDefines.h:3258
@ DIMINISHING_TAUNT
Definition SharedDefines.h:3276
@ DRTYPE_PLAYER
Definition SharedDefines.h:3251
@ DRTYPE_ALL
Definition SharedDefines.h:3252
DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group)
Definition SpellMgr.cpp:245
DiminishingLevels
Definition Unit.h:262
@ DIMINISHING_LEVEL_3
Definition Unit.h:265
@ DIMINISHING_LEVEL_1
Definition Unit.h:263
@ DIMINISHING_LEVEL_4
Definition Unit.h:267
@ DIMINISHING_LEVEL_IMMUNE
Definition Unit.h:266
@ DIMINISHING_LEVEL_TAUNT_IMMUNE
Definition Unit.h:268
@ DIMINISHING_LEVEL_2
Definition Unit.h:264
bool HasFlagsExtra(uint32 flag) const
Definition Creature.h:73

References CREATURE_FLAG_EXTRA_ALL_DIMINISH, CREATURE_FLAG_EXTRA_OBEYS_TAUNT_DIMINISHING_RETURNS, DIMINISHING_LEVEL_1, DIMINISHING_LEVEL_2, DIMINISHING_LEVEL_3, DIMINISHING_LEVEL_4, DIMINISHING_LEVEL_IMMUNE, DIMINISHING_LEVEL_TAUNT_IMMUNE, DIMINISHING_NONE, DIMINISHING_TAUNT, DRTYPE_ALL, DRTYPE_PLAYER, GetDiminishingReturnsGroupType(), GetOwner(), Creature::HasFlagsExtra(), Object::IsCreature(), Object::IsPlayer(), and Object::ToCreature().

Referenced by Spell::DoSpellHitOnUnit().

◆ ApplyEffectModifiers()

float Unit::ApplyEffectModifiers ( SpellInfo const *  spellProto,
uint8  effect_index,
float  value 
) const
14873{
14874 if (Player* modOwner = GetSpellModOwner())
14875 {
14876 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_ALL_EFFECTS, value);
14877 switch (effect_index)
14878 {
14879 case 0:
14880 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_EFFECT1, value);
14881 break;
14882 case 1:
14883 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_EFFECT2, value);
14884 break;
14885 case 2:
14886 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_EFFECT3, value);
14887 break;
14888 }
14889 }
14890 return value;
14891}
@ SPELLMOD_EFFECT2
Definition SpellDefines.h:88
@ SPELLMOD_ALL_EFFECTS
Definition SpellDefines.h:84
@ SPELLMOD_EFFECT3
Definition SpellDefines.h:99
@ SPELLMOD_EFFECT1
Definition SpellDefines.h:79
Player * GetSpellModOwner() const
Definition Unit.cpp:16620

References GetSpellModOwner(), SpellInfo::Id, SPELLMOD_ALL_EFFECTS, SPELLMOD_EFFECT1, SPELLMOD_EFFECT2, and SPELLMOD_EFFECT3.

Referenced by spell_mage_ice_barrier_aura::CalculateSpellAmount(), spell_mage_ice_barrier::CalculateSpellAmount(), CalculateSpellAmount(), SpellEffectInfo::CalcValue(), and Spell::EffectSchoolDMG().

◆ ApplyResilience()

void Unit::ApplyResilience ( Unit const *  victim,
float *  crit,
int32 damage,
bool  isCrit,
CombatRating  type 
)
static
18971{
18972 // player mounted on multi-passenger mount is also classified as vehicle
18973 if (victim->IsVehicle() && !victim->IsPlayer())
18974 return;
18975
18976 Unit const* target = nullptr;
18977 if (victim->IsPlayer())
18978 target = victim;
18979 else if (victim->IsCreature())
18980 {
18981 if (Unit* owner = victim->GetOwner())
18982 if (owner->IsPlayer())
18983 target = owner;
18984 }
18985
18986 if (!target)
18987 return;
18988
18989 switch (type)
18990 {
18992 // Crit chance reduction works against nonpets
18993 if (crit)
18994 *crit -= target->GetMeleeCritChanceReduction();
18995 if (damage)
18996 {
18997 if (isCrit)
18998 *damage -= target->GetMeleeCritDamageReduction(*damage);
18999 *damage -= target->GetMeleeDamageReduction(*damage);
19000 }
19001 break;
19003 // Crit chance reduction works against nonpets
19004 if (crit)
19005 *crit -= target->GetRangedCritChanceReduction();
19006 if (damage)
19007 {
19008 if (isCrit)
19009 *damage -= target->GetRangedCritDamageReduction(*damage);
19010 *damage -= target->GetRangedDamageReduction(*damage);
19011 }
19012 break;
19014 // Crit chance reduction works against nonpets
19015 if (crit)
19016 *crit -= target->GetSpellCritChanceReduction();
19017 if (damage)
19018 {
19019 if (isCrit)
19020 *damage -= target->GetSpellCritDamageReduction(*damage);
19021 *damage -= target->GetSpellDamageReduction(*damage);
19022 }
19023 break;
19024 default:
19025 break;
19026 }
19027}
@ CR_CRIT_TAKEN_RANGED
Definition Unit.h:232
@ CR_CRIT_TAKEN_SPELL
Definition Unit.h:233
@ CR_CRIT_TAKEN_MELEE
Definition Unit.h:231
float GetSpellCritChanceReduction() const
Definition Unit.h:1206
float GetRangedCritChanceReduction() const
Definition Unit.h:1205
uint32 GetSpellCritDamageReduction(uint32 damage) const
Definition Unit.h:1210
float GetMeleeCritChanceReduction() const
Definition Unit.h:1204
uint32 GetRangedDamageReduction(uint32 damage) const
Definition Unit.h:1198
uint32 GetRangedCritDamageReduction(uint32 damage) const
Definition Unit.h:1209
uint32 GetMeleeCritDamageReduction(uint32 damage) const
Definition Unit.h:1208
uint32 GetSpellDamageReduction(uint32 damage) const
Definition Unit.h:1199
uint32 GetMeleeDamageReduction(uint32 damage) const
Definition Unit.h:1197

References CR_CRIT_TAKEN_MELEE, CR_CRIT_TAKEN_RANGED, CR_CRIT_TAKEN_SPELL, GetMeleeCritChanceReduction(), GetMeleeCritDamageReduction(), GetMeleeDamageReduction(), GetOwner(), GetRangedCritChanceReduction(), GetRangedCritDamageReduction(), GetRangedDamageReduction(), GetSpellCritChanceReduction(), GetSpellCritDamageReduction(), GetSpellDamageReduction(), Object::IsCreature(), Object::IsPlayer(), and IsVehicle().

Referenced by CalculateMeleeDamage(), CalculateSpellDamageTaken(), GetUnitCriticalChance(), spell_valkyr_touch_aura::HandleEffectPeriodic(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), and SpellTakenCritChance().

◆ ApplyResistanceBuffModsMod()

void Unit::ApplyResistanceBuffModsMod ( SpellSchools  school,
bool  positive,
float  val,
bool  apply 
)
inline
1135{ ApplyModSignedFloatValue(positive ? static_cast<uint16>(UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE) + school : static_cast<uint16>(UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE) + + school, val, apply); }
@ UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE
Definition UpdateFields.h:157
@ UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE
Definition UpdateFields.h:158
void ApplyModSignedFloatValue(uint16 index, float val, bool apply)
Definition Object.cpp:822
void apply(T *val)
Definition ByteConverter.h:40

References Object::ApplyModSignedFloatValue(), UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE, and UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE.

Referenced by AuraEffect::HandleAuraModResistance(), and AuraEffect::HandleAuraModResistanceExclusive().

◆ ApplyResistanceBuffModsPercentMod()

void Unit::ApplyResistanceBuffModsPercentMod ( SpellSchools  school,
bool  positive,
float  val,
bool  apply 
)
inline

◆ ApplySpellDispelImmunity()

void Unit::ApplySpellDispelImmunity ( SpellInfo const *  spellProto,
DispelType  type,
bool  apply 
)
13453{
13454 ApplySpellImmune(spellProto->Id, IMMUNITY_DISPEL, type, apply);
13455
13456 if (apply && spellProto->HasAttribute(SPELL_ATTR1_IMMUNITY_PURGES_EFFECT))
13457 {
13458 // Create dispel mask by dispel type
13459 uint32 dispelMask = SpellInfo::GetDispelMask(type);
13460 // Dispel all existing auras vs current dispel type
13462 for (AuraApplicationMap::iterator itr = auras.begin(); itr != auras.end();)
13463 {
13464 SpellInfo const* spell = itr->second->GetBase()->GetSpellInfo();
13465 if (spell->GetDispelMask() & dispelMask)
13466 {
13467 // Dispel aura
13468 RemoveAura(itr);
13469 }
13470 else
13471 ++itr;
13472 }
13473 }
13474}
@ SPELL_ATTR1_IMMUNITY_PURGES_EFFECT
Definition SharedDefines.h:434
@ IMMUNITY_DISPEL
Definition SharedDefines.h:1398
uint32 GetDispelMask() const
Definition SpellInfo.cpp:2041
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition Unit.cpp:13425
std::multimap< uint32, AuraApplication * > AuraApplicationMap
Definition Unit.h:645
AuraApplicationMap & GetAppliedAuras()
Definition Unit.h:1313

References ApplySpellImmune(), GetAppliedAuras(), SpellInfo::GetDispelMask(), SpellInfo::HasAttribute(), SpellInfo::Id, IMMUNITY_DISPEL, RemoveAura(), and SPELL_ATTR1_IMMUNITY_PURGES_EFFECT.

Referenced by AuraEffect::HandleAuraModDispelImmunity().

◆ ApplySpellImmune()

void Unit::ApplySpellImmune ( uint32  spellId,
uint32  op,
uint32  type,
bool  apply,
SpellImmuneBlockType  blockType = SPELL_BLOCK_TYPE_ALL 
)
13426{
13427 if (apply)
13428 {
13429 // xinef: immunities with spellId 0 are intended to be applied only once (script purposes mosty)
13430 if (spellId == 0 && std::find_if(m_spellImmune[op].begin(), m_spellImmune[op].end(), spellIdImmunityPredicate(type)) != m_spellImmune[op].end())
13431 return;
13432
13433 SpellImmune immune;
13434 immune.spellId = spellId;
13435 immune.type = type;
13436 immune.blockType = blockType;
13437 m_spellImmune[op].push_back(std::move(immune));
13438 }
13439 else
13440 {
13441 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
13442 {
13443 if (itr->spellId == spellId && itr->type == type)
13444 {
13445 m_spellImmune[op].erase(itr);
13446 break;
13447 }
13448 }
13449 }
13450}
Definition Unit.cpp:13416
Definition SpellDefines.h:174
uint32 blockType
Definition SpellDefines.h:179
uint32 spellId
Definition SpellDefines.h:177
uint32 type
Definition SpellDefines.h:178

References SpellImmune::blockType, m_spellImmune, SpellImmune::spellId, and SpellImmune::type.

Referenced by Vehicle::ApplyAllImmunities(), boss_kelidan_the_breaker::ApplyImmunities(), ApplyMechanicImmune(), ApplySpellDispelImmunity(), boss_amanitar::boss_amanitar(), boss_anubarak_trial::boss_anubarak_trialAI::boss_anubarak_trialAI(), boss_grand_champion::boss_grand_championAI::boss_grand_championAI(), boss_icehowl::boss_icehowlAI::boss_icehowlAI(), boss_sindragosa::boss_sindragosaAI::boss_sindragosaAI(), boss_twin_valkyrAI::boss_twin_valkyrAI(), boss_void_reaver::boss_void_reaver(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::DamageTaken(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraModDmgImmunity(), AuraEffect::HandleAuraModEffectImmunity(), AuraEffect::HandleAuraModIncreaseFlightSpeed(), AuraEffect::HandleAuraModSchoolImmunity(), AuraEffect::HandleAuraModStateImmunity(), Aura::HandleAuraSpecificMods(), spell_q13007_iron_colossus::HandleDummy(), spell_love_in_air_perfume_immune::HandleEffectApply(), spell_teron_gorefiend_shadowy_construct::HandleEffectApply(), spell_dk_anti_magic_shell_self::HandleEffectApply(), spell_dk_army_of_the_dead_passive::HandleEffectApply(), spell_dk_pet_scaling::HandleEffectApply(), spell_dru_treant_scaling::HandleEffectApply(), spell_pet_hit_expertise_scalling::HandleEffectApply(), spell_pet_spellhit_expertise_spellpen_scaling::HandleEffectApply(), spell_mage_pet_scaling::HandleEffectApply(), spell_pri_shadowfiend_scaling::HandleEffectApply(), spell_sha_feral_spirit_scaling::HandleEffectApply(), spell_sha_fire_elemental_scaling::HandleEffectApply(), spell_warl_infernal_scaling::HandleEffectApply(), spell_love_in_air_perfume_immune::HandleEffectRemove(), spell_dk_anti_magic_shell_self::HandleEffectRemove(), AuraEffect::HandleModMechanicImmunity(), AuraEffect::HandleModStateImmunityMask(), spell_illidan_shadow_prison_aura::HandleOnEffectApply(), spell_illidan_shadow_prison_aura::HandleOnEffectRemove(), npc_hyjal_jaina::hyjalJainaAI::hyjalJainaAI(), boss_hydross_the_unstable::JustSummoned(), npc_thrall_bfu::npc_thrall_bfuAI::JustSummoned(), npc_varian_wrynn::npc_varian_wrynnAI::JustSummoned(), Player::LoadFromDB(), Creature::LoadSpellTemplateImmunity(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::MovementInform(), npc_frost_sphere::npc_frost_sphereAI::npc_frost_sphereAI(), npc_mageguard_dalaran::npc_mageguard_dalaranAI::npc_mageguard_dalaranAI(), npc_pos_freed_slave::npc_pos_freed_slaveAI::npc_pos_freed_slaveAI(), npc_target_dummy::npc_target_dummyAI::npc_target_dummyAI(), npc_tournament_training_dummy::npc_tournament_training_dummyAI::npc_tournament_training_dummyAI(), npc_training_dummy::npc_training_dummyAI::npc_training_dummyAI(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::npc_ulduar_arachnopod_destroyerAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::npc_valkyr_shadowguardAI(), spell_yogg_saron_malady_of_the_mind_aura::OnApply(), instance_violet_hold::instance_violet_hold_InstanceMapScript::OnCreatureCreate(), spell_yogg_saron_malady_of_the_mind_aura::OnRemove(), boss_flame_leviathan_seat::boss_flame_leviathan_seatAI::PassengerBoarded(), npc_hover_disk::npc_hover_diskAI::PassengerBoarded(), npc_chesspiece::Reset(), boss_curator::Reset(), boss_shade_of_aran::Reset(), boss_felblood_kaelthas::Reset(), npc_varian_wrynn::npc_varian_wrynnAI::Reset(), npc_jaina_proudmoore_bfu::npc_jaina_proudmoore_bfuAI::Reset(), npc_thrall_bfu::npc_thrall_bfuAI::Reset(), npc_lady_sylvanas_windrunner_bfu::npc_lady_sylvanas_windrunner_bfuAI::Reset(), npc_dark_iron_guzzler::Reset(), boss_mal_ganis::boss_mal_ganisAI::Reset(), boss_tharon_ja::boss_tharon_jaAI::Reset(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::Reset(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::Reset(), boss_gluth::boss_gluthAI::Reset(), boss_urom::boss_uromAI::Reset(), boss_varos::boss_varosAI::Reset(), boss_auriaya::boss_auriayaAI::Reset(), boss_flame_leviathan::boss_flame_leviathanAI::Reset(), boss_supremus::Reset(), boss_kaelthas::Reset(), npc_injured_patient::npc_injured_patientAI::Reset(), boss_supremus::SchedulePhase(), boss_hydross_the_unstable::SetForm(), boss_auriaya::boss_auriayaAI::UpdateAI(), npc_iron_watcher::npc_iron_watcherAI::UpdateAI(), Creature::UpdateEntry(), and npc_koltira_deathweaver::npc_koltira_deathweaverAI::WaypointReached().

◆ ApplyStatBuffMod()

void Unit::ApplyStatBuffMod ( Stats  stat,
float  val,
bool  apply 
)
inline
1029{ ApplyModSignedFloatValue((val > 0 ? static_cast<uint16>(UNIT_FIELD_POSSTAT0) + stat : static_cast<uint16>(UNIT_FIELD_NEGSTAT0) + stat), val, apply); }
@ UNIT_FIELD_POSSTAT0
Definition UpdateFields.h:146
@ UNIT_FIELD_NEGSTAT0
Definition UpdateFields.h:151

References Object::ApplyModSignedFloatValue(), UNIT_FIELD_NEGSTAT0, and UNIT_FIELD_POSSTAT0.

Referenced by Player::_ApplyItemBonuses(), Player::ApplyEnchantment(), and AuraEffect::HandleAuraModStat().

◆ ApplyStatPercentBuffMod()

void Unit::ApplyStatPercentBuffMod ( Stats  stat,
float  val,
bool  apply 
)
15381{
15382 if (val == -100.0f) // prevent set var to zero
15383 val = -99.99f;
15384 float var = GetStat(stat) * val / 100.0f;
15385 ApplyModSignedFloatValue((var > 0 ? static_cast<uint16>(UNIT_FIELD_POSSTAT0) + stat : static_cast<uint16>(UNIT_FIELD_NEGSTAT0) + stat), var, apply);
15386}
float GetStat(Stats stat) const
Definition Unit.h:1004

References Object::ApplyModSignedFloatValue(), GetStat(), UNIT_FIELD_NEGSTAT0, and UNIT_FIELD_POSSTAT0.

Referenced by AuraEffect::HandleModTotalPercentStat().

◆ ApplyTotalThreatModifier()

float Unit::ApplyTotalThreatModifier ( float  fThreat,
SpellSchoolMask  schoolMask = SPELL_SCHOOL_MASK_NORMAL 
)
14685{
14686 if (!HasThreatAura() || fThreat < 0)
14687 return fThreat;
14688
14689 SpellSchools school = GetFirstSchoolInMask(schoolMask);
14690
14691 return fThreat * m_threatModifier[school];
14692}
SpellSchools
Definition SharedDefines.h:282
SpellSchools GetFirstSchoolInMask(SpellSchoolMask mask)
Definition SharedDefines.h:318
bool HasThreatAura() const
Definition Unit.h:1745

References GetFirstSchoolInMask(), HasThreatAura(), and m_threatModifier.

Referenced by ThreatCalcHelper::calcThreat().

◆ Attack()

bool Unit::Attack ( Unit victim,
bool  meleeAttack 
)
Todo:
: Implement aggro range, detection range and assistance range templates
10305{
10306 if (!victim || victim == this)
10307 return false;
10308
10309 // dead units can neither attack nor be attacked
10310 if (!IsAlive() || !victim->IsAlive())
10311 return false;
10312
10313 // pussywizard: check map, world, phase >_> multithreading crash fix
10314 if (!IsInMap(victim) || !InSamePhase(victim))
10315 return false;
10316
10317 // player cannot attack in mount state
10318 if (IsPlayer() && IsMounted())
10319 return false;
10320
10321 // creatures cannot attack while evading
10322 Creature* creature = ToCreature();
10323 if (creature && creature->IsInEvadeMode())
10324 {
10325 return false;
10326 }
10327
10328 // creatures should not try to attack the player during polymorph
10329 if (creature && creature->IsPolymorphed())
10330 {
10331 return false;
10332 }
10333
10334 //if (HasUnitFlag(UNIT_FLAG_PACIFIED)) // pussywizard: why having this flag prevents from entering combat? it should just prevent melee attack
10335 // return false;
10336
10337 // nobody can attack GM in GM-mode
10338 if (victim->IsPlayer())
10339 {
10340 if (victim->ToPlayer()->IsGameMaster())
10341 return false;
10342 }
10343 else
10344 {
10345 if (victim->ToCreature()->IsEvadingAttacks())
10346 return false;
10347 }
10348
10349 // Unit with SPELL_AURA_SPIRIT_OF_REDEMPTION can not attack
10351 return false;
10352
10353 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
10354 if (HasUnattackableAura())
10356
10357 if (m_attacking)
10358 {
10359 if (m_attacking == victim)
10360 {
10361 // switch to melee attack from ranged/magic
10362 if (meleeAttack)
10363 {
10365 {
10367 SendMeleeAttackStart(victim);
10368 return true;
10369 }
10370 }
10372 {
10374 SendMeleeAttackStop(victim);
10375 return true;
10376 }
10377 return false;
10378 }
10379
10380 // switch target
10381 InterruptSpell(CURRENT_MELEE_SPELL, true, true, true);
10382 if (!meleeAttack)
10384 }
10385
10386 if (m_attacking)
10388
10389 m_attacking = victim;
10391
10392 // Set our target
10393 SetTarget(victim->GetGUID());
10394
10395 if (meleeAttack)
10397
10398 // Update leash timer when attacking creatures
10399 if (victim->IsCreature())
10401
10402 // set position before any AI calls/assistance
10403 //if (IsCreature())
10404 // ToCreature()->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
10405 if (creature && !(IsControllableGuardian() && IsControlledByPlayer()))
10406 {
10407 // should not let player enter combat by right clicking target - doesn't helps
10408 SetInCombatWith(victim);
10409 if (victim->IsPlayer())
10410 victim->SetInCombatWith(this);
10411
10412 AddThreat(victim, 0.0f);
10413
10415
10418 creature->CallAssistance();
10419
10421
10423 }
10424
10425 // delay offhand weapon attack by 50% of the base attack time
10428
10429 if (meleeAttack)
10430 SendMeleeAttackStart(victim);
10431
10432 return true;
10433}
@ CREATURE_FLAG_EXTRA_DONT_CALL_ASSISTANCE
Definition CreatureData.h:70
@ CONFIG_CREATURE_FAMILY_ASSISTANCE_PERIOD
Definition IWorld.h:283
@ EMOTE_ONESHOT_NONE
Definition SharedDefines.h:1894
@ AI_REACTION_HOSTILE
Definition SharedDefines.h:3242
@ SPELL_AURA_MOD_UNATTACKABLE
Definition SpellAuraDefines.h:156
@ UNIT_STATE_MELEE_ATTACKING
Definition UnitDefines.h:171
@ CURRENT_MELEE_SPELL
Definition Unit.h:537
@ UNIT_NPC_EMOTESTATE
Definition UpdateFields.h:140
T CalculatePct(T base, U pct)
Definition Util.h:61
void CallAssistance(Unit *target=nullptr)
Definition Creature.cpp:2438
bool IsEvadingAttacks() const
Definition Creature.h:136
void UpdateLeashExtensionTime()
Definition Creature.cpp:3730
void SetAssistanceTimer(uint32 value)
Definition Creature.h:407
void SendAIReaction(AiReaction reactionType)
Definition Creature.cpp:2426
bool IsInEvadeMode() const
Definition Creature.h:135
float GetFloatValue(uint16 index) const
Definition Object.cpp:317
bool IsGameMaster() const
Definition Player.h:1175
bool HasOffhandWeaponForAttack() const
Definition Unit.h:943
void ClearUnitState(uint32 f)
Definition Unit.h:708
bool IsPolymorphed() const
Definition Unit.cpp:16784
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition Unit.cpp:14696
void _removeAttacker(Unit *pAttacker)
Definition Unit.h:2145
void _addAttacker(Unit *pAttacker)
Definition Unit.h:2144
void SetInCombatWith(Unit *enemy, uint32 duration=0)
Definition Unit.cpp:13617
bool HasUnattackableAura() const
Definition Unit.h:1747
bool IsMounted() const
Definition Unit.h:1800
void SendMeleeAttackStart(Unit *victim, Player *sendTo=nullptr)
Definition Unit.cpp:3074
bool IsControllableGuardian() const
Definition Unit.h:762
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:21363
void SendMeleeAttackStop(Unit *victim=nullptr)
Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or int...
Definition Unit.cpp:3090
bool IsControlledByPlayer() const
Definition Unit.h:1241
bool HasSpiritOfRedemptionAura() const
Definition Unit.h:1718
virtual void SetTarget(ObjectGuid=ObjectGuid::Empty)=0
bool InSamePhase(WorldObject const *obj) const
Definition Object.h:452
bool IsInMap(WorldObject const *obj) const
Definition Object.cpp:1296
#define sWorld
Definition World.h:375

References _addAttacker(), _removeAttacker(), AddThreat(), AddUnitState(), AI_REACTION_HOSTILE, BASE_ATTACK, CalculatePct(), Creature::CallAssistance(), ClearUnitState(), CONFIG_CREATURE_FAMILY_ASSISTANCE_PERIOD, CREATURE_FLAG_EXTRA_DONT_CALL_ASSISTANCE, CURRENT_MELEE_SPELL, EMOTE_ONESHOT_NONE, getAttackTimer(), Object::GetFloatValue(), Object::GetGUID(), Creature::HasFlagsExtra(), HasOffhandWeaponForAttack(), HasSpiritOfRedemptionAura(), HasUnattackableAura(), HasUnitState(), WorldObject::InSamePhase(), InterruptSpell(), IsAlive(), isAttackReady(), IsControllableGuardian(), IsControlledByPlayer(), Object::IsCreature(), Creature::IsEvadingAttacks(), Player::IsGameMaster(), Creature::IsInEvadeMode(), WorldObject::IsInMap(), IsMounted(), Object::IsPlayer(), IsPolymorphed(), m_attacking, OFF_ATTACK, RemoveAurasByType(), Creature::SendAIReaction(), SendMeleeAttackStart(), SendMeleeAttackStop(), Creature::SetAssistanceTimer(), setAttackTimer(), SetInCombatWith(), SetTarget(), SetUInt32Value(), SPELL_AURA_MOD_UNATTACKABLE, sWorld, Object::ToCreature(), Object::ToPlayer(), UNIT_FIELD_BASEATTACKTIME, UNIT_NPC_EMOTESTATE, UNIT_STATE_MELEE_ATTACKING, and Creature::UpdateLeashExtensionTime().

Referenced by UnitAI::AttackStart(), FollowerAI::AttackStart(), PossessedAI::AttackStart(), boss_ragnaros::boss_ragnarosAI::AttackStart(), npc_gunship_mage::npc_gunship_mageAI::AttackStart(), npc_gunship_gunner::npc_gunship_gunnerAI::AttackStart(), boss_priestess_lackey_commonAI::AttackStart(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::AttackStart(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::AttackStart(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::AttackStart(), boss_malygos::boss_malygosAI::AttackStart(), npc_nexus_lord::npc_nexus_lordAI::AttackStart(), boss_swamplord_muselek::AttackStart(), ArcherAI::AttackStart(), TurretAI::AttackStart(), npc_escortAI::AttackStart(), SmartAI::AttackStart(), boss_shade_of_aran::AttackStart(), npc_daphne_stilwell::npc_daphne_stilwellAI::AttackStart(), npc_hyjal_ground_trash::AttackStart(), npc_hyjal_gargoyle::AttackStart(), npc_hyjal_frost_wyrm::AttackStart(), boss_jormungarAI::AttackStart(), boss_four_horsemen::boss_four_horsemenAI::AttackStart(), boss_magus_telestra::AttackStart(), boss_kologarn::boss_kologarnAI::AttackStart(), boss_mimiron::boss_mimironAI::AttackStart(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::AttackStart(), boss_razorscale::boss_razorscaleAI::AttackStart(), boss_lady_malande::AttackStart(), boss_the_lurker_below::AttackStart(), boss_olm_the_summoner::AttackStart(), boss_kiggler_the_crazed::AttackStart(), boss_krosh_firehand::AttackStart(), boss_nazan::AttackStart(), npc_millhouse_manastorm::npc_millhouse_manastormAI::AttackStart(), boss_high_astromancer_solarian::AttackStart(), npc_capernian::AttackStart(), npc_pet_gen_gnomish_flame_turret::AttackStart(), UnitAI::AttackStartCaster(), ScriptedAI::AttackStartNoMove(), PetAI::DoAttack(), WorldSession::HandleAttackSwingOpcode(), spell_q12096_q12092_dummy::HandleDummy(), WorldSession::HandlePetActionHelper(), boss_halazzi::JustSummoned(), boss_algalon_the_observer::boss_algalon_the_observerAI::JustSummoned(), boss_fathomlord_karathress::JustSummoned(), boss_fathomguard_tidalvess::JustSummoned(), RemoveCharmedBy(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::SelectNewTarget(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), Player::UpdateCharmedAI(), and npc_ranger_lilatha::WaypointReached().

◆ AttackerStateUpdate()

void Unit::AttackerStateUpdate ( Unit victim,
WeaponAttackType  attType = BASE_ATTACK,
bool  extra = false,
bool  ignoreCasting = false 
)
2577{
2579 {
2580 return;
2581 }
2582
2583 if (HasUnitState(UNIT_STATE_CANNOT_AUTOATTACK) && !extra && !ignoreCasting)
2584 {
2585 return;
2586 }
2587
2588 if (!victim->IsAlive())
2589 return;
2590
2591 if ((attType == BASE_ATTACK || attType == OFF_ATTACK) && !IsWithinLOSInMap(victim))
2592 return;
2593
2594 // CombatStart puts the target into stand state, so we need to cache sit state here to know if we should crit later
2595 const bool sittingVictim = victim->IsPlayer() && (victim->IsSitState() || victim->getStandState() == UNIT_STAND_STATE_SLEEP);
2596
2597 CombatStart(victim);
2599
2600 if (attType != BASE_ATTACK && attType != OFF_ATTACK)
2601 return; // ignore ranged case
2602
2603 if (!extra && _lastExtraAttackSpell)
2604 {
2606 }
2607
2608 bool meleeAttack = true;
2609
2610 // melee attack spell casted at main hand attack only - no normal melee dmg dealt
2611 if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL] && !extra)
2612 {
2613 meleeAttack = false; // The melee attack is replaced by the melee spell
2614
2616 SpellCastResult castResult = meleeSpell->CheckCast(false);
2617 if (castResult != SPELL_CAST_OK)
2618 {
2619 meleeSpell->SendCastResult(castResult);
2620 meleeSpell->SendInterrupted(0);
2621
2622 meleeSpell->finish(false);
2623 meleeSpell->SetExecutedCurrently(false);
2624
2625 if (castResult == SPELL_FAILED_NO_POWER)
2626 {
2627 // Not enough rage, do a regular melee attack instead
2628 meleeAttack = true;
2629 }
2630 }
2631 else
2632 {
2633 meleeSpell->cast(true);
2634 }
2635 }
2636 if (meleeAttack)
2637 {
2638 // attack can be redirected to another target
2639 victim = GetMeleeHitRedirectTarget(victim);
2640 CalcDamageInfo damageInfo;
2641 CalculateMeleeDamage(victim, &damageInfo, attType, sittingVictim);
2642
2643 // Send log damage message to client
2644 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
2645 {
2646 Unit::DealDamageMods(victim, damageInfo.damages[i].damage, &damageInfo.damages[i].absorb);
2647 }
2648
2649 // Related to sparring system. Allow attack animations even if there are no damages
2650 if (victim->CanSparringWith(damageInfo.attacker))
2651 damageInfo.HitInfo |= HITINFO_FAKE_DAMAGE;
2652
2653 SendAttackStateUpdate(&damageInfo);
2654
2655 //TriggerAurasProcOnEvent(damageInfo);
2656
2657 _lastDamagedTargetGuid = victim->GetGUID();
2658
2659 DealMeleeDamage(&damageInfo, true);
2660
2661 DamageInfo dmgInfo(damageInfo);
2662 Unit::ProcDamageAndSpell(damageInfo.attacker, damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, dmgInfo.GetDamage(),
2663 damageInfo.attackType, nullptr, nullptr, -1, nullptr, &dmgInfo);
2664
2665 if (IsPlayer())
2666 LOG_DEBUG("entities.unit", "AttackerStateUpdate: (Player) {} attacked {} for {} dmg, absorbed {}, blocked {}, resisted {}.",
2667 GetGUID().ToString(), victim->GetGUID().ToString(), dmgInfo.GetDamage(), dmgInfo.GetAbsorb(), dmgInfo.GetBlock(), dmgInfo.GetResist());
2668 else
2669 LOG_DEBUG("entities.unit", "AttackerStateUpdate: (NPC) {} attacked {} for {} dmg, absorbed {}, blocked {}, resisted {}.",
2670 GetGUID().ToString(), victim->GetGUID().ToString(), dmgInfo.GetDamage(), dmgInfo.GetAbsorb(), dmgInfo.GetBlock(), dmgInfo.GetResist());
2671
2672 // Let the pet know we've started attacking someting. Handles melee attacks only
2673 // Spells such as auto-shot and others handled in WorldSession::HandleCastSpellOpcode
2674 if (IsPlayer() && !m_Controlled.empty())
2675 for (Unit::ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
2676 if (Unit* pet = *itr)
2677 if (pet->IsAlive() && pet->IsCreature())
2678 pet->ToCreature()->AI()->OwnerAttacked(victim);
2679 }
2680}
#define MAX_ITEM_PROTO_DAMAGES
Definition ItemTemplate.h:613
@ SPELL_FAILED_NO_POWER
Definition SharedDefines.h:1034
@ AURA_INTERRUPT_FLAG_MELEE_ATTACK
Definition SpellDefines.h:55
@ UNIT_STAND_STATE_SLEEP
Definition UnitDefines.h:35
@ UNIT_STATE_CANNOT_AUTOATTACK
Definition UnitDefines.h:214
@ UNIT_FLAG_PACIFIED
Definition UnitDefines.h:267
@ HITINFO_FAKE_DAMAGE
Definition Unit.h:121
Definition Unit.h:330
std::string ToString() const
Definition ObjectGuid.cpp:47
void cast(bool skipCheck=false)
Definition Spell.cpp:3794
void SetExecutedCurrently(bool yes)
Definition Spell.h:565
void SendInterrupted(uint8 result)
Definition Spell.cpp:5181
static void SendCastResult(Player *caster, SpellInfo const *spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError=SPELL_CUSTOM_ERROR_NONE)
Definition Spell.cpp:4676
void finish(bool ok=true)
Definition Spell.cpp:4489
void SendAttackStateUpdate(CalcDamageInfo *damageInfo)
Definition Unit.cpp:6533
void CombatStart(Unit *target, bool initialAggro=true)
Definition Unit.cpp:13662
Unit * GetMeleeHitRedirectTarget(Unit *victim, SpellInfo const *spellInfo=nullptr)
Definition Unit.cpp:11093
void CalculateMeleeDamage(Unit *victim, CalcDamageInfo *damageInfo, WeaponAttackType attackType=BASE_ATTACK, const bool sittingVictim=false)
Definition Unit.cpp:1475
static void ProcDamageAndSpell(Unit *actor, Unit *victim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType=BASE_ATTACK, SpellInfo const *procSpellInfo=nullptr, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
Definition Unit.cpp:6432
uint8 getStandState() const
Definition Unit.h:1695
void DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
Definition Unit.cpp:1840
bool CanSparringWith(Unit const *attacker) const
Definition Unit.cpp:3970
static void DealDamageMods(Unit const *victim, uint32 &damage, uint32 *absorb)
Definition Unit.cpp:800
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition Object.cpp:1358
Definition Unit.h:463
uint32 procAttacker
Definition Unit.h:480
uint32 procVictim
Definition Unit.h:481
uint32 absorb
Definition Unit.h:471
struct CalcDamageInfo::@265 damages[MAX_ITEM_PROTO_DAMAGES]
uint32 damage
Definition Unit.h:470
uint32 procEx
Definition Unit.h:482
uint32 HitInfo
Definition Unit.h:476
Unit * attacker
Definition Unit.h:464
Unit * target
Definition Unit.h:465
WeaponAttackType attackType
Definition Unit.h:479
std::string ToString() const
Definition Position.cpp:52

References _lastDamagedTargetGuid, _lastExtraAttackSpell, CalcDamageInfo::absorb, CalcDamageInfo::attacker, CalcDamageInfo::attackType, AURA_INTERRUPT_FLAG_MELEE_ATTACK, BASE_ATTACK, CalculateMeleeDamage(), CanSparringWith(), Spell::cast(), Spell::CheckCast(), CombatStart(), CURRENT_MELEE_SPELL, CalcDamageInfo::damage, CalcDamageInfo::damages, DealDamageMods(), DealMeleeDamage(), Spell::finish(), DamageInfo::GetAbsorb(), DamageInfo::GetBlock(), DamageInfo::GetDamage(), Object::GetGUID(), Object::GetGUID(), GetMeleeHitRedirectTarget(), DamageInfo::GetResist(), getStandState(), HasUnitFlag(), HasUnitState(), CalcDamageInfo::HitInfo, HITINFO_FAKE_DAMAGE, IsAlive(), Object::IsPlayer(), IsSitState(), WorldObject::IsWithinLOSInMap(), LOG_DEBUG, m_Controlled, m_currentSpells, MAX_ITEM_PROTO_DAMAGES, OFF_ATTACK, CalcDamageInfo::procAttacker, ProcDamageAndSpell(), CalcDamageInfo::procEx, CalcDamageInfo::procVictim, RemoveAurasWithInterruptFlags(), SendAttackStateUpdate(), Spell::SendCastResult(), Spell::SendInterrupted(), Spell::SetExecutedCurrently(), SPELL_CAST_OK, SPELL_FAILED_NO_POWER, CalcDamageInfo::target, ObjectGuid::ToString(), Position::ToString(), UNIT_FLAG_PACIFIED, UNIT_STAND_STATE_SLEEP, and UNIT_STATE_CANNOT_AUTOATTACK.

Referenced by UnitAI::DoMeleeAttackIfReady(), boss_mandokir::boss_mandokirAI::DoMeleeAttackIfReady(), boss_ambassador_hellmaw::DoMeleeAttackIfReady(), HandleProcExtraAttackFor(), boss_twin_valkyrAI::myDoMeleeAttackIfReady(), npc_daphne_stilwell::npc_daphne_stilwellAI::Update(), Player::Update(), boss_dred::boss_dredAI::UpdateAI(), boss_kologarn::boss_kologarnAI::UpdateAI(), npc_wild_wyrm::npc_wild_wyrmAI::UpdateAI(), and boss_the_lurker_below::UpdateAI().

◆ AttackStop()

bool Unit::AttackStop ( )

Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell, AI assistance, and call SendMeleeAttackStop() to the client.

10440{
10441 if (!m_attacking)
10442 return false;
10443
10444 Unit* victim = m_attacking;
10445
10447 m_attacking = nullptr;
10448
10449 // Clear our target
10451
10453
10455
10456 // reset only at real combat stop
10457 if (Creature* creature = ToCreature())
10458 {
10459 creature->SetNoCallAssistance(false);
10460
10461 if (creature->HasSearchedAssistance())
10462 {
10463 creature->SetNoSearchAssistance(false);
10464 }
10465 }
10466
10467 SendMeleeAttackStop(victim);
10468
10469 return true;
10470}

References _removeAttacker(), ClearUnitState(), CURRENT_MELEE_SPELL, ObjectGuid::Empty, InterruptSpell(), m_attacking, SendMeleeAttackStop(), SetTarget(), Object::ToCreature(), and UNIT_STATE_MELEE_ATTACKING.

Referenced by PetAI::_stopAttack(), boss_professor_putricide::boss_professor_putricideAI::ChangePhase(), CombatStop(), boss_jedoga_shadowseeker::DamageTaken(), npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken(), boss_algalon_the_observer::boss_algalon_the_observerAI::DamageTaken(), boss_freya::boss_freyaAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), advisor_baseAI::DamageTaken(), npc_molten_golem::npc_molten_golemAI::DamageTaken(), boss_thekal::DamageTaken(), boss_viscidus::DamageTaken(), npc_death_knight_initiate::npc_death_knight_initiateAI::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), ScriptedAI::DoStopAttack(), Player::DuelComplete(), Spell::EffectSanctuary(), SmartAI::EnterEvadeMode(), Spell::finish(), WorldSession::HandleAttackStopOpcode(), spell_hun_scatter_shot::HandleDummy(), spell_mc_play_dead_aura::HandleEffectApply(), spell_q11065_wrangle_some_aether_rays_aura::HandleEffectApply(), AuraEffect::HandleFeignDeath(), WorldSession::HandlePetActionHelper(), WorldSession::HandlePetStopAttack(), RotateMovementGenerator::Initialize(), boss_janalai::JustEngagedWith(), PetAI::KilledUnit(), MotionMaster::MoveSeekAssistance(), spell_halion_twilight_phasing_aura::OnApply(), spell_halion_twilight_phasing_aura::OnRemove(), PetSpellFail(), RemoveCharmedBy(), boss_janalai::Reset(), boss_warbringer_omrogg::ScheduleBurningPhase(), boss_felmyst::ScheduleGroundAbilities(), boss_warbringer_omrogg::ScheduleNonBurningPhase(), npc_putricide_oozeAI::SelectNewTarget(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::SelectNewTarget(), SetCharmedBy(), npc_cult_fanatic::npc_cult_fanaticAI::SpellHit(), npc_cult_adherent::npc_cult_adherentAI::SpellHit(), boss_attumen::SpellHit(), boss_noth::boss_nothAI::StartBalconyPhase(), boss_heigan::boss_heiganAI::StartFightPhase(), boss_lord_valthalak::boss_lord_valthalakAI::StartTalking(), StopAttackFaction(), StopAttackingInvalidTarget(), boss_ouro::Submerge(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), boss_onyxia::UpdateAI(), npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::UpdateAI(), boss_saviana_ragefire::boss_saviana_ragefireAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_terenas_menethil::npc_terenas_menethilAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), PossessedAI::UpdateAI(), Player::UpdateFFAPvPFlag(), and Player::UpdateFFAPvPState().

◆ BuildAuraStateUpdateForTarget()

uint32 Unit::BuildAuraStateUpdateForTarget ( Unit target) const
10573{
10575 for (AuraStateAurasMap::const_iterator itr = m_auraStateAuras.begin(); itr != m_auraStateAuras.end(); ++itr)
10576 if ((1 << (itr->first - 1)) & PER_CASTER_AURA_STATE_MASK)
10577 if (itr->second->GetBase()->GetCasterGUID() == target->GetGUID())
10578 auraStates |= (1 << (itr->first - 1));
10579
10580 return auraStates;
10581}
uint32 GetUInt32Value(uint16 index) const
Definition Object.cpp:305

References Object::GetGUID(), Object::GetUInt32Value(), m_auraStateAuras, PER_CASTER_AURA_STATE_MASK, and UNIT_FIELD_AURASTATE.

Referenced by PatchValuesUpdate().

◆ BuildCooldownPacket() [1/2]

void Unit::BuildCooldownPacket ( WorldPacket data,
uint8  flags,
PacketCooldowns const &  cooldowns 
)
21036{
21037 data.Initialize(SMSG_SPELL_COOLDOWN, 8 + 1 + (4 + 4) * cooldowns.size());
21038 data << GetGUID();
21039 data << uint8(flags);
21040 for (std::unordered_map<uint32, uint32>::const_iterator itr = cooldowns.begin(); itr != cooldowns.end(); ++itr)
21041 {
21042 data << uint32(itr->first);
21043 data << uint32(itr->second);
21044 }
21045}
void Initialize(uint16 opcode, std::size_t newres=200)
Definition WorldPacket.h:68
@ SMSG_SPELL_COOLDOWN
Definition Opcodes.h:338

References Object::GetGUID(), WorldPacket::Initialize(), and SMSG_SPELL_COOLDOWN.

◆ BuildCooldownPacket() [2/2]

◆ BuildHeartBeatMsg()

void Unit::BuildHeartBeatMsg ( WorldPacket data) const
2085{
2086 data->Initialize(MSG_MOVE_HEARTBEAT, 32);
2087 *data << GetPackGUID();
2088 BuildMovementPacket(data);
2089}
void BuildMovementPacket(ByteBuffer *data) const
Definition Unit.cpp:19943
@ MSG_MOVE_HEARTBEAT
Definition Opcodes.h:268

References BuildMovementPacket(), Object::GetPackGUID(), WorldPacket::Initialize(), and MSG_MOVE_HEARTBEAT.

Referenced by boss_volkhan::boss_volkhanAI::MovementInform(), and SendMovementFlagUpdate().

◆ BuildMovementPacket()

void Unit::BuildMovementPacket ( ByteBuffer data) const
19944{
19945 *data << uint32(GetUnitMovementFlags()); // movement flags
19946 *data << uint16(GetExtraUnitMovementFlags()); // 2.3.0
19947 *data << uint32(GameTime::GetGameTimeMS().count()); // time / counter
19948 *data << GetPositionX();
19949 *data << GetPositionY();
19950 *data << GetPositionZ();
19951 *data << GetOrientation();
19952
19953 // 0x00000200
19955 {
19956 if (m_vehicle)
19957 *data << m_vehicle->GetBase()->GetPackGUID();
19958 else if (GetTransport())
19959 *data << GetTransport()->GetPackGUID();
19960 else
19961 *data << (uint8)0;
19962
19963 *data << float (GetTransOffsetX());
19964 *data << float (GetTransOffsetY());
19965 *data << float (GetTransOffsetZ());
19966 *data << float (GetTransOffsetO());
19967 *data << uint32(GetTransTime());
19968 *data << uint8 (GetTransSeat());
19969
19972 }
19973
19974 // 0x02200000
19977 *data << (float)m_movementInfo.pitch;
19978
19979 *data << (uint32)m_movementInfo.fallTime;
19980
19981 // 0x00001000
19983 {
19984 *data << (float)m_movementInfo.jump.zspeed;
19985 *data << (float)m_movementInfo.jump.sinAngle;
19986 *data << (float)m_movementInfo.jump.cosAngle;
19987 *data << (float)m_movementInfo.jump.xyspeed;
19988 }
19989
19990 // 0x04000000
19992 *data << (float)m_movementInfo.splineElevation;
19993}
@ MOVEMENTFLAG_ONTRANSPORT
Definition UnitDefines.h:374
@ MOVEMENTFLAG_FLYING
Definition UnitDefines.h:390
@ MOVEMENTFLAG_FALLING
Definition UnitDefines.h:377
@ MOVEMENTFLAG_SWIMMING
Definition UnitDefines.h:386
@ MOVEMENTFLAG_SPLINE_ELEVATION
Definition UnitDefines.h:391
@ MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING
Definition UnitDefines.h:426
@ MOVEMENTFLAG2_INTERPOLATED_MOVEMENT
Definition UnitDefines.h:431
uint32 GetUnitMovementFlags() const
Definition Unit.h:746
uint16 GetExtraUnitMovementFlags() const
Definition Unit.h:752
float GetTransOffsetX() const
Definition Object.h:598
float GetTransOffsetY() const
Definition Object.h:599
float GetTransOffsetZ() const
Definition Object.h:600
uint32 GetTransTime() const
Definition Object.h:602
Transport * GetTransport() const
Definition Object.h:597
float GetTransOffsetO() const
Definition Object.h:601
float cosAngle
Definition Object.h:322
float xyspeed
Definition Object.h:322
float zspeed
Definition Object.h:322
float sinAngle
Definition Object.h:322
uint32 time2
Definition Object.h:305
struct MovementInfo::JumpInfo jump
uint32 fallTime
Definition Object.h:312
struct MovementInfo::TransportInfo transport
float splineElevation
Definition Object.h:326
float pitch
Definition Object.h:309

References MovementInfo::JumpInfo::cosAngle, MovementInfo::fallTime, MovementInfo::flags2, Vehicle::GetBase(), GetExtraUnitMovementFlags(), GameTime::GetGameTimeMS(), Position::GetOrientation(), Object::GetPackGUID(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldObject::GetTransOffsetO(), WorldObject::GetTransOffsetX(), WorldObject::GetTransOffsetY(), WorldObject::GetTransOffsetZ(), WorldObject::GetTransport(), WorldObject::GetTransSeat(), WorldObject::GetTransTime(), GetUnitMovementFlags(), MovementInfo::jump, WorldObject::m_movementInfo, m_vehicle, MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING, MOVEMENTFLAG2_INTERPOLATED_MOVEMENT, MOVEMENTFLAG_FALLING, MOVEMENTFLAG_FLYING, MOVEMENTFLAG_ONTRANSPORT, MOVEMENTFLAG_SPLINE_ELEVATION, MOVEMENTFLAG_SWIMMING, MovementInfo::pitch, MovementInfo::JumpInfo::sinAngle, MovementInfo::splineElevation, MovementInfo::TransportInfo::time2, MovementInfo::transport, MovementInfo::JumpInfo::xyspeed, and MovementInfo::JumpInfo::zspeed.

Referenced by BuildHeartBeatMsg(), Object::BuildMovementUpdate(), WorldSession::HandleMoveKnockBackAck(), Player::SendTeleportAckPacket(), SendTeleportPacket(), Player::SetCanFly(), Creature::SetCanFly(), Creature::SetDisableGravity(), Player::SetDisableGravity(), Player::SetFeatherFall(), Creature::SetFeatherFall(), Player::SetHover(), SetSpeed(), Player::SetWaterWalking(), and Creature::SetWaterWalking().

◆ BuildValuesUpdate()

void Unit::BuildValuesUpdate ( uint8  updateType,
ByteBuffer data,
Player target 
)
overrideprotectedvirtual

Reimplemented from Object.

20756{
20757 if (!target)
20758 return;
20759
20761 uint32 visibleFlag = UF_FLAG_PUBLIC;
20762
20763 if (target == this)
20764 visibleFlag |= UF_FLAG_PRIVATE;
20765
20767 if (GetOwnerGUID() == target->GetGUID())
20768 visibleFlag |= UF_FLAG_OWNER;
20769
20772 visibleFlag |= UF_FLAG_SPECIAL_INFO;
20773
20774 if (plr && plr->IsInSameRaidWith(target))
20775 visibleFlag |= UF_FLAG_PARTY_MEMBER;
20776
20777 uint64 cacheKey = static_cast<uint64>(visibleFlag) << 8 | updateType;
20778
20779 auto cacheIt = _valuesUpdateCache.find(cacheKey);
20780 if (cacheIt != _valuesUpdateCache.end())
20781 {
20782 int32 cachePos = static_cast<int32>(data->wpos());
20783 data->append(cacheIt->second.buffer);
20784
20785 BuildValuesCachePosPointers dataAdjustedPos = cacheIt->second.posPointers;
20786 if (cachePos)
20787 dataAdjustedPos.ApplyOffset(cachePos);
20788
20789 PatchValuesUpdate(*data, dataAdjustedPos, target);
20790
20791 return;
20792 }
20793
20794 BuildValuesCachedBuffer cacheValue(500);
20795
20796 ByteBuffer fieldBuffer(400);
20797
20798 UpdateMask updateMask;
20799 updateMask.SetCount(m_valuesCount);
20800
20801 for (uint16 index = 0; index < m_valuesCount; ++index)
20802 {
20803 if (_fieldNotifyFlags & flags[index] ||
20804 ((flags[index] & visibleFlag) & UF_FLAG_SPECIAL_INFO) ||
20805 ((updateType == UPDATETYPE_VALUES ? _changesMask.GetBit(index) : m_uint32Values[index]) && (flags[index] & visibleFlag)) ||
20807 {
20808 updateMask.SetBit(index);
20809
20810 if (index == UNIT_NPC_FLAGS)
20811 {
20812 cacheValue.posPointers.UnitNPCFlagsPos = int32(fieldBuffer.wpos());
20813 fieldBuffer << m_uint32Values[UNIT_NPC_FLAGS];
20814 }
20815 else if (index == UNIT_FIELD_AURASTATE)
20816 {
20817 cacheValue.posPointers.UnitFieldAuraStatePos = int32(fieldBuffer.wpos());
20818 fieldBuffer << uint32(0); // Fill in later.
20819 }
20820 // FIXME: Some values at server stored in float format but must be sent to client in uint32 format
20821 else if (index >= UNIT_FIELD_BASEATTACKTIME && index <= UNIT_FIELD_RANGEDATTACKTIME)
20822 {
20823 // convert from float to uint32 and send
20824 fieldBuffer << uint32(m_floatValues[index] < 0 ? 0 : m_floatValues[index]);
20825 }
20826 // there are some float values which may be negative or can't get negative due to other checks
20827 else if ((index >= UNIT_FIELD_NEGSTAT0 && index <= UNIT_FIELD_NEGSTAT4) ||
20830 (index >= UNIT_FIELD_POSSTAT0 && index <= UNIT_FIELD_POSSTAT4))
20831 {
20832 fieldBuffer << uint32(m_floatValues[index]);
20833 }
20834 // Gamemasters should be always able to select units - remove not selectable flag
20835 else if (index == UNIT_FIELD_FLAGS)
20836 {
20837 cacheValue.posPointers.UnitFieldFlagsPos = int32(fieldBuffer.wpos());
20838 fieldBuffer << m_uint32Values[UNIT_FIELD_FLAGS];
20839 }
20840 // use modelid_a if not gm, _h if gm for CREATURE_FLAG_EXTRA_TRIGGER creatures
20841 else if (index == UNIT_FIELD_DISPLAYID)
20842 {
20843 cacheValue.posPointers.UnitFieldDisplayPos = int32(fieldBuffer.wpos());
20844 fieldBuffer << m_uint32Values[UNIT_FIELD_DISPLAYID];
20845 }
20846 else if (index == UNIT_DYNAMIC_FLAGS)
20847 {
20848 cacheValue.posPointers.UnitDynamicFlagsPos = int32(fieldBuffer.wpos());
20850 fieldBuffer << dynamicFlags;
20851 }
20852 else if (index == UNIT_FIELD_BYTES_2)
20853 {
20854 cacheValue.posPointers.UnitFieldBytes2Pos = int32(fieldBuffer.wpos());
20855 fieldBuffer << m_uint32Values[index];
20856 }
20857 else if (index == UNIT_FIELD_FACTIONTEMPLATE)
20858 {
20859 cacheValue.posPointers.UnitFieldFactionTemplatePos = int32(fieldBuffer.wpos());
20860 fieldBuffer << m_uint32Values[index];
20861 }
20862 else
20863 {
20864 if (sScriptMgr->ShouldTrackValuesUpdatePosByIndex(this, updateType, index))
20865 cacheValue.posPointers.other[index] = static_cast<uint32>(fieldBuffer.wpos());
20866
20867 // send in current format (float as float, uint32 as uint32)
20868 fieldBuffer << m_uint32Values[index];
20869 }
20870 }
20871 }
20872
20873 cacheValue.buffer << uint8(updateMask.GetBlockCount());
20874 updateMask.AppendToPacket(&cacheValue.buffer);
20875 int32 fieldBufferPos = static_cast<int32>(cacheValue.buffer.wpos());
20876 cacheValue.buffer.append(fieldBuffer);
20877 cacheValue.posPointers.ApplyOffset(fieldBufferPos);
20878
20879 int32 cachePos = static_cast<int32>(data->wpos());
20880 data->append(cacheValue.buffer);
20881
20882 BuildValuesCachePosPointers dataAdjustedPos = cacheValue.posPointers;
20883 if (cachePos)
20884 dataAdjustedPos.ApplyOffset(cachePos);
20885
20886 PatchValuesUpdate(*data, dataAdjustedPos, target);
20887
20888 _valuesUpdateCache.insert(std::pair<uint64, BuildValuesCachedBuffer>(cacheKey, std::move(cacheValue)));
20889}
std::uint64_t uint64
Definition Define.h:106
@ UNIT_DYNFLAG_SPECIALINFO
Definition SharedDefines.h:3125
@ UNIT_DYNFLAG_TAPPED_BY_PLAYER
Definition SharedDefines.h:3124
@ UNIT_DYNFLAG_TAPPED
Definition SharedDefines.h:3123
@ SPELL_AURA_EMPATHY
Definition SpellAuraDefines.h:184
@ UPDATETYPE_VALUES
Definition UpdateData.h:28
uint32 UnitUpdateFieldFlags[PLAYER_END]
Definition UpdateFieldFlags.cpp:162
@ UF_FLAG_SPECIAL_INFO
Definition UpdateFieldFlags.h:32
@ UF_FLAG_PUBLIC
Definition UpdateFieldFlags.h:27
@ UF_FLAG_OWNER
Definition UpdateFieldFlags.h:29
@ UF_FLAG_PRIVATE
Definition UpdateFieldFlags.h:28
@ UF_FLAG_PARTY_MEMBER
Definition UpdateFieldFlags.h:33
@ UNIT_NPC_FLAGS
Definition UpdateFields.h:139
@ UNIT_FIELD_RANGEDATTACKTIME
Definition UpdateFields.h:121
@ UNIT_FIELD_DISPLAYID
Definition UpdateFields.h:124
@ UNIT_FIELD_FACTIONTEMPLATE
Definition UpdateFields.h:115
@ UNIT_FIELD_POSSTAT4
Definition UpdateFields.h:150
@ UNIT_FIELD_NEGSTAT4
Definition UpdateFields.h:155
@ UNIT_FIELD_FLAGS
Definition UpdateFields.h:117
@ UNIT_DYNAMIC_FLAGS
Definition UpdateFields.h:136
Definition ByteBuffer.h:70
void append(T value)
Definition ByteBuffer.h:129
std::size_t wpos() const
Definition ByteBuffer.h:330
uint16 _fieldNotifyFlags
Definition Object.h:261
bool HasDynamicFlag(uint32 flag) const
Definition Object.h:122
UpdateMask _changesMask
Definition Object.h:257
uint32 * m_uint32Values
Definition Object.h:253
uint16 m_valuesCount
Definition Object.h:259
float * m_floatValues
Definition Object.h:254
bool IsInSameRaidWith(Player const *p) const
Definition Player.h:1893
ValuesUpdateCache _valuesUpdateCache
Definition Unit.h:2176
Player * GetCharmerOrOwnerPlayerOrPlayerItself() const
Definition Unit.cpp:10652
bool HasAuraTypeWithCaster(AuraType auratype, ObjectGuid caster) const
Definition Unit.cpp:5764
ObjectGuid GetOwnerGUID() const
Definition Unit.h:684
void PatchValuesUpdate(ByteBuffer &valuesUpdateBuf, BuildValuesCachePosPointers &posPointers, Player *target)
Definition Unit.cpp:20891
Definition UpdateMask.h:25
uint32 GetBlockCount() const
Definition UpdateMask.h:62
bool GetBit(uint32 index) const
Definition UpdateMask.h:47
void SetCount(uint32 valuesCount)
Definition UpdateMask.h:65
void SetBit(uint32 index)
Definition UpdateMask.h:45
void AppendToPacket(ByteBuffer *data)
Definition UpdateMask.h:49
Definition UnitUtils.h:65
void ApplyOffset(uint32 offset)
Definition UnitUtils.h:70
Definition UnitUtils.h:110

References Object::_changesMask, Object::_fieldNotifyFlags, _valuesUpdateCache, ByteBuffer::append(), UpdateMask::AppendToPacket(), BuildValuesCachePosPointers::ApplyOffset(), BuildValuesCachedBuffer::buffer, UpdateMask::GetBit(), UpdateMask::GetBlockCount(), GetCharmerOrOwnerPlayerOrPlayerItself(), Object::GetGUID(), GetOwnerGUID(), HasAuraTypeWithCaster(), Object::HasDynamicFlag(), Object::HasFlag(), Player::IsInSameRaidWith(), Object::m_floatValues, Object::m_uint32Values, Object::m_valuesCount, BuildValuesCachePosPointers::other, PatchValuesUpdate(), PER_CASTER_AURA_STATE_MASK, BuildValuesCachedBuffer::posPointers, UpdateMask::SetBit(), UpdateMask::SetCount(), SPELL_AURA_EMPATHY, sScriptMgr, UF_FLAG_OWNER, UF_FLAG_PARTY_MEMBER, UF_FLAG_PRIVATE, UF_FLAG_PUBLIC, UF_FLAG_SPECIAL_INFO, UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO, UNIT_DYNFLAG_TAPPED, UNIT_DYNFLAG_TAPPED_BY_PLAYER, UNIT_FIELD_AURASTATE, UNIT_FIELD_BASEATTACKTIME, UNIT_FIELD_BYTES_2, UNIT_FIELD_DISPLAYID, UNIT_FIELD_FACTIONTEMPLATE, UNIT_FIELD_FLAGS, UNIT_FIELD_NEGSTAT0, UNIT_FIELD_NEGSTAT4, UNIT_FIELD_POSSTAT0, UNIT_FIELD_POSSTAT4, UNIT_FIELD_RANGEDATTACKTIME, UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE, UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE, UNIT_NPC_FLAGS, BuildValuesCachePosPointers::UnitDynamicFlagsPos, BuildValuesCachePosPointers::UnitFieldAuraStatePos, BuildValuesCachePosPointers::UnitFieldBytes2Pos, BuildValuesCachePosPointers::UnitFieldDisplayPos, BuildValuesCachePosPointers::UnitFieldFactionTemplatePos, BuildValuesCachePosPointers::UnitFieldFlagsPos, BuildValuesCachePosPointers::UnitNPCFlagsPos, UnitUpdateFieldFlags, UPDATETYPE_VALUES, and ByteBuffer::wpos().

◆ CalcAbsorbResist()

void Unit::CalcAbsorbResist ( DamageInfo dmgInfo,
bool  Splited = false 
)
static
2159{
2160 Unit* victim = dmgInfo.GetVictim();
2161 Unit* attacker = dmgInfo.GetAttacker();
2162 uint32 damage = dmgInfo.GetDamage();
2163 SpellSchoolMask schoolMask = dmgInfo.GetSchoolMask();
2164 SpellInfo const* spellInfo = dmgInfo.GetSpellInfo();
2165
2166 if (!victim || !victim->IsAlive() || !damage)
2167 return;
2168
2169 // Magic damage, check for resists
2170 // Ignore spells that cant be resisted
2171 // Xinef: holy resistance exists for npcs
2172 if (!(schoolMask & SPELL_SCHOOL_MASK_NORMAL) && (!(schoolMask & SPELL_SCHOOL_MASK_HOLY) || victim->IsCreature()) && (!spellInfo || (!spellInfo->HasAttribute(SPELL_ATTR0_CU_BINARY_SPELL) && !spellInfo->HasAttribute(SPELL_ATTR4_NO_CAST_LOG))))
2173 {
2174 float averageResist = Unit::GetEffectiveResistChance(attacker, schoolMask, victim);
2175
2176 float discreteResistProbability[11];
2177 for (uint32 i = 0; i < 11; ++i)
2178 {
2179 discreteResistProbability[i] = 0.5f - 2.5f * std::fabs(0.1f * i - averageResist);
2180 if (discreteResistProbability[i] < 0.0f)
2181 discreteResistProbability[i] = 0.0f;
2182 }
2183
2184 if (averageResist <= 0.1f)
2185 {
2186 discreteResistProbability[0] = 1.0f - 7.5f * averageResist;
2187 discreteResistProbability[1] = 5.0f * averageResist;
2188 discreteResistProbability[2] = 2.5f * averageResist;
2189 }
2190
2191 float r = float(rand_norm());
2192 uint32 i = 0;
2193 float probabilitySum = discreteResistProbability[0];
2194
2195 while (r >= probabilitySum && i < 10)
2196 probabilitySum += discreteResistProbability[++i];
2197
2198 float damageResisted = float(damage * i / 10);
2199
2200 if (damageResisted) // if equal to 0, checking these is pointless
2201 {
2202 if (attacker)
2203 {
2205 for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j)
2206 if (((*j)->GetMiscValue() & schoolMask) && (*j)->IsAffectedOnSpell(spellInfo))
2207 AddPct(damageResisted, -(*j)->GetAmount());
2208
2210 for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
2211 if ((*j)->GetMiscValue() & schoolMask)
2212 AddPct(damageResisted, -(*j)->GetAmount());
2213 }
2214
2215 // pussywizard:
2216 if (spellInfo && spellInfo->HasAttribute(SPELL_ATTR0_CU_SCHOOLMASK_NORMAL_WITH_MAGIC))
2217 {
2218 uint32 damageAfterArmor = Unit::CalcArmorReducedDamage(attacker, victim, damage, spellInfo, 0, BASE_ATTACK);
2219 uint32 armorReduction = damage - damageAfterArmor;
2220 if (armorReduction < damageResisted) // pick the lower one, the weakest resistance counts
2221 damageResisted = armorReduction;
2222 }
2223 }
2224
2225 dmgInfo.ResistDamage(uint32(damageResisted));
2226 }
2227
2228 // Ignore Absorption Auras
2229 float auraAbsorbMod = 0;
2230 if (attacker)
2231 {
2233 for (AuraEffectList::const_iterator itr = AbsIgnoreAurasA.begin(); itr != AbsIgnoreAurasA.end(); ++itr)
2234 {
2235 if (!((*itr)->GetMiscValue() & schoolMask))
2236 continue;
2237
2238 if ((*itr)->GetAmount() > auraAbsorbMod)
2239 auraAbsorbMod = float((*itr)->GetAmount());
2240 }
2241
2243 for (AuraEffectList::const_iterator itr = AbsIgnoreAurasB.begin(); itr != AbsIgnoreAurasB.end(); ++itr)
2244 {
2245 if (!((*itr)->GetMiscValue() & schoolMask))
2246 continue;
2247
2248 if (((*itr)->GetAmount() > auraAbsorbMod) && (*itr)->IsAffectedOnSpell(spellInfo))
2249 auraAbsorbMod = float((*itr)->GetAmount());
2250 }
2251 RoundToInterval(auraAbsorbMod, 0.0f, 100.0f);
2252 }
2253
2254 // We're going to call functions which can modify content of the list during iteration over it's elements
2255 // Let's copy the list so we can prevent iterator invalidation
2257 vSchoolAbsorbCopy.sort(Acore::AbsorbAuraOrderPred());
2258
2259 // absorb without mana cost
2260 for (AuraEffectList::iterator itr = vSchoolAbsorbCopy.begin(); (itr != vSchoolAbsorbCopy.end()) && (dmgInfo.GetDamage() > 0); ++itr)
2261 {
2262 AuraEffect* absorbAurEff = *itr;
2263 // Check if aura was removed during iteration - we don't need to work on such auras
2264 AuraApplication const* aurApp = absorbAurEff->GetBase()->GetApplicationOfTarget(victim->GetGUID());
2265 if (!aurApp)
2266 continue;
2267 if (!(absorbAurEff->GetMiscValue() & schoolMask))
2268 continue;
2269
2270 // get amount which can be still absorbed by the aura
2271 int32 currentAbsorb = absorbAurEff->GetAmount();
2272 // aura with infinite absorb amount - let the scripts handle absorbtion amount, set here to 0 for safety
2273 if (currentAbsorb < 0)
2274 currentAbsorb = 0;
2275
2276 uint32 tempAbsorb = uint32(currentAbsorb);
2277
2278 bool defaultPrevented = false;
2279
2280 absorbAurEff->GetBase()->CallScriptEffectAbsorbHandlers(absorbAurEff, aurApp, dmgInfo, tempAbsorb, defaultPrevented);
2281 currentAbsorb = tempAbsorb;
2282
2283 if (defaultPrevented)
2284 continue;
2285
2286 // absorb must be smaller than the damage itself
2287 currentAbsorb = RoundToInterval(currentAbsorb, 0, int32(dmgInfo.GetDamage()));
2288
2289 // xinef: do this after absorb is rounded to damage...
2290 AddPct(currentAbsorb, -auraAbsorbMod);
2291
2292 dmgInfo.AbsorbDamage(currentAbsorb);
2293
2294 tempAbsorb = currentAbsorb;
2295 absorbAurEff->GetBase()->CallScriptEffectAfterAbsorbHandlers(absorbAurEff, aurApp, dmgInfo, tempAbsorb);
2296
2297 // Check if our aura is using amount to count damage
2298 if (absorbAurEff->GetAmount() >= 0)
2299 {
2300 // Reduce shield amount
2301 absorbAurEff->SetAmount(absorbAurEff->GetAmount() - currentAbsorb);
2302 // Aura cannot absorb anything more - remove it
2303 if (absorbAurEff->GetAmount() <= 0)
2304 absorbAurEff->GetBase()->Remove(AURA_REMOVE_BY_ENEMY_SPELL);
2305 }
2306 }
2307
2308 // absorb by mana cost
2310 for (AuraEffectList::const_iterator itr = vManaShieldCopy.begin(); (itr != vManaShieldCopy.end()) && (dmgInfo.GetDamage() > 0); ++itr)
2311 {
2312 AuraEffect* absorbAurEff = *itr;
2313 // Check if aura was removed during iteration - we don't need to work on such auras
2314 AuraApplication const* aurApp = absorbAurEff->GetBase()->GetApplicationOfTarget(victim->GetGUID());
2315 if (!aurApp)
2316 continue;
2317 // check damage school mask
2318 if (!(absorbAurEff->GetMiscValue() & schoolMask))
2319 continue;
2320
2321 // get amount which can be still absorbed by the aura
2322 int32 currentAbsorb = absorbAurEff->GetAmount();
2323 // aura with infinite absorb amount - let the scripts handle absorbtion amount, set here to 0 for safety
2324 if (currentAbsorb < 0)
2325 currentAbsorb = 0;
2326
2327 uint32 tempAbsorb = currentAbsorb;
2328
2329 bool defaultPrevented = false;
2330
2331 absorbAurEff->GetBase()->CallScriptEffectManaShieldHandlers(absorbAurEff, aurApp, dmgInfo, tempAbsorb, defaultPrevented);
2332 currentAbsorb = tempAbsorb;
2333
2334 if (defaultPrevented)
2335 continue;
2336
2337 // absorb must be smaller than the damage itself
2338 currentAbsorb = RoundToInterval(currentAbsorb, 0, int32(dmgInfo.GetDamage()));
2339
2340 // xinef: do this after absorb is rounded to damage...
2341 AddPct(currentAbsorb, -auraAbsorbMod);
2342
2343 int32 manaReduction = currentAbsorb;
2344
2345 // lower absorb amount by talents
2346 if (float manaMultiplier = absorbAurEff->GetSpellInfo()->Effects[absorbAurEff->GetEffIndex()].CalcValueMultiplier(absorbAurEff->GetCaster()))
2347 manaReduction = int32(float(manaReduction) * manaMultiplier);
2348
2349 int32 manaTaken = -victim->ModifyPower(POWER_MANA, -manaReduction);
2350
2351 // take case when mana has ended up into account
2352 currentAbsorb = currentAbsorb ? int32(float(currentAbsorb) * (float(manaTaken) / float(manaReduction))) : 0;
2353
2354 dmgInfo.AbsorbDamage(currentAbsorb);
2355
2356 tempAbsorb = currentAbsorb;
2357 absorbAurEff->GetBase()->CallScriptEffectAfterManaShieldHandlers(absorbAurEff, aurApp, dmgInfo, tempAbsorb);
2358
2359 // Check if our aura is using amount to count damage
2360 if (absorbAurEff->GetAmount() >= 0)
2361 {
2362 absorbAurEff->SetAmount(absorbAurEff->GetAmount() - currentAbsorb);
2363 if ((absorbAurEff->GetAmount() <= 0))
2364 absorbAurEff->GetBase()->Remove(AURA_REMOVE_BY_ENEMY_SPELL);
2365 }
2366 }
2367
2368 // split damage auras - only when not damaging self
2369 // Xinef: not true - Warlock Hellfire
2370 if (/*victim != attacker &&*/ !Splited)
2371 {
2372 // We're going to call functions which can modify content of the list during iteration over it's elements
2373 // Let's copy the list so we can prevent iterator invalidation
2374 AuraEffectList vSplitDamageFlatCopy(victim->GetAuraEffectsByType(SPELL_AURA_SPLIT_DAMAGE_FLAT)); // Not used by any spell
2375 for (AuraEffectList::iterator itr = vSplitDamageFlatCopy.begin(); (itr != vSplitDamageFlatCopy.end()) && (dmgInfo.GetDamage() > 0); ++itr)
2376 {
2377 // Check if aura was removed during iteration - we don't need to work on such auras
2378 if (!((*itr)->GetBase()->IsAppliedOnTarget(victim->GetGUID())))
2379 continue;
2380 // check damage school mask
2381 if (!((*itr)->GetMiscValue() & schoolMask))
2382 continue;
2383
2384 // Damage can be splitted only if aura has an alive caster
2385 Unit* caster = (*itr)->GetCaster();
2386 if (!caster || (caster == victim) || !caster->IsInWorld() || !caster->IsAlive())
2387 continue;
2388
2389 // Limit effect range to spell's cast range. (Only for single target auras, AreaAuras don't need it)
2390 // Ignore LOS attribute is only used for the cast portion of the spell
2391 SpellInfo const* splitSpellInfo = (*itr)->GetSpellInfo();
2392 if (!splitSpellInfo->Effects[(*itr)->GetEffIndex()].IsAreaAuraEffect())
2393 if (!caster->IsWithinDist(victim, splitSpellInfo->GetMaxRange(splitSpellInfo->IsPositive(), caster)))
2394 continue;
2395
2396 int32 splitDamage = (*itr)->GetAmount();
2397
2398 // absorb must be smaller than the damage itself
2399 splitDamage = RoundToInterval(splitDamage, 0, int32(dmgInfo.GetDamage()));
2400
2401 dmgInfo.AbsorbDamage(splitDamage);
2402
2403 uint32 splitted = splitDamage;
2404 uint32 splitted_absorb = 0;
2405 uint32 splitted_resist = 0;
2406
2407 uint32 procAttacker = 0, procVictim = 0, procEx = PROC_EX_NORMAL_HIT;
2408 DamageInfo splittedDmgInfo(attacker, caster, splitted, spellInfo, schoolMask, dmgInfo.GetDamageType());
2409 if (caster->IsImmunedToDamageOrSchool(schoolMask))
2410 {
2411 procEx |= PROC_EX_IMMUNE;
2412 splittedDmgInfo.AbsorbDamage(splitted);
2413 }
2414 else
2415 {
2416 Unit::CalcAbsorbResist(splittedDmgInfo, true);
2417 Unit::DealDamageMods(caster, splitted, &splitted_absorb);
2418 }
2419
2420 splitted_absorb = splittedDmgInfo.GetAbsorb();
2421 splitted_resist = splittedDmgInfo.GetResist();
2422 splitted = splittedDmgInfo.GetDamage();
2423
2424 // create procs
2425 createProcFlags(spellInfo, BASE_ATTACK, false, procAttacker, procVictim);
2426 caster->ProcDamageAndSpellFor(true, attacker, procVictim, procEx, BASE_ATTACK, spellInfo, splitted, nullptr, -1, nullptr, &splittedDmgInfo);
2427
2428 if (attacker)
2429 {
2430 attacker->SendSpellNonMeleeDamageLog(caster, (*itr)->GetSpellInfo(), splitted, schoolMask, splitted_absorb, splitted_resist, false, 0, false, true);
2431 }
2432
2433 CleanDamage cleanDamage = CleanDamage(splitted, 0, BASE_ATTACK, MELEE_HIT_NORMAL);
2434 Unit::DealDamage(attacker, caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*itr)->GetSpellInfo(), false);
2435 }
2436
2437 // We're going to call functions which can modify content of the list during iteration over it's elements
2438 // Let's copy the list so we can prevent iterator invalidation
2440 for (AuraEffectList::iterator itr = vSplitDamagePctCopy.begin(), next; (itr != vSplitDamagePctCopy.end()) && (dmgInfo.GetDamage() > 0); ++itr)
2441 {
2442 // Check if aura was removed during iteration - we don't need to work on such auras
2443 AuraApplication const* aurApp = (*itr)->GetBase()->GetApplicationOfTarget(victim->GetGUID());
2444 if (!aurApp)
2445 continue;
2446
2447 // check damage school mask
2448 if (!((*itr)->GetMiscValue() & schoolMask))
2449 continue;
2450
2451 // Damage can be splitted only if aura has an alive caster
2452 Unit* caster = (*itr)->GetCaster();
2453 if (!caster || (caster == victim) || !caster->IsInWorld() || !caster->IsAlive())
2454 continue;
2455
2456 // Limit effect range to spell's cast range. (Only for single target auras, AreaAuras don't need it)
2457 // Ignore LOS attribute is only used for the cast portion of the spell
2458 SpellInfo const* splitSpellInfo = (*itr)->GetSpellInfo();
2459 if (!splitSpellInfo->Effects[(*itr)->GetEffIndex()].IsAreaAuraEffect())
2460 if (!caster->IsWithinDist(victim, splitSpellInfo->GetMaxRange(splitSpellInfo->IsPositive(), caster)))
2461 continue;
2462
2463 uint32 splitDamage = CalculatePct(dmgInfo.GetDamage(), (*itr)->GetAmount());
2464 SpellSchoolMask splitSchoolMask = schoolMask;
2465
2466 (*itr)->GetBase()->CallScriptEffectSplitHandlers(*itr, aurApp, dmgInfo, splitDamage);
2467
2468 // absorb must be smaller than the damage itself
2469 splitDamage = RoundToInterval(splitDamage, uint32(0), uint32(dmgInfo.GetDamage()));
2470
2471 // Roar of Sacrifice, dont absorb it
2472 if (splitSpellInfo->Id != 53480)
2473 dmgInfo.AbsorbDamage(splitDamage);
2474 else
2475 splitSchoolMask = SPELL_SCHOOL_MASK_NATURE;
2476
2477 uint32 splitted = splitDamage;
2478 uint32 splitted_absorb = 0;
2479 uint32 splitted_resist = 0;
2480
2481 uint32 procAttacker = 0, procVictim = 0, procEx = PROC_EX_NORMAL_HIT;
2482 DamageInfo splittedDmgInfo(attacker, caster, splitted, spellInfo, splitSchoolMask, dmgInfo.GetDamageType());
2483 if (caster->IsImmunedToDamageOrSchool(schoolMask))
2484 {
2485 procEx |= PROC_EX_IMMUNE;
2486 splittedDmgInfo.AbsorbDamage(splitted);
2487 }
2488 else
2489 {
2490 Unit::CalcAbsorbResist(splittedDmgInfo, true);
2491 Unit::DealDamageMods(caster, splitted, &splitted_absorb);
2492 }
2493
2494 splitted_absorb = splittedDmgInfo.GetAbsorb();
2495 splitted_resist = splittedDmgInfo.GetResist();
2496 splitted = splittedDmgInfo.GetDamage();
2497
2498 // create procs
2499 createProcFlags(spellInfo, BASE_ATTACK, false, procAttacker, procVictim);
2500 caster->ProcDamageAndSpellFor(true, attacker, procVictim, procEx, BASE_ATTACK, spellInfo, splitted);
2501
2502 if (attacker)
2503 {
2504 attacker->SendSpellNonMeleeDamageLog(caster, splitSpellInfo, splitted, splitSchoolMask, splitted_absorb, splitted_resist, false, 0, false, true);
2505 }
2506
2507 CleanDamage cleanDamage = CleanDamage(splitted, 0, BASE_ATTACK, MELEE_HIT_NORMAL);
2508 Unit::DealDamage(attacker, caster, splitted, &cleanDamage, DIRECT_DAMAGE, splitSchoolMask, splitSpellInfo, false);
2509 }
2510 }
2511}
double rand_norm()
Definition Random.cpp:77
@ POWER_MANA
Definition SharedDefines.h:269
@ SPELL_ATTR4_NO_CAST_LOG
Definition SharedDefines.h:530
SpellSchoolMask
Definition SharedDefines.h:295
@ SPELL_SCHOOL_MASK_NORMAL
Definition SharedDefines.h:297
@ SPELL_SCHOOL_MASK_NATURE
Definition SharedDefines.h:300
@ SPELL_SCHOOL_MASK_HOLY
Definition SharedDefines.h:298
@ SPELL_AURA_MANA_SHIELD
Definition SpellAuraDefines.h:160
@ SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL
Definition SpellAuraDefines.h:257
@ SPELL_AURA_MOD_IGNORE_TARGET_RESIST
Definition SpellAuraDefines.h:332
@ SPELL_AURA_SPLIT_DAMAGE_FLAT
Definition SpellAuraDefines.h:216
@ SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL
Definition SpellAuraDefines.h:258
@ SPELL_AURA_SPLIT_DAMAGE_PCT
Definition SpellAuraDefines.h:144
@ SPELL_AURA_SCHOOL_ABSORB
Definition SpellAuraDefines.h:132
@ SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST
Definition SpellAuraDefines.h:333
@ AURA_REMOVE_BY_ENEMY_SPELL
Definition SpellAuraDefines.h:394
@ SPELL_ATTR0_CU_BINARY_SPELL
Definition SpellInfo.h:196
@ SPELL_ATTR0_CU_SCHOOLMASK_NORMAL_WITH_MAGIC
Definition SpellInfo.h:199
@ PROC_EX_NORMAL_HIT
Definition SpellMgr.h:194
@ PROC_EX_IMMUNE
Definition SpellMgr.h:202
void createProcFlags(SpellInfo const *spellInfo, WeaponAttackType attackType, bool positive, uint32 &procAttacker, uint32 &procVictim)
Definition Unit.cpp:15963
@ DIRECT_DAMAGE
Definition Unit.h:248
@ MELEE_HIT_NORMAL
Definition Unit.h:286
T AddPct(T &base, U pct)
Definition Util.h:67
T RoundToInterval(T &num, T floor, T ceil)
Definition Util.h:79
Definition SpellAuraEffects.h:349
Definition SpellAuraEffects.h:39
SpellInfo const * GetSpellInfo() const
Definition SpellAuraEffects.h:54
void SetAmount(int32 amount)
Definition SpellAuraEffects.h:66
Unit * GetCaster() const
Definition SpellAuraEffects.h:47
int32 GetMiscValue() const
Definition SpellAuraEffects.cpp:442
Aura * GetBase() const
Definition SpellAuraEffects.h:49
uint32 GetEffIndex() const
Definition SpellAuraEffects.h:56
int32 GetAmount() const
Definition SpellAuraEffects.h:64
void CallScriptEffectAbsorbHandlers(AuraEffect *aurEff, AuraApplication const *aurApp, DamageInfo &dmgInfo, uint32 &absorbAmount, bool &defaultPrevented)
Definition SpellAuras.cpp:2559
void CallScriptEffectAfterAbsorbHandlers(AuraEffect *aurEff, AuraApplication const *aurApp, DamageInfo &dmgInfo, uint32 &absorbAmount)
Definition SpellAuras.cpp:2577
void CallScriptEffectManaShieldHandlers(AuraEffect *aurEff, AuraApplication const *aurApp, DamageInfo &dmgInfo, uint32 &absorbAmount, bool &defaultPrevented)
Definition SpellAuras.cpp:2591
void CallScriptEffectAfterManaShieldHandlers(AuraEffect *aurEff, AuraApplication const *aurApp, DamageInfo &dmgInfo, uint32 &absorbAmount)
Definition SpellAuras.cpp:2605
virtual void Remove(AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)=0
void ResistDamage(uint32 amount)
Definition Unit.cpp:158
void AbsorbDamage(uint32 amount)
Definition Unit.cpp:151
Unit * GetVictim() const
Definition Unit.h:359
Unit * GetAttacker() const
Definition Unit.h:358
SpellInfo const * GetSpellInfo() const
Definition Unit.h:360
DamageEffectType GetDamageType() const
Definition Unit.h:362
SpellSchoolMask GetSchoolMask() const
Definition Unit.h:361
uint32 GetDamage() const
Definition Unit.h:364
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:393
float GetMaxRange(bool positive=false, Unit *caster=nullptr, Spell *spell=nullptr) const
Definition SpellInfo.cpp:2323
bool IsPositive() const
Definition SpellInfo.cpp:1237
int32 ModifyPower(Powers power, int32 val, bool withPowerUpdate=true)
Definition Unit.cpp:14192
AuraEffectList const & GetAuraEffectsByType(AuraType type) const
Definition Unit.h:1358
static uint32 CalcArmorReducedDamage(Unit const *attacker, Unit const *victim, const uint32 damage, SpellInfo const *spellInfo, uint8 attackerLevel=0, WeaponAttackType attackType=MAX_ATTACK)
Definition Unit.cpp:2042
static float GetEffectiveResistChance(Unit const *owner, SpellSchoolMask schoolMask, Unit const *victim)
Definition Unit.cpp:2124
void SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
Definition Unit.cpp:6364
void ProcDamageAndSpellFor(bool isVictim, Unit *target, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const *procSpellInfo, uint32 damage, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
Definition Unit.cpp:16097
std::list< AuraEffect * > AuraEffectList
Definition Unit.h:652
bool IsImmunedToDamageOrSchool(SpellSchoolMask meleeSchoolMask) const
Definition Unit.cpp:12937
static void CalcAbsorbResist(DamageInfo &dmgInfo, bool Splited=false)
Definition Unit.cpp:2158
static uint32 DealDamage(Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr)
Definition Unit.cpp:810
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1327
Definition Unit.h:315

References DamageInfo::AbsorbDamage(), AddPct(), AURA_REMOVE_BY_ENEMY_SPELL, BASE_ATTACK, CalcAbsorbResist(), CalcArmorReducedDamage(), CalculatePct(), Aura::CallScriptEffectAbsorbHandlers(), Aura::CallScriptEffectAfterAbsorbHandlers(), Aura::CallScriptEffectAfterManaShieldHandlers(), Aura::CallScriptEffectManaShieldHandlers(), createProcFlags(), DealDamage(), DealDamageMods(), DIRECT_DAMAGE, SpellInfo::Effects, DamageInfo::GetAbsorb(), AuraEffect::GetAmount(), Aura::GetApplicationOfTarget(), DamageInfo::GetAttacker(), GetAuraEffectsByType(), AuraEffect::GetBase(), AuraApplication::GetBase(), AuraEffect::GetCaster(), DamageInfo::GetDamage(), DamageInfo::GetDamageType(), GetEffectiveResistChance(), AuraEffect::GetEffIndex(), Object::GetGUID(), SpellInfo::GetMaxRange(), AuraEffect::GetMiscValue(), DamageInfo::GetResist(), DamageInfo::GetSchoolMask(), DamageInfo::GetSpellInfo(), AuraEffect::GetSpellInfo(), DamageInfo::GetVictim(), SpellInfo::HasAttribute(), SpellInfo::Id, IsAlive(), Object::IsCreature(), IsImmunedToDamageOrSchool(), Object::IsInWorld(), SpellInfo::IsPositive(), WorldObject::IsWithinDist(), MELEE_HIT_NORMAL, ModifyPower(), POWER_MANA, PROC_EX_IMMUNE, PROC_EX_NORMAL_HIT, ProcDamageAndSpellFor(), rand_norm(), Aura::Remove(), DamageInfo::ResistDamage(), RoundToInterval(), SendSpellNonMeleeDamageLog(), AuraEffect::SetAmount(), SPELL_ATTR0_CU_BINARY_SPELL, SPELL_ATTR0_CU_SCHOOLMASK_NORMAL_WITH_MAGIC, SPELL_ATTR4_NO_CAST_LOG, SPELL_AURA_MANA_SHIELD, SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST, SPELL_AURA_MOD_IGNORE_TARGET_RESIST, SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL, SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL, SPELL_AURA_SCHOOL_ABSORB, SPELL_AURA_SPLIT_DAMAGE_FLAT, SPELL_AURA_SPLIT_DAMAGE_PCT, SPELL_SCHOOL_MASK_HOLY, SPELL_SCHOOL_MASK_NATURE, and SPELL_SCHOOL_MASK_NORMAL.

Referenced by CalcAbsorbResist(), CalculateMeleeDamage(), CalculateSpellDamageTaken(), DealDamage(), DealMeleeDamage(), Player::EnvironmentalDamage(), spell_valkyr_touch_aura::HandleEffectPeriodic(), AuraEffect::HandlePeriodicDamageAurasTick(), and AuraEffect::HandlePeriodicHealthLeechAuraTick().

◆ CalcArmorReducedDamage()

uint32 Unit::CalcArmorReducedDamage ( Unit const *  attacker,
Unit const *  victim,
const uint32  damage,
SpellInfo const *  spellInfo,
uint8  attackerLevel = 0,
WeaponAttackType  attackType = MAX_ATTACK 
)
static
2043{
2044 float armor = float(victim->GetArmor());
2045
2046 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
2047 if (attacker)
2048 {
2049 armor += attacker->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
2050
2051 if (spellInfo)
2052 if (Player* modOwner = attacker->GetSpellModOwner())
2053 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_IGNORE_ARMOR, armor);
2054
2055 AuraEffectList const& ResIgnoreAurasAb = attacker->GetAuraEffectsByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
2056 for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j)
2057 {
2058 if ((*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL
2059 && (*j)->IsAffectedOnSpell(spellInfo))
2060 armor = std::floor(AddPct(armor, -(*j)->GetAmount()));
2061 }
2062
2063 AuraEffectList const& ResIgnoreAuras = attacker->GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
2064 for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
2065 {
2066 if ((*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
2067 armor = std::floor(AddPct(armor, -(*j)->GetAmount()));
2068 }
2069
2070 // Apply Player CR_ARMOR_PENETRATION rating and buffs from stances\specializations etc.
2071 if (attacker->IsPlayer())
2072 {
2073 float bonusPct = 0;
2074 AuraEffectList const& armorPenAuras = attacker->GetAuraEffectsByType(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT);
2075 for (AuraEffectList::const_iterator itr = armorPenAuras.begin(); itr != armorPenAuras.end(); ++itr)
2076 {
2077 if ((*itr)->GetSpellInfo()->EquippedItemClass == -1)
2078 {
2079 if (!spellInfo || (*itr)->IsAffectedOnSpell(spellInfo) || (*itr)->GetMiscValue() & spellInfo->GetSchoolMask())
2080 bonusPct += (*itr)->GetAmount();
2081 else if (!(*itr)->GetMiscValue() && !(*itr)->HasSpellClassMask())
2082 bonusPct += (*itr)->GetAmount();
2083 }
2084 else
2085 {
2086 if (attacker->ToPlayer()->HasItemFitToSpellRequirements((*itr)->GetSpellInfo()))
2087 bonusPct += (*itr)->GetAmount();
2088 }
2089 }
2090
2091 float maxArmorPen = 0;
2092 if (victim->GetLevel() < 60)
2093 maxArmorPen = float(400 + 85 * victim->GetLevel());
2094 else
2095 maxArmorPen = 400 + 85 * victim->GetLevel() + 4.5f * 85 * (victim->GetLevel() - 59);
2096
2097 // Cap armor penetration to this number
2098 maxArmorPen = std::min((armor + maxArmorPen) / 3, armor);
2099 // Figure out how much armor do we ignore
2100 float armorPen = CalculatePct(maxArmorPen, bonusPct + attacker->ToPlayer()->GetRatingBonusValue(CR_ARMOR_PENETRATION));
2101 // Got the value, apply it
2102 armor -= std::min(armorPen, maxArmorPen);
2103 }
2104 }
2105
2106 if (armor < 0.0f)
2107 armor = 0.0f;
2108
2109 float levelModifier = attacker ? attacker->GetLevel() : attackerLevel;
2110 if (levelModifier > 59)
2111 levelModifier = levelModifier + (4.5f * (levelModifier - 59));
2112
2113 float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40);
2114 tmpvalue = tmpvalue / (1.0f + tmpvalue);
2115
2116 if (tmpvalue < 0.0f)
2117 tmpvalue = 0.0f;
2118 if (tmpvalue > 0.75f)
2119 tmpvalue = 0.75f;
2120
2121 return uint32(std::ceil(std::max(damage * (1.0f - tmpvalue), 0.0f)));
2122}
@ SPELL_AURA_MOD_ARMOR_PENETRATION_PCT
Definition SpellAuraDefines.h:343
@ SPELL_AURA_MOD_TARGET_RESISTANCE
Definition SpellAuraDefines.h:186
@ SPELLMOD_IGNORE_ARMOR
Definition SpellDefines.h:89
@ CR_ARMOR_PENETRATION
Definition Unit.h:241

References AddPct(), CalculatePct(), CR_ARMOR_PENETRATION, GetArmor(), GetAuraEffectsByType(), GetLevel(), Player::GetRatingBonusValue(), SpellInfo::GetSchoolMask(), GetSpellModOwner(), GetTotalAuraModifierByMiscMask(), Player::HasItemFitToSpellRequirements(), SpellInfo::Id, Object::IsPlayer(), SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST, SPELL_AURA_MOD_ARMOR_PENETRATION_PCT, SPELL_AURA_MOD_IGNORE_TARGET_RESIST, SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL, SPELLMOD_IGNORE_ARMOR, and Object::ToPlayer().

Referenced by CalcAbsorbResist(), CalculateMeleeDamage(), CalculateSpellDamageTaken(), boss_priestess_lackey_commonAI::GetThreatMod(), boss_faction_championsAI::GetThreatMod(), AuraEffect::HandlePeriodicDamageAurasTick(), and AuraEffect::HandlePeriodicHealthLeechAuraTick().

◆ CalcHealAbsorb()

void Unit::CalcHealAbsorb ( HealInfo healInfo)
static
2514{
2515 if (!healInfo.GetHeal())
2516 return;
2517
2518 int32 const healing = static_cast<int32>(healInfo.GetHeal());
2519 int32 absorbAmount = 0;
2520
2521 // Need remove expired auras after
2522 bool existExpired = false;
2523
2524 // absorb without mana cost
2526 for (AuraEffectList::const_iterator i = vHealAbsorb.begin(); i != vHealAbsorb.end() && absorbAmount <= healing; ++i)
2527 {
2528 if (!((*i)->GetMiscValue() & healInfo.GetSpellInfo()->SchoolMask))
2529 continue;
2530
2531 // Max Amount can be absorbed by this aura
2532 int32 currentAbsorb = (*i)->GetAmount();
2533
2534 // Found empty aura (impossible but..)
2535 if (currentAbsorb <= 0)
2536 {
2537 existExpired = true;
2538 continue;
2539 }
2540
2541 // currentAbsorb - damage can be absorbed by shield
2542 // If need absorb less damage
2543 if (healing < currentAbsorb + absorbAmount)
2544 currentAbsorb = healing - absorbAmount;
2545
2546 absorbAmount += currentAbsorb;
2547
2548 // Reduce shield amount
2549 (*i)->SetAmount((*i)->GetAmount() - currentAbsorb);
2550 // Need remove it later
2551 if ((*i)->GetAmount() <= 0)
2552 existExpired = true;
2553 }
2554
2555 // Remove all expired absorb auras
2556 if (existExpired)
2557 {
2558 for (AuraEffectList::const_iterator i = vHealAbsorb.begin(); i != vHealAbsorb.end();)
2559 {
2560 AuraEffect* auraEff = *i;
2561 ++i;
2562 if (auraEff->GetAmount() <= 0)
2563 {
2564 uint32 removedAuras = healInfo.GetTarget()->m_removedAurasCount;
2566 if (removedAuras + 1 < healInfo.GetTarget()->m_removedAurasCount)
2567 i = vHealAbsorb.begin();
2568 }
2569 }
2570 }
2571
2572 if (absorbAmount > 0)
2573 healInfo.AbsorbHeal(absorbAmount);
2574}
@ SPELL_AURA_SCHOOL_HEAL_ABSORB
Definition SpellAuraDefines.h:364
SpellInfo const * GetSpellInfo() const
Definition Unit.h:415
void AbsorbHeal(uint32 amount)
Definition Unit.h:390
Unit * GetTarget() const
Definition Unit.h:411
uint32 GetHeal() const
Definition Unit.h:412
uint32 SchoolMask
Definition SpellInfo.h:392

References HealInfo::AbsorbHeal(), AURA_REMOVE_BY_ENEMY_SPELL, AuraEffect::GetAmount(), GetAuraEffectsByType(), AuraEffect::GetBase(), HealInfo::GetHeal(), HealInfo::GetSpellInfo(), HealInfo::GetTarget(), m_removedAurasCount, Aura::Remove(), SpellInfo::SchoolMask, and SPELL_AURA_SCHOOL_HEAL_ABSORB.

Referenced by AuraEffect::HandlePeriodicHealAurasTick(), and HealBySpell().

◆ CalcSpellDuration()

int32 Unit::CalcSpellDuration ( SpellInfo const *  spellProto)
14900{
14901 uint8 comboPoints = GetComboPoints();
14902
14903 int32 minduration = spellProto->GetDuration();
14904 int32 maxduration = spellProto->GetMaxDuration();
14905
14906 int32 duration;
14907
14908 if (comboPoints && minduration != -1 && minduration != maxduration)
14909 duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
14910 else
14911 duration = minduration;
14912
14913 return duration;
14914}
uint8 GetComboPoints(Unit const *who=nullptr) const
Definition Unit.h:967

References GetComboPoints(), SpellInfo::GetDuration(), and SpellInfo::GetMaxDuration().

Referenced by Aura::CalcMaxDuration(), Spell::EffectInterruptCast(), Spell::EffectSchoolDMG(), and Aura::HandleAuraSpecificMods().

◆ CalculateAOEDamageReduction()

int32 Unit::CalculateAOEDamageReduction ( int32  damage,
uint32  schoolMask,
Unit caster 
) const
20438{
20439 damage = int32(float(damage) * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE, schoolMask));
20440 if (caster && caster->IsCreature())
20442
20443 return damage;
20444}
@ SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE
Definition SpellAuraDefines.h:373
@ SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE
Definition SpellAuraDefines.h:292
float GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
Definition Unit.cpp:6028

References GetTotalAuraMultiplierByMiscMask(), Object::IsCreature(), SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE, and SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE.

Referenced by Spell::DoAllEffectOnLaunchTarget(), AuraEffect::HandlePeriodicDamageAurasTick(), and spell_dk_death_and_decay::RecalculateDamage().

◆ CalculateDamage()

uint32 Unit::CalculateDamage ( WeaponAttackType  attType,
bool  normalized,
bool  addTotalPct,
uint8  itemDamagesMask = 0 
)
2998{
2999 float minDamage = 0.0f;
3000 float maxDamage = 0.0f;
3001
3002 if (normalized || !addTotalPct || itemDamagesMask)
3003 {
3004 // get both by default
3005 if (!itemDamagesMask)
3006 {
3007 itemDamagesMask = (1 << 0) | (1 << 1);
3008 }
3009
3010 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
3011 {
3012 if (itemDamagesMask & (1 << i))
3013 {
3014 float minTmp, maxTmp;
3015 CalculateMinMaxDamage(attType, normalized, addTotalPct, minTmp, maxTmp, i);
3016 minDamage += minTmp;
3017 maxDamage += maxTmp;
3018 }
3019 }
3020 }
3021 else
3022 {
3023 switch (attType)
3024 {
3025 case RANGED_ATTACK:
3028 break;
3029 case BASE_ATTACK:
3032 break;
3033 case OFF_ATTACK:
3036 break;
3037 default:
3038 break;
3039 }
3040 }
3041
3042 minDamage = std::max(0.f, minDamage);
3043 maxDamage = std::max(0.f, maxDamage);
3044
3045 if (minDamage > maxDamage)
3046 {
3047 std::swap(minDamage, maxDamage);
3048 }
3049
3050 return urand(uint32(minDamage), uint32(maxDamage));
3051}
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ UNIT_FIELD_MINDAMAGE
Definition UpdateFields.h:127
@ UNIT_FIELD_MAXDAMAGE
Definition UpdateFields.h:128
@ UNIT_FIELD_MAXOFFHANDDAMAGE
Definition UpdateFields.h:130
@ UNIT_FIELD_MAXRANGEDDAMAGE
Definition UpdateFields.h:169
@ UNIT_FIELD_MINRANGEDDAMAGE
Definition UpdateFields.h:168
@ UNIT_FIELD_MINOFFHANDDAMAGE
Definition UpdateFields.h:129
virtual void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage, uint8 damageIndex=0)=0

References BASE_ATTACK, CalculateMinMaxDamage(), Object::GetFloatValue(), MAX_ITEM_PROTO_DAMAGES, OFF_ATTACK, RANGED_ATTACK, UNIT_FIELD_MAXDAMAGE, UNIT_FIELD_MAXOFFHANDDAMAGE, UNIT_FIELD_MAXRANGEDDAMAGE, UNIT_FIELD_MINDAMAGE, UNIT_FIELD_MINOFFHANDDAMAGE, UNIT_FIELD_MINRANGEDDAMAGE, and urand().

Referenced by CalculateMeleeDamage(), and Spell::EffectWeaponDmg().

◆ CalculateDefaultCoefficient()

float Unit::CalculateDefaultCoefficient ( SpellInfo const *  spellInfo,
DamageEffectType  damagetype 
) const
17240{
17241 // Damage over Time spells bonus calculation
17242 float DotFactor = 1.0f;
17243 if (damagetype == DOT)
17244 {
17245 int32 DotDuration = spellInfo->GetDuration();
17246 if (!spellInfo->IsChanneled() && DotDuration > 0)
17247 DotFactor = DotDuration / 15000.0f;
17248
17249 if (uint32 DotTicks = spellInfo->GetMaxTicks())
17250 DotFactor /= DotTicks;
17251 }
17252
17253 int32 CastingTime = spellInfo->IsChanneled() ? spellInfo->GetDuration() : spellInfo->CalcCastTime();
17254 // Distribute Damage over multiple effects, reduce by AoE
17255 CastingTime = GetCastingTimeForBonus(spellInfo, damagetype, CastingTime);
17256
17257 // As wowwiki says: C = (Cast Time / 3.5)
17258 return (CastingTime / 3500.0f) * DotFactor;
17259}
@ DOT
Definition Unit.h:250
uint32 GetCastingTimeForBonus(SpellInfo const *spellProto, DamageEffectType damagetype, uint32 CastingTime) const
Definition Unit.cpp:17121

References SpellInfo::CalcCastTime(), DOT, GetCastingTimeForBonus(), SpellInfo::GetDuration(), SpellInfo::GetMaxTicks(), and SpellInfo::IsChanneled().

Referenced by SpellDamageBonusTaken(), and SpellHealingBonusTaken().

◆ CalculateLevelPenalty()

float Unit::CalculateLevelPenalty ( SpellInfo const *  spellProto) const
3054{
3055 if (!IsPlayer())
3056 return 1.0f;
3057
3058 if (spellProto->SpellLevel <= 0 || spellProto->SpellLevel >= spellProto->MaxLevel)
3059 return 1.0f;
3060
3061 float LvlPenalty = 0.0f;
3062
3063 // xinef: added brackets
3064 if (spellProto->SpellLevel < 20)
3065 LvlPenalty = (20.0f - spellProto->SpellLevel) * 3.75f;
3066
3067 float LvlFactor = (float(spellProto->SpellLevel) + 6.0f) / float(GetLevel());
3068 if (LvlFactor > 1.0f)
3069 LvlFactor = 1.0f;
3070
3071 return AddPct(LvlFactor, -LvlPenalty);
3072}
uint8 GetLevel() const
Definition Unit.h:1033

References AddPct(), GetLevel(), Object::IsPlayer(), SpellInfo::MaxLevel, and SpellInfo::SpellLevel.

Referenced by spell_mage_ice_barrier_aura::CalculateSpellAmount(), spell_mage_ice_barrier::CalculateSpellAmount(), CalculateSpellAmount(), SpellDamageBonusDone(), SpellDamageBonusTaken(), SpellHealingBonusDone(), and SpellHealingBonusTaken().

◆ CalculateMeleeDamage()

void Unit::CalculateMeleeDamage ( Unit victim,
CalcDamageInfo damageInfo,
WeaponAttackType  attackType = BASE_ATTACK,
const bool  sittingVictim = false 
)
1476{
1477 damageInfo->attacker = this;
1478 damageInfo->target = victim;
1479
1480 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1481 {
1482 damageInfo->damages[i].damageSchoolMask = GetMeleeDamageSchoolMask(attackType, i);
1483 damageInfo->damages[i].damage = 0;
1484 damageInfo->damages[i].absorb = 0;
1485 damageInfo->damages[i].resist = 0;
1486 }
1487
1488 damageInfo->attackType = attackType;
1489 damageInfo->cleanDamage = 0;
1490 damageInfo->blocked_amount = 0;
1491
1492 damageInfo->TargetState = 0;
1493 damageInfo->HitInfo = 0;
1494 damageInfo->procAttacker = PROC_FLAG_NONE;
1495 damageInfo->procVictim = PROC_FLAG_NONE;
1496 damageInfo->procEx = PROC_EX_NONE;
1497 damageInfo->hitOutCome = MELEE_HIT_EVADE;
1498
1499 if (!victim)
1500 return;
1501
1502 if (!IsAlive() || !victim->IsAlive())
1503 return;
1504
1505 // Select HitInfo/procAttacker/procVictim flag based on attack type
1506 switch (attackType)
1507 {
1508 case BASE_ATTACK:
1511 break;
1512 case OFF_ATTACK:
1515 damageInfo->HitInfo = HITINFO_OFFHAND;
1516 break;
1517 default:
1518 return;
1519 }
1520
1521 // School Immune check
1522 uint8 immunedMask = 0;
1523 bool hasNonPhysicalSchoolMask = false;
1524 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1525 {
1527 {
1528 immunedMask |= (1 << i);
1530 {
1531 hasNonPhysicalSchoolMask = true;
1532 }
1533 }
1534 }
1535
1536 // School Immune check
1537 if (immunedMask & ((1 << 0) | (1 << 1)))
1538 {
1539 if (hasNonPhysicalSchoolMask || immunedMask == ((1 << 0) | (1 << 1)))
1540 {
1541 damageInfo->HitInfo |= HITINFO_NORMALSWING;
1542 damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE;
1543
1544 damageInfo->procEx |= PROC_EX_IMMUNE;
1545 return;
1546 }
1547 }
1548
1549 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1550 {
1551 // only players have secondary weapon damage
1552 if (i > 0 && !IsPlayer())
1553 {
1554 break;
1555 }
1556
1557 if (immunedMask & (1 << i))
1558 {
1559 continue;
1560 }
1561
1562 SpellSchoolMask schoolMask = SpellSchoolMask(damageInfo->damages[i].damageSchoolMask);
1563 bool const addPctMods = (schoolMask & SPELL_SCHOOL_MASK_NORMAL);
1564
1565 uint32 damage = 0;
1566 uint8 itemDamagesMask = (IsPlayer()) ? (1 << i) : 0;
1567
1568 damage += CalculateDamage(damageInfo->attackType, false, addPctMods, itemDamagesMask);
1569 // Add melee damage bonus
1570 damage = MeleeDamageBonusDone(damageInfo->target, damage, damageInfo->attackType, nullptr, schoolMask);
1571 damage = damageInfo->target->MeleeDamageBonusTaken(this, damage, damageInfo->attackType, nullptr, schoolMask);
1572
1573 // Script Hook For CalculateMeleeDamage -- Allow scripts to change the Damage pre class mitigation calculations
1574 sScriptMgr->ModifyMeleeDamage(damageInfo->target, damageInfo->attacker, damage);
1575
1576 if (victim->GetAI())
1577 {
1578 victim->GetAI()->OnCalculateMeleeDamageReceived(damage, this);
1579 }
1580
1581 // Calculate armor reduction
1583 {
1584 damageInfo->damages[i].damage = Unit::CalcArmorReducedDamage(this, damageInfo->target, damage, nullptr, 0, damageInfo->attackType);
1585 damageInfo->cleanDamage += damage - damageInfo->damages[i].damage;
1586 }
1587 else
1588 {
1589 damageInfo->damages[i].damage = damage;
1590 }
1591 }
1592
1593 damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType);
1594
1595 // If the victim was a sitting player and we didn't roll a miss, then crit.
1596 if (sittingVictim && damageInfo->hitOutCome != MELEE_HIT_MISS)
1597 {
1598 damageInfo->hitOutCome = MELEE_HIT_CRIT;
1599 }
1600 switch (damageInfo->hitOutCome)
1601 {
1602 case MELEE_HIT_EVADE:
1604 damageInfo->TargetState = VICTIMSTATE_EVADES;
1605 damageInfo->procEx |= PROC_EX_EVADE;
1606
1607 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1608 {
1609 damageInfo->damages[i].damage = 0;
1610 }
1611
1612 damageInfo->cleanDamage = 0;
1613 return;
1614 case MELEE_HIT_MISS:
1615 damageInfo->HitInfo |= HITINFO_MISS;
1616 damageInfo->TargetState = VICTIMSTATE_INTACT;
1617 damageInfo->procEx |= PROC_EX_MISS;
1618
1619 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1620 {
1621 damageInfo->damages[i].damage = 0;
1622 }
1623 damageInfo->cleanDamage = 0;
1624 break;
1625 case MELEE_HIT_NORMAL:
1626 damageInfo->TargetState = VICTIMSTATE_HIT;
1627 damageInfo->procEx |= PROC_EX_NORMAL_HIT;
1628 break;
1629 case MELEE_HIT_CRIT:
1630 {
1631 damageInfo->HitInfo |= HITINFO_CRITICALHIT;
1632 damageInfo->TargetState = VICTIMSTATE_HIT;
1633
1634 damageInfo->procEx |= PROC_EX_CRITICAL_HIT;
1635 // Crit bonus calc
1636 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1637 {
1638 damageInfo->damages[i].damage *= 2;
1639
1640 float mod = 0.0f;
1641 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1642 if (damageInfo->attackType == RANGED_ATTACK)
1643 {
1645 }
1646 else
1647 {
1649
1650 // Increase crit damage from SPELL_AURA_MOD_CRIT_DAMAGE_BONUS
1652 }
1653
1654 uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask();
1655
1656 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1658 if (mod != 0)
1659 {
1660 AddPct(damageInfo->damages[i].damage, mod);
1661 }
1662 }
1663 break;
1664 }
1665 case MELEE_HIT_PARRY:
1666 damageInfo->TargetState = VICTIMSTATE_PARRY;
1667 damageInfo->procEx |= PROC_EX_PARRY;
1668 damageInfo->cleanDamage = 0;
1669
1670 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1671 {
1672 damageInfo->cleanDamage += damageInfo->damages[i].damage;
1673 damageInfo->damages[i].damage = 0;
1674 }
1675 break;
1676 case MELEE_HIT_DODGE:
1677 damageInfo->TargetState = VICTIMSTATE_DODGE;
1678 damageInfo->procEx |= PROC_EX_DODGE;
1679 damageInfo->cleanDamage = 0;
1680
1681 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1682 {
1683 damageInfo->cleanDamage += damageInfo->damages[i].damage;
1684 damageInfo->damages[i].damage = 0;
1685 }
1686 break;
1687 case MELEE_HIT_BLOCK:
1688 {
1689 damageInfo->TargetState = VICTIMSTATE_HIT;
1690 damageInfo->HitInfo |= HITINFO_BLOCK;
1691 damageInfo->procEx |= PROC_EX_BLOCK;
1692 damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
1693 // double blocked amount if block is critical
1694 if (damageInfo->target->isBlockCritical())
1695 damageInfo->blocked_amount += damageInfo->blocked_amount;
1696
1697 uint32 remainingBlock = damageInfo->blocked_amount;
1698 uint8 fullBlockMask = 0;
1699 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1700 {
1701 if (remainingBlock && remainingBlock >= damageInfo->damages[i].damage)
1702 {
1703 fullBlockMask |= (1 << i);
1704
1705 remainingBlock -= damageInfo->damages[i].damage;
1706 damageInfo->cleanDamage += damageInfo->damages[i].damage;
1707 damageInfo->damages[i].damage = 0;
1708 }
1709 else
1710 {
1711 damageInfo->cleanDamage += remainingBlock;
1712 damageInfo->damages[i].damage -= remainingBlock;
1713 remainingBlock = 0;
1714 }
1715 }
1716
1717 // full block
1718 if (fullBlockMask == ((1 << 0) | (1 << 1)))
1719 {
1720 damageInfo->TargetState = VICTIMSTATE_BLOCKS;
1721 damageInfo->procEx |= PROC_EX_FULL_BLOCK;
1722 damageInfo->blocked_amount -= remainingBlock;
1723 }
1724 break;
1725 }
1726 case MELEE_HIT_GLANCING:
1727 {
1728 damageInfo->HitInfo |= HITINFO_GLANCING;
1729 damageInfo->TargetState = VICTIMSTATE_HIT;
1730 damageInfo->procEx |= PROC_EX_NORMAL_HIT;
1731 int32 leveldif = int32(victim->GetLevel()) - int32(GetLevel());
1732 if (leveldif > 3)
1733 leveldif = 3;
1734 float reducePercent = 1 - leveldif * 0.1f;
1735
1736 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1737 {
1738 uint32 reducedDamage = uint32(reducePercent * damageInfo->damages[i].damage);
1739 damageInfo->cleanDamage += damageInfo->damages[i].damage - reducedDamage;
1740 damageInfo->damages[i].damage = reducedDamage;
1741 }
1742 break;
1743 }
1744 case MELEE_HIT_CRUSHING:
1745 damageInfo->HitInfo |= HITINFO_CRUSHING;
1746 damageInfo->TargetState = VICTIMSTATE_HIT;
1747 damageInfo->procEx |= PROC_EX_NORMAL_HIT;
1748
1749 // 150% normal damage
1750 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1751 {
1752 damageInfo->damages[i].damage += (damageInfo->damages[i].damage / 2);
1753 }
1754 break;
1755 default:
1756 break;
1757 }
1758
1759 // Always apply HITINFO_AFFECTS_VICTIM in case its not a miss
1760 if (!(damageInfo->HitInfo & HITINFO_MISS))
1761 damageInfo->HitInfo |= HITINFO_AFFECTS_VICTIM;
1762
1763 uint32 tmpHitInfo[MAX_ITEM_PROTO_DAMAGES] = { };
1764
1765 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1766 {
1767 int32 dmg = damageInfo->damages[i].damage;
1768 int32 cleanDamage = damageInfo->cleanDamage;
1769 // attackType is checked already for BASE_ATTACK or OFF_ATTACK so it can't be RANGED_ATTACK here
1770 if (CanApplyResilience())
1771 {
1772 int32 resilienceReduction = damageInfo->damages[i].damage;
1773 Unit::ApplyResilience(victim, nullptr, &resilienceReduction, (damageInfo->hitOutCome == MELEE_HIT_CRIT), CR_CRIT_TAKEN_MELEE);
1774
1775 resilienceReduction = damageInfo->damages[i].damage - resilienceReduction;
1776 dmg -= resilienceReduction;
1777 cleanDamage += resilienceReduction;
1778 }
1779
1780 damageInfo->damages[i].damage = std::max(0, dmg);
1781 damageInfo->cleanDamage = std::max(0, cleanDamage);
1782
1783 // Calculate absorb resist
1784 if (damageInfo->damages[i].damage > 0)
1785 {
1786 damageInfo->procVictim |= PROC_FLAG_TAKEN_DAMAGE;
1787
1788 // Calculate absorb & resists
1789 DamageInfo dmgInfo(*damageInfo, i);
1790 Unit::CalcAbsorbResist(dmgInfo);
1791 damageInfo->damages[i].absorb = dmgInfo.GetAbsorb();
1792 damageInfo->damages[i].resist = dmgInfo.GetResist();
1793
1794 if (damageInfo->damages[i].absorb)
1795 {
1796 tmpHitInfo[i] |= (damageInfo->damages[i].damage - damageInfo->damages[i].absorb == 0 ? HITINFO_FULL_ABSORB : HITINFO_PARTIAL_ABSORB);
1797 }
1798
1799 if (damageInfo->damages[i].resist)
1800 {
1801 tmpHitInfo[i] |= (damageInfo->damages[i].damage - damageInfo->damages[i].resist == 0 ? HITINFO_FULL_RESIST : HITINFO_PARTIAL_RESIST);
1802 }
1803
1804 damageInfo->damages[i].damage = dmgInfo.GetDamage();
1805 }
1806 }
1807
1808 // set proper HitInfo flags
1809 if ((tmpHitInfo[0] & HITINFO_FULL_ABSORB) != 0)
1810 {
1811 // set partial absorb when secondary damage isn't full absorbed
1812 damageInfo->HitInfo |= ((tmpHitInfo[1] & HITINFO_PARTIAL_ABSORB) != 0) ? HITINFO_PARTIAL_ABSORB : HITINFO_FULL_ABSORB;
1813 }
1814 else
1815 {
1816 damageInfo->HitInfo |= (tmpHitInfo[0] & HITINFO_PARTIAL_ABSORB);
1817 }
1818
1819 if ((tmpHitInfo[0] & HITINFO_FULL_RESIST) != 0)
1820 {
1821 // set partial resist when secondary damage isn't full resisted
1822 damageInfo->HitInfo |= ((tmpHitInfo[1] & HITINFO_PARTIAL_RESIST) != 0) ? HITINFO_PARTIAL_RESIST : HITINFO_FULL_RESIST;
1823 }
1824 else
1825 {
1826 damageInfo->HitInfo |= (tmpHitInfo[0] & HITINFO_PARTIAL_RESIST);
1827 }
1828
1830 {
1831 damageInfo->procEx |= PROC_EX_ABSORB;
1832 }
1833
1834 if (damageInfo->HitInfo & HITINFO_FULL_RESIST)
1835 {
1836 damageInfo->procEx |= PROC_EX_RESIST;
1837 }
1838}
@ SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
Definition SpellAuraDefines.h:232
@ SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE
Definition SpellAuraDefines.h:267
@ SPELL_AURA_MOD_CRIT_DAMAGE_BONUS
Definition SpellAuraDefines.h:226
@ SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
Definition SpellAuraDefines.h:266
@ PROC_EX_NONE
Definition SpellMgr.h:193
@ PROC_EX_DODGE
Definition SpellMgr.h:198
@ PROC_EX_BLOCK
Definition SpellMgr.h:200
@ PROC_EX_CRITICAL_HIT
Definition SpellMgr.h:195
@ PROC_EX_MISS
Definition SpellMgr.h:196
@ PROC_EX_RESIST
Definition SpellMgr.h:197
@ PROC_EX_FULL_BLOCK
Definition SpellMgr.h:207
@ PROC_EX_ABSORB
Definition SpellMgr.h:204
@ PROC_EX_PARRY
Definition SpellMgr.h:199
@ PROC_EX_EVADE
Definition SpellMgr.h:201
@ PROC_FLAG_DONE_MELEE_AUTO_ATTACK
Definition SpellMgr.h:110
@ PROC_FLAG_DONE_MAINHAND_ATTACK
Definition SpellMgr.h:140
@ PROC_FLAG_TAKEN_DAMAGE
Definition SpellMgr.h:137
@ PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK
Definition SpellMgr.h:111
@ PROC_FLAG_DONE_OFFHAND_ATTACK
Definition SpellMgr.h:141
@ PROC_FLAG_NONE
Definition SpellMgr.h:105
@ VICTIMSTATE_INTACT
Definition Unit.h:83
@ VICTIMSTATE_HIT
Definition Unit.h:84
@ VICTIMSTATE_DODGE
Definition Unit.h:85
@ VICTIMSTATE_IS_IMMUNE
Definition Unit.h:90
@ VICTIMSTATE_PARRY
Definition Unit.h:86
@ VICTIMSTATE_BLOCKS
Definition Unit.h:88
@ VICTIMSTATE_EVADES
Definition Unit.h:89
@ HITINFO_PARTIAL_ABSORB
Definition Unit.h:103
@ HITINFO_FULL_RESIST
Definition Unit.h:104
@ HITINFO_NORMALSWING
Definition Unit.h:96
@ HITINFO_BLOCK
Definition Unit.h:110
@ HITINFO_CRUSHING
Definition Unit.h:114
@ HITINFO_SWINGNOHITSOUND
Definition Unit.h:118
@ HITINFO_MISS
Definition Unit.h:101
@ HITINFO_FULL_ABSORB
Definition Unit.h:102
@ HITINFO_OFFHAND
Definition Unit.h:99
@ HITINFO_GLANCING
Definition Unit.h:113
@ HITINFO_CRITICALHIT
Definition Unit.h:106
@ HITINFO_PARTIAL_RESIST
Definition Unit.h:105
@ HITINFO_AFFECTS_VICTIM
Definition Unit.h:98
@ MELEE_HIT_CRUSHING
Definition Unit.h:286
@ MELEE_HIT_BLOCK
Definition Unit.h:285
@ MELEE_HIT_CRIT
Definition Unit.h:286
@ MELEE_HIT_EVADE
Definition Unit.h:285
@ MELEE_HIT_DODGE
Definition Unit.h:285
@ MELEE_HIT_MISS
Definition Unit.h:285
@ MELEE_HIT_PARRY
Definition Unit.h:285
@ MELEE_HIT_GLANCING
Definition Unit.h:286
virtual void OnCalculateMeleeDamageReceived(uint32 &, Unit *)
Called during damage calculations.
Definition UnitAI.h:381
bool isBlockCritical()
Definition Unit.cpp:3139
uint32 MeleeDamageBonusTaken(Unit *attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
Definition Unit.cpp:13312
virtual SpellSchoolMask GetMeleeDamageSchoolMask(WeaponAttackType attackType=BASE_ATTACK, uint8 damageIndex=0) const =0
int32 GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
Definition Unit.cpp:6015
bool CanApplyResilience() const
Definition Unit.h:1102
uint32 CalculateDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, uint8 itemDamagesMask=0)
Definition Unit.cpp:2997
virtual uint32 GetShieldBlockValue() const =0
static void ApplyResilience(Unit const *victim, float *crit, int32 *damage, bool isCrit, CombatRating type)
Definition Unit.cpp:18970
UnitAI * GetAI()
Definition Unit.h:664
static bool IsDamageReducedByArmor(SpellSchoolMask damageSchoolMask, SpellInfo const *spellInfo=nullptr, uint8 effIndex=MAX_SPELL_EFFECTS)
Definition Unit.cpp:2019
int32 GetTotalAuraModifier(AuraType auratype) const
Definition Unit.cpp:5964
MeleeHitOutcome RollMeleeOutcomeAgainst(Unit const *victim, WeaponAttackType attType) const
Definition Unit.cpp:2796
uint32 GetCreatureTypeMask() const
Definition Unit.h:794
uint32 MeleeDamageBonusDone(Unit *pVictim, uint32 damage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
Definition Unit.cpp:13110
uint32 damageSchoolMask
Definition Unit.h:469
uint32 blocked_amount
Definition Unit.h:475
MeleeHitOutcome hitOutCome
Definition Unit.h:484
uint32 cleanDamage
Definition Unit.h:483
uint32 TargetState
Definition Unit.h:477
uint32 resist
Definition Unit.h:472

References CalcDamageInfo::absorb, AddPct(), ApplyResilience(), CalcDamageInfo::attacker, CalcDamageInfo::attackType, BASE_ATTACK, CalcDamageInfo::blocked_amount, CalcAbsorbResist(), CalcArmorReducedDamage(), CalculateDamage(), CanApplyResilience(), CalcDamageInfo::cleanDamage, CR_CRIT_TAKEN_MELEE, CalcDamageInfo::damage, CalcDamageInfo::damages, CalcDamageInfo::damageSchoolMask, DamageInfo::GetAbsorb(), GetAI(), GetCreatureTypeMask(), DamageInfo::GetDamage(), GetLevel(), GetMeleeDamageSchoolMask(), DamageInfo::GetResist(), GetShieldBlockValue(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscMask(), GetTotalAuraMultiplierByMiscMask(), CalcDamageInfo::HitInfo, HITINFO_AFFECTS_VICTIM, HITINFO_BLOCK, HITINFO_CRITICALHIT, HITINFO_CRUSHING, HITINFO_FULL_ABSORB, HITINFO_FULL_RESIST, HITINFO_GLANCING, HITINFO_MISS, HITINFO_NORMALSWING, HITINFO_OFFHAND, HITINFO_PARTIAL_ABSORB, HITINFO_PARTIAL_RESIST, HITINFO_SWINGNOHITSOUND, CalcDamageInfo::hitOutCome, IsAlive(), isBlockCritical(), IsDamageReducedByArmor(), IsImmunedToDamageOrSchool(), Object::IsPlayer(), MAX_ITEM_PROTO_DAMAGES, MELEE_HIT_BLOCK, MELEE_HIT_CRIT, MELEE_HIT_CRUSHING, MELEE_HIT_DODGE, MELEE_HIT_EVADE, MELEE_HIT_GLANCING, MELEE_HIT_MISS, MELEE_HIT_NORMAL, MELEE_HIT_PARRY, MeleeDamageBonusDone(), MeleeDamageBonusTaken(), OFF_ATTACK, UnitAI::OnCalculateMeleeDamageReceived(), PROC_EX_ABSORB, PROC_EX_BLOCK, PROC_EX_CRITICAL_HIT, PROC_EX_DODGE, PROC_EX_EVADE, PROC_EX_FULL_BLOCK, PROC_EX_IMMUNE, PROC_EX_MISS, PROC_EX_NONE, PROC_EX_NORMAL_HIT, PROC_EX_PARRY, PROC_EX_RESIST, PROC_FLAG_DONE_MAINHAND_ATTACK, PROC_FLAG_DONE_MELEE_AUTO_ATTACK, PROC_FLAG_DONE_OFFHAND_ATTACK, PROC_FLAG_NONE, PROC_FLAG_TAKEN_DAMAGE, PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK, CalcDamageInfo::procAttacker, CalcDamageInfo::procEx, CalcDamageInfo::procVictim, RANGED_ATTACK, CalcDamageInfo::resist, RollMeleeOutcomeAgainst(), SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE, SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE, SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, SPELL_SCHOOL_MASK_NORMAL, sScriptMgr, CalcDamageInfo::target, CalcDamageInfo::TargetState, VICTIMSTATE_BLOCKS, VICTIMSTATE_DODGE, VICTIMSTATE_EVADES, VICTIMSTATE_HIT, VICTIMSTATE_INTACT, VICTIMSTATE_IS_IMMUNE, and VICTIMSTATE_PARRY.

Referenced by AttackerStateUpdate(), and spell_dk_dancing_rune_weapon::HandleProc().

◆ CalculateMinMaxDamage()

virtual void Unit::CalculateMinMaxDamage ( WeaponAttackType  attType,
bool  normalized,
bool  addTotalPct,
float &  minDamage,
float &  maxDamage,
uint8  damageIndex = 0 
)
pure virtual

Implemented in Creature, and Player.

Referenced by CalculateDamage(), and UpdateDamagePhysical().

◆ CalculateSpellDamage()

int32 Unit::CalculateSpellDamage ( Unit const *  target,
SpellInfo const *  spellProto,
uint8  effect_index,
int32 const *  basePoints = nullptr 
) const

◆ CalculateSpellDamageTaken()

void Unit::CalculateSpellDamageTaken ( SpellNonMeleeDamage damageInfo,
int32  damage,
SpellInfo const *  spellInfo,
WeaponAttackType  attackType = BASE_ATTACK,
bool  crit = false 
)
1307{
1308 if (damage < 0)
1309 return;
1310
1311 Unit* victim = damageInfo->target;
1312 if (!victim || !victim->IsAlive())
1313 return;
1314
1315 SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask);
1316 uint32 crTypeMask = victim->GetCreatureTypeMask();
1317
1318 // Script Hook For CalculateSpellDamageTaken -- Allow scripts to change the Damage post class mitigation calculations
1319 sScriptMgr->ModifySpellDamageTaken(damageInfo->target, damageInfo->attacker, damage, spellInfo);
1320
1321 if (victim->GetAI())
1322 {
1323 victim->GetAI()->OnCalculateSpellDamageReceived(damage, this);
1324 }
1325
1326 int32 cleanDamage = 0;
1327 if (Unit::IsDamageReducedByArmor(damageSchoolMask, spellInfo))
1328 {
1329 int32 oldDamage = damage;
1330 damage = Unit::CalcArmorReducedDamage(this, victim, damage, spellInfo, 0, attackType);
1331 cleanDamage = oldDamage - damage;
1332 }
1333
1334 bool blocked = false;
1335 // Per-school calc
1336 switch (spellInfo->DmgClass)
1337 {
1338 // Melee and Ranged Spells
1341 {
1342 // Physical Damage
1343 if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)
1344 {
1345 // Get blocked status
1346 blocked = isSpellBlocked(victim, spellInfo, attackType);
1347 }
1348
1349 if (crit)
1350 {
1351 damageInfo->HitInfo |= SPELL_HIT_TYPE_CRIT;
1352
1353 // Calculate crit bonus
1354 uint32 crit_bonus = damage;
1355 // Apply crit_damage bonus for melee spells
1356 if (Player* modOwner = GetSpellModOwner())
1357 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
1358 damage += crit_bonus;
1359
1360 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1361 float critPctDamageMod = 0.0f;
1362 if (attackType == RANGED_ATTACK)
1364 else
1366
1367 // Increase crit damage from SPELL_AURA_MOD_CRIT_DAMAGE_BONUS
1368 critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, spellInfo->GetSchoolMask());
1369
1370 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1372
1373 if (critPctDamageMod != 0)
1374 AddPct(damage, critPctDamageMod);
1375 }
1376
1377 // Spell weapon based damage CAN BE crit & blocked at same time
1378 if (blocked)
1379 {
1380 damageInfo->blocked = victim->GetShieldBlockValue();
1381 // double blocked amount if block is critical
1382 if (victim->isBlockCritical())
1383 damageInfo->blocked *= 2;
1384 if (damage < int32(damageInfo->blocked))
1385 damageInfo->blocked = uint32(damage);
1386
1387 damage -= damageInfo->blocked;
1388 cleanDamage += damageInfo->blocked;
1389 }
1390
1391 int32 resilienceReduction = damage;
1392 if (CanApplyResilience())
1393 {
1394 if (attackType != RANGED_ATTACK)
1395 {
1396 Unit::ApplyResilience(victim, nullptr, &resilienceReduction, crit, CR_CRIT_TAKEN_MELEE);
1397 }
1398 else
1399 {
1400 Unit::ApplyResilience(victim, nullptr, &resilienceReduction, crit, CR_CRIT_TAKEN_RANGED);
1401 }
1402 }
1403
1404 resilienceReduction = damage - resilienceReduction;
1405 damage -= resilienceReduction;
1406 cleanDamage += resilienceReduction;
1407 break;
1408 }
1409 // Magical Attacks
1412 {
1413 // If crit add critical bonus
1414 if (crit)
1415 {
1416 damageInfo->HitInfo |= SPELL_HIT_TYPE_CRIT;
1417 damage = Unit::SpellCriticalDamageBonus(this, spellInfo, damage, victim);
1418 }
1419
1420 int32 resilienceReduction = damage;
1421 if (CanApplyResilience())
1422 {
1423 Unit::ApplyResilience(victim, nullptr, &resilienceReduction, crit, CR_CRIT_TAKEN_SPELL);
1424 }
1425
1426 resilienceReduction = damage - resilienceReduction;
1427 damage -= resilienceReduction;
1428 cleanDamage += resilienceReduction;
1429 break;
1430 }
1431 default:
1432 break;
1433 }
1434
1435 damageInfo->cleanDamage = std::max(0, cleanDamage);
1436 damageInfo->damage = std::max(0, damage);
1437
1438 // Calculate absorb resist
1439 if (damageInfo->damage > 0)
1440 {
1441 DamageInfo dmgInfo(*damageInfo, SPELL_DIRECT_DAMAGE);
1442 Unit::CalcAbsorbResist(dmgInfo);
1443 damageInfo->absorb = dmgInfo.GetAbsorb();
1444 damageInfo->resist = dmgInfo.GetResist();
1445 damageInfo->damage = dmgInfo.GetDamage();
1446 }
1447}
@ SPELL_DAMAGE_CLASS_RANGED
Definition SharedDefines.h:1548
@ SPELL_DAMAGE_CLASS_MAGIC
Definition SharedDefines.h:1546
@ SPELL_DAMAGE_CLASS_NONE
Definition SharedDefines.h:1545
@ SPELL_DAMAGE_CLASS_MELEE
Definition SharedDefines.h:1547
@ SPELL_HIT_TYPE_CRIT
Definition SharedDefines.h:1536
@ SPELLMOD_CRIT_DAMAGE_BONUS
Definition SpellDefines.h:91
@ SPELL_DIRECT_DAMAGE
Definition Unit.h:249
virtual void OnCalculateSpellDamageReceived(int32 &, Unit *)
Definition UnitAI.h:382
bool isSpellBlocked(Unit *victim, SpellInfo const *spellProto, WeaponAttackType attackType=BASE_ATTACK)
Definition Unit.cpp:3113
static uint32 SpellCriticalDamageBonus(Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
Definition Unit.cpp:12317
Unit * target
Definition Unit.h:495
uint32 HitInfo
Definition Unit.h:506
uint32 damage
Definition Unit.h:498
uint32 absorb
Definition Unit.h:501
Unit * attacker
Definition Unit.h:496
uint32 schoolMask
Definition Unit.h:500
uint32 cleanDamage
Definition Unit.h:508
uint32 resist
Definition Unit.h:502
uint32 blocked
Definition Unit.h:505

References SpellNonMeleeDamage::absorb, AddPct(), ApplyResilience(), SpellNonMeleeDamage::attacker, SpellNonMeleeDamage::blocked, CalcAbsorbResist(), CalcArmorReducedDamage(), CanApplyResilience(), SpellNonMeleeDamage::cleanDamage, CR_CRIT_TAKEN_MELEE, CR_CRIT_TAKEN_RANGED, CR_CRIT_TAKEN_SPELL, SpellNonMeleeDamage::damage, SpellInfo::DmgClass, DamageInfo::GetAbsorb(), GetAI(), GetCreatureTypeMask(), DamageInfo::GetDamage(), DamageInfo::GetResist(), SpellInfo::GetSchoolMask(), GetShieldBlockValue(), GetSpellModOwner(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscMask(), SpellNonMeleeDamage::HitInfo, SpellInfo::Id, IsAlive(), isBlockCritical(), IsDamageReducedByArmor(), isSpellBlocked(), UnitAI::OnCalculateSpellDamageReceived(), RANGED_ATTACK, SpellNonMeleeDamage::resist, SpellNonMeleeDamage::schoolMask, SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE, SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE, SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, SPELL_DAMAGE_CLASS_RANGED, SPELL_DIRECT_DAMAGE, SPELL_HIT_TYPE_CRIT, SPELL_SCHOOL_MASK_NORMAL, SpellCriticalDamageBonus(), SPELLMOD_CRIT_DAMAGE_BONUS, sScriptMgr, and SpellNonMeleeDamage::target.

Referenced by Spell::DoAllEffectOnTarget(), AuraEffect::HandlePeriodicPowerBurnAuraTick(), and AuraEffect::HandleProcTriggerDamageAuraProc().

◆ CanApplyResilience()

bool Unit::CanApplyResilience ( ) const
inline

◆ CanDualWield()

◆ CanEnterWater()

virtual bool Unit::CanEnterWater ( ) const
pure virtual

Implemented in Creature, and Player.

◆ CanFly()

◆ CanFreeMove()

bool Unit::CanFreeMove ( ) const
inline
1643 {
1646 }
@ UNIT_STATE_DISTRACTED
Definition UnitDefines.h:182
@ UNIT_STATE_CONFUSED
Definition UnitDefines.h:181
@ UNIT_STATE_FLEEING
Definition UnitDefines.h:177
@ UNIT_STATE_IN_FLIGHT
Definition UnitDefines.h:178
@ UNIT_STATE_STUNNED
Definition UnitDefines.h:173

References GetOwnerGUID(), HasUnitState(), UNIT_STATE_CONFUSED, UNIT_STATE_DISTRACTED, UNIT_STATE_FLEEING, UNIT_STATE_IN_FLIGHT, UNIT_STATE_ROOT, and UNIT_STATE_STUNNED.

Referenced by Creature::IsFreeToMove().

◆ CanHaveThreatList()

bool Unit::CanHaveThreatList ( bool  skipAliveCheck = false) const
14658{
14659 // only creatures can have threat list
14660 if (!IsCreature())
14661 return false;
14662
14663 // only alive units can have threat list
14664 if (!skipAliveCheck && !IsAlive())
14665 return false;
14666
14667 // totems can not have threat list
14668 if (ToCreature()->IsTotem())
14669 return false;
14670
14671 // vehicles can not have threat list
14672 if (ToCreature()->IsVehicle() && GetMap()->IsBattlegroundOrArena())
14673 return false;
14674
14675 // summons can not have a threat list, unless they are controlled by a creature
14677 return false;
14678
14679 return true;
14680}
@ UNIT_MASK_CONTROLABLE_GUARDIAN
Definition UnitDefines.h:164
@ UNIT_MASK_GUARDIAN
Definition UnitDefines.h:158
bool IsVehicle() const
Definition Unit.h:766
Map * GetMap() const
Definition Object.h:536

References WorldObject::GetMap(), GetOwnerGUID(), HasUnitTypeMask(), IsAlive(), Object::IsCreature(), Object::IsPlayer(), IsTotem(), IsVehicle(), Object::ToCreature(), UNIT_MASK_CONTROLABLE_GUARDIAN, UNIT_MASK_GUARDIAN, and UNIT_MASK_MINION.

Referenced by AddThreat(), Creature::CanPeriodicallyCallForAssistance(), ThreatMgr::ClearAllThreat(), DealDamage(), ScriptedAI::DoResetThreatList(), CreatureAI::DoZoneInCombat(), Spell::EffectTaunt(), Spell::EffectThreat(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleModTaunt(), Spell::HandleThreatSpells(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), Creature::SelectVictim(), TauntApply(), TauntFadeOut(), and Update().

◆ CanInstantCast()

bool Unit::CanInstantCast ( ) const
inline
1512{ return _instantCast; }

References _instantCast.

Referenced by ModSpellCastTime().

◆ CanModifyStats()

◆ CanProc()

bool Unit::CanProc ( )
inline
1483{ return !m_procDeep; }

References m_procDeep.

Referenced by Spell::DoAllEffectOnTarget().

◆ CanRestoreMana()

bool Unit::CanRestoreMana ( SpellInfo const *  spellInfo) const
21274{
21275 // Aura of Despair exceptions
21276 switch (spellInfo->Id)
21277 {
21278 case 16666: // Demonic Rune
21279 case 27869: // Dark Rune
21280 case 30824: // Shamanistic Rage
21281 case 31786: // Spiritual Attunement
21282 case 31930: // Judgements of the Wise
21283 case 34075: // Aspect of the Viper
21284 case 34720: // Thrill of the hunt
21285 case 47755: // Rapture
21286 case 54425: // Improved Felhunter
21287 case 57319: // Blessing of Sanctuary
21288 case 63337: // Saronite Vapors (regenerate mana)
21289 case 63375: // Improved stormstrike
21290 case 64372: // Lifebloom
21291 case 68285: // Improved Leader of the Pack
21292 return true;
21293 case 54428: // Divine Plea - only with talent Guarded by the Light
21294 return HasSpell(53583);
21295 default:
21296 break;
21297 }
21298
21299 return false;
21300}
virtual bool HasSpell(uint32) const
Definition Unit.h:1507

References HasSpell(), and SpellInfo::Id.

Referenced by IsImmunedToSpellEffect().

◆ CanSparringWith()

bool Unit::CanSparringWith ( Unit const *  attacker) const
protected
3971{
3973 return false;
3974
3975 if (!attacker)
3976 return false;
3977
3978 if (!attacker->IsCreature() || attacker->IsCharmedOwnedByPlayerOrPlayer())
3979 return false;
3980
3981 if (Creature const* creature = ToCreature())
3982 if (!creature->GetSparringPct())
3983 return false;
3984
3985 return true;
3986}
bool IsCharmedOwnedByPlayerOrPlayer() const
Definition Unit.h:1243

References IsCharmedOwnedByPlayerOrPlayer(), Object::IsCreature(), and Object::ToCreature().

Referenced by AttackerStateUpdate(), and DealDamage().

◆ CanSwim()

bool Unit::CanSwim ( ) const
virtual

this method checks the current flag of a unit

These flags can be set within the database or dynamically changed at runtime UNIT_FLAG_SWIMMING must be updated when a unit enters a swimmable area

Reimplemented in Creature.

20009{
20010 // Mirror client behavior, if this method returns false then client will not use swimming animation and for players will apply gravity as if there was no water
20012 return false;
20014 return true;
20016 return false;
20018 return true;
20020}
@ UNIT_FLAG2_UNUSED_6
Definition UnitDefines.h:307
@ UNIT_FLAG_CANNOT_SWIM
Definition UnitDefines.h:264
@ UNIT_FLAG_POSSESSED
Definition UnitDefines.h:274
@ UNIT_FLAG_SWIMMING
Definition UnitDefines.h:265
@ UNIT_FLAG_RENAME
Definition UnitDefines.h:254
@ UNIT_FLAG_PET_IN_COMBAT
Definition UnitDefines.h:261
bool HasUnitFlag2(UnitFlags2 flags) const
Definition Unit.h:724

References HasUnitFlag(), HasUnitFlag2(), UNIT_FLAG2_UNUSED_6, UNIT_FLAG_CANNOT_SWIM, UNIT_FLAG_PET_IN_COMBAT, UNIT_FLAG_PLAYER_CONTROLLED, UNIT_FLAG_POSSESSED, UNIT_FLAG_RENAME, and UNIT_FLAG_SWIMMING.

Referenced by PathGenerator::BuildPolyPath(), and Creature::CanSwim().

◆ CanUseAttackType()

◆ CastCustomSpell() [1/4]

SpellCastResult Unit::CastCustomSpell ( uint32  spellId,
CustomSpellValues const &  value,
Unit victim = nullptr,
TriggerCastFlags  triggerFlags = TRIGGERED_NONE,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1262{
1263 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
1264 if (!spellInfo)
1265 {
1266 LOG_ERROR("entities.unit", "CastSpell: unknown spell {} by caster {}", spellId, GetGUID().ToString());
1268 }
1269
1270 SpellCastTargets targets;
1271 targets.SetUnitTarget(victim);
1272
1273 return CastSpell(targets, spellInfo, &value, triggerFlags, castItem, triggeredByAura, originalCaster);
1274}
#define LOG_ERROR(filterType__,...)
Definition Log.h:157
@ SPELL_FAILED_SPELL_UNAVAILABLE
Definition SharedDefines.h:1056
Definition Spell.h:111
void SetUnitTarget(Unit *target)
Definition Spell.cpp:239

References CastSpell(), Object::GetGUID(), LOG_ERROR, SpellCastTargets::SetUnitTarget(), SPELL_FAILED_SPELL_UNAVAILABLE, sSpellMgr, and Position::ToString().

◆ CastCustomSpell() [2/4]

SpellCastResult Unit::CastCustomSpell ( uint32  spellId,
SpellValueMod  mod,
int32  value,
Unit victim,
bool  triggered,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1248{
1249 CustomSpellValues values;
1250 values.AddSpellMod(mod, value);
1251 return CastCustomSpell(spellId, values, target, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
1252}
@ TRIGGERED_NONE
Definition SpellDefines.h:133
Definition SpellDefines.h:165
void AddSpellMod(SpellValueMod mod, int32 value)
Definition SpellDefines.h:167
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1235

References CustomSpellValues::AddSpellMod(), CastCustomSpell(), TRIGGERED_FULL_MASK, and TRIGGERED_NONE.

◆ CastCustomSpell() [3/4]

SpellCastResult Unit::CastCustomSpell ( uint32  spellId,
SpellValueMod  mod,
int32  value,
Unit victim = nullptr,
TriggerCastFlags  triggerFlags = TRIGGERED_NONE,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1255{
1256 CustomSpellValues values;
1257 values.AddSpellMod(mod, value);
1258 return CastCustomSpell(spellId, values, target, triggerFlags, castItem, triggeredByAura, originalCaster);
1259}

References CustomSpellValues::AddSpellMod(), and CastCustomSpell().

◆ CastCustomSpell() [4/4]

SpellCastResult Unit::CastCustomSpell ( Unit victim,
uint32  spellId,
int32 const *  bp0,
int32 const *  bp1,
int32 const *  bp2,
bool  triggered,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1236{
1237 CustomSpellValues values;
1238 if (bp0)
1239 values.AddSpellMod(SPELLVALUE_BASE_POINT0, *bp0);
1240 if (bp1)
1241 values.AddSpellMod(SPELLVALUE_BASE_POINT1, *bp1);
1242 if (bp2)
1243 values.AddSpellMod(SPELLVALUE_BASE_POINT2, *bp2);
1244 return CastCustomSpell(spellId, values, target, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
1245}
@ SPELLVALUE_BASE_POINT1
Definition SpellDefines.h:114
@ SPELLVALUE_BASE_POINT2
Definition SpellDefines.h:115
@ SPELLVALUE_BASE_POINT0
Definition SpellDefines.h:113

References CustomSpellValues::AddSpellMod(), CastCustomSpell(), SPELLVALUE_BASE_POINT0, SPELLVALUE_BASE_POINT1, SPELLVALUE_BASE_POINT2, TRIGGERED_FULL_MASK, and TRIGGERED_NONE.

Referenced by spell_pri_guardian_spirit::Absorb(), spell_mage_fire_frost_ward::Absorb(), spell_pal_ardent_defender::Absorb(), spell_dru_survival_instincts_aura::AfterApply(), spell_the_lich_king_necrotic_plague_jump_aura::AfterDispel(), spell_dru_lifebloom::AfterRemove(), Player::ApplyEnchantment(), Player::ApplyEquipSpell(), CastCustomSpell(), CastCustomSpell(), CastCustomSpell(), CastDelayedSpellWithPeriodicAmount(), npc_gas_cloud::npc_gas_cloudAI::CastMainSpell(), CastPetAura(), spell_ruby_sanctum_rallying_shout::CountAllies(), spell_igb_rocket_artillery_explosion::DamageGunship(), boss_illidari_council_memberAI::DamageTaken(), boss_leotheras_the_blind::DemonTime(), spell_warl_seed_of_corruption_generic_aura::Detonate(), boss_sister_svalna::boss_sister_svalnaAI::DoAction(), Spell::EffectDestroyAllTotems(), Spell::EffectDispel(), Spell::EffectFeedPet(), Spell::EffectForceCast(), Spell::EffectSchoolDMG(), Spell::EffectScriptEffect(), Spell::EffectSummonType(), EnterVehicle(), EnterVehicleUnattackable(), AuraMunchingQueue::Execute(), TriggerWickedSpirit::Execute(), spell_sha_totem_of_wrath::HandleAfterCast(), spell_reflective_shield_aura::HandleAfterEffectAbsorb(), spell_dk_scourge_strike::HandleAfterHit(), spell_dru_enrage::HandleApply(), spell_pal_avenging_wrath::HandleApply(), AuraEffect::HandleAuraLinked(), AuraEffect::HandleAuraModShapeshift(), HandleAuraProc(), HandleAuraRaidProcFromChargeWithValue(), Aura::HandleAuraSpecificMods(), spell_pri_shadow_word_death::HandleDamage(), spell_dk_corpse_explosion::HandleDamage(), spell_dru_lifebloom::HandleDispel(), spell_igb_burning_pitch::HandleDummy(), spell_ahn_kahet_swarmer_aura::HandleDummy(), spell_deathbringer_blood_link::HandleDummy(), spell_dk_death_coil::HandleDummy(), spell_dk_death_strike::HandleDummy(), spell_gen_dummy_trigger::HandleDummy(), spell_hun_last_stand_pet::HandleDummy(), spell_pal_divine_storm_dummy::HandleDummy(), spell_sha_ancestral_awakening_proc::HandleDummy(), spell_sha_cleansing_totem_pulse::HandleDummy(), spell_warl_life_tap::HandleDummy(), spell_warr_last_stand::HandleDummy(), spell_warr_charge::HandleDummy(), spell_warr_slam::HandleDummy(), spell_warr_bloodthirst::HandleDummy(), HandleDummyAuraProc(), spell_egg_explosion::HandleDummyHitTarget(), spell_warr_execute::HandleEffect(), spell_dk_improved_blood_presence::HandleEffectApply(), spell_dk_improved_frost_presence::HandleEffectApply(), spell_dk_improved_unholy_presence::HandleEffectApply(), spell_rog_prey_on_the_weak::HandleEffectPeriodic(), spell_serpentshrine_cavern_infection::HandleEffectRemove(), spell_dk_presence::HandleImprovedBloodPresence(), spell_dk_presence::HandleImprovedFrostPresence(), spell_dk_presence::HandleImprovedUnholyPresence(), spell_ragin_flames_inferno::HandlePeriodic(), spell_dk_death_and_decay_aura::HandlePeriodic(), AuraEffect::HandlePeriodicDummyAuraTick(), AuraEffect::HandlePeriodicManaLeechAuraTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), spell_deathbringer_blood_link_aura::HandleProc(), spell_deathbringer_blood_link_blood_beast_aura::HandleProc(), spell_reliquary_of_souls_aura_of_desire_aura::HandleProc(), spell_black_temple_consuming_strikes_aura::HandleProc(), spell_item_blade_ward_enchant::HandleProc(), spell_item_blood_draining_enchant::HandleProc(), spell_dru_living_seed_proc::HandleProc(), spell_hun_ascpect_of_the_viper::HandleProc(), spell_sha_earth_shield::HandleProc(), spell_the_lich_king_dark_hunger_aura::HandleProc(), spell_yogg_saron_grim_reprisal_aura::HandleProc(), spell_dk_wandering_plague_aura::HandleProc(), spell_dk_blood_gorged::HandleProc(), spell_dru_living_seed::HandleProc(), spell_gen_blade_warding::HandleProc(), spell_hun_glyph_of_arcane_shot::HandleProc(), spell_item_blessing_of_ancient_kings::HandleProc(), spell_item_necrotic_touch::HandleProc(), spell_mage_burnout::HandleProc(), spell_pal_seal_of_command_aura::HandleProc(), spell_pal_sacred_shield_base::HandleProc(), spell_pal_seal_of_righteousness::HandleProc(), spell_pri_divine_aegis::HandleProc(), spell_pri_glyph_of_prayer_of_healing::HandleProc(), spell_rog_blade_flurry::HandleProc(), spell_sha_item_mana_surge::HandleProc(), spell_warr_sweeping_strikes::HandleProc(), HandleProcTriggerSpell(), AuraEffect::HandleProcTriggerSpellWithValueAuraProc(), AuraEffect::HandleRaidProcFromChargeWithValueAuraProc(), spell_igb_rocket_pack_aura::HandleRemove(), spell_warl_haunt_aura::HandleRemove(), spell_pal_lay_on_hands::HandleScript(), spell_kelthuzad_detonate_mana_aura::HandleScript(), spell_q12919_gymers_grab::HandleScript(), spell_gluth_decimate::HandleScriptEffect(), spell_hun_chimera_shot::HandleScriptEffect(), AuraEffect::HandleShapeshiftBoosts(), spell_illidari_council_circle_of_healing::HandleSharedRule(), HandleSpellClick(), spell_halion_damage_aoe_summon::HandleSummon(), spell_putricide_mutated_transformation::HandleSummon(), spell_putricide_mutated_plague_aura::HandleTriggerSpell(), boss_sathrovarr::JustEngagedWith(), boss_essence_of_suffering::boss_essence_of_sufferingAI::JustEngagedWith(), boss_essence_of_anger::boss_essence_of_angerAI::JustEngagedWith(), boss_felblood_kaelthas::JustEngagedWith(), boss_alythess::JustEngagedWith(), boss_kalecgos::JustEngagedWith(), boss_gurtogg_bloodboil::JustEngagedWith(), boss_mother_shahraz::JustEngagedWith(), boss_teron_gorefiend::JustEngagedWith(), boss_najentus::JustEngagedWith(), boss_morogrim_tidewalker::JustEngagedWith(), boss_felmyst::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), npc_janalai_hatcher::MovementInform(), npc_frost_tomb::npc_frost_tomb(), spell_dru_tiger_s_fury::OnHit(), spell_gen_flurry_of_claws::OnPeriodic(), spell_blood_queen_essence_of_the_blood_queen_aura::OnProc(), spell_pal_eye_for_an_eye::OnProc(), spell_warl_siphon_life::OnProc(), spell_warl_fel_synergy::OnProc(), spell_warr_improved_spell_reflection::OnProc(), spell_warr_damage_shield::OnProc(), spell_kalecgos_curse_of_boundless_agony_aura::OnRemove(), spell_halion_marks_aura::OnRemove(), spell_putricide_mutated_plague_aura::OnRemove(), spell_the_lich_king_necrotic_plague_aura::OnRemove(), spell_yogg_saron_malady_of_the_mind_aura::OnRemove(), spell_sindragosa_instability_aura::OnRemove(), spell_the_lich_king_necrotic_plague_jump_aura::OnRemove(), spell_karazhan_overload_aura::PeriodicTick(), spell_entropius_negative_energy_periodic::PeriodicTick(), spell_doomfire::PeriodicTick(), spell_blood_queen_pact_of_the_darkfallen_dmg_aura::PeriodicTick(), spell_broggok_poison_cloud::PeriodicTick(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::PhaseTransitionSpawns(), spell_item_oracle_ablutions::PrepareSpellScript(), spell_q11198_take_down_tethyr::PrepareSpellScript(), SmartScript::ProcessAction(), spell_illidari_council_reflective_shield_aura::ReflectDamage(), spell_pri_power_word_shield_aura::ReflectDamage(), boss_kiljaeden::Reset(), npc_tournament_training_dummy::npc_tournament_training_dummyAI::Reset(), boss_magtheridon::ScheduleCombatEvents(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::SpellHitTarget(), npc_simon_bunny::npc_simon_bunnyAI::SpellHitTarget(), boss_viscidus::SummonedCreatureDies(), spell_dk_anti_magic_shell_self::Trigger(), spell_mage_incanters_absorbtion_base_AuraScript::Trigger(), spell_the_lich_king_life_siphon::TriggerHeal(), spell_pal_divine_storm::TriggerHeal(), spell_black_temple_shadow_inferno_aura::Update(), spell_black_temple_spell_absorption_aura::Update(), npc_coren_direbrew::UpdateAI(), boss_huhuran::UpdateAI(), boss_krik_thir::boss_krik_thirAI::UpdateAI(), boss_halion::boss_halionAI::UpdateAI(), boss_saviana_ragefire::boss_saviana_ragefireAI::UpdateAI(), boss_anubarak_trial::boss_anubarak_trialAI::UpdateAI(), boss_bronjahm::boss_bronjahmAI::UpdateAI(), boss_devourer_of_souls::boss_devourer_of_soulsAI::UpdateAI(), boss_festergut::boss_festergutAI::UpdateAI(), boss_rotface::boss_rotfaceAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), boss_gluth::boss_gluthAI::UpdateAI(), boss_noth::boss_nothAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), npc_living_constellation::npc_living_constellationAI::UpdateAI(), boss_freya::boss_freyaAI::UpdateAI(), boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI::UpdateAI(), boss_freya_elder_ironbranch::boss_freya_elder_ironbranchAI::UpdateAI(), npc_ulduar_hodir_priest::npc_ulduar_hodir_priestAI::UpdateAI(), boss_ignis::boss_ignisAI::UpdateAI(), npc_ulduar_vx001::npc_ulduar_vx001AI::UpdateAI(), boss_thorim::boss_thorimAI::UpdateAI(), boss_xt002::boss_xt002AI::UpdateAI(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::UpdateAI(), boss_yoggsaron::boss_yoggsaronAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), boss_emalon::boss_emalonAI::UpdateAI(), and boss_toravon::boss_toravonAI::UpdateAI().

◆ CastDelayedSpellWithPeriodicAmount()

void Unit::CastDelayedSpellWithPeriodicAmount ( Unit caster,
uint32  spellId,
AuraType  auraType,
int32  addAmount,
uint8  effectIndex = 0 
)
20350{
20351 AuraEffect* aurEff = nullptr;
20352 for (AuraEffectList::iterator i = m_modAuras[auraType].begin(); i != m_modAuras[auraType].end(); ++i)
20353 {
20354 aurEff = *i;
20355 if (aurEff->GetCasterGUID() != caster->GetGUID() || aurEff->GetId() != spellId || aurEff->GetEffIndex() != effectIndex || !aurEff->GetTotalTicks())
20356 continue;
20357
20358 addAmount += ((aurEff->GetOldAmount() * std::max<int32>(aurEff->GetTotalTicks() - int32(aurEff->GetTickNumber()), 0)) / aurEff->GetTotalTicks());
20359 break;
20360 }
20361
20362 // xinef: delay only for casting on different unit
20363 if (this == caster || !sWorld->getBoolConfig(CONFIG_MUNCHING_BLIZZLIKE))
20364 caster->CastCustomSpell(spellId, SPELLVALUE_BASE_POINT0, addAmount, this, TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_NO_PERIODIC_RESET), nullptr, aurEff, caster->GetGUID());
20365 else
20366 caster->m_Events.AddEvent(new AuraMunchingQueue(*caster, GetGUID(), addAmount, spellId, aurEff, auraType), caster->m_Events.CalculateQueueTime(400));
20367}
@ CONFIG_MUNCHING_BLIZZLIKE
Definition IWorld.h:181
TriggerCastFlags
Definition SpellDefines.h:132
@ TRIGGERED_NO_PERIODIC_RESET
Will ignore equipped item requirements.
Definition SpellDefines.h:152
uint32 GetTickNumber() const
Definition SpellAuraEffects.h:87
int32 GetOldAmount() const
Definition SpellAuraEffects.h:116
uint32 GetId() const
Definition SpellAuraEffects.cpp:432
int32 GetTotalTicks() const
Definition SpellAuraEffects.cpp:7370
ObjectGuid GetCasterGUID() const
Definition SpellAuraEffects.h:48
Definition Unit.cpp:20316
uint64 CalculateQueueTime(uint64 delay) const
Definition EventProcessor.cpp:164

References EventProcessor::AddEvent(), EventProcessor::CalculateQueueTime(), CastCustomSpell(), CONFIG_MUNCHING_BLIZZLIKE, AuraEffect::GetCasterGUID(), AuraEffect::GetEffIndex(), Object::GetGUID(), Object::GetGUID(), AuraEffect::GetId(), AuraEffect::GetOldAmount(), AuraEffect::GetTickNumber(), AuraEffect::GetTotalTicks(), WorldObject::m_Events, m_modAuras, SPELLVALUE_BASE_POINT0, sWorld, TRIGGERED_FULL_MASK, and TRIGGERED_NO_PERIODIC_RESET.

Referenced by HandleDummyAuraProc(), spell_mage_ignite::HandleProc(), spell_dru_t10_balance_4p_bonus::HandleProc(), spell_sha_t10_restoration_4p_bonus::HandleProc(), spell_sha_t8_electrified::HandleProc(), and HandleProcTriggerSpell().

◆ CastPetAura()

void Unit::CastPetAura ( PetAura const *  aura)
17365{
17366 uint32 auraId = aura->GetAura(GetEntry());
17367 if (!auraId)
17368 return;
17369
17370 if (auraId == 35696) // Demonic Knowledge
17371 {
17372 int32 basePoints = aura->GetDamage();
17373 CastCustomSpell(this, auraId, &basePoints, nullptr, nullptr, true);
17374 }
17375 else
17376 CastSpell(this, auraId, true);
17377}

References CastCustomSpell(), CastSpell(), PetAura::GetAura(), PetAura::GetDamage(), and Object::GetEntry().

Referenced by Pet::CastPetAuras().

◆ CastSpell() [1/7]

SpellCastResult Unit::CastSpell ( float  x,
float  y,
float  z,
uint32  spellId,
bool  triggered,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1277{
1278 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
1279 if (!spellInfo)
1280 {
1281 LOG_ERROR("entities.unit", "CastSpell: unknown spell {} by caster {}", spellId, GetGUID().ToString());
1283 }
1284
1285 SpellCastTargets targets;
1286 targets.SetDst(x, y, z, GetOrientation());
1287
1288 return CastSpell(targets, spellInfo, nullptr, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
1289}
void SetDst(float x, float y, float z, float orientation, uint32 mapId=MAPID_INVALID)
Definition Spell.cpp:406

References CastSpell(), Object::GetGUID(), Position::GetOrientation(), LOG_ERROR, SpellCastTargets::SetDst(), SPELL_FAILED_SPELL_UNAVAILABLE, sSpellMgr, Position::ToString(), TRIGGERED_FULL_MASK, and TRIGGERED_NONE.

◆ CastSpell() [2/7]

SpellCastResult Unit::CastSpell ( GameObject go,
uint32  spellId,
bool  triggered,
Item castItem = nullptr,
AuraEffect triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1292{
1293 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
1294 if (!spellInfo)
1295 {
1296 LOG_ERROR("entities.unit", "CastSpell: unknown spell {} by caster {}", spellId, GetGUID().ToString());
1298 }
1299
1300 SpellCastTargets targets;
1301 targets.SetGOTarget(go);
1302
1303 return CastSpell(targets, spellInfo, nullptr, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
1304}
void SetGOTarget(GameObject *target)
Definition Spell.cpp:271

References CastSpell(), Object::GetGUID(), LOG_ERROR, SpellCastTargets::SetGOTarget(), SPELL_FAILED_SPELL_UNAVAILABLE, sSpellMgr, Position::ToString(), TRIGGERED_FULL_MASK, and TRIGGERED_NONE.

◆ CastSpell() [3/7]

SpellCastResult Unit::CastSpell ( SpellCastTargets const &  targets,
SpellInfo const *  spellInfo,
CustomSpellValues const *  value,
TriggerCastFlags  triggerFlags = TRIGGERED_NONE,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
Todo:
: this is a workaround - not needed anymore, but required for some scripts :(
1179{
1180 if (!spellInfo)
1181 {
1182 LOG_ERROR("entities.unit", "CastSpell: unknown spell by caster {}", GetGUID().ToString());
1184 }
1185
1187 if (!originalCaster && triggeredByAura)
1188 {
1189 originalCaster = triggeredByAura->GetCasterGUID();
1190 }
1191
1192 Spell* spell = new Spell(this, spellInfo, triggerFlags, originalCaster);
1193
1194 if (value)
1195 {
1196 for (CustomSpellValues::const_iterator itr = value->begin(); itr != value->end(); ++itr)
1197 {
1198 spell->SetSpellValue(itr->first, itr->second);
1199 }
1200 }
1201
1202 spell->m_CastItem = castItem;
1203 return spell->prepare(&targets, triggeredByAura);
1204}
void SetSpellValue(SpellValueMod mod, int32 value)
Definition Spell.cpp:8454
Item * m_CastItem
Definition Spell.h:524

References AuraEffect::GetCasterGUID(), Object::GetGUID(), LOG_ERROR, Spell::m_CastItem, Spell::prepare(), Spell::SetSpellValue(), SPELL_FAILED_SPELL_UNAVAILABLE, and Position::ToString().

Referenced by Player::_addSpell(), Player::_addTalentAurasAndSpells(), Spell::_cast(), _ExitVehicle(), Player::_LoadGlyphAuras(), Battleground::_ProcessResurrect(), spell_yogg_saron_protective_gaze_aura::Absorb(), spell_rog_cheat_death::Absorb(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::Activate(), Player::ActivateSpec(), spell_halion_combustion_consumption_aura::AddMarkStack(), Battleground::AddPlayer(), Arena::AddPlayer(), BattlegroundIC::AddPlayer(), BattlegroundMap::AddPlayerToMap(), Battleground::AddPlayerToResurrectQueue(), Pet::addSpell(), spell_dru_barkskin::AfterApply(), spell_dru_savage_roar_aura::AfterApply(), spell_astromancer_wrath_of_the_astromancer::AfterRemove(), spell_gen_lifebloom::AfterRemove(), spell_oculus_stop_time_aura::Apply(), spell_sha_earthbind_totem::Apply(), spell_warl_health_funnel::ApplyEffect(), Player::ApplyEnchantment(), spell_hun_lock_and_load::ApplyMarker(), npc_ritual_channeler::npc_ritual_channelerAI::AttackStart(), npc_dark_nucleus::npc_dark_nucleusAI::AttackStart(), boss_grand_champion::boss_grand_championAI::boss_grand_championAI(), boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::boss_yoggsaron_crusher_tentacleAI(), boss_yoggsaron_death_orb::boss_yoggsaron_death_orbAI::boss_yoggsaron_death_orbAI(), boss_yoggsaron_influence_tentacle::boss_yoggsaron_influence_tentacleAI::boss_yoggsaron_influence_tentacleAI(), WorldState::BuffAdalsSongOfBattle(), WorldState::BuffMagtheridonTeam(), Player::BuildPlayerRepop(), spell_igb_incinerating_blast::CalculateDamage(), spell_igb_cannon_blast::CalculatePower(), npc_echo_of_medivh::CastChangeFacing(), npc_chesspiece::CastChangeFacing(), CastCustomSpell(), npc_hallows_end_soh::CastFires(), Player::CastItemCombatSpell(), npc_volatile_ooze::npc_volatile_oozeAI::CastMainSpell(), CastPetAura(), boss_mor_grayhoof::CastRandomSpell(), CastSpell(), CastSpell(), GameObject::CastSpell(), CastSpell(), CastSpell(), CastSpell(), CastSpell(), spell_the_lich_king_defile::ChangeDamageAndGrow(), boss_professor_putricide::boss_professor_putricideAI::ChangePhase(), spell_eredar_twins_handle_touch::CheckCast(), Spell::CheckCast(), Spell::CheckItems(), spell_botanica_shift_form_aura::CheckProc(), boss_isle_of_conquest::boss_isle_of_conquestAI::CheckRageBuff(), spell_the_lich_king_shadow_trap_periodic::CheckTargetCount(), spell_dk_raise_dead::ConsumeReagents(), spell_frost_giant_death_plague::CountTargets(), instance_blackrock_spire::instance_blackrock_spireMapScript::CreatureLooted(), violet_hold_trashAI::CreatureStartAttackDoor(), boss_garfrost::boss_garfrostAI::DamageTaken(), boss_baron_geddon::boss_baron_geddonAI::DamageTaken(), boss_headless_horseman::DamageTaken(), boss_headless_horseman_head::DamageTaken(), boss_sartharion::boss_sartharionAI::DamageTaken(), boss_eadric::boss_eadricAI::DamageTaken(), boss_paletress::boss_paletressAI::DamageTaken(), npc_argent_soldier::npc_argent_soldierAI::DamageTaken(), boss_black_knight::boss_black_knightAI::DamageTaken(), boss_bronjahm::boss_bronjahmAI::DamageTaken(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::DamageTaken(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::DamageTaken(), npc_gunship_boarding_addAI::DamageTaken(), npc_shambling_horror_icc::npc_shambling_horror_iccAI::DamageTaken(), npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken(), npc_crok_scourgebane::npc_crok_scourgebaneAI::DamageTaken(), npc_power_spark::npc_power_sparkAI::DamageTaken(), npc_crystalline_frayer::DamageTaken(), npc_collapsing_star::npc_collapsing_starAI::DamageTaken(), boss_freya::boss_freyaAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::DamageTaken(), npc_blistering_zombie::npc_blistering_zombieAI::DamageTaken(), npc_death_knight_initiate::npc_death_knight_initiateAI::DamageTaken(), npc_tiger_matriarch::npc_tiger_matriarchAI::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::DamageTaken(), boss_mal_ganis::boss_mal_ganisAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), boss_yoggsaron_brain::boss_yoggsaron_brainAI::DamageTaken(), DealDamage(), DealMeleeDamage(), spell_warl_seed_of_corruption_aura::Detonate(), spell_warl_seed_of_corruption_generic_aura::Detonate(), boss_twin_valkyrAI::DoAction(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::DoAction(), npc_icc_severed_essence::npc_icc_severed_essenceAI::DoAction(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::DoAction(), npc_eris_hevenfire::npc_eris_hevenfireAI::DoAction(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::DoAction(), boss_prince_keleseth_icc::boss_prince_kelesethAI::DoAction(), boss_prince_taldaram_icc::boss_prince_taldaramAI::DoAction(), boss_prince_valanar_icc::boss_prince_valanarAI::DoAction(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::DoAction(), boss_the_lich_king::boss_the_lich_kingAI::DoAction(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::DoAction(), npc_terenas_menethil::npc_terenas_menethilAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), boss_flame_leviathan::boss_flame_leviathanAI::DoAction(), boss_magtheridon::DoAction(), boss_sacrolash::DoAction(), boss_alythess::DoAction(), npc_kalecgos_kj::DoAction(), npc_pilgrims_bounty_chair::DoAction(), boss_black_knight::boss_black_knightAI::DoAction(), boss_jormungarAI::DoAction(), boss_tyrannus::boss_tyrannusAI::DoAction(), npc_icc_blood_beast::npc_icc_blood_beastAI::DoAction(), npc_icc_putricades_trap::npc_icc_putricades_trapAI::DoAction(), npc_spark_of_ionar::npc_spark_of_ionarAI::DoAction(), npc_molten_golem::npc_molten_golemAI::DoAction(), boss_steelbreaker::boss_steelbreakerAI::DoAction(), npc_ulduar_bot_summon_trigger::npc_ulduar_bot_summon_triggerAI::DoAction(), boss_thorim_sif::boss_thorim_sifAI::DoAction(), boss_xt002::boss_xt002AI::DoAction(), npc_xt002_heart::npc_xt002_heartAI::DoAction(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::DoAction(), boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), boss_yoggsaron_brain::boss_yoggsaron_brainAI::DoAction(), boss_yoggsaron_keeper::DoAction(), Spell::DoAllEffectOnTarget(), UnitAI::DoCast(), UnitAI::DoCast(), UnitAI::DoCastAOE(), ScriptedAI::DoCastSpell(), InstanceScript::DoCastSpellOnPlayer(), InstanceScript::DoCastSpellOnPlayers(), UnitAI::DoCastToAllHostilePlayers(), boss_maexxna::boss_maexxnaAI::DoCastWebWrap(), boss_ichoron::boss_ichoronAI::DoExplodeCompleted(), npc_midsummer_ribbon_pole_target::DoFireworkChecks(), npc_midsummer_ribbon_pole_target::DoGroundFlowerChecks(), UnitAI::DoSpellAttackIfReady(), UnitAI::DoSpellAttackToRandomTargetIfReady(), npc_midsummer_ribbon_pole_target::DoSpewLavaChecks(), boss_skeram::DoTeleport(), Spell::DoTriggersOnSpellHit(), Player::DuelComplete(), Spell::EffectActivateRune(), Spell::EffectApplyGlyph(), Spell::EffectCastButtons(), Spell::EffectDummy(), Spell::EffectEnergize(), Spell::EffectForceCast(), Spell::EffectHeal(), Spell::EffectInebriate(), Spell::EffectSchoolDMG(), Spell::EffectScriptEffect(), Spell::EffectStuck(), Spell::EffectSummonType(), Spell::EffectTaunt(), Spell::EffectTeleportUnits(), Spell::EffectTitanGrip(), Spell::EffectTriggerMissileSpell(), Spell::EffectTriggerRitualOfSummoning(), Spell::EffectTriggerSpell(), Spell::EffectWeaponDmg(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::EmpowerCultist(), boss_the_lich_king::boss_the_lich_kingAI::EnterEvadeMode(), BattlegroundEY::EventPlayerClickedOnFlag(), BattlegroundWS::EventPlayerClickedOnFlag(), BattlegroundEY::EventPlayerDroppedFlag(), BattlegroundWS::EventPlayerDroppedFlag(), BattlegroundEY::EventTeamCapturedPoint(), BattleExperienceEvent::Execute(), OrcDeathEvent::Execute(), CastArmageddon::Execute(), UtherBatteredHiltEvent::Execute(), ShockVortexExplodeEvent::Execute(), ResetEncounterEvent::Execute(), FrostBombExplosion::Execute(), IceTombSummonEvent::Execute(), VileSpiritActivateEvent::Execute(), LichKingMovieEvent::Execute(), DelayedCastEvent::Execute(), DelayedCastMincharEvent::Execute(), ChargeRifts::Execute(), CosmicSmashDamageEvent::Execute(), CastRunesEvent::Execute(), BoomEvent::Execute(), SACActivateEvent::Execute(), VerasEnvenom::Execute(), CastQuill::Execute(), lapseTeleport::Execute(), boss_kaelthas::ExecuteMiddleEvent(), boss_salramm::boss_salrammAI::ExplodeGhoul(), spell_festergut_blighted_spores_aura::ExtraEffect(), spell_rotface_mutated_infection_aura::ExtraRemoveEffect(), npc_dark_iron_attack_generator::FinishAttackDueToWin(), npc_azure_saboteur::npc_azure_saboteurAI::FinishPointReached(), npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::FlyAway(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::GoSiphon(), go_soulwell::go_soulwellAI::GossipHello(), spell_cataclysm_breath::HandleAfterCast(), spell_dk_chains_of_ice::HandleAfterCast(), spell_mage_arcane_blast::HandleAfterCast(), spell_q13086_last_line_of_defence::HandleAfterCast(), spell_infected_worgen_bite_aura::HandleAfterEffectApply(), spell_dk_blood_boil::HandleAfterHit(), spell_dk_scourge_strike::HandleAfterHit(), spell_rog_deadly_poison::HandleAfterHit(), spell_warlords_rage::HandleAfterRemove(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), spell_felmyst_fog_of_corruption_charm_aura::HandleApply(), spell_kiljaeden_vengeance_of_the_blue_flight_aura::HandleApply(), spell_boss_magus_telestra_summon_telestra_clones_aura::HandleApply(), spell_dru_enrage::HandleApply(), spell_rog_killing_spree_aura::HandleApply(), spell_warr_vigilance::HandleApply(), spell_azjol_nerub_pound::HandleApplyAura(), BattlegroundIC::HandleAreaTrigger(), OutdoorPvPSI::HandleAreaTrigger(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraLinked(), AuraEffect::HandleAuraModShapeshift(), HandleAuraProc(), HandleAuraRaidProcFromCharge(), HandleAuraRaidProcFromChargeWithValue(), Aura::HandleAuraSpecificMods(), spell_dk_death_grip::HandleBaseDummy(), misc_commandscript::HandleBindSightCommand(), spell_rotface_unstable_ooze_explosion_init::HandleCast(), spell_commander_sarannis_summon_reinforcements::HandleCast(), cast_commandscript::HandleCastBackCommand(), cast_commandscript::HandleCastCommand(), cast_commandscript::HandleCastDestCommand(), cast_commandscript::HandleCastDistCommand(), cast_commandscript::HandleCastSelfCommand(), cast_commandscript::HandleCastTargetCommad(), spell_gen_mounted_charge::HandleChargeEffect(), spell_dk_corpse_explosion::HandleCorpseExplosion(), OutdoorPvPSI::HandleCustomSpell(), WorldSession::HandleDuelCancelledOpcode(), spell_icc_shattered_bones::HandleDummy(), spell_corrupted_totems::HandleDummy(), spell_moroes_vanish::HandleDummy(), spell_karazhan_blink::HandleDummy(), spell_ooze_zap::HandleDummy(), spell_saviana_conflagration_init::HandleDummy(), spell_igb_burning_pitch_selector::HandleDummy(), spell_igb_burning_pitch::HandleDummy(), spell_charge_shield_bomber::HandleDummy(), spell_fight_fire_bomber::HandleDummy(), spell_anti_air_rocket_bomber::HandleDummy(), spell_q13007_iron_colossus::HandleDummy(), spell_illidan_found_target::HandleDummy(), spell_leotheras_chaos_blast::HandleDummy(), spell_morogrim_tidewalker_watery_grave::HandleDummy(), spell_q10935_the_exorcism_of_colonel_jules::HandleDummy(), spell_gen_focused_bursts::HandleDummy(), spell_shadowblink::HandleDummy(), spell_spawn_drakonid::HandleDummy(), spell_send_mug_target_picker::HandleDummy(), spell_hallows_end_candy::HandleDummy(), spell_hallows_end_bucket_lands::HandleDummy(), spell_midsummer_torch_catch::HandleDummy(), spell_pilgrims_bounty_pass_generic::HandleDummy(), spell_pilgrims_bounty_feast_on_generic::HandleDummy(), spell_mana_burn_area::HandleDummy(), spell_voljin_war_drums::HandleDummy(), spell_voodoo::HandleDummy(), spell_sartharion_lava_strike::HandleDummy(), spell_halion_meteor_strike_targeting::HandleDummy(), spell_halion_twilight_division::HandleDummy(), spell_drakkari_colossus_emerge::HandleDummy(), spell_drakkari_colossus_surge::HandleDummy(), spell_putricide_ooze_eruption_searcher::HandleDummy(), spell_voa_flaming_cinder::HandleDummy(), spell_q12096_q12092_dummy::HandleDummy(), spell_vehicle_warhead_fuse::HandleDummy(), spell_q12589_shoot_rjr::HandleDummy(), spell_najentus_needle_spine::HandleDummy(), spell_ice_spear_target_picker::HandleDummy(), spell_dru_starfall_dummy::HandleDummy(), spell_gen_cannibalize::HandleDummy(), spell_gen_gadgetzan_transporter_backfire::HandleDummy(), spell_gen_gnomish_transporter::HandleDummy(), spell_hun_masters_call::HandleDummy(), spell_hun_pet_carrion_feeder::HandleDummy(), spell_item_gnomish_universal_remote::HandleDummy(), spell_item_gnomish_shrink_ray::HandleDummy(), spell_item_trigger_spell::HandleDummy(), spell_item_deviate_fish::HandleDummy(), spell_item_flask_of_the_north::HandleDummy(), spell_item_make_a_wish::HandleDummy(), spell_item_mingos_fortune_generator::HandleDummy(), spell_item_net_o_matic::HandleDummy(), spell_item_noggenfogger_elixir::HandleDummy(), spell_item_savory_deviate_delight::HandleDummy(), spell_item_six_demon_bag::HandleDummy(), spell_item_underbelly_elixir::HandleDummy(), spell_item_vanquished_clutches::HandleDummy(), spell_item_purify_helboar_meat::HandleDummy(), spell_item_reindeer_transformation::HandleDummy(), spell_item_nigh_invulnerability::HandleDummy(), spell_item_poultryizer::HandleDummy(), spell_item_socrethars_stone::HandleDummy(), spell_item_demon_broiled_surprise::HandleDummy(), spell_item_complete_raptor_capture::HandleDummy(), spell_item_brewfest_mount_transformation::HandleDummy(), spell_item_nitro_boots::HandleDummy(), spell_item_teach_language::HandleDummy(), spell_item_rocket_boots::HandleDummy(), spell_item_pygmy_oil::HandleDummy(), spell_item_chicken_cover::HandleDummy(), spell_item_greatmothers_soulcatcher::HandleDummy(), spell_mage_summon_water_elemental::HandleDummy(), spell_pal_blessing_of_faith::HandleDummy(), spell_pal_holy_shock::HandleDummy(), spell_pal_judgement_of_command::HandleDummy(), spell_pri_penance::HandleDummy(), spell_q11520_discovering_your_roots::HandleDummy(), spell_q5206_test_fetid_skull::HandleDummy(), spell_q11396_11399_scourging_crystal_controller::HandleDummy(), spell_q11587_arcane_prisoner_rescue::HandleDummy(), spell_q11730_ultrasonic_screwdriver::HandleDummy(), spell_q12634_despawn_fruit_tosser::HandleDummy(), spell_q12683_take_sputum_sample::HandleDummy(), spell_q12937_relief_for_the_fallen::HandleDummy(), spell_q9452_cast_net::HandleDummy(), spell_q13291_q13292_q13239_q13261_frostbrood_skytalon_grab_decoy::HandleDummy(), spell_q12308_escape_from_silverbrook::HandleDummy(), spell_q12641_death_comes_from_on_high::HandleDummy(), spell_rog_shiv::HandleDummy(), spell_sha_fire_nova::HandleDummy(), spell_warl_ritual_of_doom_effect::HandleDummy(), spell_warl_soulshatter::HandleDummy(), spell_warr_charge::HandleDummy(), spell_magtheridon_shadow_grasp::HandleDummyApply(), HandleDummyAuraProc(), spell_yogg_saron_destabilization_matrix::HandleDummyEffect(), spell_yogg_saron_insane_periodic_trigger::HandleDummyEffect(), spell_image_of_drakuru_reagent_check::HandleDummyEffect(), spell_herald_volzaj_insanity::HandleDummyEffect(), spell_talon_king_ikiss_blink::HandleDummyHitTarget(), spell_shadowfang_keep_forsaken_skills_aura::HandleDummyTick(), spell_item_rocket_chicken::HandleDummyTick(), spell_warl_demonic_circle_summon::HandleDummyTick(), spell_shadowfang_keep_haunting_spirits_aura::HandleDummyTick(), spell_blood_council_shadow_prison_aura::HandleDummyTick(), spell_mark_of_nature::HandleEffect(), spell_target_fissures::HandleEffect(), spell_rog_vanish::HandleEffect(), spell_mc_play_dead_aura::HandleEffectApply(), spell_lich_king_vo_blocker::HandleEffectApply(), spell_midsummer_ribbon_pole::HandleEffectApply(), spell_tharon_ja_dummy_aura::HandleEffectApply(), spell_reliquary_of_souls_aura_of_suffering_aura::HandleEffectApply(), spell_teron_gorefiend_shadowy_construct::HandleEffectApply(), spell_leotheras_insidious_whisper_aura::HandleEffectApply(), spell_serpentshrine_cavern_coilfang_water::HandleEffectApply(), spell_q12851_going_bearback::HandleEffectApply(), spell_oculus_soar_aura::HandleEffectPeriodic(), spell_gen_whisper_gulch_yogg_saron_whisper::HandleEffectPeriodic(), spell_rog_killing_spree_aura::HandleEffectPeriodic(), spell_sha_earthbind_totem::HandleEffectPeriodic(), spell_brewfest_main_ram_buff::HandleEffectPeriodic(), spell_hodir_flash_freeze_aura::HandleEffectPeriodic(), spell_warr_retaliation::HandleEffectProc(), spell_tharon_ja_dummy_aura::HandleEffectRemove(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), spell_illidan_parasitic_shadowfiend_aura::HandleEffectRemove(), spell_illidan_parasitic_shadowfiend_trigger_aura::HandleEffectRemove(), spell_teron_gorefiend_shadow_of_death::HandleEffectRemove(), spell_black_temple_skeleton_shot_aura::HandleEffectRemove(), spell_hydross_cleansing_field_command::HandleEffectRemove(), spell_serpentshrine_cavern_serpentshrine_parasite::HandleEffectRemove(), spell_serpentshrine_cavern_serpentshrine_parasite_trigger_aura::HandleEffectRemove(), spell_q10930_big_bone_worm_aura::HandleEffectRemove(), spell_q10929_fumping_aura::HandleEffectRemove(), spell_flamewreath::HandleFinish(), spell_midsummer_fling_torch::HandleFinish(), spell_midsummer_juggling_torch::HandleFinish(), spell_wintergrasp_rp_gg::HandleFinish(), spell_dreamwalker_summoner::HandleForceCast(), spell_dreamwalker_summon_suppresser_effect::HandleForceCast(), spell_ioc_bomb_blast_criteria::HandleGameObjectDamage(), OPvPCapturePointZM_Graveyard::HandleGossipOption(), spell_item_crazy_alchemists_potion::HandleHeal(), spell_magtheridon_quake::HandleHit(), spell_dk_presence::HandleImprovedBloodPresence(), spell_dk_presence::HandleImprovedFrostPresence(), spell_dk_presence::HandleImprovedUnholyPresence(), spell_sindragosa_frost_breath::HandleInfusion(), OutdoorPvPHP::HandleKillImpl(), OutdoorPvPNA::HandleKillImpl(), OutdoorPvPZM::HandleKillImpl(), BattlegroundIC::HandleKillUnit(), WorldSession::HandleMoveSplineDoneOpcode(), WorldSession::HandleMoveTeleportAck(), WorldSession::HandleMoveWorldportAck(), spell_oculus_soar_aura::HandleOnEffectApply(), spell_oculus_rider_aura::HandleOnEffectApply(), spell_ticking_time_bomb_aura::HandleOnEffectRemove(), spell_delusions_of_jindo::HandleOnHit(), spell_arcane_vacuum::HandleOnHit(), spell_mark_of_frost_freeze::HandleOnHit(), spell_mutate_explode_bug::HandleOnHit(), spell_explode_trigger::HandleOnHit(), spell_blade_dance_targeting::HandleOnHit(), HandleOverrideClassScriptAuraProc(), aura_class_call_wild_magic::HandlePeriodic(), spell_shadow_sickle_periodic_damage::HandlePeriodic(), spell_hadronox_summon_periodic_aura::HandlePeriodic(), spell_halion_meteor_strike_spread_aura::HandlePeriodic(), spell_sladran_grip_of_sladran_aura::HandlePeriodic(), spell_algalon_phase_punch_aura::HandlePeriodic(), spell_close_rift_aura::HandlePeriodic(), spell_serpentshrine_cavern_coilfang_water::HandlePeriodic(), spell_rancid_spore_cloud::HandlePeriodic(), spell_kaelthas_remote_toy::HandlePeriodic(), spell_q10923_evil_draws_near_periodic_aura::HandlePeriodic(), spell_sha_totemic_mastery::HandlePeriodic(), spell_garr_separation_anxiety_aura::HandlePeriodic(), spell_majordomo_separation_anxiety_aura::HandlePeriodic(), spell_kiljaeden_shadow_spike_aura::HandlePeriodic(), spell_kiljaeden_armageddon_periodic_aura::HandlePeriodic(), spell_halion_twilight_cutter_periodic_aura::HandlePeriodic(), spell_oculus_ride_ruby_emerald_amber_drake_que_aura::HandlePeriodic(), spell_hun_sniper_training::HandlePeriodic(), spell_shadow_bolt_whirl::HandlePeriodic(), spell_voa_overcharge_aura::HandlePeriodicDummy(), AuraEffect::HandlePeriodicDummyAuraTick(), spell_magtheridon_shadow_grasp::HandlePeriodicRemove(), spell_igb_periodic_trigger_with_power_cost_aura::HandlePeriodicTick(), spell_item_enchanted_broom_periodic::HandlePeriodicTick(), spell_bronjahm_soulstorm_channel_ooc_aura::HandlePeriodicTick(), spell_bronjahm_soulstorm_visual_aura::HandlePeriodicTick(), spell_item_direbrew_remote_aura::HandlePeriodicTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), npc_echo_of_medivh::HandlePieceMoveByAI(), OutdoorPvPEP::HandlePlayerEnterZone(), OutdoorPvPHP::HandlePlayerEnterZone(), OutdoorPvPNA::HandlePlayerEnterZone(), OutdoorPvPSI::HandlePlayerEnterZone(), OutdoorPvPTF::HandlePlayerEnterZone(), OutdoorPvPZM::HandlePlayerEnterZone(), WorldState::HandlePlayerEnterZone(), WorldSession::HandlePlayerLoginFromDB(), BattlegroundIC::HandlePlayerResurrect(), misc_commandscript::HandlePossessCommand(), spell_blood_queen_vampiric_bite::HandlePresence(), spell_mark_of_malice::HandleProc(), spell_item_lil_phylactery::HandleProc(), spell_item_fate_rune_of_unsurpassed_vigor::HandleProc(), spell_mage_burning_determination::HandleProc(), spell_rog_tricks_of_the_trade::HandleProc(), spell_gyth_chromatic_protection::HandleProc(), spell_ahune_spanky_hands::HandleProc(), spell_item_trauma::HandleProc(), spell_item_shadows_fate::HandleProc(), spell_utgarde_pinnacle_beast_mark::HandleProc(), spell_dk_scent_of_blood::HandleProc(), spell_hun_improved_mend_pet::HandleProc(), spell_hun_misdirection::HandleProc(), spell_item_aegis_of_preservation::HandleProc(), spell_item_desperate_defense::HandleProc(), spell_mage_focus_magic::HandleProc(), spell_pal_blessing_of_sanctuary::HandleProc(), spell_pri_item_greater_heal_refund::HandleProc(), spell_pri_mana_leech::HandleProc(), spell_warr_vigilance::HandleProc(), spell_karazhan_temptation::HandleProc(), spell_dk_blood_caked_blade::HandleProc(), spell_dk_dancing_rune_weapon::HandleProc(), spell_gen_moss_covered_feet::HandleProc(), spell_item_unsated_craving::HandleProc(), spell_item_shadowmourne::HandleProc(), spell_sha_item_lightning_shield::HandleProc(), spell_sha_item_lightning_shield_trigger::HandleProc(), spell_warl_glyph_of_shadowflame::HandleProc(), spell_warr_sweeping_strikes::HandleProc(), spell_hun_lock_and_load::HandleProcs(), HandleProcTriggerSpell(), AuraEffect::HandleProcTriggerSpellAuraProc(), WorldSession::HandleQuestgiverAcceptQuestOpcode(), AuraEffect::HandleRaidProcFromChargeAuraProc(), spell_dk_raise_dead::HandleRaiseDead(), spell_vael_burning_adrenaline::HandleRemove(), spell_kiljaeden_darkness_aura::HandleRemove(), spell_entropius_void_zone_visual_aura::HandleRemove(), spell_igb_rocket_pack_aura::HandleRemove(), spell_najentus_hurl_spine::HandleSchoolDamage(), spell_gen_mine_sweeper::HandleSchoolDMG(), spell_warl_shadowflame::HandleSchoolDMG(), spell_gen_bandage::HandleScript(), spell_gen_translocate::HandleScript(), spell_pal_lay_on_hands::HandleScript(), spell_kormok_summon_bone_mages::HandleScript(), spell_kormok_summon_bone_minions::HandleScript(), spell_energize_aoe::HandleScript(), spell_saviana_conflagration_throwback::HandleScript(), spell_taldaram_glittering_sparks::HandleScript(), spell_blood_queen_bloodbolt::HandleScript(), spell_blood_queen_presence_of_the_darkfallen::HandleScript(), spell_igb_rocket_artillery::HandleScript(), spell_putricide_unstable_experiment::HandleScript(), spell_sindragosa_icy_grip::HandleScript(), spell_the_lich_king_jump::HandleScript(), spell_the_lich_king_summon_spirit_bomb::HandleScript(), spell_dreamwalker_summon_portal::HandleScript(), spell_dreamwalker_twisted_nightmares::HandleScript(), spell_archavon_rock_shards::HandleScript(), spell_wintergrasp_portal::HandleScript(), spell_gen_create_lance::HandleScript(), spell_item_defibrillate::HandleScript(), spell_item_scroll_of_recall::HandleScript(), spell_shazzrah_gate_dummy::HandleScript(), spell_apothecary_lingering_fumes::HandleScript(), spell_apothecary_validate_area::HandleScript(), spell_apothecary_throw_cologne::HandleScript(), spell_apothecary_throw_perfume::HandleScript(), spell_hallows_end_trick::HandleScript(), spell_hallows_end_put_costume::HandleScript(), spell_hallows_end_trick_or_treat::HandleScript(), spell_winter_veil_mistletoe::HandleScript(), spell_ayamiss_swarmer_teleport_trigger::HandleScript(), spell_moam_summon_mana_fiends::HandleScript(), spell_prince_taldaram_conjure_flame_sphere::HandleScript(), spell_mistress_kiss_area::HandleScript(), spell_novos_summon_minions::HandleScript(), spell_festergut_gastric_bloat::HandleScript(), spell_putricide_unbound_plague::HandleScript(), spell_putricide_choking_gas_bomb::HandleScript(), spell_rotface_little_ooze_combine::HandleScript(), spell_rotface_large_ooze_combine::HandleScript(), spell_rotface_large_ooze_buff_combine::HandleScript(), spell_the_lich_king_cast_back_to_caster::HandleScript(), spell_frost_giant_death_plague::HandleScript(), spell_yogg_saron_target_selectors::HandleScript(), spell_the_black_stalker_levitate::HandleScript(), spell_the_black_stalker_levitation_pulse::HandleScript(), spell_the_black_stalker_someone_grab_me::HandleScript(), spell_the_black_stalker_magnetic_pull::HandleScript(), spell_the_flag_of_ownership::HandleScript(), spell_gen_elune_candle::HandleScript(), spell_gen_teleporting::HandleScript(), spell_gen_dalaran_disguise::HandleScript(), spell_hun_pet_heart_of_the_phoenix::HandleScript(), spell_item_dimensional_ripper_area52::HandleScript(), spell_item_eggnog::HandleScript(), spell_q12735_song_of_cleansing::HandleScript(), spell_q13011_bear_flank_master::HandleScript(), spell_q12619_emblazon_runeblade_effect::HandleScript(), spell_q12919_gymers_grab::HandleScript(), spell_q12919_gymers_throw::HandleScript(), spell_q12641_death_comes_from_on_high_summon_ghouls::HandleScriptEffect(), spell_kalecgos_spectral_realm_dummy::HandleScriptEffect(), spell_marrowgar_coldflame_bonestorm::HandleScriptEffect(), spell_yogg_saron_sanity_reduce::HandleScriptEffect(), spell_black_temple_bloodbolt::HandleScriptEffect(), spell_lady_vashj_summon_sporebat::HandleScriptEffect(), spell_kaelthas_summon_weapons::HandleScriptEffect(), spell_kaelthas_gravity_lapse::HandleScriptEffect(), spell_kaelthas_nether_beam::HandleScriptEffect(), spell_gen_clone::HandleScriptEffect(), spell_gen_clone_weapon::HandleScriptEffect(), spell_gen_break_shield::HandleScriptEffect(), spell_gen_mounted_charge::HandleScriptEffect(), spell_gen_throw_shield::HandleScriptEffect(), spell_item_sleepy_willy::HandleScriptEffect(), spell_item_lil_xt::HandleScriptEffect(), spell_q12698_the_gift_that_keeps_on_giving::HandleScriptEffect(), spell_death_knight_initiate_visual::HandleScriptEffect(), spell_q12779_an_end_to_all_things::HandleScriptEffect(), spell_summon_amanishi_sentries::HandleScriptEffect(), spell_brewfest_toss_mug::HandleScriptEffect(), spell_direbrew_summon_mole_machine_target_picker::HandleScriptEffect(), spell_request_second_mug::HandleScriptEffect(), spell_winter_veil_racer_slam_hit::HandleScriptEffect(), spell_winter_veil_shoot_air_rifle::HandleScriptEffect(), spell_dtk_summon_random_drakkari::HandleScriptEffect(), spell_marrowgar_coldflame::HandleScriptEffect(), spell_arcane_chains_character_force_cast::HandleScriptEffect(), spell_q12611_deathbolt::HandleScriptEffect(), spell_illidari_council_judgement::HandleScriptEffect(), spell_black_temple_summon_shadowfiends::HandleScriptEffect(), spell_ice_bombardment_dest_picker::HandleScriptEffect(), spell_kaelthas_remove_enchanted_weapons::HandleScriptEffect(), spell_kaelthas_kael_explodes::HandleScriptEffect(), spell_q10612_10613_the_fel_and_the_furious::HandleScriptEffect(), spell_dk_pestilence::HandleScriptEffect(), spell_hun_masters_call::HandleScriptEffect(), spell_item_mirrens_drinking_hat::HandleScriptEffect(), spell_pal_judgement::HandleScriptEffect(), spell_pri_lightwell::HandleScriptEffect(), spell_q1846_bending_shinbone::HandleScriptEffect(), spell_q14112_14145_chum_the_water::HandleScriptEffect(), WorldSession::HandleSelfResOpcode(), AuraEffect::HandleShapeshiftBoosts(), ArenaSpectator::HandleSpectatorWatchCommand(), HandleSpellClick(), spell_marrowgar_bone_spike_graveyard::HandleSpikes(), AuraEffect::HandleSpiritOfRedemption(), spell_gen_paralytic_poison::HandleStun(), spell_putricide_mutated_transformation::HandleSummon(), spell_item_draenic_pale_ale::HandleSummon(), WorldSession::HandleTalentWipeConfirmOpcode(), spell_mother_shahraz_fatal_attraction::HandleTeleportUnits(), spell_warl_drain_soul::HandleTick(), WorldSession::HandleTrainerBuySpellOpcode(), spell_trigger_spell_from_caster::HandleTrigger(), spell_magic_eater_food::HandleTriggerSpell(), spell_alert_drums::HandleTriggerSpell(), spell_winter_veil_racer_rocket_slam::HandleTriggerSpell(), spell_pal_righteous_defense::HandleTriggerSpellHit(), boss_onyxia::HandleWhelpSpam(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::HealReceived(), boss_ichoron::boss_ichoronAI::IchoronDoCastToAllHostilePlayers(), spell_q10769_dissension_amongst_the_ranks_aura::if(), CharmInfo::InitCharmCreateSpells(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::InitFight(), boss_urok_doomhowl::boss_urok_doomhowlAI::InitializeAI(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::InitializeAI(), npc_pos_deathwhisper_necrolyte::npc_pos_deathwhisper_necrolyteAI::InitializeAI(), boss_drakkari_colossus::boss_drakkari_colossusAI::InitializeAI(), boss_gal_darah::boss_gal_darahAI::InitializeAI(), npc_pet_mage_mirror_image::InitializeAI(), npc_pet_pri_lightwell::InitializeAI(), CharmInfo::InitPossessCreateSpells(), Guardian::InitStatsForLevel(), Totem::InitSummon(), boss_faction_championsAI::IsCCed(), npc_living_inferno::npc_living_infernoAI::IsSummonedBy(), TriggerAI::IsSummonedBy(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::IsSummonedBy(), npc_bone_spike::npc_bone_spikeAI::IsSummonedBy(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::IsSummonedBy(), npc_oculus_drake::npc_oculus_drakeAI::IsSummonedBy(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::IsSummonedBy(), npc_pet_gen_fetch_ball::IsSummonedBy(), npc_hallows_end_soh::JustDied(), boss_rajaxx::JustDied(), boss_black_knight::boss_black_knightAI::JustDied(), npc_swarm_scarab::npc_swarm_scarabAI::JustDied(), npc_phantom_hallucination::npc_phantom_hallucinationAI::JustDied(), npc_hor_spiritual_reflection::npc_hor_spiritual_reflectionAI::JustDied(), npc_gunship::npc_gunshipAI::JustDied(), boss_professor_putricide::boss_professor_putricideAI::JustDied(), npc_gluttonous_abomination::npc_gluttonous_abominationAI::JustDied(), boss_steelbreaker::boss_steelbreakerAI::JustDied(), boss_runemaster_molgeim::boss_runemaster_molgeimAI::JustDied(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::JustDied(), boss_freya_summons::boss_freya_summonsAI::JustDied(), npc_ulduar_saronite_vapors::npc_ulduar_saronite_vaporsAI::JustDied(), boss_yoggsaron_guardian_of_ys::boss_yoggsaron_guardian_of_ysAI::JustDied(), boss_skarvald_the_constructor::JustDied(), boss_dalronn_the_controller::JustDied(), npc_ichor_globule::npc_ichor_globuleAI::JustDied(), boss_fathomguard_sharkkis::JustDied(), boss_fathomguard_tidalvess::JustDied(), boss_fathomguard_caribdis::JustDied(), CombatAI::JustDied(), npc_high_inquisitor_valroth::npc_high_inquisitor_valrothAI::JustDied(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::JustDied(), boss_halion::boss_halionAI::JustDied(), boss_twilight_halion::boss_twilight_halionAI::JustDied(), boss_tharon_ja::boss_tharon_jaAI::JustDied(), boss_sapphiron::boss_sapphironAI::JustDied(), boss_anomalus::JustDied(), npc_nerubar_victim::npc_nerubar_victimAI::JustDied(), boss_shade_of_akama::JustDied(), CasterAI::JustEngagedWith(), boss_servant_quarters::JustEngagedWith(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::JustEngagedWith(), boss_akilzon::JustEngagedWith(), npc_hallows_end_soh::JustEngagedWith(), boss_eadric::boss_eadricAI::JustEngagedWith(), npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::JustEngagedWith(), boss_twin_valkyrAI::JustEngagedWith(), boss_garfrost::boss_garfrostAI::JustEngagedWith(), npc_stinky_icc::npc_stinky_iccAI::JustEngagedWith(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::JustEngagedWith(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::JustEngagedWith(), npc_rimefang::npc_rimefangAI::JustEngagedWith(), boss_urom::boss_uromAI::JustEngagedWith(), boss_freya::boss_freyaAI::JustEngagedWith(), boss_freya_summons::boss_freya_summonsAI::JustEngagedWith(), boss_vezax::boss_vezaxAI::JustEngagedWith(), boss_hodir::boss_hodirAI::JustEngagedWith(), boss_thorim::boss_thorimAI::JustEngagedWith(), boss_thorim_ancient_rune_giant::boss_thorim_ancient_rune_giantAI::JustEngagedWith(), boss_yoggsaron_keeper::JustEngagedWith(), npc_ulduar_storm_tempered_keeper::npc_ulduar_storm_tempered_keeperAI::JustEngagedWith(), boss_koralon::boss_koralonAI::JustEngagedWith(), boss_toravon::boss_toravonAI::JustEngagedWith(), boss_ichoron::boss_ichoronAI::JustEngagedWith(), boss_moragg::boss_moraggAI::JustEngagedWith(), npc_artruis_the_hearthless::npc_artruis_the_hearthlessAI::JustEngagedWith(), boss_shirrak_the_dead_watcher::JustEngagedWith(), boss_watchkeeper_gargolmar::JustEngagedWith(), boss_gatewatcher_gyrokill::JustEngagedWith(), boss_pathaleon_the_calculator::JustEngagedWith(), npc_pet_shaman_fire_elemental::JustEngagedWith(), boss_sartharion::boss_sartharionAI::JustEngagedWith(), CombatAI::JustEngagedWith(), boss_yauj::JustEngagedWith(), boss_novos::boss_novosAI::JustEngagedWith(), boss_moorabi::boss_moorabiAI::JustEngagedWith(), boss_prince_valanar_icc::boss_prince_valanarAI::JustEngagedWith(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::JustEngagedWith(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustEngagedWith(), boss_professor_putricide::boss_professor_putricideAI::JustEngagedWith(), boss_sindragosa::boss_sindragosaAI::JustEngagedWith(), boss_kelthuzad::boss_kelthuzadAI::JustEngagedWith(), boss_sapphiron::boss_sapphironAI::JustEngagedWith(), boss_keristrasza::JustEngagedWith(), boss_steelbreaker::boss_steelbreakerAI::JustEngagedWith(), boss_teron_gorefiend::JustEngagedWith(), boss_fathomlord_karathress::JustEngagedWith(), boss_fathomguard_sharkkis::JustEngagedWith(), npc_artorius::npc_artoriusAI::JustEngagedWith(), npc_simone::npc_simoneAI::JustEngagedWith(), npc_nelson::npc_nelsonAI::JustEngagedWith(), npc_franklin::npc_franklinAI::JustEngagedWith(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::JustReachedHome(), boss_bronjahm::boss_bronjahmAI::JustReachedHome(), boss_drakkari_colossus::boss_drakkari_colossusAI::JustReachedHome(), boss_gal_darah::boss_gal_darahAI::JustReachedHome(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::JustReachedHome(), boss_freya::boss_freyaAI::JustSummoned(), boss_yoggsaron_brain::boss_yoggsaron_brainAI::JustSummoned(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::JustSummoned(), npc_eris_hevenfire::npc_eris_hevenfireAI::JustSummoned(), boss_skeram::JustSummoned(), boss_ichoron::boss_ichoronAI::JustSummoned(), boss_majordomo::boss_majordomoAI::JustSummoned(), boss_ragnaros::boss_ragnarosAI::JustSummoned(), boss_vexallus::JustSummoned(), boss_kiljaeden::JustSummoned(), npc_kalecgos_kj::JustSummoned(), boss_jindo::JustSummoned(), npc_medivh_bm::JustSummoned(), boss_taldaram::JustSummoned(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::JustSummoned(), boss_halion::boss_halionAI::JustSummoned(), boss_gal_darah::boss_gal_darahAI::JustSummoned(), boss_prince_valanar_icc::boss_prince_valanarAI::JustSummoned(), boss_professor_putricide::boss_professor_putricideAI::JustSummoned(), boss_the_lich_king::boss_the_lich_kingAI::JustSummoned(), npc_icc_putricades_trap::npc_icc_putricades_trapAI::JustSummoned(), boss_malygos::boss_malygosAI::JustSummoned(), boss_algalon_the_observer::boss_algalon_the_observerAI::JustSummoned(), boss_svala::boss_svalaAI::JustSummoned(), boss_shirrak_the_dead_watcher::JustSummoned(), boss_nexusprince_shaffar::JustSummoned(), boss_grandmaster_vorpil::JustSummoned(), boss_gurtogg_bloodboil::JustSummoned(), boss_veras_darkshadow::JustSummoned(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::JustSummoned(), boss_supremus::JustSummoned(), boss_hydross_the_unstable::JustSummoned(), boss_lady_vashj::JustSummoned(), npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::JustSummoned(), boss_archimonde::JustSummoned(), boss_broggok::JustSummoned(), npc_deaths_door_fell_cannon_target_bunny::npc_deaths_door_fell_cannon_target_bunnyAI::JustSummoned(), boss_ayamiss::JustSummoned(), Kill(), boss_azuregos::boss_azuregosAI::KilledUnit(), boss_anubrekhan::boss_anubrekhanAI::KilledUnit(), boss_doomwalker::KilledUnit(), npc_dark_iron_guzzler::KilledUnit(), boss_steelbreaker::boss_steelbreakerAI::KilledUnit(), emerald_dragonAI::KilledUnit(), boss_emeriss::boss_emerissAI::KilledUnit(), boss_felblood_kaelthas::LapseAction(), spell_mandokir_charge::LaunchHit(), Player::learnQuestRewardedSpells(), spell_taldaram_summon_flame_ball::Load(), npc_dkc1_gothik::npc_dkc1_gothikAI::MoveInLineOfSight(), npc_brewfest_keg_thrower::MoveInLineOfSight(), npc_brewfest_keg_reciver::MoveInLineOfSight(), npc_love_in_air_supply_sentry::MoveInLineOfSight(), npc_love_in_air_snivel::MoveInLineOfSight(), boss_temporus::MoveInLineOfSight(), npc_medivh_bm::MoveInLineOfSight(), npc_guardian_pavilion::npc_guardian_pavilionAI::MoveInLineOfSight(), boss_doomwalker::MoveInLineOfSight(), npc_air_force_bots::npc_air_force_botsAI::MoveInLineOfSight(), npc_spirit_shade::npc_spirit_shadeAI::MovementInform(), npc_unworthy_initiate::npc_unworthy_initiateAI::MovementInform(), boss_grand_champion::boss_grand_championAI::MovementInform(), boss_garfrost::boss_garfrostAI::MovementInform(), boss_eck::boss_eckAI::MovementInform(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::MovementInform(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::MovementInform(), boss_malygos::boss_malygosAI::MovementInform(), boss_volkhan::boss_volkhanAI::MovementInform(), boss_razorscale::boss_razorscaleAI::MovementInform(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::MovementInform(), boss_headless_horseman::MovementInform(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::MovementInform(), npc_ashtongue_sorcerer::MovementInform(), gunship_npc_AI::MovementInform(), npc_gunship_boarding_addAI::MovementInform(), npc_gunship_mage::npc_gunship_mageAI::MovementInform(), boss_the_lich_king::boss_the_lich_kingAI::MovementInform(), npc_wild_wyrm::npc_wild_wyrmAI::MovementInform(), boss_kagani_nightstrike::MovementInform(), npc_dark_iron_guzzler::MovementInform(), npc_hor_lich_king::npc_hor_lich_kingAI::MovementInform(), npc_ball_of_flame::npc_ball_of_flameAI::MovementInform(), npc_assembly_lightning::npc_assembly_lightningAI::MovementInform(), boss_ymiron::boss_ymironAI::MovementInform(), boss_icehowl::boss_icehowlAI::MovementInform(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::MovementInform(), npc_image_of_medivh::npc_image_of_medivhAI::NextStep(), BattlegroundAB::NodeOccupied(), npc_algalon_worm_hole::npc_algalon_worm_holeAI::npc_algalon_worm_holeAI(), npc_ball_of_flame::npc_ball_of_flameAI::npc_ball_of_flameAI(), npc_collapsing_star::npc_collapsing_starAI::npc_collapsing_starAI(), npc_concentrated_ball::npc_concentrated_ballAI::npc_concentrated_ballAI(), npc_frost_sphere::npc_frost_sphereAI::npc_frost_sphereAI(), npc_frost_tomb::npc_frost_tomb(), npc_hallows_end_soh::npc_hallows_end_soh(), npc_hol_monument::npc_hol_monumentAI::npc_hol_monumentAI(), npc_midsummer_torch_target::npc_midsummer_torch_target(), npc_power_spark::npc_power_sparkAI::npc_power_sparkAI(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::npc_ulduar_iron_constructAI(), npc_ulduar_toasty_fire::npc_ulduar_toasty_fireAI::npc_ulduar_toasty_fireAI(), npc_xt002_life_spark::npc_xt002_life_sparkAI::npc_xt002_life_sparkAI(), spell_shadowfang_keep_forsaken_skills_aura::OnApply(), spell_direbrew_disarm::OnApply(), spell_love_is_in_the_air_romantic_picnic::OnApply(), spell_halion_combustion_consumption_aura::OnApply(), spell_load_into_catapult_aura::OnApply(), spell_gen_damage_reduction_aura::OnApply(), spell_gruul_ground_slam_trigger::OnApply(), spell_hun_ascpect_of_the_viper::OnApply(), spell_hun_viper_attack_speed::OnApply(), spell_item_with_mount_speed::OnApply(), spell_blood_queen_vampiric_bite::OnCast(), npc_chesspiece::OnCharmed(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::OnCharmed(), BattlefieldWG::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), spell_item_linken_boomerang::OnEffectLaunchTargetDisarm(), spell_item_linken_boomerang::OnEffectLaunchTargetStun(), npc_essence_of_twin::OnGossipHello(), npc_alchemist_adrianna::OnGossipHello(), go_inconspicuous_mine_car::OnGossipHello(), go_manticron_cube::OnGossipHello(), go_noblegarden_colored_egg::OnGossipHello(), go_seer_of_zebhalak::OnGossipHello(), go_jump_a_tron::OnGossipHello(), go_orb_of_domination::OnGossipHello(), go_scourge_enclosure::OnGossipHello(), go_strange_pool::OnGossipHello(), go_simon_cluster::OnGossipHello(), go_tablet_of_the_seven::OnGossipHello(), go_arcane_prison::OnGossipHello(), go_jotunheim_cage::OnGossipHello(), npc_steward_of_time::OnGossipSelect(), npc_iruk::OnGossipSelect(), npc_zephyr::OnGossipSelect(), npc_taxi::OnGossipSelect(), npc_locksmith::OnGossipSelect(), npc_engineering_tele_trinket::OnGossipSelect(), npc_sayge::OnGossipSelect(), npc_pet_gen_argent_pony_bridle::OnGossipSelect(), npc_lokhtos_darkbargainer::OnGossipSelect(), boss_gloomrel::OnGossipSelect(), npc_death_knight_initiate::OnGossipSelect(), npc_parqual_fintallas::OnGossipSelect(), npcs_riverbreeze_and_silversky::OnGossipSelect(), npc_braug_dimspirit::OnGossipSelect(), npc_avatar_of_freya::OnGossipSelect(), npc_adventurous_dwarf::OnGossipSelect(), npc_wg_demolisher_engineer::OnGossipSelect(), npc_innkeeper::OnGossipSelect(), npc_wormhole::OnGossipSelect(), npc_cos_chromie_start::OnGossipSelect(), icecrown_citadel_teleport::OnGossipSelect(), go_amberpine_outhouse::OnGossipSelect(), go_fel_crystalforge::OnGossipSelect(), go_bashir_crystalforge::OnGossipSelect(), go_apexis_relic::OnGossipSelect(), Player::OnGossipSelect(), spell_summon_all_players_dummy::OnHit(), spell_apothecary_perfume_spill::OnPeriodic(), spell_apothecary_cologne_spill::OnPeriodic(), spell_muru_summon_blood_elves_periodic_aura::OnPeriodic(), spell_claw_rage_aura::OnPeriodic(), spell_love_is_in_the_air_romantic_picnic::OnPeriodic(), spell_anubisath_mortal_strike::OnPeriodic(), spell_the_lich_king_soul_reaper_aura::OnPeriodic(), spell_yogg_saron_brain_link_aura::OnPeriodic(), spell_yogg_saron_empowered_aura::OnPeriodic(), spell_illidan_tear_of_azzinoth_summon_channel_aura::OnPeriodic(), spell_illidan_demon_transform1_aura::OnPeriodic(), spell_illidan_cage_trap_stun_aura::OnPeriodic(), spell_black_temple_dementia_aura::OnPeriodic(), spell_npc22275_crystal_prison_aura::OnPeriodic(), spell_item_eye_of_grillok_aura::OnPeriodic(), spell_muru_darkness_aura::OnPeriodic(), spell_mark_of_kazrogal_aura::OnPeriodic(), spell_the_lich_king_vile_spirits_aura::OnPeriodic(), spell_web_wrap_damage::OnPeriodic(), spell_assembly_rune_of_summoning_aura::OnPeriodic(), spell_thorim_lightning_pillar_P2_aura::OnPeriodic(), spell_illidan_demon_transform2_aura::OnPeriodic(), spell_mark_of_kazzak_aura::OnPeriodic(), spell_karathress_power_of_tidalvess::OnPeriodic(), spell_karathress_power_of_caribdis::OnPeriodic(), spell_leotheras_demon_link::OnPeriodic(), spell_lurker_below_spout::OnPeriodic(), spell_gen_periodic_knock_away::OnPeriodic(), spell_gen_turkey_marker::OnPeriodic(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::OnPlayerEnter(), instance_hyjal::instance_mount_hyjal_InstanceMapScript::OnPlayerInWaterStateUpdate(), BattlefieldWG::OnPlayerJoinWar(), lfg::LFGPlayerScript::OnPlayerMapChanged(), MidsummerPlayerScript::OnPlayerUpdateZone(), spell_gen_proc_on_victim::OnProc(), npc_steward_of_time::OnQuestAccept(), npc_mikhail::OnQuestAccept(), npc_rocknot::OnQuestReward(), npc_thrall_bfu::OnQuestReward(), spell_kalecgos_spectral_realm_aura::OnRemove(), spell_azgalor_doom_aura::OnRemove(), spell_boss_salramm_steal_flesh_aura::OnRemove(), spell_azjol_nerub_web_wrap_aura::OnRemove(), spell_putricide_mutation_init_aura::OnRemove(), spell_the_lich_king_shadow_trap_visual_aura::OnRemove(), spell_the_lich_king_harvest_soul_aura::OnRemove(), spell_icc_web_wrap_aura::OnRemove(), spell_ioc_repair_turret_aura::OnRemove(), spell_kaelthas_flame_strike::OnRemove(), spell_item_goblin_weather_machine_aura::OnRemove(), spell_warl_curse_of_doom::OnRemove(), boss_yoggsaron_descend_portal::boss_yoggsaron_descend_portalAI::OnSpellClick(), spell_item_shadowmourne_soul_fragment::OnStackChange(), at_hor_battered_hilt_throw::OnTrigger(), at_frozen_throne_teleport::OnTrigger(), AreaTrigger_at_legion_teleporter::OnTrigger(), AreaTrigger_at_stormwright_shelf::OnTrigger(), npc_wintergarde_gryphon::PassengerBoarded(), npc_four_car_garage::npc_four_car_garageAI::PassengerBoarded(), boss_kologarn::boss_kologarnAI::PassengerBoarded(), npc_frosthound::npc_frosthoundAI::PassengerBoarded(), spell_quest_test_flight_charging::PerformKick(), spell_send_mug_control_aura::PeriodicTick(), spell_barreled_control_aura::PeriodicTick(), spell_dreamwalker_summon_suppresser_aura::PeriodicTick(), spell_summon_ice_spear_delayer::PeriodicTick(), spell_summoning_rhyme_aura::PeriodicTick(), spell_halion_twilight_phasing::Phase(), BattlegroundAV::PopulateNode(), spell_azjol_nerub_carrion_beetels::PrepareAuraScript(), spell_item_oracle_ablutions::PrepareSpellScript(), spell_q11653_youre_not_so_big_now::PrepareSpellScript(), spell_q13369_fate_up_against_your_will::PrepareSpellScript(), SmartScript::ProcessAction(), ProcessCastaction(), Player::ProcessDelayedOperations(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::ProcessEvent(), ProcessTerrainStatusUpdate(), ProcessUnlearnAction(), BattlefieldWG::PromotePlayer(), npc_lake_frog::npc_lake_frogAI::ReceiveEmote(), spell_gen_defend::RefreshVisualShields(), Vehicle::RemovePassenger(), spell_igb_below_zero::RemovePassengers(), boss_keristrasza::RemovePrison(), Player::ReportedAfkBy(), GuardAI::Reset(), npc_demonic_vapor::Reset(), npc_demonic_vapor_trail::Reset(), npc_batrider::Reset(), npc_dark_iron_guzzler::Reset(), boss_headless_horseman_pumpkin::Reset(), npc_taretha::npc_tarethaAI::Reset(), npc_medivh_bm::Reset(), npc_anub_ar_crusher::npc_anub_ar_crusherAI::Reset(), boss_halion::boss_halionAI::Reset(), npc_swarm_scarab::npc_swarm_scarabAI::Reset(), npc_nerubian_burrower::npc_nerubian_burrowerAI::Reset(), boss_tharon_ja::boss_tharon_jaAI::Reset(), boss_bronjahm::boss_bronjahmAI::Reset(), boss_drakkari_elemental::boss_drakkari_elementalAI::Reset(), npc_dark_nucleus::npc_dark_nucleusAI::Reset(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::Reset(), boss_sindragosa::boss_sindragosaAI::Reset(), npc_raging_spirit::npc_raging_spiritAI::Reset(), boss_noth::boss_nothAI::Reset(), boss_anomalus::Reset(), npc_oculus_unstable_sphere::npc_oculus_unstable_sphereAI::Reset(), boss_urom::boss_uromAI::Reset(), boss_varos::boss_varosAI::Reset(), boss_bjarngrim::boss_bjarngrimAI::Reset(), boss_algalon_the_observer::boss_algalon_the_observerAI::Reset(), npc_auriaya_sanctum_sentry::npc_auriaya_sanctum_sentryAI::Reset(), boss_flame_leviathan::boss_flame_leviathanAI::Reset(), boss_freya_lifebinder::boss_freya_lifebinderAI::Reset(), boss_freya_healthy_spore::boss_freya_healthy_sporeAI::Reset(), boss_freya_nature_bomb::boss_freya_nature_bombAI::Reset(), boss_thorim_lightning_orb::boss_thorim_lightning_orbAI::Reset(), boss_thorim_sif_blizzard::boss_thorim_sif_blizzardAI::Reset(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::Reset(), boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::Reset(), boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::Reset(), boss_yoggsaron_voice::boss_yoggsaron_voiceAI::Reset(), boss_palehoof::boss_palehoofAI::Reset(), npc_frozen_orb::npc_frozen_orbAI::Reset(), npc_frozen_orb_stalker::npc_frozen_orb_stalkerAI::Reset(), npc_injured_7th_legion_soldier::npc_injured_7th_legion_soldierAI::Reset(), npc_artruis_the_hearthless::npc_artruis_the_hearthlessAI::Reset(), npc_brunnhildar_prisoner::npc_brunnhildar_prisonerAI::Reset(), npc_storm_cloud::npc_storm_cloudAI::Reset(), npc_ashtongue_channeler::Reset(), npc_warden_mellichar::npc_warden_mellicharAI::Reset(), boss_wrath_scryer_soccothrates::Reset(), npc_training_dummy::npc_training_dummyAI::Reset(), BfGraveyard::Resurrect(), Resurrect(), Player::ResurrectPlayer(), Player::RewardQuest(), boss_bjarngrim::boss_bjarngrimAI::RollStance(), boss_nightbane::ScheduleFly(), boss_the_lurker_below::SchedulerPhaseOne(), Map::ScriptsProcess(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::SelectNewTarget(), npc_anubarak_spike::npc_anubarak_spikeAI::SelectNewTarget(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::SelectT(), npc_sayge::SendAction(), go_skull_pile::SendActionMenu(), npc_xt002_heart::npc_xt002_heartAI::SendEnergyToCorner(), Player::SendInitialPacketsAfterAddToMap(), Player::SendQuestUpdate(), npc_ulduar_harpoonfirestate::npc_ulduar_harpoonfirestateAI::SetData(), npc_eastvale_peasent::SetData(), SetModelVisible(), npc_your_inner_turmoil::npc_your_inner_turmoilAI::setphase(), npc_simon_bunny::npc_simon_bunnyAI::SetUpPreGame(), npc_stable_master::npc_stable_masterAI::sGossipSelect(), npc_brewfest_keg_reciver::sGossipSelect(), npc_cairne_bloodhoof::npc_cairne_bloodhoofAI::sGossipSelect(), npc_chesspiece::sGossipSelect(), npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::sGossipSelect(), npc_zafod_boombox::npc_zafod_boomboxAI::sGossipSelect(), npc_crusade_recruit::npc_crusade_recruitAI::sGossipSelect(), boss_hodir::boss_hodirAI::SmallIcicles(), boss_skadi_grauf::boss_skadi_graufAI::SpawnFlameTriggers(), boss_malchezaar::SpawnInfernal(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::SpellHit(), boss_eadric::boss_eadricAI::SpellHit(), npc_black_knight_ghoul::npc_black_knight_ghoulAI::SpellHit(), npc_cult_fanatic::npc_cult_fanaticAI::SpellHit(), npc_cult_adherent::npc_cult_adherentAI::SpellHit(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::SpellHit(), boss_urom::boss_uromAI::SpellHit(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::SpellHit(), npc_ulduar_flames_spread::npc_ulduar_flames_spreadAI::SpellHit(), npc_ichor_globule::npc_ichor_globuleAI::SpellHit(), npc_vics_flying_machine::npc_vics_flying_machineAI::SpellHit(), npc_franklin::npc_franklinAI::SpellHit(), npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::SpellHit(), npc_dark_iron_guzzler::SpellHit(), boss_headless_horseman::SpellHit(), boss_thorim_pillar::boss_thorim_pillarAI::SpellHit(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::SpellHit(), npc_aged_dying_ancient_kodo::npc_aged_dying_ancient_kodoAI::SpellHit(), boss_jaraxxus::boss_jaraxxusAI::SpellHit(), npc_living_constellation::npc_living_constellationAI::SpellHit(), boss_ignis::boss_ignisAI::SpellHit(), boss_razorscale::boss_razorscaleAI::SpellHit(), npc_brunnhildar_prisoner::npc_brunnhildar_prisonerAI::SpellHit(), npc_storm_cloud::npc_storm_cloudAI::SpellHit(), npc_soh_fire_trigger::SpellHit(), boss_headless_horseman_head::SpellHit(), npc_midsummer_torch_target::SpellHit(), boss_magus_telestra::SpellHit(), boss_thorim::boss_thorimAI::SpellHit(), npc_iron_watcher::npc_iron_watcherAI::SpellHit(), boss_black_knight::boss_black_knightAI::SpellHitTarget(), boss_bronjahm::boss_bronjahmAI::SpellHitTarget(), npc_demonic_vapor_trail::SpellHitTarget(), boss_volkhan::boss_volkhanAI::SpellHitTarget(), boss_devourer_of_souls::boss_devourer_of_soulsAI::SpellHitTarget(), boss_rotface::boss_rotfaceAI::SpellHitTarget(), npc_icc_valkyr_herald::npc_icc_valkyr_heraldAI::SpellHitTarget(), boss_hodir::boss_hodirAI::SpellHitTarget(), npc_ulduar_rocket_strike_trigger::npc_ulduar_rocket_strike_triggerAI::SpellHitTarget(), npc_q24545_lich_king::npc_q24545_lich_kingAI::SpellHitTarget(), npc_chesspiece::SpellHitTarget(), boss_epoch::boss_epochAI::SpellHitTarget(), boss_sapphiron::boss_sapphironAI::SpellHitTarget(), boss_skadi_grauf::boss_skadi_graufAI::SpellHitTarget(), boss_shirrak_the_dead_watcher::SpellHitTarget(), npc_pet_gen_soul_trader_beacon::SpellHitTarget(), Battleground::SpiritOfCompetitionEvent(), boss_ionar::boss_ionarAI::Split(), boss_heigan::boss_heiganAI::StartFightPhase(), npc_finklestein::npc_finklesteinAI::StartNextTask(), Player::StoreItem(), spell_dk_ghoul_explode::Suicide(), boss_anzu::SummonBroods(), boss_anubrekhan::boss_anubrekhanAI::SummonedCreatureDies(), boss_cthun::SummonedCreatureDies(), boss_vexallus::SummonedCreatureDies(), boss_paletress::boss_paletressAI::SummonMemory(), go_wind_stone::go_wind_stoneAI::SummonNPC(), npc_artruis_the_hearthless::npc_artruis_the_hearthlessAI::SummonsAction(), spell_igb_check_for_players::TeleportPlayer(), BattlegroundSA::TeleportToEntrancePosition(), spell_midsummer_fling_torch::ThrowNextTorch(), TriggerBurningPitch(), npc_orb_carrier::npc_orb_carrierAI::TriggerCutter(), spell_koralon_meteor_fists_aura::TriggerFists(), spell_flame_warder_meteor_fists_aura::TriggerFists(), spell_gen_holiday_buff_food::TriggerFoodBuff(), spell_karazhan_brittle_bones_aura::Update(), spell_black_temple_curse_of_the_bleakheart_aura::Update(), spell_illidari_council_deadly_strike_aura::Update(), spell_mother_shahraz_random_periodic_aura::Update(), spell_mother_shahraz_beam_periodic_aura::Update(), spell_mother_shahraz_saber_lash_aura::Update(), spell_black_temple_charge_rage_aura::Update(), Pet::Update(), GameObject::Update(), TotemAI::UpdateAI(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::UpdateAI(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_image_of_medivh::npc_image_of_medivhAI::UpdateAI(), npc_death_knight_initiate::npc_death_knight_initiateAI::UpdateAI(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_scholomance_occultist::npc_scholomance_occultistAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_demonic_vapor_trail::UpdateAI(), npc_kalecgos_kj::UpdateAI(), npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::UpdateAI(), npc_partygoer::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), boss_wushoolay::boss_wushoolayAI::UpdateAI(), npc_dark_iron_guzzler::UpdateAI(), npc_brewfest_super_brew_trigger::UpdateAI(), npc_hallows_end_train_fire::UpdateAI(), boss_headless_horseman::UpdateAI(), boss_headless_horseman_head::UpdateAI(), boss_headless_horseman_pumpkin::UpdateAI(), npc_love_in_air_snivel_real::UpdateAI(), boss_epoch::boss_epochAI::UpdateAI(), boss_infinite_corruptor::boss_infinite_corruptorAI::UpdateAI(), boss_mal_ganis::boss_mal_ganisAI::UpdateAI(), boss_meathook::boss_meathookAI::UpdateAI(), boss_salramm::boss_salrammAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_medivh_bm::UpdateAI(), npc_time_rift::UpdateAI(), boss_onyxia::UpdateAI(), boss_skeram::UpdateAI(), npc_murkdeep::npc_murkdeepAI::UpdateAI(), npc_tharnarian::npc_tharnarianAI::UpdateAI(), boss_taldaram::UpdateAI(), boss_anub_arak::boss_anub_arakAI::UpdateAI(), boss_hadronox::boss_hadronoxAI::UpdateAI(), npc_anub_ar_crusher::npc_anub_ar_crusherAI::UpdateAI(), boss_krik_thir::boss_krik_thirAI::UpdateAI(), boss_sartharion::boss_sartharionAI::UpdateAI(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::UpdateAI(), npc_baltharus_the_warborn_clone::npc_baltharus_the_warborn_cloneAI::UpdateAI(), boss_general_zarithrian::boss_general_zarithrianAI::UpdateAI(), boss_halion::boss_halionAI::UpdateAI(), boss_twilight_halion::boss_twilight_halionAI::UpdateAI(), npc_halion_controller::npc_halion_controllerAI::UpdateAI(), boss_saviana_ragefire::boss_saviana_ragefireAI::UpdateAI(), boss_eadric::boss_eadricAI::UpdateAI(), boss_paletress::boss_paletressAI::UpdateAI(), npc_memory::npc_memoryAI::UpdateAI(), npc_argent_soldier::npc_argent_soldierAI::UpdateAI(), boss_black_knight::boss_black_knightAI::UpdateAI(), npc_black_knight_ghoul::npc_black_knight_ghoulAI::UpdateAI(), npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), boss_anubarak_trial::boss_anubarak_trialAI::UpdateAI(), npc_swarm_scarab::npc_swarm_scarabAI::UpdateAI(), npc_frost_sphere::npc_frost_sphereAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), npc_anubarak_spike::npc_anubarak_spikeAI::UpdateAI(), npc_toc_druid::npc_toc_druidAI::UpdateAI(), npc_toc_shaman::npc_toc_shamanAI::UpdateAI(), npc_toc_paladin::npc_toc_paladinAI::UpdateAI(), npc_toc_priest::npc_toc_priestAI::UpdateAI(), npc_toc_shadow_priest::npc_toc_shadow_priestAI::UpdateAI(), npc_toc_warlock::npc_toc_warlockAI::UpdateAI(), npc_toc_mage::npc_toc_mageAI::UpdateAI(), npc_toc_hunter::npc_toc_hunterAI::UpdateAI(), npc_toc_boomkin::npc_toc_boomkinAI::UpdateAI(), npc_toc_warrior::npc_toc_warriorAI::UpdateAI(), npc_toc_dk::npc_toc_dkAI::UpdateAI(), npc_toc_rogue::npc_toc_rogueAI::UpdateAI(), npc_toc_enh_shaman::npc_toc_enh_shamanAI::UpdateAI(), npc_toc_retro_paladin::npc_toc_retro_paladinAI::UpdateAI(), npc_toc_pet_warlock::npc_toc_pet_warlockAI::UpdateAI(), npc_toc_pet_hunter::npc_toc_pet_hunterAI::UpdateAI(), boss_jaraxxus::boss_jaraxxusAI::UpdateAI(), npc_fel_infernal::npc_fel_infernalAI::UpdateAI(), npc_mistress_of_pain::npc_mistress_of_painAI::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), boss_gormok::boss_gormokAI::UpdateAI(), boss_jormungarAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), boss_twin_valkyrAI::UpdateAI(), boss_dred::boss_dredAI::UpdateAI(), boss_novos::boss_novosAI::UpdateAI(), boss_tharon_ja::boss_tharon_jaAI::UpdateAI(), boss_trollgore::boss_trollgoreAI::UpdateAI(), boss_bronjahm::boss_bronjahmAI::UpdateAI(), npc_fos_corrupted_soul_fragment::npc_fos_corrupted_soul_fragmentAI::UpdateAI(), boss_devourer_of_souls::boss_devourer_of_soulsAI::UpdateAI(), boss_falric::boss_falricAI::UpdateAI(), boss_marwyn::boss_marwynAI::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), npc_ghostly_priest::npc_ghostly_priestAI::UpdateAI(), npc_phantom_mage::npc_phantom_mageAI::UpdateAI(), npc_shadowy_mercenary::npc_shadowy_mercenaryAI::UpdateAI(), npc_spectral_footman::npc_spectral_footmanAI::UpdateAI(), npc_tortured_rifleman::npc_tortured_riflemanAI::UpdateAI(), boss_frostsworn_general::boss_frostsworn_generalAI::UpdateAI(), npc_hor_spiritual_reflection::npc_hor_spiritual_reflectionAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), npc_hor_risen_witch_doctor::npc_hor_risen_witch_doctorAI::UpdateAI(), npc_hor_lumbering_abomination::npc_hor_lumbering_abominationAI::UpdateAI(), boss_garfrost::boss_garfrostAI::UpdateAI(), boss_ick::boss_ickAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), boss_tyrannus::boss_tyrannusAI::UpdateAI(), npc_pos_leader::npc_pos_leaderAI::UpdateAI(), npc_pos_deathwhisper_necrolyte::npc_pos_deathwhisper_necrolyteAI::UpdateAI(), npc_pos_icicle_trigger::npc_pos_icicle_triggerAI::UpdateAI(), npc_pos_collapsing_icicle::npc_pos_collapsing_icicleAI::UpdateAI(), npc_pos_leader_second::npc_pos_leader_secondAI::UpdateAI(), boss_drakkari_colossus::boss_drakkari_colossusAI::UpdateAI(), boss_drakkari_elemental::boss_drakkari_elementalAI::UpdateAI(), npc_living_mojo::npc_living_mojoAI::UpdateAI(), boss_eck::boss_eckAI::UpdateAI(), boss_gal_darah::boss_gal_darahAI::UpdateAI(), boss_moorabi::boss_moorabiAI::UpdateAI(), boss_slad_ran::boss_slad_ranAI::UpdateAI(), boss_prince_keleseth_icc::boss_prince_kelesethAI::UpdateAI(), boss_prince_taldaram_icc::boss_prince_taldaramAI::UpdateAI(), boss_prince_valanar_icc::boss_prince_valanarAI::UpdateAI(), npc_dark_nucleus::npc_dark_nucleusAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::UpdateAI(), boss_festergut::boss_festergutAI::UpdateAI(), npc_stinky_icc::npc_stinky_iccAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), npc_gunship_boarding_leader::npc_gunship_boarding_leaderAI::UpdateAI(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::UpdateAI(), npc_cult_fanatic::npc_cult_fanaticAI::UpdateAI(), npc_cult_adherent::npc_cult_adherentAI::UpdateAI(), npc_darnavan::npc_darnavanAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), npc_coldflame::npc_coldflameAI::UpdateAI(), boss_professor_putricide::boss_professor_putricideAI::UpdateAI(), boss_rotface::boss_rotfaceAI::UpdateAI(), npc_little_ooze::npc_little_oozeAI::UpdateAI(), npc_big_ooze::npc_big_oozeAI::UpdateAI(), npc_precious_icc::npc_precious_iccAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_spinestalker::npc_spinestalkerAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), npc_sindragosa_trash::npc_sindragosa_trashAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), npc_shambling_horror_icc::npc_shambling_horror_iccAI::UpdateAI(), npc_raging_spirit::npc_raging_spiritAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), npc_terenas_menethil::npc_terenas_menethilAI::UpdateAI(), npc_spirit_warden::npc_spirit_wardenAI::UpdateAI(), npc_lk_spirit_bomb::npc_lk_spirit_bombAI::UpdateAI(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::UpdateAI(), npc_the_lich_king_controller::npc_the_lich_king_controllerAI::UpdateAI(), npc_risen_archmage::npc_risen_archmageAI::UpdateAI(), npc_valithria_cloud::npc_valithria_cloudAI::UpdateAI(), npc_blazing_skeleton::npc_blazing_skeletonAI::UpdateAI(), npc_gluttonous_abomination::npc_gluttonous_abominationAI::UpdateAI(), boss_sister_svalna::boss_sister_svalnaAI::UpdateAI(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::UpdateAI(), npc_icc_skybreaker_hierophant::npc_icc_skybreaker_hierophantAI::UpdateAI(), npc_icc_skybreaker_marksman::npc_icc_skybreaker_marksmanAI::UpdateAI(), npc_icc_skybreaker_vicar::npc_icc_skybreaker_vicarAI::UpdateAI(), npc_icc_skybreaker_luminary::npc_icc_skybreaker_luminaryAI::UpdateAI(), npc_icc_valkyr_herald::npc_icc_valkyr_heraldAI::UpdateAI(), npc_icc_severed_essence::npc_icc_severed_essenceAI::UpdateAI(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::UpdateAI(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::UpdateAI(), boss_isle_of_conquest::boss_isle_of_conquestAI::UpdateAI(), boss_four_horsemen::boss_four_horsemenAI::UpdateAI(), boss_gluth::boss_gluthAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), npc_boss_gothik_minion::npc_boss_gothik_minionAI::UpdateAI(), boss_grobbulus::boss_grobbulusAI::UpdateAI(), boss_grobbulus_poison_cloud::boss_grobbulus_poison_cloudAI::UpdateAI(), boss_heigan::boss_heiganAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::UpdateAI(), boss_loatheb::boss_loathebAI::UpdateAI(), boss_maexxna::boss_maexxnaAI::UpdateAI(), boss_noth::boss_nothAI::UpdateAI(), boss_patchwerk::boss_patchwerkAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_thaddius::boss_thaddiusAI::UpdateAI(), boss_thaddius_summon::boss_thaddius_summonAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), npc_power_spark::npc_power_sparkAI::UpdateAI(), npc_nexus_lord::npc_nexus_lordAI::UpdateAI(), npc_scion_of_eternity::npc_scion_of_eternityAI::UpdateAI(), npc_alexstrasza::npc_alexstraszaAI::UpdateAI(), boss_anomalus::UpdateAI(), boss_keristrasza::UpdateAI(), boss_magus_telestra::UpdateAI(), boss_ormorok::UpdateAI(), npc_crystal_spike::UpdateAI(), npc_crystalline_frayer::UpdateAI(), boss_drakos::boss_drakosAI::UpdateAI(), npc_oculus_unstable_sphere::npc_oculus_unstable_sphereAI::UpdateAI(), boss_eregos::boss_eregosAI::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), boss_varos::boss_varosAI::UpdateAI(), npc_stormforged_lieutenant::npc_stormforged_lieutenantAI::UpdateAI(), boss_ionar::boss_ionarAI::UpdateAI(), boss_loken::boss_lokenAI::UpdateAI(), boss_volkhan::boss_volkhanAI::UpdateAI(), npc_molten_golem::npc_molten_golemAI::UpdateAI(), npc_hol_monument::npc_hol_monumentAI::UpdateAI(), boss_krystallus::boss_krystallusAI::UpdateAI(), boss_maiden_of_grief::boss_maiden_of_griefAI::UpdateAI(), boss_sjonnir::boss_sjonnirAI::UpdateAI(), boss_sjonnir_iron_sludge::boss_sjonnir_iron_sludgeAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), npc_algalon_worm_hole::npc_algalon_worm_holeAI::UpdateAI(), boss_steelbreaker::boss_steelbreakerAI::UpdateAI(), boss_runemaster_molgeim::boss_runemaster_molgeimAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_auriaya::boss_auriayaAI::UpdateAI(), npc_auriaya_sanctum_sentry::npc_auriaya_sanctum_sentryAI::UpdateAI(), npc_auriaya_feral_defender::npc_auriaya_feral_defenderAI::UpdateAI(), boss_flame_leviathan::boss_flame_leviathanAI::UpdateAI(), boss_freya::boss_freyaAI::UpdateAI(), boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI::UpdateAI(), boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI::UpdateAI(), boss_freya_elder_ironbranch::boss_freya_elder_ironbranchAI::UpdateAI(), boss_freya_lifebinder::boss_freya_lifebinderAI::UpdateAI(), boss_freya_summons::boss_freya_summonsAI::UpdateAI(), boss_freya_nature_bomb::boss_freya_nature_bombAI::UpdateAI(), boss_vezax::boss_vezaxAI::UpdateAI(), npc_ulduar_saronite_animus::npc_ulduar_saronite_animusAI::UpdateAI(), boss_hodir::boss_hodirAI::UpdateAI(), npc_ulduar_icicle::npc_ulduar_icicleAI::UpdateAI(), npc_ulduar_hodir_priest::npc_ulduar_hodir_priestAI::UpdateAI(), npc_ulduar_hodir_druid::npc_ulduar_hodir_druidAI::UpdateAI(), npc_ulduar_hodir_shaman::npc_ulduar_hodir_shamanAI::UpdateAI(), npc_ulduar_hodir_mage::npc_ulduar_hodir_mageAI::UpdateAI(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::UpdateAI(), boss_ignis::boss_ignisAI::UpdateAI(), boss_kologarn::boss_kologarnAI::UpdateAI(), boss_kologarn_eyebeam::boss_kologarn_eyebeamAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::UpdateAI(), npc_ulduar_vx001::npc_ulduar_vx001AI::UpdateAI(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::UpdateAI(), npc_ulduar_proximity_mine::npc_ulduar_proximity_mineAI::UpdateAI(), npc_ulduar_emergency_fire_bot::npc_ulduar_emergency_fire_botAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), npc_ulduar_dark_rune_guardian::npc_ulduar_dark_rune_guardianAI::UpdateAI(), npc_ulduar_dark_rune_watcher::npc_ulduar_dark_rune_watcherAI::UpdateAI(), npc_ulduar_dark_rune_sentinel::npc_ulduar_dark_rune_sentinelAI::UpdateAI(), boss_thorim::boss_thorimAI::UpdateAI(), boss_thorim_sif::boss_thorim_sifAI::UpdateAI(), boss_thorim_trap::boss_thorim_trapAI::UpdateAI(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::UpdateAI(), boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::UpdateAI(), boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::UpdateAI(), boss_thorim_ancient_rune_giant::boss_thorim_ancient_rune_giantAI::UpdateAI(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::UpdateAI(), boss_xt002::boss_xt002AI::UpdateAI(), npc_xt002_pummeller::npc_xt002_pummellerAI::UpdateAI(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::UpdateAI(), boss_yoggsaron_guardian_of_ys::boss_yoggsaron_guardian_of_ysAI::UpdateAI(), boss_yoggsaron::boss_yoggsaronAI::UpdateAI(), boss_yoggsaron_death_orb::boss_yoggsaron_death_orbAI::UpdateAI(), boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::UpdateAI(), npc_ulduar_storm_tempered_keeper::npc_ulduar_storm_tempered_keeperAI::UpdateAI(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), boss_skarvald_the_constructor::UpdateAI(), boss_dalronn_the_controller::UpdateAI(), boss_palehoof::boss_palehoofAI::UpdateAI(), npc_massive_jormungar::npc_massive_jormungarAI::UpdateAI(), npc_ferocious_rhino::npc_ferocious_rhinoAI::UpdateAI(), npc_ravenous_furbolg::npc_ravenous_furbolgAI::UpdateAI(), npc_frenzied_worgen::npc_frenzied_worgenAI::UpdateAI(), boss_skadi::boss_skadiAI::UpdateAI(), boss_skadi_grauf::boss_skadi_graufAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), boss_emalon::boss_emalonAI::UpdateAI(), boss_koralon::boss_koralonAI::UpdateAI(), boss_toravon::boss_toravonAI::UpdateAI(), boss_cyanigosa::boss_cyanigosaAI::UpdateAI(), boss_erekem::boss_erekemAI::UpdateAI(), npc_erekem_guard::npc_erekem_guardAI::UpdateAI(), boss_lavanthor::boss_lavanthorAI::UpdateAI(), boss_moragg::boss_moraggAI::UpdateAI(), boss_xevozz::boss_xevozzAI::UpdateAI(), boss_zuramat::boss_zuramatAI::UpdateAI(), npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::UpdateAI(), npc_azure_saboteur::npc_azure_saboteurAI::UpdateAI(), npc_beryl_sorcerer::npc_beryl_sorcererAI::UpdateAI(), npc_thassarian::npc_thassarianAI::UpdateAI(), npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::UpdateAI(), npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::UpdateAI(), npc_q24545_lich_king::npc_q24545_lich_kingAI::UpdateAI(), npc_q24545_vegard::npc_q24545_vegardAI::UpdateAI(), npc_wounded_skirmisher::UpdateAI(), npc_lord_arete::npc_lord_areteAI::UpdateAI(), npc_artruis_the_hearthless::npc_artruis_the_hearthlessAI::UpdateAI(), npc_jungle_punch_target::npc_jungle_punch_targetAI::UpdateAI(), npc_iron_watcher::npc_iron_watcherAI::UpdateAI(), npc_wild_wyrm::npc_wild_wyrmAI::UpdateAI(), npc_freed_protodrake::npc_freed_protodrakeAI::UpdateAI(), npc_wg_queue::npc_wg_queueAI::UpdateAI(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::UpdateAI(), boss_gathios_the_shatterer::UpdateAI(), boss_lady_malande::UpdateAI(), boss_the_lurker_below::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), npc_warden_mellichar::npc_warden_mellicharAI::UpdateAI(), npc_invis_infernal_caster::npc_invis_infernal_casterAI::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::UpdateAI(), npc_pet_gen_soul_trader_beacon::UpdateAI(), npc_pet_gen_argent_pony_bridle::UpdateAI(), npc_pet_gen_target_following_bomb::UpdateAI(), npc_pet_hunter_snake_trap::UpdateAI(), npc_pet_mage_mirror_image::UpdateAI(), npc_pet_shaman_fire_elemental::UpdateAI(), trigger_periodic::trigger_periodicAI::UpdateAI(), npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), npc_franklin::npc_franklinAI::UpdateAI(), boss_ichoron::boss_ichoronAI::UpdateAI(), npc_orb_carrier::npc_orb_carrierAI::UpdateAI(), npc_hor_raging_ghoul::npc_hor_raging_ghoulAI::UpdateAI(), npc_gunship_rocketeer::npc_gunship_rocketeerAI::UpdateAI(), npc_suppresser::npc_suppresserAI::UpdateAI(), boss_maexxna_webwrap::boss_maexxna_webwrapAI::UpdateAI(), npc_living_poison::UpdateAI(), npc_xt002_life_spark::npc_xt002_life_sparkAI::UpdateAI(), boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::UpdateAI(), boss_yoggsaron_corruptor_tentacle::boss_yoggsaron_corruptor_tentacleAI::UpdateAI(), npc_q24545_vegard_dummy::npc_q24545_vegard_dummyAI::UpdateAI(), Player::UpdateAreaDependentAuras(), Player::UpdateCharmedAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateEscortAI(), boss_bjarngrim::boss_bjarngrimAI::UpdateEscortAI(), brann_bronzebeard::brann_bronzebeardAI::UpdateEscortAI(), boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::UpdateEscortAI(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::UpdateEscortAI(), npc_time_lost_proto_drake::npc_time_lost_proto_drakeAI::UpdateEscortAI(), npc_isla_starmane::npc_isla_starmaneAI::UpdateEscortAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdatePhase(), Player::UpdateZoneDependentAuras(), GameObject::Use(), Player::VehicleSpellInitialize(), boss_bjarngrim::boss_bjarngrimAI::WaypointReached(), npc_arthas::npc_arthasAI::WaypointReached(), and npc_engineer_helice::npc_engineer_heliceAI::WaypointReached().

◆ CastSpell() [4/7]

SpellCastResult Unit::CastSpell ( Unit victim,
SpellInfo const *  spellInfo,
bool  triggered,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1224{
1225 return CastSpell(victim, spellInfo, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
1226}

References CastSpell(), TRIGGERED_FULL_MASK, and TRIGGERED_NONE.

◆ CastSpell() [5/7]

SpellCastResult Unit::CastSpell ( Unit victim,
SpellInfo const *  spellInfo,
TriggerCastFlags  triggerFlags = TRIGGERED_NONE,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1229{
1230 SpellCastTargets targets;
1231 targets.SetUnitTarget(victim);
1232 return CastSpell(targets, spellInfo, nullptr, triggerFlags, castItem, triggeredByAura, originalCaster);
1233}

References CastSpell(), and SpellCastTargets::SetUnitTarget().

◆ CastSpell() [6/7]

SpellCastResult Unit::CastSpell ( Unit victim,
uint32  spellId,
bool  triggered,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1207{
1208 return CastSpell(victim, spellId, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
1209}

References CastSpell(), TRIGGERED_FULL_MASK, and TRIGGERED_NONE.

◆ CastSpell() [7/7]

SpellCastResult Unit::CastSpell ( Unit victim,
uint32  spellId,
TriggerCastFlags  triggerFlags = TRIGGERED_NONE,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1212{
1213 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
1214 if (!spellInfo)
1215 {
1216 LOG_ERROR("entities.unit", "CastSpell: unknown spell {} by caster {}", spellId, GetGUID().ToString());
1218 }
1219
1220 return CastSpell(victim, spellInfo, triggerFlags, castItem, triggeredByAura, originalCaster);
1221}

References CastSpell(), Object::GetGUID(), LOG_ERROR, SPELL_FAILED_SPELL_UNAVAILABLE, sSpellMgr, and Position::ToString().

◆ CastStop()

◆ ChangeSeat()

void Unit::ChangeSeat ( int8  seatId,
bool  next = true 
)
19760{
19761 if (!m_vehicle)
19762 return;
19763
19764 if (seatId < 0)
19765 {
19766 seatId = m_vehicle->GetNextEmptySeat(GetTransSeat(), next);
19767 if (seatId < 0)
19768 return;
19769 }
19770 else if (seatId == GetTransSeat() || !m_vehicle->HasEmptySeat(seatId))
19771 return;
19772
19774 if (!m_vehicle->AddPassenger(this, seatId))
19775 ABORT();
19776}
int8 GetNextEmptySeat(int8 seatId, bool next) const
Definition Vehicle.cpp:245
bool HasEmptySeat(int8 seatId) const
Definition Vehicle.cpp:219

References ABORT, Vehicle::AddPassenger(), Vehicle::GetNextEmptySeat(), WorldObject::GetTransSeat(), Vehicle::HasEmptySeat(), m_vehicle, and Vehicle::RemovePassenger().

Referenced by _EnterVehicle(), and WorldSession::HandleChangeSeatsOnControlledVehicle().

◆ CleanupBeforeRemoveFromMap()

void Unit::CleanupBeforeRemoveFromMap ( bool  finalCleanup)
15786{
15788 return;
15789
15790 // This needs to be before RemoveFromWorld to make GetCaster() return a valid pointer on aura removal
15792
15793 if (IsInWorld()) // not in world and not being removed atm
15795
15796 ASSERT(GetGUID());
15797
15798 // A unit may be in removelist and not in world, but it is still in grid
15799 // and may have some references during delete
15802
15803 if (finalCleanup)
15804 m_cleanupDone = true;
15805
15806 CombatStop();
15811 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
15812}
void deleteReferences(bool removeFromMap=false)
Definition HostileRefMgr.cpp:125
void Clear(bool reset=true)
Definition MotionMaster.h:167
void ClearAllThreat()
Definition ThreatMgr.cpp:417
void CombatStop(bool includingCast=false)
Definition Unit.cpp:10472
void RemoveAllGameObjects()
Definition Unit.cpp:6317
void ClearComboPoints()
Definition Unit.cpp:16907
void ClearComboPointHolders()
Definition Unit.cpp:16962
HostileRefMgr & getHostileRefMgr()
Definition Unit.h:916
void RemoveFromWorld() override
Definition Unit.cpp:15739
void RemoveAllAuras()
Definition Unit.cpp:5350
ThreatMgr & GetThreatMgr()
Definition Unit.h:912

References ASSERT, MotionMaster::Clear(), ThreatMgr::ClearAllThreat(), ClearComboPointHolders(), ClearComboPoints(), CombatStop(), HostileRefMgr::deleteReferences(), Object::GetGUID(), getHostileRefMgr(), GetMotionMaster(), GetThreatMgr(), InterruptNonMeleeSpells(), IsDuringRemoveFromWorld(), Object::IsInWorld(), m_cleanupDone, RemoveAllAuras(), RemoveAllGameObjects(), and RemoveFromWorld().

Referenced by CleanupsBeforeDelete().

◆ CleanupsBeforeDelete()

void Unit::CleanupsBeforeDelete ( bool  finalCleanup = true)
overridevirtual

Reimplemented from WorldObject.

15815{
15816 if (GetTransport())
15817 {
15819 SetTransport(nullptr);
15822 }
15823
15824 CleanupBeforeRemoveFromMap(finalCleanup);
15825}
virtual void RemovePassenger(WorldObject *passenger, bool withAll=false)=0
void CleanupBeforeRemoveFromMap(bool finalCleanup)
Definition Unit.cpp:15785
void SetTransport(Transport *t)
Definition Object.h:605
void Reset()
Definition Object.h:292
void RemoveMovementFlag(uint32 flag)
Definition Object.h:338

References CleanupBeforeRemoveFromMap(), WorldObject::GetTransport(), WorldObject::m_movementInfo, MOVEMENTFLAG_ONTRANSPORT, MovementInfo::RemoveMovementFlag(), Transport::RemovePassenger(), MovementInfo::TransportInfo::Reset(), WorldObject::SetTransport(), and MovementInfo::transport.

Referenced by Player::CleanupsBeforeDelete(), npc_commandscript::HandleNpcAddCommand(), and Map::RemoveAllObjectsInRemoveList().

◆ ClearAllReactives()

void Unit::ClearAllReactives ( )
16971{
16972 for (uint8 i = 0; i < MAX_REACTIVE; ++i)
16973 m_reactiveTimer[i] = 0;
16974
16981}
@ CLASS_HUNTER
Definition SharedDefines.h:143
@ CLASS_WARRIOR
Definition SharedDefines.h:141
@ AURA_STATE_DEFENSE
Definition SharedDefines.h:1292
@ AURA_STATE_HUNTER_PARRY
Definition SharedDefines.h:1298
@ CLASS_CONTEXT_ABILITY_REACTIVE
Definition UnitDefines.h:235
virtual bool IsClass(Classes unitClass, ClassContext context=CLASS_CONTEXT_NONE) const
Definition Unit.h:810
bool HasAuraState(AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
Definition Unit.cpp:10583

References AURA_STATE_DEFENSE, AURA_STATE_HUNTER_PARRY, CLASS_CONTEXT_ABILITY_REACTIVE, CLASS_HUNTER, CLASS_WARRIOR, ClearComboPoints(), HasAuraState(), IsClass(), Object::IsPlayer(), m_reactiveTimer, MAX_REACTIVE, and ModifyAuraState().

Referenced by Player::ActivateSpec(), and setDeathState().

◆ ClearComboPointHolders()

void Unit::ClearComboPointHolders ( )
16963{
16964 while (!m_ComboPointHolders.empty())
16965 {
16966 (*m_ComboPointHolders.begin())->ClearComboPoints(); // this also removes it from m_comboPointHolders
16967 }
16968}

References ClearComboPoints(), and m_ComboPointHolders.

Referenced by CreatureAI::_EnterEvadeMode(), CleanupBeforeRemoveFromMap(), Player::RemoveFromWorld(), and setDeathState().

◆ ClearComboPoints()

void Unit::ClearComboPoints ( )
16908{
16909 if (!m_comboTarget)
16910 {
16911 return;
16912 }
16913
16914 // remove Premed-like effects
16915 // (NB: this Aura retains the CP while it's active - now that CP have reset, it shouldn't be there anymore)
16917
16918 m_comboPoints = 0;
16921 m_comboTarget = nullptr;
16922}
@ SPELL_AURA_RETAIN_COMBO_POINTS
Definition SpellAuraDefines.h:211

References m_comboPoints, m_comboTarget, RemoveAurasByType(), RemoveComboPointHolder(), SendComboPoints(), and SPELL_AURA_RETAIN_COMBO_POINTS.

Referenced by Spell::_handle_finish_phase(), CleanupBeforeRemoveFromMap(), ClearAllReactives(), ClearComboPointHolders(), Player::DuelComplete(), Player::RemoveFromWorld(), Player::setDeathState(), and UpdateReactives().

◆ ClearDiminishings()

void Unit::ClearDiminishings ( )
inline
1776{ m_Diminishing.clear(); }

References m_Diminishing.

Referenced by setDeathState().

◆ ClearEmoteState()

void Unit::ClearEmoteState ( )
inline

Sets emote state (looping emote). Emotes available in SharedDefines.h.

void SetEmoteState(Emote emoteState)
Definition Unit.h:729

References EMOTE_ONESHOT_NONE, and SetEmoteState().

Referenced by boss_felblood_kaelthas::DoAction().

◆ ClearInCombat()

void Unit::ClearInCombat ( )
13853{
13854 m_CombatTimer = 0;
13856
13857 // Player's state will be cleared in Player::UpdateContestedPvP
13858 if (Creature* creature = ToCreature())
13859 {
13860 if (creature->GetCreatureTemplate() && creature->GetCreatureTemplate()->unit_flags & UNIT_FLAG_IMMUNE_TO_PC)
13861 SetImmuneToPC(true); // set immunity state to the one from db on evade
13862
13865 ReplaceAllDynamicFlags(creature->GetCreatureTemplate()->dynamicflags);
13866
13867 creature->SetAssistanceTimer(0);
13868
13869 // Xinef: will be recalculated at follow movement generator initialization
13870 if (!IsPet() && !IsCharmed())
13871 return;
13872 }
13873 else if (Player* player = ToPlayer())
13874 {
13875 player->UpdatePotionCooldown();
13876 if (player->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
13877 for (uint8 i = 0; i < MAX_RUNES; ++i)
13878 player->SetGracePeriod(i, 0);
13879 }
13880
13881 if (Player* player = this->ToPlayer())
13882 {
13883 sScriptMgr->OnPlayerLeaveCombat(player);
13884 }
13885}
#define MAX_RUNES
Definition Player.h:403
@ CLASS_DEATH_KNIGHT
Definition SharedDefines.h:146
@ CLASS_CONTEXT_ABILITY
Definition UnitDefines.h:234
@ UNIT_STATE_ATTACK_PLAYER
Definition UnitDefines.h:184
@ UNIT_FLAG_IN_COMBAT
Definition UnitDefines.h:269
@ UNIT_FLAG_IMMUNE_TO_PC
Definition UnitDefines.h:258
void ReplaceAllDynamicFlags(uint32 flag) override
Definition Unit.h:740
bool IsCharmed() const
Definition Unit.h:1244
bool IsPet() const
Definition Unit.h:763
void SetImmuneToPC(bool apply, bool keepCombat=false)
Definition Unit.cpp:13644
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:720

References CLASS_CONTEXT_ABILITY, CLASS_DEATH_KNIGHT, ClearUnitState(), Object::HasDynamicFlag(), IsCharmed(), IsPet(), m_CombatTimer, MAX_RUNES, RemoveUnitFlag(), ReplaceAllDynamicFlags(), SetImmuneToPC(), sScriptMgr, Object::ToCreature(), Object::ToPlayer(), UNIT_DYNFLAG_TAPPED, UNIT_FLAG_IMMUNE_TO_PC, UNIT_FLAG_IN_COMBAT, and UNIT_STATE_ATTACK_PLAYER.

Referenced by CombatStop(), Player::LoadFromDB(), and Update().

◆ ClearInPetCombat()

◆ ClearUnitState()

void Unit::ClearUnitState ( uint32  f)
inline
708{ m_state &= ~f; }

References m_state.

Referenced by Spell::_cast(), HomeMovementGenerator< Creature >::_setTargetLocation(), Attack(), FollowerAI::AttackStart(), npc_dark_nucleus::npc_dark_nucleusAI::AttackStart(), AttackStop(), ClearInCombat(), boss_thorim::boss_thorimAI::DisableThorim(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), HomeMovementGenerator< Creature >::DoFinalize(), WaypointMovementGenerator< Creature >::DoFinalize(), RandomMovementGenerator< T >::DoFinalize(), ConfusedMovementGenerator< T >::DoFinalize(), FlightPathMovementGenerator::DoFinalize(), FleeingMovementGenerator< T >::DoFinalize(), ConfusedMovementGenerator< T >::DoFinalize(), RandomMovementGenerator< T >::DoUpdate(), FollowMovementGenerator< T >::DoUpdate(), Spell::EffectResurrectPet(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::EnableSara(), boss_ayamiss::EnterEvadeMode(), SmartAI::EnterEvadeMode(), violet_hold_trashAI::EnterEvadeMode(), npc_future_you::npc_future_youAI::EnterEvadeMode(), TimedFleeingMovementGenerator::Finalize(), RotateMovementGenerator::Finalize(), DistractMovementGenerator::Finalize(), AssistanceDistractMovementGenerator::Finalize(), Spell::finish(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::HandleAnimation(), AuraEffect::HandleAuraModSchoolImmunity(), debug_commandscript::HandleDebugUnitStateCommand(), AuraEffect::HandleFeignDeath(), WorldSession::HandlePetActionHelper(), WorldSession::HandlePetCastSpellOpcode(), FollowerAI::MoveInLineOfSight(), npc_escortAI::MoveInLineOfSight(), SmartAI::MoveInLineOfSight(), SmartAI::MovementInform(), boss_lady_vashj::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), MotionMaster::MoveTargetedHome(), WaypointMovementGenerator< Creature >::OnArrived(), boss_nightbane::PathEndReached(), Creature::ReleaseFocus(), RemoveCharmedBy(), MotionTransport::RemovePassenger(), boss_ayamiss::Reset(), boss_hungarfen::Reset(), Player::ResetContestedPvP(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::SelectNewTarget(), Player::SetClientControl(), SetControlled(), Creature::setDeathState(), Player::setDeathState(), FollowerAI::SetFollowComplete(), FollowerAI::SetFollowPaused(), Player::SetIsSpectator(), boss_urom::boss_uromAI::SpellHit(), boss_black_knight::boss_black_knightAI::SpellHitTarget(), spell_putricide_ooze_channel::StartAttack(), StopMoving(), StopMovingOnCurrentPos(), boss_devourer_of_souls::boss_devourer_of_soulsAI::UpdateAI(), npc_dark_nucleus::npc_dark_nucleusAI::UpdateAI(), and boss_the_lich_king::boss_the_lich_kingAI::UpdateAI().

◆ CombatStart()

void Unit::CombatStart ( Unit target,
bool  initialAggro = true 
)
13663{
13664 // Xinef: Dont allow to start combat with triggers
13665 if (victim->IsCreature() && victim->ToCreature()->IsTrigger())
13666 return;
13667
13668 if (initialAggro)
13669 {
13670 // Make player victim stand up automatically
13671 if (victim->getStandState() && victim->IsPlayer())
13672 {
13673 victim->SetStandState(UNIT_STAND_STATE_STAND);
13674 }
13675
13676 if (!victim->IsInCombat() && !victim->IsPlayer() && !victim->ToCreature()->HasReactState(REACT_PASSIVE) && victim->ToCreature()->IsAIEnabled)
13677 {
13678 if (victim->IsPet())
13679 victim->ToCreature()->AI()->AttackedBy(this); // PetAI has special handler before AttackStart()
13680 else
13681 {
13682 victim->ToCreature()->AI()->AttackStart(this);
13683 // if the target is an NPC with a pet or minion, pet should react.
13684 if (Unit* victimControlledUnit = victim->GetFirstControlled())
13685 {
13686 victimControlledUnit->SetInCombatWith(this);
13687 SetInCombatWith(victimControlledUnit);
13688 victimControlledUnit->AddThreat(this, 0.0f);
13689 }
13690 }
13691
13692 // if unit has an owner, put owner in combat.
13693 if (Unit* victimOwner = victim->GetOwner())
13694 {
13695 if (!(victimOwner->IsInCombatWith(this)))
13696 {
13697 /* warding off to not take over aggro for no reason
13698 Using only AddThreat causes delay in attack */
13699 if (!victimOwner->IsInCombat() && victimOwner->IsAIEnabled)
13700 {
13701 victimOwner->ToCreature()->AI()->AttackStart(this);
13702 }
13703 victimOwner->SetInCombatWith(this);
13704 SetInCombatWith(victimOwner);
13705 victimOwner->AddThreat(this, 0.0f);
13706 }
13707 }
13708 }
13709
13710 bool alreadyInCombat = IsInCombat();
13711
13712 SetInCombatWith(victim);
13713 victim->SetInCombatWith(this);
13714
13715 // Update leash timer when attacking creatures
13716 if (victim->IsCreature())
13717 victim->ToCreature()->UpdateLeashExtensionTime();
13718
13719 // Xinef: If pet started combat - put owner in combat
13720 if (!alreadyInCombat && IsInCombat())
13721 {
13722 if (Unit* owner = GetOwner())
13723 {
13724 owner->SetInCombatWith(victim);
13725 victim->SetInCombatWith(owner);
13726 }
13727 }
13728 }
13729
13730 Unit* who = victim->GetCharmerOrOwnerOrSelf();
13731 if (who->IsPlayer())
13732 SetContestedPvP(who->ToPlayer());
13733
13735 if (player && who->IsPvP() && (!who->IsPlayer() || !player->duel || player->duel->Opponent != who))
13736 {
13737 player->UpdatePvP(true);
13739 }
13740}
@ AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT
Definition SpellDefines.h:66
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:32
@ REACT_PASSIVE
Definition Unit.h:548
void UpdatePvP(bool state, bool _override=false)
Definition PlayerUpdates.cpp:1527
Unit * GetCharmerOrOwnerOrSelf() const
Definition Unit.h:1221
void SetContestedPvP(Player *attackedPlayer=nullptr, bool lookForNearContestedGuards=true)
Definition Unit.cpp:17291
Unit * GetFirstControlled() const
Definition Unit.cpp:11111

References Creature::AI(), CreatureAI::AttackedBy(), UnitAI::AttackStart(), AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT, Player::duel, GetCharmerOrOwnerOrSelf(), GetCharmerOrOwnerPlayerOrPlayerItself(), GetFirstControlled(), GetOwner(), getStandState(), Creature::HasReactState(), IsAIEnabled, Object::IsCreature(), IsInCombat(), IsPet(), Object::IsPlayer(), IsPvP(), Creature::IsTrigger(), REACT_PASSIVE, RemoveAurasWithInterruptFlags(), SetContestedPvP(), SetInCombatWith(), SetStandState(), Object::ToCreature(), Object::ToPlayer(), UNIT_STAND_STATE_STAND, Creature::UpdateLeashExtensionTime(), and Player::UpdatePvP().

Referenced by AttackerStateUpdate(), Spell::CheckCast(), DealDamage(), Spell::DoAllEffectOnTarget(), Spell::EffectTaunt(), and AssistDelayEvent::Execute().

◆ CombatStartOnCast()

void Unit::CombatStartOnCast ( Unit target,
bool  initialAggro = true,
uint32  duration = 0 
)
13743{
13744 // Xinef: Dont allow to start combat with triggers
13745 if (target->IsCreature() && target->ToCreature()->IsTrigger())
13746 return;
13747
13748 if (initialAggro)
13749 {
13750 SetInCombatWith(target, duration);
13751
13752 // Xinef: If pet started combat - put owner in combat
13753 if (Unit* owner = GetOwner())
13754 owner->SetInCombatWith(target, duration);
13755
13756 // Update leash timer when attacking creatures
13757 if (target->IsCreature())
13759 else if (ToCreature()) // Reset leash if it is a spell caster, else it may evade inbetween casts
13761 }
13762
13763 Unit* who = target->GetCharmerOrOwnerOrSelf();
13764 if (who->IsPlayer())
13765 SetContestedPvP(who->ToPlayer());
13766
13768 if (player && who->IsPvP() && (!who->IsPlayer() || !player->duel || player->duel->Opponent != who))
13769 {
13770 player->UpdatePvP(true);
13772 }
13773}
bool IsTrigger() const
Definition Creature.h:76

References AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT, Player::duel, GetCharmerOrOwnerOrSelf(), GetCharmerOrOwnerPlayerOrPlayerItself(), GetOwner(), Object::IsCreature(), Object::IsPlayer(), IsPvP(), Creature::IsTrigger(), RemoveAurasWithInterruptFlags(), SetContestedPvP(), SetInCombatWith(), Object::ToCreature(), Object::ToPlayer(), Creature::UpdateLeashExtensionTime(), and Player::UpdatePvP().

Referenced by Spell::_cast().

◆ CombatStop()

void Unit::CombatStop ( bool  includingCast = false)
10473{
10474 if (includingCast && IsNonMeleeSpellCast(false))
10476
10477 AttackStop();
10479 if (IsPlayer())
10480 ToPlayer()->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
10481 if (Creature* pCreature = ToCreature())
10482 pCreature->ClearLastLeashExtensionTimePtr();
10483 ClearInCombat();
10484
10485 // xinef: just in case
10486 if (IsPetInCombat() && !IsPlayer())
10488}
void SendAttackSwingCancelAttack()
Definition PlayerMisc.cpp:140
bool IsPetInCombat() const
Definition Unit.h:896
void ClearInPetCombat()
Definition Unit.cpp:13887
void RemoveAllAttackers()
Remove all units in m_attackers list and send them AttackStop()
Definition Unit.cpp:10520
void ClearInCombat()
Definition Unit.cpp:13852
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition Unit.cpp:10439

References AttackStop(), ClearInCombat(), ClearInPetCombat(), InterruptNonMeleeSpells(), IsNonMeleeSpellCast(), IsPetInCombat(), Object::IsPlayer(), RemoveAllAttackers(), Player::SendAttackSwingCancelAttack(), Object::ToCreature(), and Object::ToPlayer().

Referenced by CreatureAI::_EnterEvadeMode(), PetAI::_stopAttack(), Player::ActivateTaxiPathTo(), CleanupBeforeRemoveFromMap(), CombatStopWithPets(), boss_grand_champion::boss_grand_championAI::DamageTaken(), npc_crystalline_frayer::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::DamageTaken(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::DamageTaken(), npc_magister_aledis::DamageTaken(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::DamageTaken(), boss_felblood_kaelthas::DamageTaken(), npc_death_knight_initiate::npc_death_knight_initiateAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), npc_crok_scourgebane::npc_crok_scourgebaneAI::DoAction(), boss_kalecgos::DoAction(), npc_spark_of_ionar::npc_spark_of_ionarAI::DoAction(), npc_maiev_illidan::DoAction(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::DoFriend(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DoNice(), Spell::EffectSanctuary(), npc_tirion_fordring_tft::npc_tirion_fordringAI::EnterEvadeMode(), GuardAI::EnterEvadeMode(), TotemAI::EnterEvadeMode(), boss_doomrel::boss_doomrelAI::EnterEvadeMode(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::EnterEvadeMode(), npc_varian_wrynn::npc_varian_wrynnAI::EnterEvadeMode(), npc_thrall_bfu::npc_thrall_bfuAI::EnterEvadeMode(), npc_pos_freed_slave::npc_pos_freed_slaveAI::EnterEvadeMode(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::EnterEvadeMode(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::EnterEvadeMode(), gunship_npc_AI::EnterEvadeMode(), npc_gunship_boarding_addAI::EnterEvadeMode(), npc_terenas_menethil::npc_terenas_menethilAI::EnterEvadeMode(), violet_hold_trashAI::EnterEvadeMode(), npc_pet_hunter_snake_trap::EnterEvadeMode(), npc_pet_mage_mirror_image::EnterEvadeMode(), npc_escortAI::EnterEvadeMode(), FollowerAI::EnterEvadeMode(), npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::FlyAway(), Aura::HandleAuraSpecificMods(), misc_commandscript::HandleCombatStopCommand(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), AuraEffect::HandleFeignDeath(), npc_commandscript::HandleNpcDeleteCommand(), npc_echo_of_medivh::HandlePieceJustDied(), Battlefield::HideNpc(), npc_supremus_punch_invisible_stalker::IsSummonedBy(), npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::JustEngagedWith(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::JustEngagedWith(), boss_professor_putricide::boss_professor_putricideAI::JustEngagedWith(), Kill(), boss_urom::boss_uromAI::LeaveCombat(), npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::MySelectNextTarget(), SmartScript::ProcessAction(), Player::RemovePet(), npc_the_lich_king_controller::npc_the_lich_king_controllerAI::Reset(), setDeathState(), npc_crusade_persuaded::npc_crusade_persuadedAI::SpellHit(), npc_venture_co_straggler::npc_venture_co_stragglerAI::SpellHit(), Player::TeleportTo(), Totem::UnSummon(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), npc_frost_freeze_trap::npc_frost_freeze_trapAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), npc_aeranas::npc_aeranasAI::UpdateAI(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), npc_franklin::npc_franklinAI::UpdateAI(), and npc_deaths_fel_cannon::npc_deaths_fel_cannonAI::UpdateAI().

◆ CombatStopWithPets()

void Unit::CombatStopWithPets ( bool  includingCast = false)
10491{
10492 CombatStop(includingCast);
10493
10494 for (ControlSet::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
10495 (*itr)->CombatStop(includingCast);
10496}

References CombatStop(), and m_Controlled.

Referenced by DealDamage(), WorldSession::HandleDuelCancelledOpcode(), Player::SetGameMaster(), Player::SetGMVisible(), and Player::UpdateArea().

◆ CountPctFromCurHealth()

uint32 Unit::CountPctFromCurHealth ( int32  pct) const
inline
1052{ return CalculatePct(GetHealth(), pct); }
uint32 GetHealth() const
Definition Unit.h:1038

References CalculatePct(), and GetHealth().

Referenced by spell_gen_leeching_swarm_aura::HandleEffectPeriodic().

◆ CountPctFromMaxHealth()

uint32 Unit::CountPctFromMaxHealth ( int32  pct) const
inline
1051{ return CalculatePct(GetMaxHealth(), pct); }
uint32 GetMaxHealth() const
Definition Unit.h:1039

References CalculatePct(), and GetMaxHealth().

Referenced by spell_pri_guardian_spirit::Absorb(), spell_rog_cheat_death::Absorb(), spell_pal_ardent_defender::Absorb(), spell_dru_survival_instincts_aura::AfterApply(), spell_dk_anti_magic_shell_self::CalculateAmount(), spell_dk_vampiric_blood::CalculateAmount(), boss_ichoron::boss_ichoronAI::DoAction(), Spell::EffectHeal(), Spell::EffectHealPct(), Spell::EffectResurrect(), Spell::EffectResurrectPet(), Spell::EffectSelfResurrect(), Spell::EffectSummonType(), spell_alar_ember_blast::HandleCast(), misc_commandscript::HandleDamageCommand(), spell_dk_death_strike::HandleDummy(), spell_hun_last_stand_pet::HandleDummy(), spell_warr_last_stand::HandleDummy(), HandleDummyAuraProc(), AuraEffect::HandlePeriodicDummyAuraTick(), AuraEffect::HandlePeriodicHealAurasTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), spell_item_blood_draining_enchant::HandleProc(), HandleProcTriggerSpell(), HealthAbovePct(), HealthAbovePctHealed(), HealthBelowPct(), HealthBelowPctDamaged(), boss_harbinger_skyriss::JustSummoned(), boss_hadronox::boss_hadronoxAI::KilledUnit(), Pet::LoadPetFromDB(), boss_vaelastrasz::boss_vaelAI::Reset(), npc_draenei_survivor::npc_draenei_survivorAI::Reset(), npc_injured_draenei::npc_injured_draeneiAI::Reset(), boss_murmur::Reset(), npc_injured_patient::npc_injured_patientAI::Reset(), npc_crok_scourgebane::npc_crok_scourgebaneAI::UpdateAI(), and npc_injured_patient::npc_injured_patientAI::UpdateAI().

◆ CreateTamedPetFrom() [1/2]

Pet * Unit::CreateTamedPetFrom ( Creature creatureTarget,
uint32  spell_id = 0 
)
17395{
17396 if (!IsPlayer())
17397 return nullptr;
17398
17399 Pet* pet = new Pet(ToPlayer(), HUNTER_PET);
17400
17401 if (!pet->CreateBaseAtCreature(creatureTarget))
17402 {
17403 delete pet;
17404 return nullptr;
17405 }
17406
17407 uint8 level = creatureTarget->GetLevel() + 5 < GetLevel() ? (GetLevel() - 5) : creatureTarget->GetLevel();
17408
17409 if (!InitTamedPet(pet, level, spell_id))
17410 {
17411 delete pet;
17412 return nullptr;
17413 }
17414
17415 return pet;
17416}
@ HUNTER_PET
Definition PetDefines.h:32
bool CreateBaseAtCreature(Creature *creature)
Definition Pet.cpp:940
bool InitTamedPet(Pet *pet, uint8 level, uint32 spell_id)
Definition Unit.cpp:17438

References Pet::CreateBaseAtCreature(), GetLevel(), HUNTER_PET, InitTamedPet(), Object::IsPlayer(), and Object::ToPlayer().

Referenced by Player::CreatePet(), Player::CreatePet(), Spell::EffectCreateTamedPet(), and Spell::EffectTameCreature().

◆ CreateTamedPetFrom() [2/2]

Pet * Unit::CreateTamedPetFrom ( uint32  creatureEntry,
uint32  spell_id = 0 
)
17419{
17420 if (!IsPlayer())
17421 return nullptr;
17422
17423 CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(creatureEntry);
17424 if (!creatureInfo)
17425 return nullptr;
17426
17427 Pet* pet = new Pet(ToPlayer(), HUNTER_PET);
17428
17429 if (!pet->CreateBaseAtCreatureInfo(creatureInfo, this) || !InitTamedPet(pet, GetLevel(), spell_id))
17430 {
17431 delete pet;
17432 return nullptr;
17433 }
17434
17435 return pet;
17436}
#define sObjectMgr
Definition ObjectMgr.h:1643
bool CreateBaseAtCreatureInfo(CreatureTemplate const *cinfo, Unit *owner)
Definition Pet.cpp:975
Definition CreatureData.h:186

References Pet::CreateBaseAtCreatureInfo(), GetLevel(), HUNTER_PET, InitTamedPet(), Object::IsPlayer(), sObjectMgr, and Object::ToPlayer().

◆ CreateVehicleKit()

bool Unit::CreateVehicleKit ( uint32  id,
uint32  creatureEntry 
)

Returns the transport this unit is on directly (if on vehicle and transport, return vehicle)

18759{
18760 VehicleEntry const* vehInfo = sVehicleStore.LookupEntry(id);
18761 if (!vehInfo)
18762 return false;
18763
18764 m_vehicleKit = new Vehicle(this, vehInfo, creatureEntry);
18767 return true;
18768}
DBCStorage< VehicleEntry > sVehicleStore(VehicleEntryfmt)
@ UNIT_MASK_VEHICLE
Definition UnitDefines.h:161
@ UPDATEFLAG_VEHICLE
Definition UpdateData.h:46

References m_unitTypeMask, Object::m_updateFlag, m_vehicleKit, sVehicleStore, UNIT_MASK_VEHICLE, and UPDATEFLAG_VEHICLE.

Referenced by Creature::CreateFromProto(), AuraEffect::HandleAuraSetVehicle(), Mount(), and npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::SpellHit().

◆ DealDamage()

uint32 Unit::DealDamage ( Unit attacker,
Unit victim,
uint32  damage,
CleanDamage const *  cleanDamage = nullptr,
DamageEffectType  damagetype = DIRECT_DAMAGE,
SpellSchoolMask  damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL,
SpellInfo const *  spellProto = nullptr,
bool  durabilityLoss = true,
bool  allowGM = false,
Spell const *  spell = nullptr 
)
static

@fix: Hack to avoid premature leashing

811{
812 // Xinef: initialize damage done for rage calculations
813 // Xinef: its rare to modify damage in hooks, however training dummy's sets damage to 0
814 uint32 rage_damage = damage + ((cleanDamage != nullptr) ? cleanDamage->absorbed_damage : 0);
815
816 //if (attacker)
817 {
818 if (victim->IsAIEnabled)
819 victim->GetAI()->DamageTaken(attacker, damage, damagetype, damageSchoolMask);
820
821 if (attacker && attacker->IsAIEnabled)
822 attacker->GetAI()->DamageDealt(victim, damage, damagetype, damageSchoolMask);
823 }
824
825 // Hook for OnDamage Event
826 sScriptMgr->OnDamage(attacker, victim, damage);
827
828 if (victim->IsPlayer() && attacker != victim)
829 {
830 // Signal to pets that their owner was attacked
831 Pet* pet = victim->ToPlayer()->GetPet();
832
833 if (pet && pet->IsAlive())
834 pet->AI()->OwnerAttackedBy(attacker);
835 }
836
837 //Dont deal damage to unit if .cheat god is enable.
838 if (victim->IsPlayer())
839 {
840 if (victim->ToPlayer()->GetCommandStatus(CHEAT_GOD))
841 {
842 return 0;
843 }
844 }
845
846 // Signal the pet it was attacked so the AI can respond if needed
847 if (victim->IsCreature() && attacker != victim && victim->IsPet() && victim->IsAlive())
848 victim->ToPet()->AI()->AttackedBy(attacker);
849
850 if (damagetype != NODAMAGE)
851 {
852 // interrupting auras with AURA_INTERRUPT_FLAG_DAMAGE before checking !damage (absorbed damage breaks that type of auras)
853 if (spellProto)
854 {
855 if (!spellProto->HasAttribute(SPELL_ATTR4_REACTIVE_DAMAGE_PROC))
857 }
858 else
860
861 // interrupt spells with SPELL_INTERRUPT_FLAG_ABORT_ON_DMG on absorbed damage (no dots)
862 if (!damage && damagetype != DOT && cleanDamage && cleanDamage->absorbed_damage)
863 {
864 if (victim != attacker && victim->IsPlayer())
865 {
866 if (Spell* spell = victim->m_currentSpells[CURRENT_GENERIC_SPELL])
867 {
868 if (spell->getState() == SPELL_STATE_PREPARING)
869 {
870 uint32 interruptFlags = spell->m_spellInfo->InterruptFlags;
871 if (interruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
872 {
873 victim->InterruptNonMeleeSpells(false);
874 }
875 }
876 }
877 }
878 }
879
880 // We're going to call functions which can modify content of the list during iteration over it's elements
881 // Let's copy the list so we can prevent iterator invalidation
883 // copy damage to casters of this aura
884 for (AuraEffectList::iterator i = vCopyDamageCopy.begin(); i != vCopyDamageCopy.end(); ++i)
885 {
886 // Check if aura was removed during iteration - we don't need to work on such auras
887 if (!((*i)->GetBase()->IsAppliedOnTarget(victim->GetGUID())))
888 continue;
889 // check damage school mask
890 if (((*i)->GetMiscValue() & damageSchoolMask) == 0)
891 continue;
892
893 Unit* shareDamageTarget = (*i)->GetCaster();
894 if (!shareDamageTarget)
895 continue;
896 SpellInfo const* spell = (*i)->GetSpellInfo();
897
898 uint32 shareDamage = CalculatePct(damage, (*i)->GetAmount());
899
900 uint32 shareAbsorb = 0;
901 uint32 shareResist = 0;
902
903 if (shareDamageTarget->IsImmunedToDamageOrSchool(damageSchoolMask))
904 {
905 shareAbsorb = shareDamage;
906 shareDamage = 0;
907 }
908 else
909 {
910 DamageInfo sharedDamageInfo(attacker, shareDamageTarget, shareDamage, spellProto, damageSchoolMask, damagetype);
911 Unit::CalcAbsorbResist(sharedDamageInfo, true);
912 shareAbsorb = sharedDamageInfo.GetAbsorb();
913 shareResist = sharedDamageInfo.GetResist();
914 shareDamage = sharedDamageInfo.GetDamage();
915 Unit::DealDamageMods(shareDamageTarget, shareDamage, &shareAbsorb);
916 }
917
918 if (attacker && shareDamageTarget->IsPlayer())
919 {
920 attacker->SendSpellNonMeleeDamageLog(shareDamageTarget, spell, shareDamage, damageSchoolMask, shareAbsorb, shareResist, damagetype == DIRECT_DAMAGE, 0, false, true);
921 }
922
923 Unit::DealDamage(attacker, shareDamageTarget, shareDamage, cleanDamage, NODAMAGE, damageSchoolMask, spellProto, false, false, damageSpell);
924 }
925 }
926
927 // Rage from Damage made (only from direct weapon damage)
928 if (attacker && cleanDamage && damagetype == DIRECT_DAMAGE && attacker != victim && attacker->HasActivePowerType(POWER_RAGE))
929 {
930 uint32 weaponSpeedHitFactor;
931
932 switch (cleanDamage->attackType)
933 {
934 case BASE_ATTACK:
935 case OFF_ATTACK:
936 {
937 weaponSpeedHitFactor = uint32(attacker->GetAttackTime(cleanDamage->attackType) / 1000.0f * (cleanDamage->attackType == BASE_ATTACK ? 3.5f : 1.75f));
938 if (cleanDamage->hitOutCome == MELEE_HIT_CRIT)
939 weaponSpeedHitFactor *= 2;
940
941 attacker->RewardRage(rage_damage, weaponSpeedHitFactor, true);
942 break;
943 }
944 case RANGED_ATTACK:
945 break;
946 default:
947 break;
948 }
949 }
950
951 if (!damage)
952 {
953 // Rage from absorbed damage
954 if (cleanDamage && cleanDamage->absorbed_damage)
955 {
956 if (victim->HasActivePowerType(POWER_RAGE))
957 victim->RewardRage(cleanDamage->absorbed_damage, 0, false);
958
959 if (attacker && attacker->HasActivePowerType(POWER_RAGE))
960 attacker->RewardRage(cleanDamage->absorbed_damage, 0, true);
961 }
962
963 return 0;
964 }
965
966 LOG_DEBUG("entities.unit", "DealDamageStart");
967
968 uint32 health = victim->GetHealth();
969 LOG_DEBUG("entities.unit", "deal dmg:{} to health:{} ", damage, health);
970
971 // duel ends when player has 1 or less hp
972 bool duel_hasEnded = false;
973 bool duel_wasMounted = false;
974 if (victim->IsPlayer() && victim->ToPlayer()->duel && damage >= (health - 1))
975 {
976 // xinef: situation not possible earlier, just return silently.
977 if (!attacker)
978 return 0;
979
980 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
981 if (victim->ToPlayer()->duel->Opponent == attacker || victim->ToPlayer()->duel->Opponent->GetGUID() == attacker->GetOwnerGUID())
982 damage = health - 1;
983
984 duel_hasEnded = true;
985 }
986 else if (victim->IsVehicle() && damage >= (health - 1) && victim->GetCharmer() && victim->GetCharmer()->IsPlayer())
987 {
988 Player* victimRider = victim->GetCharmer()->ToPlayer();
989
990 if (victimRider && victimRider->duel && victimRider->duel->IsMounted)
991 {
992 // xinef: situation not possible earlier, just return silently.
993 if (!attacker)
994 return 0;
995
996 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
997 if (victimRider->duel->Opponent == attacker || victimRider->duel->Opponent->GetGUID() == attacker->GetCharmerGUID())
998 damage = health - 1;
999
1000 duel_wasMounted = true;
1001 duel_hasEnded = true;
1002 }
1003 }
1004
1005 if (attacker && attacker != victim)
1006 if (Player* killer = attacker->GetCharmerOrOwnerPlayerOrPlayerItself())
1007 {
1008 // pussywizard: don't allow GMs to deal damage in normal way (this leaves no evidence in logs!), they have commands to do so
1009 //if (!allowGM && killer->GetSession()->GetSecurity() && killer->GetSession()->GetSecurity() <= SEC_ADMINISTRATOR)
1010 // return 0;
1011
1012 if (Battleground* bg = killer->GetBattleground())
1013 {
1014 bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
1015 killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, damage, 0, victim); // pussywizard: InBattleground() optimization
1016 }
1017 //killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT, damage); // pussywizard: optimization
1018 }
1019
1020 if (victim->IsPlayer())
1021 ;//victim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED, damage); // pussywizard: optimization
1022 else if (!victim->IsControlledByPlayer() || victim->IsVehicle())
1023 {
1024 if (!victim->ToCreature()->hasLootRecipient())
1025 victim->ToCreature()->SetLootRecipient(attacker);
1026
1027 if (!attacker || attacker->IsControlledByPlayer() || attacker->IsCreatedByPlayer())
1028 {
1029 uint32 unDamage = health < damage ? health : damage;
1030 bool damagedByPlayer = unDamage && attacker && (attacker->IsPlayer() || attacker->m_movedByPlayer != nullptr);
1031 victim->ToCreature()->LowerPlayerDamageReq(unDamage, damagedByPlayer);
1032 }
1033 }
1034
1035 // Sparring
1036 if (victim->CanSparringWith(attacker))
1037 {
1038 if (damage >= victim->GetHealth())
1039 damage = 0;
1040
1041 uint32 sparringHealth = victim->GetHealth() * (victim->ToCreature()->GetSparringPct() / 100);
1042 if (victim->GetHealth() - damage <= sparringHealth)
1043 damage = 0;
1044 }
1045
1046 if (health <= damage)
1047 {
1048 LOG_DEBUG("entities.unit", "DealDamage: victim just died");
1049
1050 //if (attacker && victim->IsPlayer() && victim != attacker)
1051 //victim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health); // pussywizard: optimization
1052 Unit::Kill(attacker, victim, durabilityLoss, cleanDamage ? cleanDamage->attackType : BASE_ATTACK, spellProto, damageSpell);
1053 }
1054 else
1055 {
1056 LOG_DEBUG("entities.unit", "DealDamageAlive");
1057
1058 //if (victim->IsPlayer())
1059 // victim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, damage); // pussywizard: optimization
1060
1061 victim->ModifyHealth(- (int32)damage);
1062
1063 if (damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE)
1064 victim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE, spellProto ? spellProto->Id : 0);
1065
1066 if (!victim->IsPlayer())
1067 {
1069 if (damagetype != DOT && damage > 0 && !victim->GetOwnerGUID().IsPlayer() && (!spellProto || !spellProto->HasAura(SPELL_AURA_DAMAGE_SHIELD)))
1071
1072 if (attacker)
1073 {
1074 if (spellProto && victim->CanHaveThreatList() && !victim->HasUnitState(UNIT_STATE_EVADE) && !victim->IsInCombatWith(attacker))
1075 {
1076 victim->CombatStart(attacker, !(spellProto->AttributesEx3 & SPELL_ATTR3_SUPPRESS_TARGET_PROCS));
1077 }
1078
1079 victim->AddThreat(attacker, float(damage), damageSchoolMask, spellProto);
1080 }
1081 }
1082 else // victim is a player
1083 {
1084 // random durability for items (HIT TAKEN)
1086 {
1089 }
1090 }
1091
1092 // Rage from damage received
1093 if (attacker != victim && victim->HasActivePowerType(POWER_RAGE))
1094 {
1095 uint32 rageDamage = damage + (cleanDamage ? cleanDamage->absorbed_damage : 0);
1096 victim->RewardRage(rageDamage, 0, false);
1097 }
1098
1099 if (attacker && attacker->IsPlayer())
1100 {
1101 // random durability for items (HIT DONE)
1103 {
1105 attacker->ToPlayer()->DurabilityPointLossForEquipSlot(slot);
1106 }
1107 }
1108
1109 if (damagetype != NODAMAGE && damage && (!spellProto || !(spellProto->HasAttribute(SPELL_ATTR3_TREAT_AS_PERIODIC) || spellProto->HasAttribute(SPELL_ATTR7_DONT_CAUSE_SPELL_PUSHBACK))))
1110 {
1111 if (victim != attacker && victim->IsPlayer()) // does not support creature push_back
1112 {
1113 if (damagetype != DOT && !(damageSpell && damageSpell->m_targets.HasDstChannel()))
1114 {
1115 if (Spell* spell = victim->m_currentSpells[CURRENT_GENERIC_SPELL])
1116 {
1117 if (spell->getState() == SPELL_STATE_PREPARING)
1118 {
1119 uint32 interruptFlags = spell->m_spellInfo->InterruptFlags;
1120 if (interruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
1121 {
1122 victim->InterruptNonMeleeSpells(false);
1123 }
1124 else if (interruptFlags & SPELL_INTERRUPT_FLAG_PUSH_BACK)
1125 {
1126 spell->Delayed();
1127 }
1128 }
1129 }
1130
1131 if (Spell* spell = victim->m_currentSpells[CURRENT_CHANNELED_SPELL])
1132 if (spell->getState() == SPELL_STATE_CASTING)
1133 {
1134 if ((spell->m_spellInfo->ChannelInterruptFlags & CHANNEL_FLAG_DELAY) != 0)
1135 {
1136 spell->DelayedChannel();
1137 }
1138 }
1139 }
1140 }
1141 }
1142
1143 // last damage from duel opponent
1144 if (duel_hasEnded)
1145 {
1146 Player* he = duel_wasMounted ? victim->GetCharmer()->ToPlayer() : victim->ToPlayer();
1147
1148 ASSERT_NODEBUGINFO(he && he->duel);
1149
1150 if (duel_wasMounted) // In this case victim==mount
1151 victim->SetHealth(1);
1152 else
1153 he->SetHealth(1);
1154
1155 he->duel->Opponent->CombatStopWithPets(true);
1156 he->CombatStopWithPets(true);
1157
1158 he->CastSpell(he, 7267, true); // beg
1160 }
1161 }
1162
1163 LOG_DEBUG("entities.unit", "DealDamageEnd returned {} damage", damage);
1164
1165 return damage;
1166}
@ SCORE_DAMAGE_DONE
Definition BattlegroundScore.h:32
@ ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE
Definition DBCEnums.h:130
#define ASSERT_NODEBUGINFO
Definition Errors.h:69
@ RATE_DURABILITY_LOSS_DAMAGE
Definition IWorld.h:521
@ CHEAT_GOD
Definition Player.h:1004
EquipmentSlots
Definition Player.h:678
@ EQUIPMENT_SLOT_END
Definition Player.h:699
bool roll_chance_f(float chance)
Definition Random.h:54
@ POWER_RAGE
Definition SharedDefines.h:270
@ SPELL_ATTR7_DONT_CAUSE_SPELL_PUSHBACK
Definition SharedDefines.h:647
@ SPELL_ATTR3_TREAT_AS_PERIODIC
Definition SharedDefines.h:518
@ SPELL_ATTR3_SUPPRESS_TARGET_PROCS
Definition SharedDefines.h:510
@ DUEL_WON
Definition SharedDefines.h:3613
@ SPELL_ATTR4_REACTIVE_DAMAGE_PROC
Definition SharedDefines.h:544
@ SPELL_AURA_DAMAGE_SHIELD
Definition SpellAuraDefines.h:78
@ SPELL_AURA_SHARE_DAMAGE_PCT
Definition SpellAuraDefines.h:363
@ CHANNEL_FLAG_DELAY
Definition SpellDefines.h:38
@ AURA_INTERRUPT_FLAG_TAKE_DAMAGE
Definition SpellDefines.h:44
@ AURA_INTERRUPT_FLAG_DIRECT_DAMAGE
Definition SpellDefines.h:67
@ SPELL_INTERRUPT_FLAG_ABORT_ON_DMG
Definition SpellDefines.h:30
@ SPELL_INTERRUPT_FLAG_PUSH_BACK
Definition SpellDefines.h:27
@ SPELL_STATE_PREPARING
Definition Spell.h:227
@ SPELL_STATE_CASTING
Definition Spell.h:228
@ NODAMAGE
Definition Unit.h:252
@ CURRENT_CHANNELED_SPELL
Definition Unit.h:539
@ CURRENT_GENERIC_SPELL
Definition Unit.h:538
virtual void OwnerAttackedBy(Unit *)
Definition CreatureAI.h:173
virtual void AttackedBy(Unit *)
Definition CreatureAI.h:150
void SetLootRecipient(Unit *unit, bool withGroup=true)
Definition Creature.cpp:1326
bool hasLootRecipient() const
Definition Creature.h:235
float GetSparringPct() const
Definition Creature.h:192
void LowerPlayerDamageReq(uint32 unDamage, bool damagedByPlayer=true)
Definition Creature.cpp:3823
bool IsPlayer() const
Definition ObjectGuid.h:168
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition PlayerUpdates.cpp:2174
void DurabilityPointLossForEquipSlot(EquipmentSlots slot)
Definition Player.cpp:4841
Pet * GetPet() const
Definition Player.cpp:8965
bool GetCommandStatus(uint32 command) const
Definition Player.h:1195
uint32 ChannelInterruptFlags
Definition SpellInfo.h:354
uint32 InterruptFlags
Definition SpellInfo.h:352
virtual void DamageDealt(Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
Called at any Damage to any victim (before damage apply)
Definition UnitAI.h:362
virtual void DamageTaken(Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
Called at any Damage from any attacker (before damage apply)
Definition UnitAI.h:369
int32 ModifyHealth(int32 val)
Definition Unit.cpp:14134
Pet * ToPet()
Definition Unit.h:700
bool IsCreatedByPlayer() const
Definition Unit.h:1242
Unit * GetCharmer() const
Definition Unit.cpp:10644
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.cpp:17745
void RewardRage(uint32 damage, uint32 weaponSpeedHitFactor, bool attacker)
Definition Unit.cpp:20179
void SetHealth(uint32 val)
Definition Unit.cpp:15521
ObjectGuid GetCharmerGUID() const
Definition Unit.h:690
virtual bool HasActivePowerType(Powers power)
Definition Unit.h:1062
void CombatStopWithPets(bool includingCast=false)
Definition Unit.cpp:10490

References CleanDamage::absorbed_damage, ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, AddThreat(), Creature::AI(), ASSERT_NODEBUGINFO, CreatureAI::AttackedBy(), CleanDamage::attackType, SpellInfo::AttributesEx3, AURA_INTERRUPT_FLAG_DIRECT_DAMAGE, AURA_INTERRUPT_FLAG_TAKE_DAMAGE, BASE_ATTACK, CalcAbsorbResist(), CalculatePct(), CanHaveThreatList(), CanSparringWith(), CastSpell(), CHANNEL_FLAG_DELAY, CHEAT_GOD, CombatStart(), CombatStopWithPets(), CURRENT_CHANNELED_SPELL, CURRENT_GENERIC_SPELL, UnitAI::DamageDealt(), UnitAI::DamageTaken(), DealDamage(), DealDamageMods(), DIRECT_DAMAGE, DOT, Player::duel, DUEL_WON, Player::DuelComplete(), Player::DurabilityPointLossForEquipSlot(), EQUIPMENT_SLOT_END, DamageInfo::GetAbsorb(), GetAI(), GetAttackTime(), GetAuraEffectsByType(), GetCharmer(), GetCharmerGUID(), GetCharmerOrOwnerPlayerOrPlayerItself(), Player::GetCommandStatus(), DamageInfo::GetDamage(), Object::GetGUID(), GetHealth(), GetOwnerGUID(), Player::GetPet(), DamageInfo::GetResist(), Creature::GetSparringPct(), HasActivePowerType(), SpellInfo::HasAttribute(), SpellInfo::HasAura(), SpellCastTargets::HasDstChannel(), Creature::hasLootRecipient(), HasUnitState(), CleanDamage::hitOutCome, SpellInfo::Id, InterruptNonMeleeSpells(), IsAIEnabled, IsAlive(), IsControlledByPlayer(), IsCreatedByPlayer(), Object::IsCreature(), IsImmunedToDamageOrSchool(), IsInCombatWith(), IsPet(), Object::IsPlayer(), ObjectGuid::IsPlayer(), IsVehicle(), Kill(), LOG_DEBUG, Creature::LowerPlayerDamageReq(), m_currentSpells, m_movedByPlayer, Spell::m_targets, MELEE_HIT_CRIT, ModifyHealth(), NODAMAGE, OFF_ATTACK, CreatureAI::OwnerAttackedBy(), POWER_RAGE, RANGED_ATTACK, RATE_DURABILITY_LOSS_DAMAGE, RemoveAurasWithInterruptFlags(), RewardRage(), roll_chance_f(), SCORE_DAMAGE_DONE, SendSpellNonMeleeDamageLog(), SetHealth(), Creature::SetLootRecipient(), SPELL_ATTR3_SUPPRESS_TARGET_PROCS, SPELL_ATTR3_TREAT_AS_PERIODIC, SPELL_ATTR4_REACTIVE_DAMAGE_PROC, SPELL_ATTR7_DONT_CAUSE_SPELL_PUSHBACK, SPELL_AURA_DAMAGE_SHIELD, SPELL_AURA_SHARE_DAMAGE_PCT, SPELL_DIRECT_DAMAGE, SPELL_INTERRUPT_FLAG_ABORT_ON_DMG, SPELL_INTERRUPT_FLAG_PUSH_BACK, SPELL_STATE_CASTING, SPELL_STATE_PREPARING, sScriptMgr, sWorld, Object::ToCreature(), ToPet(), Object::ToPlayer(), UNIT_STATE_EVADE, Player::UpdateAchievementCriteria(), Creature::UpdateLeashExtensionTime(), and urand().

Referenced by CalcAbsorbResist(), DealDamage(), DealMeleeDamage(), DealSpellDamage(), npc_the_scourge_cauldron::npc_the_scourge_cauldronAI::DoDie(), Spell::EffectInstaKill(), Player::EnvironmentalDamage(), spell_mt_phoenix_burn::HandleAfterCast(), spell_alar_ember_blast::HandleCast(), misc_commandscript::HandleDamageCommand(), misc_commandscript::HandleDieCommand(), spell_svala_ritual_strike::HandleDummyEffect(), spell_valkyr_touch_aura::HandleEffectPeriodic(), spell_lady_vashj_magic_barrier::HandleEffectRemove(), spell_algalon_collapse_aura::HandlePeriodic(), spell_kaelthas_burn::HandlePeriodic(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicDummyAuraTick(), AuraEffect::HandlePeriodicHealAurasTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), spell_gluth_decimate::HandleScriptEffect(), npc_hor_lich_king::npc_hor_lich_kingAI::SpellHitTarget(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), and Player::UpdateCharmedAI().

◆ DealDamageMods()

void Unit::DealDamageMods ( Unit const *  victim,
uint32 damage,
uint32 absorb 
)
static

◆ DealHeal()

int32 Unit::DealHeal ( Unit healer,
Unit victim,
uint32  addhealth 
)
static
10988{
10989 int32 gain = 0;
10990
10991 if (healer)
10992 {
10993 if (victim->IsAIEnabled)
10994 victim->GetAI()->HealReceived(healer, addhealth);
10995
10996 if (healer->IsAIEnabled)
10997 healer->GetAI()->HealDone(victim, addhealth);
10998 }
10999
11000 if (addhealth)
11001 gain = victim->ModifyHealth(int32(addhealth));
11002
11003 // Hook for OnHeal Event
11004 sScriptMgr->OnHeal(healer, victim, (uint32&)gain);
11005
11006 Unit* unit = healer;
11007
11008 if (healer && healer->IsCreature() && healer->ToCreature()->IsTotem())
11009 unit = healer->GetOwner();
11010
11011 if (!unit)
11012 return gain;
11013
11014 if (Player* player = unit->ToPlayer())
11015 {
11016 if (Battleground* bg = player->GetBattleground())
11017 bg->UpdatePlayerScore(player, SCORE_HEALING_DONE, gain);
11018
11019 // use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria)
11020 if (gain && player->InBattleground()) // pussywizard: InBattleground() optimization
11021 player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, gain, 0, victim);
11022
11023 //player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth); // pussywizard: optimization
11024 }
11025
11026 /*if (Player* player = victim->ToPlayer())
11027 {
11028 //player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, gain); // pussywizard: optimization
11029 //player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, addhealth); // pussywizard: optimization
11030 }*/
11031
11032 return gain;
11033}
@ SCORE_HEALING_DONE
Definition BattlegroundScore.h:33
@ ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE
Definition DBCEnums.h:169
virtual void HealReceived(Unit *, uint32 &)
Called when the creature receives heal.
Definition UnitAI.h:372
virtual void HealDone(Unit *, uint32 &)
Called when the unit heals.
Definition UnitAI.h:378

References ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, GetAI(), GetOwner(), UnitAI::HealDone(), UnitAI::HealReceived(), IsAIEnabled, Object::IsCreature(), IsTotem(), ModifyHealth(), SCORE_HEALING_DONE, sScriptMgr, Object::ToCreature(), and Object::ToPlayer().

Referenced by AuraEffect::HandlePeriodicHealAurasTick(), HealBySpell(), and npc_crok_scourgebane::npc_crok_scourgebaneAI::UpdateAI().

◆ DealMeleeDamage()

void Unit::DealMeleeDamage ( CalcDamageInfo damageInfo,
bool  durabilityLoss 
)
Todo:
: Move this to a packet handler
1841{
1842 Unit* victim = damageInfo->target;
1843
1844 auto canTakeMeleeDamage = [&]()
1845 {
1846 return victim->IsAlive() && !victim->HasUnitState(UNIT_STATE_IN_FLIGHT) && (!victim->IsCreature() || !victim->ToCreature()->IsEvadingAttacks());
1847 };
1848
1849 if (!canTakeMeleeDamage())
1850 {
1851 return;
1852 }
1853
1854 // Hmmmm dont like this emotes client must by self do all animations
1855 if (damageInfo->HitInfo & HITINFO_CRITICALHIT)
1857 if (damageInfo->blocked_amount && damageInfo->TargetState != VICTIMSTATE_BLOCKS)
1859
1860 // Parry haste is enabled if it's not a creature or if the creature doesn't have the NO_PARRY_HASTEN flag.
1861 bool isParryHasteEnabled = !victim->IsCreature() ||
1863 if (damageInfo->TargetState == VICTIMSTATE_PARRY && isParryHasteEnabled)
1864 {
1865 // Get attack timers
1866 float offtime = float(victim->getAttackTimer(OFF_ATTACK));
1867 float basetime = float(victim->getAttackTimer(BASE_ATTACK));
1868 // Reduce attack time
1869 if (victim->HasOffhandWeaponForAttack() && offtime < basetime)
1870 {
1871 float percent20 = victim->GetAttackTime(OFF_ATTACK) * 0.20f;
1872 float percent60 = 3.0f * percent20;
1873 if (offtime > percent20 && offtime <= percent60)
1874 victim->setAttackTimer(OFF_ATTACK, uint32(percent20));
1875 else if (offtime > percent60)
1876 {
1877 offtime -= 2.0f * percent20;
1878 victim->setAttackTimer(OFF_ATTACK, uint32(offtime));
1879 }
1880 }
1881 else
1882 {
1883 float percent20 = victim->GetAttackTime(BASE_ATTACK) * 0.20f;
1884 float percent60 = 3.0f * percent20;
1885 if (basetime > percent20 && basetime <= percent60)
1886 victim->setAttackTimer(BASE_ATTACK, uint32(percent20));
1887 else if (basetime > percent60)
1888 {
1889 basetime -= 2.0f * percent20;
1890 victim->setAttackTimer(BASE_ATTACK, uint32(basetime));
1891 }
1892 }
1893 }
1894
1895 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1896 {
1897 if (!canTakeMeleeDamage() || (!damageInfo->damages[i].damage && !damageInfo->damages[i].absorb && !damageInfo->damages[i].resist))
1898 {
1899 continue;
1900 }
1901
1902 // Call default DealDamage
1903 CleanDamage cleanDamage(damageInfo->cleanDamage, damageInfo->damages[i].absorb, damageInfo->attackType, damageInfo->hitOutCome);
1904 Unit::DealDamage(this, victim, damageInfo->damages[i].damage, &cleanDamage, DIRECT_DAMAGE, SpellSchoolMask(damageInfo->damages[i].damageSchoolMask), nullptr, durabilityLoss);
1905 }
1906
1907 // gain rage if attack is fully blocked, dodged or parried
1909 {
1910 switch (damageInfo->attackType)
1911 {
1912 case BASE_ATTACK:
1913 case OFF_ATTACK:
1914 {
1915 uint32 weaponSpeedHitFactor = uint32(GetAttackTime(damageInfo->attackType) / 1000.0f * (damageInfo->attackType == BASE_ATTACK ? 3.5f : 1.75f));
1916 RewardRage(damageInfo->cleanDamage, weaponSpeedHitFactor, true);
1917 break;
1918 }
1919 default:
1920 break;
1921 }
1922 }
1923
1924 // If this is a creature and it attacks from behind it has a probability to daze it's victim
1925 if ((damageInfo->damages[0].damage + damageInfo->damages[1].damage) && ((damageInfo->hitOutCome == MELEE_HIT_CRIT || damageInfo->hitOutCome == MELEE_HIT_CRUSHING || damageInfo->hitOutCome == MELEE_HIT_NORMAL || damageInfo->hitOutCome == MELEE_HIT_GLANCING) &&
1926 !IsPlayer() && !ToCreature()->IsControlledByPlayer() && !victim->HasInArc(M_PI, this)
1927 && (victim->IsPlayer() || !victim->ToCreature()->isWorldBoss()) && !victim->IsVehicle()))
1928 {
1929 // -probability is between 0% and 40%
1930 // 20% base chance
1931 float Probability = 20.0f;
1932
1933 // there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1934 if (victim->GetLevel() < 30)
1935 Probability = 0.65f * victim->GetLevel() + 0.5f;
1936
1937 uint32 VictimDefense = victim->GetDefenseSkillValue();
1938 uint32 AttackerMeleeSkill = GetUnitMeleeSkill();
1939
1940 // xinef: fix daze mechanics
1941 Probability -= ((float)VictimDefense - AttackerMeleeSkill) * 0.1428f;
1942
1943 if (Probability > 40.0f)
1944 Probability = 40.0f;
1945
1946 // Daze application
1947 if (sWorld->getBoolConfig(CONFIG_ENABLE_DAZE))
1948 if (roll_chance_f(std::max(0.0f, Probability)))
1949 CastSpell(victim, 1604, true);
1950 }
1951
1952 if (IsPlayer())
1953 ToPlayer()->CastItemCombatSpell(victim, damageInfo->attackType, damageInfo->procVictim, damageInfo->procEx);
1954
1955 // Do effect if any damage done to target
1956 if (damageInfo->damages[0].damage + damageInfo->damages[1].damage)
1957 {
1958 // We're going to call functions which can modify content of the list during iteration over it's elements
1959 // Let's copy the list so we can prevent iterator invalidation
1961 for (AuraEffectList::const_iterator dmgShieldItr = vDamageShieldsCopy.begin(); dmgShieldItr != vDamageShieldsCopy.end(); ++dmgShieldItr)
1962 {
1963 SpellInfo const* i_spellProto = (*dmgShieldItr)->GetSpellInfo();
1964 // Damage shield can be resisted...
1965 if (SpellMissInfo missInfo = victim->SpellHitResult(this, i_spellProto, false))
1966 {
1967 victim->SendSpellMiss(this, i_spellProto->Id, missInfo);
1968 continue;
1969 }
1970
1971 // ...or immuned
1972 if (IsImmunedToDamageOrSchool(i_spellProto))
1973 {
1974 victim->SendSpellDamageImmune(this, i_spellProto->Id);
1975 continue;
1976 }
1977
1978 uint32 damage = uint32(std::max(0, (*dmgShieldItr)->GetAmount())); // xinef: done calculated at amount calculation
1979
1980 if (Unit* caster = (*dmgShieldItr)->GetCaster())
1981 {
1982 damage = caster->SpellDamageBonusDone(this, i_spellProto, damage, SPELL_DIRECT_DAMAGE, (*dmgShieldItr)->GetEffIndex());
1983 damage = this->SpellDamageBonusTaken(caster, i_spellProto, damage, SPELL_DIRECT_DAMAGE);
1984 }
1985
1986 uint32 absorb = 0;
1987
1988 DamageInfo dmgInfo(victim, this, damage, i_spellProto, i_spellProto->GetSchoolMask(), SPELL_DIRECT_DAMAGE);
1989 Unit::CalcAbsorbResist(dmgInfo);
1990 absorb = dmgInfo.GetAbsorb();
1991 damage = dmgInfo.GetDamage();
1992
1993 Unit::DealDamageMods(this, damage, &absorb);
1994
1996 WorldPacket data(SMSG_SPELLDAMAGESHIELD, (8 + 8 + 4 + 4 + 4 + 4));
1997 data << victim->GetGUID();
1998 data << GetGUID();
1999 data << uint32(i_spellProto->Id);
2000 data << uint32(damage); // Damage
2001 int32 overkill = int32(damage) - int32(GetHealth());
2002 data << uint32(overkill > 0 ? overkill : 0); // Overkill
2003 data << uint32(i_spellProto->GetSchoolMask());
2004 victim->SendMessageToSet(&data, true);
2005
2006 Unit::DealDamage(victim, this, damage, 0, SPELL_DIRECT_DAMAGE, i_spellProto->GetSchoolMask(), i_spellProto, true);
2007 }
2008 }
2009}
@ CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN
Definition CreatureData.h:48
@ CONFIG_ENABLE_DAZE
Definition IWorld.h:182
@ EMOTE_ONESHOT_WOUND_CRITICAL
Definition SharedDefines.h:1924
@ EMOTE_ONESHOT_PARRY_SHIELD
Definition SharedDefines.h:1930
SpellMissInfo
Definition SharedDefines.h:1518
bool isWorldBoss() const
Definition Creature.h:121
void CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx)
Definition Player.cpp:7238
SpellSchoolMask GetSchoolMask() const
Definition SpellInfo.cpp:1987
uint32 GetUnitMeleeSkill(Unit const *target=nullptr) const
Definition Unit.h:1121
void SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
Definition Unit.cpp:6499
uint32 GetDefenseSkillValue(Unit const *target=nullptr) const
Definition Unit.cpp:3638
void SendSpellDamageImmune(Unit *target, uint32 spellId)
Definition Unit.cpp:6523
SpellMissInfo SpellHitResult(Unit *victim, SpellInfo const *spell, bool canReflect=false)
Definition Unit.cpp:3483
uint32 SpellDamageBonusTaken(Unit *caster, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack=1)
Definition Unit.cpp:11827
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2011
@ SMSG_SPELLDAMAGESHIELD
Definition Opcodes.h:621
bool HasFlagsExtra(uint32 flag) const
Definition CreatureData.h:283
bool HasInArc(float arcangle, const Position *pos, float targetRadius=0.0f) const
Definition Position.cpp:141

References CalcDamageInfo::absorb, CalcDamageInfo::attackType, BASE_ATTACK, CalcDamageInfo::blocked_amount, CalcAbsorbResist(), Player::CastItemCombatSpell(), CastSpell(), CalcDamageInfo::cleanDamage, CONFIG_ENABLE_DAZE, CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN, CalcDamageInfo::damage, CalcDamageInfo::damages, CalcDamageInfo::damageSchoolMask, DealDamage(), DealDamageMods(), DIRECT_DAMAGE, EMOTE_ONESHOT_PARRY_SHIELD, EMOTE_ONESHOT_WOUND_CRITICAL, DamageInfo::GetAbsorb(), GetAttackTime(), getAttackTimer(), GetAuraEffectsByType(), Creature::GetCreatureTemplate(), DamageInfo::GetDamage(), GetDefenseSkillValue(), Object::GetGUID(), Object::GetGUID(), GetHealth(), GetLevel(), SpellInfo::GetSchoolMask(), GetUnitMeleeSkill(), HandleEmoteCommand(), HasActivePowerType(), CreatureTemplate::HasFlagsExtra(), Position::HasInArc(), HasOffhandWeaponForAttack(), HasUnitState(), CalcDamageInfo::HitInfo, HITINFO_CRITICALHIT, CalcDamageInfo::hitOutCome, SpellInfo::Id, IsAlive(), IsControlledByPlayer(), Object::IsCreature(), Creature::IsEvadingAttacks(), IsImmunedToDamageOrSchool(), Object::IsPlayer(), IsVehicle(), Creature::isWorldBoss(), MAX_ITEM_PROTO_DAMAGES, MELEE_HIT_CRIT, MELEE_HIT_CRUSHING, MELEE_HIT_GLANCING, MELEE_HIT_NORMAL, OFF_ATTACK, POWER_RAGE, CalcDamageInfo::procEx, CalcDamageInfo::procVictim, CalcDamageInfo::resist, RewardRage(), roll_chance_f(), WorldObject::SendMessageToSet(), SendSpellDamageImmune(), SendSpellMiss(), setAttackTimer(), SMSG_SPELLDAMAGESHIELD, SPELL_AURA_DAMAGE_SHIELD, SPELL_DIRECT_DAMAGE, SpellDamageBonusTaken(), SpellHitResult(), sWorld, CalcDamageInfo::target, CalcDamageInfo::TargetState, Object::ToCreature(), Object::ToPlayer(), UNIT_STATE_IN_FLIGHT, VICTIMSTATE_BLOCKS, VICTIMSTATE_DODGE, and VICTIMSTATE_PARRY.

Referenced by AttackerStateUpdate(), and spell_dk_dancing_rune_weapon::HandleProc().

◆ DealSpellDamage()

void Unit::DealSpellDamage ( SpellNonMeleeDamage damageInfo,
bool  durabilityLoss,
Spell const *  spell = nullptr 
)
1450{
1451 if (damageInfo == 0)
1452 return;
1453
1454 Unit* victim = damageInfo->target;
1455
1456 if (!victim)
1457 return;
1458
1459 if (!victim->IsAlive() || victim->IsInFlight() || (victim->IsCreature() && victim->ToCreature()->IsEvadingAttacks()))
1460 return;
1461
1462 SpellInfo const* spellProto = damageInfo->spellInfo;
1463 if (!spellProto)
1464 {
1465 LOG_DEBUG("entities.unit", "Unit::DealSpellDamage has wrong damageInfo");
1466 return;
1467 }
1468
1469 // Call default DealDamage
1470 CleanDamage cleanDamage(damageInfo->cleanDamage, damageInfo->absorb, BASE_ATTACK, MELEE_HIT_NORMAL);
1471 Unit::DealDamage(this, victim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss, false, spell);
1472}
bool IsInFlight() const
Definition Unit.h:1625
SpellInfo const * spellInfo
Definition Unit.h:497

References SpellNonMeleeDamage::absorb, BASE_ATTACK, SpellNonMeleeDamage::cleanDamage, SpellNonMeleeDamage::damage, DealDamage(), IsAlive(), Object::IsCreature(), Creature::IsEvadingAttacks(), IsInFlight(), LOG_DEBUG, MELEE_HIT_NORMAL, SpellNonMeleeDamage::schoolMask, SPELL_DIRECT_DAMAGE, SpellNonMeleeDamage::spellInfo, SpellNonMeleeDamage::target, and Object::ToCreature().

Referenced by Spell::DoAllEffectOnTarget(), spell_sindragosa_s_fury::HandleDummy(), AuraEffect::HandlePeriodicPowerBurnAuraTick(), and AuraEffect::HandleProcTriggerDamageAuraProc().

◆ DelayOwnedAuras()

void Unit::DelayOwnedAuras ( uint32  spellId,
ObjectGuid  caster,
int32  delaytime 
)
5494{
5495 AuraMapBoundsNonConst range = m_ownedAuras.equal_range(spellId);
5496 for (; range.first != range.second; ++range.first)
5497 {
5498 Aura* aura = range.first->second;
5499 if (!caster || aura->GetCasterGUID() == caster)
5500 {
5501 if (aura->GetDuration() < delaytime)
5502 aura->SetDuration(0);
5503 else
5504 aura->SetDuration(aura->GetDuration() - delaytime);
5505
5506 // update for out of range group members (on 1 slot use)
5508 LOG_DEBUG("spells.aura", "Aura {} partially interrupted on unit {}, new duration: {} ms", aura->GetId(), GetGUID().ToString(), aura->GetDuration());
5509 }
5510 }
5511}
int32 GetDuration() const
Definition SpellAuras.h:133
void SetNeedClientUpdateForTargets() const
Definition SpellAuras.cpp:1258
void SetDuration(int32 duration, bool withMods=false)
Definition SpellAuras.cpp:868
std::pair< AuraMap::iterator, AuraMap::iterator > AuraMapBoundsNonConst
Definition Unit.h:643

References Aura::GetCasterGUID(), Aura::GetDuration(), Object::GetGUID(), Aura::GetId(), LOG_DEBUG, m_ownedAuras, Aura::SetDuration(), Aura::SetNeedClientUpdateForTargets(), and Position::ToString().

◆ DeleteCharmInfo()

void Unit::DeleteCharmInfo ( )
15863{
15864 if (!m_charmInfo)
15865 return;
15866
15868 delete m_charmInfo;
15869 m_charmInfo = nullptr;
15870}
void RestoreState()
Definition CharmInfo.cpp:46

References m_charmInfo, and CharmInfo::RestoreState().

Referenced by RemoveCharmedBy().

◆ DeMorph()

void Unit::DeMorph ( )
4381{
4383}
virtual void SetDisplayId(uint32 modelId, float displayScale=1.f)
Definition Unit.cpp:16805
uint32 GetNativeDisplayId() const
Definition Unit.h:1889

References GetNativeDisplayId(), and SetDisplayId().

Referenced by modify_commandscript::HandleMorphResetCommand().

◆ DisableRotate()

void Unit::DisableRotate ( bool  apply)
18319{
18320 if (!IsCreature())
18321 return;
18322
18323 if (apply)
18327}
@ UNIT_STATE_POSSESSED
Definition UnitDefines.h:186
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:719

References HasUnitState(), Object::IsCreature(), RemoveUnitFlag(), SetUnitFlag(), UNIT_FLAG_POSSESSED, and UNIT_STATE_POSSESSED.

Referenced by boss_ingvar_the_plunderer::DamageTaken(), boss_thorim::boss_thorimAI::DisableThorim(), npc_black_knight_skeletal_gryphon::npc_black_knight_skeletal_gryphonAI::DoAction(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::EnableSara(), boss_anub_arak::boss_anub_arakAI::EnterEvadeMode(), boss_devourer_of_souls::boss_devourer_of_soulsAI::EnterEvadeMode(), boss_garfrost::boss_garfrostAI::EnterEvadeMode(), boss_rotface::boss_rotfaceAI::EnterEvadeMode(), boss_varos::boss_varosAI::EnterEvadeMode(), boss_ignis::boss_ignisAI::EnterEvadeMode(), boss_razorscale::boss_razorscaleAI::EnterEvadeMode(), boss_ingvar_the_plunderer::EnterEvadeMode(), boss_razorscale::boss_razorscaleAI::MovementInform(), boss_devourer_of_souls::boss_devourer_of_soulsAI::Reset(), boss_garfrost::boss_garfrostAI::Reset(), boss_varos::boss_varosAI::Reset(), boss_ignis::boss_ignisAI::Reset(), boss_kologarn::boss_kologarnAI::Reset(), boss_ingvar_the_plunderer::Reset(), boss_garfrost::boss_garfrostAI::SpellHitTarget(), boss_devourer_of_souls::boss_devourer_of_soulsAI::SpellHitTarget(), boss_anub_arak::boss_anub_arakAI::UpdateAI(), boss_garfrost::boss_garfrostAI::UpdateAI(), boss_rotface::boss_rotfaceAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), boss_varos::boss_varosAI::UpdateAI(), boss_ignis::boss_ignisAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), and npc_black_knight_skeletal_gryphon::npc_black_knight_skeletal_gryphonAI::WaypointReached().

◆ DisableSpline()

◆ Dismount()

void Unit::Dismount ( )
13561{
13562 if (!IsMounted())
13563 return;
13564
13567
13568 if (Player* thisPlayer = ToPlayer())
13569 {
13570 WorldPacket data(SMSG_MOVE_SET_COLLISION_HGT, GetPackGUID().size() + 4 + 4);
13571 data << GetPackGUID();
13572 data << uint32(GameTime::GetGameTime().count()); // Packet counter
13573 data << thisPlayer->GetCollisionHeight();
13574 thisPlayer->GetSession()->SendPacket(&data);
13575 }
13576
13577 WorldPacket data(SMSG_DISMOUNT, 8);
13578 data << GetPackGUID();
13579 SendMessageToSet(&data, true);
13580
13581 // dismount as a vehicle
13582 if (IsPlayer() && GetVehicleKit())
13583 {
13584 // Send other players that we are no longer a vehicle
13585 data.Initialize(SMSG_PLAYER_VEHICLE_DATA, 8 + 4);
13586 data << GetPackGUID();
13587 data << uint32(0);
13588 ToPlayer()->SendMessageToSet(&data, true);
13589 // Remove vehicle from player
13591 }
13592
13594
13595 // only resummon old pet if the player is already added to a map
13596 // this prevents adding a pet to a not created map which would otherwise cause a crash
13597 // (it could probably happen when logging in after a previous crash)
13598 if (Player* player = ToPlayer())
13599 {
13600 sScriptMgr->AnticheatSetUnderACKmount(player);
13601
13602 if (Pet* pPet = player->GetPet())
13603 {
13604 if (pPet->HasUnitFlag(UNIT_FLAG_STUNNED) && !pPet->HasUnitState(UNIT_STATE_STUNNED))
13605 pPet->RemoveUnitFlag(UNIT_FLAG_STUNNED);
13606 }
13607 else
13608 player->ResummonPetTemporaryUnSummonedIfAny();
13609
13610 // xinef: if we have charmed npc, remove stun also
13611 if (Unit* charm = player->GetCharm())
13612 if (charm->IsCreature() && !charm->HasUnitState(UNIT_STATE_STUNNED))
13613 charm->RemoveUnitFlag(UNIT_FLAG_STUNNED);
13614 }
13615}
@ AURA_INTERRUPT_FLAG_NOT_MOUNTED
Definition SpellDefines.h:49
@ UNIT_FLAG_STUNNED
Definition UnitDefines.h:268
@ UNIT_FLAG_MOUNT
Definition UnitDefines.h:277
@ UNIT_FIELD_MOUNTDISPLAYID
Definition UpdateFields.h:126
void SendMessageToSet(WorldPacket const *data, bool self) const override
Definition Player.cpp:5693
void RemoveVehicleKit()
Definition Unit.cpp:18770
@ SMSG_PLAYER_VEHICLE_DATA
Definition Opcodes.h:1221
@ SMSG_MOVE_SET_COLLISION_HGT
Definition Opcodes.h:1332
@ SMSG_DISMOUNT
Definition Opcodes.h:970

References AURA_INTERRUPT_FLAG_NOT_MOUNTED, GetCharm(), GameTime::GetGameTime(), Object::GetPackGUID(), GetVehicleKit(), WorldPacket::Initialize(), IsMounted(), Object::IsPlayer(), RemoveAurasWithInterruptFlags(), RemoveUnitFlag(), RemoveVehicleKit(), WorldObject::SendMessageToSet(), Player::SendMessageToSet(), SetUInt32Value(), SMSG_DISMOUNT, SMSG_MOVE_SET_COLLISION_HGT, SMSG_PLAYER_VEHICLE_DATA, sScriptMgr, Object::ToPlayer(), UNIT_FIELD_MOUNTDISPLAYID, UNIT_FLAG_MOUNT, UNIT_FLAG_STUNNED, and UNIT_STATE_STUNNED.

Referenced by _EnterVehicle(), Player::CleanupAfterTaxiFlight(), FlightPathMovementGenerator::DoFinalize(), BattlegroundWS::EventPlayerClickedOnFlag(), AuraEffect::HandleAuraMounted(), WorldSession::HandleCancelMountAuraOpcode(), misc_commandscript::HandleDismountCommand(), spell_mount_check_aura::HandleEffectPeriodic(), npc_scarlet_courier::npc_scarlet_courierAI::JustEngagedWith(), boss_mandokir::boss_mandokirAI::JustEngagedWith(), boss_captain_skarloc::MovementInform(), spell_chapter5_light_of_dawn_aura::OnApply(), Creature::setDeathState(), SetInCombatState(), npc_troll_volunteer::npc_troll_volunteerAI::SpellHit(), npc_magister_aledis::StartFight(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UnMountSelf(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), and npc_koltira_deathweaver::npc_koltira_deathweaverAI::WaypointReached().

◆ EnergizeBySpell()

void Unit::EnergizeBySpell ( Unit victim,
uint32  SpellID,
uint32  Damage,
Powers  powertype 
)
11308{
11309 int32 gainedPower = victim->ModifyPower(powerType, damage, false);
11310
11311 if (powerType != POWER_HAPPINESS && gainedPower)
11312 {
11313 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellID);
11314 victim->getHostileRefMgr().threatAssist(this, float(gainedPower) * 0.5f, spellInfo);
11315 }
11316
11317 SendEnergizeSpellLog(victim, spellID, damage, powerType);
11318}
@ POWER_HAPPINESS
Definition SharedDefines.h:273
void threatAssist(Unit *victim, float baseThreat, SpellInfo const *threatSpell=nullptr)
Definition HostileRefMgr.cpp:35
void SendEnergizeSpellLog(Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
Definition Unit.cpp:11296

References getHostileRefMgr(), ModifyPower(), POWER_HAPPINESS, SendEnergizeSpellLog(), sSpellMgr, and HostileRefMgr::threatAssist().

Referenced by Spell::EffectEnergize(), Spell::EffectEnergizePct(), Spell::EffectPowerDrain(), and AuraEffect::HandlePeriodicTriggerSpellAuraTick().

◆ EnterVehicle()

void Unit::EnterVehicle ( Unit base,
int8  seatId = -1 
)
19683{
19685
19686 if (Player* player = ToPlayer())
19687 {
19688 sScriptMgr->AnticheatSetUnderACKmount(player);
19689 }
19690}
@ TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE
Will ignore caster aura states including combat requirements and death state.
Definition SpellDefines.h:146
@ VEHICLE_SPELL_RIDE_HARDCODED
Definition VehicleDefines.h:52

References CastCustomSpell(), SPELLVALUE_BASE_POINT0, sScriptMgr, Object::ToPlayer(), TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE, and VEHICLE_SPELL_RIDE_HARDCODED.

Referenced by debug_commandscript::HandleDebugEnterVehicleCommand(), WorldSession::HandleEnterPlayerVehicle(), boss_mimiron::boss_mimironAI::JustEngagedWith(), npc_pilgrims_bounty_chair::UpdateAI(), and boss_mimiron::boss_mimironAI::UpdateAI().

◆ EnterVehicleUnattackable()

void Unit::EnterVehicleUnattackable ( Unit base,
int8  seatId = -1 
)

◆ ExecuteDelayedUnitAINotifyEvent()

void Unit::ExecuteDelayedUnitAINotifyEvent ( )
20556{
20558 if (!this->IsInWorld() || this->IsDuringRemoveFromWorld())
20559 return;
20560
20561 Acore::AIRelocationNotifier notifier(*this);
20562 float radius = 60.0f;
20563 Cell::VisitAllObjects(this, notifier, radius);
20564}
@ NOTIFY_AI_RELOCATION
Definition Object.h:67
void RemoveFromNotify(uint16 f)
Definition Object.h:573
Definition GridNotifiers.h:91
static void VisitAllObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:185

References IsDuringRemoveFromWorld(), Object::IsInWorld(), NOTIFY_AI_RELOCATION, WorldObject::RemoveFromNotify(), and Cell::VisitAllObjects().

Referenced by Update().

◆ ExecuteDelayedUnitRelocationEvent()

void Unit::ExecuteDelayedUnitRelocationEvent ( )
20447{
20449 if (!this->IsInWorld() || this->IsDuringRemoveFromWorld())
20450 return;
20451
20452 if (this->HasSharedVision())
20453 for (SharedVisionList::const_iterator itr = this->GetSharedVisionList().begin(); itr != this->GetSharedVisionList().end(); ++itr)
20454 if (Player* player = (*itr))
20455 {
20456 if (player->IsOnVehicle(this) || !player->IsInWorld() || player->IsDuringRemoveFromWorld()) // players on vehicles have their own event executed (due to passenger relocation)
20457 continue;
20458 WorldObject* viewPoint = player;
20459 if (player->m_seer && player->m_seer->IsInWorld())
20460 viewPoint = player->m_seer;
20461 if (!viewPoint->IsPositionValid() || !player->IsPositionValid())
20462 continue;
20463
20464 if (Unit* active = viewPoint->ToUnit())
20465 {
20466 //if (active->IsVehicle()) // always check original unit here, last notify position is not relocated
20467 // active = player;
20468
20469 float dx = active->m_last_notify_position.GetPositionX() - active->GetPositionX();
20470 float dy = active->m_last_notify_position.GetPositionY() - active->GetPositionY();
20471 float dz = active->m_last_notify_position.GetPositionZ() - active->GetPositionZ();
20472 float distsq = dx * dx + dy * dy + dz * dz;
20473 float mindistsq = DynamicVisibilityMgr::GetReqMoveDistSq(active->FindMap()->GetEntry()->map_type);
20474 if (distsq < mindistsq)
20475 continue;
20476
20477 // this will be relocated below sharedvision!
20478 //active->m_last_notify_position.Relocate(active->GetPositionX(), active->GetPositionY(), active->GetPositionZ());
20479 }
20480
20481 Acore::PlayerRelocationNotifier relocateNoLarge(*player, false); // visit only objects which are not large; default distance
20482 Cell::VisitAllObjects(viewPoint, relocateNoLarge, player->GetSightRange() + VISIBILITY_INC_FOR_GOBJECTS);
20483 relocateNoLarge.SendToSelf();
20484 Acore::PlayerRelocationNotifier relocateLarge(*player, true); // visit only large objects; maximum distance
20485 Cell::VisitAllObjects(viewPoint, relocateLarge, MAX_VISIBILITY_DISTANCE);
20486 relocateLarge.SendToSelf();
20487 }
20488
20489 if (Player* player = this->ToPlayer())
20490 {
20491 WorldObject* viewPoint = player;
20492 if (player->m_seer && player->m_seer->IsInWorld())
20493 viewPoint = player->m_seer;
20494
20495 if (viewPoint->GetMapId() != player->GetMapId() || !viewPoint->IsPositionValid() || !player->IsPositionValid())
20496 return;
20497
20498 if (Unit* active = viewPoint->ToUnit())
20499 {
20500 if (active->IsVehicle())
20501 active = player;
20502
20503 if (!player->GetFarSightDistance())
20504 {
20505 float dx = active->m_last_notify_position.GetPositionX() - active->GetPositionX();
20506 float dy = active->m_last_notify_position.GetPositionY() - active->GetPositionY();
20507 float dz = active->m_last_notify_position.GetPositionZ() - active->GetPositionZ();
20508 float distsq = dx * dx + dy * dy + dz * dz;
20509
20510 float mindistsq = DynamicVisibilityMgr::GetReqMoveDistSq(active->FindMap()->GetEntry()->map_type);
20511 if (distsq < mindistsq)
20512 return;
20513
20514 active->m_last_notify_position.Relocate(active->GetPositionX(), active->GetPositionY(), active->GetPositionZ());
20515 }
20516 }
20517
20519
20520 Acore::PlayerRelocationNotifier relocateNoLarge(*player, false); // visit only objects which are not large; default distance
20521 Cell::VisitAllObjects(viewPoint, relocateNoLarge, player->GetSightRange() + VISIBILITY_INC_FOR_GOBJECTS);
20522 relocateNoLarge.SendToSelf();
20523
20524 if (!player->GetFarSightDistance())
20525 {
20526 Acore::PlayerRelocationNotifier relocateLarge(*player, true); // visit only large objects; maximum distance
20527 Cell::VisitAllObjects(viewPoint, relocateLarge, MAX_VISIBILITY_DISTANCE);
20528 relocateLarge.SendToSelf();
20529 }
20530
20532 }
20533 else if (Creature* unit = this->ToCreature())
20534 {
20535 if (!unit->IsPositionValid())
20536 return;
20537
20538 float dx = unit->m_last_notify_position.GetPositionX() - unit->GetPositionX();
20539 float dy = unit->m_last_notify_position.GetPositionY() - unit->GetPositionY();
20540 float dz = unit->m_last_notify_position.GetPositionZ() - unit->GetPositionZ();
20541 float distsq = dx * dx + dy * dy + dz * dz;
20542 float mindistsq = DynamicVisibilityMgr::GetReqMoveDistSq(unit->FindMap()->GetEntry()->map_type);
20543 if (distsq < mindistsq)
20544 return;
20545
20546 unit->m_last_notify_position.Relocate(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ());
20547
20548 Acore::CreatureRelocationNotifier relocate(*unit);
20549 Cell::VisitAllObjects(unit, relocate, unit->GetVisibilityRange() + VISIBILITY_COMPENSATION);
20550
20552 }
20553}
#define MAX_VISIBILITY_DISTANCE
Definition ObjectDefines.h:31
#define VISIBILITY_INC_FOR_GOBJECTS
Definition ObjectDefines.h:28
#define VISIBILITY_COMPENSATION
Definition ObjectDefines.h:26
@ NOTIFY_VISIBILITY_CHANGED
Definition Object.h:68
static float GetReqMoveDistSq(uint32 map_type)
Definition DynamicVisibility.h:53
void LoadGridsInRange(Position const &center, float radius)
Definition Map.cpp:313
Unit * ToUnit()
Definition Object.h:209
SharedVisionList const & GetSharedVisionList()
Definition Unit.h:1790
bool HasSharedVision() const
Definition Unit.h:1793
uint32 GetMapId() const
Definition Position.h:280
void AddToNotify(uint16 f)
Definition Object.cpp:2991
Definition GridNotifiers.h:83
Definition GridNotifiers.h:75
bool IsPositionValid() const
Definition Position.cpp:176

References WorldObject::AddToNotify(), WorldObject::GetMap(), WorldLocation::GetMapId(), Position::GetPositionX(), DynamicVisibilityMgr::GetReqMoveDistSq(), GetSharedVisionList(), HasSharedVision(), IsDuringRemoveFromWorld(), Object::IsInWorld(), Position::IsPositionValid(), Map::LoadGridsInRange(), MAX_VISIBILITY_DISTANCE, NOTIFY_AI_RELOCATION, NOTIFY_VISIBILITY_CHANGED, WorldObject::RemoveFromNotify(), Acore::VisibleNotifier::SendToSelf(), Object::ToCreature(), Object::ToPlayer(), Object::ToUnit(), VISIBILITY_COMPENSATION, VISIBILITY_INC_FOR_GOBJECTS, and Cell::VisitAllObjects().

◆ ExitVehicle()

void Unit::ExitVehicle ( Position const *  exitPosition = nullptr)

This function can be called at upper level code to initialize an exit from the passenger's side.

The following call would not even be executed successfully as the SPELL_AURA_CONTROL_VEHICLE unapply handler already calls _ExitVehicle without specifying an exitposition. The subsequent call below would return on if (!m_vehicle).

To do: We need to allow SPELL_AURA_CONTROL_VEHICLE unapply handlers in spellscripts to specify exit coordinates and either store those per passenger, or we need to init spline movement based on those coordinates in unapply handlers, and relocate exiting passengers based on Unit::moveSpline data. Either way, Coming Soon(TM)

19779{
19781 if (!m_vehicle)
19782 return;
19783
19785 if (Player* player = ToPlayer())
19786 {
19787 player->SetCanTeleport(true);
19788 }
19792 /*_ExitVehicle(exitPosition);*/
19799
19800 if (Player* player = ToPlayer())
19801 {
19802 sScriptMgr->AnticheatSetUnderACKmount(player);
19803 }
19804}
Unit * GetVehicleBase() const
Definition Unit.cpp:18785

References Object::GetGUID(), GetVehicleBase(), m_vehicle, RemoveAurasByType(), SPELL_AURA_CONTROL_VEHICLE, sScriptMgr, and Object::ToPlayer().

Referenced by _EnterVehicle(), Player::ActivateTaxiPathTo(), MotionTransport::DelayedTeleportTransport(), boss_mimiron::boss_mimironAI::EnterEvadeMode(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::EnterEvadeMode(), npc_ulduar_vx001::npc_ulduar_vx001AI::EnterEvadeMode(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::EnterEvadeMode(), WorldSession::HandleDismissControlledVehicle(), spell_warhead_detonate::HandleDummy(), WorldSession::HandleEjectPassenger(), spell_ulduar_squeezed_lifeless::HandleInstaKill(), WorldSession::HandleRequestVehicleExit(), spell_vehicle_throw_passenger::HandleScript(), boss_kologarn_arms::boss_kologarn_armsAI::JustDied(), Player::ProcessDelayedOperations(), RemoveFromWorld(), Player::StopCastingCharm(), and Player::TeleportTo().

◆ FindCurrentSpellBySpellId()

◆ FinishSpell()

void Unit::FinishSpell ( CurrentSpellTypes  spellType,
bool  ok = true 
)
4119{
4120 Spell* spell = m_currentSpells[spellType];
4121 if (!spell)
4122 return;
4123
4124 if (spellType == CURRENT_CHANNELED_SPELL)
4125 spell->SendChannelUpdate(0);
4126
4127 spell->finish(ok);
4128}
void SendChannelUpdate(uint32 time)
Definition Spell.cpp:5198

References CURRENT_CHANNELED_SPELL, Spell::finish(), m_currentSpells, and Spell::SendChannelUpdate().

Referenced by AuraEffect::HandleFeignDeath(), AuraEffect::HandleModStealth(), npc_risen_archmage::npc_risen_archmageAI::JustEngagedWith(), boss_lord_marrowgar::UpdateAI(), and GameObject::Use().

◆ GetAffectingPlayer()

Player * Unit::GetAffectingPlayer ( ) const
10662{
10663 if (!GetCharmerOrOwnerGUID())
10664 return const_cast<Unit*>(this)->ToPlayer();
10665
10666 if (Unit* owner = GetCharmerOrOwner())
10668
10669 return nullptr;
10670}
Unit * GetCharmerOrOwner() const
Definition Unit.h:1220
ObjectGuid GetCharmerOrOwnerGUID() const
Definition Unit.h:1229

References GetCharmerOrOwner(), GetCharmerOrOwnerGUID(), GetCharmerOrOwnerPlayerOrPlayerItself(), and Object::ToPlayer().

Referenced by _IsValidAssistTarget(), _IsValidAttackTarget(), GetDispellableAuraList(), GetFactionReactionTo(), and GetReactionTo().

◆ GetAI()

UnitAI * Unit::GetAI ( )
inline
664{ return i_AI; }

References i_AI.

Referenced by CalculateMeleeDamage(), CalculateSpellDamageTaken(), spell_algalon_big_bang::CheckTargets(), DealDamage(), DealHeal(), spell_send_mug_target_picker::FilterTargets(), spell_blood_queen_bloodbolt::FilterTargets(), npc_dream_fog::npc_dream_fogAI::GetRandomUnitFromDragonThreatList(), BattlegroundIC::HandleCapturedNodes(), spell_send_mug_target_picker::HandleDummy(), spell_magtheridon_shadow_grasp_visual::HandleDummyApply(), spell_mount_check_aura::HandleEffectPeriodic(), spell_tharon_ja_dummy_aura::HandleEffectRemove(), spell_random_aggro::HandleOnHit(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicHealAurasTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), spell_frostwarden_handler_focus_fire::HandleScript(), spell_ayamiss_swarmer_start_loop::HandleScript(), spell_pursue::HandleScript(), spell_xt002_gravity_bomb_damage::HandleScript(), spell_the_lich_king_quake::HandleSendEvent(), npc_risen_guardian::npc_risen_guardianAI::IsSummonedBy(), npc_risen_guardian::npc_risen_guardianAI::KilledUnit(), ModifyPower(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::MovementInform(), npc_pet_mage_mirror_image::MySelectNextTarget(), achievement_respect_your_elders::OnCheck(), achievement_hadronox_denied::OnCheck(), achievement_watch_him_die::OnCheck(), achievement_better_off_dred::OnCheck(), achievement_oh_novos::OnCheck(), achievement_share_the_love::OnCheck(), achievement_snakes_whyd_it_have_to_be_snakes::OnCheck(), achievement_im_on_a_boat::OnCheck(), achievement_all_you_can_eat::OnCheck(), achievement_been_waiting_long_time::OnCheck(), achievement_neck_deep_in_vile::OnCheck(), achievement_portal_jockey::OnCheck(), achievement_chaos_theory::OnCheck(), achievement_split_personality::OnCheck(), achievement_algalon_he_feeds_on_your_tears::OnCheck(), achievement_algalon_herald_of_the_titans::OnCheck(), achievement_flame_leviathan_towers::OnCheck(), achievement_flame_leviathan_shutout::OnCheck(), achievement_freya_getting_back_to_nature::OnCheck(), achievement_freya_knock_on_wood::OnCheck(), achievement_yogg_saron_drive_me_crazy::OnCheck(), achievement_yogg_saron_kiss_and_make_up::OnCheck(), achievement_intense_cold::OnCheck(), achievement_once_bitten_twice_shy::OnCheck(), spell_xt002_gravity_bomb_aura::OnPeriodic(), spell_marrowgar_coldflame::SelectTarget(), and boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::SpellHit().

◆ GetAllMinionsByEntry()

void Unit::GetAllMinionsByEntry ( std::list< Creature * > &  Minions,
uint32  entry 
)
10888{
10889 for (Unit::ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();)
10890 {
10891 Unit* unit = *itr;
10892 ++itr;
10893 if (unit->GetEntry() == entry && unit->IsCreature()
10894 && unit->ToCreature()->IsSummon()) // minion, actually
10895 Minions.push_back(unit->ToCreature());
10896 }
10897}
bool IsSummon() const
Definition Unit.h:760

References Object::GetEntry(), Object::IsCreature(), IsSummon(), m_Controlled, and Object::ToCreature().

Referenced by spell_item_gift_of_the_harvester::CheckRequirement().

◆ GetAPMultiplier()

float Unit::GetAPMultiplier ( WeaponAttackType  attType,
bool  normalized 
)
17262{
17263 if (!normalized || !IsPlayer())
17264 return float(GetAttackTime(attType)) / 1000.0f;
17265
17266 Item* Weapon = ToPlayer()->GetWeaponForAttack(attType, true);
17267 if (!Weapon)
17268 return 2.4f; // fist attack
17269
17270 switch (Weapon->GetTemplate()->InventoryType)
17271 {
17272 case INVTYPE_2HWEAPON:
17273 return 3.3f;
17274 case INVTYPE_RANGED:
17276 case INVTYPE_THROWN:
17277 return 2.8f;
17278 case INVTYPE_WEAPON:
17281 default:
17282 return Weapon->GetTemplate()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7f : 2.4f;
17283 }
17284}
@ ITEM_SUBCLASS_WEAPON_DAGGER
Definition ItemTemplate.h:359
@ INVTYPE_RANGED
Definition ItemTemplate.h:271
@ INVTYPE_THROWN
Definition ItemTemplate.h:281
@ INVTYPE_RANGEDRIGHT
Definition ItemTemplate.h:282
@ INVTYPE_WEAPON
Definition ItemTemplate.h:269
@ INVTYPE_WEAPONMAINHAND
Definition ItemTemplate.h:277
@ INVTYPE_WEAPONOFFHAND
Definition ItemTemplate.h:278
@ INVTYPE_2HWEAPON
Definition ItemTemplate.h:273
Weapon
Definition boss_arlokk.cpp:76
Definition Item.h:220
ItemTemplate const * GetTemplate() const
Definition Item.cpp:544
Item * GetWeaponForAttack(WeaponAttackType attackType, bool useable=false) const
Definition PlayerStorage.cpp:488
uint32 SubClass
Definition ItemTemplate.h:622

References GetAttackTime(), Item::GetTemplate(), Player::GetWeaponForAttack(), INVTYPE_2HWEAPON, INVTYPE_RANGED, INVTYPE_RANGEDRIGHT, INVTYPE_THROWN, INVTYPE_WEAPON, INVTYPE_WEAPONMAINHAND, INVTYPE_WEAPONOFFHAND, Object::IsPlayer(), ITEM_SUBCLASS_WEAPON_DAGGER, ItemTemplate::SubClass, and Object::ToPlayer().

Referenced by Creature::CalculateMinMaxDamage(), Player::CalculateMinMaxDamage(), and MeleeDamageBonusDone().

◆ GetAppliedAuras() [1/2]

◆ GetAppliedAuras() [2/2]

AuraApplicationMap const & Unit::GetAppliedAuras ( ) const
inline
1314{ return m_appliedAuras; }

References m_appliedAuras.

◆ GetArmor()

◆ getAttackerForHelper()

Unit * Unit::getAttackerForHelper ( ) const
741{
742 if (GetVictim() != nullptr)
743 return GetVictim();
744
745 if (!IsEngaged())
746 return nullptr;
747
748 if (!m_attackers.empty())
749 return *(m_attackers.begin());
750
751 return nullptr;
752}
bool IsEngaged() const
Definition Unit.h:890
Unit * GetVictim() const
Definition Unit.h:862

References GetVictim(), IsEngaged(), and m_attackers.

Referenced by Creature::_IsTargetAcceptable(), Creature::CanStartAttack(), npc_clintar_spirit::npc_clintar_spiritAI::EnterEvadeMode(), PetAI::SelectNextTarget(), Creature::SelectVictim(), SetControlled(), TotemAI::UpdateAI(), npc_clintar_spirit::npc_clintar_spiritAI::UpdateAI(), and PetAI::UpdateAI().

◆ getAttackers()

◆ GetAttackTime()

◆ getAttackTimer()

◆ GetAura()

Aura * Unit::GetAura ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
ObjectGuid  itemCasterGUID = ObjectGuid::Empty,
uint8  reqEffMask = 0 
) const
5613{
5614 AuraApplication* aurApp = GetAuraApplication(spellId, casterGUID, itemCasterGUID, reqEffMask);
5615 return aurApp ? aurApp->GetBase() : nullptr;
5616}
AuraApplication * GetAuraApplication(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
Definition Unit.cpp:5593

References GetAuraApplication(), and AuraApplication::GetBase().

Referenced by Player::_addSpell(), Pet::addSpell(), spell_mage_burning_determination::CheckProc(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::DamageTaken(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::DoAction(), boss_freya::boss_freyaAI::DoAction(), Spell::DoTriggersOnSpellHit(), Spell::EffectScriptEffect(), Spell::EffectTitanGrip(), Spell::EffectWeaponDmg(), getOrphanGUID(), spell_dk_scourge_strike::HandleAfterHit(), spell_warl_seduction::HandleAuraApply(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraLinked(), Aura::HandleAuraSpecificMods(), misc_commandscript::HandleAuraStacksCommand(), deserter_commandscript::HandleDeserterAdd(), deserter_commandscript::HandleDeserterRemove(), deserter_commandscript::HandleDeserterRemoveAll(), spell_charge_shield_bomber::HandleDummy(), spell_ahn_kahet_swarmer_aura::HandleDummy(), spell_item_pygmy_oil::HandleDummy(), HandleDummyAuraProc(), spell_yogg_saron_sanity_well_aura::HandleEffectPeriodic(), spell_brewfest_main_ram_buff::HandleEffectPeriodic(), spell_hodir_flash_freeze_aura::HandleEffectPeriodic(), spell_sindragosa_frost_breath::HandleInfusion(), spell_dk_blood_caked_blade::HandleProc(), HandleProcTriggerSpell(), AuraEffect::HandleRaidProcFromChargeWithValueAuraProc(), spell_putricide_unstable_experiment::HandleScript(), spell_festergut_gastric_bloat::HandleScript(), spell_putricide_eat_ooze::HandleScript(), spell_rotface_large_ooze_combine::HandleScript(), spell_yogg_saron_sanity_reduce::HandleScriptEffect(), spell_dk_pestilence::HandleScriptEffect(), spell_pal_seal_of_vengeance::HandleScriptEffect(), spell_pri_lightwell::HandleScriptEffect(), npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::InitializeAI(), npc_spiritual_insight::npc_spiritual_insightAI::IsSummonedBy(), npc_gunship::npc_gunshipAI::JustDied(), boss_high_nethermancer_zerevor::JustEngagedWith(), npc_brew_bubble::MoveInLineOfSight(), npc_brewfest_keg_reciver::MoveInLineOfSight(), npc_air_force_bots::npc_air_force_botsAI::MoveInLineOfSight(), spell_summoning_rhyme_aura::PeriodicTick(), Player::ProcessDelayedOperations(), BattlefieldWG::PromotePlayer(), RemoveAurasDueToSpellBySteal(), Player::ResurrectPlayer(), SetAuraStack(), boss_anomalus::SetData(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::SpellHit(), npc_pilgrims_bounty_chair::SpellHit(), boss_jaraxxus::boss_jaraxxusAI::SpellHit(), npc_wild_wyrm::npc_wild_wyrmAI::SpellHit(), boss_sindragosa::boss_sindragosaAI::SpellHitTarget(), npc_ulduar_hodir_shaman::npc_ulduar_hodir_shamanAI::SpellHitTarget(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::SpellHitTarget(), npc_twilight_summon::npc_twilight_summonAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), boss_freya::boss_freyaAI::UpdateAI(), boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI::UpdateAI(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::UpdateAI(), npc_tournament_training_dummy::npc_tournament_training_dummyAI::UpdateAI(), and Player::UpdateTitansGrip().

◆ GetAuraApplication()

AuraApplication * Unit::GetAuraApplication ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
ObjectGuid  itemCasterGUID = ObjectGuid::Empty,
uint8  reqEffMask = 0,
AuraApplication except = nullptr 
) const
5594{
5595 AuraApplicationMapBounds range = m_appliedAuras.equal_range(spellId);
5596 for (; range.first != range.second; ++range.first)
5597 {
5598 AuraApplication* app = range.first->second;
5599 Aura const* aura = app->GetBase();
5600
5601 if (((aura->GetEffectMask() & reqEffMask) == reqEffMask)
5602 && (!casterGUID || aura->GetCasterGUID() == casterGUID)
5603 && (!itemCasterGUID || aura->GetCastItemGUID() == itemCasterGUID)
5604 && (!except || except != app))
5605 {
5606 return app;
5607 }
5608 }
5609 return nullptr;
5610}
uint8 GetEffectMask() const
Definition SpellAuras.h:176
ObjectGuid GetCastItemGUID() const
Definition SpellAuras.h:103
std::pair< AuraApplicationMap::const_iterator, AuraApplicationMap::const_iterator > AuraApplicationMapBounds
Definition Unit.h:646

References AuraApplication::GetBase(), Aura::GetCasterGUID(), Aura::GetCastItemGUID(), Aura::GetEffectMask(), and m_appliedAuras.

Referenced by AuraApplication::_Remove(), GetAura(), GetAuraApplicationOfRankedSpell(), HasAura(), and Spell::UpdateChanneledTargetList().

◆ GetAuraApplicationOfRankedSpell()

AuraApplication * Unit::GetAuraApplicationOfRankedSpell ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
ObjectGuid  itemCasterGUID = ObjectGuid::Empty,
uint8  reqEffMask = 0,
AuraApplication except = nullptr 
) const
5619{
5620 uint32 rankSpell = sSpellMgr->GetFirstSpellInChain(spellId);
5621 while (rankSpell)
5622 {
5623 if (AuraApplication* aurApp = GetAuraApplication(rankSpell, casterGUID, itemCasterGUID, reqEffMask, except))
5624 return aurApp;
5625 rankSpell = sSpellMgr->GetNextSpellInChain(rankSpell);
5626 }
5627 return nullptr;
5628}

References GetAuraApplication(), and sSpellMgr.

Referenced by spell_warl_drain_soul::CheckProc(), and GetAuraOfRankedSpell().

◆ GetAuraCount()

uint32 Unit::GetAuraCount ( uint32  spellId) const
5714{
5715 uint32 count = 0;
5716 AuraApplicationMapBounds range = m_appliedAuras.equal_range(spellId);
5717
5718 for (AuraApplicationMap::const_iterator itr = range.first; itr != range.second; ++itr)
5719 {
5720 if (itr->second->GetBase()->GetStackAmount() == 0)
5721 ++count;
5722 else
5723 count += (uint32)itr->second->GetBase()->GetStackAmount();
5724 }
5725
5726 return count;
5727}

References m_appliedAuras.

Referenced by npc_brew_bubble::MoveInLineOfSight(), spell_valithria_suppression_aura::OnApply(), achievement_consumption_junction::OnCheck(), achievement_assembly_of_iron::OnCheck(), achievement_cant_do_that_while_stunned::OnCheck(), spell_valithria_suppression_aura::OnRemove(), SmartScript::ProcessEvent(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::SpellHit(), npc_wild_wyrm::npc_wild_wyrmAI::SpellHit(), spell_black_temple_spell_absorption_aura::Update(), and npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::UpdateAI().

◆ GetAuraEffect() [1/3]

AuraEffect * Unit::GetAuraEffect ( AuraType  type,
SpellFamilyNames  family,
uint32  familyFlag1,
uint32  familyFlag2,
uint32  familyFlag3,
ObjectGuid  casterGUID = ObjectGuid::Empty 
) const
5566{
5567 AuraEffectList const& auras = GetAuraEffectsByType(type);
5568 for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
5569 {
5570 SpellInfo const* spell = (*i)->GetSpellInfo();
5571 if (spell->SpellFamilyName == uint32(family) && spell->SpellFamilyFlags.HasFlag(familyFlag1, familyFlag2, familyFlag3))
5572 {
5573 if (casterGUID && (*i)->GetCasterGUID() != casterGUID)
5574 continue;
5575 return (*i);
5576 }
5577 }
5578 return nullptr;
5579}
flag96 SpellFamilyFlags
Definition SpellInfo.h:388
uint32 SpellFamilyName
Definition SpellInfo.h:387
bool HasFlag(uint32 p1=0, uint32 p2=0, uint32 p3=0) const
Definition Util.h:468

References GetAuraEffectsByType(), flag96::HasFlag(), SpellInfo::SpellFamilyFlags, and SpellInfo::SpellFamilyName.

◆ GetAuraEffect() [2/3]

AuraEffect * Unit::GetAuraEffect ( AuraType  type,
SpellFamilyNames  name,
uint32  iconId,
uint8  effIndex 
) const
5552{
5553 AuraEffectList const& auras = GetAuraEffectsByType(type);
5554 for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
5555 {
5556 if (effIndex != (*itr)->GetEffIndex())
5557 continue;
5558 SpellInfo const* spell = (*itr)->GetSpellInfo();
5559 if (spell->SpellIconID == iconId && spell->SpellFamilyName == name)
5560 return *itr;
5561 }
5562 return nullptr;
5563}
uint32 SpellIconID
Definition SpellInfo.h:380

References GetAuraEffectsByType(), SpellInfo::SpellFamilyName, and SpellInfo::SpellIconID.

◆ GetAuraEffect() [3/3]

AuraEffect * Unit::GetAuraEffect ( uint32  spellId,
uint8  effIndex,
ObjectGuid  casterGUID = ObjectGuid::Empty 
) const
5526{
5527 AuraApplicationMapBounds range = m_appliedAuras.equal_range(spellId);
5528 for (AuraApplicationMap::const_iterator itr = range.first; itr != range.second; ++itr)
5529 {
5530 if (itr->second->HasEffect(effIndex)
5531 && (!caster || itr->second->GetBase()->GetCasterGUID() == caster))
5532 {
5533 return itr->second->GetBase()->GetEffect(effIndex);
5534 }
5535 }
5536 return nullptr;
5537}

References AuraEffect::GetBase(), Aura::GetEffect(), and m_appliedAuras.

Referenced by CalculateSpellAmount(), Spell::CanAutoCast(), spell_mage_ice_barrier::CheckCast(), spell_pri_power_word_shield::CheckCast(), spell_mage_molten_armor::CheckProc(), Spell::EffectHeal(), Spell::EffectSchoolDMG(), Spell::EffectScriptEffect(), Spell::EffectWeaponDmg(), GetAuraEffectOfRankedSpell(), GetDummyAuraEffect(), AuraEffect::HandleAuraModShapeshift(), Aura::HandleAuraSpecificMods(), spell_dk_raise_ally::HandleDummy(), spell_dk_death_coil::HandleDummy(), spell_dk_death_strike::HandleDummy(), spell_dk_scourge_strike::HandleDummy(), spell_warl_life_tap::HandleDummy(), HandleDummyAuraProc(), spell_warr_execute::HandleEffect(), AuraEffect::HandlePeriodicHealAurasTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), spell_item_blessing_of_ancient_kings::HandleProc(), spell_pal_sacred_shield_base::HandleProc(), spell_pri_divine_aegis::HandleProc(), HandleProcTriggerSpell(), AuraEffect::HandleShapeshiftBoosts(), spell_warl_drain_soul::HandleTick(), npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::InitializeAI(), Guardian::InitStatsForLevel(), npc_anzu_spirit::IsSummonedBy(), MeleeDamageBonusDone(), ModSpellDuration(), spell_dk_death_and_decay::RecalculateDamage(), RemoveAurasDueToSpellByDispel(), SpellDamageBonusDone(), SpellHealingBonusTaken(), npc_soh_fire_trigger::SpellHit(), npc_hallows_end_train_fire::SpellHit(), SpellPctDamageModsDone(), SpellPctHealingModsDone(), SpellTakenCritChance(), spell_mage_incanters_absorbtion_base_AuraScript::Trigger(), and npc_hallows_end_train_fire::UpdateAI().

◆ GetAuraEffectDummy()

AuraEffect * Unit::GetAuraEffectDummy ( uint32  spellid) const
5582{
5584 for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
5585 {
5586 if ((*itr)->GetId() == spellid)
5587 return *itr;
5588 }
5589
5590 return nullptr;
5591}
@ SPELL_AURA_DUMMY
Definition SpellAuraDefines.h:67

References GetAuraEffectsByType(), and SPELL_AURA_DUMMY.

Referenced by Spell::EffectWeaponDmg(), Aura::HandleAuraSpecificMods(), spell_pilgrims_bounty_feast_on_generic::HandleDummy(), spell_dk_scourge_strike::HandleDummy(), Guardian::InitStatsForLevel(), Kill(), spell_dk_death_and_decay::RecalculateDamage(), Player::RemoveSpellMods(), and SpellHealingBonusTaken().

◆ GetAuraEffectOfRankedSpell()

AuraEffect * Unit::GetAuraEffectOfRankedSpell ( uint32  spellId,
uint8  effIndex,
ObjectGuid  casterGUID = ObjectGuid::Empty 
) const
5540{
5541 uint32 rankSpell = sSpellMgr->GetFirstSpellInChain(spellId);
5542 while (rankSpell)
5543 {
5544 if (AuraEffect* aurEff = GetAuraEffect(rankSpell, effIndex, caster))
5545 return aurEff;
5546 rankSpell = sSpellMgr->GetNextSpellInChain(rankSpell);
5547 }
5548 return nullptr;
5549}
AuraEffect * GetAuraEffect(uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
Definition Unit.cpp:5525

References GetAuraEffect(), and sSpellMgr.

Referenced by spell_mage_fire_frost_ward::Absorb(), spell_sha_earthbind_totem::Apply(), spell_sha_earthliving_weapon::CheckProc(), spell_dru_enrage::HandleApply(), spell_pal_avenging_wrath::HandleApply(), spell_dk_presence::HandleImprovedBloodPresence(), spell_dk_presence::HandleImprovedFrostPresence(), spell_dk_presence::HandleImprovedUnholyPresence(), SpellPctDamageModsDone(), and spell_mage_incanters_absorbtion_base_AuraScript::Trigger().

◆ GetAuraEffectsByType()

AuraEffectList const & Unit::GetAuraEffectsByType ( AuraType  type) const
inline
1358{ return m_modAuras[type]; }

References m_modAuras.

Referenced by Player::_ApplyWeaponDependentAuraMods(), Spell::_cast(), AuraApplication::_HandleEffect(), KillRewarder::_RewardXP(), CalcAbsorbResist(), CalcArmorReducedDamage(), CalcHealAbsorb(), AuraEffect::CalculateAmount(), Player::CalculateQuestRewardXP(), Spell::CheckCast(), Spell::CheckCasterAuras(), DealDamage(), DealMeleeDamage(), Spell::EffectHeal(), Spell::EffectSchoolDMG(), RedirectSpellEvent::Execute(), spell_dk_wandering_plague::FilterTargets(), GetAuraEffect(), GetAuraEffect(), GetAuraEffectDummy(), GetDoTsByCaster(), GetMagicHitRedirectTarget(), GetMaxNegativeAuraModifier(), GetMaxNegativeAuraModifierByAffectMask(), GetMaxNegativeAuraModifierByMiscMask(), GetMaxNegativeAuraModifierByMiscValue(), GetMaxPositiveAuraModifier(), GetMaxPositiveAuraModifierByAffectMask(), GetMaxPositiveAuraModifierByMiscMask(), GetMaxPositiveAuraModifierByMiscValue(), Player::getMaxTimer(), GetMeleeHitRedirectTarget(), GetPhaseByAuras(), Player::GetResurrectionSpellId(), Player::GetRuneBaseCooldown(), GetTotalAuraModifier(), GetTotalAuraModifierAreaExclusive(), GetTotalAuraModifierByAffectMask(), GetTotalAuraModifierByMiscMask(), GetTotalAuraModifierByMiscValue(), GetTotalAuraMultiplier(), GetTotalAuraMultiplierByAffectMask(), GetTotalAuraMultiplierByMiscMask(), GetTotalAuraMultiplierByMiscValue(), GetUnitCriticalChance(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraModDisarm(), AuraEffect::HandleAuraModSchoolImmunity(), Aura::HandleAuraSpecificMods(), AuraEffect::HandleAuraTransform(), AuraEffect::HandleDetectAmore(), spell_pilgrims_bounty_feast_on_generic::HandleDummy(), HandleDummyAuraProc(), Spell::HandleLaunchPhase(), WorldSession::HandleMessagechatOpcode(), WorldSession::HandleMirrorImageDataRequest(), AuraEffect::HandleModInvisibility(), modify_commandscript::HandleMorphMountCommand(), AuraEffect::HandleNoReagentUseAura(), spell_illidari_council_judgement::HandleScriptEffect(), spell_pal_judgement::HandleScriptEffect(), AuraEffect::HandleShapeshiftBoosts(), HasAuraState(), HasAuraTypeWithAffectMask(), HasAuraTypeWithCaster(), HasAuraTypeWithFamilyFlags(), HasAuraTypeWithMiscvalue(), HasAuraTypeWithTriggerSpell(), HasAuraTypeWithValue(), HasBreakableByDamageAuraType(), HasVisibleAuraType(), IsImmunedToSpellEffect(), IsScriptOverriden(), SpellInfo::IsStrongerAuraActive(), Player::isTotalImmune(), list_commandscript::ListAurasCommand(), MeleeDamageBonusDone(), MeleeDamageBonusTaken(), MeleeSpellHitResult(), Spell::PrepareTriggersExecutedOnHit(), processDummyAuras(), spell_dru_enrage::RecalculateBaseArmor(), Creature::Regenerate(), Player::Regenerate(), Player::RegenerateAll(), Creature::RegenerateHealth(), Player::RegenerateHealth(), Creature::Respawn(), RestoreDisplayId(), Spell::SelectImplicitAreaTargets(), Spell::SelectImplicitConeTargets(), PetAI::SelectNextTarget(), Creature::SelectVictim(), Player::SendInitialPacketsAfterAddToMap(), SetControlled(), Player::SetEntryPoint(), Player::SetSkill(), SpellBaseDamageBonusDone(), SpellBaseDamageBonusTaken(), SpellBaseHealingBonusDone(), SpellBaseHealingBonusTaken(), SpellDamageBonusDone(), SpellDamageBonusTaken(), SpellHealingBonusDone(), SpellHealingBonusTaken(), SpellHitResult(), SpellHitResult(), SpellPctDamageModsDone(), SpellPctHealingModsDone(), SpellTakenCritChance(), Player::SummonPet(), Player::TeleportTo(), SimpleCharmedAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), Player::UpdateArmor(), Player::UpdateAttackPowerAndDamage(), Player::UpdateCharmedAI(), Player::UpdateExpertise(), Player::UpdateManaRegen(), Player::UpdateRating(), Player::UpdateResistances(), UpdateSpeed(), and Player::UpdateStats().

◆ GetAuraOfRankedSpell()

Aura * Unit::GetAuraOfRankedSpell ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
ObjectGuid  itemCasterGUID = ObjectGuid::Empty,
uint8  reqEffMask = 0 
) const
5631{
5632 AuraApplication* aurApp = GetAuraApplicationOfRankedSpell(spellId, casterGUID, itemCasterGUID, reqEffMask);
5633 return aurApp ? aurApp->GetBase() : nullptr;
5634}
AuraApplication * GetAuraApplicationOfRankedSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
Definition Unit.cpp:5618

References GetAuraApplicationOfRankedSpell(), and AuraApplication::GetBase().

Referenced by Aura::HandleAuraSpecificMods().

◆ GetCastingTimeForBonus()

uint32 Unit::GetCastingTimeForBonus ( SpellInfo const *  spellProto,
DamageEffectType  damagetype,
uint32  CastingTime 
) const
17122{
17123 // Not apply this to creature casted spells with casttime == 0
17124 if (CastingTime == 0 && IsCreature() && !IsPet())
17125 return 3500;
17126
17127 if (CastingTime > 7000) CastingTime = 7000;
17128 if (CastingTime < 1500) CastingTime = 1500;
17129
17130 if (damagetype == DOT && !spellProto->IsChanneled())
17131 CastingTime = 3500;
17132
17133 int32 overTime = 0;
17134 uint8 effects = 0;
17135 bool DirectDamage = false;
17136 bool AreaEffect = false;
17137
17138 for (uint32 i = 0; i < MAX_SPELL_EFFECTS; i++)
17139 {
17140 switch (spellProto->Effects[i].Effect)
17141 {
17147 case SPELL_EFFECT_HEAL:
17148 DirectDamage = true;
17149 break;
17151 switch (spellProto->Effects[i].ApplyAuraName)
17152 {
17156 if (spellProto->GetDuration())
17157 overTime = spellProto->GetDuration();
17158 break;
17159 default:
17160 // -5% per additional effect
17161 ++effects;
17162 break;
17163 }
17164 default:
17165 break;
17166 }
17167
17168 if (spellProto->Effects[i].IsTargetingArea())
17169 AreaEffect = true;
17170 }
17171
17172 // Combined Spells with Both Over Time and Direct Damage
17173 if (overTime > 0 && DirectDamage)
17174 {
17175 // mainly for DoTs which are 3500 here otherwise
17176 uint32 OriginalCastTime = spellProto->CalcCastTime();
17177 if (OriginalCastTime > 7000) OriginalCastTime = 7000;
17178 if (OriginalCastTime < 1500) OriginalCastTime = 1500;
17179 // Portion to Over Time
17180 float PtOT = (overTime / 15000.0f) / ((overTime / 15000.0f) + (OriginalCastTime / 3500.0f));
17181
17182 if (damagetype == DOT)
17183 CastingTime = uint32(CastingTime * PtOT);
17184 else if (PtOT < 1.0f)
17185 CastingTime = uint32(CastingTime * (1 - PtOT));
17186 else
17187 CastingTime = 0;
17188 }
17189
17190 // Area Effect Spells receive only half of bonus
17191 if (AreaEffect)
17192 CastingTime /= 2;
17193
17194 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
17195 for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
17196 {
17197 if (spellProto->Effects[j].Effect == SPELL_EFFECT_HEALTH_LEECH ||
17198 (spellProto->Effects[j].Effect == SPELL_EFFECT_APPLY_AURA && spellProto->Effects[j].ApplyAuraName == SPELL_AURA_PERIODIC_LEECH))
17199 {
17200 CastingTime /= 2;
17201 break;
17202 }
17203 }
17204
17205 // -5% of total per any additional effect
17206 for (uint8 i = 0; i < effects; ++i)
17207 CastingTime *= 0.95f;
17208
17209 return CastingTime;
17210}
@ SPELL_EFFECT_POWER_BURN
Definition SharedDefines.h:840
@ SPELL_EFFECT_HEALTH_LEECH
Definition SharedDefines.h:787
@ SPELL_EFFECT_HEAL
Definition SharedDefines.h:788
@ SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
Definition SharedDefines.h:785
@ SPELL_EFFECT_POWER_DRAIN
Definition SharedDefines.h:786
@ SPELL_EFFECT_SCHOOL_DAMAGE
Definition SharedDefines.h:780
@ SPELL_EFFECT_APPLY_AURA
Definition SharedDefines.h:784
@ SPELL_AURA_PERIODIC_DAMAGE
Definition SpellAuraDefines.h:66
@ SPELL_AURA_PERIODIC_HEAL
Definition SpellAuraDefines.h:71
@ SPELL_AURA_PERIODIC_LEECH
Definition SpellAuraDefines.h:116

References SpellInfo::CalcCastTime(), DOT, SpellInfo::Effects, SpellInfo::GetDuration(), SpellInfo::IsChanneled(), Object::IsCreature(), IsPet(), MAX_SPELL_EFFECTS, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_PERIODIC_HEAL, SPELL_AURA_PERIODIC_LEECH, SPELL_EFFECT_APPLY_AURA, SPELL_EFFECT_ENVIRONMENTAL_DAMAGE, SPELL_EFFECT_HEAL, SPELL_EFFECT_HEALTH_LEECH, SPELL_EFFECT_POWER_BURN, SPELL_EFFECT_POWER_DRAIN, and SPELL_EFFECT_SCHOOL_DAMAGE.

Referenced by CalculateDefaultCoefficient().

◆ GetCharm()

Unit * Unit::GetCharm ( ) const
10708{
10709 if (ObjectGuid charm_guid = GetCharmGUID())
10710 {
10711 if (Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
10712 return pet;
10713
10714 LOG_ERROR("entities.unit", "Unit::GetCharm: Charmed creature {} not exist.", charm_guid.ToString());
10716 }
10717
10718 return nullptr;
10719}
@ UNIT_FIELD_CHARM
Definition UpdateFields.h:86
void SetGuidValue(uint16 index, ObjectGuid value)
Definition Object.cpp:723
ObjectGuid GetCharmGUID() const
Definition Unit.h:692
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition ObjectAccessor.cpp:199

References ObjectGuid::Empty, GetCharmGUID(), ObjectAccessor::GetUnit(), LOG_ERROR, Object::SetGuidValue(), and UNIT_FIELD_CHARM.

Referenced by Spell::_cast(), AddPetAura(), spell_hun_check_pet_los::CheckCast(), Spell::CheckCast(), Dismount(), Spell::finish(), GetFirstControlled(), spell_warl_eye_of_kilrogg::HandleAuraApply(), spell_warl_eye_of_kilrogg::HandleAuraRemove(), spell_dk_raise_ally::HandleDummy(), WorldSession::HandlePetCastSpellOpcode(), WorldSession::HandlePetSpellAutocastOpcode(), WorldSession::HandleRequestPetInfo(), isPossessing(), Mount(), Player::PossessSpellInitialize(), RemovePetAura(), Spell::SelectImplicitCasterObjectTargets(), SetSpeed(), npc_pilgrims_bounty_chair::SpellHitTarget(), and Player::StopCastingCharm().

◆ GetCharmer()

◆ GetCharmerGUID()

◆ GetCharmerOrOwner()

◆ GetCharmerOrOwnerGUID()

◆ GetCharmerOrOwnerOrOwnGUID()

◆ GetCharmerOrOwnerOrSelf()

Unit * Unit::GetCharmerOrOwnerOrSelf ( ) const
inline
1222 {
1223 if (Unit* u = GetCharmerOrOwner())
1224 return u;
1225
1226 return (Unit*)this;
1227 }

References GetCharmerOrOwner().

Referenced by CombatStart(), CombatStartOnCast(), GetPartyMembers(), GetReactionTo(), IsInPartyWith(), IsInRaidWith(), SetInCombatWith(), and TotemAI::UpdateAI().

◆ GetCharmerOrOwnerPlayerOrPlayerItself()

Player * Unit::GetCharmerOrOwnerPlayerOrPlayerItself ( ) const
10653{
10655 if (guid.IsPlayer())
10656 return ObjectAccessor::GetPlayer(*this, guid);
10657
10658 return const_cast<Unit*>(this)->ToPlayer();
10659}
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition ObjectAccessor.cpp:220

References GetCharmerOrOwnerGUID(), ObjectAccessor::GetPlayer(), ObjectGuid::IsPlayer(), and Object::ToPlayer().

Referenced by Spell::_handle_finish_phase(), spell_sha_earthbind_totem::Apply(), npc_escortAI::AssistPlayerInCombatAgainst(), FollowerAI::AssistPlayerInCombatAgainst(), BuildValuesUpdate(), spell_q12237_rescue_villager::CheckCast(), spell_q12237_drop_off_villager::CheckCast(), CombatStart(), CombatStartOnCast(), boss_mal_ganis::boss_mal_ganisAI::DamageTaken(), DealDamage(), Spell::EffectGameObjectSetDestructionState(), Spell::EffectKillCredit(), Spell::EffectKillCreditPersonal(), Spell::EffectSummonPet(), GetAffectingPlayer(), Object::GetUpdateFieldData(), spell_gen_charmed_unit_spell_cooldown::HandleCast(), spell_q13007_iron_colossus::HandleDummy(), spell_pilgrims_bounty_pass_generic::HandleDummy(), spell_pilgrims_bounty_feast_on_generic::HandleDummy(), spell_q12851_going_bearback::HandleEffectApply(), spell_q12726_song_of_wind_and_water::HandleHealPct(), spell_winter_veil_racer_slam_hit::HandleScriptEffect(), spell_q10612_10613_the_fel_and_the_furious::HandleScriptEffect(), spell_q10769_dissension_amongst_the_ranks::HandleScriptEffect(), npc_pet_gen_valkyr_guardian::InitializeAI(), isTargetableForAttack(), GuardAI::JustDied(), boss_kurinnaxx::JustDied(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustDied(), npc_darnavan::npc_darnavanAI::JustDied(), npc_four_car_garage::npc_four_car_garageAI::JustDied(), npc_scion_of_eternity::npc_scion_of_eternityAI::JustDied(), Kill(), Condition::Meets(), GameObject::ModifyHealth(), npc_amanishi_lookout::MoveInLineOfSight(), npc_eagle_trash_aggro_trigger::MoveInLineOfSight(), npc_mageguard_dalaran::npc_mageguard_dalaranAI::MoveInLineOfSight(), npc_fel_guard_hound::npc_fel_guard_houndAI::MovementInform(), SmartScript::ProcessAction(), ProcessTerrainStatusUpdate(), Pet::RemoveSpellCooldown(), Spell::SendSpellCooldown(), SetCharm(), SetContestedPvP(), SetInCombatState(), Creature::SetLootRecipient(), npc_deaths_door_fell_cannon_target_bunny::npc_deaths_door_fell_cannon_target_bunnyAI::SpellHit(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::UpdateAI(), npc_fel_guard_hound::npc_fel_guard_houndAI::UpdateAI(), npc_pet_shaman_earth_elemental::UpdateAI(), npc_pet_shaman_fire_elemental::UpdateAI(), and Creature::UpdateEntry().

◆ GetCharmGUID()

◆ GetCharmInfo()

◆ getClass()

uint8 Unit::getClass ( ) const
inline
809{ return GetByteValue(UNIT_FIELD_BYTES_0, 1); }
@ UNIT_FIELD_BYTES_0
Definition UpdateFields.h:95
uint8 GetByteValue(uint16 index, uint8 offset) const
Definition Object.cpp:323

References Object::GetByteValue(), and UNIT_FIELD_BYTES_0.

Referenced by Player::_LoadHomeBind(), Player::_LoadSkills(), Player::_SaveCharacter(), ArenaTeam::AddMember(), SpellEffectInfo::CalcValue(), spell_class_call_handler::FilterTargets(), getClassMask(), GetDebugInfo(), Player::GetDodgeFromAgility(), SocialMgr::GetFriendInfo(), Player::GetMeleeCritFromAgility(), Player::GetMissPercentageFromDefence(), Player::GetPlayerName(), Player::GetRatingMultiplier(), Player::GetSpec(), Player::GetSpellCritFromIntellect(), Player::GetStartPosition(), Player::GiveLevel(), spell_item_flask_of_the_north::HandleDummy(), HandleDummyAuraProc(), learn_commandscript::HandleLearnAllMySpellsCommand(), WorldSession::HandleMirrorImageDataRequest(), modify_commandscript::HandleModifyGenderCommand(), misc_commandscript::HandlePInfoCommand(), WorldSession::HandlePlayerLoginFromDB(), HandleProcTriggerSpell(), ArenaSpectator::HandleResetCommand(), reset_commandscript::HandleResetStatsOrLevelHelper(), Player::InitDataForForm(), Player::InitDisplayIds(), Player::InitStatsForLevel(), Guardian::InitStatsForLevel(), Player::InitTaxiNodesForLevel(), Player::IsClass(), IsClass(), Player::LearnCustomSpells(), Player::LearnDefaultSkill(), Player::LearnDefaultSkills(), Player::LoadFromDB(), AchievementCriteriaData::Meets(), Player::OCTRegenHPPerSpirit(), Player::OCTRegenMPPerSpirit(), ClassCallSelector::operator()(), Acore::WorldObjectSpellTargetCheck::operator()(), Player::RewardHonor(), Guild::Member::SetStats(), npc_icc_valkyr_herald::npc_icc_valkyr_heraldAI::SpellHitTarget(), Player::StoreNewItemInBestSlots(), Player::UpdateDodgePercentage(), Player::UpdateParryPercentage(), lfg::LFGMgr::UpdateRaidBrowser(), and Player::UpdateSkillsForLevel().

◆ getClassMask()

◆ GetCollisionHeight()

float Unit::GetCollisionHeight ( ) const
overridevirtual

Return collision height sent to client.

Reimplemented from WorldObject.

21148{
21149 float scaleMod = GetObjectScale(); // 99% sure about this
21150 float defaultHeight = DEFAULT_COLLISION_HEIGHT * scaleMod;
21151
21152 CreatureDisplayInfoEntry const* displayInfo = sCreatureDisplayInfoStore.AssertEntry(GetNativeDisplayId());
21153 CreatureModelDataEntry const* modelData = sCreatureModelDataStore.AssertEntry(displayInfo->ModelId);
21154 float collisionHeight = 0.0f;
21155
21156 if (IsMounted())
21157 {
21159 {
21160 if (CreatureModelDataEntry const* mountModelData = sCreatureModelDataStore.LookupEntry(mountDisplayInfo->ModelId))
21161 {
21162 collisionHeight = scaleMod * (mountModelData->MountHeight + modelData->CollisionHeight * modelData->Scale * displayInfo->scale * 0.5f);
21163 }
21164 }
21165 }
21166 else
21167 collisionHeight = scaleMod * modelData->CollisionHeight * modelData->Scale * displayInfo->scale;
21168
21169 return collisionHeight == 0.0f ? defaultHeight : collisionHeight;
21170}
DBCStorage< CreatureDisplayInfoEntry > sCreatureDisplayInfoStore(CreatureDisplayInfofmt)
DBCStorage< CreatureModelDataEntry > sCreatureModelDataStore(CreatureModelDatafmt)
#define DEFAULT_COLLISION_HEIGHT
Definition ObjectDefines.h:50
float GetObjectScale() const
Definition Object.h:118
Definition DBCStructure.h:720
uint32 ModelId
Definition DBCStructure.h:722
float scale
Definition DBCStructure.h:725
Definition DBCStructure.h:774
float Scale
Definition DBCStructure.h:778
float CollisionHeight
Definition DBCStructure.h:789

References CreatureModelDataEntry::CollisionHeight, DEFAULT_COLLISION_HEIGHT, GetNativeDisplayId(), Object::GetObjectScale(), Object::GetUInt32Value(), IsMounted(), CreatureDisplayInfoEntry::ModelId, CreatureDisplayInfoEntry::scale, CreatureModelDataEntry::Scale, sCreatureDisplayInfoStore, sCreatureModelDataStore, and UNIT_FIELD_MOUNTDISPLAYID.

Referenced by DynObjAura::FillTargetMap(), WorldObject::GetNearPoint(), GetRandomContactPoint(), WorldSession::HandleMovementOpcodes(), Acore::NearestAttackableNoTotemUnitInObjectRangeCheck::operator()(), Spell::SelectImplicitCasterDestTargets(), spell_spawn_blood_pool::SetDest(), WorldObject::UpdateAllowedPositionZ(), and Creature::UpdateMovementFlags().

◆ GetCollisionRadius()

float Unit::GetCollisionRadius ( ) const
overridevirtual

this method gets the radius of a Unit by DB if any value is defined, otherwise it gets the value by the DBC

If the player is mounted the radius also takes in consideration the mount size

Returns
float The radius of a unit

Reimplemented from WorldObject.

21142{
21143 return GetCollisionWidth() / 2;
21144}
float GetCollisionWidth() const override
this method gets the diameter of a Unit by DB if any value is defined, otherwise it gets the value by...
Definition Unit.cpp:21104

References GetCollisionWidth().

Referenced by GetMeleeAttackPoint(), and Creature::Update().

◆ GetCollisionWidth()

float Unit::GetCollisionWidth ( ) const
overridevirtual

this method gets the diameter of a Unit by DB if any value is defined, otherwise it gets the value by the DBC

If the player is mounted the diameter also takes in consideration the mount size

Returns
float The diameter of a unit

Dismounting case - use basic default model data

Reimplemented from WorldObject.

21105{
21106 if (IsPlayer())
21107 return GetObjectSize();
21108
21109 float scaleMod = GetObjectScale(); // 99% sure about this
21110 float objectSize = GetObjectSize();
21111 float defaultSize = DEFAULT_WORLD_OBJECT_SIZE * scaleMod;
21112
21114 CreatureDisplayInfoEntry const* displayInfo = sCreatureDisplayInfoStore.AssertEntry(GetNativeDisplayId());
21115 CreatureModelDataEntry const* modelData = sCreatureModelDataStore.AssertEntry(displayInfo->ModelId);
21116
21117 if (IsMounted())
21118 {
21120 {
21121 if (CreatureModelDataEntry const* mountModelData = sCreatureModelDataStore.LookupEntry(mountDisplayInfo->ModelId))
21122 {
21123 if (G3D::fuzzyGt(mountModelData->CollisionWidth, modelData->CollisionWidth))
21124 modelData = mountModelData;
21125 }
21126 }
21127 }
21128
21129 float collisionWidth = scaleMod * modelData->CollisionWidth * modelData->Scale * displayInfo->scale * 2;
21130 // if the objectSize is the default value or the creature is mounted and we have a DBC value, then we can retrieve DBC value instead
21131 return G3D::fuzzyGt(collisionWidth, 0.0f) && (G3D::fuzzyEq(objectSize,defaultSize) || IsMounted()) ? collisionWidth : objectSize;
21132}
#define DEFAULT_WORLD_OBJECT_SIZE
Definition ObjectDefines.h:45
float GetObjectSize() const
Definition Object.cpp:2784
float CollisionWidth
Definition DBCStructure.h:788

References CreatureModelDataEntry::CollisionWidth, DEFAULT_WORLD_OBJECT_SIZE, GetNativeDisplayId(), Object::GetObjectScale(), WorldObject::GetObjectSize(), Object::GetUInt32Value(), IsMounted(), Object::IsPlayer(), CreatureDisplayInfoEntry::ModelId, CreatureDisplayInfoEntry::scale, CreatureModelDataEntry::Scale, sCreatureDisplayInfoStore, sCreatureModelDataStore, and UNIT_FIELD_MOUNTDISPLAYID.

Referenced by GetCollisionRadius().

◆ GetCombatRatingDamageReduction()

uint32 Unit::GetCombatRatingDamageReduction ( CombatRating  cr,
float  rate,
float  cap,
uint32  damage 
) const
private
19238{
19239 float percent = std::min(GetCombatRatingReduction(cr) * rate, cap);
19240 return CalculatePct(damage, percent);
19241}
float GetCombatRatingReduction(CombatRating cr) const
Definition Unit.cpp:19225

References CalculatePct(), and GetCombatRatingReduction().

Referenced by GetMeleeCritDamageReduction(), GetMeleeDamageReduction(), GetRangedCritDamageReduction(), GetRangedDamageReduction(), GetSpellCritDamageReduction(), and GetSpellDamageReduction().

◆ GetCombatRatingReduction()

float Unit::GetCombatRatingReduction ( CombatRating  cr) const
private
19226{
19227 if (Player const* player = ToPlayer())
19228 return player->GetRatingBonusValue(cr);
19229 // Player's pet get resilience from owner
19230 else if (IsPet() && GetOwner())
19231 if (Player* owner = GetOwner()->ToPlayer())
19232 return owner->GetRatingBonusValue(cr);
19233
19234 return 0.0f;
19235}

References GetOwner(), IsPet(), and Object::ToPlayer().

Referenced by GetCombatRatingDamageReduction(), GetMeleeCritChanceReduction(), GetRangedCritChanceReduction(), and GetSpellCritChanceReduction().

◆ GetCombatReach()

◆ GetCombatTimer()

uint32 Unit::GetCombatTimer ( ) const
inline
903{ return m_CombatTimer; }

References m_CombatTimer.

Referenced by Spell::DoSpellHitOnUnit(), and SetInCombatState().

◆ GetComboPoints() [1/2]

uint8 Unit::GetComboPoints ( ObjectGuid const &  guid) const
inline
968{ return (m_comboTarget && m_comboTarget->GetGUID() == guid) ? m_comboPoints : 0; }

References Object::GetGUID(), m_comboPoints, and m_comboTarget.

◆ GetComboPoints() [2/2]

uint8 Unit::GetComboPoints ( Unit const *  who = nullptr) const
inline

◆ GetComboTarget()

Unit * Unit::GetComboTarget ( ) const
inline
969{ return m_comboTarget; }

References m_comboTarget.

Referenced by Player::DuelComplete(), and HandleProcTriggerSpell().

◆ GetComboTargetGUID()

ObjectGuid const Unit::GetComboTargetGUID ( ) const
inline

◆ GetCompanionPet()

Creature * Unit::GetCompanionPet ( ) const
10703{
10705}
#define SUMMON_SLOT_MINIPET
Definition Unit.h:605
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210

References ObjectAccessor::GetCreature(), m_SummonSlot, and SUMMON_SLOT_MINIPET.

Referenced by HandleProcTriggerSpell().

◆ GetCreateHealth()

◆ GetCreateMana()

◆ GetCreatePowers()

uint32 Unit::GetCreatePowers ( Powers  power) const
15704{
15705 // Only hunter pets have POWER_FOCUS and POWER_HAPPINESS
15706 switch (power)
15707 {
15708 case POWER_MANA:
15709 return GetCreateMana();
15710 case POWER_RAGE:
15711 return 1000;
15712 case POWER_FOCUS:
15713 return (IsPlayer() || !((Creature const*)this)->IsPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 100);
15714 case POWER_ENERGY:
15715 return 100;
15716 case POWER_HAPPINESS:
15717 return (IsPlayer() || !((Creature const*)this)->IsPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 1050000);
15718 case POWER_RUNIC_POWER:
15719 return 1000;
15720 case POWER_RUNE:
15721 return 0;
15722 case POWER_HEALTH:
15723 return 0;
15724 default:
15725 break;
15726 }
15727
15728 return 0;
15729}
@ POWER_HEALTH
Definition SharedDefines.h:278
@ POWER_RUNIC_POWER
Definition SharedDefines.h:275
@ POWER_ENERGY
Definition SharedDefines.h:272
@ POWER_RUNE
Definition SharedDefines.h:274
@ POWER_FOCUS
Definition SharedDefines.h:271
uint32 GetCreateMana() const
Definition Unit.h:1079

References GetCreateMana(), HUNTER_PET, IsPet(), Object::IsPlayer(), POWER_ENERGY, POWER_FOCUS, POWER_HAPPINESS, POWER_HEALTH, POWER_MANA, POWER_RAGE, POWER_RUNE, and POWER_RUNIC_POWER.

Referenced by Pet::CreateBaseAtTamed(), HandleDummyAuraProc(), Player::InitStatsForLevel(), Pet::LoadPetFromDB(), setPowerType(), Guardian::UpdateMaxPower(), and Player::UpdateMaxPower().

◆ GetCreateStat()

float Unit::GetCreateStat ( Stats  stat) const
inline

◆ GetCreatorGUID()

ObjectGuid Unit::GetCreatorGUID ( ) const
inline
@ UNIT_FIELD_CREATEDBY
Definition UpdateFields.h:91

References Object::GetGuidValue(), and UNIT_FIELD_CREATEDBY.

Referenced by Condition::Meets().

◆ GetCreatureType()

uint32 Unit::GetCreatureType ( ) const
15226{
15227 if (IsPlayer())
15228 {
15230 SpellShapeshiftFormEntry const* ssEntry = sSpellShapeshiftFormStore.LookupEntry(form);
15231 if (ssEntry && ssEntry->creatureType > 0)
15232 return ssEntry->creatureType;
15233 else
15235 }
15236 else
15237 return ToCreature()->GetCreatureTemplate()->type;
15238}
DBCStorage< SpellShapeshiftFormEntry > sSpellShapeshiftFormStore(SpellShapeshiftFormEntryfmt)
@ CREATURE_TYPE_HUMANOID
Definition SharedDefines.h:2634
ShapeshiftForm
Definition UnitDefines.h:68
ShapeshiftForm GetShapeshiftForm() const
Definition Unit.h:1870
uint32 type
Definition CreatureData.h:222
Definition DBCStructure.h:1816
int32 creatureType
Definition DBCStructure.h:1822

References CREATURE_TYPE_HUMANOID, SpellShapeshiftFormEntry::creatureType, Creature::GetCreatureTemplate(), GetShapeshiftForm(), Object::IsPlayer(), sSpellShapeshiftFormStore, Object::ToCreature(), and CreatureTemplate::type.

Referenced by Creature::CanStartAttack(), spell_utgarde_pinnacle_beast_mark::CheckProc(), Spell::EffectKnockBack(), GetCreatureTypeMask(), GetUnitParryChance(), AuraEffect::HandleAuraEmpathy(), spell_dru_starfall_dummy::HandleDummy(), IsCritter(), CreatureAI::MoveInLineOfSight(), instance_sunken_temple::instance_sunken_temple_InstanceMapScript::OnCreatureCreate(), instance_sunken_temple::instance_sunken_temple_InstanceMapScript::OnUnitDeath(), Acore::AnyUnfriendlyNoTotemUnitInObjectRangeCheck::operator()(), Acore::NearestAttackableNoTotemUnitInObjectRangeCheck::operator()(), SetInCombatState(), and Creature::UpdateMoveInLineOfSightState().

◆ GetCreatureTypeMask()

uint32 Unit::GetCreatureTypeMask ( ) const
inline
795 {
796 uint32 creatureType = GetCreatureType();
797 return (creatureType >= 1) ? (1 << (creatureType - 1)) : 0;
798 }
uint32 GetCreatureType() const
Definition Unit.cpp:15225

References GetCreatureType().

Referenced by CalculateMeleeDamage(), CalculateSpellDamageTaken(), SpellInfo::CheckTargetCreatureType(), MeleeDamageBonusDone(), SpellCriticalDamageBonus(), SpellCriticalHealingBonus(), SpellDamageBonusDone(), SpellPctDamageModsDone(), and SpellTakenCritChance().

◆ GetCritterGUID()

ObjectGuid Unit::GetCritterGUID ( ) const
inline

◆ GetCurrentSpell() [1/2]

◆ GetCurrentSpell() [2/2]

Spell * Unit::GetCurrentSpell ( uint32  spellType) const
inline
1503{ return m_currentSpells[spellType]; }

References m_currentSpells.

◆ GetCurrentSpellCastTime()

int32 Unit::GetCurrentSpellCastTime ( uint32  spell_id) const
4184{
4185 if (Spell const* spell = FindCurrentSpellBySpellId(spell_id))
4186 return spell->GetCastTime();
4187 return 0;
4188}
Spell * FindCurrentSpellBySpellId(uint32 spell_id) const
Definition Unit.cpp:4175

References FindCurrentSpellBySpellId(), and Spell::GetCastTime().

Referenced by CasterAI::JustEngagedWith(), CasterAI::UpdateAI(), and boss_mandokir::boss_mandokirAI::UpdateAI().

◆ getDeathState()

◆ GetDebugInfo()

std::string Unit::GetDebugInfo ( ) const
overridevirtual

Reimplemented from Object.

21378{
21379 std::stringstream sstr;
21380 sstr << WorldObject::GetDebugInfo() << "\n"
21381 << std::boolalpha
21382 << "AliveState: " << IsAlive()
21383 << " UnitMovementFlags: " << GetUnitMovementFlags() << " ExtraUnitMovementFlags: " << GetExtraUnitMovementFlags()
21384 << " Class: " << std::to_string(getClass());
21385 return sstr.str();
21386}
std::string GetDebugInfo() const override
Definition Object.cpp:2497

References getClass(), WorldObject::GetDebugInfo(), GetExtraUnitMovementFlags(), GetUnitMovementFlags(), and IsAlive().

Referenced by UnitAI::GetDebugInfo(), Creature::GetDebugInfo(), and Player::GetDebugInfo().

◆ GetDefaultMovementType()

MovementGeneratorType Unit::GetDefaultMovementType ( ) const
virtual

-------—End of Pet responses methods-------—

Reimplemented in Creature.

16689{
16690 return IDLE_MOTION_TYPE;
16691}
@ IDLE_MOTION_TYPE
Definition MotionMaster.h:39

References IDLE_MOTION_TYPE.

◆ GetDefenseSkillValue()

uint32 Unit::GetDefenseSkillValue ( Unit const *  target = nullptr) const
3639{
3640 if (IsPlayer())
3641 {
3642 // in PvP use full skill instead current skill value
3643 uint32 value = (target && target->IsPlayer())
3646 value += uint32(ToPlayer()->GetRatingBonusValue(CR_DEFENSE_SKILL));
3647 return value;
3648 }
3649 else
3650 return GetUnitMeleeSkill(target);
3651}
@ SKILL_DEFENSE
Definition SharedDefines.h:2881
@ CR_DEFENSE_SKILL
Definition Unit.h:218
uint16 GetSkillValue(uint32 skill) const
Definition Player.cpp:5474
uint16 GetMaxSkillValue(uint32 skill) const
Definition Player.cpp:5491

References CR_DEFENSE_SKILL, Player::GetMaxSkillValue(), Player::GetSkillValue(), GetUnitMeleeSkill(), Object::IsPlayer(), SKILL_DEFENSE, and Object::ToPlayer().

Referenced by spell_pal_ardent_defender::Absorb(), DealMeleeDamage(), GetUnitCriticalChance(), RollMeleeOutcomeAgainst(), SpellTakenCritChance(), Player::UpdateBlockPercentage(), and lfg::LFGMgr::UpdateRaidBrowser().

◆ GetDiminishing()

DiminishingLevels Unit::GetDiminishing ( DiminishingGroup  group)
15051{
15052 for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
15053 {
15054 if (i->DRGroup != group)
15055 continue;
15056
15057 if (!i->hitCount)
15058 return DIMINISHING_LEVEL_1;
15059
15060 if (!i->hitTime)
15061 return DIMINISHING_LEVEL_1;
15062
15063 // If last spell was casted more than 15 seconds ago - reset the count.
15064 if (i->stack == 0 && getMSTimeDiff(i->hitTime, GameTime::GetGameTimeMS().count()) > 15000)
15065 {
15066 i->hitCount = DIMINISHING_LEVEL_1;
15067 return DIMINISHING_LEVEL_1;
15068 }
15069 // or else increase the count.
15070 else
15071 return DiminishingLevels(i->hitCount);
15072 }
15073 return DIMINISHING_LEVEL_1;
15074}
uint32 getMSTimeDiff(uint32 oldMSTime, uint32 newMSTime)
Definition Timer.h:110

References DIMINISHING_LEVEL_1, GameTime::GetGameTimeMS(), getMSTimeDiff(), and m_Diminishing.

Referenced by Spell::DoSpellHitOnUnit().

◆ GetDirectTransport()

TransportBase * Unit::GetDirectTransport ( ) const

◆ GetDiseasesByCaster()

uint32 Unit::GetDiseasesByCaster ( ObjectGuid  casterGUID,
uint8  mode = 0 
)
5876{
5877 static const AuraType diseaseAuraTypes[] =
5878 {
5879 SPELL_AURA_PERIODIC_DAMAGE, // Frost Fever and Blood Plague
5880 SPELL_AURA_LINKED, // Crypt Fever and Ebon Plague
5882 };
5883
5884 ObjectGuid drwGUID;
5885
5886 if (Player* playerCaster = ObjectAccessor::GetPlayer(*this, casterGUID))
5887 drwGUID = playerCaster->getRuneWeaponGUID();
5888
5889 uint32 diseases = 0;
5890 for (uint8 index = 0; diseaseAuraTypes[index] != SPELL_AURA_NONE; ++index)
5891 {
5892 for (AuraEffectList::iterator i = m_modAuras[diseaseAuraTypes[index]].begin(); i != m_modAuras[diseaseAuraTypes[index]].end();)
5893 {
5894 // Get auras with disease dispel type by caster
5895 if ((*i)->GetSpellInfo()->Dispel == DISPEL_DISEASE
5896 && ((*i)->GetCasterGUID() == casterGUID || (*i)->GetCasterGUID() == drwGUID)) // if its caster or his dancing rune weapon
5897 {
5898 ++diseases;
5899
5900 if (mode == 1)
5901 {
5902 RemoveAura((*i)->GetId(), (*i)->GetCasterGUID());
5903 i = m_modAuras[diseaseAuraTypes[index]].begin();
5904 continue;
5905 }
5906 // used for glyph of scourge strike
5907 else if (mode == 2)
5908 {
5909 Aura* aura = (*i)->GetBase();
5910 if (aura && !aura->IsRemoved() && aura->GetDuration() > 0)
5911 if ((aura->GetApplyTime() + aura->GetMaxDuration() / 1000 + 8) > (GameTime::GetGameTime().count() + aura->GetDuration() / 1000))
5912 aura->SetDuration(aura->GetDuration() + 3000);
5913 }
5914 }
5915 ++i;
5916 }
5917 }
5918 return diseases;
5919}
@ DISPEL_DISEASE
Definition SharedDefines.h:1375
AuraType
Definition SpellAuraDefines.h:62
@ SPELL_AURA_LINKED
Definition SpellAuraDefines.h:347
@ SPELL_AURA_NONE
Definition SpellAuraDefines.h:63
int32 GetMaxDuration() const
Definition SpellAuras.h:129
time_t GetApplyTime() const
Definition SpellAuras.h:128

References DISPEL_DISEASE, Aura::GetApplyTime(), Aura::GetDuration(), GameTime::GetGameTime(), Aura::GetMaxDuration(), ObjectAccessor::GetPlayer(), Aura::IsRemoved(), m_modAuras, RemoveAura(), Aura::SetDuration(), SPELL_AURA_LINKED, SPELL_AURA_NONE, and SPELL_AURA_PERIODIC_DAMAGE.

Referenced by Spell::EffectWeaponDmg(), MeleeDamageBonusDone(), and SpellPctDamageModsDone().

◆ GetDispellableAuraList()

void Unit::GetDispellableAuraList ( Unit caster,
uint32  dispelMask,
DispelChargesList dispelList,
SpellInfo const *  dispelSpell 
)
5637{
5638 // we should not be able to dispel diseases if the target is affected by unholy blight
5639 if (dispelMask & (1 << DISPEL_DISEASE) && HasAura(50536))
5640 dispelMask &= ~(1 << DISPEL_DISEASE);
5641
5642 ReputationRank rank = GetReactionTo(caster, IsCharmed());
5643 bool positive = rank >= REP_FRIENDLY;
5644
5645 // Neutral unit not at war with caster should be treated as a friendly unit
5646 if (rank == REP_NEUTRAL)
5647 {
5648 if (Player* casterPlayer = caster->GetAffectingPlayer())
5649 {
5650 if (FactionTemplateEntry const* factionTemplateEntry = GetFactionTemplateEntry())
5651 {
5652 if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplateEntry->faction))
5653 {
5654 if (factionEntry->CanBeSetAtWar())
5655 {
5656 positive = !casterPlayer->GetReputationMgr().IsAtWar(factionEntry);
5657 }
5658 }
5659 }
5660 }
5661 }
5662
5663 Unit::VisibleAuraMap const* visibleAuras = GetVisibleAuras();
5664 for (Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin(); itr != visibleAuras->end(); ++itr)
5665 {
5666 Aura* aura = itr->second->GetBase();
5667
5668 // don't try to remove passive auras
5669 if (aura->IsPassive())
5670 continue;
5671
5672 if (aura->GetSpellInfo()->GetDispelMask() & dispelMask)
5673 {
5674 if (aura->GetSpellInfo()->Dispel == DISPEL_MAGIC)
5675 {
5676 // do not remove positive auras if friendly target
5677 // negative auras if non-friendly target
5678 if (itr->second->IsPositive() == positive)
5679 continue;
5680 }
5681
5682 // Banish should only be dispelled by Mass Dispel
5683 if (aura->GetSpellInfo()->Mechanic == MECHANIC_BANISH && !dispelSpell->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES))
5684 {
5685 continue;
5686 }
5687
5688 // The charges / stack amounts don't count towards the total number of auras that can be dispelled.
5689 // Ie: A dispel on a target with 5 stacks of Winters Chill and a Polymorph has 1 / (1 + 1) -> 50% chance to dispell
5690 // Polymorph instead of 1 / (5 + 1) -> 16%.
5691 bool dispel_charges = aura->GetSpellInfo()->HasAttribute(SPELL_ATTR7_DISPEL_REMOVES_CHARGES);
5692 uint8 charges = dispel_charges ? aura->GetCharges() : aura->GetStackAmount();
5693 if (charges > 0)
5694 dispelList.push_back(std::make_pair(aura, charges));
5695 }
5696 }
5697}
@ SPELL_ATTR7_DISPEL_REMOVES_CHARGES
Definition SharedDefines.h:651
@ MECHANIC_BANISH
Definition SharedDefines.h:1343
@ SPELL_ATTR0_NO_IMMUNITIES
Definition SharedDefines.h:411
@ REP_FRIENDLY
Definition SharedDefines.h:184
@ DISPEL_MAGIC
Definition SharedDefines.h:1373
uint8 GetStackAmount() const
Definition SpellAuras.h:148
uint8 GetCharges() const
Definition SpellAuras.h:141
bool IsPassive() const
Definition SpellAuras.cpp:1082
uint32 Mechanic
Definition SpellInfo.h:323
uint32 Dispel
Definition SpellInfo.h:322
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5752
std::map< uint8, AuraApplication * > VisibleAuraMap
Definition Unit.h:658
VisibleAuraMap const * GetVisibleAuras()
Definition Unit.h:1465

References SpellInfo::Dispel, DISPEL_DISEASE, DISPEL_MAGIC, GetAffectingPlayer(), Aura::GetCharges(), SpellInfo::GetDispelMask(), GetFactionTemplateEntry(), GetReactionTo(), Aura::GetSpellInfo(), Aura::GetStackAmount(), GetVisibleAuras(), SpellInfo::HasAttribute(), HasAura(), IsCharmed(), Aura::IsPassive(), SpellInfo::Mechanic, MECHANIC_BANISH, REP_FRIENDLY, REP_NEUTRAL, sFactionStore, SPELL_ATTR0_NO_IMMUNITIES, and SPELL_ATTR7_DISPEL_REMOVES_CHARGES.

Referenced by Spell::CheckCast(), and Spell::EffectDispel().

◆ GetDisplayId()

◆ GetDisplayRace()

DisplayRace Unit::GetDisplayRace ( ) const
inline
DisplayRace GetDisplayRaceFromModelId(uint32 modelId) const
Definition Unit.cpp:21066
uint32 GetDisplayId() const
Definition Unit.h:1887

References GetDisplayId(), and GetDisplayRaceFromModelId().

Referenced by AuraEffect::HandleAuraTransform().

◆ GetDisplayRaceFromModelId()

DisplayRace Unit::GetDisplayRaceFromModelId ( uint32  modelId) const
21067{
21068 if (CreatureDisplayInfoEntry const* display = sCreatureDisplayInfoStore.LookupEntry(modelId))
21069 {
21070 if (CreatureDisplayInfoExtraEntry const* displayExtra = sCreatureDisplayInfoExtraStore.LookupEntry(display->ExtendedDisplayInfoID))
21071 {
21072 return DisplayRace(displayExtra->DisplayRaceID);
21073 }
21074 }
21075 return DisplayRace::None;
21076}
DBCStorage< CreatureDisplayInfoExtraEntry > sCreatureDisplayInfoExtraStore(CreatureDisplayInfoExtrafmt)
DisplayRace
Definition SharedDefines.h:111
Definition DBCStructure.h:738

References None, sCreatureDisplayInfoExtraStore, and sCreatureDisplayInfoStore.

Referenced by GetDisplayRace().

◆ GetDoTsByCaster()

uint32 Unit::GetDoTsByCaster ( ObjectGuid  casterGUID) const
5922{
5923 static const AuraType diseaseAuraTypes[] =
5924 {
5928 };
5929
5930 uint32 dots = 0;
5931 for (AuraType const* itr = &diseaseAuraTypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr)
5932 {
5933 Unit::AuraEffectList const& auras = GetAuraEffectsByType(*itr);
5934 for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
5935 {
5936 // Get auras by caster
5937 if ((*i)->GetCasterGUID() == casterGUID)
5938 ++dots;
5939 }
5940 }
5941 return dots;
5942}
@ SPELL_AURA_PERIODIC_DAMAGE_PERCENT
Definition SpellAuraDefines.h:152

References GetAuraEffectsByType(), SPELL_AURA_NONE, SPELL_AURA_PERIODIC_DAMAGE, and SPELL_AURA_PERIODIC_DAMAGE_PERCENT.

Referenced by SpellPctDamageModsDone().

◆ GetDummyAuraEffect()

◆ GetDynamicFlags()

◆ GetDynObject()

DynamicObject * Unit::GetDynObject ( uint32  spellId)
6183{
6184 if (m_dynObj.empty())
6185 return nullptr;
6186 for (DynObjectList::const_iterator i = m_dynObj.begin(); i != m_dynObj.end(); ++i)
6187 {
6188 DynamicObject* dynObj = *i;
6189 if (dynObj->GetSpellId() == spellId)
6190 return dynObj;
6191 }
6192 return nullptr;
6193}
Definition DynamicObject.h:35
uint32 GetSpellId() const
Definition DynamicObject.h:58

References DynamicObject::GetSpellId(), and m_dynObj.

Referenced by Spell::DelayedChannel(), WorldSession::HandleFarSightOpcode(), and boss_akilzon::JustEngagedWith().

◆ GetEffectiveResistChance()

float Unit::GetEffectiveResistChance ( Unit const *  owner,
SpellSchoolMask  schoolMask,
Unit const *  victim 
)
static
2125{
2126 float victimResistance = float(victim->GetResistance(schoolMask));
2127 if (owner)
2128 {
2129 // Xinef: pets inherit 100% of masters penetration
2130 // Xinef: excluding traps
2131 Player const* player = owner->GetSpellModOwner();
2132 if (player && owner->GetEntry() != WORLD_TRIGGER)
2133 {
2134 victimResistance += float(player->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask));
2135 victimResistance -= float(player->GetSpellPenetrationItemMod());
2136 }
2137 else
2138 victimResistance += float(owner->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask));
2139 }
2140
2141 victimResistance = std::max(victimResistance, 0.0f);
2142 if (owner)
2143 victimResistance += std::max((float(victim->GetLevel()) - float(owner->GetLevel())) * 5.0f, 0.0f);
2144
2145 static uint32 const BOSS_LEVEL = 83;
2146 static float const BOSS_RESISTANCE_CONSTANT = 510.0f;
2147 uint32 level = victim->GetLevel();
2148 float resistanceConstant = 0.0f;
2149
2150 if (level == BOSS_LEVEL)
2151 resistanceConstant = BOSS_RESISTANCE_CONSTANT;
2152 else
2153 resistanceConstant = level * 5.0f;
2154
2155 return victimResistance / (victimResistance + resistanceConstant);
2156}
int32 GetSpellPenetrationItemMod() const
Definition Player.h:1979

References Object::GetEntry(), GetLevel(), GetResistance(), GetSpellModOwner(), Player::GetSpellPenetrationItemMod(), GetTotalAuraModifierByMiscMask(), SPELL_AURA_MOD_TARGET_RESISTANCE, and WORLD_TRIGGER.

Referenced by CalcAbsorbResist(), and MagicSpellHitResult().

◆ GetExtraUnitMovementFlags()

uint16 Unit::GetExtraUnitMovementFlags ( ) const
inline

◆ GetFaction()

uint32 Unit::GetFaction ( ) const
inline

References Object::GetUInt32Value(), and UNIT_FIELD_FACTIONTEMPLATE.

Referenced by npc_av_marshal_or_warmaster::npc_av_marshal_or_warmasterAI::AttackStart(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::AttackStart(), Creature::CanAssistTo(), spell_q10985_light_of_the_naaru::CheckProc(), boss_eadric::boss_eadricAI::DamageTaken(), boss_paletress::boss_paletressAI::DamageTaken(), Spell::EffectDuel(), Spell::EffectSummonType(), npc_av_marshal_or_warmaster::npc_av_marshal_or_warmasterAI::EnterEvadeMode(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::EnterEvadeMode(), npc_chesspiece::GetDefaultOrientationForTeam(), GetFactionTemplateEntry(), GetReactionTo(), WorldSession::HandleAuctionListBidderItems(), WorldSession::HandleAuctionListItems(), WorldSession::HandleAuctionListOwnerItems(), WorldSession::HandleAuctionPlaceBid(), WorldSession::HandleAuctionRemoveItem(), WorldSession::HandleAuctionSellItem(), WorldSession::HandleGossipHelloOpcode(), modify_commandscript::HandleModifyFactionCommand(), npc_commandscript::HandleNpcGuidCommand(), npc_commandscript::HandleNpcInfoCommand(), npc_echo_of_medivh::HandlePieceJustDied(), WorldSession::HandlePlayerLoginFromDB(), TempSummon::InitStats(), InitTamedPet(), IsFriendly(), IsInPartyWith(), IsInRaidWith(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::IsSummonedBy(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::JustDied(), boss_shade_of_aran::JustEngagedWith(), npc_escortAI::JustRespawned(), FollowerAI::JustRespawned(), SmartAI::JustRespawned(), boss_volkhan::boss_volkhanAI::JustSummoned(), Pet::LoadPetFromDB(), npc_chesspiece::npc_chesspiece(), npc_plucky::npc_pluckyAI::npc_pluckyAI(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::npc_taskmaster_fizzuleAI(), instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::OnPlayerEnter(), npc_eris_hevenfire::OnQuestAccept(), npc_cork_gizelton::OnQuestAccept(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::PassengerBoarded(), npc_frosthound::npc_frosthoundAI::PassengerBoarded(), PatchValuesUpdate(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::ReceiveEmote(), npc_plucky::npc_pluckyAI::Reset(), npc_swarm_scarab::npc_swarm_scarabAI::Reset(), npc_future_you::npc_future_youAI::Reset(), npc_artruis_the_hearthless::npc_artruis_the_hearthlessAI::Reset(), WorldSession::SendAuctionHello(), SetCharmedBy(), Player::SetGameMaster(), npc_chesspiece::sGossipHello(), boss_malchezaar::SpawnInfernal(), Spell::SummonGuardian(), Player::SummonPet(), npc_artruis_the_hearthless::npc_artruis_the_hearthlessAI::SummonsAction(), npc_chesspiece::UpdateAI(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::UpdateAI(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::UpdateAI(), and Creature::UpdateMoveInLineOfSightState().

◆ GetFactionReactionTo()

ReputationRank Unit::GetFactionReactionTo ( FactionTemplateEntry const *  factionTemplateEntry,
Unit const *  target 
) const
10217{
10218 // always neutral when no template entry found
10219 if (!factionTemplateEntry)
10220 return REP_NEUTRAL;
10221
10222 FactionTemplateEntry const* targetFactionTemplateEntry = target->GetFactionTemplateEntry();
10223 if (!targetFactionTemplateEntry)
10224 return REP_NEUTRAL;
10225
10226 // xinef: check forced reputation for self also
10227 if (Player const* selfPlayerOwner = GetAffectingPlayer())
10228 if (ReputationRank const* repRank = selfPlayerOwner->GetReputationMgr().GetForcedRankIfAny(target->GetFactionTemplateEntry()))
10229 return *repRank;
10230
10231 if (Player const* targetPlayerOwner = target->GetAffectingPlayer())
10232 {
10233 // check contested flags
10234 if (factionTemplateEntry->factionFlags & FACTION_TEMPLATE_FLAG_ATTACK_PVP_ACTIVE_PLAYERS
10235 && targetPlayerOwner->HasPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP))
10236 return REP_HOSTILE;
10237 if (ReputationRank const* repRank = targetPlayerOwner->GetReputationMgr().GetForcedRankIfAny(factionTemplateEntry))
10238 return *repRank;
10239 if (!target->HasUnitFlag2(UNIT_FLAG2_IGNORE_REPUTATION))
10240 {
10241 if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplateEntry->faction))
10242 {
10243 if (factionEntry->CanHaveReputation())
10244 {
10245 // CvP case - check reputation, don't allow state higher than neutral when at war
10246 ReputationRank repRank = targetPlayerOwner->GetReputationMgr().GetRank(factionEntry);
10247 if (targetPlayerOwner->GetReputationMgr().IsAtWar(factionEntry))
10248 repRank = std::min(REP_NEUTRAL, repRank);
10249 return repRank;
10250 }
10251 }
10252 }
10253 }
10254
10255 // common faction based check
10256 if (factionTemplateEntry->IsHostileTo(*targetFactionTemplateEntry))
10257 return REP_HOSTILE;
10258 if (factionTemplateEntry->IsFriendlyTo(*targetFactionTemplateEntry))
10259 return REP_FRIENDLY;
10260 if (targetFactionTemplateEntry->IsFriendlyTo(*factionTemplateEntry))
10261 return REP_FRIENDLY;
10262 if (factionTemplateEntry->factionFlags & FACTION_TEMPLATE_FLAG_HATES_ALL_EXCEPT_FRIENDS)
10263 return REP_HOSTILE;
10264 // neutral by default
10265 return REP_NEUTRAL;
10266}
@ FACTION_TEMPLATE_FLAG_HATES_ALL_EXCEPT_FRIENDS
Definition DBCEnums.h:332
@ FACTION_TEMPLATE_FLAG_ATTACK_PVP_ACTIVE_PLAYERS
Definition DBCEnums.h:331
@ PLAYER_FLAGS_CONTESTED_PVP
Definition Player.h:487
@ UNIT_FLAG2_IGNORE_REPUTATION
Definition UnitDefines.h:291
bool IsFriendlyTo(FactionTemplateEntry const &entry) const
Definition DBCStructure.h:950

References FactionTemplateEntry::faction, FACTION_TEMPLATE_FLAG_ATTACK_PVP_ACTIVE_PLAYERS, FACTION_TEMPLATE_FLAG_HATES_ALL_EXCEPT_FRIENDS, FactionTemplateEntry::factionFlags, GetAffectingPlayer(), GetFactionTemplateEntry(), HasUnitFlag2(), FactionTemplateEntry::IsFriendlyTo(), FactionTemplateEntry::IsHostileTo(), PLAYER_FLAGS_CONTESTED_PVP, REP_FRIENDLY, REP_HOSTILE, REP_NEUTRAL, sFactionStore, and UNIT_FLAG2_IGNORE_REPUTATION.

Referenced by GetReactionTo().

◆ GetFactionTemplateEntry()

FactionTemplateEntry const * Unit::GetFactionTemplateEntry ( ) const
10067{
10068 FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(GetFaction());
10069 if (!entry)
10070 {
10071 static ObjectGuid guid; // prevent repeating spam same faction problem
10072
10073 if (GetGUID() != guid)
10074 {
10075 if (Player const* player = ToPlayer())
10076 LOG_ERROR("entities.unit", "Player {} has invalid faction (faction template id) #{}", player->GetName(), GetFaction());
10077 else if (Creature const* creature = ToCreature())
10078 LOG_ERROR("entities.unit", "Creature (template id: {}) has invalid faction (faction template id) #{}", creature->GetCreatureTemplate()->Entry, GetFaction());
10079 else
10080 LOG_ERROR("entities.unit", "Unit (name={}, type={}) has invalid faction (faction template id) #{}", GetName(), uint32(GetTypeId()), GetFaction());
10081
10082 guid = GetGUID();
10083 }
10084 }
10085 return entry;
10086}
DBCStorage< FactionTemplateEntry > sFactionTemplateStore(FactionTemplateEntryfmt)
TypeID GetTypeId() const
Definition Object.h:127
uint32 GetFaction() const
Definition Unit.h:817
std::string const & GetName() const
Definition Object.h:463

References GetFaction(), Object::GetGUID(), WorldObject::GetName(), Object::GetTypeId(), LOG_ERROR, sFactionTemplateStore, Object::ToCreature(), and Object::ToPlayer().

Referenced by _IsValidAttackTarget(), Player::CanUseBattlegroundObject(), HostileRefMgr::deleteReferencesForFaction(), Spell::EffectGameObjectDamage(), GetDispellableAuraList(), GetFactionReactionTo(), GetReactionTo(), Player::GetReputationPriceDiscount(), IsContestedGuard(), IsHostileToPlayers(), IsNeutralToAll(), npc_chesspiece::OnCharmed(), and PatchValuesUpdate().

◆ GetFirstControlled()

Unit * Unit::GetFirstControlled ( ) const
11112{
11113 // Sequence: charmed, pet, other guardians
11114 Unit* unit = GetCharm();
11115 if (!unit)
11116 if (ObjectGuid guid = GetMinionGUID())
11117 unit = ObjectAccessor::GetUnit(*this, guid);
11118
11119 return unit;
11120}
ObjectGuid GetMinionGUID() const
Definition Unit.h:688

References GetCharm(), GetMinionGUID(), and ObjectAccessor::GetUnit().

Referenced by Player::CharmSpellInitialize(), CombatStart(), WorldSession::HandlePetSetAction(), and RemoveCharmedBy().

◆ GetFirstMinion()

Minion * Unit::GetFirstMinion ( ) const
10673{
10674 if (ObjectGuid pet_guid = GetMinionGUID())
10675 {
10676 if (Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, pet_guid))
10677 if (pet->HasUnitTypeMask(UNIT_MASK_MINION))
10678 return (Minion*)pet;
10679
10680 LOG_ERROR("entities.unit", "Unit::GetFirstMinion: Minion {} not exist.", pet_guid.ToString());
10681 const_cast<Unit*>(this)->SetMinionGUID(ObjectGuid::Empty);
10682 }
10683
10684 return nullptr;
10685}
void SetMinionGUID(ObjectGuid guid)
Definition Unit.h:689
Creature * GetCreatureOrPetOrVehicle(WorldObject const &, ObjectGuid const)
Definition ObjectAccessor.cpp:234

References ObjectGuid::Empty, ObjectAccessor::GetCreatureOrPetOrVehicle(), GetMinionGUID(), LOG_ERROR, SetMinionGUID(), and UNIT_MASK_MINION.

◆ GetFollowAngle()

◆ GetGameObject()

GameObject * Unit::GetGameObject ( uint32  spellId) const
6224{
6225 for (GameObjectList::const_iterator itr = m_gameObj.begin(); itr != m_gameObj.end(); ++itr)
6226 if (GameObject* go = ObjectAccessor::GetGameObject(*this, *itr))
6227 if (go->GetSpellId() == spellId)
6228 return go;
6229
6230 return nullptr;
6231}

References ObjectAccessor::GetGameObject(), and m_gameObj.

Referenced by Player::GetGameObjectIfCanInteractWith(), and Player::TeleportTo().

◆ getGender()

◆ GetGuardianPet()

Guardian * Unit::GetGuardianPet ( ) const
10688{
10689 if (ObjectGuid pet_guid = GetPetGUID())
10690 {
10691 if (Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, pet_guid))
10692 if (pet->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
10693 return (Guardian*)pet;
10694
10695 LOG_FATAL("entities.unit", "Unit::GetGuardianPet: Guardian {} not exist.", pet_guid.ToString());
10696 const_cast<Unit*>(this)->SetPetGUID(ObjectGuid::Empty);
10697 }
10698
10699 return nullptr;
10700}
#define LOG_FATAL(filterType__,...)
Definition Log.h:153
Definition TemporarySummon.h:96
void SetPetGUID(ObjectGuid guid)
Definition Unit.h:693
ObjectGuid GetPetGUID() const
Definition Unit.h:694

References ObjectGuid::Empty, ObjectAccessor::GetCreatureOrPetOrVehicle(), GetPetGUID(), LOG_FATAL, SetPetGUID(), and UNIT_MASK_GUARDIAN.

Referenced by spell_hun_check_pet_los::CheckCast(), Spell::CheckCast(), Spell::EffectSummonPet(), GetNextRandomRaidMemberOrPet(), AuraEffect::HandleAuraDummy(), HandleAuraRaidProcFromChargeWithValue(), HandleDummyAuraProc(), AuraEffect::HandleModDamageDone(), WorldSession::HandlePetCastSpellOpcode(), WorldSession::HandlePetSpellAutocastOpcode(), Spell::SelectImplicitCasterObjectTargets(), and SetMinion().

◆ GetHealth()

uint32 Unit::GetHealth ( ) const
inline
@ UNIT_FIELD_HEALTH
Definition UpdateFields.h:96

References Object::GetUInt32Value(), and UNIT_FIELD_HEALTH.

Referenced by Player::_SaveCharacter(), spell_yogg_saron_protective_gaze_aura::Absorb(), spell_pri_guardian_spirit::Absorb(), spell_rog_cheat_death::Absorb(), spell_pal_ardent_defender::Absorb(), boss_twilight_halion::boss_twilight_halionAI::boss_twilight_halionAI(), WorldSession::BuildPartyMemberStatsChangedPacket(), SpellInfo::CalcPowerCost(), Spell::CheckPower(), CountPctFromCurHealth(), ScriptedAI::DamageTaken(), boss_eregos::boss_eregosAI::DamageTaken(), boss_razorgore::boss_razorgoreAI::DamageTaken(), boss_majordomo::boss_majordomoAI::DamageTaken(), boss_ragnaros::boss_ragnarosAI::DamageTaken(), npc_mc_core_hound::npc_mc_core_houndAI::DamageTaken(), boss_attumen::DamageTaken(), boss_midnight::DamageTaken(), boss_julianne::DamageTaken(), boss_romulo::DamageTaken(), boss_apothecary_hummel::boss_apothecary_hummelAI::DamageTaken(), boss_muru::DamageTaken(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::DamageTaken(), boss_headless_horseman::DamageTaken(), boss_headless_horseman_head::DamageTaken(), npc_amanitar_mushrooms::DamageTaken(), boss_eadric::boss_eadricAI::DamageTaken(), boss_paletress::boss_paletressAI::DamageTaken(), npc_argent_soldier::npc_argent_soldierAI::DamageTaken(), boss_black_knight::boss_black_knightAI::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), npc_announcer_toc5::npc_announcer_toc5AI::DamageTaken(), npc_frost_sphere::npc_frost_sphereAI::DamageTaken(), boss_ick::boss_ickAI::DamageTaken(), npc_pos_deathwhisper_necrolyte::npc_pos_deathwhisper_necrolyteAI::DamageTaken(), boss_drakkari_colossus::boss_drakkari_colossusAI::DamageTaken(), npc_gunship::npc_gunshipAI::DamageTaken(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::DamageTaken(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::DamageTaken(), npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::DamageTaken(), boss_malygos::boss_malygosAI::DamageTaken(), npc_power_spark::npc_power_sparkAI::DamageTaken(), npc_crystalline_frayer::DamageTaken(), npc_collapsing_star::npc_collapsing_starAI::DamageTaken(), boss_freya::boss_freyaAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), boss_razorscale::boss_razorscaleAI::DamageTaken(), boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::DamageTaken(), boss_ingvar_the_plunderer::DamageTaken(), npc_vrykul_skeleton::DamageTaken(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::DamageTaken(), npc_akama_illidan::DamageTaken(), npc_maiev_illidan::DamageTaken(), boss_illidari_council::DamageTaken(), boss_illidari_council_memberAI::DamageTaken(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DamageTaken(), boss_essence_of_desire::boss_essence_of_desireAI::DamageTaken(), npc_akama_shade::DamageTaken(), boss_the_lurker_below::DamageTaken(), npc_shattered_hand_scout::DamageTaken(), boss_alar::DamageTaken(), advisor_baseAI::DamageTaken(), npc_magister_aledis::DamageTaken(), npc_hor_leader_second::npc_hor_leader_secondAI::DamageTaken(), npc_ice_tomb::npc_ice_tombAI::DamageTaken(), npc_blistering_zombie::npc_blistering_zombieAI::DamageTaken(), npc_molten_golem::npc_molten_golemAI::DamageTaken(), boss_nightbane::DamageTaken(), boss_thekal::DamageTaken(), boss_felblood_kaelthas::DamageTaken(), boss_illidan_stormrage::DamageTaken(), npc_garr_firesworn::npc_garr_fireswornAI::DamageTaken(), npc_death_knight_initiate::npc_death_knight_initiateAI::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), SmartAI::DamageTaken(), boss_mal_ganis::boss_mal_ganisAI::DamageTaken(), boss_kologarn::boss_kologarnAI::DamageTaken(), boss_kologarn_arms::boss_kologarn_armsAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::DamageTaken(), DealDamage(), DealMeleeDamage(), boss_xt002::boss_xt002AI::DoAction(), boss_ichoron::boss_ichoronAI::DoAction(), npc_the_scourge_cauldron::npc_the_scourge_cauldronAI::DoDie(), Spell::EffectHealMaxHealth(), Spell::EffectInstaKill(), Pet::FillPetInfo(), boss_supremus::FindHatefulStrikeTarget(), GetHealthGain(), GetHealthPct(), spell_illidari_council_empyreal_balance::HandleAfterCast(), spell_illidari_council_empyreal_equivalency::HandleAfterCast(), AuraEffect::HandleAuraModIncreaseHealth(), AuraEffect::HandleAuraModIncreaseMaxHealth(), spell_rajaxx_thundercrash::HandleDamageCalc(), misc_commandscript::HandleDieCommand(), spell_oculus_soar_aura::HandleEffectPeriodic(), Player::HandleFall(), npc_commandscript::HandleNpcInfoCommand(), spell_dk_pet_scaling::HandlePeriodic(), spell_hun_generic_scaling::HandlePeriodic(), spell_mage_pet_scaling::HandlePeriodic(), spell_sha_feral_spirit_scaling::HandlePeriodic(), spell_warl_generic_scaling::HandlePeriodic(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicHealthFunnelAuraTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), spell_item_blood_draining_enchant::HandleProc(), WorldSession::HandleRequestPartyMemberStatsOpcode(), ArenaSpectator::HandleResetCommand(), HealthAbovePct(), HealthAbovePctHealed(), HealthBelowPct(), HealthBelowPctDamaged(), IsFullHealth(), npc_dirt_mound::JustSummoned(), boss_attumen::JustSummoned(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::JustSummoned(), Kill(), ModifyHealth(), spell_xt002_gravity_bomb_aura::OnPeriodic(), Acore::MostHPMissingInRange::operator()(), Acore::MostHPMissingGroupInRange::operator()(), Acore::HealthPctOrderPred::operator()(), Acore::HealthPctOrderPred::operator()(), boss_priestess_lackey_commonAI::RecalculateThreat(), boss_faction_championsAI::RecalculateThreat(), Creature::RegenerateHealth(), Player::RegenerateHealth(), Creature::ResetPlayerDamageReq(), Player::SaveHealthBeforeDuel(), Pet::SavePetToDB(), Creature::SaveToDB(), SendAttackStateUpdate(), SendSpellNonMeleeDamageLog(), SendSpellNonMeleeReflectLog(), SetMaxHealth(), boss_eadric::boss_eadricAI::SpellHit(), boss_headless_horseman_head::SpellHitTarget(), boss_malchezaar::SpellHitTarget(), boss_ouro::Submerge(), Aura::Update(), boss_headless_horseman::UpdateAI(), boss_prince_valanar_icc::boss_prince_valanarAI::UpdateAI(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::UpdateAI(), boss_patchwerk::boss_patchwerkAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), npc_injured_patient::npc_injured_patientAI::UpdateAI(), Player::UpdateCharmedAI(), Creature::UpdateEntry(), and boss_twin_valkyrAI::UpdateSharedHealth().

◆ GetHealthGain()

int32 Unit::GetHealthGain ( int32  dVal)
14167{
14168 int32 gain = 0;
14169
14170 if (dVal == 0)
14171 return 0;
14172
14173 int32 curHealth = (int32)GetHealth();
14174
14175 int32 val = dVal + curHealth;
14176 if (val <= 0)
14177 {
14178 return -curHealth;
14179 }
14180
14181 int32 maxHealth = (int32)GetMaxHealth();
14182
14183 if (val < maxHealth)
14184 gain = dVal;
14185 else if (curHealth != maxHealth)
14186 gain = maxHealth - curHealth;
14187
14188 return gain;
14189}

References GetHealth(), and GetMaxHealth().

Referenced by Spell::DoAllEffectOnTarget().

◆ GetHealthPct()

◆ getHostileRefMgr()

◆ GetHoverHeight()

float Unit::GetHoverHeight ( ) const
inline

◆ GetInterruptMask()

uint32 Unit::GetInterruptMask ( ) const
inline
1528{ return m_interruptMask; }

References m_interruptMask.

◆ GetLastDamagedTargetGuid()

ObjectGuid const & Unit::GetLastDamagedTargetGuid ( ) const
inline
926{ return _lastDamagedTargetGuid; }

References _lastDamagedTargetGuid.

◆ GetLastExtraAttackSpell()

uint32 Unit::GetLastExtraAttackSpell ( ) const
inline
963{ return _lastExtraAttackSpell; }

References _lastExtraAttackSpell.

Referenced by HandleProcTriggerSpell().

◆ GetLevel()

uint8 Unit::GetLevel ( ) const
inline
@ UNIT_FIELD_LEVEL
Definition UpdateFields.h:114

References Object::GetUInt32Value(), and UNIT_FIELD_LEVEL.

Referenced by Player::_ApplyItemBonuses(), Player::_ApplyWeaponDamage(), KillRewarder::_InitGroupData(), Pet::_LoadAuras(), KillRewarder::_RewardPlayer(), KillRewarder::_RewardXP(), Player::_SaveCharacter(), Player::_SaveStats(), spell_pal_ardent_defender::Absorb(), Pet::addSpell(), Spell::AddUnitTarget(), Player::ApplyEnchantment(), AuraEffect::AuraEffect(), BattlegroundMgr::BuildBattlegroundListPacket(), WorldSession::BuildPartyMemberStatsChangedPacket(), CalcArmorReducedDamage(), SpellInfo::CalcPowerCost(), SpellEffectInfo::CalcRadius(), spell_gen_disabled_above_63::CalculateAmount(), spell_item_arcane_shroud::CalculateAmount(), spell_item_the_eye_of_diminution::CalculateAmount(), AuraEffect::CalculateAmount(), CalculateLevelPenalty(), CalculateMeleeDamage(), Player::CalculateMinMaxDamage(), Player::CalculateQuestRewardXP(), Player::CalculateReputationGain(), Player::CalculateTalentsPoints(), SpellEffectInfo::CalcValue(), Player::CanEquipItem(), Group::CanJoinBattlegroundQueue(), Player::CanSeeStartQuest(), Player::CanUseItem(), Player::CheckAreaExploreAndOutdoor(), spell_hun_tame_beast::CheckCast(), Spell::CheckCast(), Spell::CheckEffectTarget(), spell_gen_proc_above_75::CheckLevel(), spell_gen_proc_reduced_above_60::CheckProc(), spell_item_green_whelp_armor::CheckProc(), Pet::CreateBaseAtTamed(), Player::CreatePet(), Player::CreatePet(), CreateTamedPetFrom(), CreateTamedPetFrom(), DealMeleeDamage(), DoLowUnlearnCost(), DoMedUnlearnCost(), Spell::DoSpellHitOnUnit(), Spell::EffectAddHonor(), Spell::EffectApplyGlyph(), Spell::EffectDuel(), Spell::EffectEnergize(), Spell::EffectSchoolDMG(), Spell::EffectSkinning(), Spell::EffectTameCreature(), Pet::FillPetInfo(), lfg::LFGMgr::FinishDungeon(), Acore::XP::Gain(), Player::GetAverageItemLevel(), Player::GetAverageItemLevelForDF(), Player::GetBarberShopCost(), Player::GetBGAccessByLevel(), Pet::GetCurrentFoodBenefitLevel(), npc_wg_quest_giver::GetDialogStatus(), Player::GetDodgeFromAgility(), GetEffectiveResistChance(), SocialMgr::GetFriendInfo(), getLevelForTarget(), Creature::getLevelForTarget(), GetMaxSkillValueForLevel(), Player::GetMeleeCritFromAgility(), Pet::GetNativeObjectScale(), Player::GetQuestDialogStatus(), Player::GetQuestLevel(), Player::GetRatingMultiplier(), Creature::GetShieldBlockValue(), Player::GetSpellCritFromIntellect(), Player::GetsRecruitAFriendBonus(), Player::GetTrainerSpellState(), GetUnitMeleeSkill(), Player::GiveLevel(), Pet::GivePetLevel(), Pet::GivePetXP(), Player::GiveXP(), WorldSession::HandleAcceptGrantLevel(), OutdoorPvPSI::HandleAreaTrigger(), WorldSession::HandleArenaTeamInviteOpcode(), WorldSession::HandleAuctionListItems(), Aura::HandleAuraSpecificMods(), WorldSession::HandleBattleFieldPortOpcode(), WorldSession::HandleBattlefieldStatusOpcode(), WorldSession::HandleBattlemasterJoinArena(), WorldSession::HandleBattlemasterJoinOpcode(), WorldSession::HandleCastSpellOpcode(), Player::HandleDrowning(), WorldSession::HandleGrantLevel(), WorldSession::HandleGroupInviteOpcode(), WorldSession::HandleInitiateTradeOpcode(), WorldSession::HandleLfgPlayerLockInfoRequestOpcode(), Guild::HandleMemberDepositMoney(), Guild::HandleMemberWithdrawMoney(), WorldSession::HandleMessagechatOpcode(), npc_commandscript::HandleNpcInfoCommand(), WorldSession::HandleOfferPetitionOpcode(), WorldSession::HandlePetitionBuyOpcode(), WorldSession::HandlePetitionSignOpcode(), misc_commandscript::HandlePInfoCommand(), WorldSession::HandlePlayerLoginFromDB(), spell_pri_divine_aegis::HandleProc(), WorldSession::HandleRequestPartyMemberStatsOpcode(), reset_commandscript::HandleResetLevelCommand(), spell_wintergrasp_portal::HandleScript(), spell_item_scroll_of_recall::HandleScript(), WorldSession::HandleSendMail(), player_settings_commandscript::HandleSettingsAnnouncerFlags(), Player::InitGlyphsForLevel(), lfg::LFGMgr::InitializeLockedDungeons(), Pet::InitLevelupSpellsForLevel(), Puppet::InitStats(), TempSummon::InitStats(), Player::InitStatsForLevel(), Pet::InitTalentForLevel(), Player::InitTaxiNodesForLevel(), Battlefield::InvitePlayerToWar(), Creature::isCanTrainingAndResetTalentsOf(), Player::isHonorOrXPTarget(), Player::IsMaxLevel(), Player::LearnDefaultSkill(), Pet::LoadPetFromDB(), WorldSession::LogoutPlayer(), AchievementCriteriaData::Meets(), MeleeSpellHitResult(), npc_eagle_trash_aggro_trigger::MoveInLineOfSight(), Player::OCTRegenHPPerSpirit(), Player::OCTRegenMPPerSpirit(), spell_item_with_mount_speed::OnApply(), item_generic_limit_chance_above_60::OnCastItemCombatSpell(), npc_prof_alchemy::OnGossipHello(), npc_prof_blacksmith::OnGossipHello(), npc_prof_leather::OnGossipHello(), npc_prof_tailor::OnGossipHello(), go_evil_book_for_dummies::OnGossipHello(), Player::OnGossipSelect(), QuestApprenticeAnglerPlayerScript::OnPlayerCompleteQuest(), near_scarshield_infiltrator::OnTrigger(), at_scarshield_infiltrator::OnTrigger(), Player::PrepareGossipMenu(), Player::Regenerate(), Player::RegenerateHealth(), Player::RemovedInsignia(), Pet::removeSpell(), Pet::resetTalents(), Player::ResurrectPlayer(), Player::RewardHonor(), Player::RewardQuest(), RewardRage(), Player::RewardReputation(), RollMeleeOutcomeAgainst(), ArenaTeam::Roster(), Player::Satisfy(), Player::SatisfyQuestLevel(), Pet::SavePetToDB(), CalendarMgr::SendCalendarEvent(), CalendarMgr::SendCalendarEventInvite(), WorldSession::SendLfgPlayerReward(), WorldSession::SendLfgRoleCheckUpdate(), Player::SendLoot(), PlayerMenu::SendQuestGiverOfferReward(), PlayerMenu::SendQuestGiverQuestDetails(), PlayerMenu::SendQuestQueryResponse(), Player::SendQuestReward(), ObjectMgr::SendServerMail(), npc_your_inner_turmoil::npc_your_inner_turmoilAI::setphase(), Player::SetRestBonus(), Guild::Member::SetStats(), SpellPctDamageModsDone(), Spell::SummonGuardian(), Player::SummonPet(), Pet::SynchronizeLevelWithOwner(), Aura::Update(), npc_pet_hunter_snake_trap::UpdateAI(), Player::UpdateAttackPowerAndDamage(), Player::UpdateCombatSkills(), Creature::UpdateEntry(), lfg::LFGMgr::UpdateRaidBrowser(), and GameObject::Use().

◆ getLevelForTarget()

◆ GetMagicHitRedirectTarget()

Unit * Unit::GetMagicHitRedirectTarget ( Unit victim,
SpellInfo const *  spellInfo 
)
11056{
11057 // Patch 1.2 notes: Spell Reflection no longer reflects abilities
11058 if (spellInfo->HasAttribute(SPELL_ATTR0_IS_ABILITY) || spellInfo->HasAttribute(SPELL_ATTR1_NO_REDIRECTION) || spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES))
11059 return victim;
11060
11062 for (Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
11063 {
11064 if (Unit* magnet = (*itr)->GetBase()->GetUnitOwner())
11065 if (spellInfo->CheckExplicitTarget(this, magnet) == SPELL_CAST_OK
11066 //&& spellInfo->CheckTarget(this, magnet, false) == SPELL_CAST_OK
11067 && _IsValidAttackTarget(magnet, spellInfo)
11068 /*&& IsWithinLOSInMap(magnet)*/)
11069 {
11070 // Xinef: We should choose minimum between flight time and queue time as in reflect, however we dont know flight time at this point, use arbitrary small number
11071 magnet->m_Events.AddEvent(new RedirectSpellEvent(*magnet, victim->GetGUID(), *itr), magnet->m_Events.CalculateQueueTime(100));
11072
11073 if (magnet->IsTotem())
11074 {
11075 uint64 queueTime = magnet->m_Events.CalculateQueueTime(100);
11076 if (spellInfo->Speed > 0.0f)
11077 {
11078 float dist = GetDistance(magnet->GetPositionX(), magnet->GetPositionY(), magnet->GetPositionZ());
11079 if (dist < 5.0f)
11080 dist = 5.0f;
11081 queueTime = magnet->m_Events.CalculateTime((uint64)std::floor(dist / spellInfo->Speed * 1000.0f));
11082 }
11083
11084 magnet->m_Events.AddEvent(new KillMagnetEvent(*magnet), queueTime);
11085 }
11086
11087 return magnet;
11088 }
11089 }
11090 return victim;
11091}
@ SPELL_ATTR1_NO_REDIRECTION
Definition SharedDefines.h:422
@ SPELL_ATTR0_IS_ABILITY
Definition SharedDefines.h:386
@ SPELL_AURA_SPELL_MAGNET
Definition SpellAuraDefines.h:159
Definition TotemAI.h:47
Definition Unit.h:2236
bool _IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell, WorldObject const *obj=nullptr) const
Definition Unit.cpp:13920
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1256

References _IsValidAttackTarget(), SpellInfo::CheckExplicitTarget(), GetAuraEffectsByType(), WorldObject::GetDistance(), Object::GetGUID(), SpellInfo::HasAttribute(), SpellInfo::Speed, SPELL_ATTR0_IS_ABILITY, SPELL_ATTR0_NO_IMMUNITIES, SPELL_ATTR1_NO_REDIRECTION, SPELL_AURA_SPELL_MAGNET, and SPELL_CAST_OK.

Referenced by Spell::SelectExplicitTargets().

◆ GetMaxHealth()

uint32 Unit::GetMaxHealth ( ) const
inline
@ UNIT_FIELD_MAXHEALTH
Definition UpdateFields.h:104

References Object::GetUInt32Value(), and UNIT_FIELD_MAXHEALTH.

Referenced by Player::_SaveStats(), boss_twin_valkyrAI::boss_twin_valkyrAI(), boss_viscidus::boss_viscidus(), WorldSession::BuildPartyMemberStatsChangedPacket(), spell_item_skull_of_impeding_doom::CalculateDamageAmount(), CountPctFromMaxHealth(), boss_eregos::boss_eregosAI::DamageTaken(), boss_black_knight::boss_black_knightAI::DamageTaken(), boss_razorscale::boss_razorscaleAI::DamageTaken(), boss_alar::DamageTaken(), npc_molten_golem::npc_molten_golemAI::DamageTaken(), boss_viscidus::DamageTaken(), boss_twinemperorsAI::DamageTaken(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::DamageTaken(), npc_heated_battle::npc_heated_battleAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::DamageTaken(), boss_prince_valanar_icc::boss_prince_valanarAI::DoAction(), npc_terenas_menethil::npc_terenas_menethilAI::DoAction(), boss_grand_champion::boss_grand_championAI::DoAction(), boss_thaddius_summon::boss_thaddius_summonAI::DoAction(), boss_xt002::boss_xt002AI::DoAction(), npc_xt002_heart::npc_xt002_heartAI::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), Spell::EffectHealMaxHealth(), Spell::EffectSummonPet(), boss_prince_keleseth_icc::boss_prince_kelesethAI::EnterEvadeMode(), boss_prince_taldaram_icc::boss_prince_taldaramAI::EnterEvadeMode(), boss_prince_valanar_icc::boss_prince_valanarAI::EnterEvadeMode(), Acore::XP::Gain(), GetHealthGain(), GetHealthPct(), npc_echo_of_medivh::GetPiece(), spell_illidari_council_empyreal_balance::HandleAfterCast(), AuraEffect::HandleAuraModIncreaseHealthPercent(), AuraEffect::HandleAuraModIncreaseMaxHealth(), HandleAuraProc(), misc_commandscript::HandleDamageCommand(), misc_commandscript::HandleDieCommand(), Player::HandleDrowning(), spell_oculus_soar_aura::HandleEffectPeriodic(), Player::HandleFall(), AuraEffect::HandleModTotalPercentStat(), npc_commandscript::HandleNpcInfoCommand(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicDummyAuraTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), npc_echo_of_medivh::HandlePieceJustDied(), WorldSession::HandleRequestPartyMemberStatsOpcode(), ArenaSpectator::HandleResetCommand(), spell_stinky_precious_decimate::HandleScript(), IsFullHealth(), boss_twin_valkyrAI::JustEngagedWith(), boss_sister_svalna::boss_sister_svalnaAI::JustEngagedWith(), boss_ingvar_the_plunderer::JustEngagedWith(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustEngagedWith(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustEngagedWith(), boss_prince_valanar_icc::boss_prince_valanarAI::JustEngagedWith(), boss_prince_valanar_icc::boss_prince_valanarAI::JustReachedHome(), npc_dirt_mound::JustSummoned(), boss_skeram::JustSummoned(), boss_drakkari_colossus::boss_drakkari_colossusAI::JustSummoned(), boss_gluth::boss_gluthAI::KilledUnit(), Creature::LoadCreatureFromDB(), Player::LoadFromDB(), Pet::LoadPetFromDB(), ModifyHealth(), npc_xt002_life_spark::npc_xt002_life_sparkAI::npc_xt002_life_sparkAI(), instance_karazhan::instance_karazhan_InstanceMapScript::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), Acore::MostHPMissingInRange::operator()(), Acore::MostHPMissingGroupInRange::operator()(), Acore::HealthPctOrderPred::operator()(), Acore::HealthPctOrderPred::operator()(), Player::outDebugValues(), Player::ProcessDelayedOperations(), SmartScript::ProcessEvent(), boss_priestess_lackey_commonAI::RecalculateThreat(), boss_faction_championsAI::RecalculateThreat(), Creature::RegenerateHealth(), Player::RegenerateHealth(), boss_prince_keleseth_icc::boss_prince_kelesethAI::Reset(), boss_prince_taldaram_icc::boss_prince_taldaramAI::Reset(), boss_prince_valanar_icc::boss_prince_valanarAI::Reset(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::Reset(), Player::ResetAllPowers(), Player::ResurectUsingRequestData(), Player::ResurrectPlayer(), SetFullHealth(), SetHealth(), boss_headless_horseman::SpellHit(), boss_black_knight::boss_black_knightAI::SpellHitTarget(), npc_simon_bunny::npc_simon_bunnyAI::SpellHitTarget(), npc_giant_claw_tentacle::Submerge(), boss_viscidus::SummonedCreatureDies(), boss_headless_horseman::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), boss_garfrost::boss_garfrostAI::UpdateAI(), boss_ick::boss_ickAI::UpdateAI(), boss_tyrannus::boss_tyrannusAI::UpdateAI(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), npc_boneguard_footman::npc_boneguard_footmanAI::UpdateAI(), npc_target_dummy::npc_target_dummyAI::UpdateAI(), Creature::UpdateEntry(), and lfg::LFGMgr::UpdateRaidBrowser().

◆ GetMaxNegativeAuraModifier()

int32 Unit::GetMaxNegativeAuraModifier ( AuraType  auratype) const
6004{
6005 int32 modifier = 0;
6006
6007 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
6008 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
6009 if ((*i)->GetAmount() < modifier)
6010 modifier = (*i)->GetAmount();
6011
6012 return modifier;
6013}

References GetAuraEffectsByType().

Referenced by AuraEffect::HandlePeriodicHealAurasTick(), SpellHealingBonusTaken(), and UpdateSpeed().

◆ GetMaxNegativeAuraModifierByAffectMask()

int32 Unit::GetMaxNegativeAuraModifierByAffectMask ( AuraType  auratype,
SpellInfo const *  affectedSpell 
) const
6159{
6160 int32 modifier = 0;
6161
6162 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
6163 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
6164 {
6165 if ((*i)->IsAffectedOnSpell(affectedSpell) && (*i)->GetAmount() < modifier)
6166 modifier = (*i)->GetAmount();
6167 }
6168
6169 return modifier;
6170}

References GetAuraEffectsByType().

◆ GetMaxNegativeAuraModifierByMiscMask()

int32 Unit::GetMaxNegativeAuraModifierByMiscMask ( AuraType  auratype,
uint32  misc_mask 
) const
6055{
6056 int32 modifier = 0;
6057
6058 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
6059 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
6060 {
6061 if ((*i)->GetMiscValue()& misc_mask && (*i)->GetAmount() < modifier)
6062 modifier = (*i)->GetAmount();
6063 }
6064
6065 return modifier;
6066}

References GetAuraEffectsByType().

Referenced by SpellTakenCritChance().

◆ GetMaxNegativeAuraModifierByMiscValue()

int32 Unit::GetMaxNegativeAuraModifierByMiscValue ( AuraType  auratype,
int32  misc_value 
) const
6107{
6108 int32 modifier = 0;
6109
6110 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
6111 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
6112 {
6113 if ((*i)->GetMiscValue() == misc_value && (*i)->GetAmount() < modifier)
6114 modifier = (*i)->GetAmount();
6115 }
6116
6117 return modifier;
6118}

References GetAuraEffectsByType().

Referenced by MagicSpellHitResult(), and ModSpellDuration().

◆ GetMaxPositiveAuraModifier()

int32 Unit::GetMaxPositiveAuraModifier ( AuraType  auratype)
5990{
5991 int32 modifier = 0;
5992
5993 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
5994 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
5995 {
5996 if ((*i)->GetAmount() > modifier)
5997 modifier = (*i)->GetAmount();
5998 }
5999
6000 return modifier;
6001}

References GetAuraEffectsByType().

Referenced by CalculateSpellAmount(), AuraEffect::HandlePeriodicHealAurasTick(), Player::RewardHonor(), SpellHealingBonusTaken(), and UpdateSpeed().

◆ GetMaxPositiveAuraModifierByAffectMask()

int32 Unit::GetMaxPositiveAuraModifierByAffectMask ( AuraType  auratype,
SpellInfo const *  affectedSpell 
) const
6145{
6146 int32 modifier = 0;
6147
6148 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
6149 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
6150 {
6151 if ((*i)->IsAffectedOnSpell(affectedSpell) && (*i)->GetAmount() > modifier)
6152 modifier = (*i)->GetAmount();
6153 }
6154
6155 return modifier;
6156}

References GetAuraEffectsByType().

◆ GetMaxPositiveAuraModifierByMiscMask()

int32 Unit::GetMaxPositiveAuraModifierByMiscMask ( AuraType  auratype,
uint32  misc_mask,
const AuraEffect except = nullptr 
) const
6041{
6042 int32 modifier = 0;
6043
6044 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
6045 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
6046 {
6047 if (except != (*i) && (*i)->GetMiscValue()& misc_mask && (*i)->GetAmount() > modifier)
6048 modifier = (*i)->GetAmount();
6049 }
6050
6051 return modifier;
6052}

References GetAuraEffectsByType(), and AuraEffect::GetMiscValue().

Referenced by AuraEffect::HandleAuraModResistanceExclusive(), and SpellTakenCritChance().

◆ GetMaxPositiveAuraModifierByMiscValue()

int32 Unit::GetMaxPositiveAuraModifierByMiscValue ( AuraType  auratype,
int32  misc_value 
) const
6093{
6094 int32 modifier = 0;
6095
6096 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
6097 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
6098 {
6099 if ((*i)->GetMiscValue() == misc_value && (*i)->GetAmount() > modifier)
6100 modifier = (*i)->GetAmount();
6101 }
6102
6103 return modifier;
6104}

References GetAuraEffectsByType().

Referenced by MagicSpellHitResult().

◆ GetMaxPower()

uint32 Unit::GetMaxPower ( Powers  power) const
inline
1066{ return GetUInt32Value(static_cast<uint16>(UNIT_FIELD_MAXPOWER1) + power); }
@ UNIT_FIELD_MAXPOWER1
Definition UpdateFields.h:105

References Object::GetUInt32Value(), and UNIT_FIELD_MAXPOWER1.

Referenced by Player::_SaveStats(), WorldSession::BuildPartyMemberStatsChangedPacket(), SpellInfo::CalcPowerCost(), spell_gen_replenishment_aura::CalculateAmount(), spell_item_skull_of_impeding_doom::CalculateManaLeechAmount(), Spell::CheckItems(), Player::Create(), boss_shade_of_aran::DamageTaken(), Spell::EffectEnergize(), Spell::EffectEnergizePct(), Spell::EffectPowerBurn(), Spell::EffectResurrect(), Spell::EffectSelfResurrect(), Spell::EffectSummonPet(), GetPowerPct(), Player::GiveLevel(), HandleAuraProc(), Aura::HandleAuraSpecificMods(), HandleDummyAuraProc(), modify_commandscript::HandleModifyEnergyCommand(), AuraEffect::HandleObsModPowerAuraTick(), AuraEffect::HandlePeriodicEnergizeAuraTick(), AuraEffect::HandlePeriodicManaLeechAuraTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), spell_hun_ascpect_of_the_viper::HandleProc(), WorldSession::HandleRequestPartyMemberStatsOpcode(), ArenaSpectator::HandleResetCommand(), spell_kelthuzad_detonate_mana_aura::HandleScript(), Player::InitStatsForLevel(), Guardian::InitStatsForLevel(), boss_curator::JustEngagedWith(), Creature::LoadCreatureFromDB(), Player::LoadFromDB(), Pet::LoadPetFromDB(), ModifyPower(), ModifyPowerPct(), boss_shade_of_aran::OnPowerUpdate(), boss_selin_fireheart::OnPowerUpdate(), Acore::PowerPctOrderPred::operator()(), Acore::PowerPctOrderPred::operator()(), Player::outDebugValues(), spell_item_oracle_ablutions::PrepareSpellScript(), Player::ProcessDelayedOperations(), SmartScript::ProcessEvent(), spell_bronjahm_magic_bane::RecalculateDamage(), Creature::Regenerate(), Player::Regenerate(), boss_curator::Reset(), boss_shade_of_aran::Reset(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::Reset(), Player::ResetAllPowers(), Player::ResurectUsingRequestData(), Player::ResurrectPlayer(), SetPower(), setPowerType(), Player::SummonPet(), boss_moam::UpdateAI(), boss_faction_championsAI::UpdateAI(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::UpdateAI(), boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::UpdateAI(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::UpdateAI(), npc_dalaran_mage::npc_dalaran_mageAI::UpdateAI(), Player::UpdateCharmedAI(), and lfg::LFGMgr::UpdateRaidBrowser().

◆ GetMaxSkillValueForLevel()

uint16 Unit::GetMaxSkillValueForLevel ( Unit const *  target = nullptr) const
inline
1139{ return (target ? getLevelForTarget(target) : GetLevel()) * 5; }
uint8 getLevelForTarget(WorldObject const *) const override
Definition Unit.h:1034

References GetLevel(), and getLevelForTarget().

Referenced by Player::GetMaxSkillValueForLevel(), GetUnitCriticalChance(), GetWeaponSkillValue(), isSpellBlocked(), MeleeSpellHitResult(), RollMeleeOutcomeAgainst(), RollMeleeOutcomeAgainst(), and SpellTakenCritChance().

◆ GetMechanicResistChance()

int32 Unit::GetMechanicResistChance ( SpellInfo const *  spell)
3147{
3148 if (!spell)
3149 return 0;
3150 int32 resist_mech = 0;
3151 for (uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff)
3152 {
3153 if (!spell->Effects[eff].IsEffect())
3154 break;
3155 int32 effect_mech = spell->GetEffectMechanic(eff);
3156 if (effect_mech)
3157 {
3159 if (resist_mech < temp)
3160 resist_mech = temp;
3161 }
3162 }
3163 return resist_mech;
3164}
@ SPELL_AURA_MOD_MECHANIC_RESISTANCE
Definition SpellAuraDefines.h:180
int32 GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
Definition Unit.cpp:6068

References SpellInfo::Effects, SpellInfo::GetEffectMechanic(), GetTotalAuraModifierByMiscValue(), MAX_SPELL_EFFECTS, and SPELL_AURA_MOD_MECHANIC_RESISTANCE.

Referenced by MagicSpellHitResult(), and MeleeSpellHitResult().

◆ GetMeleeAttackPoint()

bool Unit::GetMeleeAttackPoint ( Unit attacker,
Position pos 
)
2683{
2684 if (!attacker)
2685 {
2686 return false;
2687 }
2688
2689 AttackerSet attackers = getAttackers();
2690
2691 if (attackers.size() <= 1) // if the attackers are not more than one
2692 {
2693 return false;
2694 }
2695
2696 float meleeReach = GetExactDist2d(attacker);
2697 if (meleeReach <= 0)
2698 {
2699 return false;
2700 }
2701
2702 float minAngle = 0;
2703 Unit *refUnit = nullptr;
2704 uint32 validAttackers = 0;
2705
2706 double attackerSize = attacker->GetCollisionRadius();
2707
2708 for (auto const& otherAttacker: attackers)
2709 {
2710 // if the otherAttacker is not valid, skip
2711 if (!otherAttacker || otherAttacker->GetGUID() == attacker->GetGUID() ||
2712 !otherAttacker->IsWithinMeleeRange(this) || otherAttacker->isMoving())
2713 {
2714 continue;
2715 }
2716
2717 float curretAngle = atan(attacker->GetExactDist2d(otherAttacker) / meleeReach);
2718 if (minAngle == 0 || curretAngle < minAngle)
2719 {
2720 minAngle = curretAngle;
2721 refUnit = otherAttacker;
2722 }
2723
2724 validAttackers++;
2725 }
2726
2727 if (!validAttackers || !refUnit)
2728 {
2729 return false;
2730 }
2731
2732 float contactDist = attackerSize + refUnit->GetCollisionRadius();
2733 float requiredAngle = atan(contactDist / meleeReach);
2734 float attackersAngle = atan(attacker->GetExactDist2d(refUnit) / meleeReach);
2735
2736 // in instance: the more attacker there are, the higher will be the tollerance
2737 // outside: creatures should not intersecate
2738 float angleTollerance = attacker->GetMap()->IsDungeon() ? requiredAngle - requiredAngle * tanh(validAttackers / 5.0f) : requiredAngle;
2739
2740 if (attackersAngle > angleTollerance)
2741 {
2742 return false;
2743 }
2744
2745 double angle = atan(contactDist / meleeReach);
2746
2747 float angularRadius = frand(0.1f, 0.3f) + angle;
2748 int8 direction = (urand(0, 1) ? -1 : 1);
2749 float currentAngle = GetAngle(refUnit);
2750 float absAngle = currentAngle + angularRadius * direction;
2751
2752 float x, y, z;
2753 float distance = meleeReach - GetObjectSize();
2754 GetNearPoint(attacker, x, y, z, distance, 0.0f, absAngle);
2755
2756 if (!GetMap()->CanReachPositionAndGetValidCoords(this, x, y, z, true, true))
2757 {
2758 GetNearPoint(attacker, x, y, z, distance, 0.0f, absAngle * -1); // try the other side
2759
2760 if (!GetMap()->CanReachPositionAndGetValidCoords(this, x, y, z, true, true))
2761 {
2762 return false;
2763 }
2764 }
2765
2766 pos.Relocate(x, y, z);
2767
2768 return true;
2769}
std::int8_t int8
Definition Define.h:105
float frand(float min, float max)
Definition Random.cpp:57
bool IsDungeon() const
Definition Map.h:295
float GetCollisionRadius() const override
this method gets the radius of a Unit by DB if any value is defined, otherwise it gets the value by t...
Definition Unit.cpp:21141
std::unordered_set< Unit * > AttackerSet
Definition Unit.h:638
AttackerSet const & getAttackers() const
Definition Unit.h:859
void GetNearPoint(WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle, float controlZ=0, Position const *startPos=nullptr) const
Definition Object.cpp:2639
float GetExactDist2d(const float x, const float y) const
Definition Position.h:170

References frand(), Position::GetAngle(), getAttackers(), GetCollisionRadius(), Position::GetExactDist2d(), Object::GetGUID(), WorldObject::GetMap(), WorldObject::GetNearPoint(), WorldObject::GetObjectSize(), Map::IsDungeon(), Position::Relocate(), and urand().

Referenced by MotionMaster::MoveCircleTarget().

◆ GetMeleeCritChanceReduction()

float Unit::GetMeleeCritChanceReduction ( ) const
inline

◆ GetMeleeCritDamageReduction()

uint32 Unit::GetMeleeCritDamageReduction ( uint32  damage) const
inline
1208{ return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 2.2f, 33.0f, damage); }
uint32 GetCombatRatingDamageReduction(CombatRating cr, float rate, float cap, uint32 damage) const
Definition Unit.cpp:19237

References CR_CRIT_TAKEN_MELEE, and GetCombatRatingDamageReduction().

Referenced by ApplyResilience(), and processDummyAuras().

◆ GetMeleeDamageReduction()

uint32 Unit::GetMeleeDamageReduction ( uint32  damage) const
inline

◆ GetMeleeDamageSchoolMask()

virtual SpellSchoolMask Unit::GetMeleeDamageSchoolMask ( WeaponAttackType  attackType = BASE_ATTACK,
uint8  damageIndex = 0 
) const
pure virtual

Implemented in Player, and Creature.

Referenced by CalculateMeleeDamage().

◆ GetMeleeHitRedirectTarget()

Unit * Unit::GetMeleeHitRedirectTarget ( Unit victim,
SpellInfo const *  spellInfo = nullptr 
)
11094{
11096 for (AuraEffectList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i)
11097 {
11098 if (Unit* magnet = (*i)->GetBase()->GetCaster())
11099 if (_IsValidAttackTarget(magnet, spellInfo) && magnet->IsWithinLOSInMap(this)
11100 && (!spellInfo || (spellInfo->CheckExplicitTarget(this, magnet) == SPELL_CAST_OK
11101 && spellInfo->CheckTarget(this, magnet, false) == SPELL_CAST_OK)))
11102 if (roll_chance_i((*i)->GetAmount()))
11103 {
11104 (*i)->GetBase()->DropCharge(AURA_REMOVE_BY_EXPIRE);
11105 return magnet;
11106 }
11107 }
11108 return victim;
11109}
bool roll_chance_i(int chance)
Definition Random.h:60
@ SPELL_AURA_ADD_CASTER_HIT_TRIGGER
Definition SpellAuraDefines.h:174

References _IsValidAttackTarget(), AURA_REMOVE_BY_EXPIRE, SpellInfo::CheckExplicitTarget(), SpellInfo::CheckTarget(), GetAuraEffectsByType(), roll_chance_i(), SPELL_AURA_ADD_CASTER_HIT_TRIGGER, and SPELL_CAST_OK.

Referenced by AttackerStateUpdate(), spell_dk_dancing_rune_weapon::HandleProc(), and Spell::SelectExplicitTargets().

◆ GetMeleeRange()

float Unit::GetMeleeRange ( Unit const *  target) const
680{
681 float range = GetCombatReach() + target->GetCombatReach() + 4.0f / 3.0f;
682 return std::max(range, NOMINAL_MELEE_RANGE);
683}
#define NOMINAL_MELEE_RANGE
Definition ObjectDefines.h:48
float GetCombatReach() const override
Definition Unit.h:837

References GetCombatReach(), and NOMINAL_MELEE_RANGE.

Referenced by GetRandomContactPoint(), IsWithinMeleeRange(), CreatureAI::MoveBackwardsChecks(), and SmartScript::ProcessAction().

◆ GetMeleeReach()

float Unit::GetMeleeReach ( ) const
inline
838{ float reach = m_floatValues[UNIT_FIELD_COMBATREACH]; return reach > MIN_MELEE_REACH ? reach : MIN_MELEE_REACH; }
#define MIN_MELEE_REACH
Definition ObjectDefines.h:47

References Object::m_floatValues, MIN_MELEE_REACH, and UNIT_FIELD_COMBATREACH.

Referenced by boss_veknilash::JustEngagedWith(), and npc_rookery_hatcher::npc_rookery_hatcherAI::UpdateAI().

◆ GetMinionGUID()

ObjectGuid Unit::GetMinionGUID ( ) const
inline
@ UNIT_FIELD_SUMMON
Definition UpdateFields.h:87

References Object::GetGuidValue(), and UNIT_FIELD_SUMMON.

Referenced by GetFirstControlled(), GetFirstMinion(), and OutDebugInfo().

◆ GetModelForForm()

uint32 Unit::GetModelForForm ( ShapeshiftForm  form,
uint32  spellId 
) const
19244{
19245 // Hardcoded cases
19246 switch (spellId)
19247 {
19248 case 7090: // Bear form
19249 return 29414;
19250 case 35200: // Roc form
19251 return 4877;
19252 default:
19253 break;
19254 }
19255
19256 if (IsPlayer())
19257 {
19258 switch (form)
19259 {
19260 case FORM_CAT:
19261 // Based on Hair color
19262 if (getRace() == RACE_NIGHTELF)
19263 {
19264 uint8 hairColor = GetByteValue(PLAYER_BYTES, 3);
19265 switch (hairColor)
19266 {
19267 case 7: // Violet
19268 case 8:
19269 return 29405;
19270 case 3: // Light Blue
19271 return 29406;
19272 case 0: // Green
19273 case 1: // Light Green
19274 case 2: // Dark Green
19275 return 29407;
19276 case 4: // White
19277 return 29408;
19278 default: // original - Dark Blue
19279 return 892;
19280 }
19281 }
19282 // Based on Skin color
19283 else if (getRace() == RACE_TAUREN)
19284 {
19285 uint8 skinColor = GetByteValue(PLAYER_BYTES, 0);
19286 // Male
19287 if (getGender() == GENDER_MALE)
19288 {
19289 switch (skinColor)
19290 {
19291 case 12: // White
19292 case 13:
19293 case 14:
19294 case 18: // Completly White
19295 return 29409;
19296 case 9: // Light Brown
19297 case 10:
19298 case 11:
19299 return 29410;
19300 case 6: // Brown
19301 case 7:
19302 case 8:
19303 return 29411;
19304 case 0: // Dark
19305 case 1:
19306 case 2:
19307 case 3: // Dark Grey
19308 case 4:
19309 case 5:
19310 return 29412;
19311 default: // original - Grey
19312 return 8571;
19313 }
19314 }
19315 // Female
19316 else switch (skinColor)
19317 {
19318 case 10: // White
19319 return 29409;
19320 case 6: // Light Brown
19321 case 7:
19322 return 29410;
19323 case 4: // Brown
19324 case 5:
19325 return 29411;
19326 case 0: // Dark
19327 case 1:
19328 case 2:
19329 case 3:
19330 return 29412;
19331 default: // original - Grey
19332 return 8571;
19333 }
19334 }
19336 return 892;
19337 else
19338 return 8571;
19339 case FORM_DIREBEAR:
19340 case FORM_BEAR:
19341 // Based on Hair color
19342 if (getRace() == RACE_NIGHTELF)
19343 {
19344 uint8 hairColor = GetByteValue(PLAYER_BYTES, 3);
19345 switch (hairColor)
19346 {
19347 case 0: // Green
19348 case 1: // Light Green
19349 case 2: // Dark Green
19350 return 29413; // 29415?
19351 case 6: // Dark Blue
19352 return 29414;
19353 case 4: // White
19354 return 29416;
19355 case 3: // Light Blue
19356 return 29417;
19357 default: // original - Violet
19358 return 2281;
19359 }
19360 }
19361 // Based on Skin color
19362 else if (getRace() == RACE_TAUREN)
19363 {
19364 uint8 skinColor = GetByteValue(PLAYER_BYTES, 0);
19365 // Male
19366 if (getGender() == GENDER_MALE)
19367 {
19368 switch (skinColor)
19369 {
19370 case 0: // Dark (Black)
19371 case 1:
19372 case 2:
19373 return 29418;
19374 case 3: // White
19375 case 4:
19376 case 5:
19377 case 12:
19378 case 13:
19379 case 14:
19380 return 29419;
19381 case 9: // Light Brown/Grey
19382 case 10:
19383 case 11:
19384 case 15:
19385 case 16:
19386 case 17:
19387 return 29420;
19388 case 18: // Completly White
19389 return 29421;
19390 default: // original - Brown
19391 return 2289;
19392 }
19393 }
19394 // Female
19395 else switch (skinColor)
19396 {
19397 case 0: // Dark (Black)
19398 case 1:
19399 return 29418;
19400 case 2: // White
19401 case 3:
19402 return 29419;
19403 case 6: // Light Brown/Grey
19404 case 7:
19405 case 8:
19406 case 9:
19407 return 29420;
19408 case 10: // Completly White
19409 return 29421;
19410 default: // original - Brown
19411 return 2289;
19412 }
19413 }
19415 return 2281;
19416 else
19417 return 2289;
19418 case FORM_FLIGHT:
19420 return 20857;
19421 return 20872;
19422 case FORM_FLIGHT_EPIC:
19424 return 21243;
19425 return 21244;
19426 default:
19427 break;
19428 }
19429 }
19430
19431 uint32 modelid = 0;
19432 SpellShapeshiftFormEntry const* formEntry = sSpellShapeshiftFormStore.LookupEntry(form);
19433 if (formEntry && formEntry->modelID_A)
19434 {
19435 // Take the alliance modelid as default
19436 if (!IsPlayer())
19437 return formEntry->modelID_A;
19438 else
19439 {
19441 modelid = formEntry->modelID_A;
19442 else
19443 modelid = formEntry->modelID_H;
19444
19445 // If the player is horde but there are no values for the horde modelid - take the alliance modelid
19446 if (!modelid && Player::TeamIdForRace(getRace()) == TEAM_HORDE)
19447 modelid = formEntry->modelID_A;
19448 }
19449 }
19450
19451 return modelid;
19452}
@ GENDER_MALE
Definition SharedDefines.h:61
@ RACE_NIGHTELF
Definition SharedDefines.h:74
@ RACE_TAUREN
Definition SharedDefines.h:76
@ TEAM_ALLIANCE
Definition SharedDefines.h:760
@ TEAM_HORDE
Definition SharedDefines.h:761
@ FORM_DIREBEAR
Definition UnitDefines.h:77
@ FORM_FLIGHT_EPIC
Definition UnitDefines.h:94
@ FORM_CAT
Definition UnitDefines.h:70
@ FORM_FLIGHT
Definition UnitDefines.h:96
@ FORM_BEAR
Definition UnitDefines.h:74
@ PLAYER_BYTES
Definition UpdateFields.h:181
static TeamId TeamIdForRace(uint8 race)
Definition Player.cpp:5867
uint8 getGender() const
Definition Unit.h:814
uint8 getRace(bool original=false) const
Definition Unit.cpp:21047
uint32 modelID_H
Definition DBCStructure.h:1826
uint32 modelID_A
Definition DBCStructure.h:1825

References FORM_BEAR, FORM_CAT, FORM_DIREBEAR, FORM_FLIGHT, FORM_FLIGHT_EPIC, GENDER_MALE, Object::GetByteValue(), getGender(), getRace(), Object::IsPlayer(), SpellShapeshiftFormEntry::modelID_A, SpellShapeshiftFormEntry::modelID_H, PLAYER_BYTES, RACE_NIGHTELF, RACE_TAUREN, sSpellShapeshiftFormStore, TEAM_ALLIANCE, TEAM_HORDE, and Player::TeamIdForRace().

Referenced by AuraEffect::HandleAuraModShapeshift(), AuraEffect::HandleAuraTransform(), and RestoreDisplayId().

◆ GetModelForTotem()

uint32 Unit::GetModelForTotem ( PlayerTotemType  totemType)
19455{
19456 switch (getRace())
19457 {
19458 case RACE_ORC:
19459 {
19460 switch (totemType)
19461 {
19462 case SUMMON_TYPE_TOTEM_FIRE: // fire
19463 return 30758;
19464 case SUMMON_TYPE_TOTEM_EARTH: // earth
19465 return 30757;
19466 case SUMMON_TYPE_TOTEM_WATER: // water
19467 return 30759;
19468 case SUMMON_TYPE_TOTEM_AIR: // air
19469 return 30756;
19470 }
19471 break;
19472 }
19473 case RACE_DWARF:
19474 {
19475 switch (totemType)
19476 {
19477 case SUMMON_TYPE_TOTEM_FIRE: // fire
19478 return 30754;
19479 case SUMMON_TYPE_TOTEM_EARTH: // earth
19480 return 30753;
19481 case SUMMON_TYPE_TOTEM_WATER: // water
19482 return 30755;
19483 case SUMMON_TYPE_TOTEM_AIR: // air
19484 return 30736;
19485 }
19486 break;
19487 }
19488 case RACE_TROLL:
19489 {
19490 switch (totemType)
19491 {
19492 case SUMMON_TYPE_TOTEM_FIRE: // fire
19493 return 30762;
19494 case SUMMON_TYPE_TOTEM_EARTH: // earth
19495 return 30761;
19496 case SUMMON_TYPE_TOTEM_WATER: // water
19497 return 30763;
19498 case SUMMON_TYPE_TOTEM_AIR: // air
19499 return 30760;
19500 }
19501 break;
19502 }
19503 case RACE_TAUREN:
19504 {
19505 switch (totemType)
19506 {
19507 case SUMMON_TYPE_TOTEM_FIRE: // fire
19508 return 4589;
19509 case SUMMON_TYPE_TOTEM_EARTH: // earth
19510 return 4588;
19511 case SUMMON_TYPE_TOTEM_WATER: // water
19512 return 4587;
19513 case SUMMON_TYPE_TOTEM_AIR: // air
19514 return 4590;
19515 }
19516 break;
19517 }
19518 case RACE_DRAENEI:
19519 {
19520 switch (totemType)
19521 {
19522 case SUMMON_TYPE_TOTEM_FIRE: // fire
19523 return 19074;
19524 case SUMMON_TYPE_TOTEM_EARTH: // earth
19525 return 19073;
19526 case SUMMON_TYPE_TOTEM_WATER: // water
19527 return 19075;
19528 case SUMMON_TYPE_TOTEM_AIR: // air
19529 return 19071;
19530 }
19531 break;
19532 }
19533 default: // One standard for other races.
19534 {
19535 switch (totemType)
19536 {
19537 case SUMMON_TYPE_TOTEM_FIRE: // fire
19538 return 4589;
19539 case SUMMON_TYPE_TOTEM_EARTH: // earth
19540 return 4588;
19541 case SUMMON_TYPE_TOTEM_WATER: // water
19542 return 4587;
19543 case SUMMON_TYPE_TOTEM_AIR: // air
19544 return 4590;
19545 }
19546 break;
19547 }
19548 }
19549 return 0;
19550}
@ RACE_TROLL
Definition SharedDefines.h:78
@ RACE_ORC
Definition SharedDefines.h:72
@ RACE_DRAENEI
Definition SharedDefines.h:81
@ RACE_DWARF
Definition SharedDefines.h:73
@ SUMMON_TYPE_TOTEM_EARTH
Definition Unit.h:614
@ SUMMON_TYPE_TOTEM_WATER
Definition Unit.h:615
@ SUMMON_TYPE_TOTEM_FIRE
Definition Unit.h:613
@ SUMMON_TYPE_TOTEM_AIR
Definition Unit.h:616

References getRace(), RACE_DRAENEI, RACE_DWARF, RACE_ORC, RACE_TAUREN, RACE_TROLL, SUMMON_TYPE_TOTEM_AIR, SUMMON_TYPE_TOTEM_EARTH, SUMMON_TYPE_TOTEM_FIRE, and SUMMON_TYPE_TOTEM_WATER.

◆ GetModifierValue()

float Unit::GetModifierValue ( UnitMods  unitMod,
UnitModifierType  modifierType 
) const
15332{
15333 if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
15334 {
15335 LOG_ERROR("entities.unit", "attempt to access non-existing modifier value from UnitMods!");
15336 return 0.0f;
15337 }
15338
15339 if (modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f)
15340 return 0.0f;
15341
15342 return m_auraModifiersGroup[unitMod][modifierType];
15343}
@ MODIFIER_TYPE_END
Definition Unit.h:130

References LOG_ERROR, m_auraModifiersGroup, MODIFIER_TYPE_END, TOTAL_PCT, and UNIT_MOD_END.

Referenced by Creature::CalculateMinMaxDamage(), Player::CalculateMinMaxDamage(), Spell::EffectWeaponDmg(), Guardian::UpdateArmor(), Player::UpdateArmor(), Creature::UpdateAttackPowerAndDamage(), Guardian::UpdateAttackPowerAndDamage(), Player::UpdateAttackPowerAndDamage(), Guardian::UpdateDamagePhysical(), Guardian::UpdateMaxHealth(), Player::UpdateMaxHealth(), Guardian::UpdateMaxPower(), Player::UpdateMaxPower(), and Player::UpdateResistances().

◆ GetMotionMaster() [1/2]

MotionMaster * Unit::GetMotionMaster ( )
inline
1673{ return i_motionMaster; }

References i_motionMaster.

Referenced by _ExitVehicle(), HomeMovementGenerator< Creature >::_setTargetLocation(), PetAI::_stopAttack(), BattlegroundAV::AddAVCreature(), UnitAI::AttackStart(), FollowerAI::AttackStart(), boss_priestess_lackey_commonAI::AttackStart(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::AttackStart(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::AttackStart(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::AttackStart(), boss_malygos::boss_malygosAI::AttackStart(), npc_nexus_lord::npc_nexus_lordAI::AttackStart(), boss_swamplord_muselek::AttackStart(), ArcherAI::AttackStart(), npc_escortAI::AttackStart(), SmartAI::AttackStart(), boss_shade_of_aran::AttackStart(), npc_hyjal_ground_trash::AttackStart(), npc_hyjal_gargoyle::AttackStart(), npc_hyjal_frost_wyrm::AttackStart(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::AttackStart(), boss_magus_telestra::AttackStart(), boss_razorscale::boss_razorscaleAI::AttackStart(), boss_lady_malande::AttackStart(), boss_olm_the_summoner::AttackStart(), boss_kiggler_the_crazed::AttackStart(), boss_krosh_firehand::AttackStart(), npc_millhouse_manastorm::npc_millhouse_manastormAI::AttackStart(), boss_high_astromancer_solarian::AttackStart(), npc_capernian::AttackStart(), UnitAI::AttackStartCaster(), boss_professor_putricide::boss_professor_putricideAI::ChangePhase(), CleanupBeforeRemoveFromMap(), boss_alar::ConstructWaypointsAndMove(), boss_isalien::DamageTaken(), boss_julianne::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), npc_frost_sphere::npc_frost_sphereAI::DamageTaken(), boss_bronjahm::boss_bronjahmAI::DamageTaken(), npc_power_spark::npc_power_sparkAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), boss_ingvar_the_plunderer::DamageTaken(), npc_vrykul_skeleton::DamageTaken(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DamageTaken(), boss_essence_of_desire::boss_essence_of_desireAI::DamageTaken(), npc_blistering_zombie::npc_blistering_zombieAI::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::DestroyDoor(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::DoAction(), boss_nightbane::DoAction(), npc_apothecary_genericAI::DoAction(), npc_harrison_jones::DoAction(), npc_amanishi_lookout::DoAction(), npc_chained_spirit::DoAction(), boss_anetheron::DoAction(), boss_azgalor::DoAction(), boss_kazrogal::DoAction(), boss_rage_winterchill::DoAction(), npc_hyjal_ground_trash::DoAction(), npc_hyjal_gargoyle::DoAction(), npc_hyjal_frost_wyrm::DoAction(), npc_twilight_volunteer::DoAction(), boss_taldaram::DoAction(), npc_kinetic_bomb::npc_kinetic_bombAI::DoAction(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), npc_saurfang_event::npc_saurfang_eventAI::DoAction(), boss_professor_putricide::boss_professor_putricideAI::DoAction(), boss_sindragosa::boss_sindragosaAI::DoAction(), npc_spinestalker::npc_spinestalkerAI::DoAction(), npc_rimefang::npc_rimefangAI::DoAction(), npc_argent_captainAI::DoAction(), npc_icc_spire_frostwyrm::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::DoAction(), npc_ahune_bunny::DoAction(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::DoAction(), npc_anubarak_spike::npc_anubarak_spikeAI::DoAction(), boss_tyrannus::boss_tyrannusAI::DoAction(), npc_living_mojo::npc_living_mojoAI::DoAction(), npc_power_spark::npc_power_sparkAI::DoAction(), npc_hover_disk::npc_hover_diskAI::DoAction(), npc_spark_of_ionar::npc_spark_of_ionarAI::DoAction(), boss_skadi::boss_skadiAI::DoAction(), boss_skadi_grauf::boss_skadi_graufAI::DoAction(), boss_ambassador_hellmaw::DoAction(), boss_illidan_stormrage::DoAction(), npc_akama_illidan::DoAction(), npc_maiev_illidan::DoAction(), npc_akama_shade::DoAction(), boss_nazan::DoAction(), boss_ghazan::DoAction(), npc_scarlet_miner_cart::npc_scarlet_miner_cartAI::DoAction(), PetAI::DoAttack(), Creature::DoFleeToGetAssistance(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::DoFriend(), ScriptedAI::DoStartMovement(), ScriptedAI::DoStartNoMovement(), go_commandscript::DoTeleport(), Spell::EffectCharge(), Spell::EffectChargeDest(), Spell::EffectDistract(), Spell::EffectJump(), Spell::EffectJumpDest(), Spell::EffectPullTowards(), Spell::EffectSummonType(), boss_jindo::EnterEvadeMode(), npc_black_morass_summoned_add::EnterEvadeMode(), boss_professor_putricide::boss_professor_putricideAI::EnterEvadeMode(), npc_argent_captainAI::EnterEvadeMode(), CreatureAI::EnterEvadeMode(), SmartAI::EnterEvadeMode(), GuardAI::EnterEvadeMode(), npc_burning_spirit::npc_burning_spiritAI::EnterEvadeMode(), boss_doomrel::boss_doomrelAI::EnterEvadeMode(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::EnterEvadeMode(), npc_varian_wrynn::npc_varian_wrynnAI::EnterEvadeMode(), npc_thrall_bfu::npc_thrall_bfuAI::EnterEvadeMode(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::EnterEvadeMode(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::EnterEvadeMode(), gunship_npc_AI::EnterEvadeMode(), npc_gunship_boarding_addAI::EnterEvadeMode(), violet_hold_trashAI::EnterEvadeMode(), npc_mrfloppy::npc_mrfloppyAI::EnterEvadeMode(), npc_pet_gen_argent_pony_bridle::EnterEvadeMode(), npc_pet_hunter_snake_trap::EnterEvadeMode(), npc_pet_mage_mirror_image::EnterEvadeMode(), npc_escortAI::EnterEvadeMode(), FollowerAI::EnterEvadeMode(), boss_halazzi::EnterPhase(), boss_zuljin::EnterPhase(), VehicleDespawnEvent::Execute(), RestoreAttack::Execute(), OrcMoveEvent::Execute(), NpcRunToHome::Execute(), UtherBatteredHiltEvent::Execute(), SlaveRunEvent::Execute(), DelayedMovementEvent::Execute(), DaranavanMoveEvent::Execute(), FrostwyrmLandEvent::Execute(), SACActivateEvent::Execute(), boss_kaelthas::ExecuteMiddleEvent(), AssistanceMovementGenerator::Finalize(), npc_dark_iron_guzzler::FindNextKeg(), npc_hallows_end_soh::FinishEvent(), npc_rocket_propelled_warhead::npc_rocket_propelled_warheadAI::FinishQuest(), npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::FlyAway(), boss_nightbane::FlyToClosestPreFlyWayPoint(), Creature::FocusTarget(), CreatureGroup::FormationReset(), boss_volkhan::boss_volkhanAI::GoToAnvil(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), spell_apothecary_lingering_fumes::HandleAfterCast(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::HandleAnimation(), misc_commandscript::HandleAppearCommand(), AuraEffect::HandleAuraAllowFlight(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraModIncreaseFlightSpeed(), misc_commandscript::HandleComeToMeCommand(), spell_q12589_shoot_rjr::HandleDummy(), spell_q11520_discovering_your_roots::HandleDummy(), spell_q6124_6129_apply_salve::HandleDummy(), spell_tharon_ja_dummy_aura::HandleEffectRemove(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), spell_icc_geist_alarm::HandleEvent(), boss_sartharion_tenebron::boss_sartharion_tenebronAI::HandleExtraEvent(), boss_sartharion_shadron::boss_sartharion_shadronAI::HandleExtraEvent(), boss_sartharion_vesperon::boss_sartharion_vesperonAI::HandleExtraEvent(), go_commandscript::HandleGoGraveyardCommand(), go_commandscript::HandleGoGridCommand(), go_commandscript::HandleGoTicketCommand(), go_commandscript::HandleGoZoneXYCommand(), misc_commandscript::HandleGroupSummonCommand(), boss_malygos::boss_malygosAI::HandleIntroSpeech(), spell_item_toxic_wasteling::HandleJump(), AuraEffect::HandleModPossessPet(), misc_commandscript::HandleMovegensCommand(), WorldSession::HandleMoveTeleportAck(), WorldSession::HandleMoveWorldportAck(), npc_commandscript::HandleNpcFollowCommand(), npc_commandscript::HandleNpcMoveCommand(), npc_commandscript::HandleNpcSetMoveTypeCommand(), npc_commandscript::HandleNpcSetWanderDistanceCommand(), npc_commandscript::HandleNpcUnFollowCommand(), spell_item_enchanted_broom_periodic::HandlePeriodicTick(), WorldSession::HandlePetActionHelper(), WorldSession::HandlePlayerLoginFromDB(), spell_entropius_black_hole_effect::HandlePull(), spell_boss_magus_telestra_gravity_well::HandlePull(), PetAI::HandleReturnMovement(), spell_the_lich_king_valkyr_target_search::HandleScript(), spell_ayamiss_swarmer_teleport_trigger::HandleScript(), spell_gen_ayamiss_swarmer_loop::HandleScript(), WorldSession::HandleSetRaidDifficultyOpcode(), spell_sindragosa_icy_grip_jump::HandleSpecial(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::HandleSpeedChangeIfNeeded(), spell_item_draenic_pale_ale::HandleSummon(), tele_commandscript::HandleTeleCommand(), tele_commandscript::HandleTeleGroupCommand(), wp_commandscript::HandleWpLoadCommand(), wp_commandscript::HandleWpUnLoadCommand(), boss_felmyst::InitializeAI(), boss_captain_skarloc::InitializeAI(), boss_lieutenant_drake::InitializeAI(), boss_glob_of_viscidus::InitializeAI(), npc_troll_volunteer::npc_troll_volunteerAI::InitializeAI(), boss_eck::boss_eckAI::InitializeAI(), npc_preparations_for_war_vehicle::InitializeAI(), npc_bushwhacker::npc_bushwhackerAI::InitializeAI(), boss_ambassador_hellmaw::InitializeAI(), npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::InitializeAI(), npc_pet_dk_dancing_rune_weapon::npc_pet_dk_dancing_rune_weaponAI::InitializeAI(), npc_pet_mage_mirror_image::InitializeAI(), Totem::InitSummon(), boss_grand_warlock_nethekurse::IntroRP(), Creature::IsFreeToMove(), IsMutualChase(), boss_gahzranka::IsSummonedBy(), boss_aeonus::IsSummonedBy(), npc_lk_spirit_bomb::npc_lk_spirit_bombAI::IsSummonedBy(), npc_burning_spirit::npc_burning_spiritAI::IsSummonedBy(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::IsSummonedBy(), npc_oculus_drake::npc_oculus_drakeAI::IsSummonedBy(), npc_wintergarde_gryphon::IsSummonedBy(), npc_frostbrood_skytalon::npc_frostbrood_skytalonAI::IsSummonedBy(), npc_spirit_shade::npc_spirit_shadeAI::IsSummonedBy(), JumpTo(), JumpTo(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustDied(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustDied(), boss_prince_valanar_icc::boss_prince_valanarAI::JustDied(), npc_enraged_spirit::npc_enraged_spiritAI::JustDied(), boss_ayamiss::JustDied(), boss_shade_of_aran::JustEngagedWith(), npc_cyclone::JustEngagedWith(), boss_akilzon::JustEngagedWith(), npc_amanishi_scout::JustEngagedWith(), npc_zulian_prowler::npc_zulian_prowlerAI::JustEngagedWith(), boss_grandmaster_vorpil::JustEngagedWith(), boss_warlord_kalithresh::JustEngagedWith(), boss_swamplord_muselek::JustEngagedWith(), boss_nazan::JustEngagedWith(), boss_high_botanist_freywinn::JustEngagedWith(), boss_ayamiss::JustEngagedWith(), boss_felmyst::JustEngagedWith(), boss_janalai::JustEngagedWith(), boss_jeklik::JustEngagedWith(), boss_alar::JustEngagedWith(), boss_high_astromancer_solarian::JustEngagedWith(), SmartAI::JustReachedHome(), npc_rocket_propelled_warhead::npc_rocket_propelled_warheadAI::JustReachedHome(), npc_akama_illidan::JustReachedHome(), boss_ghazan::JustReachedHome(), boss_grand_warlock_nethekurse::JustReachedHome(), npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::JustReachedHome(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustSummoned(), boss_kelthuzad::boss_kelthuzadAI::JustSummoned(), boss_auriaya::boss_auriayaAI::JustSummoned(), npc_frosthound::npc_frosthoundAI::JustSummoned(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::JustSummoned(), npc_eris_hevenfire::npc_eris_hevenfireAI::JustSummoned(), npc_daphne_stilwell::npc_daphne_stilwellAI::JustSummoned(), boss_mekgineer_steamrigger::JustSummoned(), boss_ichoron::boss_ichoronAI::JustSummoned(), boss_xevozz::boss_xevozzAI::JustSummoned(), npc_hor_lich_king::npc_hor_lich_kingAI::JustSummoned(), npc_ulduar_storm_tempered_keeper::npc_ulduar_storm_tempered_keeperAI::JustSummoned(), boss_ingvar_the_plunderer::JustSummoned(), boss_vexallus::JustSummoned(), npc_kalecgos_kj::JustSummoned(), boss_janalai::JustSummoned(), boss_captain_skarloc::JustSummoned(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::JustSummoned(), npc_medivh_bm::JustSummoned(), boss_hadronox::boss_hadronoxAI::JustSummoned(), npc_anub_ar_crusher::npc_anub_ar_crusherAI::JustSummoned(), boss_sartharion::boss_sartharionAI::JustSummoned(), boss_the_lich_king::boss_the_lich_kingAI::JustSummoned(), boss_algalon_the_observer::boss_algalon_the_observerAI::JustSummoned(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::JustSummoned(), npc_akama_shade::JustSummoned(), npc_creature_generator_akama::JustSummoned(), boss_hydross_the_unstable::JustSummoned(), boss_lady_vashj::JustSummoned(), boss_mennu_the_betrayer::JustSummoned(), boss_kaelthas::JustSummoned(), boss_mechano_lord_capacitus::JustSummoned(), npc_rinji::npc_rinjiAI::JustSummoned(), npc_maghar_captive::npc_maghar_captiveAI::JustSummoned(), boss_ayamiss::JustSummoned(), Player::KillPlayer(), KnockbackFrom(), spell_svalna_revive_champion::Land(), CreatureGroup::LeaderMoveTo(), Player::LeaveBattleground(), Creature::Motion_Initialize(), SmartAI::MoveAway(), CreatureAI::MoveBackwardsChecks(), CreatureAI::MoveCircleChecks(), FollowerAI::MoveInLineOfSight(), npc_escortAI::MoveInLineOfSight(), SmartAI::MoveInLineOfSight(), boss_nalorakk::MoveInLineOfSight(), npc_aged_dying_ancient_kodo::npc_aged_dying_ancient_kodoAI::MoveInLineOfSight(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::MoveInLineOfSight(), npc_shattered_hand_scout::MoveInLineOfSight(), PetAI::MovementInform(), boss_ebonroc::boss_ebonrocAI::MovementInform(), boss_nightbane::MovementInform(), npc_harrison_jones::MovementInform(), boss_bug_trio::MovementInform(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::MovementInform(), boss_professor_putricide::boss_professor_putricideAI::MovementInform(), boss_four_horsemen::boss_four_horsemenAI::MovementInform(), npc_akama_illidan::MovementInform(), boss_lady_vashj::MovementInform(), boss_nazan::MovementInform(), npc_fel_guard_hound::npc_fel_guard_houndAI::MovementInform(), boss_felmyst::MovementInform(), boss_kaelthas::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), boss_ghazan::MovementInform(), npc_escortAI::MovementInform(), SmartAI::MovepointReached(), npc_cameron::MoveTheChildren(), boss_four_horsemen::boss_four_horsemenAI::MoveToCorner(), npc_janalai_hatcher::MoveToNewWaypoint(), npc_concentrated_ball::npc_concentrated_ballAI::MoveToNextPoint(), npc_hor_leader_second::npc_hor_leader_secondAI::MoveToNextStopPoint(), boss_leotheras_the_blind::MoveToTargetIfOutOfRange(), npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::MySelectNextTarget(), NearTeleportTo(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::npc_attracted_reef_bullAI(), npc_batrider::npc_batrider(), npc_collapsing_star::npc_collapsing_starAI::npc_collapsing_starAI(), npc_frost_sphere::npc_frost_sphereAI::npc_frost_sphereAI(), npc_omen::npc_omenAI::npc_omenAI(), npc_pos_after_first_boss::npc_pos_after_first_bossAI::npc_pos_after_first_bossAI(), npc_ulduar_saronite_vapors::npc_ulduar_saronite_vaporsAI::npc_ulduar_saronite_vaporsAI(), spell_halion_twilight_phasing_aura::OnApply(), instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::OnCreatureCreate(), npc_hyjal_jaina::OnGossipSelect(), npc_ulduar_expedition_commander::OnGossipSelect(), npc_kernobee::OnQuestAccept(), npc_engineer_helice::OnQuestAccept(), spell_chapter5_light_of_dawn_aura::OnRemove(), spell_halion_twilight_phasing_aura::OnRemove(), SplineHandler::operator()(), npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI::PassengerBoarded(), npc_oculus_drake::npc_oculus_drakeAI::PassengerBoarded(), npc_vics_flying_machine::npc_vics_flying_machineAI::PassengerBoarded(), npc_hover_disk::npc_hover_diskAI::PassengerBoarded(), boss_nightbane::PathEndReached(), boss_anetheron::PathEndReached(), boss_rage_winterchill::PathEndReached(), npc_hyjal_ground_trash::PathEndReached(), npc_hyjal_frost_wyrm::PathEndReached(), boss_ambassador_hellmaw::PathEndReached(), npc_akama_illidan::PathEndReached(), boss_nefarian::PathEndReached(), npc_hyjal_gargoyle::PathEndReached(), PauseMovement(), SmartAI::PausePath(), PetSpellFail(), npc_oculus_unstable_sphere::npc_oculus_unstable_sphereAI::PickNewLocation(), NPCStaveQuestAI::PrepareForEncounter(), PretendToDie(), boss_alar::PretendToDie(), npc_jungle_punch_target::npc_jungle_punch_targetAI::proceedCwEvent(), SmartScript::ProcessAction(), propagateSpeedChange(), npc_lake_frog::npc_lake_frogAI::ReceiveEmote(), RemoveCharmedBy(), boss_the_beast::boss_thebeastAI::Reset(), boss_felblood_kaelthas::Reset(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::Reset(), npc_singularity::Reset(), boss_janalai::Reset(), npc_janalai_hatcher::Reset(), boss_arlokk::boss_arlokkAI::Reset(), npc_zulian_prowler::npc_zulian_prowlerAI::Reset(), npc_batrider::Reset(), npc_brew_bubble::Reset(), boss_archimonde::Reset(), boss_ayamiss::Reset(), boss_bug_trio::Reset(), boss_jedoga_shadowseeker::Reset(), npc_kinetic_bomb::npc_kinetic_bombAI::Reset(), npc_assembly_lightning::npc_assembly_lightningAI::Reset(), npc_xt002_scrapbot::npc_xt002_scrapbotAI::Reset(), npc_xt002_boombot::npc_xt002_boombotAI::Reset(), npc_injured_7th_legion_soldier::npc_injured_7th_legion_soldierAI::Reset(), npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset(), npc_released_offspring_harkoa::npc_released_offspring_harkoaAI::Reset(), npc_voidtraveler::Reset(), boss_lady_vashj::Reset(), boss_leotheras_the_blind::Reset(), boss_magtheridon::Reset(), npc_infernal_attacker::npc_infernal_attackerAI::Reset(), npc_pet_gen_gnomish_flame_turret::Reset(), Creature::Respawn(), Creature::ResumeChasingVictim(), boss_high_botanist_freywinn::ResumeEncounter(), ResumeMovement(), SmartAI::ResumePath(), Resurrect(), SmartAI::ReturnToLastOOCPos(), npc_escortAI::ReturnToLastPoint(), boss_alar::ScheduleAbilities(), boss_illidan_stormrage::ScheduleAbilities(), npc_amanishi_scout::ScheduleCombat(), boss_magtheridon::ScheduleCombatEvents(), npc_dream_fog::npc_dream_fogAI::ScheduleEvents(), boss_felmyst::ScheduleGroundAbilities(), boss_nightbane::ScheduleLand(), boss_laj::ScheduleTasks(), npc_putricide_oozeAI::SelectNewTarget(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::SelectNewTarget(), npc_anubarak_spike::npc_anubarak_spikeAI::SelectNewTarget(), WorldSession::SendDoFlight(), boss_sartharion::boss_sartharionAI::SendLavaWaves(), SetCharmedBy(), SmartAI::SetCombatMove(), SetConfused(), boss_grand_warlock_nethekurse::SetData(), npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::SetData(), gunship_npc_AI::SetData(), npc_enslaved_proto_drake::SetData(), boss_the_beast::boss_thebeastAI::SetData(), npc_eastvale_peasent::SetData(), npc_ulduar_mimiron_rocket::npc_ulduar_mimiron_rocketAI::SetData(), setDeathState(), Creature::setDeathState(), SetFeared(), SmartAI::SetFollow(), FollowerAI::SetFollowComplete(), FollowerAI::SetFollowPaused(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::SetGUID(), SetInCombatState(), Player::SetMover(), SetSpeed(), npc_tirion_fordring_tft::npc_tirion_fordringAI::sGossipSelect(), npc_harrison_jones::sGossipSelect(), npc_thassarian2::npc_thassarian2AI::sGossipSelect(), npc_akama_illidan::sGossipSelect(), npc_akama_shade::sGossipSelect(), boss_thorim::boss_thorimAI::SpawnArenaNPCs(), npc_varian_wrynn::npc_varian_wrynnAI::SpawnWave(), npc_thrall_bfu::npc_thrall_bfuAI::SpawnWave(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::SpellHit(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::SpellHit(), npc_saurfang_event::npc_saurfang_eventAI::SpellHit(), npc_cult_fanatic::npc_cult_fanaticAI::SpellHit(), npc_cult_adherent::npc_cult_adherentAI::SpellHit(), npc_tirion_fordring_tft::npc_tirion_fordringAI::SpellHit(), boss_urom::boss_uromAI::SpellHit(), npc_captured_rageclaw::npc_captured_rageclawAI::SpellHit(), boss_attumen::SpellHit(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::SpellHit(), npc_crusade_persuaded::npc_crusade_persuadedAI::SpellHit(), npc_forest_frog::SpellHit(), npc_aged_dying_ancient_kodo::npc_aged_dying_ancient_kodoAI::SpellHit(), npc_troll_volunteer::npc_troll_volunteerAI::SpellHit(), boss_razorscale::boss_razorscaleAI::SpellHit(), npc_enslaved_netherwing_drake::SpellHit(), npc_injured_patient::npc_injured_patientAI::SpellHit(), boss_headless_horseman_head::SpellHit(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::SpellHit(), npc_iron_watcher::npc_iron_watcherAI::SpellHit(), npc_wild_wyrm::npc_wild_wyrmAI::SpellHit(), npc_vengeful_shade::npc_vengeful_shadeAI::SpellHitTarget(), boss_quartermaster_zigris::SpellHitTarget(), boss_volkhan::boss_volkhanAI::SpellHitTarget(), npc_nerubian_burrower::npc_nerubian_burrowerAI::SpellHitTarget(), boss_devourer_of_souls::boss_devourer_of_soulsAI::SpellHitTarget(), npc_chesspiece::SpellHitTarget(), npc_pet_gen_fetch_ball::SpellHitTarget(), boss_ionar::boss_ionarAI::Split(), npc_belnistrasz::npc_belnistraszAI::sQuestAccept(), npc_escortAI::Start(), instance_violet_hold::instance_violet_hold_InstanceMapScript::StartBossEncounter(), FollowerAI::StartFollow(), boss_felmyst::StartIntro(), WaypointMovementGenerator< Creature >::StartMove(), npc_stillpine_capitive::npc_stillpine_capitiveAI::StartMoving(), SmartAI::StartPath(), SmartAI::StopFollow(), SmartAI::StopPath(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::SummonedCreatureDespawn(), boss_drakkari_colossus::boss_drakkari_colossusAI::SummonedCreatureDespawn(), boss_vazruden_the_herald::SummonedCreatureDies(), boss_jedoga_shadowseeker::SummonedCreatureDies(), Spell::SummonGuardian(), npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::SummonNextWave(), Player::TeleportTo(), CreatureAI::TriggerAlert(), Pet::Update(), Update(), SimpleCharmedAI::UpdateAI(), npc_escortAI::UpdateAI(), boss_gyth::boss_gythAI::UpdateAI(), boss_quartermaster_zigris::UpdateAI(), boss_rend_blackhand::boss_rend_blackhandAI::UpdateAI(), npc_rookery_hatcher::npc_rookery_hatcherAI::UpdateAI(), boss_victor_nefarius::boss_victor_nefariusAI::UpdateAI(), boss_majordomo::boss_majordomoAI::UpdateAI(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_eye_of_acherus::UpdateAI(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::UpdateAI(), npc_unworthy_initiate::npc_unworthy_initiateAI::UpdateAI(), npc_scarlet_courier::npc_scarlet_courierAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_cameron::UpdateAI(), npc_eastvale_peasent::UpdateAI(), npc_partygoer_pather::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_grand_magister_rommath::npc_grand_magister_rommathAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), npc_akilzon_eagle::UpdateAI(), npc_forest_frog::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), boss_mandokir::boss_mandokirAI::UpdateAI(), npc_winterfin_playmate::UpdateAI(), npc_snowfall_glade_playmate::UpdateAI(), npc_the_biggest_tree::UpdateAI(), npc_high_oracle_soo_roo::UpdateAI(), npc_elder_kekek::UpdateAI(), npc_the_etymidian::UpdateAI(), npc_alexstraza_the_lifebinder::UpdateAI(), boss_headless_horseman::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), boss_lieutenant_drake::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), boss_onyxia::UpdateAI(), npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::UpdateAI(), npc_draenei_survivor::npc_draenei_survivorAI::UpdateAI(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::UpdateAI(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::UpdateAI(), boss_jedoga_shadowseeker::UpdateAI(), npc_twilight_volunteer::UpdateAI(), npc_taldaram_flamesphere::UpdateAI(), boss_hadronox::boss_hadronoxAI::UpdateAI(), npc_xerestrasza::npc_xerestraszaAI::UpdateAI(), boss_saviana_ragefire::boss_saviana_ragefireAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), npc_anubarak_spike::npc_anubarak_spikeAI::UpdateAI(), boss_jormungarAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), boss_tharon_ja::boss_tharon_jaAI::UpdateAI(), npc_fos_corrupted_soul_fragment::npc_fos_corrupted_soul_fragmentAI::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), boss_garfrost::boss_garfrostAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), npc_pos_leader::npc_pos_leaderAI::UpdateAI(), npc_pos_after_first_boss::npc_pos_after_first_bossAI::UpdateAI(), npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::UpdateAI(), npc_pos_leader_second::npc_pos_leader_secondAI::UpdateAI(), boss_drakkari_colossus::boss_drakkari_colossusAI::UpdateAI(), npc_blood_queen_lana_thel::npc_blood_queen_lana_thelAI::UpdateAI(), npc_kinetic_bomb::npc_kinetic_bombAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::UpdateAI(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), boss_professor_putricide::boss_professor_putricideAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::UpdateAI(), npc_valithria_cloud::npc_valithria_cloudAI::UpdateAI(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::UpdateAI(), boss_four_horsemen::boss_four_horsemenAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), npc_power_spark::npc_power_sparkAI::UpdateAI(), npc_oculus_unstable_sphere::npc_oculus_unstable_sphereAI::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), npc_oculus_drakegiver::npc_oculus_drakegiverAI::UpdateAI(), npc_oculus_drake::npc_oculus_drakeAI::UpdateAI(), boss_volkhan::boss_volkhanAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_ulduar_emergency_fire_bot::npc_ulduar_emergency_fire_botAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::UpdateAI(), boss_yoggsaron_death_orb::boss_yoggsaron_death_orbAI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), boss_skadi_grauf::boss_skadi_graufAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), npc_thassarian2::npc_thassarian2AI::UpdateAI(), npc_preparations_for_war_vehicle::UpdateAI(), npc_shandy_dalaran::npc_shandy_dalaranAI::UpdateAI(), npc_minigob_manabonk::UpdateAI(), npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::UpdateAI(), npc_wintergarde_gryphon::UpdateAI(), npc_q24545_lich_king::npc_q24545_lich_kingAI::UpdateAI(), npc_commander_eligor_dawnbringer::npc_commander_eligor_dawnbringerAI::UpdateAI(), npc_wounded_skirmisher::UpdateAI(), npc_venture_co_straggler::npc_venture_co_stragglerAI::UpdateAI(), npc_battle_at_valhalas::npc_battle_at_valhalasAI::UpdateAI(), npc_lord_arete::npc_lord_areteAI::UpdateAI(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::UpdateAI(), npc_frostbrood_skytalon::npc_frostbrood_skytalonAI::UpdateAI(), npc_iron_watcher::npc_iron_watcherAI::UpdateAI(), npc_wild_wyrm::npc_wild_wyrmAI::UpdateAI(), npc_freed_protodrake::npc_freed_protodrakeAI::UpdateAI(), npc_crusade_recruit::npc_crusade_recruitAI::UpdateAI(), boss_omor_the_unscarred::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), npc_nether_drake::npc_nether_drakeAI::UpdateAI(), npc_fel_guard_hound::npc_fel_guard_houndAI::UpdateAI(), npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::UpdateAI(), npc_pet_gen_target_following_bomb::UpdateAI(), npc_pet_gen_wind_rider_cub::UpdateAI(), npc_pet_gen_plump_turkey::UpdateAI(), npc_pet_gen_toxic_wasteling::UpdateAI(), PetAI::UpdateAI(), FollowerAI::UpdateAI(), npc_demonic_vapor::UpdateAI(), npc_batrider::UpdateAI(), npc_concentrated_ball::npc_concentrated_ballAI::UpdateAI(), npc_xt002_scrapbot::npc_xt002_scrapbotAI::UpdateAI(), npc_xt002_boombot::npc_xt002_boombotAI::UpdateAI(), Player::UpdateCharmedAI(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::UpdateEscortAI(), npc_tooga::npc_toogaAI::UpdateFollowerAI(), npc_emily::npc_emilyAI::WaypointReached(), and npc_ancestral_wolf::npc_ancestral_wolfAI::WaypointReached().

◆ GetMotionMaster() [2/2]

const MotionMaster * Unit::GetMotionMaster ( ) const
inline
1674{ return i_motionMaster; }

References i_motionMaster.

◆ GetMountID()

◆ GetNativeDisplayId()

◆ GetNativeObjectScale()

virtual float Unit::GetNativeObjectScale ( ) const
inlinevirtual

Reimplemented in Creature, and Pet.

1885{ return 1.0f; }

Referenced by RecalculateObjectScale().

◆ GetNegStat()

float Unit::GetNegStat ( Stats  stat) const
inline
1013{ return GetFloatValue(static_cast<uint16>(UNIT_FIELD_NEGSTAT0) + stat); }

References Object::GetFloatValue(), and UNIT_FIELD_NEGSTAT0.

◆ GetNextRandomRaidMemberOrPet()

Unit * Unit::GetNextRandomRaidMemberOrPet ( float  radius)
11151{
11152 Player* player = nullptr;
11153 if (IsPlayer())
11154 player = ToPlayer();
11155 // Should we enable this also for charmed units?
11156 else if (IsCreature() && IsPet())
11157 player = GetOwner()->ToPlayer();
11158
11159 if (!player)
11160 return nullptr;
11161 Group* group = player->GetGroup();
11162 // When there is no group check pet presence
11163 if (!group)
11164 {
11165 // We are pet now, return owner
11166 if (player != this)
11167 return IsWithinDistInMap(player, radius) ? player : nullptr;
11168 Unit* pet = GetGuardianPet();
11169 // No pet, no group, nothing to return
11170 if (!pet)
11171 return nullptr;
11172 // We are owner now, return pet
11173 return IsWithinDistInMap(pet, radius) ? pet : nullptr;
11174 }
11175
11176 std::vector<Unit*> nearMembers;
11177 // reserve place for players and pets because resizing vector every unit push is unefficient (vector is reallocated then)
11178 nearMembers.reserve(group->GetMembersCount() * 2);
11179
11180 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
11181 if (Player* Target = itr->GetSource())
11182 {
11183 if (Target != this && !IsWithinDistInMap(Target, radius))
11184 continue;
11185
11186 // IsHostileTo check duel and controlled by enemy
11187 if (Target != this && Target->IsAlive() && !IsHostileTo(Target))
11188 nearMembers.push_back(Target);
11189
11190 // Push player's pet to vector
11191 if (Unit* pet = Target->GetGuardianPet())
11192 if (pet != this && pet->IsAlive() && IsWithinDistInMap(pet, radius) && !IsHostileTo(pet))
11193 nearMembers.push_back(pet);
11194 }
11195
11196 if (nearMembers.empty())
11197 return nullptr;
11198
11199 uint32 randTarget = urand(0, nearMembers.size() - 1);
11200 return nearMembers[randTarget];
11201}
Definition GroupReference.h:27
Definition Group.h:169
uint32 GetMembersCount() const
Definition Group.h:245
GroupReference * GetFirstMember()
Definition Group.h:243
Group * GetGroup()
Definition Player.h:2476
Guardian * GetGuardianPet() const
Definition Unit.cpp:10687
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1332

References Group::GetFirstMember(), Player::GetGroup(), GetGuardianPet(), Group::GetMembersCount(), GetOwner(), Object::IsCreature(), IsHostileTo(), IsPet(), Object::IsPlayer(), WorldObject::IsWithinDistInMap(), Object::ToPlayer(), and urand().

Referenced by HandleAuraRaidProcFromCharge(), and AuraEffect::HandleRaidProcFromChargeAuraProc().

◆ GetNpcFlags()

◆ GetOldFactionId()

uint32 Unit::GetOldFactionId ( ) const
inline
821{ return _oldFactionId; }

References _oldFactionId.

Referenced by npc_chesspiece::OnCharmed().

◆ GetOwnedAura()

Aura * Unit::GetOwnedAura ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
ObjectGuid  itemCasterGUID = ObjectGuid::Empty,
uint8  reqEffMask = 0,
Aura except = nullptr 
) const
4792{
4793 AuraMapBounds range = m_ownedAuras.equal_range(spellId);
4794 for (AuraMap::const_iterator itr = range.first; itr != range.second; ++itr)
4795 {
4796 if (((itr->second->GetEffectMask() & reqEffMask) == reqEffMask)
4797 && (!casterGUID || itr->second->GetCasterGUID() == casterGUID)
4798 && (!itemCasterGUID || itr->second->GetCastItemGUID() == itemCasterGUID)
4799 && (!except || except != itr->second))
4800 {
4801 return itr->second;
4802 }
4803 }
4804 return nullptr;
4805}
std::pair< AuraMap::const_iterator, AuraMap::const_iterator > AuraMapBounds
Definition Unit.h:642

References m_ownedAuras.

Referenced by _TryStackingOrRefreshingExistingAura().

◆ GetOwnedAuras() [1/2]

◆ GetOwnedAuras() [2/2]

AuraMap const & Unit::GetOwnedAuras ( ) const
inline
1304{ return m_ownedAuras; }

References m_ownedAuras.

◆ GetOwner()

Unit * Unit::GetOwner ( ) const
Todo:
: move this in Object class or move GetUInt32value here but keep consistency
10637{
10638 if (ObjectGuid ownerGUID = GetOwnerGUID())
10639 return ObjectAccessor::GetUnit(*this, ownerGUID);
10640
10641 return nullptr;
10642}

References GetOwnerGUID(), and ObjectAccessor::GetUnit().

Referenced by _ExitVehicle(), Acore::AnyAoETargetUnitInObjectRangeCheck::AnyAoETargetUnitInObjectRangeCheck(), ApplyDiminishingToDuration(), ApplyResilience(), TotemAI::AttackStart(), spell_dk_anti_magic_zone::CalculateAmount(), Creature::CanStartAttack(), spell_dk_blood_gorged::CheckProc(), spell_pri_mana_leech::CheckProc(), ClearInPetCombat(), CombatStart(), CombatStartOnCast(), DealHeal(), HostileRefMgr::deleteReferences(), npc_spring_rabbit::npc_spring_rabbitAI::DoAction(), Spell::DoAllEffectOnLaunchTarget(), Spell::DoAllEffectOnTarget(), PetAI::DoAttack(), Spell::EffectDispel(), Spell::EffectSchoolDMG(), Spell::EffectWeaponDmg(), boss_illidari_council_memberAI::EnterEvadeMode(), GetCharmerOrOwner(), GetCombatRatingReduction(), GetNextRandomRaidMemberOrPet(), GetReactionTo(), GetSpellModOwner(), spell_warl_seduction::HandleAuraApply(), HandleAuraRaidProcFromChargeWithValue(), Aura::HandleAuraSpecificMods(), spell_sha_healing_stream_totem::HandleDummy(), spell_q12277_wintergarde_mine_explosion::HandleDummy(), spell_sha_mana_tide_totem::HandleDummy(), HandleDummyAuraProc(), spell_mount_check_aura::HandleEffectPeriodic(), spell_gen_gryphon_wyvern_mount_check::HandleEffectPeriodic(), spell_ioc_bomb_blast_criteria::HandleGameObjectDamage(), modify_commandscript::HandleModifyTalentCommand(), WorldSession::HandlePetActionHelper(), spell_warl_demonic_pact_aura::HandleProc(), spell_hun_pet_heart_of_the_phoenix::HandleScript(), npc_troll_volunteer::npc_troll_volunteerAI::InitializeAI(), npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::InitializeAI(), npc_pet_dk_dancing_rune_weapon::npc_pet_dk_dancing_rune_weaponAI::InitializeAI(), npc_pet_mage_mirror_image::InitializeAI(), IsAlwaysVisibleFor(), IsPetAura(), npc_enraged_spirit::npc_enraged_spiritAI::JustDied(), npc_webbed_creature::npc_webbed_creatureAI::JustDied(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::JustDied(), Kill(), MagicSpellHitResult(), MeleeDamageBonusDone(), npc_dkc1_gothik::npc_dkc1_gothikAI::MoveInLineOfSight(), npc_khunok_the_behemoth::npc_khunok_the_behemothAI::MoveInLineOfSight(), npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::MySelectNextTarget(), npc_pet_mage_mirror_image::MySelectNextTarget(), npc_ancestral_wolf::npc_ancestral_wolfAI::npc_ancestral_wolfAI(), npc_pet_gen_soul_trader_beacon::npc_pet_gen_soul_trader_beacon(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), spell_hun_aspect_of_the_beast::OnPetApply(), Acore::MostHPMissingGroupInRange::operator()(), PetSpellFail(), RemoveFromWorld(), npc_target_dummy::npc_target_dummyAI::Reset(), npc_spring_rabbit::npc_spring_rabbitAI::Reset(), RestoreFaction(), Creature::SelectVictim(), SendPetActionFeedback(), SendPetAIReaction(), SendPetTalk(), SetHealth(), SetMaxHealth(), SetMaxPower(), SetPower(), setPowerType(), SetStunned(), SpellDamageBonusDone(), SpellHealingBonusDone(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::SpellHit(), SpellPctDamageModsDone(), SpellPctHealingModsDone(), npc_scarlet_courier::npc_scarlet_courierAI::UpdateAI(), npc_pet_gen_wind_rider_cub::UpdateAI(), npc_pet_hunter_snake_trap::UpdateAI(), npc_target_dummy::npc_target_dummyAI::UpdateAI(), and UpdateAuraForGroup().

◆ GetOwnerGUID()

ObjectGuid Unit::GetOwnerGUID ( ) const
inline
@ UNIT_FIELD_SUMMONEDBY
Definition UpdateFields.h:90

References Object::GetGuidValue(), and UNIT_FIELD_SUMMONEDBY.

Referenced by Pet::AddToWorld(), npc_living_mojo::npc_living_mojoAI::AttackStart(), BuildValuesUpdate(), PetAI::CanAttack(), CanFreeMove(), CanHaveThreatList(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::DamageTaken(), DealDamage(), Spell::DoAllEffectOnTarget(), FollowMovementGenerator< T >::DoUpdate(), GetCharmerOrOwnerGUID(), GetOwner(), AuraEffect::HandleModInvisibility(), AuraEffect::HandleModInvisibilityDetect(), AuraEffect::HandleModStealth(), AuraEffect::HandleModStealthDetect(), AuraEffect::HandleModStealthLevel(), WorldSession::HandlePetActionHelper(), WorldSession::HandlePetRename(), HandleSpellClick(), Creature::HasMechanicTemplateImmunity(), Creature::IsDungeonBoss(), Creature::IsImmuneToKnockback(), isInAccessiblePlaceFor(), Kill(), Creature::LoadSpellTemplateImmunity(), Condition::Meets(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), npc_pet_gen_argent_pony_bridle::OnGossipHello(), npc_venomhide_hatchling::OnGossipHello(), Acore::MostHPMissingGroupInRange::operator()(), PlayerOrPetCheck::operator()(), OutDebugInfo(), PetAI::ReceiveEmote(), Creature::Regenerate(), RemoveAllControlled(), RemoveEvadeAuras(), Pet::SavePetToDB(), spell_item_fetch_ball::SelectTarget(), SetMinion(), SetOwnerGUID(), SpellPctDamageModsDone(), Map::SummonCreature(), NPCStaveQuestAI::UnitIsUnfair(), Creature::Update(), and npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::UpdateAI().

◆ GetPartyMembers()

void Unit::GetPartyMembers ( std::list< Unit * > &  units)
18863{
18864 Unit* owner = GetCharmerOrOwnerOrSelf();
18865 Group* group = nullptr;
18866 if (owner->IsPlayer())
18867 group = owner->ToPlayer()->GetGroup();
18868
18869 if (group)
18870 {
18871 uint8 subgroup = owner->ToPlayer()->GetSubGroup();
18872
18873 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
18874 {
18875 Player* Target = itr->GetSource();
18876
18877 // IsHostileTo check duel and controlled by enemy
18878 if (Target && Target->IsInMap(owner) && Target->GetSubGroup() == subgroup && !IsHostileTo(Target))
18879 {
18880 if (Target->IsAlive())
18881 TagUnitMap.push_back(Target);
18882
18883 for (Unit::ControlSet::iterator iterator = Target->m_Controlled.begin(); iterator != Target->m_Controlled.end(); ++iterator)
18884 {
18885 if (Unit* pet = *iterator)
18886 if (pet->IsGuardian() && pet->IsAlive())
18887 TagUnitMap.push_back(pet);
18888 }
18889 }
18890 }
18891 }
18892 else
18893 {
18894 if (owner->IsAlive())
18895 TagUnitMap.push_back(owner);
18896
18897 for (Unit::ControlSet::iterator itr = owner->m_Controlled.begin(); itr != owner->m_Controlled.end(); ++itr)
18898 {
18899 if (Unit* pet = *itr)
18900 if (pet->IsGuardian() && pet->IsAlive())
18901 TagUnitMap.push_back(pet);
18902 }
18903 }
18904}
uint8 GetSubGroup() const
Definition Player.h:2480

References GetCharmerOrOwnerOrSelf(), Group::GetFirstMember(), Player::GetGroup(), Player::GetSubGroup(), IsAlive(), IsHostileTo(), WorldObject::IsInMap(), Object::IsPlayer(), m_Controlled, and Object::ToPlayer().

Referenced by spell_warr_improved_spell_reflection_trigger_aura::HandleRemove().

◆ GetPetGUID()

◆ GetPhaseByAuras()

uint32 Unit::GetPhaseByAuras ( ) const
19082{
19083 uint32 currentPhase = 0;
19085 if (!phases.empty())
19086 for (AuraEffectList::const_iterator itr = phases.begin(); itr != phases.end(); ++itr)
19087 currentPhase |= (*itr)->GetMiscValue();
19088
19089 return currentPhase;
19090}
@ SPELL_AURA_PHASE
Definition SpellAuraDefines.h:324

References GetAuraEffectsByType(), and SPELL_AURA_PHASE.

Referenced by Player::GetPhaseMaskForSpawn(), AuraEffect::HandlePhase(), and Player::SetGameMaster().

◆ GetPosStat()

float Unit::GetPosStat ( Stats  stat) const
inline
1012{ return GetFloatValue(static_cast<uint16>(UNIT_FIELD_POSSTAT0) + stat); }

References Object::GetFloatValue(), and UNIT_FIELD_POSSTAT0.

◆ GetPower()

uint32 Unit::GetPower ( Powers  power) const
inline
1065{ return GetUInt32Value(static_cast<uint16>(UNIT_FIELD_POWER1) + power); }
@ UNIT_FIELD_POWER1
Definition UpdateFields.h:97

References Object::GetUInt32Value(), and UNIT_FIELD_POWER1.

Referenced by PetAI::_canMeleeAttack(), Player::_SaveCharacter(), WorldSession::BuildPartyMemberStatsChangedPacket(), SpellInfo::CalcPowerCost(), spell_igb_cannon_blast::CalculatePower(), Creature::CanCastSpell(), Spell::CheckItems(), Spell::CheckPower(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::DamageTaken(), Spell::EffectCastButtons(), Spell::EffectWeaponDmg(), Pet::FillPetInfo(), Pet::GetHappinessState(), GetPowerPct(), Player::GiveLevel(), AuraEffect::HandleAuraModShapeshift(), spell_warr_execute::HandleEffect(), AuraEffect::HandleObsModPowerAuraTick(), spell_dk_pet_scaling::HandlePeriodic(), spell_hun_generic_scaling::HandlePeriodic(), spell_mage_pet_scaling::HandlePeriodic(), spell_sha_feral_spirit_scaling::HandlePeriodic(), spell_warl_generic_scaling::HandlePeriodic(), AuraEffect::HandlePeriodicDummyAuraTick(), AuraEffect::HandlePeriodicEnergizeAuraTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), WorldSession::HandlePetAbandon(), WorldSession::HandleRequestPartyMemberStatsOpcode(), ArenaSpectator::HandleResetCommand(), spell_pal_lay_on_hands::HandleScript(), Player::InitStatsForLevel(), boss_shade_of_aran::JustEngagedWith(), npc_obsidian_destroyer::JustEngagedWith(), spell_gen_replenishment_aura::Load(), Pet::LoseHappiness(), ModifyPower(), spell_mark_of_kazrogal_aura::OnPeriodic(), spell_mark_of_kazzak_aura::OnPeriodic(), Acore::PowerPctOrderPred::operator()(), Acore::PowerPctOrderPred::operator()(), SmartScript::ProcessAction(), Creature::reachWithSpellAttack(), Creature::reachWithSpellCure(), Creature::Regenerate(), Player::Regenerate(), Creature::RegenerateHealth(), Player::SaveManaBeforeDuel(), Pet::SavePetToDB(), Creature::SaveToDB(), ScriptedAI::SelectSpell(), Spell::SendSpellGo(), Spell::SendSpellStart(), SetMaxPower(), SetPower(), setPowerType(), spell_igb_incinerating_blast::StoreEnergy(), Aura::Update(), boss_moam::UpdateAI(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::UpdateAI(), boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::UpdateAI(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::UpdateAI(), PetAI::UpdateAI(), and Player::UpdateCharmedAI().

◆ GetPowerPct()

float Unit::GetPowerPct ( Powers  power) const
inline
1067{ return GetMaxPower(power) ? 100.f * GetPower(power) / GetMaxPower(power) : 0.0f; }
uint32 GetMaxPower(Powers power) const
Definition Unit.h:1066
uint32 GetPower(Powers power) const
Definition Unit.h:1065

References GetMaxPower(), and GetPower().

Referenced by npc_obsidian_destroyer::JustEngagedWith(), npc_obsidian_eradicator::JustEngagedWith(), npc_obsidian_nullifier::JustEngagedWith(), boss_curator::JustEngagedWith(), SmartScript::ProcessAction(), SmartScript::ProcessEvent(), and boss_hazzarah::UpdateAI().

◆ getPowerType()

◆ GetPowerTypeByAuraGroup()

Powers Unit::GetPowerTypeByAuraGroup ( UnitMods  unitMod) const
15450{
15451 switch (unitMod)
15452 {
15453 case UNIT_MOD_RAGE:
15454 return POWER_RAGE;
15455 case UNIT_MOD_FOCUS:
15456 return POWER_FOCUS;
15457 case UNIT_MOD_ENERGY:
15458 return POWER_ENERGY;
15459 case UNIT_MOD_HAPPINESS:
15460 return POWER_HAPPINESS;
15461 case UNIT_MOD_RUNE:
15462 return POWER_RUNE;
15464 return POWER_RUNIC_POWER;
15465 default:
15466 case UNIT_MOD_MANA:
15467 return POWER_MANA;
15468 }
15469}
@ UNIT_MOD_RUNE
Definition Unit.h:154
@ UNIT_MOD_ENERGY
Definition Unit.h:152
@ UNIT_MOD_FOCUS
Definition Unit.h:151
@ UNIT_MOD_HAPPINESS
Definition Unit.h:153
@ UNIT_MOD_MANA
Definition Unit.h:149
@ UNIT_MOD_RAGE
Definition Unit.h:150
@ UNIT_MOD_RUNIC_POWER
Definition Unit.h:155

References POWER_ENERGY, POWER_FOCUS, POWER_HAPPINESS, POWER_MANA, POWER_RAGE, POWER_RUNE, POWER_RUNIC_POWER, UNIT_MOD_ENERGY, UNIT_MOD_FOCUS, UNIT_MOD_HAPPINESS, UNIT_MOD_MANA, UNIT_MOD_RAGE, UNIT_MOD_RUNE, and UNIT_MOD_RUNIC_POWER.

Referenced by HandleStatModifier().

◆ GetPPMProcChance()

float Unit::GetPPMProcChance ( uint32  WeaponSpeed,
float  PPM,
SpellInfo const *  spellProto 
) const
13488{
13489 // proc per minute chance calculation
13490 if (PPM <= 0)
13491 return 0.0f;
13492
13493 // Apply chance modifer aura
13494 if (spellProto)
13495 if (Player* modOwner = GetSpellModOwner())
13496 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_PROC_PER_MINUTE, PPM);
13497
13498 return std::floor((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
13499}
@ SPELLMOD_PROC_PER_MINUTE
Definition SpellDefines.h:102

References GetSpellModOwner(), SpellInfo::Id, and SPELLMOD_PROC_PER_MINUTE.

Referenced by Player::CastItemCombatSpell(), and IsTriggeredAtSpellProcEvent().

◆ GetProcAurasTriggeredOnEvent()

void Unit::GetProcAurasTriggeredOnEvent ( std::list< AuraApplication * > &  aurasTriggeringProc,
std::list< AuraApplication * > *  procAuras,
ProcEventInfo  eventInfo 
)
16557{
16558 // use provided list of auras which can proc
16559 if (procAuras)
16560 {
16561 for (std::list<AuraApplication*>::iterator itr = procAuras->begin(); itr != procAuras->end(); ++itr)
16562 {
16563 ASSERT((*itr)->GetTarget() == this);
16564 if (!(*itr)->GetRemoveMode())
16565 if ((*itr)->GetBase()->IsProcTriggeredOnEvent(*itr, eventInfo))
16566 {
16567 (*itr)->GetBase()->PrepareProcToTrigger(*itr, eventInfo);
16568 aurasTriggeringProc.push_back(*itr);
16569 }
16570 }
16571 }
16572 // or generate one on our own
16573 else
16574 {
16575 for (AuraApplicationMap::iterator itr = GetAppliedAuras().begin(); itr != GetAppliedAuras().end(); ++itr)
16576 {
16577 if (itr->second->GetBase()->IsProcTriggeredOnEvent(itr->second, eventInfo))
16578 {
16579 itr->second->GetBase()->PrepareProcToTrigger(itr->second, eventInfo);
16580 aurasTriggeringProc.push_back(itr->second);
16581 }
16582 }
16583 }
16584}

References ASSERT, and GetAppliedAuras().

Referenced by TriggerAurasProcOnEvent().

◆ getRace()

uint8 Unit::getRace ( bool  original = false) const
21048{
21049 if (IsPlayer())
21050 {
21051 if (original)
21052 return m_realRace;
21053 else
21054 return m_race;
21055 }
21056
21058}

References Object::GetByteValue(), Object::IsPlayer(), m_race, m_realRace, and UNIT_FIELD_BYTES_0.

Referenced by Player::_LoadHomeBind(), Player::_LoadSkills(), Player::_SaveCharacter(), Player::BuildPlayerRepop(), Corpse::BuildValuesUpdate(), Player::CreateCorpse(), GetModelForForm(), GetModelForTotem(), getRaceMask(), GetReactionTo(), Player::GetStartPosition(), Player::GetTeamId(), Player::GiveLevel(), WorldSession::HandleAlterAppearance(), AuraEffect::HandleAuraTransform(), WorldSession::HandleMirrorImageDataRequest(), modify_commandscript::HandleModifyGenderCommand(), misc_commandscript::HandlePInfoCommand(), WorldSession::HandlePlayerLoginFromDB(), reset_commandscript::HandleResetStatsOrLevelHelper(), Player::InitDisplayIds(), Player::InitStatsForLevel(), Guardian::InitStatsForLevel(), Player::InitTaxiNodesForLevel(), Creature::IsValidTrainerForPlayer(), Channel::KickOrBan(), Player::LearnCustomSpells(), Player::LearnDefaultSkill(), Player::LearnDefaultSkills(), Player::LoadFromDB(), AchievementCriteriaData::Meets(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::OnPlayerEnter(), InstanceScript::OnPlayerLeave(), RestoreFaction(), Player::RewardHonor(), WorldSession::SendNameQueryOpcode(), Player::SetGameMaster(), Player::StoreNewItemInBestSlots(), lfg::LFGMgr::UpdateRaidBrowser(), and Player::UpdateSkillsForLevel().

◆ getRaceMask()

◆ GetRandomContactPoint()

bool Unit::GetRandomContactPoint ( Unit const *  target,
float &  x,
float &  y,
float &  z,
bool  force = false 
) const
701{
702 float combat_reach = GetCombatReach();
703 if (combat_reach < 0.1f) // sometimes bugged for players
704 combat_reach = DEFAULT_COMBAT_REACH;
705
706 uint32 attacker_number = getAttackers().size();
707 if (attacker_number > 0)
708 --attacker_number;
709 Creature const* c = obj->ToCreature();
710 if (c)
711 if (c->isWorldBoss() || c->IsDungeonBoss() || (obj->IsPet() && const_cast<Unit*>(obj)->ToPet()->isControlled()))
712 attacker_number = 0; // pussywizard: pets and bosses just come to target from their angle
713
714 GetNearPoint(obj, x, y, z, isMoving() ? (obj->GetCombatReach() > 7.75f ? obj->GetCombatReach() - 7.5f : 0.25f) : obj->GetCombatReach(), 0.0f,
715 GetAngle(obj) + (attacker_number ? (static_cast<float>(M_PI / 2) - static_cast<float>(M_PI) * (float)rand_norm()) * float(attacker_number) / combat_reach * 0.3f : 0));
716
717 // pussywizard
718 if (std::fabs(this->GetPositionZ() - z) > this->GetCollisionHeight() || !IsWithinLOS(x, y, z))
719 {
720 x = this->GetPositionX();
721 y = this->GetPositionY();
722 z = this->GetPositionZ();
723 obj->UpdateAllowedPositionZ(x, y, z);
724 }
725 float maxDist = GetMeleeRange(obj);
726 if (GetExactDistSq(x, y, z) >= maxDist * maxDist)
727 {
728 if (force)
729 {
730 x = this->GetPositionX();
731 y = this->GetPositionY();
732 z = this->GetPositionZ();
733 return true;
734 }
735 return false;
736 }
737 return true;
738}
#define DEFAULT_COMBAT_REACH
Definition ObjectDefines.h:46
bool IsDungeonBoss() const
Definition Creature.cpp:3179
bool isControlled() const
Definition Pet.h:54
float GetCollisionHeight() const override
Return collision height sent to client.
Definition Unit.cpp:21147
float GetMeleeRange(Unit const *target) const
Definition Unit.cpp:679
bool IsWithinLOS(float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const
Definition Object.cpp:1337
float GetExactDistSq(float x, float y, float z) const
Definition Position.h:174

References DEFAULT_COMBAT_REACH, Position::GetAngle(), getAttackers(), GetCollisionHeight(), GetCombatReach(), Position::GetExactDistSq(), GetMeleeRange(), WorldObject::GetNearPoint(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Pet::isControlled(), Creature::IsDungeonBoss(), isMoving(), IsPet(), WorldObject::IsWithinLOS(), Creature::isWorldBoss(), rand_norm(), Object::ToCreature(), ToPet(), and WorldObject::UpdateAllowedPositionZ().

Referenced by boss_bug_trio::DamageTaken(), and boss_bug_trio::DoFinalSpell().

◆ GetRangedCritChanceReduction()

float Unit::GetRangedCritChanceReduction ( ) const
inline

◆ GetRangedCritDamageReduction()

uint32 Unit::GetRangedCritDamageReduction ( uint32  damage) const
inline

◆ GetRangedDamageReduction()

uint32 Unit::GetRangedDamageReduction ( uint32  damage) const
inline

◆ GetReactionTo()

ReputationRank Unit::GetReactionTo ( Unit const *  target,
bool  checkOriginalFaction = false 
) const
10097{
10098 // always friendly to self
10099 if (this == target)
10100 return REP_FRIENDLY;
10101
10102 // always friendly to charmer or owner
10104 return REP_FRIENDLY;
10105
10106 Player const* selfPlayerOwner = GetAffectingPlayer();
10107 Player const* targetPlayerOwner = target->GetAffectingPlayer();
10108
10109 // check forced reputation to support SPELL_AURA_FORCE_REACTION
10110 if (selfPlayerOwner)
10111 {
10112 if (FactionTemplateEntry const* targetFactionTemplateEntry = target->GetFactionTemplateEntry())
10113 if (ReputationRank const* repRank = selfPlayerOwner->GetReputationMgr().GetForcedRankIfAny(targetFactionTemplateEntry))
10114 return *repRank;
10115 }
10116 else if (targetPlayerOwner)
10117 {
10118 if (FactionTemplateEntry const* selfFactionTemplateEntry = GetFactionTemplateEntry())
10119 if (ReputationRank const* repRank = targetPlayerOwner->GetReputationMgr().GetForcedRankIfAny(selfFactionTemplateEntry))
10120 return *repRank;
10121 }
10122
10124 {
10125 if (target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
10126 {
10127 if (selfPlayerOwner && targetPlayerOwner)
10128 {
10129 // always friendly to other unit controlled by player, or to the player himself
10130 if (selfPlayerOwner == targetPlayerOwner)
10131 return REP_FRIENDLY;
10132
10133 // duel - always hostile to opponent
10134 if (selfPlayerOwner->duel && selfPlayerOwner->duel->Opponent == targetPlayerOwner && selfPlayerOwner->duel->State == DUEL_STATE_IN_PROGRESS)
10135 return REP_HOSTILE;
10136
10137 // same group - checks dependant only on our faction - skip FFA_PVP for example
10138 if (selfPlayerOwner->IsInRaidWith(targetPlayerOwner))
10139 return REP_FRIENDLY; // return true to allow config option AllowTwoSide.Interaction.Group to work
10140 // however client seems to allow mixed group parties, because in 13850 client it works like:
10141 // return GetFactionReactionTo(GetFactionTemplateEntry(), target);
10142 }
10143
10144 // check FFA_PVP
10145 if (IsFFAPvP() && target->IsFFAPvP())
10146 return REP_HOSTILE;
10147
10148 if (selfPlayerOwner)
10149 {
10150 if (FactionTemplateEntry const* targetFactionTemplateEntry = target->GetFactionTemplateEntry())
10151 {
10152 if (ReputationRank const* repRank = selfPlayerOwner->GetReputationMgr().GetForcedRankIfAny(targetFactionTemplateEntry))
10153 return *repRank;
10154 if (!selfPlayerOwner->HasUnitFlag2(UNIT_FLAG2_IGNORE_REPUTATION))
10155 {
10156 if (FactionEntry const* targetFactionEntry = sFactionStore.LookupEntry(targetFactionTemplateEntry->faction))
10157 {
10158 if (targetFactionEntry->CanHaveReputation())
10159 {
10160 // check contested flags
10161 if (targetFactionTemplateEntry->factionFlags & FACTION_TEMPLATE_FLAG_ATTACK_PVP_ACTIVE_PLAYERS
10162 && selfPlayerOwner->HasPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP))
10163 return REP_HOSTILE;
10164
10165 // if faction has reputation, hostile state depends only from AtWar state
10166 if (selfPlayerOwner->GetReputationMgr().IsAtWar(targetFactionEntry))
10167 return REP_HOSTILE;
10168 return REP_FRIENDLY;
10169 }
10170 }
10171 }
10172 }
10173 }
10174 }
10175 }
10176
10177 ReputationRank repRank = REP_HATED;
10178 if (!sScriptMgr->IfNormalReaction(this, target, repRank))
10179 {
10180 return ReputationRank(repRank);
10181 }
10182
10183 FactionTemplateEntry const* factionTemplateEntry = nullptr;
10184 if (checkOriginalFaction)
10185 {
10186 if (IsPlayer())
10187 {
10188 if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(getRace()))
10189 {
10190 factionTemplateEntry = sFactionTemplateStore.LookupEntry(rEntry->FactionID);
10191 }
10192 }
10193 else
10194 {
10195 Unit* owner = GetOwner();
10196 if (HasUnitTypeMask(UNIT_MASK_MINION) && owner)
10197 {
10198 factionTemplateEntry = sFactionTemplateStore.LookupEntry(owner->GetFaction());
10199 }
10200 else if (CreatureTemplate const* cinfo = ToCreature()->GetCreatureTemplate())
10201 {
10202 factionTemplateEntry = sFactionTemplateStore.LookupEntry(cinfo->faction);
10203 }
10204 }
10205 }
10206
10207 if (!factionTemplateEntry)
10208 {
10209 factionTemplateEntry = GetFactionTemplateEntry();
10210 }
10211
10212 // do checks dependant only on our faction
10213 return GetFactionReactionTo(factionTemplateEntry, target);
10214}
DBCStorage< ChrRacesEntry > sChrRacesStore(ChrRacesEntryfmt)
@ REP_HATED
Definition SharedDefines.h:180
bool HasPlayerFlag(PlayerFlags flags) const
Definition Player.h:1125
bool IsAtWar(uint32 faction_id) const
Definition ReputationMgr.cpp:55
ReputationRank GetFactionReactionTo(FactionTemplateEntry const *factionTemplateEntry, Unit const *target) const
Definition Unit.cpp:10216
bool IsInRaidWith(Unit const *unit) const
Definition Unit.cpp:18840
Definition DBCStructure.h:678

References Player::duel, DUEL_STATE_IN_PROGRESS, FACTION_TEMPLATE_FLAG_ATTACK_PVP_ACTIVE_PLAYERS, GetAffectingPlayer(), GetCharmerOrOwnerOrSelf(), GetFaction(), GetFactionReactionTo(), GetFactionTemplateEntry(), ReputationMgr::GetForcedRankIfAny(), GetOwner(), getRace(), Player::GetReputationMgr(), Player::HasPlayerFlag(), HasUnitFlag(), HasUnitFlag2(), HasUnitTypeMask(), ReputationMgr::IsAtWar(), IsFFAPvP(), IsInRaidWith(), Object::IsPlayer(), PLAYER_FLAGS_CONTESTED_PVP, REP_FRIENDLY, REP_HATED, REP_HOSTILE, sChrRacesStore, sFactionStore, sFactionTemplateStore, sScriptMgr, Object::ToCreature(), UNIT_FLAG2_IGNORE_REPUTATION, UNIT_FLAG_PLAYER_CONTROLLED, and UNIT_MASK_MINION.

Referenced by _IsValidAssistTarget(), _IsValidAttackTarget(), GetDispellableAuraList(), Player::GetNPCIfCanInteractWith(), IsFriendlyTo(), IsHostileTo(), and Condition::Meets().

◆ GetRedirectThreatPercent()

uint32 Unit::GetRedirectThreatPercent ( )
inline
uint32 GetThreatPct() const
Definition ThreatMgr.h:299

References _redirectThreatInfo, and RedirectThreatInfo::GetThreatPct().

Referenced by ThreatMgr::DoAddThreat().

◆ GetRedirectThreatTarget()

Unit * Unit::GetRedirectThreatTarget ( ) const

◆ GetResistance() [1/2]

uint32 Unit::GetResistance ( SpellSchoolMask  mask) const
20377{
20378 int32 resist = -1;
20379 for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
20380 if (mask & (1 << i) && (resist < 0 || resist > int32(GetResistance(SpellSchools(i)))))
20381 resist = int32(GetResistance(SpellSchools(i)));
20382
20383 // resist value will never be negative here
20384 return uint32(resist);
20385}

References GetResistance(), MAX_SPELL_SCHOOL, and SPELL_SCHOOL_NORMAL.

Referenced by Player::_SaveStats(), GetArmor(), GetEffectiveResistChance(), GetResistance(), and Player::outDebugValues().

◆ GetResistance() [2/2]

uint32 Unit::GetResistance ( SpellSchools  school) const
inline
1128{ return GetUInt32Value(static_cast<uint16>(UNIT_FIELD_RESISTANCES) + school); }
@ UNIT_FIELD_RESISTANCES
Definition UpdateFields.h:156

References Object::GetUInt32Value(), and UNIT_FIELD_RESISTANCES.

◆ GetResistanceBuffMods()

float Unit::GetResistanceBuffMods ( SpellSchools  school,
bool  positive 
) const
inline

◆ GetShapeshiftForm()

◆ GetSharedVisionList()

◆ GetSheath()

SheathState Unit::GetSheath ( ) const
inline
SheathState
Definition UnitDefines.h:125

References Object::GetByteValue(), and UNIT_FIELD_BYTES_2.

◆ GetShieldBlockValue() [1/2]

virtual uint32 Unit::GetShieldBlockValue ( ) const
pure virtual

◆ GetShieldBlockValue() [2/2]

uint32 Unit::GetShieldBlockValue ( uint32  soft_cap,
uint32  hard_cap 
) const
inline
1107 {
1108 uint32 value = GetShieldBlockValue();
1109 if (value >= hard_cap)
1110 {
1111 value = (soft_cap + hard_cap) / 2;
1112 }
1113 else if (value > soft_cap)
1114 {
1115 value = soft_cap + ((value - soft_cap) / 2);
1116 }
1117
1118 return value;
1119 }

References GetShieldBlockValue().

◆ GetSingleCastAuras() [1/2]

AuraList & Unit::GetSingleCastAuras ( )
inline

◆ GetSingleCastAuras() [2/2]

AuraList const & Unit::GetSingleCastAuras ( ) const
inline
1360{ return m_scAuras; }

References m_scAuras.

◆ GetSpeed()

float Unit::GetSpeed ( UnitMoveType  mtype) const

◆ GetSpeedRate()

◆ GetSpellCritChanceReduction()

float Unit::GetSpellCritChanceReduction ( ) const
inline

◆ GetSpellCritDamageReduction()

◆ GetSpellDamageReduction()

uint32 Unit::GetSpellDamageReduction ( uint32  damage) const
inline

◆ GetSpellMaxRangeForTarget()

float Unit::GetSpellMaxRangeForTarget ( Unit const *  target,
SpellInfo const *  spellInfo 
) const
15191{
15192 if (!spellInfo->RangeEntry)
15193 {
15194 return 0;
15195 }
15196
15197 if (spellInfo->RangeEntry->RangeMax[1] == spellInfo->RangeEntry->RangeMax[0])
15198 {
15199 return spellInfo->GetMaxRange();
15200 }
15201
15202 if (!target)
15203 {
15204 return spellInfo->GetMaxRange(true);
15205 }
15206
15207 return spellInfo->GetMaxRange(!IsHostileTo(target));
15208}

References SpellInfo::GetMaxRange(), IsHostileTo(), SpellInfo::RangeEntry, and SpellRangeEntry::RangeMax.

Referenced by spell_sha_fire_nova::CheckFireTotem(), Spell::CheckRange(), SpellTargetSelector::operator()(), SmartScript::ProcessAction(), ScriptedAI::SelectSpell(), GameObject::TriggeringLinkedGameObject(), and Pet::Update().

◆ GetSpellMinRangeForTarget()

float Unit::GetSpellMinRangeForTarget ( Unit const *  target,
SpellInfo const *  spellInfo 
) const
15211{
15212 if (!spellInfo->RangeEntry)
15213 {
15214 return 0;
15215 }
15216
15217 if (spellInfo->RangeEntry->RangeMin[1] == spellInfo->RangeEntry->RangeMin[0])
15218 {
15219 return spellInfo->GetMinRange();
15220 }
15221
15222 return spellInfo->GetMinRange(!IsHostileTo(target));
15223}

References SpellInfo::GetMinRange(), IsHostileTo(), SpellInfo::RangeEntry, and SpellRangeEntry::RangeMin.

Referenced by Spell::CheckRange(), SpellTargetSelector::operator()(), SmartScript::ProcessAction(), and ScriptedAI::SelectSpell().

◆ GetSpellModOwner()

Player * Unit::GetSpellModOwner ( ) const
16621{
16622 if (Player* player = const_cast<Unit*>(this)->ToPlayer())
16623 {
16624 return player;
16625 }
16626
16627 if (Unit* owner = GetOwner())
16628 {
16629 if (Player* player = owner->ToPlayer())
16630 {
16631 return player;
16632 }
16633 }
16634
16635 // Special handling for Eye of Kilrogg
16637 {
16638 if (TempSummon const* tempSummon = ToTempSummon())
16639 {
16640 if (Unit* summoner = tempSummon->GetSummonerUnit())
16641 {
16642 return summoner->ToPlayer();
16643 }
16644 }
16645 }
16646
16647 return nullptr;
16648}
@ NPC_EYE_OF_KILROGG
Definition PetDefines.h:101
Definition TemporarySummon.h:40

References Object::GetEntry(), GetOwner(), NPC_EYE_OF_KILROGG, Object::ToPlayer(), and ToTempSummon().

Referenced by Spell::_cast(), Creature::AddSpellCooldown(), ApplyEffectModifiers(), CalcArmorReducedDamage(), SpellEffectInfo::CalcDamageMultiplier(), Aura::CalcDispelChance(), Aura::CalcMaxCharges(), Aura::CalcMaxDuration(), AuraEffect::CalcPeriodicCritChance(), SpellInfo::CalcPowerCost(), Aura::CalcProcChance(), SpellEffectInfo::CalcRadius(), ThreatCalcHelper::calcThreat(), spell_dru_brambles_treant::CalculateAmount(), AuraEffect::CalculatePeriodic(), CalculateSpellDamageTaken(), SpellEffectInfo::CalcValueMultiplier(), Spell::cancel(), Spell::cast(), Spell::CheckRange(), Spell::CheckRuneCost(), Spell::EffectSummonPet(), Spell::EffectSummonType(), Spell::finish(), GetEffectiveResistChance(), SpellInfo::GetMaxRange(), GetPPMProcChance(), Spell::handle_delayed(), Spell::handle_immediate(), IsAlwaysDetectableFor(), SpellInfo::IsStrongerAuraActive(), IsTriggeredAtSpellProcEvent(), MagicSpellHitResult(), MeleeDamageBonusDone(), MeleeSpellMissChance(), ModSpellCastTime(), Spell::SelectImplicitChainTargets(), Aura::SetDuration(), SpellCriticalDamageBonus(), SpellCriticalHealingBonus(), SpellDamageBonusDone(), SpellDoneCritChance(), SpellHealingBonusDone(), SpellHealingBonusTaken(), Spell::SummonGuardian(), Spell::TakePower(), Spell::TakeRunePower(), Spell::UpdateChanneledTargetList(), and Aura::UpdateOwner().

◆ GetSpellSchoolByAuraGroup()

SpellSchools Unit::GetSpellSchoolByAuraGroup ( UnitMods  unitMod) const
15389{
15391
15392 switch (unitMod)
15393 {
15395 school = SPELL_SCHOOL_HOLY;
15396 break;
15398 school = SPELL_SCHOOL_FIRE;
15399 break;
15401 school = SPELL_SCHOOL_NATURE;
15402 break;
15404 school = SPELL_SCHOOL_FROST;
15405 break;
15407 school = SPELL_SCHOOL_SHADOW;
15408 break;
15410 school = SPELL_SCHOOL_ARCANE;
15411 break;
15412
15413 default:
15414 break;
15415 }
15416
15417 return school;
15418}
@ SPELL_SCHOOL_SHADOW
Definition SharedDefines.h:288
@ SPELL_SCHOOL_NATURE
Definition SharedDefines.h:286
@ SPELL_SCHOOL_FROST
Definition SharedDefines.h:287
@ SPELL_SCHOOL_ARCANE
Definition SharedDefines.h:289
@ SPELL_SCHOOL_FIRE
Definition SharedDefines.h:285
@ SPELL_SCHOOL_HOLY
Definition SharedDefines.h:284
@ UNIT_MOD_RESISTANCE_SHADOW
Definition Unit.h:161
@ UNIT_MOD_RESISTANCE_FROST
Definition Unit.h:160
@ UNIT_MOD_RESISTANCE_HOLY
Definition Unit.h:157
@ UNIT_MOD_RESISTANCE_ARCANE
Definition Unit.h:162
@ UNIT_MOD_RESISTANCE_FIRE
Definition Unit.h:158
@ UNIT_MOD_RESISTANCE_NATURE
Definition Unit.h:159

References SPELL_SCHOOL_ARCANE, SPELL_SCHOOL_FIRE, SPELL_SCHOOL_FROST, SPELL_SCHOOL_HOLY, SPELL_SCHOOL_NATURE, SPELL_SCHOOL_NORMAL, SPELL_SCHOOL_SHADOW, UNIT_MOD_RESISTANCE_ARCANE, UNIT_MOD_RESISTANCE_FIRE, UNIT_MOD_RESISTANCE_FROST, UNIT_MOD_RESISTANCE_HOLY, UNIT_MOD_RESISTANCE_NATURE, and UNIT_MOD_RESISTANCE_SHADOW.

Referenced by HandleStatModifier().

◆ getStandState()

◆ GetStat()

◆ GetStatByAuraGroup()

Stats Unit::GetStatByAuraGroup ( UnitMods  unitMod) const
15421{
15422 Stats stat = STAT_STRENGTH;
15423
15424 switch (unitMod)
15425 {
15427 stat = STAT_STRENGTH;
15428 break;
15430 stat = STAT_AGILITY;
15431 break;
15433 stat = STAT_STAMINA;
15434 break;
15436 stat = STAT_INTELLECT;
15437 break;
15439 stat = STAT_SPIRIT;
15440 break;
15441
15442 default:
15443 break;
15444 }
15445
15446 return stat;
15447}
Stats
Definition SharedDefines.h:257
@ STAT_SPIRIT
Definition SharedDefines.h:262
@ STAT_INTELLECT
Definition SharedDefines.h:261
@ STAT_AGILITY
Definition SharedDefines.h:259
@ STAT_STRENGTH
Definition SharedDefines.h:258
@ STAT_STAMINA
Definition SharedDefines.h:260
@ UNIT_MOD_STAT_INTELLECT
Definition Unit.h:146
@ UNIT_MOD_STAT_SPIRIT
Definition Unit.h:147
@ UNIT_MOD_STAT_STRENGTH
Definition Unit.h:143
@ UNIT_MOD_STAT_AGILITY
Definition Unit.h:144
@ UNIT_MOD_STAT_STAMINA
Definition Unit.h:145

References STAT_AGILITY, STAT_INTELLECT, STAT_SPIRIT, STAT_STAMINA, STAT_STRENGTH, UNIT_MOD_STAT_AGILITY, UNIT_MOD_STAT_INTELLECT, UNIT_MOD_STAT_SPIRIT, UNIT_MOD_STAT_STAMINA, and UNIT_MOD_STAT_STRENGTH.

Referenced by HandleStatModifier().

◆ GetTarget()

◆ GetThreatMgr() [1/2]

ThreatMgr & Unit::GetThreatMgr ( )
inline
912{ return m_ThreatMgr; }

References m_ThreatMgr.

Referenced by CreatureAI::_EnterEvadeMode(), npc_vengeful_shade::npc_vengeful_shadeAI::AttackStart(), boss_hazzarah::CanAIAttack(), boss_renataki::boss_renatakiAI::CanAIAttack(), boss_mor_grayhoof::CastRandomSpell(), CleanupBeforeRemoveFromMap(), boss_eadric::boss_eadricAI::DamageTaken(), boss_paletress::boss_paletressAI::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::DamageTaken(), npc_crystalline_frayer::DamageTaken(), npc_magister_aledis::DamageTaken(), boss_ysondre::boss_ysondreAI::DamageTaken(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::DamageTaken(), npc_dark_nucleus::npc_dark_nucleusAI::DamageTaken(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::DamageTaken(), npc_crok_scourgebane::npc_crok_scourgebaneAI::DoAction(), npc_spark_of_ionar::npc_spark_of_ionarAI::DoAction(), UnitAI::DoAddAuraToAllHostilePlayers(), ScriptedAI::DoAddThreat(), UnitAI::DoCastToAllHostilePlayers(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::DoFriend(), ScriptedAI::DoGetThreat(), ScriptedAI::DoModifyThreatByPercent(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DoNice(), ScriptedAI::DoResetThreat(), ScriptedAI::DoResetThreatList(), Spell::EffectModifyThreatPercent(), Spell::EffectTaunt(), boss_faction_championsAI::EnemiesInRange(), boss_ragnaros::boss_ragnarosAI::EnterEvadeMode(), npc_tirion_fordring_tft::npc_tirion_fordringAI::EnterEvadeMode(), boss_murmur::EnterEvadeMode(), boss_alar::EnterEvadeMode(), GuardAI::EnterEvadeMode(), boss_doomrel::boss_doomrelAI::EnterEvadeMode(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::EnterEvadeMode(), npc_varian_wrynn::npc_varian_wrynnAI::EnterEvadeMode(), npc_thrall_bfu::npc_thrall_bfuAI::EnterEvadeMode(), boss_ouro::EnterEvadeMode(), npc_pos_freed_slave::npc_pos_freed_slaveAI::EnterEvadeMode(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::EnterEvadeMode(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::EnterEvadeMode(), gunship_npc_AI::EnterEvadeMode(), npc_gunship_boarding_addAI::EnterEvadeMode(), npc_terenas_menethil::npc_terenas_menethilAI::EnterEvadeMode(), violet_hold_trashAI::EnterEvadeMode(), npc_pet_hunter_snake_trap::EnterEvadeMode(), npc_escortAI::EnterEvadeMode(), FollowerAI::EnterEvadeMode(), TemporaryThreatModifierEvent::Execute(), StartMovementEvent::Execute(), boss_supremus::FindHatefulStrikeTarget(), npc_raging_flames::FixateRandomTarget(), SmartScript::GetTargets(), UnitAI::GetThreatMgr(), debug_commandscript::HandleDebugThreatListCommand(), spell_karazhan_blink::HandleDummy(), spell_kaelthas_mind_control::HandleEffect(), spell_tharon_ja_dummy_aura::HandleEffectRemove(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), spell_enveloping_webs::HandleOnHit(), spell_arcane_vacuum::HandleOnHit(), HandleProcTriggerSpell(), PetAI::HandleReturnMovement(), spell_pursue::HandleScript(), spell_gurtogg_eject::HandleScriptEffect(), spell_leotheras_whirlwind::HandleScriptEffect(), boss_attumen::IsSummonedBy(), boss_blackheart_the_inciter::JustEngagedWith(), boss_jindo::JustSummoned(), Kill(), boss_urom::boss_uromAI::LeaveCombat(), Creature::ModifyThreatPercentTemp(), boss_bug_trio::MovementInform(), npc_pet_mage_mirror_image::MySelectNextTarget(), spell_halion_twilight_phasing_aura::OnApply(), spell_halion_twilight_phasing_aura::OnRemove(), NonTankTargetSelector::operator()(), StoneGripTargetSelector::operator()(), boss_jeklik::PathEndReached(), SmartScript::ProcessAction(), SmartScript::ProcessEvent(), boss_priestess_lackey_commonAI::RecalculateThreat(), boss_faction_championsAI::RecalculateThreat(), boss_talon_king_ikiss::Reset(), boss_faction_championsAI::SelectEnemyCaster(), npc_scholomance_occultist::npc_scholomance_occultistAI::SelectUnitCasting(), SendChangeCurrentVictimOpcode(), SendThreatListUpdate(), setDeathState(), SetPhaseMask(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::SpellHit(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::SpellHitTarget(), boss_ouro::SpellHitTarget(), spell_putricide_ooze_channel::StartAttack(), BossAI::TeleportCheaters(), Creature::Update(), Update(), boss_drakkisath::boss_drakkisathAI::UpdateAI(), boss_nefarian::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), boss_grilek::boss_grilekAI::UpdateAI(), boss_hakkar::boss_hakkarAI::UpdateAI(), boss_jindo::UpdateAI(), boss_mandokir::boss_mandokirAI::UpdateAI(), boss_renataki::boss_renatakiAI::UpdateAI(), boss_sartura::UpdateAI(), npc_sartura_royal_guard::UpdateAI(), boss_taldaram::UpdateAI(), npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), boss_tharon_ja::boss_tharon_jaAI::UpdateAI(), boss_eck::boss_eckAI::UpdateAI(), npc_raging_spirit::npc_raging_spiritAI::UpdateAI(), npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_patchwerk::boss_patchwerkAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_thaddius_summon::boss_thaddius_summonAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), npc_frozen_orb::npc_frozen_orbAI::UpdateAI(), boss_the_lurker_below::UpdateAI(), npc_aeranas::npc_aeranasAI::UpdateAI(), boss_netherspite::UpdatePortals(), and CreatureAI::UpdateVictim().

◆ GetThreatMgr() [2/2]

ThreatMgr const & Unit::GetThreatMgr ( ) const
inline
913{ return m_ThreatMgr; }

References m_ThreatMgr.

◆ GetTotalAttackPowerValue()

float Unit::GetTotalAttackPowerValue ( WeaponAttackType  attType,
Unit pVictim = nullptr 
) const
15472{
15473 if (attType == RANGED_ATTACK)
15474 {
15476 if (victim)
15477 ap += victim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
15478
15479 if (ap < 0)
15480 return 0.0f;
15482 }
15483 else
15484 {
15486 if (victim)
15487 ap += victim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
15488
15489 if (ap < 0)
15490 return 0.0f;
15492 }
15493}
@ SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
Definition SpellAuraDefines.h:190
@ SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS
Definition SpellAuraDefines.h:228
@ UNIT_FIELD_ATTACK_POWER_MODS
Definition UpdateFields.h:163
@ UNIT_FIELD_RANGED_ATTACK_POWER
Definition UpdateFields.h:165
@ UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER
Definition UpdateFields.h:167
@ UNIT_FIELD_ATTACK_POWER_MULTIPLIER
Definition UpdateFields.h:164
@ UNIT_FIELD_ATTACK_POWER
Definition UpdateFields.h:162
@ UNIT_FIELD_RANGED_ATTACK_POWER_MODS
Definition UpdateFields.h:166
int32 GetInt32Value(uint16 index) const
Definition Object.cpp:299

References Object::GetFloatValue(), Object::GetInt32Value(), GetTotalAuraModifier(), RANGED_ATTACK, SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS, SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS, UNIT_FIELD_ATTACK_POWER, UNIT_FIELD_ATTACK_POWER_MODS, UNIT_FIELD_ATTACK_POWER_MULTIPLIER, UNIT_FIELD_RANGED_ATTACK_POWER, UNIT_FIELD_RANGED_ATTACK_POWER_MODS, and UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER.

Referenced by spell_dk_ghoul_thrash::CalcDamage(), Creature::CalculateMinMaxDamage(), Player::CalculateMinMaxDamage(), Spell::EffectSchoolDMG(), Spell::EffectWeaponDmg(), spell_warr_execute::HandleEffect(), spell_pal_seal_of_righteousness::HandleProc(), HandleProcTriggerSpell(), Spell::HandleThreatSpells(), Guardian::InitStatsForLevel(), SpellBaseDamageBonusDone(), SpellBaseHealingBonusDone(), SpellDamageBonusDone(), SpellHealingBonusDone(), Guardian::UpdateDamagePhysical(), and lfg::LFGMgr::UpdateRaidBrowser().

◆ GetTotalAuraModifier()

◆ GetTotalAuraModifierAreaExclusive()

int32 Unit::GetTotalAuraModifierAreaExclusive ( AuraType  auratype) const
5945{
5946 int32 modifier = 0;
5947 int32 areaModifier = 0;
5948
5949 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
5950 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
5951 {
5952 if ((*i)->GetSpellInfo()->HasAreaAuraEffect())
5953 {
5954 if (areaModifier < (*i)->GetAmount())
5955 areaModifier = (*i)->GetAmount();
5956 }
5957 else
5958 modifier += (*i)->GetAmount();
5959 }
5960
5961 return modifier + areaModifier;
5962}

References GetAuraEffectsByType().

Referenced by Player::UpdateSpellCritChance().

◆ GetTotalAuraModifierByAffectMask()

int32 Unit::GetTotalAuraModifierByAffectMask ( AuraType  auratype,
SpellInfo const *  affectedSpell 
) const
6121{
6122 int32 modifier = 0;
6123
6124 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
6125 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
6126 if ((*i)->IsAffectedOnSpell(affectedSpell))
6127 modifier += (*i)->GetAmount();
6128
6129 return modifier;
6130}

References GetAuraEffectsByType().

◆ GetTotalAuraModifierByMiscMask()

int32 Unit::GetTotalAuraModifierByMiscMask ( AuraType  auratype,
uint32  misc_mask 
) const
6016{
6017 int32 modifier = 0;
6018
6019 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
6020 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
6021 {
6022 if ((*i)->GetMiscValue()& misc_mask)
6023 modifier += (*i)->GetAmount();
6024 }
6025 return modifier;
6026}

References GetAuraEffectsByType().

Referenced by CalcArmorReducedDamage(), CalculateMeleeDamage(), CalculateSpellDamageTaken(), GetEffectiveResistChance(), MagicSpellHitResult(), SpellCriticalDamageBonus(), SpellDamageBonusDone(), SpellDoneCritChance(), and Player::UpdateSpellCritChance().

◆ GetTotalAuraModifierByMiscValue()

int32 Unit::GetTotalAuraModifierByMiscValue ( AuraType  auratype,
int32  misc_value 
) const
6069{
6070 int32 modifier = 0;
6071
6072 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
6073 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
6074 if ((*i)->GetMiscValue() == misc_value)
6075 modifier += (*i)->GetAmount();
6076
6077 return modifier;
6078}

References GetAuraEffectsByType().

Referenced by Player::CalculateReputationGain(), GetMechanicResistChance(), MeleeSpellHitResult(), ModSpellDuration(), Creature::Regenerate(), Player::Regenerate(), RollMeleeOutcomeAgainst(), and Player::UpdateManaRegen().

◆ GetTotalAuraModValue()

float Unit::GetTotalAuraModValue ( UnitMods  unitMod) const
15362{
15363 if (unitMod >= UNIT_MOD_END)
15364 {
15365 LOG_ERROR("entities.unit", "attempt to access non-existing UnitMods in GetTotalAuraModValue()!");
15366 return 0.0f;
15367 }
15368
15369 if (m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
15370 return 0.0f;
15371
15372 float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
15373 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
15374 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
15375 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
15376
15377 return value;
15378}

References BASE_PCT, BASE_VALUE, LOG_ERROR, m_auraModifiersGroup, TOTAL_PCT, TOTAL_VALUE, and UNIT_MOD_END.

Referenced by Creature::UpdateArmor(), Creature::UpdateMaxHealth(), Creature::UpdateMaxPower(), and Creature::UpdateResistances().

◆ GetTotalAuraMultiplier()

float Unit::GetTotalAuraMultiplier ( AuraType  auratype) const
5979{
5980 float multiplier = 1.0f;
5981
5982 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
5983 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
5984 AddPct(multiplier, (*i)->GetAmount());
5985
5986 return multiplier;
5987}

References AddPct(), and GetAuraEffectsByType().

Referenced by MeleeSpellHitResult(), RollMeleeOutcomeAgainst(), SpellCriticalHealingBonus(), and UpdateSpeed().

◆ GetTotalAuraMultiplierByAffectMask()

float Unit::GetTotalAuraMultiplierByAffectMask ( AuraType  auratype,
SpellInfo const *  affectedSpell 
) const
6133{
6134 float multiplier = 1.0f;
6135
6136 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
6137 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
6138 if ((*i)->IsAffectedOnSpell(affectedSpell))
6139 AddPct(multiplier, (*i)->GetAmount());
6140
6141 return multiplier;
6142}

References AddPct(), and GetAuraEffectsByType().

◆ GetTotalAuraMultiplierByMiscMask()

float Unit::GetTotalAuraMultiplierByMiscMask ( AuraType  auratype,
uint32  misc_mask 
) const
6029{
6030 float multiplier = 1.0f;
6031
6032 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
6033 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
6034 if (((*i)->GetMiscValue() & misc_mask))
6035 AddPct(multiplier, (*i)->GetAmount());
6036
6037 return multiplier;
6038}

References AddPct(), and GetAuraEffectsByType().

Referenced by CalculateAOEDamageReduction(), CalculateMeleeDamage(), MeleeDamageBonusTaken(), and SpellCriticalHealingBonus().

◆ GetTotalAuraMultiplierByMiscValue()

float Unit::GetTotalAuraMultiplierByMiscValue ( AuraType  auratype,
int32  misc_value 
) const
6081{
6082 float multiplier = 1.0f;
6083
6084 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
6085 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
6086 if ((*i)->GetMiscValue() == misc_value)
6087 AddPct(multiplier, (*i)->GetAmount());
6088
6089 return multiplier;
6090}

References AddPct(), and GetAuraEffectsByType().

Referenced by Player::UpdateManaRegen().

◆ GetTotalStatValue()

float Unit::GetTotalStatValue ( Stats  stat,
float  additionalValue = 0.0f 
) const
15346{
15347 UnitMods unitMod = UnitMods(static_cast<uint16>(UNIT_MOD_STAT_START) + stat);
15348
15349 if (m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
15350 return 0.0f;
15351
15352 // value = ((base_value * base_pct) + total_value) * total_pct
15353 float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat);
15354 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
15355 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE] + additionalValue;
15356 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
15357
15358 return value;
15359}
UnitMods
Definition Unit.h:142
@ UNIT_MOD_STAT_START
Definition Unit.h:170
float GetCreateStat(Stats stat) const
Definition Unit.h:1009

References BASE_PCT, BASE_VALUE, GetCreateStat(), m_auraModifiersGroup, TOTAL_PCT, TOTAL_VALUE, and UNIT_MOD_STAT_START.

Referenced by Player::UpdateAllStats(), Guardian::UpdateStats(), and Player::UpdateStats().

◆ getTransForm()

◆ GetTransGUID()

◆ GetUnitBlockChance()

float Unit::GetUnitBlockChance ( ) const
3716{
3717 if (Player const* player = ToPlayer())
3718 {
3719 if (player->CanBlock())
3720 {
3721 Item* tmpitem = player->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
3722 if (tmpitem && !tmpitem->IsBroken() && tmpitem->GetTemplate()->Block)
3724 }
3725 // is player but has no block ability or no not broken shield equipped
3726 return 0.0f;
3727 }
3728 else
3729 {
3730 if (ToCreature()->IsTotem())
3731 return 0.0f;
3732 else
3733 {
3734 float block = 5.0f;
3736 return block > 0.0f ? block : 0.0f;
3737 }
3738 }
3739}
@ EQUIPMENT_SLOT_OFFHAND
Definition Player.h:696
#define INVENTORY_SLOT_BAG_0
Definition Player.h:675
@ SPELL_AURA_MOD_BLOCK_PERCENT
Definition SpellAuraDefines.h:114
@ PLAYER_BLOCK_PERCENTAGE
Definition UpdateFields.h:346
bool IsBroken() const
Definition Item.h:257
uint32 Block
Definition ItemTemplate.h:674

References ItemTemplate::Block, EQUIPMENT_SLOT_OFFHAND, Object::GetFloatValue(), Item::GetTemplate(), GetTotalAuraModifier(), INVENTORY_SLOT_BAG_0, Item::IsBroken(), IsTotem(), PLAYER_BLOCK_PERCENTAGE, SPELL_AURA_MOD_BLOCK_PERCENT, Object::ToCreature(), and Object::ToPlayer().

Referenced by isSpellBlocked(), MeleeSpellHitResult(), and RollMeleeOutcomeAgainst().

◆ GetUnitCriticalChance()

float Unit::GetUnitCriticalChance ( WeaponAttackType  attackType,
Unit const *  victim 
) const
3742{
3743 float crit;
3744
3745 if (IsPlayer())
3746 {
3747 switch (attackType)
3748 {
3749 case BASE_ATTACK:
3751 break;
3752 case OFF_ATTACK:
3754 break;
3755 case RANGED_ATTACK:
3757 break;
3758 // Just for good manner
3759 default:
3760 crit = 0.0f;
3761 break;
3762 }
3763 }
3764 else
3765 {
3766 crit = 5.0f;
3769 }
3770
3771 // flat aura mods
3772 if (attackType == RANGED_ATTACK)
3773 crit += victim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
3774 else
3775 crit += victim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
3776
3777 AuraEffectList const& mTotalAuraList = victim->GetAuraEffectsByType(SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER);
3778 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
3779 {
3780 if (GetGUID() != (*i)->GetCasterGUID())
3781 continue;
3782
3783 crit += (*i)->GetAmount();
3784 }
3785
3786 // reduce crit chance from Rating for players
3787 if (attackType != RANGED_ATTACK)
3788 Unit::ApplyResilience(victim, &crit, nullptr, false, CR_CRIT_TAKEN_MELEE);
3789 else
3790 Unit::ApplyResilience(victim, &crit, nullptr, false, CR_CRIT_TAKEN_RANGED);
3791
3792 // Apply crit chance from defence skill
3793 crit += (int32(GetMaxSkillValueForLevel(victim)) - int32(victim->GetDefenseSkillValue(this))) * 0.04f;
3794
3795 // xinef: SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE should be calculated at the end
3796 crit += victim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
3797
3798 if (crit < 0.0f)
3799 crit = 0.0f;
3800 return crit;
3801}
@ SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER
Definition SpellAuraDefines.h:371
@ SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE
Definition SpellAuraDefines.h:251
@ SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
Definition SpellAuraDefines.h:260
@ SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE
Definition SpellAuraDefines.h:250
@ SPELL_AURA_MOD_CRIT_PCT
Definition SpellAuraDefines.h:353
@ SPELL_AURA_MOD_WEAPON_CRIT_PERCENT
Definition SpellAuraDefines.h:115
@ PLAYER_RANGED_CRIT_PERCENTAGE
Definition UpdateFields.h:352
@ PLAYER_CRIT_PERCENTAGE
Definition UpdateFields.h:351
@ PLAYER_OFFHAND_CRIT_PERCENTAGE
Definition UpdateFields.h:353
uint16 GetMaxSkillValueForLevel(Unit const *target=nullptr) const
Definition Unit.h:1139

References ApplyResilience(), BASE_ATTACK, CR_CRIT_TAKEN_MELEE, CR_CRIT_TAKEN_RANGED, GetAuraEffectsByType(), GetDefenseSkillValue(), Object::GetFloatValue(), Object::GetGUID(), GetMaxSkillValueForLevel(), GetTotalAuraModifier(), Object::IsPlayer(), OFF_ATTACK, PLAYER_CRIT_PERCENTAGE, PLAYER_OFFHAND_CRIT_PERCENTAGE, PLAYER_RANGED_CRIT_PERCENTAGE, RANGED_ATTACK, SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE, SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE, SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE, SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER, SPELL_AURA_MOD_CRIT_PCT, and SPELL_AURA_MOD_WEAPON_CRIT_PERCENT.

Referenced by spell_dk_wandering_plague_aura::CheckProc(), and RollMeleeOutcomeAgainst().

◆ GetUnitDodgeChance()

float Unit::GetUnitDodgeChance ( ) const
3654{
3655 if (IsPlayer())
3656 return ToPlayer()->GetRealDodge(); //GetFloatValue(PLAYER_DODGE_PERCENTAGE);
3657 else
3658 {
3659 if (ToCreature()->IsTotem())
3660 return 0.0f;
3661 else
3662 {
3663 float dodge = ToCreature()->isWorldBoss() ? 5.85f : 5.0f; // Xinef: bosses should have 6.5% dodge (5.9 + 0.6 from defense skill difference)
3665 return dodge > 0.0f ? dodge : 0.0f;
3666 }
3667 }
3668}
@ SPELL_AURA_MOD_DODGE_PERCENT
Definition SpellAuraDefines.h:112
float GetRealDodge() const
Definition Player.h:2616

References Player::GetRealDodge(), GetTotalAuraModifier(), Object::IsPlayer(), IsTotem(), Creature::isWorldBoss(), SPELL_AURA_MOD_DODGE_PERCENT, Object::ToCreature(), and Object::ToPlayer().

Referenced by MeleeSpellHitResult(), and RollMeleeOutcomeAgainst().

◆ GetUnitFlags()

◆ GetUnitFlags2()

UnitFlags2 Unit::GetUnitFlags2 ( ) const
inline

Remove all UnitFlags and set new ones. UnitFlags available in UnitDefines.h.

UnitFlags2
Definition UnitDefines.h:287
@ UNIT_FIELD_FLAGS_2
Definition UpdateFields.h:118

References Object::GetUInt32Value(), and UNIT_FIELD_FLAGS_2.

Referenced by npc_commandscript::HandleNpcInfoCommand().

◆ GetUnitMeleeSkill()

uint32 Unit::GetUnitMeleeSkill ( Unit const *  target = nullptr) const
inline
1121{ return (target ? getLevelForTarget(target) : GetLevel()) * 5; }

References GetLevel(), and getLevelForTarget().

Referenced by DealMeleeDamage(), GetDefenseSkillValue(), and GetWeaponSkillValue().

◆ GetUnitMissChance()

float Unit::GetUnitMissChance ( WeaponAttackType  attType) const
3701{
3702 float miss_chance = 5.00f;
3703
3704 if (Player const* player = ToPlayer())
3705 miss_chance += player->GetMissPercentageFromDefence();
3706
3707 if (attType == RANGED_ATTACK)
3709 else
3711
3712 return miss_chance;
3713}
@ SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
Definition SpellAuraDefines.h:247
@ SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE
Definition SpellAuraDefines.h:248

References GetTotalAuraModifier(), RANGED_ATTACK, SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE, SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE, and Object::ToPlayer().

Referenced by MeleeSpellMissChance().

◆ GetUnitMovementFlags()

◆ GetUnitParryChance()

float Unit::GetUnitParryChance ( ) const
3671{
3672 float chance = 0.0f;
3673
3674 if (Player const* player = ToPlayer())
3675 {
3676 if (player->CanParry())
3677 {
3678 Item* tmpitem = player->GetWeaponForAttack(BASE_ATTACK, true);
3679 if (!tmpitem)
3680 tmpitem = player->GetWeaponForAttack(OFF_ATTACK, true);
3681
3682 if (tmpitem)
3683 chance = player->GetRealParry(); //GetFloatValue(PLAYER_PARRY_PERCENTAGE);
3684 }
3685 }
3686 else if (IsCreature())
3687 {
3688 if (ToCreature()->isWorldBoss())
3689 chance = 13.4f; // + 0.6 by skill diff
3691 chance = 5.0f;
3692
3693 // Xinef: if aura is present, type should not matter
3695 }
3696
3697 return chance > 0.0f ? chance : 0.0f;
3698}
@ SPELL_AURA_MOD_PARRY_PERCENT
Definition SpellAuraDefines.h:110

References BASE_ATTACK, CREATURE_TYPE_HUMANOID, GetCreatureType(), GetTotalAuraModifier(), Object::IsCreature(), OFF_ATTACK, SPELL_AURA_MOD_PARRY_PERCENT, Object::ToCreature(), and Object::ToPlayer().

Referenced by spell_dk_spell_deflection::Absorb(), MeleeSpellHitResult(), and RollMeleeOutcomeAgainst().

◆ GetUnitState()

uint32 Unit::GetUnitState ( ) const
inline

◆ GetUnitTypeMask()

uint32 Unit::GetUnitTypeMask ( ) const
inline
714{ return m_unitTypeMask; }

References m_unitTypeMask.

◆ GetVehicle()

Vehicle * Unit::GetVehicle ( ) const
inline
1839{ return m_vehicle; }

References m_vehicle.

Referenced by KillRewarder::_InitXP(), Vehicle::AddPassenger(), WorldSession::BuildPartyMemberStatsChangedPacket(), boss_the_lich_king::boss_the_lich_kingAI::CanAIAttack(), npc_shambling_horror_icc::npc_shambling_horror_iccAI::CanAIAttack(), npc_raging_spirit::npc_raging_spiritAI::CanAIAttack(), npc_icc_lk_checktarget::npc_icc_lk_checktargetAI::CanAIAttack(), boss_flame_leviathan_defense_turret::boss_flame_leviathan_defense_turretAI::CanAIAttack(), instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::CheckAchievementCriteriaMeet(), Spell::CheckCast(), Spell::EffectJumpDest(), Spell::EffectKnockBack(), CreatureAI::EnterEvadeMode(), GetDirectTransport(), SmartScript::GetTargets(), GetTransGUID(), WorldSession::HandleAttackSwingOpcode(), WorldSession::HandleChangeSeatsOnControlledVehicle(), spell_switch_infragreen_bomber_station::HandleDummy(), spell_fight_fire_bomber::HandleDummy(), WorldSession::HandleMovementOpcodes(), WorldSession::HandleRequestPartyMemberStatsOpcode(), ArenaSpectator::HandleSpectatorSpectateCommand(), Player::IsPetNeedBeTemporaryUnsummoned(), npc_nexus_lord::npc_nexus_lordAI::JustDied(), npc_scion_of_eternity::npc_scion_of_eternityAI::JustDied(), npc_mageguard_dalaran::npc_mageguard_dalaranAI::MoveInLineOfSight(), achievement_flame_leviathan_garage::OnCheck(), achievement_wg_didnt_stand_a_chance::OnCheck(), npc_announcer_toc5::OnGossipHello(), BattlefieldWG::OnPlayerLeaveWar(), boss_flame_leviathan_overload_device::boss_flame_leviathan_overload_deviceAI::OnSpellClick(), VehicleCheck::operator()(), OutDebugInfo(), Player::ProcessDelayedOperations(), Player::ProcessTerrainStatusUpdate(), Vehicle::RemovePassenger(), Creature::SelectVictim(), SetControlled(), Player::SetViewpoint(), lfg::LFGMgr::TeleportPlayer(), npc_pilgrims_bounty_chair::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), boss_gormok::boss_gormokAI::UpdateAI(), npc_impaling_spear::npc_impaling_spearAI::UpdateAI(), npc_gunship::npc_gunshipAI::UpdateAI(), npc_ulduar_mimiron_rocket::npc_ulduar_mimiron_rocketAI::UpdateAI(), npc_brunnhildar_prisoner::npc_brunnhildar_prisonerAI::UpdateAI(), Player::UpdateAreaDependentAuras(), UpdatePosition(), UpdateSpeed(), GameObject::Use(), Acore::MessageDistDeliverer::Visit(), and Acore::MessageDistDelivererToHostile::Visit().

◆ GetVehicleBase()

◆ GetVehicleCreatureBase()

◆ GetVehicleKit()

Vehicle * Unit::GetVehicleKit ( ) const
inline
1838{ return m_vehicleKit; }

References m_vehicleKit.

Referenced by _EnterVehicle(), Creature::AddToWorld(), Creature::AIM_Initialize(), boss_xt002::boss_xt002AI::AttachHeart(), npc_salvaged_siege_engine::BeforeSpellClick(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::boss_deathbringer_saurfangAI(), spell_igb_cannon_blast::CalculatePower(), Aura::CanStackWith(), spell_demolisher_ride_vehicle::CheckCast(), SmartAI::CheckConditions(), VehicleAI::CheckConditions(), Map::CreatureRelocation(), MotionTransport::DelayedTeleportTransport(), Dismount(), npc_orb_carrier::npc_orb_carrierAI::DoAction(), npc_ulduar_vx001::npc_ulduar_vx001AI::DoAction(), npc_hover_disk::npc_hover_diskAI::DoAction(), boss_skadi_grauf::boss_skadi_graufAI::DoAction(), Spell::EffectTeleportUnits(), CreatureAI::EnterEvadeMode(), boss_ick::boss_ickAI::GetKrick(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::GetS3(), SmartScript::GetTargets(), AuraEffect::HandleAuraControlVehicle(), AuraEffect::HandleAuraSetVehicle(), WorldSession::HandleCastSpellOpcode(), spell_q13280_13283_plant_battle_standard::HandleDummy(), WorldSession::HandleEjectPassenger(), spell_q12919_gymers_throw::HandleScript(), HandleSpellClick(), IsOnVehicle(), go_wg_vehicle_teleporter::go_wg_vehicle_teleporterAI::IsValidVehicle(), boss_gormok::boss_gormokAI::JustEngagedWith(), Mount(), npc_hover_disk::npc_hover_diskAI::MovementInform(), npc_enslaved_proto_drake::MovementInform(), npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI::MovementInform(), npc_vics_flying_machine::npc_vics_flying_machineAI::MovementInform(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::npc_high_overlord_saurfangAI(), npc_orb_carrier::npc_orb_carrierAI::npc_orb_carrierAI(), spell_systems_shutdown_aura::OnApply(), VehicleAI::OnCharmed(), spell_blood_queen_frenzied_bloodthirst_aura::OnRemove(), FlameLeviathanPursuedTargetSelector::operator()(), OutDebugInfo(), npc_wintergarde_gryphon::PassengerBoarded(), boss_flame_leviathan_seat::boss_flame_leviathan_seatAI::PassengerBoarded(), Map::PlayerRelocation(), SmartScript::ProcessAction(), boss_skadi_grauf::boss_skadi_graufAI::RemoveSkadi(), Spell::SelectImplicitCasterObjectTargets(), SmartAI::SmartAI(), npc_wintergarde_gryphon::SpellHit(), npc_vics_flying_machine::npc_vics_flying_machineAI::SpellHit(), npc_brunnhildar_prisoner::npc_brunnhildar_prisonerAI::SpellHit(), npc_storm_cloud::npc_storm_cloudAI::SpellHit(), boss_flame_leviathan::boss_flame_leviathanAI::SpellHitTarget(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::SpreadFire(), boss_gormok::boss_gormokAI::UpdateAI(), npc_vortex_ride::npc_vortex_rideAI::UpdateAI(), npc_oculus_drake::npc_oculus_drakeAI::UpdateAI(), npc_ulduar_vx001::npc_ulduar_vx001AI::UpdateAI(), boss_xt002::boss_xt002AI::UpdateAI(), npc_preparations_for_war_vehicle::UpdateAI(), npc_q24545_lich_king::npc_q24545_lich_kingAI::UpdateAI(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::UpdateAI(), npc_freed_protodrake::npc_freed_protodrakeAI::UpdateAI(), npc_wg_siege_machine::npc_wg_siege_machineAI::UpdateAI(), UpdateHeight(), and UpdateOrientation().

◆ GetVictim()

Unit * Unit::GetVictim ( ) const
inline
862{ return m_attacking; }

References m_attacking.

Referenced by boss_marli::_chargePlayer(), PetAI::_needToStop(), npc_escortAI::AssistPlayerInCombatAgainst(), FollowerAI::AssistPlayerInCombatAgainst(), SmartAI::AssistPlayerInCombatAgainst(), PetAI::AttackedBy(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::AttackedBy(), boss_malygos::boss_malygosAI::AttackStart(), npc_dark_nucleus::npc_dark_nucleusAI::AttackStart(), Object::BuildMovementUpdate(), Creature::CallAssistance(), Creature::CallForHelp(), TurretAI::CanAIAttack(), PetAI::CanAttack(), boss_attumen::CanMeleeHit(), boss_midnight::CanMeleeHit(), boss_swamplord_muselek::CanShootVictim(), Spell::CheckCast(), boss_mandokir::boss_mandokirAI::DamageDealt(), boss_isalien::DamageTaken(), boss_garfrost::boss_garfrostAI::DamageTaken(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::DamageTaken(), npc_crok_scourgebane::npc_crok_scourgebaneAI::DamageTaken(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::DamageTaken(), npc_dark_nucleus::npc_dark_nucleusAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), boss_leotheras_the_blind::DemonTime(), boss_sacrolash::DoAction(), boss_alythess::DoAction(), boss_skadi::boss_skadiAI::DoAction(), UnitAI::DoCast(), UnitAI::DoCastVictim(), ConfusedMovementGenerator< T >::DoFinalize(), Creature::DoFleeToGetAssistance(), UnitAI::DoMeleeAttackIfReady(), boss_mandokir::boss_mandokirAI::DoMeleeAttackIfReady(), boss_ambassador_hellmaw::DoMeleeAttackIfReady(), UnitAI::DoSpellAttackIfReady(), ScriptedAI::DoStopAttack(), ChaseMovementGenerator< T >::DoUpdate(), Spell::EffectTaunt(), boss_ouro::Emerge(), AssistDelayEvent::Execute(), RestoreAttack::Execute(), StartMovementEvent::Execute(), boss_sartharion_tenebron::boss_sartharion_tenebronAI::ExecuteEvent(), boss_sartharion_shadron::boss_sartharion_shadronAI::ExecuteEvent(), boss_sartharion_vesperon::boss_sartharion_vesperonAI::ExecuteEvent(), emerald_dragonAI::ExecuteEvent(), spell_shazzrah_gate_dummy::FilterTargets(), spell_malchezaar_enfeeble::FilterTargets(), spell_chain_burn::FilterTargets(), spell_morogrim_tidewalker_watery_grave::FilterTargets(), TimedFleeingMovementGenerator::Finalize(), getAttackerForHelper(), ThreatMgr::GetCurrentVictim(), Player::GetInitialVisiblePackets(), CreatureGroup::GetNewTargetForMember(), SmartScript::GetTargets(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), cast_commandscript::HandleCastTargetCommad(), spell_aggro_drones::HandleDummy(), spell_gen_threshalisk_charge::HandleDummy(), HandleDummyAuraProc(), spell_rog_prey_on_the_weak::HandleEffectPeriodic(), spell_lurker_below_spout::HandleEffectRemove(), AuraEffect::HandleModPossessPet(), AuraEffect::HandlePeriodicDummyAuraTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), WorldSession::HandlePetActionHelper(), WorldSession::HandleSetRaidDifficultyOpcode(), ChaseMovementGenerator< T >::HasLostTarget(), Spell::InitExplicitTargets(), RotateMovementGenerator::Initialize(), IsMutualChase(), boss_ouro::IsPlayerWithinMeleeRange(), boss_attumen::IsSummonedBy(), boss_ragnaros::boss_ragnarosAI::IsVictimWithinMeleeRange(), npc_malchezaar_axe::JustEngagedWith(), boss_shade_of_aran::JustEngagedWith(), boss_akilzon::JustEngagedWith(), boss_zuljin::JustEngagedWith(), npc_zealot_zath::JustEngagedWith(), npc_yor::JustEngagedWith(), npc_flame_of_azzinoth::JustEngagedWith(), boss_essence_of_anger::boss_essence_of_angerAI::JustEngagedWith(), boss_swamplord_muselek::JustEngagedWith(), boss_nethermancer_sepethrea::JustEngagedWith(), boss_kagani_nightstrike::JustEngagedWith(), boss_sacrolash::JustEngagedWith(), boss_alythess::JustEngagedWith(), boss_nalorakk::JustEngagedWith(), boss_vem::JustEngagedWith(), boss_veklor::JustEngagedWith(), boss_high_astromancer_solarian::JustEngagedWith(), boss_midnight::JustSummoned(), boss_nightbane::JustSummoned(), boss_halazzi::JustSummoned(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustSummoned(), boss_fathomlord_karathress::JustSummoned(), boss_fathomguard_tidalvess::JustSummoned(), boss_the_black_stalker::JustSummoned(), boss_nethermancer_sepethrea::JustSummoned(), npc_nelson::npc_nelsonAI::JustSummoned(), npc_emily::npc_emilyAI::JustSummoned(), PetAI::KilledUnit(), boss_ick::boss_ickAI::KilledUnit(), boss_flame_leviathan::boss_flame_leviathanAI::KilledUnit(), spell_svalna_revive_champion::Land(), CreatureGroup::LeaderMoveTo(), CreatureGroup::MemberEngagingTarget(), SmartAI::MoveAway(), CreatureAI::MoveBackwardsChecks(), CreatureAI::MoveCircleChecks(), FollowerAI::MoveInLineOfSight(), npc_escortAI::MoveInLineOfSight(), SmartAI::MoveInLineOfSight(), npc_kerlonian::npc_kerlonianAI::MoveInLineOfSight(), npc_tooga::npc_toogaAI::MoveInLineOfSight(), npc_ringo::npc_ringoAI::MoveInLineOfSight(), boss_gluth::boss_gluthAI::MoveInLineOfSight(), npc_future_you::npc_future_youAI::MoveInLineOfSight(), npc_captain_saeed::npc_captain_saeedAI::MoveInLineOfSight(), npc_pet_hunter_snake_trap::MoveInLineOfSight(), npc_air_force_bots::npc_air_force_botsAI::MoveInLineOfSight(), boss_nightbane::MovementInform(), boss_bug_trio::MovementInform(), boss_lady_vashj::MovementInform(), boss_nazan::MovementInform(), boss_felmyst::MovementInform(), boss_kaelthas::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), boss_kagani_nightstrike::MovementInform(), boss_twin_valkyrAI::myDoMeleeAttackIfReady(), npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::MySelectNextTarget(), npc_pet_mage_mirror_image::MySelectNextTarget(), NecroticPlagueTargetCheck::operator()(), NonTankTargetSelector::operator()(), VampiricBiteTargetSelector::operator()(), BoneStormMoveTargetSelector::operator()(), LastPhaseIceTombTargetSelector::operator()(), NonTankLKTargetSelector::operator()(), WebTargetSelector::operator()(), UnboundPlagueTargetSelector::operator()(), PetAI::OwnerAttacked(), npc_pet_gen_valkyr_guardian::OwnerAttacked(), PetAI::OwnerAttackedBy(), boss_nefarian::PathEndReached(), SmartScript::ProcessEvent(), SmartScript::ProcessEventsFor(), SmartScript::ProcessTimedAction(), boss_grobbulus::boss_grobbulusAI::PullChamberAdds(), Creature::ReleaseFocus(), boss_leotheras_the_blind::Reset(), boss_magtheridon::Reset(), npc_pet_hunter_snake_trap::Reset(), Creature::ResumeChasingVictim(), boss_high_botanist_freywinn::ResumeEncounter(), Resurrect(), npc_amanishi_scout::ScheduleCombat(), boss_magtheridon::ScheduleCombatEvents(), npc_thaladred::ScheduleEvents(), boss_nightbane::ScheduleFly(), boss_the_lurker_below::SchedulerPhaseOne(), npc_giant_claw_tentacle::ScheduleTasks(), SelectNearbyNoTotemTarget(), SelectNearbyTarget(), PetAI::SelectNextTarget(), UnitAI::SelectTargetList(), SmartAI::SetCombatMove(), SetConfused(), SetFeared(), SetStunned(), boss_murmur::ShouldCastResonance(), boss_razorscale::boss_razorscaleAI::SpellHit(), boss_garfrost::boss_garfrostAI::SpellHitTarget(), boss_quartermaster_zigris::SpellHitTarget(), boss_volkhan::boss_volkhanAI::SpellHitTarget(), boss_darkmaster_gandling::boss_darkmaster_gandlingAI::SpellHitTarget(), npc_escortAI::Start(), FollowerAI::StartFollow(), StopAttackFaction(), SummonCroneIfReady(), boss_akilzon::SummonEagles(), boss_drakkari_colossus::boss_drakkari_colossusAI::SummonedCreatureDespawn(), npc_artruis_the_hearthless::npc_artruis_the_hearthlessAI::SummonsAction(), boss_dorothee::SummonTito(), TauntApply(), TauntFadeOut(), npc_daphne_stilwell::npc_daphne_stilwellAI::Update(), Pet::Update(), Creature::Update(), Player::Update(), CasterAI::UpdateAI(), ArcherAI::UpdateAI(), SimpleCharmedAI::UpdateAI(), npc_escortAI::UpdateAI(), boss_general_angerforge::boss_general_angerforgeAI::UpdateAI(), boss_gorosh_the_dervish::boss_gorosh_the_dervishAI::UpdateAI(), boss_grizzle::boss_grizzleAI::UpdateAI(), boss_hedrum::boss_hedrumAI::UpdateAI(), boss_okthor::boss_okthorAI::UpdateAI(), boss_drakkisath::boss_drakkisathAI::UpdateAI(), boss_quartermaster_zigris::UpdateAI(), npc_rookery_hatcher::npc_rookery_hatcherAI::UpdateAI(), boss_broodlord::boss_broodlordAI::UpdateAI(), boss_firemaw::boss_firemawAI::UpdateAI(), boss_flamegor::boss_flamegorAI::UpdateAI(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_death_knight_initiate::npc_death_knight_initiateAI::UpdateAI(), npc_a_special_surprise::npc_a_special_surpriseAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_scholomance_occultist::npc_scholomance_occultistAI::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::UpdateAI(), npc_varian_wrynn::npc_varian_wrynnAI::UpdateAI(), npc_jaina_proudmoore_bfu::npc_jaina_proudmoore_bfuAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), npc_lady_sylvanas_windrunner_bfu::npc_lady_sylvanas_windrunner_bfuAI::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), boss_headless_horseman::UpdateAI(), boss_epoch::boss_epochAI::UpdateAI(), boss_infinite_corruptor::boss_infinite_corruptorAI::UpdateAI(), boss_mal_ganis::boss_mal_ganisAI::UpdateAI(), boss_salramm::boss_salrammAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), boss_onyxia::UpdateAI(), boss_skeram::UpdateAI(), npc_muglash::npc_muglashAI::UpdateAI(), npc_murkdeep::npc_murkdeepAI::UpdateAI(), npc_aquementas::npc_aquementasAI::UpdateAI(), npc_plucky::npc_pluckyAI::UpdateAI(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::UpdateAI(), npc_shadowpriest_sezziz::npc_shadowpriest_sezzizAI::UpdateAI(), boss_taldaram::UpdateAI(), boss_hadronox::boss_hadronoxAI::UpdateAI(), npc_anub_ar_crusher::npc_anub_ar_crusherAI::UpdateAI(), boss_krik_thir::boss_krik_thirAI::UpdateAI(), boss_sartharion::boss_sartharionAI::UpdateAI(), npc_twilight_summon::npc_twilight_summonAI::UpdateAI(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::UpdateAI(), npc_baltharus_the_warborn_clone::npc_baltharus_the_warborn_cloneAI::UpdateAI(), boss_general_zarithrian::boss_general_zarithrianAI::UpdateAI(), boss_halion::boss_halionAI::UpdateAI(), boss_twilight_halion::boss_twilight_halionAI::UpdateAI(), boss_saviana_ragefire::boss_saviana_ragefireAI::UpdateAI(), npc_argent_soldier::npc_argent_soldierAI::UpdateAI(), boss_black_knight::boss_black_knightAI::UpdateAI(), npc_black_knight_ghoul::npc_black_knight_ghoulAI::UpdateAI(), npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), boss_anubarak_trial::boss_anubarak_trialAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), npc_toc_shaman::npc_toc_shamanAI::UpdateAI(), npc_toc_shadow_priest::npc_toc_shadow_priestAI::UpdateAI(), npc_toc_warlock::npc_toc_warlockAI::UpdateAI(), npc_toc_mage::npc_toc_mageAI::UpdateAI(), npc_toc_hunter::npc_toc_hunterAI::UpdateAI(), npc_toc_boomkin::npc_toc_boomkinAI::UpdateAI(), npc_toc_warrior::npc_toc_warriorAI::UpdateAI(), npc_toc_dk::npc_toc_dkAI::UpdateAI(), npc_toc_rogue::npc_toc_rogueAI::UpdateAI(), npc_toc_pet_warlock::npc_toc_pet_warlockAI::UpdateAI(), npc_toc_pet_hunter::npc_toc_pet_hunterAI::UpdateAI(), boss_jaraxxus::boss_jaraxxusAI::UpdateAI(), npc_mistress_of_pain::npc_mistress_of_painAI::UpdateAI(), boss_gormok::boss_gormokAI::UpdateAI(), boss_jormungarAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), boss_twin_valkyrAI::UpdateAI(), boss_dred::boss_dredAI::UpdateAI(), boss_tharon_ja::boss_tharon_jaAI::UpdateAI(), boss_trollgore::boss_trollgoreAI::UpdateAI(), boss_bronjahm::boss_bronjahmAI::UpdateAI(), boss_devourer_of_souls::boss_devourer_of_soulsAI::UpdateAI(), boss_falric::boss_falricAI::UpdateAI(), boss_marwyn::boss_marwynAI::UpdateAI(), npc_phantom_mage::npc_phantom_mageAI::UpdateAI(), npc_shadowy_mercenary::npc_shadowy_mercenaryAI::UpdateAI(), npc_spectral_footman::npc_spectral_footmanAI::UpdateAI(), npc_tortured_rifleman::npc_tortured_riflemanAI::UpdateAI(), npc_hor_spiritual_reflection::npc_hor_spiritual_reflectionAI::UpdateAI(), npc_hor_risen_witch_doctor::npc_hor_risen_witch_doctorAI::UpdateAI(), npc_hor_lumbering_abomination::npc_hor_lumbering_abominationAI::UpdateAI(), boss_garfrost::boss_garfrostAI::UpdateAI(), boss_ick::boss_ickAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), boss_tyrannus::boss_tyrannusAI::UpdateAI(), npc_pos_deathwhisper_necrolyte::npc_pos_deathwhisper_necrolyteAI::UpdateAI(), boss_drakkari_colossus::boss_drakkari_colossusAI::UpdateAI(), boss_drakkari_elemental::boss_drakkari_elementalAI::UpdateAI(), npc_living_mojo::npc_living_mojoAI::UpdateAI(), boss_eck::boss_eckAI::UpdateAI(), boss_gal_darah::boss_gal_darahAI::UpdateAI(), boss_moorabi::boss_moorabiAI::UpdateAI(), boss_slad_ran::boss_slad_ranAI::UpdateAI(), boss_prince_taldaram_icc::boss_prince_taldaramAI::UpdateAI(), npc_dark_nucleus::npc_dark_nucleusAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), boss_festergut::boss_festergutAI::UpdateAI(), npc_stinky_icc::npc_stinky_iccAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), npc_gunship_boarding_leader::npc_gunship_boarding_leaderAI::UpdateAI(), npc_gunship_boarding_add::npc_gunship_boarding_add_realAI::UpdateAI(), npc_gunship_gunner::npc_gunship_gunnerAI::UpdateAI(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::UpdateAI(), npc_cult_fanatic::npc_cult_fanaticAI::UpdateAI(), npc_cult_adherent::npc_cult_adherentAI::UpdateAI(), npc_vengeful_shade::npc_vengeful_shadeAI::UpdateAI(), npc_darnavan::npc_darnavanAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), boss_professor_putricide::boss_professor_putricideAI::UpdateAI(), npc_putricide_oozeAI::UpdateAI(), npc_little_ooze::npc_little_oozeAI::UpdateAI(), npc_big_ooze::npc_big_oozeAI::UpdateAI(), npc_precious_icc::npc_precious_iccAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_spinestalker::npc_spinestalkerAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), npc_sindragosa_trash::npc_sindragosa_trashAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_shambling_horror_icc::npc_shambling_horror_iccAI::UpdateAI(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::UpdateAI(), npc_raging_spirit::npc_raging_spiritAI::UpdateAI(), npc_spirit_warden::npc_spirit_wardenAI::UpdateAI(), npc_blazing_skeleton::npc_blazing_skeletonAI::UpdateAI(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::UpdateAI(), npc_icc_skybreaker_hierophant::npc_icc_skybreaker_hierophantAI::UpdateAI(), npc_icc_skybreaker_marksman::npc_icc_skybreaker_marksmanAI::UpdateAI(), npc_icc_skybreaker_vicar::npc_icc_skybreaker_vicarAI::UpdateAI(), npc_icc_skybreaker_luminary::npc_icc_skybreaker_luminaryAI::UpdateAI(), npc_icc_severed_essence::npc_icc_severed_essenceAI::UpdateAI(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::UpdateAI(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::UpdateAI(), boss_isle_of_conquest::boss_isle_of_conquestAI::UpdateAI(), boss_four_horsemen::boss_four_horsemenAI::UpdateAI(), boss_gluth::boss_gluthAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), npc_boss_gothik_minion::npc_boss_gothik_minionAI::UpdateAI(), boss_grobbulus::boss_grobbulusAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::UpdateAI(), boss_maexxna::boss_maexxnaAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_thaddius::boss_thaddiusAI::UpdateAI(), boss_thaddius_summon::boss_thaddius_summonAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), npc_nexus_lord::npc_nexus_lordAI::UpdateAI(), boss_anomalus::UpdateAI(), boss_keristrasza::UpdateAI(), npc_crystalline_frayer::UpdateAI(), boss_eregos::boss_eregosAI::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), npc_stormforged_lieutenant::npc_stormforged_lieutenantAI::UpdateAI(), npc_molten_golem::npc_molten_golemAI::UpdateAI(), npc_hol_monument::npc_hol_monumentAI::UpdateAI(), boss_krystallus::boss_krystallusAI::UpdateAI(), boss_maiden_of_grief::boss_maiden_of_griefAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_steelbreaker::boss_steelbreakerAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_auriaya::boss_auriayaAI::UpdateAI(), npc_auriaya_sanctum_sentry::npc_auriaya_sanctum_sentryAI::UpdateAI(), npc_auriaya_feral_defender::npc_auriaya_feral_defenderAI::UpdateAI(), boss_flame_leviathan::boss_flame_leviathanAI::UpdateAI(), boss_freya_elder_ironbranch::boss_freya_elder_ironbranchAI::UpdateAI(), boss_freya_summons::boss_freya_summonsAI::UpdateAI(), boss_vezax::boss_vezaxAI::UpdateAI(), npc_ulduar_hodir_priest::npc_ulduar_hodir_priestAI::UpdateAI(), npc_ulduar_hodir_druid::npc_ulduar_hodir_druidAI::UpdateAI(), npc_ulduar_hodir_shaman::npc_ulduar_hodir_shamanAI::UpdateAI(), npc_ulduar_hodir_mage::npc_ulduar_hodir_mageAI::UpdateAI(), boss_ignis::boss_ignisAI::UpdateAI(), boss_kologarn::boss_kologarnAI::UpdateAI(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::UpdateAI(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), npc_ulduar_dark_rune_guardian::npc_ulduar_dark_rune_guardianAI::UpdateAI(), npc_ulduar_dark_rune_watcher::npc_ulduar_dark_rune_watcherAI::UpdateAI(), npc_ulduar_dark_rune_sentinel::npc_ulduar_dark_rune_sentinelAI::UpdateAI(), boss_thorim::boss_thorimAI::UpdateAI(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::UpdateAI(), boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::UpdateAI(), boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::UpdateAI(), boss_thorim_ancient_rune_giant::boss_thorim_ancient_rune_giantAI::UpdateAI(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::UpdateAI(), npc_xt002_pummeller::npc_xt002_pummellerAI::UpdateAI(), npc_ulduar_storm_tempered_keeper::npc_ulduar_storm_tempered_keeperAI::UpdateAI(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), boss_skarvald_the_constructor::UpdateAI(), boss_palehoof::boss_palehoofAI::UpdateAI(), npc_ferocious_rhino::npc_ferocious_rhinoAI::UpdateAI(), npc_ravenous_furbolg::npc_ravenous_furbolgAI::UpdateAI(), npc_frenzied_worgen::npc_frenzied_worgenAI::UpdateAI(), boss_skadi::boss_skadiAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), boss_archavon::boss_archavonAI::UpdateAI(), boss_cyanigosa::boss_cyanigosaAI::UpdateAI(), boss_erekem::boss_erekemAI::UpdateAI(), npc_erekem_guard::npc_erekem_guardAI::UpdateAI(), boss_lavanthor::boss_lavanthorAI::UpdateAI(), boss_moragg::boss_moraggAI::UpdateAI(), boss_xevozz::boss_xevozzAI::UpdateAI(), npc_azure_invader::npc_azure_invaderAI::UpdateAI(), npc_azure_raider::npc_azure_raiderAI::UpdateAI(), npc_azure_captain::npc_azure_captainAI::UpdateAI(), npc_q24545_vegard::npc_q24545_vegardAI::UpdateAI(), npc_wounded_skirmisher::UpdateAI(), npc_boneguard_footman::npc_boneguard_footmanAI::UpdateAI(), npc_artruis_the_hearthless::npc_artruis_the_hearthlessAI::UpdateAI(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::UpdateAI(), boss_gathios_the_shatterer::UpdateAI(), boss_lady_malande::UpdateAI(), boss_lady_vashj::UpdateAI(), boss_the_lurker_below::UpdateAI(), boss_omor_the_unscarred::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), npc_nether_drake::npc_nether_drakeAI::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::UpdateAI(), npc_pet_gen_valkyr_guardian::UpdateAI(), npc_pet_hunter_snake_trap::UpdateAI(), npc_pet_mage_mirror_image::UpdateAI(), npc_pet_shaman_fire_elemental::UpdateAI(), guard_shattrath_scryer::guard_shattrath_scryerAI::UpdateAI(), guard_shattrath_aldor::guard_shattrath_aldorAI::UpdateAI(), npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), npc_franklin::npc_franklinAI::UpdateAI(), PossessedAI::UpdateAI(), PetAI::UpdateAI(), FollowerAI::UpdateAI(), npc_zuljin_vortex::UpdateAI(), npc_suppresser::npc_suppresserAI::UpdateAI(), npc_xt002_life_spark::npc_xt002_life_sparkAI::UpdateAI(), boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::UpdateAI(), npc_pet_gen_gnomish_flame_turret::UpdateAI(), Player::UpdateCharmedAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateEscortAI(), boss_bjarngrim::boss_bjarngrimAI::UpdateEscortAI(), npc_time_lost_proto_drake::npc_time_lost_proto_drakeAI::UpdateEscortAI(), npc_isla_starmane::npc_isla_starmaneAI::UpdateEscortAI(), Player::UpdateFFAPvPFlag(), Player::UpdateFFAPvPState(), SmartAI::UpdatePath(), boss_netherspite::UpdatePortals(), CreatureAI::UpdateVictim(), CreatureAI::UpdateVictimWithGaze(), and boss_hexlord_malacrass::UseAbility().

◆ GetVirtualItemId()

uint32 Unit::GetVirtualItemId ( uint32  slot) const
21209{
21210 if (slot >= MAX_EQUIPMENT_ITEMS)
21211 return 0;
21212
21214}
#define MAX_EQUIPMENT_ITEMS
Definition CreatureData.h:35
@ UNIT_VIRTUAL_ITEM_SLOT_ID
Definition UpdateFields.h:116

References Object::GetUInt32Value(), MAX_EQUIPMENT_ITEMS, and UNIT_VIRTUAL_ITEM_SLOT_ID.

◆ GetVisibleAura()

AuraApplication * Unit::GetVisibleAura ( uint8  slot)
inline
1467 {
1468 VisibleAuraMap::iterator itr = m_visibleAuras.find(slot);
1469 if (itr != m_visibleAuras.end())
1470 return itr->second;
1471 return nullptr;
1472 }

References m_visibleAuras.

Referenced by WorldSession::BuildPartyMemberStatsChangedPacket(), AuraApplication::BuildUpdatePacket(), and WorldSession::HandleRequestPartyMemberStatsOpcode().

◆ GetVisibleAuras()

◆ GetWeaponDamageRange()

float Unit::GetWeaponDamageRange ( WeaponAttackType  attType,
WeaponDamageRange  type,
uint8  damageIndex = 0 
) const
15496{
15497 if (attType == OFF_ATTACK && !HasOffhandWeaponForAttack())
15498 return 0.0f;
15499
15500 return m_weaponDamage[attType][type][damageIndex];
15501}

References HasOffhandWeaponForAttack(), m_weaponDamage, and OFF_ATTACK.

Referenced by Player::_ApplyWeaponDamage(), Creature::CalculateMinMaxDamage(), Player::CalculateMinMaxDamage(), and Guardian::UpdateDamagePhysical().

◆ GetWeaponProcChance()

float Unit::GetWeaponProcChance ( ) const
13477{
13478 // normalized proc chance for weapon attack speed
13479 // (odd formula...)
13481 return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
13483 return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
13484 return 0;
13485}

References BASE_ATTACK, GetAttackTime(), HasOffhandWeaponForAttack(), isAttackReady(), and OFF_ATTACK.

Referenced by Player::CastItemCombatSpell().

◆ GetWeaponSkillValue()

uint32 Unit::GetWeaponSkillValue ( WeaponAttackType  attType,
Unit const *  target = nullptr 
) const
3804{
3805 uint32 value = 0;
3806 if (Player const* player = ToPlayer())
3807 {
3808 Item* item = player->GetWeaponForAttack(attType, true);
3809
3810 // feral or unarmed skill only for base attack
3811 if (attType != BASE_ATTACK && !item)
3812 return 0;
3813
3814 if (IsInFeralForm())
3815 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
3816
3817 // weapon skill or (unarmed for base attack)
3818 uint32 skill = SKILL_UNARMED;
3819 if (item)
3820 skill = item->GetSkill();
3821
3822 // in PvP use full skill instead current skill value
3823 value = (target && target->IsControlledByPlayer())
3824 ? player->GetMaxSkillValue(skill)
3825 : player->GetSkillValue(skill);
3826 // Modify value from ratings
3827 value += uint32(player->GetRatingBonusValue(CR_WEAPON_SKILL));
3828 switch (attType)
3829 {
3830 case BASE_ATTACK:
3831 value += uint32(player->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND));
3832 break;
3833 case OFF_ATTACK:
3834 value += uint32(player->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND));
3835 break;
3836 case RANGED_ATTACK:
3837 value += uint32(player->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED));
3838 break;
3839 default:
3840 break;
3841 }
3842 }
3843 else
3844 value = GetUnitMeleeSkill(target);
3845 return value;
3846}
@ SKILL_UNARMED
Definition SharedDefines.h:2907
@ CR_WEAPON_SKILL_RANGED
Definition Unit.h:239
@ CR_WEAPON_SKILL
Definition Unit.h:217
@ CR_WEAPON_SKILL_OFFHAND
Definition Unit.h:238
@ CR_WEAPON_SKILL_MAINHAND
Definition Unit.h:237
uint32 GetSkill()
Definition Item.cpp:555
bool IsInFeralForm() const
Definition Unit.h:1873

References BASE_ATTACK, CR_WEAPON_SKILL, CR_WEAPON_SKILL_MAINHAND, CR_WEAPON_SKILL_OFFHAND, CR_WEAPON_SKILL_RANGED, GetMaxSkillValueForLevel(), Item::GetSkill(), GetUnitMeleeSkill(), IsControlledByPlayer(), IsInFeralForm(), OFF_ATTACK, RANGED_ATTACK, SKILL_UNARMED, and Object::ToPlayer().

Referenced by isSpellBlocked(), MeleeSpellHitResult(), RollMeleeOutcomeAgainst(), RollMeleeOutcomeAgainst(), and Player::UpdateCritPercentage().

◆ HandleAuraProc()

bool Unit::HandleAuraProc ( Unit victim,
uint32  damage,
Aura triggeredByAura,
SpellInfo const *  procSpell,
uint32  procFlag,
uint32  procEx,
uint32  cooldown,
bool *  handled 
)
private
8774{
8775 SpellInfo const* dummySpell = triggeredByAura->GetSpellInfo();
8776
8777 switch (dummySpell->SpellFamilyName)
8778 {
8780 switch (dummySpell->Id)
8781 {
8782 // Nevermelting Ice Crystal
8783 case 71564:
8784 RemoveAuraFromStack(71564);
8785 *handled = true;
8786 break;
8787 // Gaseous Bloat
8788 case 70672:
8789 case 72455:
8790 case 72832:
8791 case 72833:
8792 {
8793 if (Unit* caster = triggeredByAura->GetCaster())
8794 if (victim && caster->GetGUID() == victim->GetGUID())
8795 {
8796 *handled = true;
8797 uint32 stack = triggeredByAura->GetStackAmount();
8798 int32 const mod = (GetMap()->GetSpawnMode() & 1) ? 1500 : 1250;
8799 int32 dmg = 0;
8800 for (uint8 i = 1; i <= stack; ++i)
8801 dmg += mod * i;
8802 caster->CastCustomSpell(70701, SPELLVALUE_BASE_POINT0, dmg);
8803 }
8804 break;
8805 }
8806 // Ball of Flames Proc
8807 case 71756:
8808 case 72782:
8809 case 72783:
8810 case 72784:
8811 RemoveAuraFromStack(dummySpell->Id);
8812 *handled = true;
8813 break;
8814 // Discerning Eye of the Beast
8815 case 59915:
8816 {
8817 CastSpell(this, 59914, true); // 59914 already has correct basepoints in DBC, no need for custom bp
8818 *handled = true;
8819 break;
8820 }
8821 // Swift Hand of Justice
8822 case 59906:
8823 {
8824 int32 bp0 = CalculatePct(GetMaxHealth(), dummySpell->Effects[EFFECT_0]. CalcValue());
8825 CastCustomSpell(this, 59913, &bp0, nullptr, nullptr, true);
8826 *handled = true;
8827 break;
8828 }
8829 }
8830
8831 break;
8832 case SPELLFAMILY_MAGE:
8833 {
8834 // Combustion
8835 switch (dummySpell->Id)
8836 {
8837 case 11129:
8838 {
8839 *handled = true;
8840 Unit* caster = triggeredByAura->GetCaster();
8841 if (!caster || !damage)
8842 return false;
8843
8844 // last charge and crit
8845 if (triggeredByAura->GetCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT))
8846 return true; // charge counting (will removed)
8847
8848 CastSpell(this, 28682, true);
8849
8850 return procEx & PROC_EX_CRITICAL_HIT;
8851 }
8852 // Empowered Fire
8853 case 31656:
8854 case 31657:
8855 case 31658:
8856 {
8857 *handled = true;
8858
8859 SpellInfo const* spInfo = sSpellMgr->GetSpellInfo(67545);
8860 if (!spInfo)
8861 return false;
8862
8863 int32 bp0 = int32(CalculatePct(GetMaxPower(POWER_MANA), spInfo->Effects[0].CalcValue()));
8864 CastCustomSpell(this, 67545, &bp0, nullptr, nullptr, true, nullptr, triggeredByAura->GetEffect(EFFECT_0), GetGUID());
8865 return true;
8866 }
8867 }
8868 break;
8869 }
8871 {
8872 // Blood of the North
8873 // Reaping
8874 // Death Rune Mastery
8875 // xinef: Icon 22 is used for item bonus, skip
8876 if (dummySpell->SpellIconID == 3041 || (dummySpell->SpellIconID == 22 && dummySpell->Id != 62459) || dummySpell->SpellIconID == 2622)
8877 {
8878 *handled = true;
8879 // Convert recently used Blood Rune to Death Rune
8880 if (Player* player = ToPlayer())
8881 {
8882 if (!player->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
8883 return false;
8884
8885 // xinef: not true
8886 //RuneType rune = ToPlayer()->GetLastUsedRune();
8887 // can't proc from death rune use
8888 //if (rune == RUNE_DEATH)
8889 // return false;
8890 AuraEffect* aurEff = triggeredByAura->GetEffect(EFFECT_0);
8891 if (!aurEff)
8892 return false;
8893
8894 // Reset amplitude - set death rune remove timer to 30s
8895 aurEff->ResetPeriodic(true);
8896 uint32 runesLeft;
8897
8898 if (dummySpell->SpellIconID == 2622)
8899 runesLeft = 2;
8900 else
8901 runesLeft = 1;
8902
8903 for (uint8 i = 0; i < MAX_RUNES && runesLeft; ++i)
8904 {
8905 if (dummySpell->SpellIconID == 2622)
8906 {
8907 if (player->GetCurrentRune(i) == RUNE_DEATH ||
8908 player->GetBaseRune(i) == RUNE_BLOOD)
8909 continue;
8910 }
8911 else
8912 {
8913 if (player->GetCurrentRune(i) == RUNE_DEATH ||
8914 player->GetBaseRune(i) != RUNE_BLOOD)
8915 continue;
8916 }
8917 if (player->GetRuneCooldown(i) != player->GetRuneBaseCooldown(i, false))
8918 continue;
8919
8920 --runesLeft;
8921 // Mark aura as used
8922 player->AddRuneByAuraEffect(i, RUNE_DEATH, aurEff);
8923 }
8924 return true;
8925 }
8926 return false;
8927 }
8928 break;
8929 }
8931 {
8932 switch (dummySpell->Id)
8933 {
8934 // Item - Warrior T10 Protection 4P Bonus
8935 case 70844:
8936 {
8937 int32 basepoints0 = CalculatePct(GetMaxHealth(), dummySpell->Effects[EFFECT_1]. CalcValue());
8938 CastCustomSpell(this, 70845, &basepoints0, nullptr, nullptr, true);
8939 break;
8940 }
8941 default:
8942 break;
8943 }
8944 break;
8945 }
8946 case SPELLFAMILY_SHAMAN:
8947 {
8948 // Flurry
8949 if ((dummySpell->SpellFamilyFlags[1] & 0x00000200) != 0)
8950 {
8951 if (cooldown)
8952 {
8953 if (HasSpellCooldown(dummySpell->Id))
8954 {
8955 *handled = true;
8956 break;
8957 }
8958
8959 AddSpellCooldown(dummySpell->Id, 0, cooldown);
8960 }
8961 }
8962 break;
8963 }
8964 }
8965 return false;
8966}
@ RUNE_DEATH
Definition Player.h:417
@ RUNE_BLOOD
Definition Player.h:414
@ EFFECT_1
Definition SharedDefines.h:32
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELLFAMILY_MAGE
Definition SharedDefines.h:3531
@ SPELLFAMILY_GENERIC
Definition SharedDefines.h:3528
@ SPELLFAMILY_WARRIOR
Definition SharedDefines.h:3532
@ SPELLFAMILY_SHAMAN
Definition SharedDefines.h:3539
@ SPELLFAMILY_DEATHKNIGHT
Definition SharedDefines.h:3543
void ResetPeriodic(bool resetPeriodicTimer=false)
Definition SpellAuraEffects.h:89
AuraEffect * GetEffect(uint8 effIndex) const
Definition SpellAuras.h:175
uint8 GetSpawnMode() const
Definition Map.h:267
virtual bool HasSpellCooldown(uint32) const
Definition Unit.h:1269
virtual void AddSpellCooldown(uint32, uint32, uint32, bool needSendToClient=false, bool forceSendToSpectator=false)
Definition Unit.h:1271
void RemoveAuraFromStack(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4956

References AddSpellCooldown(), CalculatePct(), CastCustomSpell(), CastSpell(), CLASS_CONTEXT_ABILITY, CLASS_DEATH_KNIGHT, EFFECT_0, EFFECT_1, SpellInfo::Effects, Aura::GetCaster(), Aura::GetCharges(), Aura::GetEffect(), Object::GetGUID(), Object::GetGUID(), WorldObject::GetMap(), GetMaxHealth(), GetMaxPower(), Map::GetSpawnMode(), Aura::GetSpellInfo(), Aura::GetStackAmount(), HasSpellCooldown(), SpellInfo::Id, MAX_RUNES, POWER_MANA, PROC_EX_CRITICAL_HIT, RemoveAuraFromStack(), AuraEffect::ResetPeriodic(), RUNE_BLOOD, RUNE_DEATH, SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_GENERIC, SPELLFAMILY_MAGE, SPELLFAMILY_SHAMAN, SPELLFAMILY_WARRIOR, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SpellInfo::SpellIconID, SPELLVALUE_BASE_POINT0, sSpellMgr, and Object::ToPlayer().

Referenced by ProcDamageAndSpellFor().

◆ HandleAuraRaidProcFromCharge()

bool Unit::HandleAuraRaidProcFromCharge ( AuraEffect triggeredByAura)
private
17695{
17696 // aura can be deleted at casts
17697 SpellInfo const* spellProto = triggeredByAura->GetSpellInfo();
17698
17699 uint32 damageSpellId;
17700 switch (spellProto->Id)
17701 {
17702 case 57949: // shiver
17703 damageSpellId = 57952;
17704 //animationSpellId = 57951; dummy effects for jump spell have unknown use (see also 41637)
17705 break;
17706 case 59978: // shiver
17707 damageSpellId = 59979;
17708 break;
17709 case 43593: // Cold Stare
17710 damageSpellId = 43594;
17711 break;
17712 default:
17713 LOG_ERROR("entities.unit", "Unit::HandleAuraRaidProcFromCharge, received unhandled spell: {}", spellProto->Id);
17714 return false;
17715 }
17716
17717 ObjectGuid caster_guid = triggeredByAura->GetCasterGUID();
17718
17719 // jumps
17720 int32 jumps = triggeredByAura->GetBase()->GetCharges() - 1;
17721
17722 // current aura expire
17723 triggeredByAura->GetBase()->SetCharges(1); // will removed at next charges decrease
17724
17725 // next target selection
17726 if (jumps > 0)
17727 {
17728 if (Unit* caster = triggeredByAura->GetCaster())
17729 {
17730 float radius = triggeredByAura->GetSpellInfo()->Effects[triggeredByAura->GetEffIndex()].CalcRadius(caster);
17731 if (Unit* target = GetNextRandomRaidMemberOrPet(radius))
17732 {
17733 CastSpell(target, spellProto, true, nullptr, triggeredByAura, caster_guid);
17734 if (Aura* aura = target->GetAura(spellProto->Id, caster->GetGUID()))
17735 aura->SetCharges(jumps);
17736 }
17737 }
17738 }
17739
17740 CastSpell(this, damageSpellId, true, nullptr, triggeredByAura, caster_guid);
17741
17742 return true;
17743}
void SetCharges(uint8 charges)
Definition SpellAuras.cpp:952
Unit * GetNextRandomRaidMemberOrPet(float radius)
Definition Unit.cpp:11150

References CastSpell(), SpellInfo::Effects, AuraEffect::GetBase(), AuraEffect::GetCaster(), AuraEffect::GetCasterGUID(), Aura::GetCharges(), AuraEffect::GetEffIndex(), GetNextRandomRaidMemberOrPet(), AuraEffect::GetSpellInfo(), SpellInfo::Id, LOG_ERROR, and Aura::SetCharges().

Referenced by ProcDamageAndSpellFor().

◆ HandleAuraRaidProcFromChargeWithValue()

bool Unit::HandleAuraRaidProcFromChargeWithValue ( AuraEffect triggeredByAura)
private
17606{
17607 // aura can be deleted at casts
17608 SpellInfo const* spellProto = triggeredByAura->GetSpellInfo();
17609 int32 heal = triggeredByAura->GetAmount();
17610 ObjectGuid caster_guid = triggeredByAura->GetCasterGUID();
17611
17612 // Currently only Prayer of Mending
17613 if (!(spellProto->SpellFamilyName == SPELLFAMILY_PRIEST && spellProto->SpellFamilyFlags[1] & 0x20))
17614 {
17615 LOG_DEBUG("spells.aura", "Unit::HandleAuraRaidProcFromChargeWithValue, received not handled spell: {}", spellProto->Id);
17616 return false;
17617 }
17618
17619 // jumps
17620 int32 jumps = triggeredByAura->GetBase()->GetCharges() - 1;
17621
17622 // current aura expire
17623 triggeredByAura->GetBase()->SetCharges(1); // will removed at next charges decrease
17624
17625 // next target selection
17626 if (jumps > 0)
17627 {
17628 if (Unit* caster = triggeredByAura->GetCaster())
17629 {
17630 // smart healing
17631 float radius = triggeredByAura->GetSpellInfo()->Effects[triggeredByAura->GetEffIndex()].CalcRadius(caster);
17632 std::list<Unit*> nearMembers;
17633
17634 Player* player = nullptr;
17635 if (IsPlayer())
17636 player = ToPlayer();
17637 else if (GetOwner())
17638 player = GetOwner()->ToPlayer();
17639
17640 if (player)
17641 {
17642 Group* group = player->GetGroup();
17643 if (!group)
17644 {
17645 if (player != this)
17646 {
17647 if (IsWithinDistInMap(player, radius))
17648 nearMembers.push_back(player);
17649 }
17650 else if (Unit* pet = GetGuardianPet())
17651 {
17652 if (IsWithinDistInMap(pet, radius))
17653 nearMembers.push_back(pet);
17654 }
17655 }
17656 else
17657 {
17658 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
17659 if (Player* Target = itr->GetSource())
17660 {
17661 if (Target != this && !IsWithinDistInMap(Target, radius))
17662 continue;
17663
17664 // IsHostileTo check duel and controlled by enemy
17665 if (Target != this && Target->IsAlive() && !IsHostileTo(Target))
17666 nearMembers.push_back(Target);
17667
17668 // Push player's pet to vector
17669 if (Unit* pet = Target->GetGuardianPet())
17670 if (pet != this && pet->IsAlive() && IsWithinDistInMap(pet, radius) && !IsHostileTo(pet))
17671 nearMembers.push_back(pet);
17672 }
17673 }
17674
17675 if (!nearMembers.empty())
17676 {
17677 nearMembers.sort(Acore::HealthPctOrderPred());
17678 if (Unit* target = nearMembers.front())
17679 {
17680 CastSpell(target, 41637 /*Dummy visual effect triggered by main spell cast*/, true);
17681 CastCustomSpell(target, spellProto->Id, &heal, nullptr, nullptr, true, nullptr, triggeredByAura, caster_guid);
17682 if (Aura* aura = target->GetAura(spellProto->Id, caster->GetGUID()))
17683 aura->SetCharges(jumps);
17684 }
17685 }
17686 }
17687 }
17688 }
17689
17690 // heal
17691 CastCustomSpell(this, 33110, &heal, nullptr, nullptr, true, nullptr, nullptr, caster_guid);
17692 return true;
17693}
@ SPELLFAMILY_PRIEST
Definition SharedDefines.h:3534
Definition Unit.h:2210

References CastCustomSpell(), CastSpell(), SpellInfo::Effects, AuraEffect::GetAmount(), AuraEffect::GetBase(), AuraEffect::GetCaster(), AuraEffect::GetCasterGUID(), Aura::GetCharges(), AuraEffect::GetEffIndex(), Group::GetFirstMember(), Player::GetGroup(), GetGuardianPet(), GetOwner(), AuraEffect::GetSpellInfo(), SpellInfo::Id, IsHostileTo(), Object::IsPlayer(), WorldObject::IsWithinDistInMap(), LOG_DEBUG, Aura::SetCharges(), SPELLFAMILY_PRIEST, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, and Object::ToPlayer().

Referenced by ProcDamageAndSpellFor().

◆ HandleDummyAuraProc()

bool Unit::HandleDummyAuraProc ( Unit victim,
uint32  damage,
AuraEffect triggeredByAura,
SpellInfo const *  procSpell,
uint32  procFlag,
uint32  procEx,
uint32  cooldown,
ProcEventInfo const &  eventInfo 
)
private
Todo:
: It should be moved to database, shouldn't it?
Todo:
: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
Todo:
: need more info (cooldowns/PPM)
6644{
6645 SpellInfo const* dummySpell = triggeredByAura->GetSpellInfo();
6646 uint32 effIndex = triggeredByAura->GetEffIndex();
6647 int32 triggerAmount = triggeredByAura->GetAmount();
6648 Spell const* spellProc = eventInfo.GetProcSpell();
6649
6650 Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && IsPlayer()
6651 ? ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : nullptr;
6652
6653 uint32 triggered_spell_id = 0;
6654 uint32 cooldown_spell_id = 0; // for random trigger, will be one of the triggered spell to avoid repeatable triggers
6655 // otherwise, it's the triggered_spell_id by default
6656 Unit* target = victim;
6657 int32 basepoints0 = 0;
6658 ObjectGuid originalCaster;
6659
6660 switch (dummySpell->SpellFamilyName)
6661 {
6663 {
6664 switch (dummySpell->Id)
6665 {
6666 // Overkill
6667 case 58426:
6668 {
6669 triggered_spell_id = 58427;
6670 break;
6671 }
6672 // Unstable Power
6673 case 24658:
6674 {
6675 if (!procSpell || procSpell->Id == 24659)
6676 return false;
6677 // Need remove one 24659 aura
6678 RemoveAuraFromStack(24659);
6679 return true;
6680 }
6681 // Restless Strength
6682 case 24661:
6683 {
6684 // Need remove one 24662 aura
6685 RemoveAuraFromStack(24662);
6686 return true;
6687 }
6688 // Mark of Malice
6689 case 33493:
6690 {
6691 if (triggeredByAura->GetBase()->GetCharges() > 1)
6692 return true;
6693
6694 target = this;
6695 triggered_spell_id = 33494;
6696 break;
6697 }
6698 // Twisted Reflection (boss spell)
6699 case 21063:
6700 triggered_spell_id = 21064;
6701 break;
6702 // Vampiric Aura (boss spell)
6703 case 38196:
6704 {
6705 basepoints0 = 3 * damage; // 300%
6706 if (basepoints0 < 0)
6707 return false;
6708
6709 triggered_spell_id = 31285;
6710 target = this;
6711 break;
6712 }
6713 // Aura of Madness (Darkmoon Card: Madness trinket)
6714 //=====================================================
6715 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
6716 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
6717 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
6718 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
6719 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
6720 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
6721 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
6722 // 41011 Martyr Complex: +35 stamina (All classes)
6723 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
6724 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
6725 case 39446:
6726 {
6727 if (!IsPlayer() || !IsAlive())
6728 return false;
6729
6730 // Select class defined buff
6731 switch (getClass())
6732 {
6733 case CLASS_PALADIN: // 39511, 40997, 40998, 40999, 41002, 41005, 41009, 41011, 41409
6734 case CLASS_DRUID: // 39511, 40997, 40998, 40999, 41002, 41005, 41009, 41011, 41409
6735 triggered_spell_id = RAND(39511, 40997, 40998, 40999, 41002, 41005, 41009, 41011, 41409);
6736 cooldown_spell_id = 39511;
6737 break;
6738 case CLASS_ROGUE: // 39511, 40997, 40998, 41002, 41005, 41011
6739 case CLASS_WARRIOR: // 39511, 40997, 40998, 41002, 41005, 41011
6740 case CLASS_DEATH_KNIGHT:
6741 triggered_spell_id = RAND(39511, 40997, 40998, 41002, 41005, 41011);
6742 cooldown_spell_id = 39511;
6743 break;
6744 case CLASS_PRIEST: // 40999, 41002, 41005, 41009, 41011, 41406, 41409
6745 case CLASS_SHAMAN: // 40999, 41002, 41005, 41009, 41011, 41406, 41409
6746 case CLASS_MAGE: // 40999, 41002, 41005, 41009, 41011, 41406, 41409
6747 case CLASS_WARLOCK: // 40999, 41002, 41005, 41009, 41011, 41406, 41409
6748 triggered_spell_id = RAND(40999, 41002, 41005, 41009, 41011, 41406, 41409);
6749 cooldown_spell_id = 40999;
6750 break;
6751 case CLASS_HUNTER: // 40997, 40999, 41002, 41005, 41009, 41011, 41406, 41409
6752 triggered_spell_id = RAND(40997, 40999, 41002, 41005, 41009, 41011, 41406, 41409);
6753 cooldown_spell_id = 40997;
6754 break;
6755 default:
6756 return false;
6757 }
6758
6759 target = this;
6760 if (roll_chance_i(10))
6761 ToPlayer()->Say("This is Madness!", LANG_UNIVERSAL);
6762 break;
6763 }
6764 // Sunwell Exalted Caster Neck (??? neck)
6765 // cast ??? Light's Wrath if Exalted by Aldor
6766 // cast ??? Arcane Bolt if Exalted by Scryers
6767 case 46569:
6768 return false; // old unused version
6769 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
6770 // cast 45479 Light's Wrath if Exalted by Aldor
6771 // cast 45429 Arcane Bolt if Exalted by Scryers
6772 case 45481:
6773 {
6774 Player* player = ToPlayer();
6775 if (!player)
6776 return false;
6777
6778 // Get Aldor reputation rank
6779 if (player->GetReputationRank(932) == REP_EXALTED)
6780 {
6781 target = this;
6782 triggered_spell_id = 45479;
6783 break;
6784 }
6785 // Get Scryers reputation rank
6786 if (player->GetReputationRank(934) == REP_EXALTED)
6787 {
6788 // triggered at positive/self casts also, current attack target used then
6789 if (target && IsFriendlyTo(target))
6790 {
6791 target = GetVictim();
6792 if (!target)
6793 {
6794 target = player->GetSelectedUnit();
6795 if (!target)
6796 return false;
6797 }
6798 if (IsFriendlyTo(target))
6799 return false;
6800 }
6801
6802 triggered_spell_id = 45429;
6803 break;
6804 }
6805 return false;
6806 }
6807 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
6808 // cast 45480 Light's Strength if Exalted by Aldor
6809 // cast 45428 Arcane Strike if Exalted by Scryers
6810 case 45482:
6811 {
6812 if (!IsPlayer())
6813 return false;
6814
6815 // Get Aldor reputation rank
6816 if (ToPlayer()->GetReputationRank(932) == REP_EXALTED)
6817 {
6818 target = this;
6819 triggered_spell_id = 45480;
6820 break;
6821 }
6822 // Get Scryers reputation rank
6823 if (ToPlayer()->GetReputationRank(934) == REP_EXALTED)
6824 {
6825 triggered_spell_id = 45428;
6826 break;
6827 }
6828 return false;
6829 }
6830 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
6831 // cast 45431 Arcane Insight if Exalted by Aldor
6832 // cast 45432 Light's Ward if Exalted by Scryers
6833 case 45483:
6834 {
6835 if (!IsPlayer())
6836 return false;
6837
6838 // Get Aldor reputation rank
6839 if (ToPlayer()->GetReputationRank(932) == REP_EXALTED)
6840 {
6841 target = this;
6842 triggered_spell_id = 45432;
6843 break;
6844 }
6845 // Get Scryers reputation rank
6846 if (ToPlayer()->GetReputationRank(934) == REP_EXALTED)
6847 {
6848 target = this;
6849 triggered_spell_id = 45431;
6850 break;
6851 }
6852 return false;
6853 }
6854 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
6855 // cast 45478 Light's Salvation if Exalted by Aldor
6856 // cast 45430 Arcane Surge if Exalted by Scryers
6857 case 45484:
6858 {
6859 if (!IsPlayer())
6860 return false;
6861
6862 // Get Aldor reputation rank
6863 if (ToPlayer()->GetReputationRank(932) == REP_EXALTED)
6864 {
6865 target = this;
6866 triggered_spell_id = 45478;
6867 break;
6868 }
6869 // Get Scryers reputation rank
6870 if (ToPlayer()->GetReputationRank(934) == REP_EXALTED)
6871 {
6872 triggered_spell_id = 45430;
6873 break;
6874 }
6875 return false;
6876 }
6877 // Kill command
6878 case 58914:
6879 {
6880 // Remove aura stack from pet
6881 RemoveAuraFromStack(58914);
6882 Unit* owner = GetOwner();
6883 if (!owner)
6884 return true;
6885 // reduce the owner's aura stack
6886 owner->RemoveAuraFromStack(34027);
6887 return true;
6888 }
6889 // Vampiric Touch (generic, used by some boss)
6890 case 52723:
6891 case 60501:
6892 {
6893 triggered_spell_id = 52724;
6894 basepoints0 = damage / 2;
6895 target = this;
6896 break;
6897 }
6898 // Divine purpose
6899 case 31871:
6900 case 31872:
6901 {
6902 // Roll chane
6903 if (!victim || !victim->IsAlive() || !roll_chance_i(triggerAmount))
6904 return false;
6905
6906 // Remove any stun effect on target
6908 return true;
6909 }
6910 // Glyph of Life Tap
6911 case 63320:
6912 {
6913 triggered_spell_id = 63321; // Life Tap
6914 break;
6915 }
6916 case 71519: // Deathbringer's Will Normal
6917 {
6918 if (!IsPlayer() || HasSpellCooldown(71484))
6919 return false;
6920
6921 AddSpellCooldown(71484, 0, cooldown);
6922
6923 std::vector<uint32> RandomSpells;
6924 switch (getClass())
6925 {
6926 case CLASS_WARRIOR:
6927 case CLASS_PALADIN:
6928 case CLASS_DEATH_KNIGHT:
6929 RandomSpells.push_back(71484);
6930 RandomSpells.push_back(71491);
6931 RandomSpells.push_back(71492);
6932 break;
6933 case CLASS_SHAMAN:
6934 case CLASS_ROGUE:
6935 RandomSpells.push_back(71486);
6936 RandomSpells.push_back(71485);
6937 RandomSpells.push_back(71492);
6938 break;
6939 case CLASS_DRUID:
6940 RandomSpells.push_back(71484);
6941 RandomSpells.push_back(71485);
6942 RandomSpells.push_back(71492);
6943 break;
6944 case CLASS_HUNTER:
6945 RandomSpells.push_back(71486);
6946 RandomSpells.push_back(71491);
6947 RandomSpells.push_back(71485);
6948 break;
6949 default:
6950 return false;
6951 }
6952 if (RandomSpells.empty()) // shouldn't happen
6953 return false;
6954
6955 uint8 rand_spell = irand(0, (RandomSpells.size() - 1));
6956 CastSpell(target, RandomSpells[rand_spell], true, castItem, triggeredByAura, originalCaster);
6957 break;
6958 }
6959 case 71562: // Deathbringer's Will Heroic
6960 {
6961 if (!IsPlayer() || HasSpellCooldown(71561))
6962 return false;
6963
6964 AddSpellCooldown(71561, 0, cooldown);
6965
6966 std::vector<uint32> RandomSpells;
6967 switch (getClass())
6968 {
6969 case CLASS_WARRIOR:
6970 case CLASS_PALADIN:
6971 case CLASS_DEATH_KNIGHT:
6972 RandomSpells.push_back(71561);
6973 RandomSpells.push_back(71559);
6974 RandomSpells.push_back(71560);
6975 break;
6976 case CLASS_SHAMAN:
6977 case CLASS_ROGUE:
6978 RandomSpells.push_back(71558);
6979 RandomSpells.push_back(71556);
6980 RandomSpells.push_back(71560);
6981 break;
6982 case CLASS_DRUID:
6983 RandomSpells.push_back(71561);
6984 RandomSpells.push_back(71556);
6985 RandomSpells.push_back(71560);
6986 break;
6987 case CLASS_HUNTER:
6988 RandomSpells.push_back(71558);
6989 RandomSpells.push_back(71559);
6990 RandomSpells.push_back(71556);
6991 break;
6992 default:
6993 return false;
6994 }
6995 if (RandomSpells.empty()) // shouldn't happen
6996 return false;
6997
6998 uint8 rand_spell = irand(0, (RandomSpells.size() - 1));
6999 CastSpell(target, RandomSpells[rand_spell], true, castItem, triggeredByAura, originalCaster);
7000 break;
7001 }
7002 // Freya, Petrified Bark
7003 case 62933:
7004 case 62337:
7005 {
7006 if (!victim)
7007 return false;
7008
7009 int32 dmg = damage;
7010 victim->CastCustomSpell(this, 62379, &dmg, 0, 0, true);
7011 return true;
7012 }
7013 // Trial of the Champion, Earth Shield
7014 case 67534:
7015 {
7016 const int32 dmg = (int32)damage;
7017 CastCustomSpell(this, 67535, &dmg, nullptr, nullptr, true, 0, triggeredByAura, triggeredByAura->GetCasterGUID());
7018 return true;
7019 }
7020 // Trial of the Crusader, Faction Champions, Retaliation
7021 case 65932:
7022 {
7023 // check attack comes not from behind
7024 if (!victim || !HasInArc(M_PI, victim))
7025 return false;
7026
7027 triggered_spell_id = 65934;
7028 break;
7029 }
7030 // Pit of Saron, Tyrannus, Overlord's Brand
7031 case 69172: // everything except for DoTs
7032 {
7033 if (!target)
7034 return false;
7035 if (Unit* caster = triggeredByAura->GetCaster())
7036 {
7038 {
7039 int32 dmg = 5.5f * damage;
7040 target->CastCustomSpell(caster, 69190, &dmg, 0, 0, true);
7041 }
7042 else
7043 {
7044 if (caster->GetVictim())
7045 {
7046 int32 dmg = damage;
7047 target->CastCustomSpell(caster->GetVictim(), 69189, &dmg, 0, 0, true);
7048 }
7049 }
7050 }
7051 return true;
7052 }
7053 // Pit of Saron, Tyrannus, Overlord's Brand
7054 case 69173: // only DoTs
7055 {
7056 if (!target)
7057 return false;
7058 if (Unit* caster = triggeredByAura->GetCaster())
7059 {
7060 if (procEx & PROC_EX_INTERNAL_HOT)
7061 {
7062 int32 dmg = 5.5f * damage;
7063 target->CastCustomSpell(caster, 69190, &dmg, 0, 0, true);
7064 }
7065 else
7066 {
7067 if (caster->GetVictim())
7068 {
7069 int32 dmg = damage;
7070 target->CastCustomSpell(caster->GetVictim(), 69189, &dmg, 0, 0, true);
7071 }
7072 }
7073 }
7074 return true;
7075 }
7076 // Icecrown Citadel, Lady Deathwhisper, Vampiric Might
7077 case 70674:
7078 {
7079 if (Unit* caster = triggeredByAura->GetCaster())
7080 {
7081 int32 dmg = 3 * damage;
7082 caster->CastCustomSpell(caster, 70677, &dmg, 0, 0, true);
7083 }
7084 return true;
7085 }
7086 // Item: Purified Shard of the Gods
7087 case 69755:
7088 {
7089 triggered_spell_id = ((procFlag & PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS) ? 69733 : 69729);
7090 break;
7091 }
7092 // Item: Shiny Shard of the Gods
7093 case 69739:
7094 {
7095 triggered_spell_id = ((procFlag & PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS) ? 69734 : 69730);
7096 break;
7097 }
7098 // VoA: Meteor Fists koralon
7099 case 66725:
7100 case 68161:
7101 {
7102 triggered_spell_id = 66765; // handled by spell_difficulty
7103 break;
7104 }
7105 }
7106 break;
7107 }
7108 case SPELLFAMILY_MAGE:
7109 {
7110 // Magic Absorption
7111 if (dummySpell->SpellIconID == 459) // only this spell has SpellIconID == 459 and dummy aura
7112 {
7114 return false;
7115
7116 // mana reward
7117 basepoints0 = CalculatePct(int32(GetMaxPower(POWER_MANA)), triggerAmount);
7118 target = this;
7119 triggered_spell_id = 29442;
7120 break;
7121 }
7122 // Hot Streak
7123 if (dummySpell->SpellIconID == 2999)
7124 {
7125 if (effIndex != 0)
7126 return false;
7127 AuraEffect* counter = triggeredByAura->GetBase()->GetEffect(EFFECT_1);
7128 if (!counter)
7129 return true;
7130
7131 // Count spell criticals in a row in second aura
7132 if (procEx & PROC_EX_CRITICAL_HIT)
7133 {
7134 counter->SetAmount(counter->GetAmount() * 2);
7135 if (counter->GetAmount() < 100) // not enough
7136 return true;
7137 // Crititcal counted -> roll chance
7138 if (roll_chance_i(triggerAmount))
7139 CastSpell(this, 48108, true, castItem, triggeredByAura);
7140 }
7141 counter->SetAmount(25);
7142 return true;
7143 }
7144 // Incanter's Regalia set (add trigger chance to Mana Shield)
7145 if (dummySpell->SpellFamilyFlags[0] & 0x8000)
7146 {
7147 if (!IsPlayer())
7148 return false;
7149
7150 target = this;
7151 triggered_spell_id = 37436;
7152 break;
7153 }
7154 switch (dummySpell->Id)
7155 {
7156 // Glyph of Polymorph
7157 case 56375:
7158 {
7159 if (!target)
7160 return false;
7161 target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE, ObjectGuid::Empty, target->GetAura(32409)); // SW:D shall not be removed.
7164 return true;
7165 }
7166 // Glyph of Icy Veins
7167 case 56374:
7168 {
7171 return true;
7172 }
7173 // Glyph of Ice Block
7174 case 56372:
7175 {
7176 Player* player = ToPlayer();
7177 if (!player)
7178 return false;
7179
7180 SpellCooldowns const cooldowns = player->GetSpellCooldowns();
7181 // remove cooldowns on all ranks of Frost Nova
7182 for (SpellCooldowns::const_iterator itr = cooldowns.begin(); itr != cooldowns.end(); ++itr)
7183 {
7184 SpellInfo const* cdSpell = sSpellMgr->GetSpellInfo(itr->first);
7185 // Frost Nova
7186 if (cdSpell && cdSpell->SpellFamilyName == SPELLFAMILY_MAGE
7187 && cdSpell->SpellFamilyFlags[0] & 0x00000040)
7188 player->RemoveSpellCooldown(cdSpell->Id, true);
7189 }
7190 break;
7191 }
7192 }
7193 break;
7194 }
7196 {
7197 switch (dummySpell->Id)
7198 {
7199 // Victorious
7200 case 32216:
7201 {
7202 RemoveAura(dummySpell->Id);
7203 return false;
7204 }
7205 }
7206
7207 // Second Wind
7208 if (dummySpell->SpellIconID == 1697)
7209 {
7210 // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
7211 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT | PROC_EX_CRITICAL_HIT)) || this == victim)
7212 return false;
7213 // Need stun or root mechanic
7214 if (!(procSpell->GetAllEffectsMechanicMask() & ((1 << MECHANIC_ROOT) | (1 << MECHANIC_STUN))))
7215 return false;
7216
7217 switch (dummySpell->Id)
7218 {
7219 case 29838:
7220 triggered_spell_id = 29842;
7221 break;
7222 case 29834:
7223 triggered_spell_id = 29841;
7224 break;
7225 case 42770:
7226 triggered_spell_id = 42771;
7227 break;
7228 default:
7229 LOG_ERROR("entities.unit", "Unit::HandleDummyAuraProc: non handled spell id: {} (SW)", dummySpell->Id);
7230 return false;
7231 }
7232
7233 target = this;
7234 break;
7235 }
7236 break;
7237 }
7239 {
7240 switch (dummySpell->Id)
7241 {
7242 // Nightfall
7243 case 18094:
7244 case 18095:
7245 // Glyph of corruption
7246 case 56218:
7247 {
7248 target = this;
7249 triggered_spell_id = 17941;
7250 break;
7251 }
7252 // Soul Leech
7253 case 30293:
7254 case 30295:
7255 case 30296:
7256 {
7257 // Improved Soul Leech
7258 AuraEffectList const& SoulLeechAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY);
7259 for (Unit::AuraEffectList::const_iterator i = SoulLeechAuras.begin(); i != SoulLeechAuras.end(); ++i)
7260 {
7261 if ((*i)->GetId() == 54117 || (*i)->GetId() == 54118)
7262 {
7263 if ((*i)->GetEffIndex() != 0)
7264 continue;
7265 basepoints0 = int32((*i)->GetAmount());
7266 target = GetGuardianPet();
7267 if (target)
7268 {
7269 // regen mana for pet
7270 CastCustomSpell(target, 54607, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura);
7271 }
7272 // regen mana for caster
7273 CastCustomSpell(this, 59117, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura);
7274 // Get second aura of spell for replenishment effect on party
7275 if (AuraEffect const* aurEff = (*i)->GetBase()->GetEffect(EFFECT_1))
7276 {
7277 // Replenishment - roll chance
7278 if (roll_chance_i(aurEff->GetAmount()))
7279 {
7280 CastSpell(this, 57669, true, castItem, triggeredByAura);
7281 }
7282 }
7283 break;
7284 }
7285 }
7286 // health
7287 basepoints0 = CalculatePct(int32(damage), triggerAmount);
7288 target = this;
7289 triggered_spell_id = 30294;
7290 break;
7291 }
7292 // Shadowflame (Voidheart Raiment set bonus)
7293 case 37377:
7294 {
7295 triggered_spell_id = 37379;
7296 break;
7297 }
7298 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
7299 case 37381:
7300 {
7301 target = GetGuardianPet();
7302 if (!target)
7303 return false;
7304
7305 // heal amount
7306 basepoints0 = CalculatePct(int32(damage), triggerAmount);
7307 triggered_spell_id = 37382;
7308 break;
7309 }
7310 // Shadowflame Hellfire (Voidheart Raiment set bonus)
7311 case 39437:
7312 {
7313 triggered_spell_id = 37378;
7314 break;
7315 }
7316 }
7317 break;
7318 }
7319 case SPELLFAMILY_PRIEST:
7320 {
7321 // Body and Soul
7322 if (dummySpell->SpellIconID == 2218)
7323 {
7324 // Proc only from Abolish desease on self cast
7325 if (procSpell->Id != 552 || victim != this || !roll_chance_i(triggerAmount))
7326 return false;
7327 triggered_spell_id = 64136;
7328 target = this;
7329 break;
7330 }
7331 switch (dummySpell->Id)
7332 {
7333 // Vampiric Embrace
7334 case 15286:
7335 {
7336 if (!victim || !victim->IsAlive() || procSpell->SpellFamilyFlags[1] & 0x80000)
7337 return false;
7338
7339 // heal amount
7340 int32 total = CalculatePct(int32(damage), triggerAmount);
7341 int32 team = total / 5;
7342 int32 self = total - team;
7343 CastCustomSpell(this, 15290, &team, &self, nullptr, true, castItem, triggeredByAura);
7344 return true; // no hidden cooldown
7345 }
7346 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
7347 case 40438:
7348 {
7349 // Shadow Word: Pain
7350 if (procSpell->SpellFamilyFlags[0] & 0x8000)
7351 triggered_spell_id = 40441;
7352 // Renew
7353 else if (procSpell->SpellFamilyFlags[0] & 0x40)
7354 triggered_spell_id = 40440;
7355 else
7356 return false;
7357
7358 target = this;
7359 break;
7360 }
7361 // Improved Shadowform
7362 case 47570:
7363 case 47569:
7364 {
7365 if (!roll_chance_i(triggerAmount))
7366 return false;
7367
7369 break;
7370 }
7371 // Glyph of Dispel Magic
7372 case 55677:
7373 {
7374 // Dispel Magic shares spellfamilyflag with abolish disease
7375 if (procSpell->SpellIconID != 74)
7376 return false;
7377 if (!target || !target->IsFriendlyTo(this))
7378 return false;
7379
7380 basepoints0 = int32(target->CountPctFromMaxHealth(triggerAmount));
7381 triggered_spell_id = 56131;
7382 break;
7383 }
7384 // Oracle Healing Bonus ("Garments of the Oracle" set)
7385 case 26169:
7386 {
7387 // heal amount
7388 basepoints0 = int32(CalculatePct(damage, 10));
7389 target = this;
7390 triggered_spell_id = 26170;
7391 break;
7392 }
7393 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
7394 case 39372:
7395 {
7396 if (!procSpell || (procSpell->GetSchoolMask() & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW)) == 0)
7397 return false;
7398
7399 // heal amount
7400 basepoints0 = CalculatePct(int32(damage), triggerAmount);
7401 target = this;
7402 triggered_spell_id = 39373;
7403 break;
7404 }
7405 // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
7406 case 28809:
7407 {
7408 triggered_spell_id = 28810;
7409 break;
7410 }
7411 // Priest T10 Healer 2P Bonus
7412 case 70770:
7413 // Flash Heal
7414 if (procSpell->SpellFamilyFlags[0] & 0x800)
7415 {
7416 triggered_spell_id = 70772;
7417 SpellInfo const* blessHealing = sSpellMgr->GetSpellInfo(triggered_spell_id);
7418 if (!blessHealing || !victim)
7419 return false;
7420 basepoints0 = int32(CalculatePct(damage, triggerAmount) / (blessHealing->GetMaxDuration() / blessHealing->Effects[0].Amplitude));
7421 victim->CastDelayedSpellWithPeriodicAmount(this, triggered_spell_id, SPELL_AURA_PERIODIC_HEAL, basepoints0);
7422 return true;
7423 }
7424 break;
7425 }
7426 break;
7427 }
7428 case SPELLFAMILY_DRUID:
7429 {
7430 switch (dummySpell->Id)
7431 {
7432 // Glyph of Innervate
7433 case 54832:
7434 {
7435 if (procSpell->SpellIconID != 62)
7436 return false;
7437
7438 int32 mana_perc = triggeredByAura->GetSpellInfo()->Effects[triggeredByAura->GetEffIndex()].CalcValue();
7439 basepoints0 = int32(CalculatePct(GetCreatePowers(POWER_MANA), mana_perc) / 10);
7440 triggered_spell_id = 54833;
7441 target = this;
7442 break;
7443 }
7444 // Glyph of Starfire
7445 case 54845:
7446 {
7447 triggered_spell_id = 54846;
7448 break;
7449 }
7450 // Glyph of Shred
7451 case 54815:
7452 {
7453 if (!target)
7454 return false;
7455
7456 // try to find spell Rip on the target
7457 if (AuraEffect const* AurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00800000, 0x0, 0x0, GetGUID()))
7458 {
7459 // Rip's max duration, note: spells which modifies Rip's duration also counted like Glyph of Rip
7460 uint32 CountMin = AurEff->GetBase()->GetMaxDuration();
7461
7462 // just Rip's max duration without other spells
7463 uint32 CountMax = AurEff->GetSpellInfo()->GetMaxDuration();
7464
7465 // add possible auras' and Glyph of Shred's max duration
7466 CountMax += 3 * triggerAmount * IN_MILLISECONDS; // Glyph of Shred -> +6 seconds
7467 CountMax += HasAura(54818) ? 4 * IN_MILLISECONDS : 0; // Glyph of Rip -> +4 seconds
7468 CountMax += HasAura(60141) ? 4 * IN_MILLISECONDS : 0; // Rip Duration/Lacerate Damage -> +4 seconds
7469
7470 // if min < max -> that means caster didn't cast 3 shred yet
7471 // so set Rip's duration and max duration
7472 if (CountMin < CountMax)
7473 {
7474 AurEff->GetBase()->SetDuration(AurEff->GetBase()->GetDuration() + triggerAmount * IN_MILLISECONDS);
7475 AurEff->GetBase()->SetMaxDuration(CountMin + triggerAmount * IN_MILLISECONDS);
7476 return true;
7477 }
7478 }
7479 // if not found Rip
7480 return false;
7481 }
7482 // Glyph of Rake
7483 case 54821:
7484 {
7485 if (procSpell->SpellVisual[0] == 750 && procSpell->Effects[1].ApplyAuraName == 3)
7486 {
7487 if (target && target->IsCreature())
7488 {
7489 triggered_spell_id = 54820;
7490 break;
7491 }
7492 }
7493 return false;
7494 }
7495 // Leader of the Pack
7496 case 24932:
7497 {
7498 if (triggerAmount <= 0)
7499 return false;
7500 basepoints0 = int32(CountPctFromMaxHealth(triggerAmount));
7501 target = this;
7502 triggered_spell_id = 34299;
7503 if (triggeredByAura->GetCasterGUID() != GetGUID())
7504 break;
7505 int32 basepoints1 = CalculatePct(GetMaxPower(Powers(POWER_MANA)), triggerAmount * 2);
7506 // Improved Leader of the Pack
7507 // Check cooldown of heal spell cooldown
7508 if (IsPlayer() && !ToPlayer()->HasSpellCooldown(34299))
7509 CastCustomSpell(this, 68285, &basepoints1, 0, 0, true, 0, triggeredByAura);
7510 break;
7511 }
7512 // Healing Touch (Dreamwalker Raiment set)
7513 case 28719:
7514 {
7515 // mana back
7516 basepoints0 = int32(CalculatePct(spellProc->GetPowerCost(), 30));
7517 target = this;
7518 triggered_spell_id = 28742;
7519 break;
7520 }
7521 // Glyph of Rejuvenation
7522 case 54754:
7523 {
7524 if (!victim || !victim->HealthBelowPct(uint32(triggerAmount)))
7525 return false;
7526 basepoints0 = CalculatePct(int32(damage), triggerAmount);
7527 triggered_spell_id = 54755;
7528 break;
7529 }
7530 // Healing Touch Refund (Idol of Longevity trinket)
7531 case 28847:
7532 {
7533 target = this;
7534 triggered_spell_id = 28848;
7535 break;
7536 }
7537 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
7538 case 37288:
7539 case 37295:
7540 {
7541 target = this;
7542 triggered_spell_id = 37238;
7543 break;
7544 }
7545 // Druid Tier 6 Trinket
7546 case 40442:
7547 {
7548 float chance;
7549
7550 // Starfire
7551 if (procSpell->SpellFamilyFlags[0] & 0x4)
7552 {
7553 triggered_spell_id = 40445;
7554 chance = 25.0f;
7555 }
7556 // Rejuvenation
7557 else if (procSpell->SpellFamilyFlags[0] & 0x10)
7558 {
7559 triggered_spell_id = 40446;
7560 chance = 25.0f;
7561 }
7562 // Mangle (Bear) and Mangle (Cat)
7563 else if (procSpell->SpellFamilyFlags[1] & 0x00000440)
7564 {
7565 triggered_spell_id = 40452;
7566 chance = 40.0f;
7567 }
7568 else
7569 return false;
7570
7571 if (!roll_chance_f(chance))
7572 return false;
7573
7574 target = this;
7575 break;
7576 }
7577 // Maim Interrupt
7578 case 44835:
7579 {
7580 // Deadly Interrupt Effect
7581 triggered_spell_id = 32747;
7582 break;
7583 }
7584 // Item - Druid T10 Restoration 4P Bonus (Rejuvenation)
7585 case 70664:
7586 {
7587 // xinef: proc only from normal Rejuvenation, and proc rejuvenation
7588 if (!victim || !procSpell || procSpell->SpellIconID != 64)
7589 return false;
7590
7591 Player* caster = ToPlayer();
7592 if (!caster)
7593 return false;
7594 if (!caster->GetGroup() && victim == this)
7595 return false;
7596
7597 CastCustomSpell(70691, SPELLVALUE_BASE_POINT0, damage, victim, true);
7598 return true;
7599 }
7600 }
7601 // Eclipse
7602 if (dummySpell->SpellIconID == 2856 && IsPlayer())
7603 {
7604 if (!procSpell || effIndex != 0)
7605 return false;
7606
7607 bool isWrathSpell = (procSpell->SpellFamilyFlags[0] & 1);
7608
7609 if (!roll_chance_f(dummySpell->ProcChance * (isWrathSpell ? 0.6f : 1.0f)))
7610 return false;
7611
7612 target = this;
7613 if (target->HasAura(isWrathSpell ? 48517 : 48518))
7614 return false;
7615
7616 triggered_spell_id = isWrathSpell ? 48518 : 48517;
7617 break;
7618 }
7619 [[fallthrough]];
7620 }
7621 case SPELLFAMILY_ROGUE:
7622 {
7623 switch (dummySpell->Id)
7624 {
7625 // Glyph of Backstab
7626 case 56800:
7627 {
7628 if (victim)
7629 if (AuraEffect* aurEff = victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x100000, 0, 0, GetGUID()))
7630 if (Aura* aur = aurEff->GetBase())
7631 if (!aur->IsRemoved() && aur->GetDuration() > 0)
7632 if ((aur->GetApplyTime() + aur->GetMaxDuration() / 1000 + 5) > (GameTime::GetGameTime().count() + aur->GetDuration() / 1000))
7633 {
7634 aur->SetDuration(aur->GetDuration() + 2000);
7635 return true;
7636 }
7637 return false;
7638 }
7639 // Deadly Throw Interrupt
7640 case 32748:
7641 {
7642 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
7643 if (this == victim)
7644 return false;
7645
7646 triggered_spell_id = 32747;
7647 break;
7648 }
7649 }
7650 // Master of subtlety
7651 if (dummySpell->SpellIconID == 2114)
7652 {
7653 triggered_spell_id = 31665;
7654 basepoints0 = triggerAmount;
7655 break;
7656 }
7657 // Cut to the Chase
7658 if (dummySpell->SpellIconID == 2909)
7659 {
7660 // "refresh your Slice and Dice duration to its 5 combo point maximum"
7661 // lookup Slice and Dice
7662 if (AuraEffect const* aur = GetAuraEffect(SPELL_AURA_MOD_MELEE_HASTE, SPELLFAMILY_ROGUE, 0x40000, 0, 0))
7663 {
7664 aur->GetBase()->SetDuration(aur->GetSpellInfo()->GetMaxDuration(), true);
7665 return true;
7666 }
7667 return false;
7668 }
7669 // Deadly Brew
7670 else if (dummySpell->SpellIconID == 2963)
7671 {
7672 triggered_spell_id = 3409;
7673 break;
7674 }
7675 // Quick Recovery
7676 else if (dummySpell->SpellIconID == 2116)
7677 {
7678 if (!procSpell)
7679 return false;
7680
7681 // energy cost save
7682 basepoints0 = CalculatePct(int32(procSpell->ManaCost), triggerAmount);
7683 if (basepoints0 <= 0)
7684 return false;
7685
7686 target = this;
7687 triggered_spell_id = 31663;
7688 break;
7689 }
7690 break;
7691 }
7692 case SPELLFAMILY_HUNTER:
7693 {
7694 switch (dummySpell->SpellIconID)
7695 {
7696 case 2236: // Thrill of the Hunt
7697 {
7698 if (!procSpell)
7699 return false;
7700
7702
7703 // Disable charge drop because of Lock and Load
7704 if (spell)
7705 ToPlayer()->SetSpellModTakingSpell(spell, false);
7706
7707 // Explosive Shot
7708 if (procSpell->SpellFamilyFlags[2] & 0x200)
7709 {
7710 if (!victim)
7711 return false;
7712 if (AuraEffect const* pEff = victim->GetAuraEffect(SPELL_AURA_PERIODIC_DUMMY, SPELLFAMILY_HUNTER, 0x0, 0x80000000, 0x0, GetGUID()))
7713 basepoints0 = pEff->GetSpellInfo()->CalcPowerCost(this, SpellSchoolMask(pEff->GetSpellInfo()->SchoolMask)) * 4 / 10 / 3;
7714 }
7715 else
7716 basepoints0 = procSpell->CalcPowerCost(this, SpellSchoolMask(procSpell->SchoolMask)) * 4 / 10;
7717
7718 if (spell)
7719 ToPlayer()->SetSpellModTakingSpell(spell, true);
7720
7721 if (basepoints0 <= 0)
7722 return false;
7723
7724 target = this;
7725 triggered_spell_id = 34720;
7726 break;
7727 }
7728 case 3406: // Hunting Party
7729 {
7730 triggered_spell_id = 57669;
7731 target = this;
7732 break;
7733 }
7734 case 3560: // Rapid Recuperation
7735 {
7736 // This effect only from Rapid Killing (mana regen)
7737 if (!(procSpell->SpellFamilyFlags[1] & 0x01000000))
7738 return false;
7739
7740 target = this;
7741
7742 switch (dummySpell->Id)
7743 {
7744 case 53228: // Rank 1
7745 triggered_spell_id = 56654;
7746 break;
7747 case 53232: // Rank 2
7748 triggered_spell_id = 58882;
7749 break;
7750 }
7751 break;
7752 }
7753 }
7754
7755 switch (dummySpell->Id)
7756 {
7757 case 57870: // Glyph of Mend Pet
7758 {
7759 if (!victim)
7760 return false;
7761
7762 victim->CastSpell(victim, 57894, true, nullptr, nullptr, GetGUID());
7763 return true;
7764 }
7765 }
7766 break;
7767 }
7769 {
7770 // Light's Beacon - Beacon of Light
7771 if (dummySpell->Id == 53651)
7772 {
7773 if (!victim)
7774 return false;
7775
7776 // Do not proc from Glyph of Holy Light and Judgement of Light
7777 if (procSpell->Id == 20267 || procSpell->Id == 54968)
7778 {
7779 return false;
7780 }
7781
7782 Unit* beaconTarget = triggeredByAura->GetBase()->GetCaster();
7783 if (!beaconTarget || beaconTarget == this || !beaconTarget->GetAura(53563, victim->GetGUID()))
7784 return false;
7785
7786 basepoints0 = int32(damage);
7787 triggered_spell_id = procSpell->IsRankOf(sSpellMgr->GetSpellInfo(635)) ? 53652 : 53654;
7788
7789 victim->CastCustomSpell(beaconTarget, triggered_spell_id, &basepoints0, nullptr, nullptr, true, 0, triggeredByAura, victim->GetGUID());
7790 return true;
7791 }
7792 // Judgements of the Wise
7793 if (dummySpell->SpellIconID == 3017)
7794 {
7795 target = this;
7796 triggered_spell_id = 31930;
7797 // replenishment
7798 CastSpell(this, 57669, true, castItem, triggeredByAura);
7799 break;
7800 }
7801 // Righteous Vengeance
7802 if (dummySpell->SpellIconID == 3025)
7803 {
7804 if (!victim)
7805 return false;
7806
7807 // 4 damage tick
7808 basepoints0 = triggerAmount * damage / 400;
7809 triggered_spell_id = 61840;
7810 // Add remaining ticks to damage done
7811 victim->CastDelayedSpellWithPeriodicAmount(this, triggered_spell_id, SPELL_AURA_PERIODIC_DAMAGE, basepoints0);
7812 return true;
7813 }
7814 // Sheath of Light
7815 if (dummySpell->SpellIconID == 3030)
7816 {
7817 // 4 healing tick
7818 basepoints0 = triggerAmount * damage / 400;
7819 triggered_spell_id = 54203;
7820 break;
7821 }
7822 switch (dummySpell->Id)
7823 {
7824 // Judgement of Light
7825 case 20185:
7826 {
7827 if (!victim || !victim->IsAlive() || victim->HasSpellCooldown(20267))
7828 return false;
7829
7830 auto* caster = triggeredByAura->GetBase()->GetCaster();
7831 if (!caster || !victim->IsFriendlyTo(caster))
7832 return false;
7833
7834 // 2% of base health
7835 basepoints0 = int32(victim->CountPctFromMaxHealth(2));
7836 victim->CastCustomSpell(victim, 20267, &basepoints0, 0, 0, true, 0, triggeredByAura);
7837 victim->AddSpellCooldown(20267, 0, 4 * IN_MILLISECONDS);
7838 return true;
7839 }
7840 // Judgement of Wisdom
7841 case 20186:
7842 {
7843 if (!victim || !victim->IsAlive() || !victim->HasActivePowerType(POWER_MANA) || victim->HasSpellCooldown(20268))
7844 return false;
7845
7846 auto* caster = triggeredByAura->GetBase()->GetCaster();
7847 if (!caster || !victim->IsFriendlyTo(caster))
7848 return false;
7849
7850 // 2% of base mana
7851 basepoints0 = int32(CalculatePct(victim->GetCreateMana(), 2));
7852 victim->CastCustomSpell(victim, 20268, &basepoints0, nullptr, nullptr, true, 0, triggeredByAura);
7853 victim->AddSpellCooldown(20268, 0, 4 * IN_MILLISECONDS);
7854 return true;
7855 }
7856 // Holy Power (Redemption Armor set)
7857 case 28789:
7858 {
7859 if (!victim)
7860 return false;
7861
7862 // Set class defined buff
7863 switch (victim->getClass())
7864 {
7865 case CLASS_PALADIN:
7866 case CLASS_PRIEST:
7867 case CLASS_SHAMAN:
7868 case CLASS_DRUID:
7869 triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
7870 break;
7871 case CLASS_MAGE:
7872 case CLASS_WARLOCK:
7873 triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
7874 break;
7875 case CLASS_HUNTER:
7876 case CLASS_ROGUE:
7877 triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d.
7878 break;
7879 case CLASS_WARRIOR:
7880 triggered_spell_id = 28790; // Increases the friendly target's armor
7881 break;
7882 default:
7883 return false;
7884 }
7885 break;
7886 }
7887 // Seal of Vengeance (damage calc on apply aura)
7888 case 31801:
7889 {
7890 if (effIndex != 0 || !victim) // effect 1, 2 used by seal unleashing code
7891 return false;
7892
7893 // At melee attack or Hammer of the Righteous spell damage considered as melee attack
7894 bool stacker = !procSpell || procSpell->Id == 53595;
7895 // spells with SPELL_DAMAGE_CLASS_MELEE excluding Judgements
7896 bool damager = procSpell && (procSpell->EquippedItemClass != -1 || (procSpell->SpellIconID == 243 && procSpell->SpellVisual[0] == 39));
7897
7898 if (!stacker && !damager)
7899 return false;
7900
7901 triggered_spell_id = 31803;
7902
7903 if (Aura* aur = victim->GetAura(triggered_spell_id, GetGUID()))
7904 {
7905 if (aur->GetStackAmount() == 5)
7906 {
7907 if (stacker)
7908 aur->RefreshDuration();
7909 }
7910 }
7911
7912 CastSpell(victim, 42463, true, castItem, triggeredByAura); // Seal of Vengeance
7913
7914 if (!stacker)
7915 return false;
7916 break;
7917 }
7918 // Seal of Corruption
7919 case 53736:
7920 {
7921 if (effIndex != 0 || !victim) // effect 1, 2 used by seal unleashing code
7922 return false;
7923
7924 // At melee attack or Hammer of the Righteous spell damage considered as melee attack
7925 bool stacker = !procSpell || procSpell->Id == 53595;
7926 // spells with SPELL_DAMAGE_CLASS_MELEE excluding Judgements
7927 bool damager = procSpell && (procSpell->EquippedItemClass != -1 || (procSpell->SpellIconID == 243 && procSpell->SpellVisual[0] == 39));
7928
7929 if (!stacker && !damager)
7930 return false;
7931
7932 triggered_spell_id = 53742;
7933
7934 if (Aura* aur = victim->GetAura(triggered_spell_id, GetGUID()))
7935 {
7936 if (aur->GetStackAmount() == 5)
7937 {
7938 if (stacker)
7939 aur->RefreshDuration();
7940 }
7941 }
7942
7943 CastSpell(victim, 53739, true, castItem, triggeredByAura); // Seal of Corruption
7944
7945 if (!stacker)
7946 return false;
7947 break;
7948 }
7949 // Spiritual Attunement
7950 case 31785:
7951 case 33776:
7952 {
7953 // if healed by another unit (victim)
7954 if (this == victim)
7955 return false;
7956
7957 // dont allow non-positive dots to proc
7958 if (!procSpell || !procSpell->IsPositive())
7959 return false;
7960
7961 HealInfo const* healInfo = eventInfo.GetHealInfo();
7962 if (!healInfo)
7963 {
7964 return false;
7965 }
7966
7967 uint32 effectiveHeal = healInfo->GetEffectiveHeal();
7968 if (effectiveHeal)
7969 {
7970 // heal amount
7971 basepoints0 = int32(CalculatePct(effectiveHeal, triggerAmount));
7972 target = this;
7973
7974 if (basepoints0)
7975 triggered_spell_id = 31786;
7976 }
7977 break;
7978 }
7979 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
7980 case 40470:
7981 {
7982 if (!procSpell)
7983 return false;
7984
7985 float chance = 0.0f;
7986
7987 // Flash of light/Holy light
7988 if (procSpell->SpellFamilyFlags[0] & 0xC0000000)
7989 {
7990 triggered_spell_id = 40471;
7991 chance = 15.0f;
7992 }
7993 // Judgement (any)
7994 else if (procSpell->SpellFamilyFlags[0] & 0x800000)
7995 {
7996 triggered_spell_id = 40472;
7997 chance = 50.0f;
7998 }
7999 else
8000 return false;
8001
8002 if (!roll_chance_f(chance))
8003 return false;
8004
8005 break;
8006 }
8007 // Glyph of Holy Light
8008 case 54937:
8009 {
8010 triggered_spell_id = 54968;
8011 basepoints0 = CalculatePct(int32(damage), triggerAmount);
8012 break;
8013 }
8014 // Item - Paladin T8 Holy 2P Bonus
8015 case 64890:
8016 {
8017 triggered_spell_id = 64891;
8018 basepoints0 = triggerAmount * damage / 300;
8019 break;
8020 }
8021 case 71406: // Tiny Abomination in a Jar
8022 case 71545: // Tiny Abomination in a Jar (Heroic)
8023 {
8024 if (!victim || !victim->IsAlive())
8025 return false;
8026
8027 CastSpell(this, 71432, true, nullptr, triggeredByAura);
8028
8029 Aura const* dummy = GetAura(71432);
8030 if (!dummy || dummy->GetStackAmount() < (dummySpell->Id == 71406 ? 8 : 7))
8031 return false;
8032
8033 RemoveAurasDueToSpell(71432);
8034 triggered_spell_id = 71433; // default main hand attack
8035 // roll if offhand
8036 if (Player const* player = ToPlayer())
8037 if (player->GetWeaponForAttack(OFF_ATTACK, true) && urand(0, 1))
8038 triggered_spell_id = 71434;
8039 target = victim;
8040 break;
8041 }
8042 // Item - Icecrown 25 Normal Dagger Proc
8043 case 71880:
8044 {
8045 switch (getPowerType())
8046 {
8047 case POWER_MANA:
8048 triggered_spell_id = 71881;
8049 break;
8050 case POWER_RAGE:
8051 triggered_spell_id = 71883;
8052 break;
8053 case POWER_ENERGY:
8054 triggered_spell_id = 71882;
8055 break;
8056 case POWER_RUNIC_POWER:
8057 triggered_spell_id = 71884;
8058 break;
8059 default:
8060 return false;
8061 }
8062 break;
8063 }
8064 // Item - Icecrown 25 Heroic Dagger Proc
8065 case 71892:
8066 {
8067 switch (getPowerType())
8068 {
8069 case POWER_MANA:
8070 triggered_spell_id = 71888;
8071 break;
8072 case POWER_RAGE:
8073 triggered_spell_id = 71886;
8074 break;
8075 case POWER_ENERGY:
8076 triggered_spell_id = 71887;
8077 break;
8078 case POWER_RUNIC_POWER:
8079 triggered_spell_id = 71885;
8080 break;
8081 default:
8082 return false;
8083 }
8084 break;
8085 }
8086 }
8087 break;
8088 }
8089 case SPELLFAMILY_SHAMAN:
8090 {
8091 switch (dummySpell->Id)
8092 {
8093 // Tidal Force
8094 case 55198:
8095 {
8096 // Remove aura stack from caster
8097 RemoveAuraFromStack(55166);
8098 // drop charges
8099 return false;
8100 }
8101 // Totemic Power (The Earthshatterer set)
8102 case 28823:
8103 {
8104 if (!victim)
8105 return false;
8106
8107 // Set class defined buff
8108 switch (victim->getClass())
8109 {
8110 case CLASS_PALADIN:
8111 case CLASS_PRIEST:
8112 case CLASS_SHAMAN:
8113 case CLASS_DRUID:
8114 triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
8115 break;
8116 case CLASS_MAGE:
8117 case CLASS_WARLOCK:
8118 triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
8119 break;
8120 case CLASS_HUNTER:
8121 case CLASS_ROGUE:
8122 triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d.
8123 break;
8124 case CLASS_WARRIOR:
8125 triggered_spell_id = 28827; // Increases the friendly target's armor
8126 break;
8127 default:
8128 return false;
8129 }
8130 break;
8131 }
8132 // Lesser Healing Wave (Totem of Flowing Water Relic)
8133 case 28849:
8134 {
8135 target = this;
8136 triggered_spell_id = 28850;
8137 break;
8138 }
8139 // Windfury Weapon (Passive) 1-8 Ranks
8140 case 33757:
8141 {
8142 Player* player = ToPlayer();
8143 if (!player || !castItem || !castItem->IsEquipped() || !victim || !victim->IsAlive())
8144 return false;
8145
8146 if (triggeredByAura->GetBase() && castItem->GetGUID() != triggeredByAura->GetBase()->GetCastItemGUID())
8147 return false;
8148
8149 WeaponAttackType attType = WeaponAttackType(player->GetAttackBySlot(castItem->GetSlot()));
8150 if ((attType != BASE_ATTACK && attType != OFF_ATTACK)
8151 || (attType == BASE_ATTACK && procFlag & PROC_FLAG_DONE_OFFHAND_ATTACK)
8152 || (attType == OFF_ATTACK && procFlag & PROC_FLAG_DONE_MAINHAND_ATTACK))
8153 return false;
8154
8155 // Now amount of extra power stored in 1 effect of Enchant spell
8156 // Get it by item enchant id
8157 uint32 spellId;
8159 {
8160 case 283:
8161 spellId = 8232;
8162 break; // 1 Rank
8163 case 284:
8164 spellId = 8235;
8165 break; // 2 Rank
8166 case 525:
8167 spellId = 10486;
8168 break; // 3 Rank
8169 case 1669:
8170 spellId = 16362;
8171 break; // 4 Rank
8172 case 2636:
8173 spellId = 25505;
8174 break; // 5 Rank
8175 case 3785:
8176 spellId = 58801;
8177 break; // 6 Rank
8178 case 3786:
8179 spellId = 58803;
8180 break; // 7 Rank
8181 case 3787:
8182 spellId = 58804;
8183 break; // 8 Rank
8184 default:
8185 {
8186 LOG_ERROR("entities.unit", "Unit::HandleDummyAuraProc: non handled item enchantment (rank?) {} for spell id: {} (Windfury)",
8187 castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)), dummySpell->Id);
8188 return false;
8189 }
8190 }
8191
8192 SpellInfo const* windfurySpellInfo = sSpellMgr->GetSpellInfo(spellId);
8193 if (!windfurySpellInfo)
8194 {
8195 LOG_ERROR("entities.unit", "Unit::HandleDummyAuraProc: non-existing spell id: {} (Windfury)", spellId);
8196 return false;
8197 }
8198
8199 int32 extra_attack_power = CalculateSpellDamage(victim, windfurySpellInfo, 1);
8200
8201 // Value gained from additional AP
8202 basepoints0 = int32(extra_attack_power / 14.0f * GetAttackTime(attType) / 1000);
8203
8204 if (procFlag & PROC_FLAG_DONE_MAINHAND_ATTACK)
8205 triggered_spell_id = 25504;
8206
8207 if (procFlag & PROC_FLAG_DONE_OFFHAND_ATTACK)
8208 triggered_spell_id = 33750;
8209
8210 // custom cooldown processing case
8211 if (player->HasSpellCooldown(dummySpell->Id))
8212 return false;
8213
8214 // apply cooldown before cast to prevent processing itself
8215 player->AddSpellCooldown(dummySpell->Id, 0, 3 * IN_MILLISECONDS);
8216
8217 // Attack Twice
8218 for (uint32 i = 0; i < 2; ++i)
8219 CastCustomSpell(victim, triggered_spell_id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura);
8220
8221 return true;
8222 }
8223 // Shaman Tier 6 Trinket
8224 case 40463:
8225 {
8226 if (!procSpell)
8227 return false;
8228
8229 float chance;
8230 if (procSpell->SpellFamilyFlags[0] & 0x1)
8231 {
8232 triggered_spell_id = 40465; // Lightning Bolt
8233 chance = 15.0f;
8234 }
8235 else if (procSpell->SpellFamilyFlags[0] & 0x80)
8236 {
8237 triggered_spell_id = 40465; // Lesser Healing Wave
8238 chance = 10.0f;
8239 }
8240 else if (procSpell->SpellFamilyFlags[1] & 0x00000010)
8241 {
8242 triggered_spell_id = 40466; // Stormstrike
8243 chance = 50.0f;
8244 }
8245 else
8246 return false;
8247
8248 if (!roll_chance_f(chance))
8249 return false;
8250
8251 target = this;
8252 break;
8253 }
8254 // Glyph of Healing Wave
8255 case 55440:
8256 {
8257 // Not proc from self heals
8258 if (this == victim)
8259 return false;
8260 basepoints0 = CalculatePct(int32(damage), triggerAmount);
8261 target = this;
8262 triggered_spell_id = 55533;
8263 break;
8264 }
8265 // Spirit Hunt
8266 case 58877:
8267 {
8268 // Cast on owner
8269 target = GetOwner();
8270 if (!target)
8271 return false;
8272 basepoints0 = CalculatePct(int32(damage), triggerAmount);
8273 triggered_spell_id = 58879;
8274 // Heal wolf
8275 CastCustomSpell(this, triggered_spell_id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura, originalCaster);
8276 break;
8277 }
8278 // Shaman T9 Elemental 4P Bonus
8279 case 67228:
8280 {
8281 // Lava Burst
8282 if (procSpell->SpellFamilyFlags[1] & 0x1000)
8283 {
8284 triggered_spell_id = 71824;
8285 SpellInfo const* triggeredSpell = sSpellMgr->GetSpellInfo(triggered_spell_id);
8286 if (!triggeredSpell)
8287 return false;
8288 basepoints0 = CalculatePct(int32(damage), triggerAmount) / (triggeredSpell->GetMaxDuration() / triggeredSpell->Effects[0].Amplitude);
8289 }
8290 break;
8291 }
8292 // Item - Shaman T10 Elemental 4P Bonus
8293 case 70817:
8294 {
8295 if (!target)
8296 return false;
8297 // try to find spell Flame Shock on the target
8298 if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, 0x10000000, 0x0, 0x0, GetGUID()))
8299 {
8300 Aura* flameShock = aurEff->GetBase();
8301 int32 extraTime = 2 * aurEff->GetAmplitude();
8302 flameShock->SetMaxDuration(flameShock->GetMaxDuration() + extraTime);
8303 flameShock->SetDuration(flameShock->GetDuration() + extraTime);
8304
8305 return true;
8306 }
8307 // if not found Flame Shock
8308 return false;
8309 }
8310 break;
8311 }
8312 // Frozen Power
8313 if (dummySpell->SpellIconID == 3780)
8314 {
8315 if (!target)
8316 return false;
8317 if (GetDistance(target) < 15.0f)
8318 return false;
8319 float chance = (float)triggerAmount;
8320 if (!roll_chance_f(chance))
8321 return false;
8322
8323 triggered_spell_id = 63685;
8324 break;
8325 }
8326 // Ancestral Awakening
8327 if (dummySpell->SpellIconID == 3065)
8328 {
8329 triggered_spell_id = 52759;
8330 basepoints0 = CalculatePct(int32(damage), triggerAmount);
8331 target = this;
8332 break;
8333 }
8334 // Flametongue Weapon (Passive)
8335 if (dummySpell->SpellFamilyFlags[0] & 0x200000)
8336 {
8337 if (!IsPlayer() || !victim || !victim->IsAlive() || !castItem || !castItem->IsEquipped())
8338 return false;
8339
8341 if ((attType != BASE_ATTACK && attType != OFF_ATTACK)
8342 || (attType == BASE_ATTACK && procFlag & PROC_FLAG_DONE_OFFHAND_ATTACK)
8343 || (attType == OFF_ATTACK && procFlag & PROC_FLAG_DONE_MAINHAND_ATTACK))
8344 return false;
8345
8346 float fire_onhit = float(CalculatePct(dummySpell->Effects[EFFECT_0]. CalcValue(), 1.0f));
8347
8348 float add_spellpower = (float)(SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FIRE)
8350
8351 // 1.3speed = 5%, 2.6speed = 10%, 4.0 speed = 15%, so, 1.0speed = 3.84%
8352 ApplyPct(add_spellpower, 3.84f);
8353
8354 // Enchant on Off-Hand and ready?
8355 if (castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND && procFlag & PROC_FLAG_DONE_OFFHAND_ATTACK)
8356 {
8357 float BaseWeaponSpeed = GetAttackTime(OFF_ATTACK) / 1000.0f;
8358
8359 // Value1: add the tooltip damage by swingspeed + Value2: add spelldmg by swingspeed
8360 basepoints0 = int32((fire_onhit * BaseWeaponSpeed) + (add_spellpower * BaseWeaponSpeed));
8361 triggered_spell_id = 10444;
8362 }
8363
8364 // Enchant on Main-Hand and ready?
8365 else if (castItem->GetSlot() == EQUIPMENT_SLOT_MAINHAND && procFlag & PROC_FLAG_DONE_MAINHAND_ATTACK)
8366 {
8367 float BaseWeaponSpeed = GetAttackTime(BASE_ATTACK) / 1000.0f;
8368
8369 // Value1: add the tooltip damage by swingspeed + Value2: add spelldmg by swingspeed
8370 basepoints0 = int32((fire_onhit * BaseWeaponSpeed) + (add_spellpower * BaseWeaponSpeed));
8371 triggered_spell_id = 10444;
8372 }
8373
8374 // If not ready, we should return, shouldn't we?!
8375 else
8376 return false;
8377
8378 CastCustomSpell(victim, triggered_spell_id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura);
8379 return true;
8380 }
8381 // Improved Water Shield
8382 if (dummySpell->SpellIconID == 2287)
8383 {
8384 if (!procSpell)
8385 return false;
8386
8387 // Default chance for Healing Wave and Riptide
8388 float chance = (float)triggeredByAura->GetAmount();
8389
8390 if (procSpell->SpellFamilyFlags[0] & 0x80)
8391 // Lesser Healing Wave - 0.6 of default
8392 chance *= 0.6f;
8393 else if (procSpell->SpellFamilyFlags[0] & 0x100)
8394 // Chain heal - 0.3 of default
8395 chance *= 0.3f;
8396
8397 if (!roll_chance_f(chance))
8398 return false;
8399
8400 // Water Shield
8401 if (AuraEffect const* aurEff = GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0, 0x00000020, 0))
8402 {
8403 uint32 spell = aurEff->GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell;
8404 CastSpell(this, spell, true, castItem, triggeredByAura);
8405 return true;
8406 }
8407 return false;
8408 }
8409 // Lightning Overload
8410 if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
8411 {
8412 if (!procSpell || !IsPlayer() || !victim)
8413 return false;
8414
8415 uint32 spell = procSpell->SpellFamilyFlags[0] & 0x2 ? 45297 : 45284;
8416
8417 if (procEx & PROC_EX_CRITICAL_HIT)
8418 damage /= 2;
8419
8420 // do not reduce damage-spells have correct basepoints
8421 damage /= 2;
8422 int32 dmg = damage;
8423
8424 // Cast
8425 CastCustomSpell(victim, spell, &dmg, 0, 0, true, castItem, triggeredByAura);
8426 return true;
8427 }
8428 // Static Shock
8429 if (dummySpell->SpellIconID == 3059)
8430 {
8431 // Lightning Shield
8433 {
8434 uint32 spell = sSpellMgr->GetSpellWithRank(26364, aurEff->GetSpellInfo()->GetRank());
8435 CastSpell(target, spell, true, castItem, triggeredByAura);
8436 aurEff->GetBase()->DropCharge();
8437 return true;
8438 }
8439 return false;
8440 }
8441 break;
8442 }
8444 {
8445 // Improved Blood Presence
8446 if (dummySpell->SpellIconID == 2636)
8447 {
8448 if (!IsPlayer())
8449 return false;
8450 basepoints0 = CalculatePct(int32(damage), triggerAmount);
8451 break;
8452 }
8453 // Butchery
8454 if (dummySpell->SpellIconID == 2664)
8455 {
8456 basepoints0 = triggerAmount;
8457 triggered_spell_id = 50163;
8458 target = this;
8459 break;
8460 }
8461 // Mark of Blood
8462 if (dummySpell->Id == 49005)
8463 {
8465 triggered_spell_id = 61607;
8466 break;
8467 }
8468 // Unholy Blight
8469 if (dummySpell->Id == 49194)
8470 {
8471 triggered_spell_id = 50536;
8472 SpellInfo const* unholyBlight = sSpellMgr->GetSpellInfo(triggered_spell_id);
8473 if (!unholyBlight || !victim)
8474 return false;
8475
8476 basepoints0 = CalculatePct(int32(damage), triggerAmount);
8477
8478 //Glyph of Unholy Blight
8479 if (AuraEffect* glyph = GetAuraEffect(63332, 0))
8480 AddPct(basepoints0, glyph->GetAmount());
8481
8482 basepoints0 = basepoints0 / (unholyBlight->GetMaxDuration() / unholyBlight->Effects[0].Amplitude);
8483 victim->CastDelayedSpellWithPeriodicAmount(this, triggered_spell_id, SPELL_AURA_PERIODIC_DAMAGE, basepoints0);
8484 return true;
8485 }
8486 // Vendetta
8487 if (dummySpell->SpellFamilyFlags[0] & 0x10000)
8488 {
8489 basepoints0 = int32(CountPctFromMaxHealth(triggerAmount));
8490 triggered_spell_id = 50181;
8491 target = this;
8492 break;
8493 }
8494 // Necrosis
8495 if (dummySpell->SpellIconID == 2709)
8496 {
8497 basepoints0 = CalculatePct(int32(damage), triggerAmount);
8498 triggered_spell_id = 51460;
8499 break;
8500 }
8501 // Threat of Thassarian
8502 if (dummySpell->SpellIconID == 2023)
8503 {
8504 // Must Dual Wield
8505 if (!procSpell || !HasOffhandWeaponForAttack())
8506 return false;
8507 // Chance as basepoints for dummy aura
8508 if (!roll_chance_i(triggerAmount))
8509 return false;
8510
8511 switch (procSpell->Id)
8512 {
8513 // Obliterate
8514 case 49020:
8515 triggered_spell_id = 66198;
8516 break; // Rank 1
8517 case 51423:
8518 triggered_spell_id = 66972;
8519 break; // Rank 2
8520 case 51424:
8521 triggered_spell_id = 66973;
8522 break; // Rank 3
8523 case 51425:
8524 triggered_spell_id = 66974;
8525 break; // Rank 4
8526
8527 // Frost Strike
8528 case 49143:
8529 triggered_spell_id = 66196;
8530 break; // Rank 1
8531 case 51416:
8532 triggered_spell_id = 66958;
8533 break; // Rank 2
8534 case 51417:
8535 triggered_spell_id = 66959;
8536 break; // Rank 3
8537 case 51418:
8538 triggered_spell_id = 66960;
8539 break; // Rank 4
8540 case 51419:
8541 triggered_spell_id = 66961;
8542 break; // Rank 5
8543 case 55268:
8544 triggered_spell_id = 66962;
8545 break; // Rank 6
8546
8547 // Plague Strike
8548 case 45462:
8549 triggered_spell_id = 66216;
8550 break; // Rank 1
8551 case 49917:
8552 triggered_spell_id = 66988;
8553 break; // Rank 2
8554 case 49918:
8555 triggered_spell_id = 66989;
8556 break; // Rank 3
8557 case 49919:
8558 triggered_spell_id = 66990;
8559 break; // Rank 4
8560 case 49920:
8561 triggered_spell_id = 66991;
8562 break; // Rank 5
8563 case 49921:
8564 triggered_spell_id = 66992;
8565 break; // Rank 6
8566
8567 // Death Strike
8568 case 49998:
8569 triggered_spell_id = 66188;
8570 break; // Rank 1
8571 case 49999:
8572 triggered_spell_id = 66950;
8573 break; // Rank 2
8574 case 45463:
8575 triggered_spell_id = 66951;
8576 break; // Rank 3
8577 case 49923:
8578 triggered_spell_id = 66952;
8579 break; // Rank 4
8580 case 49924:
8581 triggered_spell_id = 66953;
8582 break; // Rank 5
8583
8584 // Rune Strike
8585 case 56815:
8586 triggered_spell_id = 66217;
8587 break; // Rank 1
8588
8589 // Blood Strike
8590 case 45902:
8591 triggered_spell_id = 66215;
8592 break; // Rank 1
8593 case 49926:
8594 triggered_spell_id = 66975;
8595 break; // Rank 2
8596 case 49927:
8597 triggered_spell_id = 66976;
8598 break; // Rank 3
8599 case 49928:
8600 triggered_spell_id = 66977;
8601 break; // Rank 4
8602 case 49929:
8603 triggered_spell_id = 66978;
8604 break; // Rank 5
8605 case 49930:
8606 triggered_spell_id = 66979;
8607 break; // Rank 6
8608 default:
8609 return false;
8610 }
8611
8612 // This should do, restore spell mod so next attack can also use this!
8613 // crit chance for first strike is already computed
8614 ToPlayer()->RestoreSpellMods(m_currentSpells[CURRENT_GENERIC_SPELL], 51124, nullptr); // Killing Machine
8615 ToPlayer()->RestoreSpellMods(m_currentSpells[CURRENT_GENERIC_SPELL], 49796, nullptr); // Deathchill
8616
8617 // Xinef: Somehow basepoints are divided by 2 which is later divided by 2 (offhand multiplier)
8618 SpellInfo const* triggerEntry = sSpellMgr->GetSpellInfo(triggered_spell_id);
8619 if (triggerEntry->SchoolMask & SPELL_SCHOOL_MASK_NORMAL)
8620 basepoints0 = triggerEntry->Effects[EFFECT_0].BasePoints * 2;
8621
8622 SetCantProc(true);
8623 if (basepoints0)
8624 CastCustomSpell(target, triggered_spell_id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura, originalCaster);
8625 else
8626 CastSpell(target, triggered_spell_id, true, castItem, triggeredByAura, originalCaster);
8627 SetCantProc(false);
8628 return true;
8629 }
8630 // Runic Power Back on Snare/Root
8631 if (dummySpell->Id == 61257)
8632 {
8633 // only for spells and hit/crit (trigger start always) and not start from self casted spells
8634 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT | PROC_EX_CRITICAL_HIT)) || this == victim)
8635 return false;
8636 // Need snare or root mechanic
8637 if (!(procSpell->GetAllEffectsMechanicMask() & ((1 << MECHANIC_ROOT) | (1 << MECHANIC_SNARE))))
8638 return false;
8639 triggered_spell_id = 61258;
8640 target = this;
8641 break;
8642 }
8643 // Sudden Doom
8644 if (dummySpell->SpellIconID == 1939 && IsPlayer())
8645 {
8646 SpellChainNode const* chain = nullptr;
8647 // get highest rank of the Death Coil spell
8648 PlayerSpellMap const& sp_list = ToPlayer()->GetSpellMap();
8649 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
8650 {
8651 // check if shown in spell book
8652 if (!itr->second->Active || !itr->second->IsInSpec(ToPlayer()->GetActiveSpec()) || itr->second->State == PLAYERSPELL_REMOVED)
8653 continue;
8654
8655 SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(itr->first);
8656 if (!spellProto)
8657 continue;
8658
8659 if (spellProto->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT
8660 && spellProto->SpellFamilyFlags[0] & 0x2000)
8661 {
8662 SpellChainNode const* newChain = sSpellMgr->GetSpellChainNode(itr->first);
8663
8664 // No chain entry or entry lower than found entry
8665 if (!chain || !newChain || (chain->rank < newChain->rank))
8666 {
8667 triggered_spell_id = itr->first;
8668 chain = newChain;
8669 }
8670 else
8671 continue;
8672 // Found spell is last in chain - do not need to look more
8673 // Optimisation for most common case
8674 if (chain && chain->last->Id == itr->first)
8675 break;
8676 }
8677 }
8678 }
8679 break;
8680 }
8681 case SPELLFAMILY_POTION:
8682 {
8683 // alchemist's stone
8684 if (dummySpell->Id == 17619)
8685 {
8686 if (procSpell->SpellFamilyName == SPELLFAMILY_POTION)
8687 {
8688 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; i++)
8689 {
8690 if (procSpell->Effects[i].Effect == SPELL_EFFECT_HEAL)
8691 {
8692 triggered_spell_id = 21399;
8693 }
8694 else if (procSpell->Effects[i].Effect == SPELL_EFFECT_ENERGIZE)
8695 {
8696 triggered_spell_id = 21400;
8697 }
8698 else
8699 continue;
8700
8701 basepoints0 = int32(CalculateSpellDamage(this, procSpell, i) * 0.4f);
8702 CastCustomSpell(this, triggered_spell_id, &basepoints0, nullptr, nullptr, true, nullptr, triggeredByAura);
8703 }
8704 return true;
8705 }
8706 }
8707 break;
8708 }
8709 case SPELLFAMILY_PET:
8710 {
8711 switch (dummySpell->SpellIconID)
8712 {
8713 // Guard Dog
8714 case 201:
8715 {
8716 if (!victim)
8717 return false;
8718
8719 triggered_spell_id = 54445;
8720 target = this;
8721 float addThreat = float(CalculatePct(procSpell->Effects[0].CalcValue(this), triggerAmount));
8722 victim->AddThreat(this, addThreat);
8723 break;
8724 }
8725 // Silverback
8726 case 1582:
8727 triggered_spell_id = dummySpell->Id == 62765 ? 62801 : 62800;
8728 target = this;
8729 break;
8730 }
8731 break;
8732 }
8733 default:
8734 break;
8735 }
8736
8737 // if not handled by custom case, get triggered spell from dummySpell proto
8738 if (!triggered_spell_id)
8739 triggered_spell_id = dummySpell->Effects[triggeredByAura->GetEffIndex()].TriggerSpell;
8740
8741 // processed charge only counting case
8742 if (!triggered_spell_id)
8743 return true;
8744
8745 SpellInfo const* triggerEntry = sSpellMgr->GetSpellInfo(triggered_spell_id);
8746 if (!triggerEntry)
8747 {
8748 LOG_ERROR("entities.unit", "Unit::HandleDummyAuraProc: Spell {} has non-existing triggered spell {}", dummySpell->Id, triggered_spell_id);
8749 return false;
8750 }
8751
8752 if (cooldown_spell_id == 0)
8753 cooldown_spell_id = triggered_spell_id;
8754
8755 if (cooldown)
8756 {
8757 if (HasSpellCooldown(cooldown_spell_id))
8758 return false;
8759
8760 AddSpellCooldown(cooldown_spell_id, 0, cooldown);
8761 }
8762
8763 if (basepoints0)
8764 CastCustomSpell(target, triggered_spell_id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura, originalCaster);
8765 else
8766 CastSpell(target, triggered_spell_id, true, castItem, triggeredByAura, originalCaster);
8767
8768 return true;
8769}
constexpr auto IN_MILLISECONDS
Definition Common.h:53
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition CreatureAIImpl.h:25
EnchantmentSlot
Definition Item.h:168
@ TEMP_ENCHANTMENT_SLOT
Definition Item.h:170
std::map< uint32, SpellCooldown > SpellCooldowns
Definition Player.h:208
std::unordered_map< uint32, PlayerSpell * > PlayerSpellMap
Definition Player.h:193
@ EQUIPMENT_SLOT_MAINHAND
Definition Player.h:695
@ PLAYERSPELL_REMOVED
Definition Player.h:122
int32 irand(int32 min, int32 max)
Definition Random.cpp:37
@ SPELL_EFFECT_ENERGIZE
Definition SharedDefines.h:808
@ LANG_UNIVERSAL
Definition SharedDefines.h:735
@ CLASS_DRUID
Definition SharedDefines.h:151
@ CLASS_SHAMAN
Definition SharedDefines.h:147
@ CLASS_PRIEST
Definition SharedDefines.h:145
@ CLASS_WARLOCK
Definition SharedDefines.h:149
@ CLASS_MAGE
Definition SharedDefines.h:148
@ CLASS_PALADIN
Definition SharedDefines.h:142
@ CLASS_ROGUE
Definition SharedDefines.h:144
@ MECHANIC_STUN
Definition SharedDefines.h:1337
@ MECHANIC_ROOT
Definition SharedDefines.h:1332
@ MECHANIC_SNARE
Definition SharedDefines.h:1336
@ SPELLFAMILY_WARLOCK
Definition SharedDefines.h:3533
@ SPELLFAMILY_PALADIN
Definition SharedDefines.h:3538
@ SPELLFAMILY_HUNTER
Definition SharedDefines.h:3537
@ SPELLFAMILY_POTION
Definition SharedDefines.h:3541
@ SPELLFAMILY_ROGUE
Definition SharedDefines.h:3536
@ SPELLFAMILY_DRUID
Definition SharedDefines.h:3535
@ SPELLFAMILY_PET
Definition SharedDefines.h:3545
@ REP_EXALTED
Definition SharedDefines.h:187
@ SPELL_SCHOOL_MASK_SHADOW
Definition SharedDefines.h:302
@ SPELL_SCHOOL_MASK_FIRE
Definition SharedDefines.h:299
@ SPELL_SCHOOL_MASK_FROST
Definition SharedDefines.h:301
@ SPELL_AURA_PROC_TRIGGER_SPELL
Definition SpellAuraDefines.h:105
@ SPELL_AURA_HASTE_SPELLS
Definition SpellAuraDefines.h:279
@ SPELL_AURA_MOD_MELEE_HASTE
Definition SpellAuraDefines.h:201
@ SPELL_AURA_MOD_DECREASE_SPEED
Definition SpellAuraDefines.h:96
@ SPELL_AURA_PERIODIC_DUMMY
Definition SpellAuraDefines.h:289
@ PROC_EX_INTERNAL_HOT
Definition SpellMgr.h:220
@ PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS
Definition SpellMgr.h:128
@ PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS
Definition SpellMgr.h:122
WeaponAttackType
Definition Unit.h:208
T ApplyPct(T &base, U pct)
Definition Util.h:73
void SetMaxDuration(int32 duration)
Definition SpellAuras.h:130
Definition Unit.h:373
uint32 GetEffectiveHeal() const
Definition Unit.h:413
uint8 GetSlot() const
Definition Item.h:281
uint32 GetEnchantmentId(EnchantmentSlot slot) const
Definition Item.h:304
bool IsEquipped() const
Definition Item.cpp:789
void SetSpellModTakingSpell(Spell *spell, bool apply)
Definition Player.cpp:10135
void RestoreSpellMods(Spell *spell, uint32 ownerAuraId=0, Aura *aura=nullptr)
Definition Player.cpp:9993
bool HasSpellCooldown(uint32 spell_id) const override
Definition Player.cpp:16384
PlayerSpellMap const & GetSpellMap() const
Definition Player.h:1780
void AddSpellCooldown(uint32 spell_id, uint32 itemid, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false) override
Definition Player.cpp:11146
SpellCooldowns GetSpellCooldowns() const
Definition Player.h:2176
static uint8 GetAttackBySlot(uint8 slot)
Definition PlayerStorage.cpp:542
ReputationRank GetReputationRank(uint32 faction_id) const
Definition Player.cpp:5899
Unit * GetSelectedUnit() const
Definition Player.cpp:11597
void RemoveSpellCooldown(uint32 spell_id, bool update=false)
Definition Player.cpp:3539
void Say(std::string_view text, Language language, WorldObject const *=nullptr) override
Handles said message in regular chat based on declared language and in config pre-defined Range.
Definition Player.cpp:9396
Item * GetItemByGuid(ObjectGuid guid) const
Definition PlayerStorage.cpp:407
Spell * m_spellModTakingSpell
Definition Player.h:2560
int32 GetMaxDuration() const
Definition SpellInfo.cpp:2345
uint32 ProcChance
Definition SpellInfo.h:356
SpellInfo const * GetSpellInfo() const
Definition Spell.h:579
int32 GetPowerCost() const
Definition Spell.h:580
uint32 GetCreatePowers(Powers power) const
Definition Unit.cpp:15703
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5612
void RemoveAurasWithMechanic(uint32 mechanic_mask, AuraRemoveMode removemode=AURA_REMOVE_BY_DEFAULT, uint32 except=0)
Definition Unit.cpp:5284
int32 CalculateSpellDamage(Unit const *target, SpellInfo const *spellProto, uint8 effect_index, int32 const *basePoints=nullptr) const
Definition Unit.cpp:14894
void SetCantProc(bool apply)
Definition Unit.cpp:17329
bool HealthBelowPct(int32 pct) const
Definition Unit.h:1046
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4940
int32 SpellBaseDamageBonusTaken(SpellSchoolMask schoolMask, bool isDoT=false)
Definition Unit.cpp:12011
bool IsFriendlyTo(Unit const *unit) const
Definition Unit.cpp:10273
int32 SpellBaseDamageBonusDone(SpellSchoolMask schoolMask)
Definition Unit.cpp:11973
uint32 CountPctFromMaxHealth(int32 pct) const
Definition Unit.h:1051
void CastDelayedSpellWithPeriodicAmount(Unit *caster, uint32 spellId, AuraType auraType, int32 addAmount, uint8 effectIndex=0)
Definition Unit.cpp:20349
Powers getPowerType() const
Definition Unit.h:1061
void RemoveMovementImpairingAuras(bool withRoot)
Definition Unit.cpp:5265
Definition SpellMgr.h:554
SpellInfo const * last
Definition SpellMgr.h:558
uint8 rank
Definition SpellMgr.h:559
SpellInfo const * first
Definition SpellMgr.h:557

References AddPct(), Player::AddSpellCooldown(), AddSpellCooldown(), AddThreat(), ApplyPct(), AURA_REMOVE_BY_ENEMY_SPELL, BASE_ATTACK, SpellInfo::CalcPowerCost(), CalculatePct(), CalculateSpellDamage(), CastCustomSpell(), CastDelayedSpellWithPeriodicAmount(), CastSpell(), CLASS_DEATH_KNIGHT, CLASS_DRUID, CLASS_HUNTER, CLASS_MAGE, CLASS_PALADIN, CLASS_PRIEST, CLASS_ROGUE, CLASS_SHAMAN, CLASS_WARLOCK, CLASS_WARRIOR, CountPctFromMaxHealth(), CURRENT_GENERIC_SPELL, EFFECT_0, EFFECT_1, SpellInfo::Effects, ObjectGuid::Empty, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, SpellInfo::EquippedItemClass, SpellChainNode::first, SpellInfo::GetAllEffectsMechanicMask(), AuraEffect::GetAmount(), Player::GetAttackBySlot(), GetAttackTime(), GetAura(), GetAuraEffect(), GetAuraEffectsByType(), AuraEffect::GetBase(), AuraEffect::GetCaster(), Aura::GetCaster(), AuraEffect::GetCasterGUID(), Aura::GetCastItemGUID(), Aura::GetCharges(), getClass(), GetCreateMana(), GetCreatePowers(), WorldObject::GetDistance(), Aura::GetDuration(), Aura::GetEffect(), HealInfo::GetEffectiveHeal(), AuraEffect::GetEffIndex(), Item::GetEnchantmentId(), GameTime::GetGameTime(), Player::GetGroup(), GetGuardianPet(), Object::GetGUID(), Object::GetGUID(), ProcEventInfo::GetHealInfo(), Player::GetItemByGuid(), Aura::GetMaxDuration(), SpellInfo::GetMaxDuration(), GetMaxPower(), GetOwner(), Spell::GetPowerCost(), getPowerType(), ProcEventInfo::GetProcSpell(), Player::GetReputationRank(), SpellInfo::GetSchoolMask(), Player::GetSelectedUnit(), Item::GetSlot(), Player::GetSpellCooldowns(), AuraEffect::GetSpellInfo(), Player::GetSpellMap(), Aura::GetStackAmount(), GetVictim(), HasActivePowerType(), HasAura(), Position::HasInArc(), HasOffhandWeaponForAttack(), Player::HasSpellCooldown(), HasSpellCooldown(), HealthBelowPct(), SpellInfo::Id, IN_MILLISECONDS, irand(), IsAlive(), Object::IsCreature(), Item::IsEquipped(), IsFriendlyTo(), Object::IsPlayer(), SpellInfo::IsPositive(), SpellInfo::IsRankOf(), LANG_UNIVERSAL, SpellChainNode::last, LOG_ERROR, m_currentSpells, Player::m_spellModTakingSpell, SpellInfo::ManaCost, MAX_SPELL_EFFECTS, MECHANIC_ROOT, MECHANIC_SNARE, MECHANIC_STUN, OFF_ATTACK, PLAYERSPELL_REMOVED, POWER_ENERGY, POWER_MANA, POWER_RAGE, POWER_RUNIC_POWER, PROC_EX_CRITICAL_HIT, PROC_EX_INTERNAL_HOT, PROC_EX_NORMAL_HIT, PROC_FLAG_DONE_MAINHAND_ATTACK, PROC_FLAG_DONE_OFFHAND_ATTACK, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS, SpellInfo::ProcChance, RAND(), SpellChainNode::rank, RemoveAura(), RemoveAuraFromStack(), RemoveAurasByType(), RemoveAurasDueToSpell(), RemoveAurasWithMechanic(), RemoveMovementImpairingAuras(), Player::RemoveSpellCooldown(), REP_EXALTED, Player::RestoreSpellMods(), roll_chance_f(), roll_chance_i(), Player::Say(), SpellInfo::SchoolMask, AuraEffect::SetAmount(), SetCantProc(), Aura::SetDuration(), Aura::SetMaxDuration(), Player::SetSpellModTakingSpell(), SPELL_AURA_DUMMY, SPELL_AURA_HASTE_SPELLS, SPELL_AURA_MOD_DECREASE_SPEED, SPELL_AURA_MOD_MELEE_HASTE, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_PERIODIC_DAMAGE_PERCENT, SPELL_AURA_PERIODIC_DUMMY, SPELL_AURA_PERIODIC_HEAL, SPELL_AURA_PERIODIC_LEECH, SPELL_AURA_PROC_TRIGGER_SPELL, SPELL_EFFECT_ENERGIZE, SPELL_EFFECT_HEAL, SPELL_SCHOOL_MASK_FIRE, SPELL_SCHOOL_MASK_FROST, SPELL_SCHOOL_MASK_NORMAL, SPELL_SCHOOL_MASK_SHADOW, SpellBaseDamageBonusDone(), SpellBaseDamageBonusTaken(), SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_DRUID, SPELLFAMILY_GENERIC, SPELLFAMILY_HUNTER, SPELLFAMILY_MAGE, SPELLFAMILY_PALADIN, SPELLFAMILY_PET, SPELLFAMILY_POTION, SPELLFAMILY_PRIEST, SPELLFAMILY_ROGUE, SPELLFAMILY_SHAMAN, SPELLFAMILY_WARLOCK, SPELLFAMILY_WARRIOR, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SpellInfo::SpellIconID, SPELLVALUE_BASE_POINT0, SpellInfo::SpellVisual, sSpellMgr, TEMP_ENCHANTMENT_SLOT, Object::ToPlayer(), and urand().

Referenced by ProcDamageAndSpellFor().

◆ HandleEmoteCommand()

void Unit::HandleEmoteCommand ( uint32  emoteId)
2012{
2014 packet.EmoteID = emoteId;
2015 packet.Guid = GetGUID();
2016 SendMessageToSet(packet.Write(), true);
2017}
Definition ChatPackets.h:29
WorldPacket const * Write() override
Definition ChatPackets.cpp:20
uint32 EmoteID
Definition ChatPackets.h:35
ObjectGuid Guid
Definition ChatPackets.h:36

References WorldPackets::Chat::Emote::EmoteID, Object::GetGUID(), WorldPackets::Chat::Emote::Guid, WorldObject::SendMessageToSet(), and WorldPackets::Chat::Emote::Write().

Referenced by npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), boss_viscidus::DamageTaken(), DealMeleeDamage(), boss_twinemperorsAI::DoAction(), npc_thrall_warchief::npc_thrall_warchiefAI::DoAction(), boss_razuvious_minion::boss_razuvious_minionAI::DoAction(), boss_felblood_kaelthas::DoAction(), boss_kalecgos::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), boss_illidan_stormrage::DoAction(), npc_akama_illidan::DoAction(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::DoFriend(), StandUpEvent::Execute(), PartyTimeEmoteEvent::Execute(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::HandleAnimation(), boss_ragnaros::boss_ragnarosAI::HandleEmerge(), WorldSession::HandleEmoteOpcode(), npc_commandscript::HandleNpcSayCommand(), npc_commandscript::HandleNpcYellCommand(), WorldSession::HandleTextEmoteOpcode(), npc_maiev_illidan::IsSummonedBy(), npc_akama_illidan::JustReachedHome(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustSummoned(), boss_the_lich_king::boss_the_lich_kingAI::JustSummoned(), npc_sentinel_leader::MovementInform(), npc_sentinel_infiltrator::MovementInform(), npc_fos_leader_second::npc_fos_leader_secondAI::MovementInform(), boss_illidan_stormrage::MovementInform(), npc_akama_illidan::MovementInform(), npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::MovementInform(), boss_felmyst::MovementInform(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::MovementInform(), boss_nightbane::PathEndReached(), boss_nefarian::PathEndReached(), spell_gen_spectator_cheer_trigger::PrepareSpellScript(), npc_dancing_flames::npc_dancing_flamesAI::ReceiveEmote(), PetAI::ReceiveEmote(), npc_plucky::npc_pluckyAI::ReceiveEmote(), boss_ragnaros::boss_ragnarosAI::Reset(), boss_thekal::Reset(), npc_zealot_lorkhan::Reset(), npc_zealot_zath::Reset(), boss_razuvious_minion::boss_razuvious_minionAI::ScheduleAttackDummy(), boss_felmyst::ScheduleGroundAbilities(), boss_razuvious::boss_razuviousAI::ScheduleInteractWithDeathKnight(), CreatureTextMgr::SendEmote(), boss_grand_warlock_nethekurse::SetData(), npc_harrison_jones::SpellHit(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::SpellHit(), npc_wounded_skirmisher::SpellHit(), boss_felmyst::StartIntro(), boss_ahune::Submerge(), boss_nightbane::TriggerHealthTakeOff(), instance_stratholme::instance_stratholme_InstanceMapScript::Update(), boss_rend_blackhand::boss_rend_blackhandAI::UpdateAI(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_partygoer_pather::UpdateAI(), npc_partygoer::UpdateAI(), npc_sentinel_leader::UpdateAI(), npc_sentinel_infiltrator::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), npc_forest_frog::UpdateAI(), npc_winterfin_playmate::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_shenthul::npc_shenthulAI::UpdateAI(), npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_valiance_keep_cannoneer::npc_valiance_keep_cannoneerAI::UpdateAI(), npc_minigob_manabonk::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), npc_franklin::npc_franklinAI::UpdateAI(), npc_dancing_flames::npc_dancing_flamesAI::UpdateAI(), npc_maxx_a_million_escort::npc_maxx_a_million_escortAI::UpdateAI(), npc_rocknot::npc_rocknotAI::WaypointReached(), npc_daphne_stilwell::npc_daphne_stilwellAI::WaypointReached(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::WaypointReached(), npc_taretha::npc_tarethaAI::WaypointReached(), npc_general_andorov::WaypointReached(), npc_mootoo_the_younger::npc_mootoo_the_youngerAI::WaypointReached(), npc_engineer_helice::npc_engineer_heliceAI::WaypointReached(), npc_maxx_a_million_escort::npc_maxx_a_million_escortAI::WaypointReached(), and npc_isla_starmane::npc_isla_starmaneAI::WaypointReached().

◆ HandleOverrideClassScriptAuraProc()

bool Unit::HandleOverrideClassScriptAuraProc ( Unit victim,
uint32  damage,
AuraEffect triggeredByAura,
SpellInfo const *  procSpell,
uint32  cooldown 
)
private
9894{
9895 int32 scriptId = triggeredByAura->GetMiscValue();
9896
9897 if (!victim || !victim->IsAlive())
9898 return false;
9899
9900 Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && IsPlayer()
9901 ? ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : nullptr;
9902
9903 uint32 triggered_spell_id = 0;
9904
9905 switch (scriptId)
9906 {
9907 case 836: // Improved Blizzard (Rank 1)
9908 {
9909 if (!procSpell || procSpell->SpellVisual[0] != 9487)
9910 return false;
9911 triggered_spell_id = 12484;
9912 break;
9913 }
9914 case 988: // Improved Blizzard (Rank 2)
9915 {
9916 if (!procSpell || procSpell->SpellVisual[0] != 9487)
9917 return false;
9918 triggered_spell_id = 12485;
9919 break;
9920 }
9921 case 989: // Improved Blizzard (Rank 3)
9922 {
9923 if (!procSpell || procSpell->SpellVisual[0] != 9487)
9924 return false;
9925 triggered_spell_id = 12486;
9926 break;
9927 }
9928 case 4533: // Dreamwalker Raiment 2 pieces bonus
9929 {
9930 // Chance 50%
9931 if (!roll_chance_i(50))
9932 return false;
9933
9934 switch (victim->getPowerType())
9935 {
9936 case POWER_MANA:
9937 triggered_spell_id = 28722;
9938 break;
9939 case POWER_RAGE:
9940 triggered_spell_id = 28723;
9941 break;
9942 case POWER_ENERGY:
9943 triggered_spell_id = 28724;
9944 break;
9945 default:
9946 return false;
9947 }
9948 break;
9949 }
9950 case 4537: // Dreamwalker Raiment 6 pieces bonus
9951 triggered_spell_id = 28750; // Blessing of the Claw
9952 break;
9953 case 5497: // Improved Mana Gems
9954 triggered_spell_id = 37445; // Mana Surge
9955 break;
9956 case 7010: // Revitalize - can proc on full hp target
9957 case 7011:
9958 case 7012:
9959 {
9960 if (!roll_chance_i(triggeredByAura->GetAmount()))
9961 return false;
9962 switch (victim->getPowerType())
9963 {
9964 case POWER_MANA:
9965 triggered_spell_id = 48542;
9966 break;
9967 case POWER_RAGE:
9968 triggered_spell_id = 48541;
9969 break;
9970 case POWER_ENERGY:
9971 triggered_spell_id = 48540;
9972 break;
9973 case POWER_RUNIC_POWER:
9974 triggered_spell_id = 48543;
9975 break;
9976 default:
9977 break;
9978 }
9979 break;
9980 }
9981 default:
9982 break;
9983 }
9984
9985 // not processed
9986 if (!triggered_spell_id)
9987 return false;
9988
9989 // standard non-dummy case
9990 SpellInfo const* triggerEntry = sSpellMgr->GetSpellInfo(triggered_spell_id);
9991
9992 if (!triggerEntry)
9993 {
9994 LOG_ERROR("entities.unit", "Unit::HandleOverrideClassScriptAuraProc: Spell {} triggering for class script id {}", triggered_spell_id, scriptId);
9995 return false;
9996 }
9997
9998 if (cooldown)
9999 {
10000 if (HasSpellCooldown(triggered_spell_id))
10001 return false;
10002
10003 AddSpellCooldown(triggered_spell_id, 0, cooldown);
10004 }
10005
10006 CastSpell(victim, triggered_spell_id, true, castItem, triggeredByAura);
10007
10008 return true;
10009}

References AddSpellCooldown(), CastSpell(), AuraEffect::GetAmount(), AuraEffect::GetBase(), Aura::GetCastItemGUID(), Player::GetItemByGuid(), AuraEffect::GetMiscValue(), getPowerType(), HasSpellCooldown(), IsAlive(), Object::IsPlayer(), LOG_ERROR, POWER_ENERGY, POWER_MANA, POWER_RAGE, POWER_RUNIC_POWER, roll_chance_i(), SpellInfo::SpellVisual, sSpellMgr, and Object::ToPlayer().

Referenced by ProcDamageAndSpellFor().

◆ HandleProcExtraAttackFor()

void Unit::HandleProcExtraAttackFor ( Unit victim,
uint32  count 
)
2772{
2773 while (count)
2774 {
2775 --count;
2776 AttackerStateUpdate(victim, BASE_ATTACK, true);
2777 }
2778}
void AttackerStateUpdate(Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false, bool ignoreCasting=false)
Definition Unit.cpp:2576

References AttackerStateUpdate(), and BASE_ATTACK.

Referenced by Update().

◆ HandleProcTriggerSpell()

bool Unit::HandleProcTriggerSpell ( Unit victim,
uint32  damage,
AuraEffect triggeredByAura,
SpellInfo const *  procSpell,
uint32  procFlag,
uint32  procEx,
uint32  cooldown,
uint32  procPhase,
ProcEventInfo eventInfo 
)
private
Todo:
: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
8969{
8970 // Get triggered aura spell info
8971 SpellInfo const* auraSpellInfo = triggeredByAura->GetSpellInfo();
8972
8973 // Basepoints of trigger aura
8974 int32 triggerAmount = triggeredByAura->GetAmount();
8975
8976 // Set trigger spell id, target, custom basepoints
8977 uint32 trigger_spell_id = auraSpellInfo->Effects[triggeredByAura->GetEffIndex()].TriggerSpell;
8978
8979 Unit* target = nullptr;
8980 int32 basepoints0 = 0;
8981
8982 if (triggeredByAura->GetAuraType() == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE)
8983 basepoints0 = triggerAmount;
8984
8985 Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && IsPlayer()
8986 ? ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : nullptr;
8987
8988 // Try handle unknown trigger spells
8989 //if (sSpellMgr->GetSpellInfo(trigger_spell_id) == nullptr)
8990 {
8991 switch (auraSpellInfo->SpellFamilyName)
8992 {
8994 switch (auraSpellInfo->Id)
8995 {
8996 case 43820: // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
8997 // Pct value stored in dummy
8998 if (!victim)
8999 return false;
9000 basepoints0 = victim->GetCreateHealth() * auraSpellInfo->Effects[1].CalcValue() / 100;
9001 target = victim;
9002 break;
9003 case 57345: // Darkmoon Card: Greatness
9004 {
9005 float stat = 0.0f;
9006 // strength
9007 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229; stat = GetStat(STAT_STRENGTH); }
9008 // agility
9009 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 60233; stat = GetStat(STAT_AGILITY); }
9010 // intellect
9011 if (GetStat(STAT_INTELLECT) > stat) { trigger_spell_id = 60234; stat = GetStat(STAT_INTELLECT);}
9012 // spirit
9013 if (GetStat(STAT_SPIRIT) > stat) { trigger_spell_id = 60235; }
9014 break;
9015 }
9016 case 67702: // Death's Choice, Item - Coliseum 25 Normal Melee Trinket
9017 {
9018 if (!damage)
9019 return false;
9020 float stat = 0.0f;
9021 // strength
9022 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67708; stat = GetStat(STAT_STRENGTH); }
9023 // agility
9024 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 67703; }
9025 break;
9026 }
9027 case 67771: // Death's Choice (heroic), Item - Coliseum 25 Heroic Melee Trinket
9028 {
9029 if (!damage)
9030 return false;
9031 float stat = 0.0f;
9032 // strength
9033 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67773; stat = GetStat(STAT_STRENGTH); }
9034 // agility
9035 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 67772; }
9036 break;
9037 }
9038 case 27522: // Mana Drain Trigger
9039 case 40336: // Mana Drain Trigger
9040 case 46939: // Black Bow of the Betrayer
9041 {
9042 // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
9043 if (IsAlive())
9044 CastSpell(this, 29471, true, castItem, triggeredByAura);
9045 if (victim && victim->IsAlive())
9046 CastSpell(victim, 27526, true, castItem, triggeredByAura);
9047 return true;
9048 }
9049 // Forge of Souls, Devourer of Souls, Mirrored Soul
9050 case 69023:
9051 {
9052 int32 dmg = damage * 0.45f;
9053 if (dmg > 0)
9054 if (Aura* a = GetAura(69023))
9055 if (Unit* c = a->GetCaster())
9056 CastCustomSpell(c, 69034, &dmg, 0, 0, true);
9057 return true;
9058 }
9059 // Soul-Trader Beacon proc aura
9060 case 50051:
9061 {
9062 if (!victim)
9063 return false;
9064
9065 if (Creature* cr = GetCompanionPet())
9066 cr->CastSpell(victim, 50101, true);
9067
9068 return false;
9069 }
9070 }
9071 break;
9072 case SPELLFAMILY_MAGE:
9073 if (auraSpellInfo->SpellIconID == 2127) // Blazing Speed
9074 {
9075 switch (auraSpellInfo->Id)
9076 {
9077 case 31641: // Rank 1
9078 case 31642: // Rank 2
9079 trigger_spell_id = 31643;
9080 break;
9081 default:
9082 LOG_ERROR("entities.unit", "Unit::HandleProcTriggerSpell: Spell {} miss posibly Blazing Speed", auraSpellInfo->Id);
9083 return false;
9084 }
9085 }
9086 else if (auraSpellInfo->Id == 71761) // Deep Freeze Immunity State (only permanent)
9087 {
9088 Creature* creature = victim->ToCreature();
9089 if (!creature || !creature->HasMechanicTemplateImmunity(1 << (MECHANIC_STUN - 1)))
9090 return false;
9091 }
9092 break;
9094 {
9095 // Nether Protection
9096 if (auraSpellInfo->SpellIconID == 1985)
9097 {
9098 if (!procSpell)
9099 return false;
9100 switch (GetFirstSchoolInMask(procSpell->GetSchoolMask()))
9101 {
9103 return false; // ignore
9104 case SPELL_SCHOOL_HOLY:
9105 trigger_spell_id = 54370;
9106 break;
9107 case SPELL_SCHOOL_FIRE:
9108 trigger_spell_id = 54371;
9109 break;
9111 trigger_spell_id = 54375;
9112 break;
9113 case SPELL_SCHOOL_FROST:
9114 trigger_spell_id = 54372;
9115 break;
9117 trigger_spell_id = 54374;
9118 break;
9120 trigger_spell_id = 54373;
9121 break;
9122 default:
9123 return false;
9124 }
9125 }
9126 break;
9127 }
9128 case SPELLFAMILY_PRIEST:
9129 {
9130 // Blessed Recovery
9131 if (auraSpellInfo->SpellIconID == 1875)
9132 {
9133 switch (auraSpellInfo->Id)
9134 {
9135 case 27811:
9136 trigger_spell_id = 27813;
9137 break;
9138 case 27815:
9139 trigger_spell_id = 27817;
9140 break;
9141 case 27816:
9142 trigger_spell_id = 27818;
9143 break;
9144 default:
9145 LOG_ERROR("entities.unit", "Unit::HandleProcTriggerSpell: Spell {} not handled in BR", auraSpellInfo->Id);
9146 return false;
9147 }
9148 basepoints0 = CalculatePct(int32(damage), triggerAmount) / 3;
9149 target = this;
9150 // Add remaining ticks to healing done
9151 CastDelayedSpellWithPeriodicAmount(this, trigger_spell_id, SPELL_AURA_PERIODIC_HEAL, basepoints0);
9152 return true;
9153 }
9154 break;
9155 }
9156 case SPELLFAMILY_DRUID:
9157 {
9158 switch (auraSpellInfo->Id)
9159 {
9160 // Druid Forms Trinket
9161 case 37336:
9162 {
9163 switch (GetShapeshiftForm())
9164 {
9165 case FORM_NONE:
9166 trigger_spell_id = 37344;
9167 break;
9168 case FORM_CAT:
9169 trigger_spell_id = 37341;
9170 break;
9171 case FORM_BEAR:
9172 case FORM_DIREBEAR:
9173 trigger_spell_id = 37340;
9174 break;
9175 case FORM_TREE:
9176 trigger_spell_id = 37342;
9177 break;
9178 case FORM_MOONKIN:
9179 trigger_spell_id = 37343;
9180 break;
9181 default:
9182 return false;
9183 }
9184 break;
9185 }
9186 // Druid T9 Feral Relic (Lacerate, Swipe, Mangle, and Shred)
9187 case 67353:
9188 {
9189 switch (GetShapeshiftForm())
9190 {
9191 case FORM_CAT:
9192 trigger_spell_id = 67355;
9193 break;
9194 case FORM_BEAR:
9195 case FORM_DIREBEAR:
9196 trigger_spell_id = 67354;
9197 break;
9198 default:
9199 return false;
9200 }
9201 break;
9202 }
9203 default:
9204 break;
9205 }
9206 break;
9207 }
9208 case SPELLFAMILY_HUNTER:
9209 {
9210 if (auraSpellInfo->SpellIconID == 3247) // Piercing Shots
9211 {
9212 if (!victim)
9213 return false;
9214
9215 switch (auraSpellInfo->Id)
9216 {
9217 case 53234: // Rank 1
9218 case 53237: // Rank 2
9219 case 53238: // Rank 3
9220 trigger_spell_id = 63468;
9221 break;
9222 default:
9223 LOG_ERROR("entities.unit", "Unit::HandleProcTriggerSpell: Spell {} miss posibly Piercing Shots", auraSpellInfo->Id);
9224 return false;
9225 }
9226 SpellInfo const* TriggerPS = sSpellMgr->GetSpellInfo(trigger_spell_id);
9227 if (!TriggerPS)
9228 return false;
9229
9230 basepoints0 = CalculatePct(int32(damage), triggerAmount) / (TriggerPS->GetMaxDuration() / TriggerPS->Effects[0].Amplitude);
9231 victim->CastDelayedSpellWithPeriodicAmount(this, trigger_spell_id, SPELL_AURA_PERIODIC_DAMAGE, basepoints0);
9232 return true;
9233 }
9234 // Item - Hunter T9 4P Bonus (Steady Shot)
9235 else if (auraSpellInfo->Id == 67151)
9236 {
9237 if (!IsPlayer() || !ToPlayer()->GetPet())
9238 return false;
9239
9240 target = ToPlayer()->GetPet();
9241 trigger_spell_id = 68130;
9242 break;
9243 }
9244 break;
9245 }
9247 {
9248 switch (auraSpellInfo->Id)
9249 {
9250 // Soul Preserver
9251 case 60510:
9252 {
9253 switch (getClass())
9254 {
9255 case CLASS_DRUID:
9256 trigger_spell_id = 60512;
9257 break;
9258 case CLASS_PALADIN:
9259 trigger_spell_id = 60513;
9260 break;
9261 case CLASS_PRIEST:
9262 trigger_spell_id = 60514;
9263 break;
9264 case CLASS_SHAMAN:
9265 trigger_spell_id = 60515;
9266 break;
9267 }
9268
9269 target = this;
9270 break;
9271 }
9272 case 37657: // Lightning Capacitor
9273 case 54841: // Thunder Capacitor
9274 case 67712: // Item - Coliseum 25 Normal Caster Trinket
9275 case 67758: // Item - Coliseum 25 Heroic Caster Trinket
9276 {
9277 if (!victim || !victim->IsAlive() || !IsPlayer())
9278 return false;
9279
9280 uint32 stack_spell_id = 0;
9281 switch (auraSpellInfo->Id)
9282 {
9283 case 37657:
9284 stack_spell_id = 37658;
9285 trigger_spell_id = 37661;
9286 break;
9287 case 54841:
9288 stack_spell_id = 54842;
9289 trigger_spell_id = 54843;
9290 break;
9291 case 67712:
9292 stack_spell_id = 67713;
9293 trigger_spell_id = 67714;
9294 break;
9295 case 67758:
9296 stack_spell_id = 67759;
9297 trigger_spell_id = 67760;
9298 break;
9299 }
9300
9301 if (cooldown && ToPlayer()->HasSpellCooldown(stack_spell_id))
9302 {
9303 return false;
9304 }
9305
9306 CastSpell(this, stack_spell_id, true, nullptr, triggeredByAura);
9307
9308 Aura* dummy = GetAura(stack_spell_id);
9309 if (!dummy || dummy->GetStackAmount() < triggerAmount)
9310 {
9311 return false;
9312 }
9313
9314 if (cooldown)
9315 {
9316 ToPlayer()->AddSpellCooldown(stack_spell_id, 0, cooldown);
9317 }
9318 RemoveAurasDueToSpell(stack_spell_id);
9319 CastSpell(victim, trigger_spell_id, true, nullptr, triggeredByAura);
9320 return true;
9321 }
9322 default:
9323 // Illumination
9324 if (auraSpellInfo->SpellIconID == 241)
9325 {
9326 if (!procSpell)
9327 return false;
9328 // procspell is triggered spell but we need mana cost of original casted spell
9329 uint32 originalSpellId = procSpell->Id;
9330 // Holy Shock heal
9331 if (procSpell->SpellFamilyFlags[1] & 0x00010000)
9332 {
9333 switch (procSpell->Id)
9334 {
9335 case 25914:
9336 originalSpellId = 20473;
9337 break;
9338 case 25913:
9339 originalSpellId = 20929;
9340 break;
9341 case 25903:
9342 originalSpellId = 20930;
9343 break;
9344 case 27175:
9345 originalSpellId = 27174;
9346 break;
9347 case 33074:
9348 originalSpellId = 33072;
9349 break;
9350 case 48820:
9351 originalSpellId = 48824;
9352 break;
9353 case 48821:
9354 originalSpellId = 48825;
9355 break;
9356 default:
9357 LOG_ERROR("entities.unit", "Unit::HandleProcTriggerSpell: Spell {} not handled in HShock", procSpell->Id);
9358 return false;
9359 }
9360 }
9361 SpellInfo const* originalSpell = sSpellMgr->GetSpellInfo(originalSpellId);
9362 if (!originalSpell)
9363 {
9364 LOG_ERROR("entities.unit", "Unit::HandleProcTriggerSpell: Spell {} unknown but selected as original in Illu", originalSpellId);
9365 return false;
9366 }
9367 // percent stored in effect 1 (class scripts) base points
9368 int32 cost = int32(originalSpell->ManaCost + CalculatePct(GetCreateMana(), originalSpell->ManaCostPercentage));
9369 basepoints0 = CalculatePct(cost, auraSpellInfo->Effects[1].CalcValue());
9370 trigger_spell_id = 20272;
9371 target = this;
9372 }
9373 break;
9374 }
9375 break;
9376 }
9377 case SPELLFAMILY_SHAMAN:
9378 {
9379 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
9380 if (auraSpellInfo->SpellFamilyFlags[0] & 0x400 && auraSpellInfo->HasAttribute(SPELL_ATTR1_NO_THREAT))
9381 {
9382 // Do not proc off from self-casted items
9383 if (Spell const* spell = eventInfo.GetProcSpell())
9384 {
9385 if (spell->m_castItemGUID && victim->GetGUID() == GetGUID())
9386 {
9387 return false;
9388 }
9389 }
9390
9391 trigger_spell_id = sSpellMgr->GetSpellWithRank(26364, auraSpellInfo->GetRank());
9392 }
9393 // Nature's Guardian
9394 else if (auraSpellInfo->SpellIconID == 2013)
9395 {
9396 // Check health condition - should drop to less 30% (damage deal after this!)
9397 if (!HealthBelowPctDamaged(30, damage))
9398 return false;
9399
9400 if (victim && victim->IsAlive())
9401 victim->GetThreatMgr().ModifyThreatByPercent(this, -10);
9402
9403 basepoints0 = int32(CountPctFromMaxHealth(triggerAmount));
9404 trigger_spell_id = 31616;
9405 target = this;
9406 }
9407 break;
9408 }
9410 {
9411 // Acclimation
9412 if (auraSpellInfo->SpellIconID == 1930)
9413 {
9414 if (!procSpell)
9415 return false;
9416 switch (GetFirstSchoolInMask(procSpell->GetSchoolMask()))
9417 {
9419 return false; // ignore
9420 case SPELL_SCHOOL_HOLY:
9421 trigger_spell_id = 50490;
9422 break;
9423 case SPELL_SCHOOL_FIRE:
9424 trigger_spell_id = 50362;
9425 break;
9427 trigger_spell_id = 50488;
9428 break;
9429 case SPELL_SCHOOL_FROST:
9430 trigger_spell_id = 50485;
9431 break;
9433 trigger_spell_id = 50489;
9434 break;
9436 trigger_spell_id = 50486;
9437 break;
9438 default:
9439 return false;
9440 }
9441 }
9442 // Blood Presence (Improved)
9443 else if (auraSpellInfo->Id == 63611)
9444 {
9445 if (!IsPlayer())
9446 return false;
9447
9448 trigger_spell_id = 50475;
9449 basepoints0 = CalculatePct(int32(damage), triggerAmount);
9450 }
9451 break;
9452 }
9453 }
9454 }
9455
9456 // All ok. Check current trigger spell
9457 SpellInfo const* triggerEntry = sSpellMgr->GetSpellInfo(trigger_spell_id);
9458 if (!triggerEntry)
9459 {
9460 // Don't cast unknown spell
9461 LOG_ERROR("entities.unit", "Unit::HandleProcTriggerSpell: Spell {} (effIndex: {}) has unknown TriggerSpell {}. Unhandled custom case?", auraSpellInfo->Id, triggeredByAura->GetEffIndex(), trigger_spell_id);
9462 return false;
9463 }
9464
9465 // not allow proc extra attack spell at extra attack
9466 if (triggerEntry->HasEffect(SPELL_EFFECT_ADD_EXTRA_ATTACKS))
9467 {
9468 uint32 lastExtraAttackSpell = eventInfo.GetActor()->GetLastExtraAttackSpell();
9469
9470 // Patch 1.12.0(?) extra attack abilities can no longer chain proc themselves
9471 if (lastExtraAttackSpell == trigger_spell_id)
9472 {
9473 return false;
9474 }
9475
9476 // Patch 2.2.0 Sword Specialization (Warrior, Rogue) extra attack can no longer proc additional extra attacks
9477 // 3.3.5 Sword Specialization (Warrior), Hack and Slash (Rogue)
9478 if (lastExtraAttackSpell == SPELL_SWORD_SPECIALIZATION || lastExtraAttackSpell == SPELL_HACK_AND_SLASH)
9479 {
9480 return false;
9481 }
9482 }
9483
9484 // Custom requirements (not listed in procEx) Warning! damage dealing after this
9485 // Custom triggered spells
9486 switch (auraSpellInfo->Id)
9487 {
9488 // Deep Wounds
9489 case 12834:
9490 case 12849:
9491 case 12867:
9492 {
9493 if (!IsPlayer())
9494 return false;
9495
9496 if (procFlags & PROC_FLAG_DONE_OFFHAND_ATTACK)
9498 else
9500 break;
9501 }
9502 // Persistent Shield (Scarab Brooch trinket)
9503 // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
9504 case 26467:
9505 {
9506 basepoints0 = int32(CalculatePct(damage, 15));
9507 target = victim;
9508 trigger_spell_id = 26470;
9509 break;
9510 }
9511 // Unyielding Knights (item exploit 29108\29109)
9512 case 38164:
9513 {
9514 if (!victim || victim->GetEntry() != 19457) // Proc only if your target is Grillok
9515 return false;
9516 break;
9517 }
9518 // Deflection
9519 case 52420:
9520 {
9521 if (!HealthBelowPct(35))
9522 return false;
9523 break;
9524 }
9525
9526 // Cheat Death
9527 case 28845:
9528 {
9529 // When your health drops below 20%
9530 if (HealthBelowPctDamaged(20, damage) || HealthBelowPct(20))
9531 return false;
9532 break;
9533 }
9534 // Deadly Swiftness (Rank 1)
9535 case 31255:
9536 {
9537 // whenever you deal damage to a target who is below 20% health.
9538 if (!victim || !victim->IsAlive() || victim->HealthAbovePct(20))
9539 return false;
9540
9541 target = this;
9542 trigger_spell_id = 22588;
9543 [[fallthrough]];
9544 }
9545 // Bonus Healing (Crystal Spire of Karabor mace)
9546 case 40971:
9547 {
9548 // If your target is below $s1% health
9549 if (!victim || !victim->IsAlive() || victim->HealthAbovePct(triggerAmount))
9550 return false;
9551 break;
9552 }
9553 // Rapid Recuperation
9554 case 53228:
9555 case 53232:
9556 {
9557 // This effect only from Rapid Fire (ability cast)
9558 if (!procSpell || !(procSpell->SpellFamilyFlags[0] & 0x20))
9559 return false;
9560 break;
9561 }
9562 // Decimation
9563 case 63156:
9564 case 63158:
9565 // Can proc only if target has hp below 35%
9566 if (!victim || !victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, procSpell, this))
9567 return false;
9568 break;
9569 // Ulduar, Hodir, Toasty Fire
9570 case 62821:
9571 if (!this->IsPlayer()) // spell has Attribute, but persistent area auras ignore it
9572 return false;
9573 break;
9574 case 15337: // Improved Spirit Tap (Rank 1)
9575 case 15338: // Improved Spirit Tap (Rank 2)
9576 {
9577 if (!procSpell)
9578 return false;
9579
9580 if (procSpell->SpellFamilyFlags[0] & 0x800000)
9581 if ((procSpell->Id != 58381) || !roll_chance_i(50))
9582 return false;
9583
9584 target = victim;
9585 break;
9586 }
9587 // Professor Putricide - Ooze Spell Tank Protection
9588 case 71770:
9589 if (victim)
9590 victim->CastSpell(victim, trigger_spell_id, true); // EffectImplicitTarget is self
9591 return true;
9592 case 45057: // Evasive Maneuvers (Commendation of Kael`thas trinket)
9593 case 71634: // Item - Icecrown 25 Normal Tank Trinket 1
9594 case 71640: // Item - Icecrown 25 Heroic Tank Trinket 1
9595 case 75475: // Item - Chamber of Aspects 25 Normal Tank Trinket
9596 case 75481: // Item - Chamber of Aspects 25 Heroic Tank Trinket
9597 {
9598 // Procs only if damage takes health below $s1%
9599 if (!HealthBelowPctDamaged(triggerAmount, damage))
9600 return false;
9601 break;
9602 }
9603 default:
9604 break;
9605 }
9606
9607 if (auraSpellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT)
9608 {
9609 // Xinef: keep this order, Aura 70656 has SpellIconID 85!
9610 // Item - Death Knight T10 Melee 4P Bonus
9611 if (auraSpellInfo->Id == 70656)
9612 {
9614 return false;
9615
9616 for (uint8 i = 0; i < MAX_RUNES; ++i)
9617 if (ToPlayer()->GetRuneCooldown(i) == 0)
9618 return false;
9619 }
9620 // Blade Barrier
9621 else if (auraSpellInfo->SpellIconID == 85)
9622 {
9623 Player* plr = ToPlayer();
9624 if (!plr || !plr->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY) || !procSpell)
9625 return false;
9626
9628 return false;
9629 }
9630 // Rime
9631 else if (auraSpellInfo->SpellIconID == 56)
9632 {
9633 if (!IsPlayer())
9634 return false;
9635
9636 // Howling Blast
9638 }
9639 }
9640
9641 // Custom basepoints/target for exist spell
9642 // dummy basepoints or other customs
9643 switch (trigger_spell_id)
9644 {
9645 // Auras which should proc on area aura source (caster in this case):
9646 // Turn the Tables
9647 case 52914:
9648 case 52915:
9649 case 52910:
9650 // Honor Among Thieves
9651 case 51699:
9652 {
9653 target = triggeredByAura->GetBase()->GetCaster();
9654 if (!target)
9655 return false;
9656
9657 if (Player* pTarget = target->ToPlayer())
9658 {
9659 if (cooldown)
9660 {
9661 if (pTarget->HasSpellCooldown(trigger_spell_id))
9662 return false;
9663 pTarget->AddSpellCooldown(trigger_spell_id, 0, cooldown);
9664 }
9665
9666 Unit* cptarget = nullptr;
9667 if (trigger_spell_id == 51699)
9668 {
9669 cptarget = pTarget->GetComboTarget();
9670 if (!cptarget)
9671 {
9672 cptarget = pTarget->GetSelectedUnit();
9673 }
9674 }
9675 else
9676 cptarget = target;
9677
9678 if (cptarget)
9679 {
9680 target->CastSpell(cptarget, trigger_spell_id, true);
9681 return true;
9682 }
9683 }
9684 return false;
9685 }
9686 // Cast positive spell on enemy target
9687 case 20233: // Improved Lay on Hands (cast on target)
9688 {
9689 target = victim;
9690 break;
9691 }
9692 // Ruby Drake, Evasive Aura
9693 case 50241:
9694 {
9695 if (GetAura(50240))
9696 return false;
9697
9698 break;
9699 }
9700 // Combo points add triggers (need add combopoint only for main target, and after possible combopoints reset)
9701 case 15250: // Rogue Setup
9702 {
9703 // applied only for main target
9704 if (!victim || (IsPlayer() && victim != ToPlayer()->GetSelectedUnit()))
9705 return false;
9706 break; // continue normal case
9707 }
9708 // Finish movies that add combo
9709 case 14189: // Seal Fate (Netherblade set)
9710 case 14157: // Ruthlessness
9711 {
9712 victim = nullptr;
9713 // Need add combopoint AFTER finish movie (or they dropped in finish phase)
9714 break;
9715 }
9716 // Item - Druid T10 Balance 2P Bonus
9717 case 16870:
9718 {
9719 if (HasAura(70718))
9720 CastSpell(this, 70721, true);
9721 RemoveAurasDueToSpell(trigger_spell_id);
9722 break;
9723 }
9724 // Shamanistic Rage triggered spell
9725 case 30824:
9726 {
9727 basepoints0 = int32(CalculatePct(GetTotalAttackPowerValue(BASE_ATTACK), triggerAmount));
9728 break;
9729 }
9730 // Enlightenment (trigger only from mana cost spells)
9731 case 35095:
9732 {
9733 if (!procSpell || procSpell->PowerType != POWER_MANA || (procSpell->ManaCost == 0 && procSpell->ManaCostPercentage == 0 && procSpell->ManaCostPerlevel == 0))
9734 return false;
9735 break;
9736 }
9737 case 46916: // Slam! (Bloodsurge proc)
9738 case 52437: // Sudden Death
9739 {
9740 // Item - Warrior T10 Melee 4P Bonus
9741 if (AuraEffect const* aurEff = GetAuraEffect(70847, 0))
9742 {
9743 if (!roll_chance_i(aurEff->GetAmount()))
9744 {
9745 // Xinef: dont allow normal proc to override set one
9746 if (GetAura((trigger_spell_id == 46916) ? 71072 : 71069))
9747 return false;
9748 // Xinef: just to be sure
9749 RemoveAurasDueToSpell(70849);
9750 break;
9751 }
9752
9753 // Xinef: fully remove all auras and reapply once more
9754 RemoveAurasDueToSpell(70849);
9755 RemoveAurasDueToSpell(71072);
9756 RemoveAurasDueToSpell(71069);
9757
9758 CastSpell(this, 70849, true, castItem, triggeredByAura); // Extra Charge!
9759 if (trigger_spell_id == 46916)
9760 CastSpell(this, 71072, true, castItem, triggeredByAura); // Slam GCD Reduced
9761 else
9762 CastSpell(this, 71069, true, castItem, triggeredByAura); // Execute GCD Reduced
9763 }
9764 break;
9765 }
9766 // Sword and Board
9767 case 50227:
9768 {
9769 // Remove cooldown on Shield Slam
9770 if (IsPlayer())
9772 break;
9773 }
9774 // Maelstrom Weapon
9775 case 53817:
9776 {
9777 // have rank dependent proc chance, ignore too often cases
9778 // PPM = 2.5 * (rank of talent),
9779 uint32 rank = auraSpellInfo->GetRank();
9780 // 5 rank -> 100% 4 rank -> 80% and etc from full rate
9781 if (!roll_chance_i(20 * rank))
9782 return false;
9783
9784 // Item - Shaman T10 Enhancement 4P Bonus
9785 if (AuraEffect const* aurEff = GetAuraEffect(70832, 0))
9786 if (Aura const* maelstrom = GetAura(53817))
9787 // xinef: we have 4 charges and all proc conditions are met - aura reaches 5 charges
9788 if ((maelstrom->GetStackAmount() == 4) && roll_chance_i(aurEff->GetAmount()))
9789 CastSpell(this, 70831, true, castItem, triggeredByAura);
9790
9791 break;
9792 }
9793 // Astral Shift
9794 case 52179:
9795 {
9796 if (!procSpell || !(procEx & (PROC_EX_NORMAL_HIT | PROC_EX_CRITICAL_HIT)) || this == victim)
9797 return false;
9798
9799 // Need stun, fear or silence mechanic
9800 if (!(procSpell->GetAllEffectsMechanicMask() & ((1 << MECHANIC_SILENCE) | (1 << MECHANIC_STUN) | (1 << MECHANIC_FEAR))))
9801 return false;
9802 break;
9803 }
9804 // Glyph of Death's Embrace
9805 case 58679:
9806 {
9807 // Proc only from healing part of Death Coil. Check is essential as all Death Coil spells have 0x2000 mask in SpellFamilyFlags
9808 if (!procSpell || !(procSpell->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && procSpell->SpellFamilyFlags[0] == 0x80002000))
9809 return false;
9810 break;
9811 }
9812 // Glyph of Death Grip
9813 case 58628:
9814 {
9815 // remove cooldown of Death Grip
9816 if (IsPlayer())
9817 ToPlayer()->RemoveSpellCooldown(49576, true);
9818 return true;
9819 }
9820 // Savage Defense
9821 case 62606:
9822 {
9823 basepoints0 = CalculatePct(triggerAmount, GetTotalAttackPowerValue(BASE_ATTACK));
9824 break;
9825 }
9826 // Body and Soul
9827 case 64128:
9828 case 65081:
9829 {
9830 // Proc only from PW:S cast
9831 if (!procSpell || !(procSpell->SpellFamilyFlags[0] & 0x00000001))
9832 return false;
9833 break;
9834 }
9835 // Culling the Herd
9836 case 70893:
9837 {
9838 if (!procSpell)
9839 {
9840 return false;
9841 }
9842 // check if we're doing a critical hit
9843 if (!(procSpell->SpellFamilyFlags[1] & 0x10000000) && (procEx != PROC_EX_CRITICAL_HIT))
9844 return false;
9845 // check if we're procced by Claw, Bite or Smack (need to use the spell icon ID to detect it)
9846 if (!(procSpell->SpellIconID == 262 || procSpell->SpellIconID == 1680 || procSpell->SpellIconID == 473))
9847 return false;
9848 break;
9849 }
9850 // Fingers of Frost, synchronise with Frostbite
9851 case 44544:
9852 {
9853 if (procPhase == PROC_SPELL_PHASE_HIT)
9854 {
9855 // Find Frostbite
9857 {
9858 if (!victim)
9859 return false;
9860
9861 uint8 fofRank = sSpellMgr->GetSpellRank(triggeredByAura->GetId());
9862 uint8 fbRank = sSpellMgr->GetSpellRank(aurEff->GetId());
9863 uint8 chance = uint8(std::ceil(fofRank * fbRank * 16.6f));
9864
9865 if (roll_chance_i(chance))
9866 CastSpell(victim, aurEff->GetSpellInfo()->Effects[EFFECT_0].TriggerSpell, true);
9867 }
9868 }
9869 break;
9870 }
9871 }
9872
9873 // try detect target manually if not set
9874 if (!target)
9875 target = !(procFlags & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS)) && triggerEntry->IsPositive() ? this : victim;
9876
9877 if (cooldown)
9878 {
9879 if (HasSpellCooldown(triggerEntry->Id))
9880 return false;
9881
9882 AddSpellCooldown(triggerEntry->Id, 0, cooldown);
9883 }
9884
9885 if (basepoints0)
9886 CastCustomSpell(target, triggerEntry->Id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura);
9887 else
9888 CastSpell(target, triggerEntry->Id, true, castItem, triggeredByAura);
9889
9890 return true;
9891}
@ SPELL_EFFECT_ADD_EXTRA_ATTACKS
Definition SharedDefines.h:797
@ SPELL_ATTR1_NO_THREAT
Definition SharedDefines.h:429
@ MECHANIC_FEAR
Definition SharedDefines.h:1330
@ MECHANIC_SILENCE
Definition SharedDefines.h:1334
@ AURA_STATE_HEALTHLESS_35_PERCENT
Definition SharedDefines.h:1305
@ SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
Definition SpellAuraDefines.h:294
@ SPELL_AURA_ADD_TARGET_TRIGGER
Definition SpellAuraDefines.h:172
@ PROC_SPELL_PHASE_HIT
Definition SpellMgr.h:244
@ FORM_MOONKIN
Definition UnitDefines.h:98
@ FORM_NONE
Definition UnitDefines.h:69
@ FORM_TREE
Definition UnitDefines.h:71
@ SPELL_HACK_AND_SLASH
Definition Unit.h:292
@ SPELL_SWORD_SPECIALIZATION
Definition Unit.h:291
bool HasMechanicTemplateImmunity(uint32 mask) const
Definition Creature.cpp:2219
bool IsBaseRuneSlotsOnCooldown(RuneType runeType) const
Definition Player.cpp:13535
void RemoveCategoryCooldown(uint32 cat)
Definition Player.cpp:3547
bool IsClass(Classes playerClass, ClassContext context=CLASS_CONTEXT_NONE) const override
Definition Player.cpp:1287
Spell const * GetProcSpell() const
Definition Unit.h:448
Unit * GetActor()
Definition Unit.h:439
uint8 GetRank() const
Definition SpellInfo.cpp:2494
uint32 ManaCostPercentage
Definition SpellInfo.h:367
bool HasEffect(SpellEffects effect) const
Definition SpellInfo.cpp:876
uint32 ManaCost
Definition SpellInfo.h:363
void ModifyThreatByPercent(Unit *victim, int32 percent)
Definition ThreatMgr.cpp:508
bool HealthAbovePct(int32 pct) const
Definition Unit.h:1048
Creature * GetCompanionPet() const
Definition Unit.cpp:10702
float GetTotalAttackPowerValue(WeaponAttackType attType, Unit *pVictim=nullptr) const
Definition Unit.cpp:15471
uint32 GetLastExtraAttackSpell() const
Definition Unit.h:963
uint32 GetCreateHealth() const
Definition Unit.h:1042
Unit * GetComboTarget() const
Definition Unit.h:969
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition Unit.h:1047

References Player::AddSpellCooldown(), AddSpellCooldown(), AURA_STATE_HEALTHLESS_35_PERCENT, BASE_ATTACK, CalculatePct(), CastCustomSpell(), CastDelayedSpellWithPeriodicAmount(), CastSpell(), CLASS_CONTEXT_ABILITY, CLASS_DEATH_KNIGHT, CLASS_DRUID, CLASS_PALADIN, CLASS_PRIEST, CLASS_SHAMAN, CountPctFromMaxHealth(), EFFECT_0, SpellInfo::Effects, FORM_BEAR, FORM_CAT, FORM_DIREBEAR, FORM_MOONKIN, FORM_NONE, FORM_TREE, ProcEventInfo::GetActor(), SpellInfo::GetAllEffectsMechanicMask(), AuraEffect::GetAmount(), GetAura(), GetAuraEffect(), AuraEffect::GetAuraType(), AuraEffect::GetBase(), Aura::GetCaster(), Aura::GetCastItemGUID(), getClass(), GetComboTarget(), GetCompanionPet(), GetCreateHealth(), GetCreateMana(), AuraEffect::GetEffIndex(), Object::GetEntry(), GetFirstSchoolInMask(), Object::GetFloatValue(), Object::GetGUID(), Object::GetGUID(), AuraEffect::GetId(), Player::GetItemByGuid(), GetLastExtraAttackSpell(), SpellInfo::GetMaxDuration(), Player::GetPet(), ProcEventInfo::GetProcSpell(), SpellInfo::GetRank(), SpellInfo::GetSchoolMask(), GetShapeshiftForm(), AuraEffect::GetSpellInfo(), Aura::GetStackAmount(), GetStat(), GetThreatMgr(), GetTotalAttackPowerValue(), SpellInfo::HasAttribute(), HasAura(), HasAuraState(), SpellInfo::HasEffect(), Creature::HasMechanicTemplateImmunity(), HasSpellCooldown(), HealthAbovePct(), HealthBelowPct(), HealthBelowPctDamaged(), SpellInfo::Id, IsAlive(), Player::IsBaseRuneSlotsOnCooldown(), Player::IsClass(), IsClass(), Object::IsPlayer(), SpellInfo::IsPositive(), LOG_ERROR, SpellInfo::ManaCost, SpellInfo::ManaCostPercentage, SpellInfo::ManaCostPerlevel, MAX_RUNES, MECHANIC_FEAR, MECHANIC_SILENCE, MECHANIC_STUN, ThreatMgr::ModifyThreatByPercent(), POWER_MANA, SpellInfo::PowerType, PROC_EX_CRITICAL_HIT, PROC_EX_NORMAL_HIT, PROC_FLAG_DONE_OFFHAND_ATTACK, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS, PROC_SPELL_PHASE_HIT, RemoveAurasDueToSpell(), Player::RemoveCategoryCooldown(), Player::RemoveSpellCooldown(), roll_chance_i(), RUNE_BLOOD, SPELL_ATTR1_NO_THREAT, SPELL_AURA_ADD_TARGET_TRIGGER, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_PERIODIC_HEAL, SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE, SPELL_EFFECT_ADD_EXTRA_ATTACKS, SPELL_HACK_AND_SLASH, SPELL_SCHOOL_ARCANE, SPELL_SCHOOL_FIRE, SPELL_SCHOOL_FROST, SPELL_SCHOOL_HOLY, SPELL_SCHOOL_NATURE, SPELL_SCHOOL_NORMAL, SPELL_SCHOOL_SHADOW, SPELL_SWORD_SPECIALIZATION, SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_DRUID, SPELLFAMILY_GENERIC, SPELLFAMILY_HUNTER, SPELLFAMILY_MAGE, SPELLFAMILY_PALADIN, SPELLFAMILY_PRIEST, SPELLFAMILY_SHAMAN, SPELLFAMILY_WARLOCK, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SpellInfo::SpellIconID, sSpellMgr, STAT_AGILITY, STAT_INTELLECT, STAT_SPIRIT, STAT_STRENGTH, Object::ToCreature(), Object::ToPlayer(), UNIT_FIELD_MAXDAMAGE, UNIT_FIELD_MAXOFFHANDDAMAGE, UNIT_FIELD_MINDAMAGE, and UNIT_FIELD_MINOFFHANDDAMAGE.

Referenced by ProcDamageAndSpellFor().

◆ HandleSafeUnitPointersOnDelete()

void Unit::HandleSafeUnitPointersOnDelete ( Unit thisUnit)
static
4361{
4362 if (thisUnit->SafeUnitPointerSet.empty())
4363 return;
4364 for (std::set<SafeUnitPointer*>::iterator itr = thisUnit->SafeUnitPointerSet.begin(); itr != thisUnit->SafeUnitPointerSet.end(); ++itr)
4365 (*itr)->UnitDeleted();
4366
4367 thisUnit->SafeUnitPointerSet.clear();
4368}

References SafeUnitPointerSet.

Referenced by ~Unit().

◆ HandleSpellClick()

bool Unit::HandleSpellClick ( Unit clicker,
int8  seatId = -1 
)

First check simple relations from clicker to clickee

Check database conditions

19598{
19599 Creature* creature = ToCreature();
19600 if (creature && creature->IsAIEnabled)
19601 {
19602 if (!creature->AI()->BeforeSpellClick(clicker))
19603 {
19604 return false;
19605 }
19606 }
19607
19608 bool result = false;
19609 uint32 spellClickEntry = GetVehicleKit() ? GetVehicleKit()->GetCreatureEntry() : GetEntry();
19610 SpellClickInfoMapBounds clickPair = sObjectMgr->GetSpellClickInfoMapBounds(spellClickEntry);
19611 for (SpellClickInfoContainer::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
19612 {
19614 if (!itr->second.IsFitToRequirements(clicker, this))
19615 continue;
19616
19618 ConditionList conds = sConditionMgr->GetConditionsForSpellClickEvent(spellClickEntry, itr->second.spellId);
19619 ConditionSourceInfo info = ConditionSourceInfo(clicker, this);
19620 if (!sConditionMgr->IsObjectMeetToConditions(info, conds))
19621 continue;
19622
19623 Unit* caster = (itr->second.castFlags & NPC_CLICK_CAST_CASTER_CLICKER) ? clicker : this;
19624 Unit* target = (itr->second.castFlags & NPC_CLICK_CAST_TARGET_CLICKER) ? clicker : this;
19625 ObjectGuid origCasterGUID = (itr->second.castFlags & NPC_CLICK_CAST_ORIG_CASTER_OWNER) ? GetOwnerGUID() : clicker->GetGUID();
19626
19627 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->second.spellId);
19628
19629 // xinef: dont allow players to enter vehicles on arena
19630 if (spellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE) && caster->IsPlayer() && caster->FindMap() && caster->FindMap()->IsBattleArena())
19631 continue;
19632
19633 if (seatId > -1)
19634 {
19635 uint8 i = 0;
19636 bool valid = false;
19637 while (i < MAX_SPELL_EFFECTS)
19638 {
19639 if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_CONTROL_VEHICLE)
19640 {
19641 valid = true;
19642 break;
19643 }
19644 ++i;
19645 }
19646
19647 if (!valid)
19648 {
19649 LOG_ERROR("sql.sql", "Spell {} specified in npc_spellclick_spells is not a valid vehicle enter aura!", itr->second.spellId);
19650 continue;
19651 }
19652
19653 if (IsInMap(caster))
19654 caster->CastCustomSpell(itr->second.spellId, SpellValueMod(SPELLVALUE_BASE_POINT0 + i), seatId + 1, target, GetVehicleKit() ? TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE : TRIGGERED_NONE, nullptr, nullptr, origCasterGUID);
19655 else // This can happen during Player::_LoadAuras
19656 {
19658 for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j)
19659 bp0[j] = spellInfo->Effects[j].BasePoints;
19660
19661 bp0[i] = seatId;
19662 Aura::TryRefreshStackOrCreate(spellInfo, MAX_EFFECT_MASK, this, clicker, bp0, nullptr, origCasterGUID);
19663 }
19664 }
19665 else
19666 {
19667 if (IsInMap(caster))
19668 caster->CastSpell(target, spellInfo, GetVehicleKit() ? TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE : TRIGGERED_NONE, nullptr, nullptr, origCasterGUID);
19669 else
19670 Aura::TryRefreshStackOrCreate(spellInfo, MAX_EFFECT_MASK, this, clicker, nullptr, nullptr, origCasterGUID);
19671 }
19672
19673 result = true;
19674 }
19675
19676 if (creature && creature->IsAIEnabled)
19677 creature->AI()->OnSpellClick(clicker, result);
19678
19679 return result;
19680}
#define sConditionMgr
Definition ConditionMgr.h:290
std::list< Condition * > ConditionList
Definition ConditionMgr.h:237
std::pair< SpellClickInfoContainer::const_iterator, SpellClickInfoContainer::const_iterator > SpellClickInfoMapBounds
Definition ObjectMgr.h:408
@ NPC_CLICK_CAST_TARGET_CLICKER
Definition SharedDefines.h:691
@ NPC_CLICK_CAST_ORIG_CASTER_OWNER
Definition SharedDefines.h:692
@ NPC_CLICK_CAST_CASTER_CLICKER
Definition SharedDefines.h:690
SpellValueMod
Definition SpellDefines.h:112
virtual void OnSpellClick(Unit *, bool &)
Definition CreatureAI.h:203
virtual bool BeforeSpellClick(Unit *)
Definition CreatureAI.h:201
bool IsBattleArena() const
Definition Map.h:302
bool HasAura(AuraType aura) const
Definition SpellInfo.cpp:893
uint32 GetCreatureEntry() const
Definition Vehicle.h:39
Map * FindMap() const
Definition Object.h:537
Definition ConditionMgr.h:182

References Creature::AI(), CreatureAI::BeforeSpellClick(), CastCustomSpell(), CastSpell(), SpellInfo::Effects, WorldObject::FindMap(), Vehicle::GetCreatureEntry(), Object::GetEntry(), Object::GetGUID(), GetOwnerGUID(), GetVehicleKit(), SpellInfo::HasAura(), IsAIEnabled, Map::IsBattleArena(), WorldObject::IsInMap(), Object::IsPlayer(), LOG_ERROR, MAX_EFFECT_MASK, MAX_SPELL_EFFECTS, NPC_CLICK_CAST_CASTER_CLICKER, NPC_CLICK_CAST_ORIG_CASTER_OWNER, NPC_CLICK_CAST_TARGET_CLICKER, CreatureAI::OnSpellClick(), sConditionMgr, sObjectMgr, SPELL_AURA_CONTROL_VEHICLE, SPELLVALUE_BASE_POINT0, sSpellMgr, Object::ToCreature(), TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE, TRIGGERED_NONE, and Aura::TryRefreshStackOrCreate().

Referenced by boss_xt002::boss_xt002AI::AttachHeart(), boss_kologarn::boss_kologarnAI::AttachLeftArm(), boss_kologarn::boss_kologarnAI::AttachRightArm(), WorldSession::HandleSpellClick(), Vehicle::InstallAccessory(), and npc_ulduar_vx001::npc_ulduar_vx001AI::UpdateAI().

◆ HandleStatModifier()

bool Unit::HandleStatModifier ( UnitMods  unitMod,
UnitModifierType  modifierType,
float  amount,
bool  apply 
)
15247{
15248 if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
15249 {
15250 LOG_ERROR("entities.unit", "ERROR in HandleStatModifier(): non-existing UnitMods or wrong UnitModifierType!");
15251 return false;
15252 }
15253
15254 switch (modifierType)
15255 {
15256 case BASE_VALUE:
15257 case TOTAL_VALUE:
15258 m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
15259 break;
15260 case BASE_PCT:
15261 case TOTAL_PCT:
15262 ApplyPercentModFloatVar(m_auraModifiersGroup[unitMod][modifierType], amount, apply);
15263 break;
15264 default:
15265 break;
15266 }
15267
15268 if (!CanModifyStats())
15269 return false;
15270
15271 switch (unitMod)
15272 {
15279 break;
15280
15281 case UNIT_MOD_ARMOR:
15282 UpdateArmor();
15283 break;
15284 case UNIT_MOD_HEALTH:
15286 break;
15287
15288 case UNIT_MOD_MANA:
15289 case UNIT_MOD_RAGE:
15290 case UNIT_MOD_FOCUS:
15291 case UNIT_MOD_ENERGY:
15292 case UNIT_MOD_HAPPINESS:
15293 case UNIT_MOD_RUNE:
15296 break;
15297
15305 break;
15306
15309 break;
15312 break;
15313
15316 break;
15319 break;
15322 break;
15323
15324 default:
15325 break;
15326 }
15327
15328 return true;
15329}
@ UNIT_MOD_ARMOR
Definition Unit.h:156
@ UNIT_MOD_ATTACK_POWER
Definition Unit.h:163
@ UNIT_MOD_HEALTH
Definition Unit.h:148
@ UNIT_MOD_DAMAGE_RANGED
Definition Unit.h:167
@ UNIT_MOD_DAMAGE_MAINHAND
Definition Unit.h:165
@ UNIT_MOD_ATTACK_POWER_RANGED
Definition Unit.h:164
SpellSchools GetSpellSchoolByAuraGroup(UnitMods unitMod) const
Definition Unit.cpp:15388
Stats GetStatByAuraGroup(UnitMods unitMod) const
Definition Unit.cpp:15420
virtual void UpdateAttackPowerAndDamage(bool ranged=false)=0
virtual void UpdateResistances(uint32 school)=0
Powers GetPowerTypeByAuraGroup(UnitMods unitMod) const
Definition Unit.cpp:15449
virtual void UpdateDamagePhysical(WeaponAttackType attType)
Definition StatSystem.cpp:60
virtual void UpdateArmor()=0
virtual void UpdateMaxPower(Powers power)=0
virtual bool UpdateStats(Stats stat)=0
bool CanModifyStats() const
Definition Unit.h:1027
virtual void UpdateMaxHealth()=0

References ApplyPercentModFloatVar(), BASE_ATTACK, BASE_PCT, BASE_VALUE, CanModifyStats(), GetPowerTypeByAuraGroup(), GetSpellSchoolByAuraGroup(), GetStatByAuraGroup(), LOG_ERROR, m_auraModifiersGroup, MODIFIER_TYPE_END, OFF_ATTACK, RANGED_ATTACK, TOTAL_PCT, TOTAL_VALUE, UNIT_MOD_ARMOR, UNIT_MOD_ATTACK_POWER, UNIT_MOD_ATTACK_POWER_RANGED, UNIT_MOD_DAMAGE_MAINHAND, UNIT_MOD_DAMAGE_OFFHAND, UNIT_MOD_DAMAGE_RANGED, UNIT_MOD_END, UNIT_MOD_ENERGY, UNIT_MOD_FOCUS, UNIT_MOD_HAPPINESS, UNIT_MOD_HEALTH, UNIT_MOD_MANA, UNIT_MOD_RAGE, UNIT_MOD_RESISTANCE_ARCANE, UNIT_MOD_RESISTANCE_FIRE, UNIT_MOD_RESISTANCE_FROST, UNIT_MOD_RESISTANCE_HOLY, UNIT_MOD_RESISTANCE_NATURE, UNIT_MOD_RESISTANCE_SHADOW, UNIT_MOD_RUNE, UNIT_MOD_RUNIC_POWER, UNIT_MOD_STAT_AGILITY, UNIT_MOD_STAT_INTELLECT, UNIT_MOD_STAT_SPIRIT, UNIT_MOD_STAT_STAMINA, UNIT_MOD_STAT_STRENGTH, UpdateArmor(), UpdateAttackPowerAndDamage(), UpdateDamagePhysical(), UpdateMaxHealth(), UpdateMaxPower(), UpdateResistances(), and UpdateStats().

Referenced by Player::_ApplyItemBonuses(), Player::_ApplyWeaponDependentAuraDamageMod(), boss_marli::_schedulePhaseSpider(), boss_marli::_schedulePhaseTroll(), Player::ApplyEnchantment(), AuraEffect::HandleAuraIncreaseBaseHealthPercent(), AuraEffect::HandleAuraModAttackPower(), AuraEffect::HandleAuraModAttackPowerPercent(), AuraEffect::HandleAuraModBaseResistancePCT(), AuraEffect::HandleAuraModIncreaseEnergy(), AuraEffect::HandleAuraModIncreaseEnergyPercent(), AuraEffect::HandleAuraModIncreaseHealth(), AuraEffect::HandleAuraModIncreaseHealthPercent(), AuraEffect::HandleAuraModIncreaseMaxHealth(), AuraEffect::HandleAuraModRangedAttackPower(), AuraEffect::HandleAuraModRangedAttackPowerPercent(), AuraEffect::HandleAuraModResistance(), AuraEffect::HandleAuraModResistanceExclusive(), AuraEffect::HandleAuraModStat(), AuraEffect::HandleModBaseResistance(), AuraEffect::HandleModDamageDone(), AuraEffect::HandleModDamagePercentDone(), AuraEffect::HandleModOffhandDamagePercent(), AuraEffect::HandleModPercentStat(), AuraEffect::HandleModResistancePercent(), AuraEffect::HandleModTotalPercentStat(), Guardian::InitStatsForLevel(), spell_astromancer_solarian_transform::OnApply(), spell_astromancer_solarian_transform::OnRemove(), boss_arlokk::boss_arlokkAI::Reset(), boss_marli::Reset(), and boss_arlokk::boss_arlokkAI::UpdateAI().

◆ HasActivePowerType()

◆ HasAllAuras()

template<typename... Auras>
bool Unit::HasAllAuras ( Auras...  spellIds) const
inline

Checks if the unit has ALL specified auras.

Template Parameters
AurasCan be any type convertible to uint32.
Parameters
spellIdsList of spell id's to check for on the unit.
Returns
Returns true if the unit has ALL of the specified auras. Otherwise false.
1418 {
1419 std::vector<uint32> spellList = { static_cast<uint32>(spellIds)... };
1420 return HasAuras(SearchMethod::MatchAll, spellList);
1421 }
bool HasAuras(SearchMethod sm, std::vector< uint32 > &spellIds) const
Check if unit has ANY or ALL specified auras.
Definition Unit.cpp:5729

References HasAuras(), and MatchAll.

Referenced by achievement_staying_buffed_all_winter_10::OnCheck(), achievement_staying_buffed_all_winter_25::OnCheck(), npc_aged_dying_ancient_kodo::OnGossipHello(), npc_alchemist_adrianna::OnGossipHello(), and npc_nelson::npc_nelsonAI::SpellHit().

◆ HasAllowOnlyAbilityAura()

bool Unit::HasAllowOnlyAbilityAura ( ) const
inline
@ SPELL_AURA_ALLOW_ONLY_ABILITY
Definition SpellAuraDefines.h:326
bool HasAuraType(AuraType auraType) const
Definition Unit.cpp:5759

References HasAuraType(), and SPELL_AURA_ALLOW_ONLY_ABILITY.

Referenced by AuraEffect::HandleAuraAllowOnlyAbility().

◆ HasAnyAuras()

template<typename... Auras>
bool Unit::HasAnyAuras ( Auras...  spellIds) const
inline

◆ HasAOECharmAura()

bool Unit::HasAOECharmAura ( ) const
inline
@ SPELL_AURA_AOE_CHARM
Definition SpellAuraDefines.h:240

References HasAuraType(), and SPELL_AURA_AOE_CHARM.

◆ HasAttackerSpellCritChanceAura()

bool Unit::HasAttackerSpellCritChanceAura ( ) const
inline
@ SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
Definition SpellAuraDefines.h:242

References HasAuraType(), and SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE.

Referenced by SpellTakenCritChance().

◆ HasAura()

bool Unit::HasAura ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
ObjectGuid  itemCasterGUID = ObjectGuid::Empty,
uint8  reqEffMask = 0 
) const
5753{
5754 if (GetAuraApplication(spellId, casterGUID, itemCasterGUID, reqEffMask))
5755 return true;
5756 return false;
5757}

References GetAuraApplication().

Referenced by boss_grand_champion::boss_grand_championAI::AddCreatureAddonAuras(), Pet::AddToWorld(), spell_warl_health_funnel::ApplyEffect(), boss_archavon::boss_archavonAI::AttackStart(), boss_emalon::boss_emalonAI::AttackStart(), boss_koralon::boss_koralonAI::AttackStart(), boss_toravon::boss_toravonAI::AttackStart(), boss_leotheras_the_blind::AttackStart(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::BeforeSpellClick(), boss_hodir::boss_hodirAI::CanAIAttack(), boss_hazzarah::CanAIAttack(), boss_renataki::boss_renatakiAI::CanAIAttack(), boss_chromaggus::boss_chromaggusAI::CanAIAttack(), npc_parasitic_shadowfiend::CanAIAttack(), npc_wg_siege_machine::npc_wg_siege_machineAI::CanControlVehicle(), Player::CanJoinToBattleground(), Player::CanResummonPet(), Player::CanUseAmmo(), Player::CanUseBattlegroundObject(), Player::CastItemCombatSpell(), spell_hun_pet_heart_of_the_phoenix::CheckCast(), Spell::CheckCast(), Spell::CheckCasterAuras(), Spell::CheckItems(), spell_pal_hand_of_sacrifice::CheckTarget(), SpellInfo::CheckTarget(), spell_hun_lock_and_load::CheckTrapProc(), npc_mc_core_hound::npc_mc_core_houndAI::DamageTaken(), boss_sartharion::boss_sartharionAI::DamageTaken(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::DamageTaken(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::DamageTaken(), boss_razorscale::boss_razorscaleAI::DamageTaken(), boss_thekal::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), npc_kinetic_bomb::npc_kinetic_bombAI::DoAction(), boss_kalecgos::DoAction(), boss_illidan_stormrage::DoAction(), npc_midsummer_ribbon_pole_target::DoCleanupChecks(), Spell::DoCreateItem(), Spell::EffectDummy(), Spell::EffectHeal(), Spell::EffectInstaKill(), Spell::EffectSchoolDMG(), Spell::EffectScriptEffect(), Spell::EffectSummonPlayer(), Spell::EffectTriggerSpell(), Spell::EffectWeaponDmg(), NPCStaveQuestAI::EvadeOnFeignDeath(), IceTombSummonEvent::Execute(), PartyTimeEmoteEvent::Execute(), spell_class_call_polymorph::FilterTargets(), spell_dru_wild_growth::FilterTargets(), spell_pri_circle_of_healing::FilterTargets(), lfg::LFGMgr::FinishDungeon(), GetDispellableAuraList(), Player::GetResurrectionSpellId(), go_wind_stone::go_wind_stoneAI::GossipHello(), go_soulwell::go_soulwellAI::GossipHello(), spell_dk_scourge_strike::HandleAfterHit(), spell_dru_enrage::HandleApply(), BattlegroundDS::HandleAreaTrigger(), OutdoorPvPSI::HandleAreaTrigger(), AuraEffect::HandleAuraMounted(), Aura::HandleAuraSpecificMods(), WorldSession::HandleBattleFieldPortOpcode(), spell_thaddius_pos_neg_charge::HandleDamage(), spell_capacitus_polarity_charge::HandleDamage(), spell_mage_summon_water_elemental::HandleDummy(), spell_rog_preparation::HandleDummy(), spell_warr_charge::HandleDummy(), HandleDummyAuraProc(), spell_q12851_going_bearback::HandleEffectApply(), spell_dk_improved_blood_presence::HandleEffectApply(), spell_dk_improved_frost_presence::HandleEffectApply(), spell_dk_improved_unholy_presence::HandleEffectApply(), spell_oculus_soar_aura::HandleEffectPeriodic(), spell_rog_prey_on_the_weak::HandleEffectPeriodic(), spell_dk_improved_blood_presence::HandleEffectRemove(), spell_dk_improved_frost_presence::HandleEffectRemove(), spell_dk_improved_unholy_presence::HandleEffectRemove(), Player::HandleFall(), gm_commandscript::HandleGMVisibleCommand(), spell_dk_presence::HandleImprovedBloodPresence(), spell_dk_presence::HandleImprovedFrostPresence(), spell_dk_presence::HandleImprovedUnholyPresence(), spell_sindragosa_frost_breath::HandleInfusion(), BattlefieldWG::HandleKill(), lookup_commandscript::HandleLookupSpellCommand(), lookup_commandscript::HandleLookupSpellIdCommand(), WorldSession::HandleMessagechatOpcode(), spell_oculus_soar_aura::HandleOnEffectApply(), spell_mark_of_frost_freeze::HandleOnHit(), OPvPCapturePointZM_Graveyard::HandleOpenGo(), spell_hadronox_summon_periodic_aura::HandlePeriodic(), spell_garr_separation_anxiety_aura::HandlePeriodic(), spell_majordomo_separation_anxiety_aura::HandlePeriodic(), spell_dk_blood_caked_blade::HandleProc(), HandleProcTriggerSpell(), spell_warr_vigilance::HandleRemove(), spell_najentus_hurl_spine::HandleSchoolDamage(), spell_pal_lay_on_hands::HandleScript(), spell_hun_pet_heart_of_the_phoenix::HandleScript(), spell_q12611_deathbolt::HandleScriptEffect(), spell_dru_glyph_of_starfire::HandleScriptEffect(), misc_commandscript::HandleUnFreezeCommand(), HasAuras(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::InformCloud(), boss_taldaram::InitializeAI(), Player::IsDeserter(), SpellArea::IsFitToRequirements(), npc_anzu_spirit::IsSummonedBy(), go_wg_vehicle_teleporter::go_wg_vehicle_teleporterAI::IsValidVehicle(), lfg::LFGMgr::JoinLfg(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::JustDied(), boss_professor_putricide::boss_professor_putricideAI::JustDied(), boss_sindragosa::boss_sindragosaAI::JustDied(), boss_hydross_the_unstable::JustDied(), boss_alar::JustDied(), boss_zuljin::JustEngagedWith(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::JustEngagedWith(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::JustEngagedWith(), boss_bjarngrim::boss_bjarngrimAI::JustEngagedWith(), boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI::JustEngagedWith(), boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI::JustEngagedWith(), boss_freya_elder_ironbranch::boss_freya_elder_ironbranchAI::JustEngagedWith(), boss_nalorakk::JustEngagedWith(), npc_hivezara_stinger::JustEngagedWith(), boss_vem::JustEngagedWith(), npc_vekniss_stinger::JustEngagedWith(), boss_faerlina::boss_faerlinaAI::JustEngagedWith(), boss_gurtogg_bloodboil::JustEngagedWith(), boss_hydross_the_unstable::JustEngagedWith(), npc_akama_illidan::JustReachedHome(), boss_hydross_the_unstable::JustReachedHome(), Kill(), boss_hydross_the_unstable::KilledUnit(), boss_hadronox::boss_hadronoxAI::KilledUnit(), Creature::LoadCreaturesAddon(), MeleeDamageBonusDone(), ModSpellCastTime(), npc_love_in_air_supply_sentry::MoveInLineOfSight(), npc_aged_dying_ancient_kodo::npc_aged_dying_ancient_kodoAI::MoveInLineOfSight(), npc_custodian_of_time::npc_custodian_of_timeAI::MoveInLineOfSight(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::MoveInLineOfSight(), boss_doomwalker::MoveInLineOfSight(), npc_daranelle::npc_daranelleAI::MoveInLineOfSight(), boss_lady_vashj::MovementInform(), boss_felmyst::MovementInform(), boss_kagani_nightstrike::MovementInform(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), npc_pet_gen_argent_pony_bridle::OnGossipHello(), npc_parqual_fintallas::OnGossipHello(), npc_wg_demolisher_engineer::OnGossipHello(), npc_innkeeper::OnGossipHello(), go_orb_of_domination::OnGossipHello(), npc_pet_gen_argent_pony_bridle::OnGossipSelect(), npc_innkeeper::OnGossipSelect(), spell_love_is_in_the_air_romantic_picnic::OnPeriodic(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnPlayerEnter(), MidsummerPlayerScript::OnPlayerUpdateZone(), spell_azjol_nerub_web_wrap_aura::OnRemove(), spell_icc_web_wrap_aura::OnRemove(), spell_gen_damage_reduction_aura::OnRemove(), at_karazhan_atiesh_aran::OnTrigger(), at_hor_battered_hilt_start::OnTrigger(), at_hor_battered_hilt_throw::OnTrigger(), AreaTrigger_at_nats_landing::OnTrigger(), at_bring_your_orphan_to::OnTrigger(), at_commander_dawnforge::OnTrigger(), Acore::FriendlyMissingBuffInRange::operator()(), NotInStomachSelector::operator()(), SindragosaIceTombCheck::operator()(), DefaultTargetSelector::operator()(), VampiricBiteTargetSelector::operator()(), LastPhaseIceTombTargetSelector::operator()(), NonTankLKTargetSelector::operator()(), WebTargetSelector::operator()(), ShadowOfDeathSelector::operator()(), Acore::UnitAuraCheck::operator()(), SpectralBlastCheck::operator()(), npc_wild_wyrm::npc_wild_wyrmAI::PassengerBoarded(), SmartScript::ProcessAction(), npc_lake_frog::npc_lake_frogAI::ReceiveEmote(), npc_dancing_flames::npc_dancing_flamesAI::ReceiveEmote(), Player::Regenerate(), Player::ReportedAfkBy(), npc_corrupted_totem::Reset(), boss_janalai::Reset(), npc_belnistrasz::npc_belnistraszAI::Reset(), boss_magus_telestra::Reset(), boss_illidan_stormrage::Reset(), boss_fathomlord_karathress::Reset(), Player::RewardHonor(), RewardRage(), npc_finklestein::npc_finklesteinAI::RightClickCauldron(), boss_jormungarAI::ScheduleEvents(), boss_supremus::SchedulePhase(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::SelectNewTarget(), Player::SendQuestUpdate(), npc_corrupted_totem::SetAura(), npc_ulduar_harpoonfirestate::npc_ulduar_harpoonfirestateAI::SetData(), boss_anomalus::SetData(), npc_thassarian2::npc_thassarian2AI::sGossipHello(), npc_chesspiece::sGossipHello(), npc_omen::npc_omenAI::SpellHit(), npc_nelson::npc_nelsonAI::SpellHit(), boss_sister_svalna::boss_sister_svalnaAI::SpellHit(), boss_razorscale::boss_razorscaleAI::SpellHit(), npc_tournament_training_dummy::npc_tournament_training_dummyAI::SpellHit(), npc_greengill_slave::npc_greengill_slaveAI::SpellHit(), npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::SpellHit(), SpellPctDamageModsDone(), SpellTakenCritChance(), Player::StoreItem(), boss_moam::SummonedCreatureDies(), boss_apothecary_hummel::boss_apothecary_hummelAI::SummonedCreatureDies(), npc_blackhand_incarcerator::npc_blackhand_incarceratorAI::UpdateAI(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), npc_mc_core_hound::npc_mc_core_houndAI::UpdateAI(), npc_cyclone::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::UpdateAI(), boss_hakkar::boss_hakkarAI::UpdateAI(), npc_onyxian_lair_guard::UpdateAI(), boss_moam::UpdateAI(), boss_ossirian::UpdateAI(), boss_elder_nadox::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), boss_anubarak_trial::boss_anubarak_trialAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), npc_anubarak_spike::npc_anubarak_spikeAI::UpdateAI(), boss_novos::boss_novosAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), npc_gunship_boarding_leader::npc_gunship_boarding_leaderAI::UpdateAI(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), npc_putricide_oozeAI::UpdateAI(), npc_ice_tomb::npc_ice_tombAI::UpdateAI(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI::UpdateAI(), boss_vezax::boss_vezaxAI::UpdateAI(), npc_ulduar_hodir_priest::npc_ulduar_hodir_priestAI::UpdateAI(), npc_ulduar_hodir_druid::npc_ulduar_hodir_druidAI::UpdateAI(), npc_ulduar_hodir_shaman::npc_ulduar_hodir_shamanAI::UpdateAI(), npc_ulduar_hodir_mage::npc_ulduar_hodir_mageAI::UpdateAI(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::UpdateAI(), boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::UpdateAI(), npc_ulduar_storm_tempered_keeper::npc_ulduar_storm_tempered_keeperAI::UpdateAI(), npc_beryl_sorcerer::npc_beryl_sorcererAI::UpdateAI(), npc_imprisoned_beryl_sorcerer::npc_imprisoned_beryl_sorcererAI::UpdateAI(), npc_lake_frog::npc_lake_frogAI::UpdateAI(), npc_tournament_training_dummy::npc_tournament_training_dummyAI::UpdateAI(), npc_wild_wyrm::npc_wild_wyrmAI::UpdateAI(), npc_artorius::npc_artoriusAI::UpdateAI(), boss_ichoron::boss_ichoronAI::UpdateAI(), Player::UpdateAreaDependentAuras(), boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::UpdateEscortAI(), boss_netherspite::UpdatePortals(), Player::UpdateZoneDependentAuras(), and Spell::WriteAmmoToPacket().

◆ HasAuraEffect()

bool Unit::HasAuraEffect ( uint32  spellId,
uint8  effIndex,
ObjectGuid  caster = ObjectGuid::Empty 
) const
5700{
5701 AuraApplicationMapBounds range = m_appliedAuras.equal_range(spellId);
5702 for (AuraApplicationMap::const_iterator itr = range.first; itr != range.second; ++itr)
5703 {
5704 if (itr->second->HasEffect(effIndex)
5705 && (!caster || itr->second->GetBase()->GetCasterGUID() == caster))
5706 {
5707 return true;
5708 }
5709 }
5710 return false;
5711}

References m_appliedAuras.

Referenced by Spell::CanAutoCast(), AuraEffect::HandleAuraModIncreaseFlightSpeed(), spell_q12683_take_sputum_sample::HandleDummy(), AchievementCriteriaData::Meets(), and boss_headless_horseman::UpdateAI().

◆ HasAuras()

bool Unit::HasAuras ( SearchMethod  sm,
std::vector< uint32 > &  spellIds 
) const

Check if unit has ANY or ALL specified auras.

Parameters
smThe search method to use
spellIdsList of spell id's to check for on the unit.
Returns
Returns true if the search method condition is met. Otherwise false.
5730{
5731 if (sm == SearchMethod::MatchAll)
5732 {
5733 for (auto const& spellId : spellIds)
5734 if (!HasAura(spellId))
5735 return false;
5736 return true;
5737 }
5738 else if (sm == SearchMethod::MatchAny)
5739 {
5740 for (auto const& spellId : spellIds)
5741 if (HasAura(spellId))
5742 return true;
5743 return false;
5744 }
5745 else
5746 {
5747 LOG_ERROR("entities.unit", "Unit::HasAuras using non-supported SearchMethod {}", sm);
5748 return false;
5749 }
5750}

References HasAura(), LOG_ERROR, MatchAll, and MatchAny.

Referenced by HasAllAuras(), and HasAnyAuras().

◆ HasAuraState()

bool Unit::HasAuraState ( AuraStateType  flag,
SpellInfo const *  spellProto = nullptr,
Unit const *  Caster = nullptr 
) const
10584{
10585 if (Caster)
10586 {
10587 if (spellProto)
10588 {
10589 AuraEffectList const& stateAuras = Caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
10590 for (AuraEffectList::const_iterator j = stateAuras.begin(); j != stateAuras.end(); ++j)
10591 if ((*j)->IsAffectedOnSpell(spellProto))
10592 return true;
10593 }
10594 // Check per caster aura state
10595 // If aura with aurastate by caster not found return false
10596 if ((1 << (flag - 1)) & PER_CASTER_AURA_STATE_MASK)
10597 {
10598 AuraStateAurasMapBounds range = m_auraStateAuras.equal_range(flag);
10599 for (AuraStateAurasMap::const_iterator itr = range.first; itr != range.second; ++itr)
10600 if (itr->second->GetBase()->GetCasterGUID() == Caster->GetGUID())
10601 return true;
10602 return false;
10603 }
10604 }
10605
10606 return HasFlag(UNIT_FIELD_AURASTATE, 1 << (flag - 1));
10607}
@ SPELL_AURA_ABILITY_IGNORE_AURASTATE
Definition SpellAuraDefines.h:325
std::pair< AuraStateAurasMap::const_iterator, AuraStateAurasMap::const_iterator > AuraStateAurasMapBounds
Definition Unit.h:650

References GetAuraEffectsByType(), Object::GetGUID(), Object::HasFlag(), m_auraStateAuras, PER_CASTER_AURA_STATE_MASK, SPELL_AURA_ABILITY_IGNORE_AURASTATE, and UNIT_FIELD_AURASTATE.

Referenced by Player::_addSpell(), Pet::addSpell(), Spell::CheckCast(), spell_sha_earthliving_weapon::CheckProc(), SpellInfo::CheckTarget(), ClearAllReactives(), Spell::EffectHeal(), Spell::EffectSchoolDMG(), Spell::EffectWeaponDmg(), spell_warr_sweeping_strikes::HandleProc(), HandleProcTriggerSpell(), isFrozen(), Player::LoadFromDB(), MeleeDamageBonusDone(), SpellPctDamageModsDone(), SpellTakenCritChance(), and UpdateReactives().

◆ HasAuraType()

bool Unit::HasAuraType ( AuraType  auraType) const
5760{
5761 return (!m_modAuras[auraType].empty());
5762}

References m_modAuras.

Referenced by Player::CanTameExoticPets(), AuraEffect::HandleArenaPreparation(), AuraEffect::HandleAuraAllowFlight(), AuraEffect::HandleAuraEmpathy(), AuraEffect::HandleAuraFeatherFall(), AuraEffect::HandleAuraHover(), AuraEffect::HandleAuraModDisarm(), AuraEffect::HandleAuraModStalked(), AuraEffect::HandleAuraTrackStealthed(), AuraEffect::HandleAuraUntrackable(), AuraEffect::HandleAuraWaterWalk(), AuraEffect::HandleComprehendLanguage(), AuraEffect::HandleForceMoveForward(), HasAllowOnlyAbilityAura(), HasAOECharmAura(), HasAttackerSpellCritChanceAura(), HasAuraTypeWithFamilyFlags(), HasCloneCasterAura(), HasConfuseAura(), HasControlVehicleAura(), HasDecreaseSpeedAura(), HasDetectAmoreAura(), HasDetectSpellsAura(), HasFearAura(), HasFeatherFallAura(), HasFlyAura(), HasGhostAura(), HasHealthRegenInCombatAura(), HasHoverAura(), HasIgnoreHitDirectionAura(), HasIgnoreTargetResistAura(), HasIncreaseMountedFlightSpeedAura(), HasIncreaseMountedSpeedAura(), HasInterruptRegenAura(), HasInvisibilityAura(), HasInvisibilityDetectAura(), HasMountedAura(), HasNoPVPCreditAura(), HasOpenStableAura(), HasPacifyAura(), HasPacifySilenceAura(), HasPeriodicDummyAura(), HasPreventDurabilityLossAura(), HasPreventResurectionAura(), HasPreventsFleeingAura(), HasReflectSpellsAura(), HasRegenDuringCombatAura(), HasRootAura(), HasShapeshiftAura(), HasSilenceAura(), HasSpellMagnetAura(), HasSpiritOfRedemptionAura(), HasStealthAura(), HasStealthDetectAura(), HasStunAura(), HasTauntAura(), HasThreatAura(), HasTransformAura(), HasUnattackableAura(), HasWaterBreathingAura(), and HasWaterWalkAura().

◆ HasAuraTypeWithAffectMask()

bool Unit::HasAuraTypeWithAffectMask ( AuraType  auratype,
SpellInfo const *  affectedSpell 
) const
5793{
5794 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
5795 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
5796 if ((*i)->IsAffectedOnSpell(affectedSpell))
5797 return true;
5798 return false;
5799}

References GetAuraEffectsByType().

Referenced by AuraEffect::CalculatePeriodic(), Spell::DoSpellHitOnUnit(), Spell::handle_immediate(), Aura::RefreshDuration(), and Aura::RefreshTimersWithMods().

◆ HasAuraTypeWithCaster()

bool Unit::HasAuraTypeWithCaster ( AuraType  auratype,
ObjectGuid  caster 
) const
5765{
5766 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
5767 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
5768 if (caster == (*i)->GetCasterGUID())
5769 return true;
5770 return false;
5771}

References GetAuraEffectsByType().

Referenced by BuildValuesUpdate(), IsAlwaysDetectableFor(), PatchValuesUpdate(), and ThreatContainer::SelectNextVictim().

◆ HasAuraTypeWithFamilyFlags()

bool Unit::HasAuraTypeWithFamilyFlags ( AuraType  auraType,
uint32  familyName,
uint32  familyFlags 
) const
766{
767 if (!HasAuraType(auraType))
768 return false;
769 AuraEffectList const& auras = GetAuraEffectsByType(auraType);
770 for (AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
771 if (SpellInfo const* iterSpellProto = (*itr)->GetSpellInfo())
772 if (iterSpellProto->SpellFamilyName == familyName && iterSpellProto->SpellFamilyFlags[0] & familyFlags)
773 return true;
774 return false;
775}

References GetAuraEffectsByType(), and HasAuraType().

◆ HasAuraTypeWithMiscvalue()

bool Unit::HasAuraTypeWithMiscvalue ( AuraType  auratype,
int32  miscvalue 
) const
5784{
5785 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
5786 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
5787 if (miscvalue == (*i)->GetMiscValue())
5788 return true;
5789 return false;
5790}

References GetAuraEffectsByType().

Referenced by Player::Regenerate(), Player::UpdateManaRegen(), and Player::UpdateStats().

◆ HasAuraTypeWithTriggerSpell()

bool Unit::HasAuraTypeWithTriggerSpell ( AuraType  auratype,
uint32  triggerSpell 
) const
5811{
5812 for (AuraEffect const* aura : GetAuraEffectsByType(auratype))
5813 {
5814 if (aura->GetSpellInfo()->Effects[aura->GetEffIndex()].TriggerSpell == triggerSpell)
5815 {
5816 return true;
5817 }
5818 }
5819
5820 return false;
5821}

References GetAuraEffectsByType().

Referenced by WorldSession::HandlePetActionHelper().

◆ HasAuraTypeWithValue()

bool Unit::HasAuraTypeWithValue ( AuraType  auratype,
int32  value 
) const
5802{
5803 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
5804 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
5805 if (value == (*i)->GetAmount())
5806 return true;
5807 return false;
5808}

References GetAuraEffectsByType().

◆ HasAuraWithMechanic()

bool Unit::HasAuraWithMechanic ( uint32  mechanicMask) const
5847{
5848 for (AuraApplicationMap::const_iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end(); ++iter)
5849 {
5850 SpellInfo const* spellInfo = iter->second->GetBase()->GetSpellInfo();
5851 if (spellInfo->Mechanic && (mechanicMask & (1 << spellInfo->Mechanic)))
5852 return true;
5853
5854 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
5855 if (iter->second->HasEffect(i) && spellInfo->Effects[i].Effect && spellInfo->Effects[i].Mechanic)
5856 if (mechanicMask & (1 << spellInfo->Effects[i].Mechanic))
5857 return true;
5858 }
5859
5860 return false;
5861}

References SpellInfo::Effects, m_appliedAuras, MAX_SPELL_EFFECTS, and SpellInfo::Mechanic.

Referenced by EarthenPowerTargetSelector::operator()(), SpellPctDamageModsDone(), and SpellTakenCritChance().

◆ HasBreakableByDamageAuraType()

bool Unit::HasBreakableByDamageAuraType ( AuraType  type,
uint32  excludeAura = 0 
) const
778{
779 AuraEffectList const& auras = GetAuraEffectsByType(type);
780 for (AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
781 if ((!excludeAura || excludeAura != (*itr)->GetSpellInfo()->Id) && //Avoid self interrupt of channeled Crowd Control spells like Seduction
782 ((*itr)->GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_TAKE_DAMAGE))
783 return true;
784 return false;
785}

References AURA_INTERRUPT_FLAG_TAKE_DAMAGE, and GetAuraEffectsByType().

Referenced by HasBreakableByDamageCrowdControlAura().

◆ HasBreakableByDamageCrowdControlAura()

bool Unit::HasBreakableByDamageCrowdControlAura ( Unit excludeCasterChannel = nullptr) const
788{
789 uint32 excludeAura = 0;
790 if (Spell* currentChanneledSpell = excludeCasterChannel ? excludeCasterChannel->GetCurrentSpell(CURRENT_CHANNELED_SPELL) : nullptr)
791 excludeAura = currentChanneledSpell->GetSpellInfo()->Id; //Avoid self interrupt of channeled Crowd Control spells like Seduction
792
798}
@ SPELL_AURA_MOD_FEAR
Definition SpellAuraDefines.h:70
@ SPELL_AURA_MOD_ROOT
Definition SpellAuraDefines.h:89
@ SPELL_AURA_TRANSFORM
Definition SpellAuraDefines.h:119
@ SPELL_AURA_MOD_CONFUSE
Definition SpellAuraDefines.h:68
@ SPELL_AURA_MOD_STUN
Definition SpellAuraDefines.h:75
bool HasBreakableByDamageAuraType(AuraType type, uint32 excludeAura=0) const
Definition Unit.cpp:777
Spell * GetCurrentSpell(CurrentSpellTypes spellType) const
Definition Unit.h:1502

References CURRENT_CHANNELED_SPELL, GetCurrentSpell(), HasBreakableByDamageAuraType(), SPELL_AURA_MOD_CONFUSE, SPELL_AURA_MOD_FEAR, SPELL_AURA_MOD_ROOT, SPELL_AURA_MOD_STUN, and SPELL_AURA_TRANSFORM.

Referenced by PetAI::CanAttack(), npc_pet_gen_valkyr_guardian::OwnerAttacked(), CasterAI::UpdateAI(), npc_pet_gen_valkyr_guardian::UpdateAI(), npc_pet_hunter_snake_trap::UpdateAI(), npc_pet_mage_mirror_image::UpdateAI(), and PetAI::UpdateAI().

◆ HasCloneCasterAura()

bool Unit::HasCloneCasterAura ( ) const
inline
@ SPELL_AURA_CLONE_CASTER
Definition SpellAuraDefines.h:310

References HasAuraType(), and SPELL_AURA_CLONE_CASTER.

Referenced by WorldSession::HandleMirrorImageDataRequest().

◆ HasConfuseAura()

bool Unit::HasConfuseAura ( ) const
inline

◆ HasControlVehicleAura()

bool Unit::HasControlVehicleAura ( ) const
inline

◆ HasDecreaseSpeedAura()

bool Unit::HasDecreaseSpeedAura ( ) const
inline

◆ HasDetectAmoreAura()

bool Unit::HasDetectAmoreAura ( ) const
inline
@ SPELL_AURA_DETECT_AMORE
Definition SpellAuraDefines.h:233

References HasAuraType(), and SPELL_AURA_DETECT_AMORE.

Referenced by AuraEffect::HandleDetectAmore().

◆ HasDetectSpellsAura()

bool Unit::HasDetectSpellsAura ( ) const
inline
@ SPELL_AURA_DEFLECT_SPELLS
Definition SpellAuraDefines.h:350

References HasAuraType(), and SPELL_AURA_DEFLECT_SPELLS.

◆ HasExtraUnitMovementFlag()

uint16 Unit::HasExtraUnitMovementFlag ( uint16  f) const
inline

◆ HasFearAura()

◆ HasFeatherFallAura()

bool Unit::HasFeatherFallAura ( ) const
inline
@ SPELL_AURA_FEATHER_FALL
Definition SpellAuraDefines.h:168

References HasAuraType(), and SPELL_AURA_FEATHER_FALL.

Referenced by Player::GetAurasForTarget(), and Player::HandleFall().

◆ HasFlyAura()

◆ HasGhostAura()

bool Unit::HasGhostAura ( ) const
inline

◆ HasHealthRegenInCombatAura()

bool Unit::HasHealthRegenInCombatAura ( ) const
inline
@ SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
Definition SpellAuraDefines.h:224

References HasAuraType(), and SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT.

Referenced by Player::RegenerateAll().

◆ HasHoverAura()

bool Unit::HasHoverAura ( ) const
inline
1716{ return HasAuraType(SPELL_AURA_HOVER); };
@ SPELL_AURA_HOVER
Definition SpellAuraDefines.h:169

References HasAuraType(), and SPELL_AURA_HOVER.

Referenced by Player::GetAurasForTarget(), Player::HandleFall(), and Creature::UpdateMovementFlags().

◆ HasIgnoreHitDirectionAura()

bool Unit::HasIgnoreHitDirectionAura ( ) const
inline

◆ HasIgnoreTargetResistAura()

bool Unit::HasIgnoreTargetResistAura ( ) const
inline

◆ HasIncreaseMountedFlightSpeedAura()

◆ HasIncreaseMountedSpeedAura()

bool Unit::HasIncreaseMountedSpeedAura ( ) const
inline
@ SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
Definition SpellAuraDefines.h:95

References HasAuraType(), and SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED.

◆ HasInterruptRegenAura()

bool Unit::HasInterruptRegenAura ( ) const
inline
@ SPELL_AURA_INTERRUPT_REGEN
Definition SpellAuraDefines.h:157

References HasAuraType(), and SPELL_AURA_INTERRUPT_REGEN.

Referenced by Player::Regenerate().

◆ HasInvisibilityAura()

bool Unit::HasInvisibilityAura ( ) const
inline

◆ HasInvisibilityDetectAura()

bool Unit::HasInvisibilityDetectAura ( ) const
inline
@ SPELL_AURA_MOD_INVISIBILITY_DETECT
Definition SpellAuraDefines.h:82

References HasAuraType(), and SPELL_AURA_MOD_INVISIBILITY_DETECT.

Referenced by AuraEffect::HandleModInvisibilityDetect().

◆ HasMainhandWeapon()

bool Unit::HasMainhandWeapon ( ) const
inline
936{ return HasWeapon(BASE_ATTACK); }
virtual bool HasWeapon(WeaponAttackType type) const =0

References BASE_ATTACK, and HasWeapon().

◆ hasMainhandWeaponForAttack()

bool Unit::hasMainhandWeaponForAttack ( ) const
inline
virtual bool HasWeaponForAttack(WeaponAttackType type) const
Definition Unit.h:941

References BASE_ATTACK, and HasWeaponForAttack().

◆ HasMainhandWeaponForAttack()

bool Unit::HasMainhandWeaponForAttack ( ) const
inline

◆ HasMountedAura()

◆ HasNegativeAuraWithAttribute()

bool Unit::HasNegativeAuraWithAttribute ( uint32  flag,
ObjectGuid  guid = ObjectGuid::Empty 
)
5836{
5837 for (AuraApplicationMap::const_iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end(); ++iter)
5838 {
5839 Aura const* aura = iter->second->GetBase();
5840 if (!iter->second->IsPositive() && aura->GetSpellInfo()->Attributes & flag && (!guid || aura->GetCasterGUID() == guid))
5841 return true;
5842 }
5843 return false;
5844}
uint32 Attributes
Definition SpellInfo.h:324

References SpellInfo::Attributes, Aura::GetCasterGUID(), Aura::GetSpellInfo(), and m_appliedAuras.

◆ HasNegativeAuraWithInterruptFlag()

bool Unit::HasNegativeAuraWithInterruptFlag ( uint32  flag,
ObjectGuid  guid = ObjectGuid::Empty 
)
5824{
5825 if (!(m_interruptMask & flag))
5826 return false;
5827 for (AuraApplicationList::iterator iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end(); ++iter)
5828 {
5829 if (!(*iter)->IsPositive() && (*iter)->GetBase()->GetSpellInfo()->AuraInterruptFlags & flag && (!guid || (*iter)->GetBase()->GetCasterGUID() == guid))
5830 return true;
5831 }
5832 return false;
5833}

References m_interruptableAuras, and m_interruptMask.

Referenced by ThreatContainer::SelectNextVictim().

◆ HasNoPVPCreditAura()

bool Unit::HasNoPVPCreditAura ( ) const
inline
@ SPELL_AURA_NO_PVP_CREDIT
Definition SpellAuraDefines.h:222

References HasAuraType(), and SPELL_AURA_NO_PVP_CREDIT.

Referenced by Player::RewardHonor().

◆ HasNpcFlag()

bool Unit::HasNpcFlag ( NPCFlags  flags) const
inline

◆ HasOffhandWeapon()

bool Unit::HasOffhandWeapon ( ) const
inline
937{ return HasWeapon(OFF_ATTACK); }

References HasWeapon(), and OFF_ATTACK.

◆ HasOffhandWeaponForAttack()

◆ HasOpenStableAura()

bool Unit::HasOpenStableAura ( ) const
inline
@ SPELL_AURA_OPEN_STABLE
Definition SpellAuraDefines.h:355

References HasAuraType(), and SPELL_AURA_OPEN_STABLE.

◆ HasPacifyAura()

bool Unit::HasPacifyAura ( ) const
inline
@ SPELL_AURA_MOD_PACIFY
Definition SpellAuraDefines.h:88

References HasAuraType(), and SPELL_AURA_MOD_PACIFY.

Referenced by AuraEffect::HandleAuraModPacify(), and WorldSession::HandlePetActionHelper().

◆ HasPacifySilenceAura()

bool Unit::HasPacifySilenceAura ( ) const
inline

◆ HasPeriodicDummyAura()

bool Unit::HasPeriodicDummyAura ( ) const
inline

◆ HasPreventDurabilityLossAura()

bool Unit::HasPreventDurabilityLossAura ( ) const
inline
@ SPELL_AURA_PREVENT_DURABILITY_LOSS
Definition SpellAuraDefines.h:352

References HasAuraType(), and SPELL_AURA_PREVENT_DURABILITY_LOSS.

Referenced by Player::DurabilityPointsLoss().

◆ HasPreventResurectionAura()

bool Unit::HasPreventResurectionAura ( ) const
inline

◆ HasPreventsFleeingAura()

bool Unit::HasPreventsFleeingAura ( ) const
inline
@ SPELL_AURA_PREVENTS_FLEEING
Definition SpellAuraDefines.h:155

References HasAuraType(), and SPELL_AURA_PREVENTS_FLEEING.

Referenced by Creature::DoFleeToGetAssistance().

◆ HasRangedWeapon()

bool Unit::HasRangedWeapon ( ) const
inline
938{ return HasWeapon(RANGED_ATTACK); }

References HasWeapon(), and RANGED_ATTACK.

◆ HasRangedWeaponForAttack()

bool Unit::HasRangedWeaponForAttack ( ) const
inline

◆ HasReflectSpellsAura()

bool Unit::HasReflectSpellsAura ( ) const
inline
@ SPELL_AURA_REFLECT_SPELLS
Definition SpellAuraDefines.h:91

References HasAuraType(), and SPELL_AURA_REFLECT_SPELLS.

Referenced by Spell::DoSpellHitOnUnit().

◆ HasRegenDuringCombatAura()

bool Unit::HasRegenDuringCombatAura ( ) const
inline
@ SPELL_AURA_MOD_REGEN_DURING_COMBAT
Definition SpellAuraDefines.h:179

References HasAuraType(), and SPELL_AURA_MOD_REGEN_DURING_COMBAT.

Referenced by Player::RegenerateAll(), and Player::RegenerateHealth().

◆ HasRootAura()

bool Unit::HasRootAura ( ) const
inline

◆ HasShapeshiftAura()

bool Unit::HasShapeshiftAura ( ) const
inline

◆ HasSharedVision()

◆ HasSilenceAura()

bool Unit::HasSilenceAura ( ) const
inline

◆ HasSpell()

virtual bool Unit::HasSpell ( uint32  ) const
inlinevirtual

◆ HasSpellCooldown()

◆ HasSpellItemCooldown()

virtual bool Unit::HasSpellItemCooldown ( uint32  ,
uint32   
) const
inlinevirtual

Reimplemented in Player.

1270{ return false; }

Referenced by Spell::CheckCast(), and ProcDamageAndSpellFor().

◆ HasSpellMagnetAura()

bool Unit::HasSpellMagnetAura ( ) const
inline

◆ HasSpiritOfRedemptionAura()

◆ HasStealthAura()

◆ HasStealthDetectAura()

bool Unit::HasStealthDetectAura ( ) const
inline
@ SPELL_AURA_MOD_STEALTH_DETECT
Definition SpellAuraDefines.h:80

References HasAuraType(), and SPELL_AURA_MOD_STEALTH_DETECT.

Referenced by AuraEffect::HandleModStealthDetect().

◆ HasStunAura()

bool Unit::HasStunAura ( ) const
inline

◆ HasTauntAura()

bool Unit::HasTauntAura ( ) const
inline
@ SPELL_AURA_MOD_TAUNT
Definition SpellAuraDefines.h:74

References HasAuraType(), and SPELL_AURA_MOD_TAUNT.

Referenced by Creature::CanCreatureAttack(), and PetAI::SelectNextTarget().

◆ HasThreatAura()

bool Unit::HasThreatAura ( ) const
inline
@ SPELL_AURA_MOD_THREAT
Definition SpellAuraDefines.h:73

References HasAuraType(), and SPELL_AURA_MOD_THREAT.

Referenced by ApplyTotalThreatModifier().

◆ HasTransformAura()

bool Unit::HasTransformAura ( ) const
inline

◆ HasUnattackableAura()

bool Unit::HasUnattackableAura ( ) const
inline

◆ HasUnitFlag()

bool Unit::HasUnitFlag ( UnitFlags  flags) const
inline
718{ return HasFlag(UNIT_FIELD_FLAGS, flags); }

References Object::HasFlag(), and UNIT_FIELD_FLAGS.

Referenced by _IsValidAssistTarget(), _IsValidAttackTarget(), Player::ActivateTaxiPathTo(), Vehicle::AddPassenger(), AttackerStateUpdate(), boss_malygos::boss_malygosAI::AttackStart(), SmartAI::AttackStart(), npc_ghostly_priest::npc_ghostly_priestAI::AttackStart(), npc_phantom_mage::npc_phantom_mageAI::AttackStart(), npc_shadowy_mercenary::npc_shadowy_mercenaryAI::AttackStart(), npc_spectral_footman::npc_spectral_footmanAI::AttackStart(), npc_tortured_rifleman::npc_tortured_riflemanAI::AttackStart(), violet_hold_trashAI::AttackStart(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::AttackStart(), npc_ravenous_worg::npc_ravenous_worgAI::AttackStart(), npc_swarm_scarab::npc_swarm_scarabAI::CanAIAttack(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::CanAIAttack(), Creature::CanAssistTo(), PetAI::CanAttack(), Player::CanNoReagentCast(), CanSwim(), CanUseAttackType(), Spell::CheckEffectTarget(), boss_muru::DamageTaken(), boss_black_knight::boss_black_knightAI::DamageTaken(), npc_frost_sphere::npc_frost_sphereAI::DamageTaken(), boss_bronjahm::boss_bronjahmAI::DamageTaken(), npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken(), boss_malygos::boss_malygosAI::DamageTaken(), npc_power_spark::npc_power_sparkAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::DamageTaken(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DamageTaken(), boss_essence_of_desire::boss_essence_of_desireAI::DamageTaken(), npc_terenas_menethil::npc_terenas_menethilAI::DoAction(), instance_karazhan::instance_karazhan_InstanceMapScript::DoAction(), boss_jormungarAI::DoAction(), Spell::DoSpellHitOnUnit(), RandomMovementGenerator< T >::DoUpdate(), boss_dorothee::EnterEvadeMode(), boss_roar::EnterEvadeMode(), boss_strawman::EnterEvadeMode(), boss_tinhead::EnterEvadeMode(), boss_julianne::EnterEvadeMode(), SmartAI::EnterEvadeMode(), GetReactionTo(), GetVelocity(), spell_gen_model_visible::HandleEffectApply(), WorldSession::HandleMovementOpcodes(), spell_gen_mounted_charge::HandleScriptEffect(), IsImmuneToNPC(), IsImmuneToPC(), IsInCombat(), IsMounted(), IsPetInCombat(), isTargetableForAttack(), violet_hold_trashAI::JustEngagedWith(), boss_novos::boss_novosAI::JustSummoned(), Condition::Meets(), MotionMaster::MoveCharge(), MotionMaster::MoveChase(), MotionMaster::MoveConfused(), MotionMaster::MoveDistract(), MotionMaster::MoveFall(), MotionMaster::MoveFleeing(), MotionMaster::MoveFollow(), boss_professor_putricide::boss_professor_putricideAI::MoveInLineOfSight(), boss_palehoof::boss_palehoofAI::MoveInLineOfSight(), npc_massive_jormungar::npc_massive_jormungarAI::MoveInLineOfSight(), npc_ferocious_rhino::npc_ferocious_rhinoAI::MoveInLineOfSight(), npc_ravenous_furbolg::npc_ravenous_furbolgAI::MoveInLineOfSight(), npc_frenzied_worgen::npc_frenzied_worgenAI::MoveInLineOfSight(), npc_shattered_hand_scout::MoveInLineOfSight(), npc_nether_drake::npc_nether_drakeAI::MoveInLineOfSight(), MotionMaster::MoveLand(), MotionMaster::MovePath(), MotionMaster::MovePoint(), MotionMaster::MoveRandom(), MotionMaster::MoveSeekAssistance(), MotionMaster::MoveSeekAssistanceDistract(), MotionMaster::MoveSplinePath(), MotionMaster::MoveTakeoff(), MotionMaster::MoveTargetedHome(), npc_toc_druid::npc_toc_druidAI::myCanCast(), npc_toc_shaman::npc_toc_shamanAI::myCanCast(), npc_toc_paladin::npc_toc_paladinAI::myCanCast(), npc_toc_priest::npc_toc_priestAI::myCanCast(), npc_toc_shadow_priest::npc_toc_shadow_priestAI::myCanCast(), npc_toc_warlock::npc_toc_warlockAI::myCanCast(), npc_toc_mage::npc_toc_mageAI::myCanCast(), npc_toc_boomkin::npc_toc_boomkinAI::myCanCast(), npc_toc_pet_warlock::npc_toc_pet_warlockAI::myCanCast(), Acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck::operator()(), Creature::reachWithSpellAttack(), Creature::reachWithSpellCure(), Creature::RefreshSwimmingFlag(), ScriptedAI::SelectSpell(), Player::SetClientControl(), SetSpeed(), boss_the_lurker_below::SummonedCreatureDies(), Player::Update(), npc_onyxian_lair_guard::UpdateAI(), boss_anub_arak::boss_anub_arakAI::UpdateAI(), boss_anubarak_trial::boss_anubarak_trialAI::UpdateAI(), npc_toc_warrior::npc_toc_warriorAI::UpdateAI(), npc_toc_dk::npc_toc_dkAI::UpdateAI(), npc_toc_rogue::npc_toc_rogueAI::UpdateAI(), npc_toc_enh_shaman::npc_toc_enh_shamanAI::UpdateAI(), npc_toc_retro_paladin::npc_toc_retro_paladinAI::UpdateAI(), boss_gormok::boss_gormokAI::UpdateAI(), boss_jormungarAI::UpdateAI(), boss_bronjahm::boss_bronjahmAI::UpdateAI(), boss_drakkari_colossus::boss_drakkari_colossusAI::UpdateAI(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), npc_power_spark::npc_power_sparkAI::UpdateAI(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::UpdateAI(), npc_xt002_heart::npc_xt002_heartAI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), npc_ravenous_worg::npc_ravenous_worgAI::UpdateAI(), and Player::UpdateTriggerVisibility().

◆ HasUnitFlag2()

◆ HasUnitMovementFlag()

◆ HasUnitState()

bool Unit::HasUnitState ( const uint32  f) const
inline
707{ return (m_state & f); }

References m_state.

Referenced by Spell::_cast(), Creature::_IsTargetAcceptable(), _IsValidAssistTarget(), _IsValidAttackTarget(), Player::ActivateTaxiPathTo(), AddThreat(), advisor_baseAI::advisor_baseAI(), Attack(), AttackerStateUpdate(), FollowerAI::AttackStart(), npc_raging_spirit::npc_raging_spiritAI::AttackStart(), boss_alar::boss_alar(), boss_anetheron::boss_anetheron(), boss_anzu::boss_anzu(), boss_apothecary_hummel::boss_apothecary_hummelAI::boss_apothecary_hummelAI(), boss_archimonde::boss_archimonde(), boss_azgalor::boss_azgalor(), boss_azuregos::boss_azuregosAI::boss_azuregosAI(), boss_balinda::boss_balinda(), boss_bigbadwolf::boss_bigbadwolf(), boss_blackheart_the_inciter::boss_blackheart_the_inciter(), boss_blindeye_the_seer::boss_blindeye_the_seer(), boss_captain_skarloc::boss_captain_skarloc(), boss_curator::boss_curator(), boss_darkweaver_syth::boss_darkweaver_syth(), boss_dorothee::boss_dorothee(), boss_exarch_maladaar::boss_exarch_maladaar(), boss_fathomguard_caribdis::boss_fathomguard_caribdis(), boss_fathomguard_sharkkis::boss_fathomguard_sharkkis(), boss_fathomguard_tidalvess::boss_fathomguard_tidalvess(), boss_ghazan::boss_ghazan(), boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurse(), boss_halazzi::boss_halazzi(), boss_hexlord_malacrass::boss_hexlord_malacrass(), boss_high_astromancer_solarian::boss_high_astromancer_solarian(), boss_high_king_maulgar::boss_high_king_maulgar(), boss_janalai::boss_janalai(), boss_jarien::boss_jarien(), boss_kazrogal::boss_kazrogal(), boss_kelidan_the_breaker::boss_kelidan_the_breaker(), boss_kiggler_the_crazed::boss_kiggler_the_crazed(), boss_krosh_firehand::boss_krosh_firehand(), boss_lady_vashj::boss_lady_vashj(), boss_magtheridon::boss_magtheridon(), boss_maiden_of_virtue::boss_maiden_of_virtue(), boss_mekgineer_steamrigger::boss_mekgineer_steamrigger(), boss_mennu_the_betrayer::boss_mennu_the_betrayer(), boss_mor_grayhoof::boss_mor_grayhoof(), boss_moroes::boss_moroes(), boss_morogrim_tidewalker::boss_morogrim_tidewalker(), boss_murmur::boss_murmur(), boss_nazan::boss_nazan(), boss_nexusprince_shaffar::boss_nexusprince_shaffar(), boss_olm_the_summoner::boss_olm_the_summoner(), boss_omor_the_unscarred::boss_omor_the_unscarred(), boss_pandemonius::boss_pandemonius(), boss_quagmirran::boss_quagmirran(), boss_rage_winterchill::boss_rage_winterchill(), boss_roar::boss_roar(), boss_rokmar_the_crackler::boss_rokmar_the_crackler(), boss_shirrak_the_dead_watcher::boss_shirrak_the_dead_watcher(), boss_sothos::boss_sothos(), boss_strawman::boss_strawman(), boss_supremus::boss_supremus(), boss_swamplord_muselek::boss_swamplord_muselek(), boss_talon_king_ikiss::boss_talon_king_ikiss(), boss_tavarok::boss_tavarok(), boss_terestian_illhoof::boss_terestian_illhoof(), boss_the_black_stalker::boss_the_black_stalker(), boss_the_maker::boss_the_maker(), boss_tinhead::boss_tinhead(), boss_vazruden::boss_vazruden(), boss_void_reaver::boss_void_reaver(), boss_warbringer_omrogg::boss_warbringer_omrogg(), boss_warchief_kargath_bladefist::boss_warchief_kargath_bladefist(), boss_watchkeeper_gargolmar::boss_watchkeeper_gargolmar(), PathGenerator::CalculatePath(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::CanAIAttack(), boss_gurtogg_bloodboil::CanAIAttack(), PetAI::CanAttack(), Player::CanEquipItem(), CanFreeMove(), Creature::CanPeriodicallyCallForAssistance(), Creature::CanStartAttack(), spell_dk_death_grip::CheckCast(), Spell::CheckCast(), Spell::CheckPetCast(), spell_warr_retaliation::CheckProc(), SpellInfo::CheckTarget(), CreatureUnitRelocationWorker(), boss_garfrost::boss_garfrostAI::DamageTaken(), boss_viscidus::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), DealDamage(), DealMeleeDamage(), DisableRotate(), UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoMeleeAttackIfReady(), boss_mandokir::boss_mandokirAI::DoMeleeAttackIfReady(), boss_ambassador_hellmaw::DoMeleeAttackIfReady(), UnitAI::DoSpellAttackIfReady(), UnitAI::DoSpellAttackToRandomTargetIfReady(), Spell::DoSpellHitOnUnit(), WaypointMovementGenerator< Creature >::DoUpdate(), RandomMovementGenerator< T >::DoUpdate(), Spell::EffectDistract(), Spell::EffectEnergize(), Spell::EffectHealMaxHealth(), Spell::EffectKnockBack(), CritterAI::EnterEvadeMode(), SmartAI::EnterEvadeMode(), npc_pet_mage_mirror_image::EnterEvadeMode(), Spell::finish(), Player::GetInitialVisiblePackets(), WorldSession::HandleAuctionListItems(), spell_dru_starfall_dummy::HandleDummy(), WorldSession::HandleEmoteOpcode(), WorldSession::HandleInitiateTradeOpcode(), WorldSession::HandleMoveTeleportAck(), AuraEffect::HandleObsModPowerAuraTick(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicEnergizeAuraTick(), AuraEffect::HandlePeriodicHealAurasTick(), AuraEffect::HandlePeriodicHealthFunnelAuraTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), AuraEffect::HandlePeriodicManaLeechAuraTick(), AuraEffect::HandlePeriodicPowerBurnAuraTick(), WorldSession::HandlePetCastSpellOpcode(), WorldSession::HandlePlayerLoginFromDB(), WorldSession::HandlePlayerLoginToCharInWorld(), AuraEffect::HandleProcTriggerDamageAuraProc(), ArenaSpectator::HandleSpectatorSpectateCommand(), boss_venoxis::InitializeAI(), isAttackingPlayer(), boss_faction_championsAI::IsCCed(), Creature::IsInEvadeMode(), IsInFlight(), IsMovementPreventedByCasting(), Creature::IsMovementPreventedByCasting(), isPossessed(), isPossessedByPlayer(), isSpellBlocked(), IsStopped(), isTargetableForAttack(), IsValidCombatTarget(), CritterAI::JustEngagedWith(), boss_priestess_delrissa::JustEngagedWith(), npc_coren_direbrew_sisters::JustEngagedWith(), boss_yoggsaron_keeper::JustEngagedWith(), boss_essence_of_desire::boss_essence_of_desireAI::JustEngagedWith(), boss_priestess_lackey_commonAI::JustEngagedWith(), boss_kagani_nightstrike::JustEngagedWith(), PetAI::KilledUnit(), CreatureGroup::LeaderMoveTo(), GridObjectLoader::LoadCreatures(), MagicSpellHitResult(), MeleeSpellHitResult(), FollowerAI::MoveInLineOfSight(), npc_escortAI::MoveInLineOfSight(), SmartAI::MoveInLineOfSight(), boss_kaelthas::MovementInform(), npc_toc_druid::npc_toc_druidAI::myCanCast(), npc_toc_shaman::npc_toc_shamanAI::myCanCast(), npc_toc_paladin::npc_toc_paladinAI::myCanCast(), npc_toc_priest::npc_toc_priestAI::myCanCast(), npc_toc_shadow_priest::npc_toc_shadow_priestAI::myCanCast(), npc_toc_warlock::npc_toc_warlockAI::myCanCast(), npc_toc_mage::npc_toc_mageAI::myCanCast(), npc_toc_hunter::npc_toc_hunterAI::myCanCast(), npc_toc_boomkin::npc_toc_boomkinAI::myCanCast(), npc_toc_warrior::npc_toc_warriorAI::myCanCast(), npc_toc_dk::npc_toc_dkAI::myCanCast(), npc_toc_rogue::npc_toc_rogueAI::myCanCast(), npc_toc_enh_shaman::npc_toc_enh_shamanAI::myCanCast(), npc_toc_retro_paladin::npc_toc_retro_paladinAI::myCanCast(), boss_twin_valkyrAI::myDoMeleeAttackIfReady(), npc_apothecary_baxter::npc_apothecary_baxter(), npc_batrider::npc_batrider(), npc_hyjal_frost_wyrm::npc_hyjal_frost_wyrm(), npc_hyjal_gargoyle::npc_hyjal_gargoyle(), npc_hyjal_ground_trash::npc_hyjal_ground_trash(), npc_icc_spire_frostwyrm::npc_icc_spire_frostwyrm(), npc_inner_demon::npc_inner_demon(), npc_kiljaeden_controller::npc_kiljaeden_controller(), Acore::FriendlyCCedInRange::operator()(), MysticBuffetTargetFilter::operator()(), SmartScript::ProcessAction(), RemoveCharmedBy(), boss_kormok::Reset(), boss_baroness_anastari::boss_baroness_anastariAI::Reset(), npc_ohgan::npc_ohganAI::Reset(), boss_thekal::Reset(), npc_zealot_lorkhan::Reset(), npc_zealot_zath::Reset(), boss_isalien::Reset(), npc_anubisath_guardian::Reset(), npc_time_lost_proto_drake::npc_time_lost_proto_drakeAI::Reset(), npc_ashtongue_channeler::Reset(), RollMeleeOutcomeAgainst(), boss_faction_championsAI::SelectEnemyCaster(), ThreatContainer::SelectNextVictim(), Player::SetClientControl(), SetContestedPvP(), SetControlled(), Creature::SetDisableGravity(), FollowerAI::SetFollowComplete(), FollowerAI::SetFollowPaused(), Creature::SetHover(), SetInCombatState(), SetInFront(), SetRooted(), SetStunned(), WaypointMovementGenerator< Creature >::StartMove(), lfg::LFGMgr::TeleportPlayer(), CreatureAI::TriggerAlert(), Player::Update(), Update(), TimedFleeingMovementGenerator::Update(), boss_sartharion_dragonAI::UpdateAI(), CombatAI::UpdateAI(), CasterAI::UpdateAI(), BossAI::UpdateAI(), WorldBossAI::UpdateAI(), npc_av_marshal_or_warmaster::npc_av_marshal_or_warmasterAI::UpdateAI(), ironhand_guardian::ironhand_guardianAI::UpdateAI(), boss_anubshiah::boss_anubshiahAI::UpdateAI(), boss_emperor_dagran_thaurissan::boss_draganthaurissanAI::UpdateAI(), boss_eviscerator::boss_evisceratorAI::UpdateAI(), boss_gorosh_the_dervish::boss_gorosh_the_dervishAI::UpdateAI(), boss_grizzle::boss_grizzleAI::UpdateAI(), boss_hedrum::boss_hedrumAI::UpdateAI(), boss_moira_bronzebeardAI::UpdateAI(), boss_high_priestess_thaurissanAI::UpdateAI(), boss_okthor::boss_okthorAI::UpdateAI(), boss_drakkisath::boss_drakkisathAI::UpdateAI(), boss_halycon::boss_halyconAI::UpdateAI(), boss_highlord_omokk::boss_highlordomokkAI::UpdateAI(), boss_lord_valthalak::boss_lord_valthalakAI::UpdateAI(), boss_overlord_wyrmthalak::boss_overlordwyrmthalakAI::UpdateAI(), boss_quartermaster_zigris::UpdateAI(), boss_rend_blackhand::boss_rend_blackhandAI::UpdateAI(), npc_rookery_hatcher::npc_rookery_hatcherAI::UpdateAI(), boss_solakar_flamewreath::boss_solakar_flamewreathAI::UpdateAI(), boss_the_beast::boss_thebeastAI::UpdateAI(), boss_urok_doomhowl::boss_urok_doomhowlAI::UpdateAI(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), boss_chromaggus::boss_chromaggusAI::UpdateAI(), boss_ebonroc::boss_ebonrocAI::UpdateAI(), boss_firemaw::boss_firemawAI::UpdateAI(), boss_flamegor::boss_flamegorAI::UpdateAI(), boss_victor_nefarius::boss_victor_nefariusAI::UpdateAI(), boss_nefarian::UpdateAI(), boss_razorgore::boss_razorgoreAI::UpdateAI(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), boss_garr::boss_garrAI::UpdateAI(), boss_golemagg::boss_golemaggAI::UpdateAI(), npc_core_rager::npc_core_ragerAI::UpdateAI(), boss_majordomo::boss_majordomoAI::UpdateAI(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), npc_flamewaker_priest::npc_flamewaker_priestAI::UpdateAI(), npc_mc_core_hound::npc_mc_core_houndAI::UpdateAI(), boss_netherspite::UpdateAI(), boss_servant_quarters::UpdateAI(), npc_kilrek::UpdateAI(), boss_priestess_lackey_commonAI::UpdateAI(), boss_darkmaster_gandling::boss_darkmaster_gandlingAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_scholomance_occultist::npc_scholomance_occultistAI::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::UpdateAI(), npc_varian_wrynn::npc_varian_wrynnAI::UpdateAI(), npc_jaina_proudmoore_bfu::npc_jaina_proudmoore_bfuAI::UpdateAI(), boss_blight_worm::boss_blight_wormAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), npc_lady_sylvanas_windrunner_bfu::npc_lady_sylvanas_windrunner_bfuAI::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), boss_grilek::boss_grilekAI::UpdateAI(), boss_hakkar::boss_hakkarAI::UpdateAI(), boss_hazzarah::UpdateAI(), boss_jindo::UpdateAI(), boss_mandokir::boss_mandokirAI::UpdateAI(), boss_renataki::boss_renatakiAI::UpdateAI(), boss_wushoolay::boss_wushoolayAI::UpdateAI(), npc_coren_direbrew::UpdateAI(), npc_hallows_end_soh::UpdateAI(), boss_headless_horseman::UpdateAI(), boss_epoch::boss_epochAI::UpdateAI(), boss_infinite_corruptor::boss_infinite_corruptorAI::UpdateAI(), boss_mal_ganis::boss_mal_ganisAI::UpdateAI(), boss_meathook::boss_meathookAI::UpdateAI(), boss_salramm::boss_salrammAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), boss_lieutenant_drake::UpdateAI(), boss_onyxia::UpdateAI(), npc_onyxian_lair_guard::UpdateAI(), npc_belnistrasz::npc_belnistraszAI::UpdateAI(), npc_shadowpriest_sezziz::npc_shadowpriest_sezzizAI::UpdateAI(), boss_elder_nadox::UpdateAI(), boss_volazj::UpdateAI(), boss_jedoga_shadowseeker::UpdateAI(), boss_taldaram::UpdateAI(), boss_anub_arak::boss_anub_arakAI::UpdateAI(), boss_hadronox::boss_hadronoxAI::UpdateAI(), npc_anub_ar_crusher::npc_anub_ar_crusherAI::UpdateAI(), boss_krik_thir::boss_krik_thirAI::UpdateAI(), boss_sartharion::boss_sartharionAI::UpdateAI(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::UpdateAI(), npc_baltharus_the_warborn_clone::npc_baltharus_the_warborn_cloneAI::UpdateAI(), boss_general_zarithrian::boss_general_zarithrianAI::UpdateAI(), boss_halion::boss_halionAI::UpdateAI(), boss_twilight_halion::boss_twilight_halionAI::UpdateAI(), boss_saviana_ragefire::boss_saviana_ragefireAI::UpdateAI(), boss_eadric::boss_eadricAI::UpdateAI(), boss_paletress::boss_paletressAI::UpdateAI(), npc_memory::npc_memoryAI::UpdateAI(), npc_argent_soldier::npc_argent_soldierAI::UpdateAI(), boss_black_knight::boss_black_knightAI::UpdateAI(), npc_black_knight_ghoul::npc_black_knight_ghoulAI::UpdateAI(), npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), boss_anubarak_trial::boss_anubarak_trialAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), npc_anubarak_spike::npc_anubarak_spikeAI::UpdateAI(), npc_toc_hunter::npc_toc_hunterAI::UpdateAI(), boss_jaraxxus::boss_jaraxxusAI::UpdateAI(), npc_fel_infernal::npc_fel_infernalAI::UpdateAI(), npc_mistress_of_pain::npc_mistress_of_painAI::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), boss_gormok::boss_gormokAI::UpdateAI(), boss_jormungarAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), boss_twin_valkyrAI::UpdateAI(), boss_dred::boss_dredAI::UpdateAI(), boss_novos::boss_novosAI::UpdateAI(), boss_tharon_ja::boss_tharon_jaAI::UpdateAI(), boss_trollgore::boss_trollgoreAI::UpdateAI(), boss_bronjahm::boss_bronjahmAI::UpdateAI(), npc_fos_corrupted_soul_fragment::npc_fos_corrupted_soul_fragmentAI::UpdateAI(), boss_devourer_of_souls::boss_devourer_of_soulsAI::UpdateAI(), boss_falric::boss_falricAI::UpdateAI(), boss_marwyn::boss_marwynAI::UpdateAI(), npc_ghostly_priest::npc_ghostly_priestAI::UpdateAI(), npc_phantom_mage::npc_phantom_mageAI::UpdateAI(), npc_shadowy_mercenary::npc_shadowy_mercenaryAI::UpdateAI(), npc_spectral_footman::npc_spectral_footmanAI::UpdateAI(), npc_tortured_rifleman::npc_tortured_riflemanAI::UpdateAI(), boss_frostsworn_general::boss_frostsworn_generalAI::UpdateAI(), npc_hor_spiritual_reflection::npc_hor_spiritual_reflectionAI::UpdateAI(), npc_hor_risen_witch_doctor::npc_hor_risen_witch_doctorAI::UpdateAI(), npc_hor_lumbering_abomination::npc_hor_lumbering_abominationAI::UpdateAI(), boss_garfrost::boss_garfrostAI::UpdateAI(), boss_ick::boss_ickAI::UpdateAI(), boss_tyrannus::boss_tyrannusAI::UpdateAI(), npc_pos_deathwhisper_necrolyte::npc_pos_deathwhisper_necrolyteAI::UpdateAI(), boss_drakkari_elemental::boss_drakkari_elementalAI::UpdateAI(), npc_living_mojo::npc_living_mojoAI::UpdateAI(), boss_eck::boss_eckAI::UpdateAI(), boss_gal_darah::boss_gal_darahAI::UpdateAI(), boss_moorabi::boss_moorabiAI::UpdateAI(), boss_slad_ran::boss_slad_ranAI::UpdateAI(), boss_prince_keleseth_icc::boss_prince_kelesethAI::UpdateAI(), boss_prince_taldaram_icc::boss_prince_taldaramAI::UpdateAI(), boss_prince_valanar_icc::boss_prince_valanarAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::UpdateAI(), boss_festergut::boss_festergutAI::UpdateAI(), npc_stinky_icc::npc_stinky_iccAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), npc_gunship_boarding_leader::npc_gunship_boarding_leaderAI::UpdateAI(), npc_gunship_boarding_add::npc_gunship_boarding_add_realAI::UpdateAI(), npc_gunship_gunner::npc_gunship_gunnerAI::UpdateAI(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::UpdateAI(), npc_cult_fanatic::npc_cult_fanaticAI::UpdateAI(), npc_cult_adherent::npc_cult_adherentAI::UpdateAI(), npc_darnavan::npc_darnavanAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), boss_professor_putricide::boss_professor_putricideAI::UpdateAI(), npc_putricide_oozeAI::UpdateAI(), boss_rotface::boss_rotfaceAI::UpdateAI(), npc_precious_icc::npc_precious_iccAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_spinestalker::npc_spinestalkerAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), npc_sindragosa_trash::npc_sindragosa_trashAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), npc_shambling_horror_icc::npc_shambling_horror_iccAI::UpdateAI(), npc_raging_spirit::npc_raging_spiritAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::UpdateAI(), npc_the_lich_king_controller::npc_the_lich_king_controllerAI::UpdateAI(), npc_risen_archmage::npc_risen_archmageAI::UpdateAI(), npc_blazing_skeleton::npc_blazing_skeletonAI::UpdateAI(), npc_gluttonous_abomination::npc_gluttonous_abominationAI::UpdateAI(), npc_rotting_frost_giant::npc_rotting_frost_giantAI::UpdateAI(), npc_crok_scourgebane::npc_crok_scourgebaneAI::UpdateAI(), boss_sister_svalna::boss_sister_svalnaAI::UpdateAI(), npc_captain_arnath::npc_captain_arnathAI::UpdateAI(), npc_captain_brandon::npc_captain_brandonAI::UpdateAI(), npc_captain_grondel::npc_captain_grondelAI::UpdateAI(), npc_captain_rupert::npc_captain_rupertAI::UpdateAI(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::UpdateAI(), npc_icc_skybreaker_hierophant::npc_icc_skybreaker_hierophantAI::UpdateAI(), npc_icc_skybreaker_marksman::npc_icc_skybreaker_marksmanAI::UpdateAI(), npc_icc_skybreaker_vicar::npc_icc_skybreaker_vicarAI::UpdateAI(), npc_icc_skybreaker_luminary::npc_icc_skybreaker_luminaryAI::UpdateAI(), npc_icc_valkyr_herald::npc_icc_valkyr_heraldAI::UpdateAI(), npc_icc_severed_essence::npc_icc_severed_essenceAI::UpdateAI(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::UpdateAI(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::UpdateAI(), boss_isle_of_conquest::boss_isle_of_conquestAI::UpdateAI(), boss_four_horsemen::boss_four_horsemenAI::UpdateAI(), boss_gluth::boss_gluthAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), boss_grobbulus::boss_grobbulusAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::UpdateAI(), boss_loatheb::boss_loathebAI::UpdateAI(), boss_maexxna::boss_maexxnaAI::UpdateAI(), boss_noth::boss_nothAI::UpdateAI(), boss_patchwerk::boss_patchwerkAI::UpdateAI(), boss_razuvious_minion::boss_razuvious_minionAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_thaddius::boss_thaddiusAI::UpdateAI(), boss_thaddius_summon::boss_thaddius_summonAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), npc_nexus_lord::npc_nexus_lordAI::UpdateAI(), npc_scion_of_eternity::npc_scion_of_eternityAI::UpdateAI(), boss_anomalus::UpdateAI(), boss_keristrasza::UpdateAI(), boss_magus_telestra::UpdateAI(), boss_ormorok::UpdateAI(), boss_drakos::boss_drakosAI::UpdateAI(), boss_eregos::boss_eregosAI::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), boss_varos::boss_varosAI::UpdateAI(), npc_stormforged_lieutenant::npc_stormforged_lieutenantAI::UpdateAI(), boss_ionar::boss_ionarAI::UpdateAI(), boss_loken::boss_lokenAI::UpdateAI(), boss_volkhan::boss_volkhanAI::UpdateAI(), npc_molten_golem::npc_molten_golemAI::UpdateAI(), npc_hol_monument::npc_hol_monumentAI::UpdateAI(), boss_krystallus::boss_krystallusAI::UpdateAI(), boss_maiden_of_grief::boss_maiden_of_griefAI::UpdateAI(), boss_sjonnir::boss_sjonnirAI::UpdateAI(), boss_sjonnir_iron_sludge::boss_sjonnir_iron_sludgeAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_steelbreaker::boss_steelbreakerAI::UpdateAI(), boss_runemaster_molgeim::boss_runemaster_molgeimAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_auriaya::boss_auriayaAI::UpdateAI(), boss_flame_leviathan::boss_flame_leviathanAI::UpdateAI(), boss_freya::boss_freyaAI::UpdateAI(), boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI::UpdateAI(), boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI::UpdateAI(), boss_freya_elder_ironbranch::boss_freya_elder_ironbranchAI::UpdateAI(), boss_freya_summons::boss_freya_summonsAI::UpdateAI(), boss_vezax::boss_vezaxAI::UpdateAI(), boss_hodir::boss_hodirAI::UpdateAI(), npc_ulduar_hodir_priest::npc_ulduar_hodir_priestAI::UpdateAI(), npc_ulduar_hodir_druid::npc_ulduar_hodir_druidAI::UpdateAI(), npc_ulduar_hodir_shaman::npc_ulduar_hodir_shamanAI::UpdateAI(), npc_ulduar_hodir_mage::npc_ulduar_hodir_mageAI::UpdateAI(), boss_ignis::boss_ignisAI::UpdateAI(), boss_kologarn::boss_kologarnAI::UpdateAI(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::UpdateAI(), npc_ulduar_vx001::npc_ulduar_vx001AI::UpdateAI(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), boss_thorim::boss_thorimAI::UpdateAI(), boss_thorim_sif::boss_thorim_sifAI::UpdateAI(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::UpdateAI(), boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::UpdateAI(), boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::UpdateAI(), boss_thorim_ancient_rune_giant::boss_thorim_ancient_rune_giantAI::UpdateAI(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::UpdateAI(), boss_xt002::boss_xt002AI::UpdateAI(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::UpdateAI(), boss_yoggsaron::boss_yoggsaronAI::UpdateAI(), boss_yoggsaron_constrictor_tentacle::boss_yoggsaron_constrictor_tentacleAI::UpdateAI(), boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::UpdateAI(), npc_ulduar_storm_tempered_keeper::npc_ulduar_storm_tempered_keeperAI::UpdateAI(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), boss_skarvald_the_constructor::UpdateAI(), boss_dalronn_the_controller::UpdateAI(), npc_enslaved_proto_drake::UpdateAI(), npc_massive_jormungar::npc_massive_jormungarAI::UpdateAI(), npc_ferocious_rhino::npc_ferocious_rhinoAI::UpdateAI(), npc_ravenous_furbolg::npc_ravenous_furbolgAI::UpdateAI(), npc_frenzied_worgen::npc_frenzied_worgenAI::UpdateAI(), boss_skadi::boss_skadiAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), boss_archavon::boss_archavonAI::UpdateAI(), boss_emalon::boss_emalonAI::UpdateAI(), boss_koralon::boss_koralonAI::UpdateAI(), boss_toravon::boss_toravonAI::UpdateAI(), boss_cyanigosa::boss_cyanigosaAI::UpdateAI(), boss_erekem::boss_erekemAI::UpdateAI(), npc_erekem_guard::npc_erekem_guardAI::UpdateAI(), boss_lavanthor::boss_lavanthorAI::UpdateAI(), boss_moragg::boss_moraggAI::UpdateAI(), boss_xevozz::boss_xevozzAI::UpdateAI(), boss_zuramat::boss_zuramatAI::UpdateAI(), npc_dalaran_mage::npc_dalaran_mageAI::UpdateAI(), npc_q24545_vegard::npc_q24545_vegardAI::UpdateAI(), npc_tournament_training_dummy::npc_tournament_training_dummyAI::UpdateAI(), npc_artruis_the_hearthless::npc_artruis_the_hearthlessAI::UpdateAI(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::UpdateAI(), boss_exarch_maladaar::UpdateAI(), boss_nexusprince_shaffar::UpdateAI(), npc_yor::UpdateAI(), boss_anzu::UpdateAI(), npc_maiev_illidan::UpdateAI(), boss_gathios_the_shatterer::UpdateAI(), boss_high_nethermancer_zerevor::UpdateAI(), boss_lady_malande::UpdateAI(), boss_veras_darkshadow::UpdateAI(), boss_essence_of_suffering::boss_essence_of_sufferingAI::UpdateAI(), boss_essence_of_desire::boss_essence_of_desireAI::UpdateAI(), boss_essence_of_anger::boss_essence_of_angerAI::UpdateAI(), boss_doomlord_kazzak::boss_doomlordkazzakAI::UpdateAI(), boss_doomwalker::UpdateAI(), boss_leotheras_the_blind::UpdateAI(), boss_gruul::UpdateAI(), boss_omor_the_unscarred::UpdateAI(), boss_watchkeeper_gargolmar::UpdateAI(), boss_grand_warlock_nethekurse::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), boss_alar::UpdateAI(), advisor_baseAI::UpdateAI(), npc_maghar_captive::npc_maghar_captiveAI::UpdateAI(), npc_enslaved_netherwing_drake::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::UpdateAI(), npc_pet_gen_target_following_bomb::UpdateAI(), npc_pet_mage_mirror_image::UpdateAI(), emerald_dragonAI::UpdateAI(), npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), npc_franklin::npc_franklinAI::UpdateAI(), npc_target_dummy::npc_target_dummyAI::UpdateAI(), PetAI::UpdateAI(), npc_orb_carrier::npc_orb_carrierAI::UpdateAI(), npc_hor_raging_ghoul::npc_hor_raging_ghoulAI::UpdateAI(), npc_gunship_rocketeer::npc_gunship_rocketeerAI::UpdateAI(), npc_suppresser::npc_suppresserAI::UpdateAI(), boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::UpdateAI(), boss_yoggsaron_corruptor_tentacle::boss_yoggsaron_corruptor_tentacleAI::UpdateAI(), npc_wg_spirit_guide::npc_wg_spirit_guideAI::UpdateAI(), Player::UpdateCharmedAI(), npc_general_andorov::UpdateEscortAI(), npc_onyx_flamecaller::npc_onyx_flamecallerAI::UpdateEscortAI(), boss_bjarngrim::boss_bjarngrimAI::UpdateEscortAI(), npc_kurenai_captive::npc_kurenai_captiveAI::UpdateEscortAI(), npc_isla_starmane::npc_isla_starmaneAI::UpdateEscortAI(), SmartAI::UpdatePath(), and SmartScript::UpdateTimer().

◆ HasUnitTypeMask()

◆ HasVisibleAuraType()

bool Unit::HasVisibleAuraType ( AuraType  auraType) const
5774{
5775 AuraEffectList const& mAuraList = GetAuraEffectsByType(auraType);
5776 for (AuraEffectList::const_iterator i = mAuraList.begin(); i != mAuraList.end(); ++i)
5777 if ((*i)->GetBase()->CanBeSentToClient())
5778 return true;
5779
5780 return false;
5781}

References GetAuraEffectsByType().

◆ HasWaterBreathingAura()

bool Unit::HasWaterBreathingAura ( ) const
inline
@ SPELL_AURA_WATER_BREATHING
Definition SpellAuraDefines.h:145

References HasAuraType(), and SPELL_AURA_WATER_BREATHING.

Referenced by Player::getMaxTimer().

◆ HasWaterWalkAura()

bool Unit::HasWaterWalkAura ( ) const
inline
@ SPELL_AURA_WATER_WALK
Definition SpellAuraDefines.h:167

References HasAuraType(), and SPELL_AURA_WATER_WALK.

Referenced by Player::GetAurasForTarget().

◆ HasWeapon()

virtual bool Unit::HasWeapon ( WeaponAttackType  type) const
pure virtual

Implemented in Creature, and Player.

Referenced by HasMainhandWeapon(), HasOffhandWeapon(), and HasRangedWeapon().

◆ HasWeaponForAttack()

virtual bool Unit::HasWeaponForAttack ( WeaponAttackType  type) const
inlinevirtual

Reimplemented in Creature, and Player.

941{ return CanUseAttackType(type); }
bool CanUseAttackType(uint8 attacktype) const
Definition Unit.h:945

References CanUseAttackType().

Referenced by hasMainhandWeaponForAttack(), HasMainhandWeaponForAttack(), HasOffhandWeaponForAttack(), HasRangedWeaponForAttack(), Creature::HasWeaponForAttack(), and Player::HasWeaponForAttack().

◆ haveOffhandWeapon()

bool Unit::haveOffhandWeapon ( ) const
522{
523 if (Player const* player = ToPlayer())
524 return player->GetWeaponForAttack(OFF_ATTACK, true);
525
526 return CanDualWield();
527}
bool CanDualWield() const
Definition Unit.h:932

References CanDualWield(), OFF_ATTACK, and Object::ToPlayer().

Referenced by boss_mandokir::boss_mandokirAI::DoMeleeAttackIfReady(), boss_ambassador_hellmaw::DoMeleeAttackIfReady(), and boss_twin_valkyrAI::myDoMeleeAttackIfReady().

◆ HealBySpell()

int32 Unit::HealBySpell ( HealInfo healInfo,
bool  critical = false 
)
11281{
11282 uint32 heal = healInfo.GetHeal();
11283 sScriptMgr->ModifyHealReceived(this, healInfo.GetTarget(), heal, healInfo.GetSpellInfo());
11284 healInfo.SetHeal(heal);
11285
11286 // calculate heal absorb and reduce healing
11287 CalcHealAbsorb(healInfo);
11288
11289 int32 gain = Unit::DealHeal(healInfo.GetHealer(), healInfo.GetTarget(), healInfo.GetHeal());
11290 healInfo.SetEffectiveHeal(gain);
11291
11292 SendHealSpellLog(healInfo, critical);
11293 return gain;
11294}
Unit * GetHealer() const
Definition Unit.h:410
void SetHeal(uint32 amount)
Definition Unit.h:400
void SetEffectiveHeal(uint32 amount)
Definition Unit.h:405
static void CalcHealAbsorb(HealInfo &healInfo)
Definition Unit.cpp:2513
static int32 DealHeal(Unit *healer, Unit *victim, uint32 addhealth)
Definition Unit.cpp:10987
void SendHealSpellLog(HealInfo const &healInfo, bool critical=false)
Definition Unit.cpp:11263

References CalcHealAbsorb(), DealHeal(), HealInfo::GetHeal(), HealInfo::GetHealer(), HealInfo::GetSpellInfo(), HealInfo::GetTarget(), SendHealSpellLog(), HealInfo::SetEffectiveHeal(), HealInfo::SetHeal(), and sScriptMgr.

Referenced by Spell::DoAllEffectOnTarget(), AuraEffect::HandlePeriodicHealthFunnelAuraTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), and AuraEffect::HandlePeriodicTriggerSpellAuraTick().

◆ HealthAbovePct()

◆ HealthAbovePctHealed()

bool Unit::HealthAbovePctHealed ( int32  pct,
uint32  heal 
) const
inline

◆ HealthBelowPct()

bool Unit::HealthBelowPct ( int32  pct) const
inline
1046{ return GetHealth() < CountPctFromMaxHealth(pct); }

References CountPctFromMaxHealth(), and GetHealth().

Referenced by boss_moira_bronzebeardAI::CastOnEmperorIfPossible(), boss_mor_grayhoof::DamageTaken(), boss_isalien::DamageTaken(), boss_viscidus::DamageTaken(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::DamageTaken(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::DamageTaken(), boss_hadronox::boss_hadronoxAI::DamageTaken(), HandleDummyAuraProc(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicDummyAuraTick(), HandleProcTriggerSpell(), ScriptedAI::HealthBelowPct(), boss_kalec::JustEngagedWith(), boss_sathrovarr::JustEngagedWith(), npc_akama_illidan::JustEngagedWith(), npc_maiev_illidan::JustEngagedWith(), boss_olm_the_summoner::JustEngagedWith(), boss_priestess_lackey_commonAI::JustEngagedWith(), boss_yazzai::JustEngagedWith(), boss_grand_warlock_nethekurse::JustEngagedWith(), Player::LoadFromDB(), npc_death_knight_initiate::OnGossipHello(), SetHealth(), SpellPctHealingModsDone(), Update(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_death_knight_initiate::npc_death_knight_initiateAI::UpdateAI(), npc_scholomance_occultist::npc_scholomance_occultistAI::UpdateAI(), npc_sentinel_leader::UpdateAI(), npc_sentinel_infiltrator::UpdateAI(), boss_anub_arak::boss_anub_arakAI::UpdateAI(), npc_anub_ar_crusher::npc_anub_ar_crusherAI::UpdateAI(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::UpdateAI(), boss_halion::boss_halionAI::UpdateAI(), boss_twilight_halion::boss_twilight_halionAI::UpdateAI(), boss_tharon_ja::boss_tharon_jaAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), boss_drakkari_colossus::boss_drakkari_colossusAI::UpdateAI(), boss_drakkari_elemental::boss_drakkari_elementalAI::UpdateAI(), boss_eck::boss_eckAI::UpdateAI(), boss_slad_ran::boss_slad_ranAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_anomalus::UpdateAI(), boss_keristrasza::UpdateAI(), boss_magus_telestra::UpdateAI(), boss_ormorok::UpdateAI(), boss_xt002::boss_xt002AI::UpdateAI(), boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::UpdateAI(), npc_iron_watcher::npc_iron_watcherAI::UpdateAI(), npc_wild_wyrm::npc_wild_wyrmAI::UpdateAI(), boss_grand_warlock_nethekurse::UpdateAI(), and npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateEscortAI().

◆ HealthBelowPctDamaged()

bool Unit::HealthBelowPctDamaged ( int32  pct,
uint32  damage 
) const
inline
1047{ return int64(GetHealth()) - int64(damage) < int64(CountPctFromMaxHealth(pct)); }
std::int64_t int64
Definition Define.h:102

References CountPctFromMaxHealth(), and GetHealth().

Referenced by boss_mandokir::boss_mandokirAI::DamageDealt(), boss_lord_valthalak::boss_lord_valthalakAI::DamageTaken(), npc_blackhand_incarcerator::npc_blackhand_incarceratorAI::DamageTaken(), boss_quartermaster_zigris::DamageTaken(), boss_warmaster_voone::boss_warmastervooneAI::DamageTaken(), boss_baron_geddon::boss_baron_geddonAI::DamageTaken(), boss_golemagg::boss_golemaggAI::DamageTaken(), npc_core_rager::npc_core_ragerAI::DamageTaken(), boss_attumen::DamageTaken(), boss_midnight::DamageTaken(), boss_kormok::DamageTaken(), npc_batrider::DamageTaken(), npc_coren_direbrew::DamageTaken(), boss_headless_horseman_head::DamageTaken(), boss_onyxia::DamageTaken(), npc_anubisath_guardian::DamageTaken(), boss_ouro::DamageTaken(), npc_anubisath_sentinel::aqsentinelAI::DamageTaken(), npc_anubisath_defender::DamageTaken(), boss_elder_nadox::DamageTaken(), boss_volazj::DamageTaken(), boss_jedoga_shadowseeker::DamageTaken(), boss_sartharion::boss_sartharionAI::DamageTaken(), boss_bronjahm::boss_bronjahmAI::DamageTaken(), npc_gunship::npc_gunshipAI::DamageTaken(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::DamageTaken(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::DamageTaken(), npc_gunship_boarding_addAI::DamageTaken(), npc_shambling_horror_icc::npc_shambling_horror_iccAI::DamageTaken(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::DamageTaken(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::DamageTaken(), boss_malygos::boss_malygosAI::DamageTaken(), boss_algalon_the_observer::boss_algalon_the_observerAI::DamageTaken(), npc_xt002_boombot::npc_xt002_boombotAI::DamageTaken(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::DamageTaken(), npc_akama_shade::DamageTaken(), boss_vazruden::DamageTaken(), npc_millhouse_manastorm::npc_millhouse_manastormAI::DamageTaken(), npc_magister_aledis::DamageTaken(), BossAI::DamageTaken(), boss_halazzi::DamageTaken(), boss_buru::DamageTaken(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DamageTaken(), boss_bug_trio::DamageTaken(), boss_hadronox::boss_hadronoxAI::DamageTaken(), boss_yoggsaron_brain::boss_yoggsaron_brainAI::DamageTaken(), and HandleProcTriggerSpell().

◆ IncrDiminishing()

void Unit::IncrDiminishing ( DiminishingGroup  group)
15077{
15078 // Checking for existing in the table
15079 for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
15080 {
15081 if (i->DRGroup != group)
15082 continue;
15083 if (int32(i->hitCount) < GetDiminishingReturnsMaxLevel(group))
15084 i->hitCount += 1;
15085 return;
15086 }
15088}
DiminishingLevels GetDiminishingReturnsMaxLevel(DiminishingGroup group)
Definition SpellMgr.cpp:264
Definition Unit.h:272

References DIMINISHING_LEVEL_2, GetDiminishingReturnsMaxLevel(), GameTime::GetGameTimeMS(), and m_Diminishing.

Referenced by Spell::DoSpellHitOnUnit().

◆ InitCharmInfo()

CharmInfo * Unit::InitCharmInfo ( )
15855{
15856 if (!m_charmInfo)
15857 m_charmInfo = new CharmInfo(this);
15858
15859 return m_charmInfo;
15860}
Definition CharmInfo.h:127

References m_charmInfo.

Referenced by Guardian::Guardian(), Pet::Pet(), and SetCharmedBy().

◆ InitStatBuffMods()

void Unit::InitStatBuffMods ( )
inline
1016 {
1017 for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) SetFloatValue(static_cast<uint16>(UNIT_FIELD_POSSTAT0) + i, 0);
1018 for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) SetFloatValue(static_cast<uint16>(UNIT_FIELD_NEGSTAT0) + i, 0);
1019 }

References STAT_STRENGTH, UNIT_FIELD_NEGSTAT0, and UNIT_FIELD_POSSTAT0.

Referenced by Player::InitStatsForLevel().

◆ InitTamedPet()

bool Unit::InitTamedPet ( Pet pet,
uint8  level,
uint32  spell_id 
)
17439{
17440 Player* player = ToPlayer();
17441 PetStable& petStable = player->GetOrInitPetStable();
17442 if (petStable.CurrentPet || petStable.GetUnslottedHunterPet())
17443 return false;
17444
17445 pet->SetCreatorGUID(GetGUID());
17446 pet->SetFaction(GetFaction());
17447 pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
17448
17449 if (IsPlayer())
17451
17452 if (!pet->InitStatsForLevel(level))
17453 {
17454 LOG_ERROR("entities.unit", "Pet::InitStatsForLevel() failed for creature (Entry: {})!", pet->GetEntry());
17455 return false;
17456 }
17457
17458 pet->GetCharmInfo()->SetPetNumber(sObjectMgr->GeneratePetNumber(), true);
17459 // this enables pet details window (Shift+P)
17460 pet->InitPetCreateSpells();
17461 pet->SetFullHealth();
17462 pet->FillPetInfo(&petStable.CurrentPet.emplace());
17463 return true;
17464}
@ UNIT_CREATED_BY_SPELL
Definition UpdateFields.h:138
bool InitStatsForLevel(uint8 level)
Definition Pet.cpp:1017
Definition PetDefines.h:206
PetInfo const * GetUnslottedHunterPet() const
Definition PetDefines.h:234
Optional< PetInfo > CurrentPet
Definition PetDefines.h:229
void FillPetInfo(PetStable::PetInfo *petInfo) const
Definition Pet.cpp:2470
void InitPetCreateSpells()
Definition Pet.cpp:2045
PetStable & GetOrInitPetStable()
Definition Player.cpp:15634
void SetFullHealth()
Definition Unit.h:1056
void SetFaction(uint32 faction)
Definition Unit.cpp:10088
void ReplaceAllUnitFlags(UnitFlags flags)
Remove the Unit flag specify only.
Definition Unit.h:721
CharmInfo * GetCharmInfo()
Definition Unit.h:1215
void SetCreatorGUID(ObjectGuid creator)
Definition Unit.h:687
void SetPetNumber(uint32 petnumber, bool statwindow)
Definition CharmInfo.cpp:240

References PetStable::CurrentPet, Pet::FillPetInfo(), GetCharmInfo(), Object::GetEntry(), GetFaction(), Object::GetGUID(), Player::GetOrInitPetStable(), PetStable::GetUnslottedHunterPet(), Pet::InitPetCreateSpells(), Guardian::InitStatsForLevel(), Object::IsPlayer(), LOG_ERROR, ReplaceAllUnitFlags(), SetCreatorGUID(), SetFaction(), SetFullHealth(), CharmInfo::SetPetNumber(), SetUInt32Value(), sObjectMgr, Object::ToPlayer(), UNIT_CREATED_BY_SPELL, and UNIT_FLAG_PLAYER_CONTROLLED.

Referenced by CreateTamedPetFrom(), and CreateTamedPetFrom().

◆ InterruptNonMeleeSpells()

void Unit::InterruptNonMeleeSpells ( bool  withDelayed,
uint32  spellid = 0,
bool  withInstant = true,
bool  bySelf = false 
)
4161{
4162 // generic spells are interrupted if they are not finished or delayed
4163 if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id == spell_id))
4164 InterruptSpell(CURRENT_GENERIC_SPELL, withDelayed, withInstant, bySelf);
4165
4166 // autorepeat spells are interrupted if they are not finished or delayed
4167 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == spell_id))
4168 InterruptSpell(CURRENT_AUTOREPEAT_SPELL, withDelayed, withInstant, bySelf);
4169
4170 // channeled spells are interrupted if they are not finished, even if they are delayed
4171 if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id == spell_id))
4172 InterruptSpell(CURRENT_CHANNELED_SPELL, true, true, bySelf);
4173}

References CURRENT_AUTOREPEAT_SPELL, CURRENT_CHANNELED_SPELL, CURRENT_GENERIC_SPELL, InterruptSpell(), and m_currentSpells.

Referenced by _EnterVehicle(), PetAI::_stopAttack(), Player::ActivateSpec(), npc_dark_nucleus::npc_dark_nucleusAI::AttackStart(), CleanupBeforeRemoveFromMap(), CombatStop(), boss_julianne::DamageTaken(), boss_onyxia::DamageTaken(), boss_volazj::DamageTaken(), boss_jedoga_shadowseeker::DamageTaken(), boss_algalon_the_observer::boss_algalon_the_observerAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::DamageTaken(), boss_ingvar_the_plunderer::DamageTaken(), npc_vrykul_skeleton::DamageTaken(), boss_taerar::boss_taerarAI::DamageTaken(), npc_molten_golem::npc_molten_golemAI::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), npc_warden_mellichar::npc_warden_mellicharAI::DamageTaken(), boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::DamageTaken(), DealDamage(), boss_leotheras_the_blind::DemonTime(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), boss_akilzon::DoAction(), npc_medivh_bm::DoAction(), boss_thorim_sif::boss_thorim_sifAI::DoAction(), boss_nazan::DoAction(), npc_ranshalla::npc_ranshallaAI::DoContinueEscort(), Spell::EffectKnockBack(), boss_leotheras_the_blind::ElfTime(), boss_felblood_kaelthas::GravityLapseSequence(), spell_dk_death_grip::HandleBaseDummy(), WorldSession::HandleCancelCastOpcode(), spell_magtheridon_shadow_grasp::HandleDummyRemove(), spell_novos_crystal_handler_death_aura::HandleEffectApply(), spell_hydross_cleansing_field_command::HandleEffectRemove(), AuraEffect::HandleFeignDeath(), WorldSession::HandleLootOpcode(), WorldSession::HandlePetActionHelper(), spell_the_lich_king_jump::HandleScript(), boss_shade_of_aran::JustEngagedWith(), npc_kilrek::JustEngagedWith(), boss_archimonde::JustEngagedWith(), boss_infinite_corruptor::boss_infinite_corruptorAI::JustEngagedWith(), boss_taldaram::JustEngagedWith(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::JustEngagedWith(), boss_urom::boss_uromAI::JustEngagedWith(), boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::JustEngagedWith(), boss_kelidan_the_breaker::JustEngagedWith(), boss_curator::JustEngagedWith(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::JustEngagedWith(), boss_gal_darah::boss_gal_darahAI::JustEngagedWith(), boss_runemaster_molgeim::boss_runemaster_molgeimAI::JustEngagedWith(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::JustEngagedWith(), violet_hold_trashAI::JustEngagedWith(), PetAI::KilledUnit(), npc_hor_leader_second::npc_hor_leader_secondAI::MoveToNextStopPoint(), boss_shade_of_aran::OnPowerUpdate(), boss_jeklik::PathEndReached(), npc_akama_illidan::PathEndReached(), PretendToDie(), boss_alar::PretendToDie(), SmartScript::ProcessAction(), RemoveAurasWithInterruptFlags(), boss_curator::Reset(), boss_malchezaar::Reset(), boss_varos::boss_varosAI::Reset(), npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset(), boss_talon_king_ikiss::Reset(), boss_high_astromancer_solarian::Reset(), boss_high_botanist_freywinn::ResumeEncounter(), boss_illidan_stormrage::ScheduleAbilities(), boss_the_lurker_below::SchedulerPhaseOne(), npc_putricide_oozeAI::SelectNewTarget(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::SelectNewTarget(), boss_anomalus::SetData(), setDeathState(), npc_cult_fanatic::npc_cult_fanaticAI::SpellHit(), npc_cult_adherent::npc_cult_adherentAI::SpellHit(), boss_razorscale::boss_razorscaleAI::SpellHit(), StopAttackFaction(), Player::TeleportTo(), CasterAI::UpdateAI(), TotemAI::UpdateAI(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), npc_scholomance_occultist::npc_scholomance_occultistAI::UpdateAI(), boss_paletress::boss_paletressAI::UpdateAI(), boss_novos::boss_novosAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), boss_ick::boss_ickAI::UpdateAI(), npc_dark_nucleus::npc_dark_nucleusAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), npc_lord_arete::npc_lord_areteAI::UpdateAI(), npc_warden_mellichar::npc_warden_mellicharAI::UpdateAI(), npc_pet_hunter_snake_trap::UpdateAI(), npc_pet_mage_mirror_image::UpdateAI(), boss_ichoron::boss_ichoronAI::UpdateAI(), and PetAI::UpdateAI().

◆ InterruptSpell()

void Unit::InterruptSpell ( CurrentSpellTypes  spellType,
bool  withDelayed = true,
bool  withInstant = true,
bool  bySelf = false 
)
4092{
4093 //LOG_DEBUG("entities.unit", "Interrupt spell for unit {}.", GetEntry());
4094 Spell* spell = m_currentSpells[spellType];
4095 if (spell
4096 && (withDelayed || spell->getState() != SPELL_STATE_DELAYED)
4097 && (withInstant || spell->GetCastTime() > 0 || spell->getState() == SPELL_STATE_CASTING)) // xinef: or spell is in casting state (channeled spells only)
4098 {
4099 // for example, do not let self-stun aura interrupt itself
4100 if (!spell->IsInterruptable())
4101 return;
4102
4103 // send autorepeat cancel message for autorepeat spells
4104 if (spellType == CURRENT_AUTOREPEAT_SPELL)
4105 if (IsPlayer())
4107
4108 if (spell->getState() != SPELL_STATE_FINISHED)
4109 spell->cancel(bySelf);
4110 else
4111 {
4112 m_currentSpells[spellType] = nullptr;
4113 spell->SetReferencedFromCurrent(false);
4114 }
4115 }
4116}
@ SPELL_STATE_DELAYED
Definition Spell.h:231
void SendAutoRepeatCancel(Unit *target)
Definition PlayerMisc.cpp:152
bool IsInterruptable() const
Definition Spell.h:564
int32 GetCastTime() const
Definition Spell.h:550
uint32 getState() const
Definition Spell.h:485
void cancel(bool bySelf=false)
Definition Spell.cpp:3721

References Spell::cancel(), CURRENT_AUTOREPEAT_SPELL, Spell::GetCastTime(), Spell::getState(), Spell::IsInterruptable(), Object::IsPlayer(), m_currentSpells, Player::SendAutoRepeatCancel(), Spell::SetReferencedFromCurrent(), SPELL_STATE_CASTING, SPELL_STATE_DELAYED, SPELL_STATE_FINISHED, and Object::ToPlayer().

Referenced by _UpdateAutoRepeatSpell(), Player::ActivateTaxiPathTo(), Attack(), AttackStop(), CastStop(), Spell::EffectInterruptCast(), Spell::EffectSanctuary(), AuraEffect::HandleAuraModSilence(), WorldSession::HandleCancelAuraOpcode(), WorldSession::HandleCancelAutoRepeatSpellOpcode(), WorldSession::HandleCancelCastOpcode(), WorldSession::HandleCancelChanneling(), spell_hun_scatter_shot::HandleDummy(), AuraEffect::HandleFeignDeath(), InterruptNonMeleeSpells(), SmartAI::JustEngagedWith(), Player::RemoveItemDependentAurasAndCasts(), SetCurrentCastedSpell(), npc_blackhand_incarcerator::npc_blackhand_incarceratorAI::SetData(), boss_nightbane::TriggerHealthTakeOff(), and npc_belnistrasz::npc_belnistraszAI::UpdateAI().

◆ InvalidateValuesUpdateCache()

void Unit::InvalidateValuesUpdateCache ( )
inlineprivate
2140{ _valuesUpdateCache.clear(); }

References _valuesUpdateCache.

Referenced by SetUInt32Value(), and Update().

◆ IsAlive()

bool Unit::IsAlive ( ) const
inline
1707{ return (m_deathState == DeathState::Alive); };

References Alive, and m_deathState.

Referenced by _CreateAuraApplication(), CreatureAI::_EnterEvadeMode(), _EnterVehicle(), _IsValidAssistTarget(), _IsValidAttackTarget(), Player::_LoadItem(), BossAI::_Reset(), WorldBossAI::_Reset(), KillRewarder::_RewardHonor(), KillRewarder::_RewardKillCredit(), KillRewarder::_RewardXP(), PetAI::_stopAttack(), AddAura(), Map::AddPlayerToMap(), HostileReference::AddThreat(), Spell::AddUnitTarget(), Attack(), PetAI::AttackedBy(), AttackerStateUpdate(), boss_freya::boss_freyaAI::boss_freyaAI(), boss_hodir::boss_hodirAI::boss_hodirAI(), boss_mimiron::boss_mimironAI::boss_mimironAI(), boss_thorim::boss_thorimAI::boss_thorimAI(), WorldSession::BuildPartyMemberStatsChangedPacket(), Player::BuyItemFromVendorSlot(), CalcAbsorbResist(), CalculateMeleeDamage(), CalculateSpellDamageTaken(), instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::CallNextRajaxxLeader(), Creature::CanAssistTo(), PetAI::CanAttack(), Player::CanCaptureTowerPoint(), CanHaveThreatList(), Player::CanInteractWithQuestGiver(), Player::CanUseAmmo(), Player::CanUseBattlegroundObject(), Player::CanUseItem(), Player::CastItemCombatSpell(), Player::CheckAreaExploreAndOutdoor(), spell_dk_raise_ally::CheckCast(), spell_hun_check_pet_los::CheckCast(), spell_hun_pet_heart_of_the_phoenix::CheckCast(), spell_hun_bestial_wrath::CheckCast(), Spell::CheckCast(), boss_gothik::boss_gothikAI::CheckGroupSplitted(), BattlegroundRV::CheckPositionForUnit(), spell_mage_focus_magic::CheckProc(), spell_dk_blood_caked_blade::CheckProc(), spell_dk_dancing_rune_weapon::CheckProc(), spell_item_necrotic_touch::CheckProc(), spell_pal_seal_of_righteousness::CheckProc(), spell_warl_siphon_life::CheckProc(), spell_putricide_mutation_init::CheckRequirementInternal(), SpellInfo::CheckTarget(), instance_blackrock_depths::instance_blackrock_depths_InstanceMapScript::CheckTombReset(), CreatureUnitRelocationWorker(), DealDamage(), DealDamageMods(), DealMeleeDamage(), DealSpellDamage(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::DestroyDoor(), Creature::DisappearAndDie(), npc_thrall_warchief::npc_thrall_warchiefAI::DoAction(), npc_xerestrasza::npc_xerestraszaAI::DoAction(), npc_crok_scourgebane::npc_crok_scourgebaneAI::DoAction(), boss_sister_svalna::boss_sister_svalnaAI::DoAction(), boss_high_king_maulgar::DoAction(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::DoAction(), boss_infinite_corruptor::boss_infinite_corruptorAI::DoAction(), boss_tharon_ja::boss_tharon_jaAI::DoAction(), boss_thaddius_summon::boss_thaddius_summonAI::DoAction(), boss_xt002::boss_xt002AI::DoAction(), boss_ichoron::boss_ichoronAI::DoAction(), Spell::DoAllEffectOnTarget(), spell_hun_masters_call::DoCheckCast(), RandomMovementGenerator< T >::DoInitialize(), WorldSession::DoLootRelease(), WaypointMovementGenerator< Creature >::DoUpdate(), instance_blackrock_spire::instance_blackrock_spireMapScript::Dragonspireroomcheck(), Spell::EffectAddExtraAttacks(), Spell::EffectEnergize(), Spell::EffectEnergizePct(), Spell::EffectEnvironmentalDMG(), Spell::EffectFeedPet(), Spell::EffectHeal(), Spell::EffectHealMaxHealth(), Spell::EffectHealMechanical(), Spell::EffectHealPct(), Spell::EffectHealthLeech(), Spell::EffectInstaKill(), Spell::EffectInterruptCast(), Spell::EffectPowerBurn(), Spell::EffectPowerDrain(), Spell::EffectResurrect(), Spell::EffectResurrectNew(), Spell::EffectResurrectPet(), Spell::EffectSchoolDMG(), Spell::EffectScriptEffect(), Spell::EffectSelfResurrect(), Spell::EffectSkinPlayerCorpse(), Spell::EffectStuck(), Spell::EffectThreat(), Spell::EffectWeaponDmg(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::EnterEvadeMode(), npc_tirion_fordring_tft::npc_tirion_fordringAI::EnterEvadeMode(), GuardAI::EnterEvadeMode(), boss_doomrel::boss_doomrelAI::EnterEvadeMode(), npc_pos_freed_slave::npc_pos_freed_slaveAI::EnterEvadeMode(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::EnterEvadeMode(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::EnterEvadeMode(), gunship_npc_AI::EnterEvadeMode(), npc_gunship_boarding_addAI::EnterEvadeMode(), npc_terenas_menethil::npc_terenas_menethilAI::EnterEvadeMode(), npc_pet_mage_mirror_image::EnterEvadeMode(), Player::EnvironmentalDamage(), Player::EquipItem(), BattleExperienceEvent::Execute(), DelayedMovementEvent::Execute(), IceTombSummonEvent::Execute(), SACActivateEvent::Execute(), boss_sartharion_tenebron::boss_sartharion_tenebronAI::ExecuteEvent(), AssistanceMovementGenerator::Finalize(), Creature::ForcedDespawn(), CreatureGroup::FormationReset(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::GetData(), GetDebugInfo(), Player::GetInitialVisiblePackets(), FollowerAI::GetLeaderForFollower(), Player::getMaxTimer(), CreatureGroup::GetNewTargetForMember(), Player::GetNPCIfCanInteractWith(), GetPartyMembers(), npc_air_force_bots::npc_air_force_botsAI::GetSummonedGuard(), npc_wild_wyrm::npc_wild_wyrmAI::GetValidPlayer(), Pet::GivePetXP(), Player::GiveXP(), go_wind_stone::go_wind_stoneAI::GossipSelect(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), BattlegroundEY::HandleAreaTrigger(), BattlegroundWS::HandleAreaTrigger(), WorldSession::HandleAreaTriggerOpcode(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraModIncreaseHealthPercent(), AuraEffect::HandleAuraModTotalThreat(), WorldSession::HandleAutostoreLootItemOpcode(), WorldSession::HandleBattleFieldPortOpcode(), misc_commandscript::HandleDamageCommand(), misc_commandscript::HandleDieCommand(), Player::HandleDrowning(), HandleDummyAuraProc(), spell_rog_prey_on_the_weak::HandleEffectPeriodic(), WorldSession::HandleEmoteOpcode(), Player::HandleFall(), misc_commandscript::HandleFreezeCommand(), WorldSession::HandleInitiateTradeOpcode(), WorldSession::HandleLootMoneyOpcode(), WorldSession::HandleMessagechatOpcode(), AuraEffect::HandleModTaunt(), AuraEffect::HandleModTotalPercentStat(), WorldSession::HandleMovementOpcodes(), npc_commandscript::HandleNpcMoveCommand(), npc_commandscript::HandleNpcSetMoveTypeCommand(), npc_commandscript::HandleNpcSetWanderDistanceCommand(), AuraEffect::HandleObsModPowerAuraTick(), WorldSession::HandleOpenItemOpcode(), HandleOverrideClassScriptAuraProc(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicEnergizeAuraTick(), AuraEffect::HandlePeriodicHealAurasTick(), AuraEffect::HandlePeriodicHealthFunnelAuraTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), AuraEffect::HandlePeriodicManaLeechAuraTick(), AuraEffect::HandlePeriodicPowerBurnAuraTick(), WorldSession::HandlePetAction(), WorldSession::HandlePetCancelAuraOpcode(), WorldSession::HandlePetStopAttack(), misc_commandscript::HandlePInfoCommand(), spell_pal_seal_of_command_aura::HandleProc(), HandleProcTriggerSpell(), WorldSession::HandleReclaimCorpseOpcode(), WorldSession::HandleRepopRequestOpcode(), WorldSession::HandleRequestPartyMemberStatsOpcode(), ArenaSpectator::HandleResetCommand(), WorldSession::HandleSetAmmoOpcode(), WorldSession::HandleSetRaidDifficultyOpcode(), misc_commandscript::HandleSkirmishCommand(), ArenaSpectator::HandleSpectatorSpectateCommand(), ArenaSpectator::HandleSpectatorWatchCommand(), AuraEffect::HandleSpiritOfRedemption(), WorldSession::HandleStablePet(), WorldSession::HandleStableSwapPet(), WorldSession::HandleSummonResponseOpcode(), WorldSession::HandleUnstablePet(), boss_prince_keleseth_icc::boss_prince_kelesethAI::InitializeAI(), boss_prince_taldaram_icc::boss_prince_taldaramAI::InitializeAI(), boss_prince_valanar_icc::boss_prince_valanarAI::InitializeAI(), boss_moroes::InitializeGuests(), Player::IsAtGroupRewardDistance(), Player::IsAtRecruitAFriendDistance(), Creature::IsInvisibleDueToDespawn(), Player::IsOutdoorPvPActive(), Player::IsPetNeedBeTemporaryUnsummoned(), isTargetableForAttack(), IsValidCombatTarget(), Spell::IsValidDeadOrAliveTarget(), ThreatCalcHelper::isValidProcess(), npc_kilrek::JustDied(), boss_rajaxx::JustDied(), boss_twilight_halion::boss_twilight_halionAI::JustDied(), boss_freya::boss_freyaAI::JustEngagedWith(), npc_underbat::JustEngagedWith(), boss_sartharion::boss_sartharionAI::JustEngagedWith(), boss_fathomlord_karathress::JustReachedHome(), boss_rotface::boss_rotfaceAI::JustSummoned(), Kill(), boss_hadronox::boss_hadronoxAI::KilledUnit(), boss_gluth::boss_gluthAI::KilledUnit(), CreatureGroup::LeaderMoveTo(), Player::LoadCorpse(), GridObjectLoader::LoadCreatures(), Player::LoadFromDB(), MagicSpellHitResult(), AchievementCriteriaData::Meets(), CreatureGroup::MemberEngagingTarget(), CreatureGroup::MemberEvaded(), npc_twiggy_flathead::npc_twiggy_flatheadAI::MoveInLineOfSight(), boss_lord_marrowgar::MoveInLineOfSight(), npc_icc_valkyr_herald::npc_icc_valkyr_heraldAI::MoveInLineOfSight(), boss_kelthuzad::boss_kelthuzadAI::MoveInLineOfSight(), instance_blackrock_depths::instance_blackrock_depths_InstanceMapScript::OnCreatureCreate(), instance_karazhan::instance_karazhan_InstanceMapScript::OnCreatureCreate(), instance_sunken_temple::instance_sunken_temple_InstanceMapScript::OnCreatureCreate(), instance_uldaman::instance_uldaman_InstanceMapScript::OnCreatureCreate(), instance_temple_of_ahnqiraj::instance_temple_of_ahnqiraj_InstanceMapScript::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::OnCreatureCreate(), go_palehoof_sphere::OnGossipHello(), go_jotunheim_cage::OnGossipHello(), go_dragonflayer_cage::OnGossipHello(), spell_yogg_saron_brain_link_aura::OnPeriodic(), instance_violet_hold::instance_violet_hold_InstanceMapScript::OnPlayerEnter(), instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::OnPlayerEnter(), at_orb_of_command::OnTrigger(), at_ancient_leaf::OnTrigger(), at_naxxramas_hub_portal::OnTrigger(), AreaTrigger_at_celestial_planetarium_enterance::OnTrigger(), AreaTrigger_at_voltarus_middle::OnTrigger(), AreaTrigger_at_legion_teleporter::OnTrigger(), AreaTrigger_at_nats_landing::OnTrigger(), AreaTrigger_at_sentry_point::OnTrigger(), SmartTrigger::OnTrigger(), AreaTrigger_at_area_52_entrance::OnTrigger(), at_dragonspire_hall::OnTrigger(), at_blackrock_stadium::OnTrigger(), near_scarshield_infiltrator::OnTrigger(), at_scarshield_infiltrator::OnTrigger(), at_commander_dawnforge::OnTrigger(), RisenArchmageCheck::operator()(), WretchedGhoulCleaner::operator()(), ValithriaDespawner::operator()(), Acore::AnyDeadUnitObjectInRangeCheck::operator()(), Acore::NearestCreatureEntryWithLiveStateInObjectRangeCheck::operator()(), Acore::PlayerAtMinimumRangeAway::operator()(), Acore::AnyDeadUnitObjectInRangeCheck::operator()(), Acore::AnyPlayerInObjectRangeCheck::operator()(), Acore::NearestPlayerInObjectRangeCheck::operator()(), Acore::MostHPMissingInRange::operator()(), Acore::MostHPPercentMissingInRange::operator()(), Acore::FriendlyCCedInRange::operator()(), Acore::FriendlyMissingBuffInRange::operator()(), Acore::AnyUnfriendlyUnitInObjectRangeCheck::operator()(), Acore::AnyUnfriendlyNoTotemUnitInObjectRangeCheck::operator()(), Acore::NearestAttackableNoTotemUnitInObjectRangeCheck::operator()(), Acore::AnyFriendlyUnitInObjectRangeCheck::operator()(), Acore::AnyFriendlyNotSelfUnitInObjectRangeCheck::operator()(), Acore::AnyGroupedUnitInObjectRangeCheck::operator()(), Acore::AnyUnitInObjectRangeCheck::operator()(), Acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck::operator()(), Acore::AnyDeadUnitCheck::operator()(), Acore::AllFriendlyCreaturesInGrid::operator()(), Acore::MostHPMissingGroupInRange::operator()(), FrostwingVrykulSearcher::operator()(), Acore::AllDeadCreaturesInRange::operator()(), ShadowTrapLKTargetSelector::operator()(), NonTankLKTargetSelector::operator()(), DefileTargetSelector::operator()(), Acore::AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheck::operator()(), PetAI::OwnerAttacked(), npc_pet_gen_valkyr_guardian::OwnerAttacked(), PetAI::OwnerAttackedBy(), npc_wild_wyrm::npc_wild_wyrmAI::PassengerBoarded(), npc_eoe_wyrmrest_skytalon::npc_eoe_wyrmrest_skytalonAI::PassengerBoarded(), boss_kologarn::boss_kologarnAI::PassengerBoarded(), MapMgr::PlayerCannotEnter(), ProcDamageAndSpell(), SmartScript::ProcessAction(), RemoveCharmedBy(), Group::RemoveMember(), Player::RemovePet(), Battleground::RemovePlayerAtLeave(), Player::RepopAtGraveyard(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::Reset(), boss_fathomlord_karathress::Reset(), instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ResetPrisoner(), Creature::Respawn(), Player::RewardPlayerAndGroupAtEvent(), BossAI::ScheduleEnrageTimer(), boss_gluth::boss_gluthAI::SelectPlayerInRoom(), Player::SendLoot(), npc_corrupted_totem::SetAura(), instance_naxxramas::SetBossState(), SetConfused(), boss_emperor_dagran_thaurissan::boss_draganthaurissanAI::SetData(), instance_scarlet_monastery::instance_scarlet_monastery_InstanceMapScript::SetData(), npc_enslaved_proto_drake::SetData(), npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::SetData(), boss_teron_gorefiend::SetData(), Player::setDeathState(), Creature::SetDisableGravity(), SetFeared(), Creature::SetHover(), SetInCombatState(), SetStunned(), Battlefield::ShowNpc(), npc_dark_iron_guzzler::SpellHit(), npc_crusade_persuaded::npc_crusade_persuadedAI::SpellHit(), npc_injured_patient::npc_injured_patientAI::SpellHit(), npc_hor_lich_king::npc_hor_lich_kingAI::SpellHitTarget(), npc_oculus_drake::npc_oculus_drakeAI::SpellHitTarget(), WaypointMovementGenerator< Creature >::StartMove(), PassengerController::SummonCreatures(), boss_rend_blackhand::boss_rend_blackhandAI::SummonedCreatureDespawn(), boss_priestess_delrissa::SummonedCreatureDies(), npc_artruis_the_hearthless::npc_artruis_the_hearthlessAI::SummonsAction(), Player::SwapItem(), lfg::LFGMgr::TeleportPlayer(), BattlegroundRV::TeleportUnitToNewZ(), Pet::Update(), instance_stratholme::instance_stratholme_InstanceMapScript::Update(), Creature::Update(), TempSummon::Update(), Puppet::Update(), Player::Update(), Totem::Update(), Update(), TimedFleeingMovementGenerator::Update(), TotemAI::UpdateAI(), npc_a_special_surprise::npc_a_special_surpriseAI::UpdateAI(), npc_dark_iron_guzzler::UpdateAI(), npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI(), boss_taldaram::UpdateAI(), boss_gormok::boss_gormokAI::UpdateAI(), npc_pos_leader::npc_pos_leaderAI::UpdateAI(), npc_bone_spike::npc_bone_spikeAI::UpdateAI(), npc_ice_tomb::npc_ice_tombAI::UpdateAI(), boss_sjonnir_malformed_ooze::boss_sjonnir_malformed_oozeAI::UpdateAI(), boss_runemaster_molgeim::boss_runemaster_molgeimAI::UpdateAI(), boss_vezax::boss_vezaxAI::UpdateAI(), boss_ignis::boss_ignisAI::UpdateAI(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), boss_erekem::boss_erekemAI::UpdateAI(), npc_pet_mage_mirror_image::UpdateAI(), npc_injured_patient::npc_injured_patientAI::UpdateAI(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::UpdateAI(), PetAI::UpdateAI(), npc_gunship::npc_gunshipAI::UpdateAI(), npc_tooga::npc_toogaAI::UpdateFollowerAI(), npc_ringo::npc_ringoAI::UpdateFollowerAI(), InstanceScript::UpdateMinionState(), Creature::UpdateMovementFlags(), boss_netherspite::UpdatePortals(), boss_twin_valkyrAI::UpdateSharedHealth(), UpdateSplineMovement(), Player::UpdateZone(), and npc_ancestral_wolf::npc_ancestral_wolfAI::WaypointReached().

◆ IsAlwaysDetectableFor()

bool Unit::IsAlwaysDetectableFor ( WorldObject const *  seer) const
overrideprotectedvirtual

Reimplemented from WorldObject.

14258{
14260 return true;
14261
14262 if (HasAuraTypeWithCaster(SPELL_AURA_MOD_STALKED, seer->GetGUID()))
14263 return true;
14264
14265 if (Player* ownerPlayer = GetSpellModOwner())
14266 if (Player const* seerPlayer = seer->ToPlayer())
14267 {
14268 if (ownerPlayer->IsGroupVisibleFor(seerPlayer))
14269 return true;
14270 }
14271
14272 return false;
14273}
@ SPELL_AURA_MOD_STALKED
Definition SpellAuraDefines.h:131
virtual bool IsAlwaysDetectableFor(WorldObject const *) const
Definition Object.h:666

References Object::GetGUID(), GetSpellModOwner(), HasAuraTypeWithCaster(), WorldObject::IsAlwaysDetectableFor(), SPELL_AURA_MOD_STALKED, and Object::ToPlayer().

Referenced by Creature::IsAlwaysDetectableFor(), and Player::IsAlwaysDetectableFor().

◆ IsAlwaysVisibleFor()

bool Unit::IsAlwaysVisibleFor ( WorldObject const *  seer) const
overrideprotectedvirtual

: Check if unit is eligible for sparring damages. Work only if attacker and victim are creatures.

Reimplemented from WorldObject.

14239{
14241 return true;
14242
14243 // Always seen by owner
14244 if (ObjectGuid guid = GetCharmerOrOwnerGUID())
14245 if (seer->GetGUID() == guid)
14246 return true;
14247
14248 if (Player const* seerPlayer = seer->ToPlayer())
14249 if (Unit* owner = GetOwner())
14250 if (Player* ownerPlayer = owner->ToPlayer())
14251 if (ownerPlayer->IsGroupVisibleFor(seerPlayer))
14252 return true;
14253
14254 return false;
14255}
virtual bool IsAlwaysVisibleFor(WorldObject const *) const
Definition Object.h:663

References GetCharmerOrOwnerGUID(), Object::GetGUID(), GetOwner(), WorldObject::IsAlwaysVisibleFor(), and Object::ToPlayer().

◆ IsArmorer()

bool Unit::IsArmorer ( ) const
inline
@ UNIT_NPC_FLAG_REPAIR
Definition UnitDefines.h:327
bool HasNpcFlag(NPCFlags flags) const
Definition Unit.h:734

References HasNpcFlag(), and UNIT_NPC_FLAG_REPAIR.

◆ isAttackingPlayer()

bool Unit::isAttackingPlayer ( ) const
10499{
10501 return true;
10502
10503 if (!m_Controlled.empty())
10504 for (ControlSet::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
10505 if ((*itr)->isAttackingPlayer())
10506 return true;
10507
10508 for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
10509 if (m_SummonSlot[i])
10510 if (Creature* summon = GetMap()->GetCreature(m_SummonSlot[i]))
10511 if (summon->isAttackingPlayer())
10512 return true;
10513
10514 return false;
10515}
Creature * GetCreature(ObjectGuid const guid)
Definition Map.cpp:2498

References Map::GetCreature(), WorldObject::GetMap(), HasUnitState(), m_Controlled, m_SummonSlot, MAX_SUMMON_SLOT, and UNIT_STATE_ATTACK_PLAYER.

◆ isAttackReady()

◆ IsAttackSpeedOverridenShapeShift()

bool Unit::IsAttackSpeedOverridenShapeShift ( ) const
19558{
19559 // Mirroring clientside gameplay logic
19560 if (ShapeshiftForm form = GetShapeshiftForm())
19561 if (SpellShapeshiftFormEntry const* entry = sSpellShapeshiftFormStore.LookupEntry(form))
19562 return entry->attackSpeed > 0;
19563
19564 return false;
19565}

References GetShapeshiftForm(), and sSpellShapeshiftFormStore.

Referenced by Player::CalculateMinMaxDamage().

◆ IsAuctioner()

bool Unit::IsAuctioner ( ) const
inline
@ UNIT_NPC_FLAG_AUCTIONEER
Definition UnitDefines.h:336

References HasNpcFlag(), and UNIT_NPC_FLAG_AUCTIONEER.

◆ IsBanker()

bool Unit::IsBanker ( ) const
inline
@ UNIT_NPC_FLAG_BANKER
Definition UnitDefines.h:332

References HasNpcFlag(), and UNIT_NPC_FLAG_BANKER.

◆ IsBattleMaster()

bool Unit::IsBattleMaster ( ) const
inline

◆ isBeingLoaded()

virtual bool Unit::isBeingLoaded ( ) const
inlinevirtual

Reimplemented in Pet, and Player.

673{ return false;}

Referenced by Player::SetMover().

◆ isBlockCritical()

bool Unit::isBlockCritical ( )
3140{
3142 return true;
3143 return false;
3144}
@ SPELL_AURA_MOD_BLOCK_CRIT_CHANCE
Definition SpellAuraDefines.h:316

References GetTotalAuraModifier(), roll_chance_i(), and SPELL_AURA_MOD_BLOCK_CRIT_CHANCE.

Referenced by CalculateMeleeDamage(), and CalculateSpellDamageTaken().

◆ IsCharmed()

◆ IsCharmedOwnedByPlayerOrPlayer()

bool Unit::IsCharmedOwnedByPlayerOrPlayer ( ) const
inline
ObjectGuid GetCharmerOrOwnerOrOwnGUID() const
Definition Unit.h:1230

References GetCharmerOrOwnerOrOwnGUID(), and ObjectGuid::IsPlayer().

Referenced by CanSparringWith(), Spell::DoSpellHitOnUnit(), and ProcDamageAndSpellFor().

◆ IsClass()

◆ IsContestedGuard()

bool Unit::IsContestedGuard ( ) const
inline
983 {
985 return entry->IsContestedGuardFaction();
986
987 return false;
988 }

References GetFactionTemplateEntry().

Referenced by Acore::NearestVisibleDetectableContestedGuardUnitCheck::operator()().

◆ IsControllableGuardian()

bool Unit::IsControllableGuardian ( ) const
inline

◆ IsControlledByPlayer()

◆ IsCreatedByPlayer()

bool Unit::IsCreatedByPlayer ( ) const
inline
1242{ return m_CreatedByPlayer; }

References m_CreatedByPlayer.

Referenced by DealDamage().

◆ IsCritter()

◆ IsDamageReducedByArmor()

bool Unit::IsDamageReducedByArmor ( SpellSchoolMask  damageSchoolMask,
SpellInfo const *  spellInfo = nullptr,
uint8  effIndex = MAX_SPELL_EFFECTS 
)
static
2020{
2021 // only physical spells damage gets reduced by armor
2022 if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL) == 0)
2023 return false;
2024 if (spellInfo)
2025 {
2026 // there are spells with no specific attribute but they have "ignores armor" in tooltip
2027 if (spellInfo->HasAttribute(SPELL_ATTR0_CU_IGNORE_ARMOR))
2028 return false;
2029
2030 // bleeding effects are not reduced by armor
2031 if (effIndex != MAX_SPELL_EFFECTS)
2032 {
2033 if (spellInfo->Effects[effIndex].ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE ||
2034 spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_SCHOOL_DAMAGE)
2035 if (spellInfo->GetEffectMechanicMask(effIndex) & (1 << MECHANIC_BLEED))
2036 return false;
2037 }
2038 }
2039 return true;
2040}
@ MECHANIC_BLEED
Definition SharedDefines.h:1340
@ SPELL_ATTR0_CU_IGNORE_ARMOR
Definition SpellInfo.h:191

References SpellInfo::Effects, SpellInfo::GetEffectMechanicMask(), SpellInfo::HasAttribute(), MAX_SPELL_EFFECTS, MECHANIC_BLEED, SPELL_ATTR0_CU_IGNORE_ARMOR, SPELL_AURA_PERIODIC_DAMAGE, SPELL_EFFECT_SCHOOL_DAMAGE, and SPELL_SCHOOL_MASK_NORMAL.

Referenced by CalculateMeleeDamage(), CalculateSpellDamageTaken(), AuraEffect::HandlePeriodicDamageAurasTick(), and AuraEffect::HandlePeriodicHealthLeechAuraTick().

◆ isDead()

bool Unit::isDead ( ) const
inline

References Corpse, Dead, and m_deathState.

Referenced by npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::CheckEventFail(), boss_sindragosa::boss_sindragosaAI::DoAction(), npc_spinestalker::npc_spinestalkerAI::DoAction(), npc_rimefang::npc_rimefangAI::DoAction(), Spell::EffectSummonPet(), Player::GiveLevel(), AuraEffect::HandleAuraDummy(), Player::HandleFall(), boss_malygos::boss_malygosAI::HandleIntroSpeech(), misc_commandscript::HandleRespawnCommand(), spell_prince_taldaram_conjure_flame_sphere::HandleScript(), Creature::HasSpellFocus(), UnitAI::InitializeAI(), SmartAI::InitializeAI(), npc_troll_volunteer::npc_troll_volunteerAI::InitializeAI(), npc_spinestalker::npc_spinestalkerAI::InitializeAI(), npc_rimefang::npc_rimefangAI::InitializeAI(), npc_sindragosa_trash::npc_sindragosa_trashAI::InitializeAI(), npc_ulduar_mimiron_rocket::npc_ulduar_mimiron_rocketAI::InitializeAI(), npc_bushwhacker::npc_bushwhackerAI::InitializeAI(), Player::isAllowedToLoot(), npc_anubisath_sentinel::aqsentinelAI::JustDied(), Player::OnGossipSelect(), AreaTrigger_at_stormwright_shelf::OnTrigger(), AreaTrigger_at_scent_larkorwi::OnTrigger(), at_bring_your_orphan_to::OnTrigger(), Player::PrepareGossipMenu(), SmartScript::ProcessAction(), Player::RepopAtGraveyard(), npc_anubisath_sentinel::aqsentinelAI::Reset(), WorldSession::SendAttackStop(), SendMeleeAttackStop(), instance_molten_core::instance_molten_core_InstanceMapScript::SetBossState(), and npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI().

◆ IsDuringRemoveFromWorld()

◆ isDying()

bool Unit::isDying ( ) const
inline
1708{ return (m_deathState == DeathState::JustDied); };

References JustDied, and m_deathState.

Referenced by Creature::IsInvisibleDueToDespawn(), and SetHover().

◆ IsEngaged()

◆ IsEngagedBy()

bool Unit::IsEngagedBy ( Unit const *  who) const
inline

◆ IsFalling()

◆ IsFFAPvP()

bool Unit::IsFFAPvP ( ) const
inline

◆ IsFlying()

◆ IsFriendlyTo()

bool Unit::IsFriendlyTo ( Unit const *  unit) const
10274{
10275 return GetReactionTo(unit) >= REP_FRIENDLY;
10276}

References GetReactionTo(), and REP_FRIENDLY.

Referenced by Spell::_cast(), AuraApplication::_InitFlags(), Creature::_IsTargetAcceptable(), FollowerAI::AssistPlayerInCombatAgainst(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::AttackedBy(), Creature::CanAssistTo(), spell_dk_death_coil::CheckCast(), spell_pal_holy_shock::CheckCast(), spell_pri_penance::CheckCast(), Spell::CheckCast(), Spell::DoAllEffectOnTarget(), Spell::DoSpellHitOnUnit(), Spell::EffectDispel(), Spell::EffectDispelMechanic(), Spell::EffectStealBeneficialBuff(), Spell::EffectThreat(), Aura::HandleAuraSpecificMods(), spell_dk_death_coil::HandleDummy(), spell_pal_holy_shock::HandleDummy(), spell_pri_penance::HandleDummy(), HandleDummyAuraProc(), BattlefieldWG::HandleKill(), spell_winter_veil_shoot_air_rifle::HandleScriptEffect(), WorldSession::HandleSetSelectionOpcode(), Spell::HandleThreatSpells(), GameObject::IsAlwaysVisibleFor(), SpellClickInfo::IsFitToRequirements(), npc_draenei_survivor::npc_draenei_survivorAI::MoveInLineOfSight(), Acore::AnyUnfriendlyUnitInObjectRangeCheck::operator()(), Acore::AnyUnfriendlyNoTotemUnitInObjectRangeCheck::operator()(), Acore::AnyFriendlyUnitInObjectRangeCheck::operator()(), Acore::AnyFriendlyNotSelfUnitInObjectRangeCheck::operator()(), Acore::AllFriendlyCreaturesInGrid::operator()(), Acore::AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheck::operator()(), Acore::WorldObjectSpellTargetCheck::operator()(), PetSpellFail(), SmartScript::ProcessEvent(), RemoveCharmedBy(), Spell::SelectExplicitTargets(), Player::SendLoot(), Acore::MessageDistDelivererToHostile::SendPacket(), and TotemAI::UpdateAI().

◆ isFrozen()

◆ IsFullHealth()

◆ IsGossip()

bool Unit::IsGossip ( ) const
inline
@ UNIT_NPC_FLAG_GOSSIP
Definition UnitDefines.h:315

References HasNpcFlag(), and UNIT_NPC_FLAG_GOSSIP.

◆ IsGuardian()

◆ IsGuildMaster()

bool Unit::IsGuildMaster ( ) const
inline
@ UNIT_NPC_FLAG_PETITIONER
Definition UnitDefines.h:333

References HasNpcFlag(), and UNIT_NPC_FLAG_PETITIONER.

◆ IsHostileTo()

◆ IsHostileToPlayers()

bool Unit::IsHostileToPlayers ( ) const
10279{
10280 FactionTemplateEntry const* my_faction = GetFactionTemplateEntry();
10281 if (!my_faction || !my_faction->faction)
10282 return false;
10283
10284 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
10285 if (raw_faction && raw_faction->reputationListID >= 0)
10286 return false;
10287
10288 return my_faction->IsHostileToPlayers();
10289}
int32 reputationListID
Definition DBCStructure.h:908
uint32 faction
Definition DBCStructure.h:940
bool IsHostileToPlayers() const
Definition DBCStructure.h:980

References FactionTemplateEntry::faction, GetFactionTemplateEntry(), FactionTemplateEntry::IsHostileToPlayers(), FactionEntry::reputationListID, and sFactionStore.

◆ IsHovering()

◆ IsHunterPet()

◆ IsImmunedToDamage() [1/3]

bool Unit::IsImmunedToDamage ( Spell const *  spell) const
12832{
12833 SpellInfo const* spellInfo = spell->GetSpellInfo();
12834 if (!spellInfo)
12835 {
12836 return false;
12837 }
12838
12840 {
12841 return false;
12842 }
12843
12845 {
12846 return false;
12847 }
12848
12849 uint32 schoolMask = spell->GetSpellSchoolMask();
12850 if (schoolMask == SPELL_SCHOOL_MASK_NONE)
12851 {
12852 return false;
12853 }
12854
12855 // If m_immuneToDamage type contain magic, IMMUNE damage.
12856 SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
12857 for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
12858 {
12859 if ((itr->type & schoolMask) == schoolMask)
12860 {
12861 return true;
12862 }
12863 }
12864
12865 return false;
12866}
@ SPELL_ATTR2_NO_SCHOOL_IMMUNITIES
Definition SharedDefines.h:482
@ SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS
Definition SharedDefines.h:435
@ IMMUNITY_DAMAGE
Definition SharedDefines.h:1397
@ SPELL_SCHOOL_MASK_NONE
Definition SharedDefines.h:296
std::vector< SpellImmune > SpellImmuneList
Definition SpellDefines.h:182

References Spell::GetSpellInfo(), Spell::GetSpellSchoolMask(), SpellInfo::HasAttribute(), HasSpiritOfRedemptionAura(), IMMUNITY_DAMAGE, m_spellImmune, SPELL_ATTR0_NO_IMMUNITIES, SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS, SPELL_ATTR2_NO_SCHOOL_IMMUNITIES, and SPELL_SCHOOL_MASK_NONE.

◆ IsImmunedToDamage() [2/3]

bool Unit::IsImmunedToDamage ( SpellInfo const *  spellInfo) const
12800{
12801 if (!spellInfo)
12802 {
12803 return false;
12804 }
12805
12806 if (spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) && !HasSpiritOfRedemptionAura())
12807 {
12808 return false;
12809 }
12810
12811 if (spellInfo->HasAttribute(SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS) || spellInfo->HasAttribute(SPELL_ATTR2_NO_SCHOOL_IMMUNITIES))
12812 {
12813 return false;
12814 }
12815
12816 uint32 schoolMask = spellInfo->GetSchoolMask();
12817 if (schoolMask == SPELL_SCHOOL_MASK_NONE)
12818 {
12819 return false;
12820 }
12821
12822 // If m_immuneToDamage type contain magic, IMMUNE damage.
12823 SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
12824 for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
12825 if ((itr->type & schoolMask) == schoolMask)
12826 return true;
12827
12828 return false;
12829}

References SpellInfo::GetSchoolMask(), SpellInfo::HasAttribute(), HasSpiritOfRedemptionAura(), IMMUNITY_DAMAGE, m_spellImmune, SPELL_ATTR0_NO_IMMUNITIES, SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS, SPELL_ATTR2_NO_SCHOOL_IMMUNITIES, and SPELL_SCHOOL_MASK_NONE.

◆ IsImmunedToDamage() [3/3]

bool Unit::IsImmunedToDamage ( SpellSchoolMask  meleeSchoolMask) const
12784{
12785 if (meleeSchoolMask == SPELL_SCHOOL_MASK_NONE)
12786 {
12787 return false;
12788 }
12789
12790 // If m_immuneToDamage type contain magic, IMMUNE damage.
12791 SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
12792 for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
12793 if ((itr->type & meleeSchoolMask) == meleeSchoolMask)
12794 return true;
12795
12796 return false;
12797}

References IMMUNITY_DAMAGE, m_spellImmune, and SPELL_SCHOOL_MASK_NONE.

Referenced by boss_gurtogg_bloodboil::CanAIAttack(), Spell::DoSpellHitOnUnit(), IsImmunedToDamageOrSchool(), and IsImmunedToDamageOrSchool().

◆ IsImmunedToDamageOrSchool() [1/2]

bool Unit::IsImmunedToDamageOrSchool ( SpellInfo const *  spellInfo) const
12948{
12949 return IsImmunedToDamage(spellInfo) || IsImmunedToSchool(spellInfo);
12950}
bool IsImmunedToSchool(SpellSchoolMask meleeSchoolMask) const
Definition Unit.cpp:12868
bool IsImmunedToDamage(SpellSchoolMask meleeSchoolMask) const
Definition Unit.cpp:12783

References IsImmunedToDamage(), and IsImmunedToSchool().

◆ IsImmunedToDamageOrSchool() [2/2]

◆ IsImmunedToSchool() [1/3]

bool Unit::IsImmunedToSchool ( Spell const *  spell) const
12908{
12909 SpellInfo const* spellInfo = spell->GetSpellInfo();
12911 {
12912 return false;
12913 }
12914
12915 uint32 schoolMask = spell->GetSpellSchoolMask();
12916 if (schoolMask == SPELL_SCHOOL_MASK_NONE)
12917 {
12918 return false;
12919 }
12920
12921 if (spellInfo->Id != 42292 && spellInfo->Id != 59752 && spellInfo->Id != 19574 && spellInfo->Id != 34471)
12922 {
12923 // If m_immuneToSchool type contain this school type, IMMUNE damage.
12924 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
12925 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
12926 {
12927 if ((itr->type & schoolMask) == schoolMask && !spellInfo->CanPierceImmuneAura(sSpellMgr->GetSpellInfo(itr->spellId)))
12928 {
12929 return true;
12930 }
12931 }
12932 }
12933
12934 return false;
12935}
@ IMMUNITY_SCHOOL
Definition SharedDefines.h:1396
bool CanPierceImmuneAura(SpellInfo const *aura) const
Definition SpellInfo.cpp:1323

References SpellInfo::CanPierceImmuneAura(), Spell::GetSpellInfo(), Spell::GetSpellSchoolMask(), SpellInfo::HasAttribute(), HasSpiritOfRedemptionAura(), SpellInfo::Id, IMMUNITY_SCHOOL, m_spellImmune, SPELL_ATTR0_NO_IMMUNITIES, SPELL_SCHOOL_MASK_NONE, and sSpellMgr.

◆ IsImmunedToSchool() [2/3]

bool Unit::IsImmunedToSchool ( SpellInfo const *  spellInfo) const
12885{
12886 if (spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) && !HasSpiritOfRedemptionAura())
12887 return false;
12888
12889 uint32 schoolMask = spellInfo->GetSchoolMask();
12890 if (schoolMask == SPELL_SCHOOL_MASK_NONE)
12891 {
12892 return false;
12893 }
12894
12895 if (spellInfo->Id != 42292 && spellInfo->Id != 59752 && spellInfo->Id != 19574 && spellInfo->Id != 34471)
12896 {
12897 // If m_immuneToSchool type contain this school type, IMMUNE damage.
12898 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
12899 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
12900 if ((itr->type & schoolMask) == schoolMask && !spellInfo->CanPierceImmuneAura(sSpellMgr->GetSpellInfo(itr->spellId)))
12901 return true;
12902 }
12903
12904 return false;
12905}

References SpellInfo::CanPierceImmuneAura(), SpellInfo::GetSchoolMask(), SpellInfo::HasAttribute(), HasSpiritOfRedemptionAura(), SpellInfo::Id, IMMUNITY_SCHOOL, m_spellImmune, SPELL_ATTR0_NO_IMMUNITIES, SPELL_SCHOOL_MASK_NONE, and sSpellMgr.

◆ IsImmunedToSchool() [3/3]

bool Unit::IsImmunedToSchool ( SpellSchoolMask  meleeSchoolMask) const
12869{
12870 if (meleeSchoolMask == SPELL_SCHOOL_MASK_NONE)
12871 {
12872 return false;
12873 }
12874
12875 // If m_immuneToSchool type contain this school type, IMMUNE damage.
12876 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
12877 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
12878 if ((itr->type & meleeSchoolMask) == meleeSchoolMask)
12879 return true;
12880
12881 return false;
12882}

References IMMUNITY_SCHOOL, m_spellImmune, and SPELL_SCHOOL_MASK_NONE.

Referenced by Spell::DoSpellHitOnUnit(), IsImmunedToDamageOrSchool(), IsImmunedToDamageOrSchool(), SpellHitResult(), and SpellHitResult().

◆ IsImmunedToSpell()

bool Unit::IsImmunedToSpell ( SpellInfo const *  spellInfo,
Spell const *  spell = nullptr 
)
virtual

Reimplemented in Creature.

12953{
12954 if (!spellInfo)
12955 return false;
12956
12957 // Single spell immunity.
12958 SpellImmuneList const& idList = m_spellImmune[IMMUNITY_ID];
12959 for (SpellImmuneList::const_iterator itr = idList.begin(); itr != idList.end(); ++itr)
12960 if (itr->type == spellInfo->Id)
12961 return true;
12962
12963 // xinef: my special immunity, if spellid is not on this list it means npc is immune
12964 SpellImmuneList const& allowIdList = m_spellImmune[IMMUNITY_ALLOW_ID];
12965 if (!allowIdList.empty())
12966 {
12967 for (SpellImmuneList::const_iterator itr = allowIdList.begin(); itr != allowIdList.end(); ++itr)
12968 if (itr->type == spellInfo->Id)
12969 return false;
12970 return true;
12971 }
12972
12973 if (spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) && !HasSpiritOfRedemptionAura())
12974 return false;
12975
12976 if (spellInfo->Dispel)
12977 {
12978 SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
12979 for (SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
12980 if (itr->type == spellInfo->Dispel)
12981 return true;
12982 }
12983
12984 // Spells that don't have effectMechanics.
12985 if (spellInfo->Mechanic)
12986 {
12987 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
12988 for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
12989 if (itr->type == spellInfo->Mechanic)
12990 return true;
12991 }
12992
12993 bool immuneToAllEffects = true;
12994 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
12995 {
12996 // State/effect immunities applied by aura expect full spell immunity
12997 // Ignore effects with mechanic, they are supposed to be checked separately
12998 if (!spellInfo->Effects[i].IsEffect())
12999 continue;
13000
13001 // Xinef: if target is immune to one effect, and the spell has transform aura - it is immune to whole spell
13002 if (IsImmunedToSpellEffect(spellInfo, i))
13003 {
13004 if (spellInfo->HasAura(SPELL_AURA_TRANSFORM))
13005 return true;
13006 continue;
13007 }
13008
13009 immuneToAllEffects = false;
13010 break;
13011 }
13012 if (immuneToAllEffects) //Return immune only if the target is immune to all spell effects.
13013 return true;
13014
13015 if (spellInfo->Id != 42292 && spellInfo->Id != 59752 && spellInfo->Id != 19574 && spellInfo->Id != 34471)
13016 {
13017 SpellSchoolMask spellSchoolMask = spellInfo->GetSchoolMask();
13018 if (spell)
13019 {
13020 spellSchoolMask = spell->GetSpellSchoolMask();
13021 }
13022
13023 if (spellSchoolMask != SPELL_SCHOOL_MASK_NONE)
13024 {
13025 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
13026 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
13027 {
13028 SpellInfo const* immuneSpellInfo = sSpellMgr->GetSpellInfo(itr->spellId);
13029 if (((itr->type & spellSchoolMask) == spellSchoolMask)
13030 && (!immuneSpellInfo || immuneSpellInfo->IsPositive()) && !spellInfo->IsPositive()
13031 && !spellInfo->CanPierceImmuneAura(immuneSpellInfo))
13032 {
13033 return true;
13034 }
13035 }
13036 }
13037 }
13038
13039 return false;
13040}
@ IMMUNITY_ALLOW_ID
Definition SharedDefines.h:1401
@ IMMUNITY_ID
Definition SharedDefines.h:1400
@ IMMUNITY_MECHANIC
Definition SharedDefines.h:1399

References SpellInfo::CanPierceImmuneAura(), SpellInfo::Dispel, SpellInfo::Effects, SpellInfo::GetSchoolMask(), Spell::GetSpellSchoolMask(), SpellInfo::HasAttribute(), SpellInfo::HasAura(), HasSpiritOfRedemptionAura(), SpellInfo::Id, IMMUNITY_ALLOW_ID, IMMUNITY_DISPEL, IMMUNITY_ID, IMMUNITY_MECHANIC, IMMUNITY_SCHOOL, IsImmunedToSpellEffect(), SpellInfo::IsPositive(), m_spellImmune, MAX_SPELL_EFFECTS, SpellInfo::Mechanic, SPELL_ATTR0_NO_IMMUNITIES, SPELL_AURA_TRANSFORM, SPELL_SCHOOL_MASK_NONE, and sSpellMgr.

Referenced by AddAura(), Spell::DoSpellHitOnUnit(), Creature::IsImmunedToSpell(), spell_hun_lock_and_load::IsTargetValid(), boss_talon_king_ikiss::JustEngagedWith(), boss_kiggler_the_crazed::JustEngagedWith(), npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::MySelectNextTarget(), SpellHitResult(), and SpellHitResult().

◆ IsImmunedToSpellEffect()

bool Unit::IsImmunedToSpellEffect ( SpellInfo const *  spellInfo,
uint32  index 
) const
virtual

Reimplemented in Creature, and Totem.

13043{
13044 if (!spellInfo || !spellInfo->Effects[index].IsEffect())
13045 return false;
13046
13047 // xinef: pet scaling auras
13048 if (spellInfo->HasAttribute(SPELL_ATTR4_OWNER_POWER_SCALING))
13049 return false;
13050
13051 if (spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) && !HasSpiritOfRedemptionAura())
13052 return false;
13053
13054 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
13055 uint32 effect = spellInfo->Effects[index].Effect;
13056 SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
13057 for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
13058 {
13059 if (itr->type == effect && (itr->spellId != 62692 || (spellInfo->Effects[index].MiscValue == POWER_MANA && !CanRestoreMana(spellInfo))))
13060 {
13061 return true;
13062 }
13063 }
13064
13065 if (uint32 mechanic = spellInfo->Effects[index].Mechanic)
13066 {
13067 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
13068 for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
13069 if (itr->type == mechanic)
13070 return true;
13071 }
13072
13073 if (uint32 aura = spellInfo->Effects[index].ApplyAuraName)
13074 {
13076 for (SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr)
13077 {
13078 if (itr->type == aura && (itr->spellId != 64848 || (spellInfo->Effects[index].MiscValue == POWER_MANA && !CanRestoreMana(spellInfo))))
13079 {
13080 if (!spellInfo->HasAttribute(SPELL_ATTR3_ALWAYS_HIT))
13081 {
13082 if (itr->blockType == SPELL_BLOCK_TYPE_ALL || spellInfo->IsPositive()) // xinef: added for pet scaling
13083 {
13084 return true;
13085 }
13086 }
13087 }
13088 }
13089
13090 if (!spellInfo->HasAttribute(SPELL_ATTR2_NO_SCHOOL_IMMUNITIES))
13091 {
13092 // Check for immune to application of harmful magical effects
13094 for (AuraEffectList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
13095 {
13096 if (/*(spellInfo->Dispel == DISPEL_MAGIC || spellInfo->Dispel == DISPEL_CURSE || spellInfo->Dispel == DISPEL_DISEASE) &&*/ // Magic debuff, xinef: all kinds?
13097 ((*iter)->GetMiscValue() & spellInfo->GetSchoolMask()) && // Check school
13098 !spellInfo->IsPositiveEffect(index) && // Harmful
13099 spellInfo->Effects[index].Effect != SPELL_EFFECT_PERSISTENT_AREA_AURA) // Not Persistent area auras
13100 {
13101 return true;
13102 }
13103 }
13104 }
13105 }
13106
13107 return false;
13108}
@ SPELL_EFFECT_PERSISTENT_AREA_AURA
Definition SharedDefines.h:805
@ SPELL_ATTR3_ALWAYS_HIT
Definition SharedDefines.h:511
@ IMMUNITY_STATE
Definition SharedDefines.h:1395
@ IMMUNITY_EFFECT
Definition SharedDefines.h:1394
@ SPELL_ATTR4_OWNER_POWER_SCALING
Definition SharedDefines.h:555
@ SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL
Definition SpellAuraDefines.h:330
@ SPELL_BLOCK_TYPE_ALL
Definition SpellDefines.h:159
bool CanRestoreMana(SpellInfo const *spellInfo) const
Definition Unit.cpp:21273

References CanRestoreMana(), SpellInfo::Effects, GetAuraEffectsByType(), SpellInfo::GetSchoolMask(), SpellInfo::HasAttribute(), HasSpiritOfRedemptionAura(), IMMUNITY_EFFECT, IMMUNITY_MECHANIC, IMMUNITY_STATE, SpellInfo::IsPositive(), SpellInfo::IsPositiveEffect(), m_spellImmune, POWER_MANA, SPELL_ATTR0_NO_IMMUNITIES, SPELL_ATTR2_NO_SCHOOL_IMMUNITIES, SPELL_ATTR3_ALWAYS_HIT, SPELL_ATTR4_OWNER_POWER_SCALING, SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL, SPELL_BLOCK_TYPE_ALL, and SPELL_EFFECT_PERSISTENT_AREA_AURA.

Referenced by AddAura(), Spell::AddUnitTarget(), Spell::DoSpellHitOnUnit(), spell_dk_death_grip::HandleBaseDummy(), IsImmunedToSpell(), and Creature::IsImmunedToSpellEffect().

◆ IsImmuneToAll()

bool Unit::IsImmuneToAll ( ) const
inline
884{ return IsImmuneToPC() && IsImmuneToNPC(); }

References IsImmuneToNPC(), and IsImmuneToPC().

◆ IsImmuneToNPC()

◆ IsImmuneToPC()

◆ isInAccessiblePlaceFor()

bool Unit::isInAccessiblePlaceFor ( Creature const *  c) const
4225{
4226 if (c->GetMapId() == 618) // Ring of Valor
4227 {
4228 // skip transport check, check for being below floor level
4229 if (this->GetPositionZ() < 28.0f)
4230 return false;
4231 if (BattlegroundMap* bgMap = c->GetMap()->ToBattlegroundMap())
4232 if (Battleground* bg = bgMap->GetBG())
4233 if (bg->GetStartTime() < 80133) // 60000ms preparation time + 20133ms elevator rise time
4234 return false;
4235 }
4236 else if (c->GetMapId() == 631) // Icecrown Citadel
4237 {
4238 // if static transport doesn't match - return false
4239 if (c->GetTransport() != this->GetTransport() && ((c->GetTransport() && c->GetTransport()->IsStaticTransport()) || (this->GetTransport() && this->GetTransport()->IsStaticTransport())))
4240 return false;
4241
4242 // special handling for ICC (map 631), for non-flying pets in Gunship Battle, for trash npcs this is done via CanAIAttack
4243 if (c->GetOwnerGUID().IsPlayer() && !c->CanFly())
4244 {
4245 if (c->GetTransport() != this->GetTransport())
4246 return false;
4247 if (this->GetTransport())
4248 {
4249 if (c->GetPositionY() < 2033.0f)
4250 {
4251 if (this->GetPositionY() > 2033.0f)
4252 return false;
4253 }
4254 else if (c->GetPositionY() < 2438.0f)
4255 {
4256 if (this->GetPositionY() < 2033.0f || this->GetPositionY() > 2438.0f)
4257 return false;
4258 }
4259 else if (this->GetPositionY() < 2438.0f)
4260 return false;
4261 }
4262 }
4263 }
4264 else
4265 {
4266 // pussywizard: prevent any bugs by passengers exiting transports or normal creatures flying away
4267 if (c->GetTransport() != this->GetTransport())
4268 return false;
4269 }
4270
4271 LiquidStatus liquidStatus = GetLiquidData().Status;
4272 bool isInWater = (liquidStatus & MAP_LIQUID_STATUS_IN_CONTACT) != 0;
4273
4274 // In water or jumping in water
4275 if (isInWater || (liquidStatus == LIQUID_MAP_ABOVE_WATER && (IsFalling() || (ToPlayer() && ToPlayer()->IsFalling()))))
4276 {
4277 return c->CanEnterWater();
4278 }
4279 else
4280 {
4281 return c->CanWalk() || c->CanFly();
4282 }
4283}
LiquidStatus
Definition GridTerrainData.h:190
@ LIQUID_MAP_ABOVE_WATER
Definition GridTerrainData.h:192
#define MAP_LIQUID_STATUS_IN_CONTACT
Definition GridTerrainData.h:32
Definition Map.h:686
BattlegroundMap * ToBattlegroundMap()
Definition Map.h:396
bool IsFalling() const
Definition Unit.cpp:19995
LiquidData const & GetLiquidData() const
Definition Object.cpp:3183
LiquidStatus Status
Definition GridTerrainData.h:206

References Creature::CanEnterWater(), Creature::CanFly(), Creature::CanWalk(), WorldObject::GetLiquidData(), WorldObject::GetMap(), WorldLocation::GetMapId(), GetOwnerGUID(), Position::GetPositionY(), Position::GetPositionZ(), WorldObject::GetTransport(), IsFalling(), ObjectGuid::IsPlayer(), GameObject::IsStaticTransport(), LIQUID_MAP_ABOVE_WATER, MAP_LIQUID_STATUS_IN_CONTACT, LiquidData::Status, Map::ToBattlegroundMap(), and Object::ToPlayer().

Referenced by npc_escortAI::AssistPlayerInCombatAgainst(), Creature::CanCreatureAttack(), ChaseMovementGenerator< T >::DoUpdate(), FollowerAI::MoveInLineOfSight(), npc_escortAI::MoveInLineOfSight(), npc_pet_hunter_snake_trap::MoveInLineOfSight(), and HostileReference::updateOnlineStatus().

◆ isInBackInMap()

bool Unit::isInBackInMap ( Unit const *  target,
float  distance,
float  arc = M_PI 
) const

◆ IsInCombat()

bool Unit::IsInCombat ( ) const
inline

References HasUnitFlag(), and UNIT_FLAG_IN_COMBAT.

Referenced by _IsValidAttackTarget(), Player::ActivateTaxiPathTo(), npc_anubisath_sentinel::aqsentinelAI::CallBuddiesToAttack(), npc_argent_captainAI::CanAIAttack(), Player::CanEquipItem(), Creature::CanPeriodicallyCallForAssistance(), Player::CanUnequipItem(), boss_high_nethermancer_zerevor::CastDampenMagicIfPossible(), spell_hun_disengage::CheckCast(), Spell::CheckCast(), SpellInfo::CheckTarget(), instance_blackrock_depths::instance_blackrock_depths_InstanceMapScript::CheckTombReset(), CombatStart(), npc_centrifuge_construct::npc_centrifuge_constructAI::DamageTaken(), boss_prince_valanar_icc::boss_prince_valanarAI::DoAction(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::DoAction(), boss_the_lich_king::boss_the_lich_kingAI::DoAction(), npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::DoAction(), npc_risen_archmage::npc_risen_archmageAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), boss_felblood_kaelthas::DoAction(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::DoAction(), UnitAI::DoAddAuraToAllHostilePlayers(), Spell::DoAllEffectOnTarget(), UnitAI::DoCastToAllHostilePlayers(), Spell::DoSpellHitOnUnit(), Spell::EffectActivateRune(), npc_clintar_spirit::npc_clintar_spiritAI::EnterEvadeMode(), boss_professor_putricide::boss_professor_putricideAI::EnterEvadeMode(), gunship_npc_AI::EnterEvadeMode(), npc_gunship_boarding_addAI::EnterEvadeMode(), Player::EquipItem(), CastRunesEvent::Execute(), GetVelocity(), spell_apothecary_lingering_fumes::HandleAfterCast(), WorldSession::HandleBattlefieldLeaveOpcode(), WorldSession::HandleBattleFieldPortOpcode(), spell_mc_play_dead_aura::HandleEffectRemove(), WorldSession::HandleEquipmentSetUse(), boss_malygos::boss_malygosAI::HandleIntroSpeech(), WorldSession::HandleLogoutRequestOpcode(), WorldSession::HandleMessagechatOpcode(), WorldSession::HandlePetCastSpellOpcode(), WorldSession::HandleSetRaidDifficultyOpcode(), ArenaSpectator::HandleSpectatorSpectateCommand(), spell_putricide_mutated_transformation::HandleSummon(), WorldSession::HandleSummonResponseOpcode(), tele_commandscript::HandleTeleCommand(), misc_commandscript::HandleUnstuckCommand(), WorldSession::HandleUseItemOpcode(), npc_pet_mage_mirror_image::InitializeAI(), IsEngaged(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustSummoned(), boss_anubrekhan::boss_anubrekhanAI::JustSummoned(), boss_kelthuzad::boss_kelthuzadAI::JustSummoned(), boss_professor_putricide::boss_professor_putricideAI::JustSummoned(), boss_rotface::boss_rotfaceAI::JustSummoned(), boss_nexusprince_shaffar::JustSummoned(), npc_nelson::npc_nelsonAI::JustSummoned(), Pet::LoseHappiness(), CreatureGroup::MemberEvaded(), CreatureAI::MoveInLineOfSight(), boss_eye_of_cthun::MoveInLineOfSight(), boss_anubarak_trial::boss_anubarak_trialAI::MoveInLineOfSight(), npc_icc_valkyr_herald::npc_icc_valkyr_heraldAI::MoveInLineOfSight(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::MoveInLineOfSight(), boss_kelthuzad::boss_kelthuzadAI::MoveInLineOfSight(), boss_razorscale::boss_razorscaleAI::MovementInform(), boss_alar::MovementInform(), npc_pet_mage_mirror_image::MySelectNextTarget(), npc_death_knight_initiate::OnGossipHello(), npc_ulduar_expedition_commander::OnGossipHello(), go_ulduar_working_harpoon::OnGossipHello(), npc_death_knight_initiate::OnGossipSelect(), npc_ulduar_expedition_commander::OnGossipSelect(), icecrown_citadel_teleport::OnGossipSelect(), at_frozen_throne_teleport::OnTrigger(), at_naxxramas_hub_portal::OnTrigger(), AreaTrigger_at_voltarus_middle::OnTrigger(), AreaTrigger_at_legion_teleporter::OnTrigger(), RisenArchmageCheck::operator()(), Acore::MostHPMissingInRange::operator()(), Acore::MostHPPercentMissingInRange::operator()(), Acore::FriendlyCCedInRange::operator()(), Acore::FriendlyMissingBuffInRange::operator()(), Acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck::operator()(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::OwnerAttackedBy(), boss_kologarn::boss_kologarnAI::PassengerBoarded(), SmartScript::ProcessEvent(), Creature::Regenerate(), Player::Regenerate(), Player::RegenerateAll(), Player::RegenerateHealth(), boss_gluth::boss_gluthAI::SelectPlayerInRoom(), instance_naxxramas::SetBossState(), boss_grand_warlock_nethekurse::SetData(), SetInCombatState(), SetSpeed(), boss_prince_keleseth_icc::boss_prince_kelesethAI::SpellHit(), boss_prince_taldaram_icc::boss_prince_taldaramAI::SpellHit(), boss_prince_valanar_icc::boss_prince_valanarAI::SpellHit(), boss_the_lich_king::boss_the_lich_kingAI::SpellHit(), Spell::SummonGuardian(), lfg::LFGMgr::TeleportPlayer(), Map::Update(), instance_stratholme::instance_stratholme_InstanceMapScript::Update(), Creature::Update(), TempSummon::Update(), Update(), DistractMovementGenerator::Update(), TotemAI::UpdateAI(), SimpleCharmedAI::UpdateAI(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::UpdateAI(), npc_scarlet_courier::npc_scarlet_courierAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), boss_thekal::UpdateAI(), npc_zealot_lorkhan::UpdateAI(), npc_zealot_zath::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_clintar_spirit::npc_clintar_spiritAI::UpdateAI(), boss_faction_championsAI::UpdateAI(), npc_pos_leader::npc_pos_leaderAI::UpdateAI(), boss_moorabi::boss_moorabiAI::UpdateAI(), boss_prince_valanar_icc::boss_prince_valanarAI::UpdateAI(), npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::UpdateAI(), npc_risen_archmage::npc_risen_archmageAI::UpdateAI(), npc_frost_freeze_trap::npc_frost_freeze_trapAI::UpdateAI(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::UpdateAI(), boss_grobbulus::boss_grobbulusAI::UpdateAI(), boss_thaddius_summon::boss_thaddius_summonAI::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_hodir::boss_hodirAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::UpdateAI(), npc_llod_generic::npc_llod_genericAI::UpdateAI(), npc_boneguard_footman::npc_boneguard_footmanAI::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), npc_pet_mage_mirror_image::UpdateAI(), npc_pet_shaman_earth_elemental::UpdateAI(), npc_pet_shaman_fire_elemental::UpdateAI(), boss_taerar::boss_taerarAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), PassiveAI::UpdateAI(), PetAI::UpdateAI(), Player::UpdateContestedPvP(), Creature::UpdateEntry(), boss_bjarngrim::boss_bjarngrimAI::UpdateEscortAI(), InstanceScript::UpdateMinionState(), SmartAI::UpdatePath(), Player::UpdatePotionCooldown(), and npc_ancestral_wolf::npc_ancestral_wolfAI::WaypointReached().

◆ IsInCombatWith()

bool Unit::IsInCombatWith ( Unit const *  who) const
21080{
21081 // Check target exists
21082 if (!who)
21083 return false;
21084 // Search in threat list
21085 ObjectGuid guid = who->GetGUID();
21086 for (ThreatContainer::StorageType::const_iterator i = m_ThreatMgr.GetThreatList().begin(); i != m_ThreatMgr.GetThreatList().end(); ++i)
21087 {
21088 HostileReference* ref = (*i);
21089 // Return true if the unit matches
21090 if (ref && ref->getUnitGuid() == guid)
21091 return true;
21092 }
21093 // Nothing found, false.
21094 return false;
21095}
Definition ThreatMgr.h:48
ObjectGuid getUnitGuid() const
Definition ThreatMgr.h:106
ThreatContainer::StorageType const & GetThreatList() const
Definition ThreatMgr.h:273

References Object::GetGUID(), ThreatMgr::GetThreatList(), HostileReference::getUnitGuid(), and m_ThreatMgr.

Referenced by _IsValidAttackTarget(), DealDamage(), Spell::DoAllEffectOnTarget(), TemporaryThreatModifierEvent::Execute(), spell_herald_volzaj_insanity::HandleDummyEffect(), IsEngagedBy(), and Acore::NearestAttackableUnitInObjectRangeCheck::operator()().

◆ IsInDisallowedMountForm()

bool Unit::IsInDisallowedMountForm ( ) const
21309{
21310 if (SpellInfo const* transformSpellInfo = sSpellMgr->GetSpellInfo(getTransForm()))
21311 {
21312 if (transformSpellInfo->HasAttribute(SPELL_ATTR0_ALLOW_WHILE_MOUNTED))
21313 {
21314 return false;
21315 }
21316 }
21317
21318 if (ShapeshiftForm form = GetShapeshiftForm())
21319 {
21320 SpellShapeshiftFormEntry const* shapeshift = sSpellShapeshiftFormStore.LookupEntry(form);
21321 if (!shapeshift)
21322 {
21323 return true;
21324 }
21325
21326 if (!(shapeshift->flags1 & SHAPESHIFT_FLAG_STANCE))
21327 {
21328 return true;
21329 }
21330 }
21331
21333 {
21334 return false;
21335 }
21336
21337 CreatureDisplayInfoEntry const* display = sCreatureDisplayInfoStore.LookupEntry(GetDisplayId());
21338 if (!display)
21339 {
21340 return true;
21341 }
21342
21344 if (!displayExtra)
21345 {
21346 return true;
21347 }
21348
21349 CreatureModelDataEntry const* model = sCreatureModelDataStore.LookupEntry(display->ModelId);
21350 ChrRacesEntry const* race = sChrRacesStore.LookupEntry(displayExtra->DisplayRaceID);
21351
21352 if (model && !(model->HasFlag(CREATURE_MODEL_DATA_FLAGS_CAN_MOUNT)))
21353 {
21354 if (race && !(race->HasFlag(CHRRACES_FLAGS_CAN_MOUNT)))
21355 {
21356 return true;
21357 }
21358 }
21359
21360 return false;
21361}
@ CHRRACES_FLAGS_CAN_MOUNT
Definition DBCStructure.h:674
@ CREATURE_MODEL_DATA_FLAGS_CAN_MOUNT
Definition DBCStructure.h:770
@ SPELL_ATTR0_ALLOW_WHILE_MOUNTED
Definition SharedDefines.h:406
@ SHAPESHIFT_FLAG_STANCE
Definition UnitDefines.h:104
uint32 getTransForm() const
Definition Unit.h:1881
bool HasFlag(ChrRacesFlags flag) const
Definition DBCStructure.h:699
uint32 ExtendedDisplayInfoID
Definition DBCStructure.h:724
uint32 DisplayRaceID
Definition DBCStructure.h:740
bool HasFlag(CreatureModelDataFlags flag) const
Definition DBCStructure.h:803
uint32 flags1
Definition DBCStructure.h:1821

References CHRRACES_FLAGS_CAN_MOUNT, CREATURE_MODEL_DATA_FLAGS_CAN_MOUNT, CreatureDisplayInfoExtraEntry::DisplayRaceID, CreatureDisplayInfoEntry::ExtendedDisplayInfoID, SpellShapeshiftFormEntry::flags1, GetDisplayId(), GetNativeDisplayId(), GetShapeshiftForm(), getTransForm(), ChrRacesEntry::HasFlag(), CreatureModelDataEntry::HasFlag(), CreatureDisplayInfoEntry::ModelId, sChrRacesStore, sCreatureDisplayInfoExtraStore, sCreatureDisplayInfoStore, sCreatureModelDataStore, SHAPESHIFT_FLAG_STANCE, SPELL_ATTR0_ALLOW_WHILE_MOUNTED, sSpellMgr, and sSpellShapeshiftFormStore.

Referenced by Player::ActivateTaxiPathTo(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::BeforeSpellClick(), Spell::CheckCast(), Player::ContinueTaxiFlight(), and Player::ProcessDelayedOperations().

◆ IsInFeralForm()

bool Unit::IsInFeralForm ( ) const
inline

◆ IsInFlight()

bool Unit::IsInFlight ( ) const
inline

◆ isInFrontInMap()

bool Unit::isInFrontInMap ( Unit const *  target,
float  distance,
float  arc = M_PI 
) const
4215{
4216 return IsWithinDistInMap(target, distance) && HasInArc(arc, target);
4217}

References Position::HasInArc(), and WorldObject::IsWithinDistInMap().

◆ IsInnkeeper()

bool Unit::IsInnkeeper ( ) const
inline
@ UNIT_NPC_FLAG_INNKEEPER
Definition UnitDefines.h:331

References HasNpcFlag(), and UNIT_NPC_FLAG_INNKEEPER.

Referenced by npc_innkeeper::OnGossipHello().

◆ IsInPartyWith()

bool Unit::IsInPartyWith ( Unit const *  unit) const
18818{
18819 if (this == unit)
18820 return true;
18821
18822 Unit const* u1 = GetCharmerOrOwnerOrSelf();
18823 Unit const* u2 = unit->GetCharmerOrOwnerOrSelf();
18824 if (u1 == u2)
18825 return true;
18826
18827 if (u1->IsPlayer() && u2->IsPlayer())
18828 return u1->ToPlayer()->IsInSameGroupWith(u2->ToPlayer());
18829 // Xinef: we assume that npcs with the same faction are in party
18830 else if (u1->IsCreature() && u2->IsCreature() && !u1->IsControlledByPlayer() && !u2->IsControlledByPlayer())
18831 return u1->GetFaction() == u2->GetFaction();
18832 // Xinef: creature type_flag should work for party check only if player group is not a raid
18835 return true;
18836 else
18837 return false;
18838}
bool isRaidGroup() const
Definition Group.cpp:2267
bool IsInSameGroupWith(Player const *p) const
Definition Player.cpp:2335

References CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT, GetCharmerOrOwnerOrSelf(), Creature::GetCreatureTemplate(), GetFaction(), Player::GetGroup(), IsControlledByPlayer(), Object::IsCreature(), Player::IsInSameGroupWith(), Object::IsPlayer(), Group::isRaidGroup(), Object::ToCreature(), Object::ToPlayer(), and CreatureTemplate::type_flags.

Referenced by SpellInfo::CheckExplicitTarget(), SpellClickInfo::IsFitToRequirements(), Condition::Meets(), Acore::AnyGroupedUnitInObjectRangeCheck::operator()(), and Acore::WorldObjectSpellTargetCheck::operator()().

◆ IsInRaidWith()

bool Unit::IsInRaidWith ( Unit const *  unit) const
18841{
18842 if (this == unit)
18843 return true;
18844
18845 Unit const* u1 = GetCharmerOrOwnerOrSelf();
18846 Unit const* u2 = unit->GetCharmerOrOwnerOrSelf();
18847 if (u1 == u2)
18848 return true;
18849
18850 if (u1->IsPlayer() && u2->IsPlayer())
18851 return u1->ToPlayer()->IsInSameRaidWith(u2->ToPlayer());
18852 // Xinef: we assume that npcs with the same faction are in party
18853 else if (u1->IsCreature() && u2->IsCreature() && !u1->IsControlledByPlayer() && !u2->IsControlledByPlayer())
18854 return u1->GetFaction() == u2->GetFaction();
18857 return true;
18858 else
18859 return false;
18860}

References CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT, GetCharmerOrOwnerOrSelf(), Creature::GetCreatureTemplate(), GetFaction(), IsControlledByPlayer(), Object::IsCreature(), Player::IsInSameRaidWith(), Object::IsPlayer(), Object::ToCreature(), Object::ToPlayer(), and CreatureTemplate::type_flags.

Referenced by Corpse::BuildValuesUpdate(), SpellInfo::CheckExplicitTarget(), spell_dru_t10_restoration_4p_bonus::FilterTargets(), GetReactionTo(), WorldSession::HandleLootMasterGiveOpcode(), SpellClickInfo::IsFitToRequirements(), Condition::Meets(), Acore::AnyGroupedUnitInObjectRangeCheck::operator()(), Acore::WorldObjectSpellTargetCheck::operator()(), and PatchValuesUpdate().

◆ IsInSanctuary()

bool Unit::IsInSanctuary ( ) const
inline

◆ IsInWater()

bool Unit::IsInWater ( ) const
virtual

◆ IsLevitating()

◆ IsMounted()

◆ IsMovementPreventedByCasting()

bool Unit::IsMovementPreventedByCasting ( ) const
virtual

Reimplemented in Creature.

4191{
4192 // can always move when not casting
4194 {
4195 return false;
4196 }
4197
4198 // channeled spells during channel stage (after the initial cast timer) allow movement with a specific spell attribute
4200 {
4201 if (spell->getState() != SPELL_STATE_FINISHED && spell->IsChannelActive())
4202 {
4203 if (spell->GetSpellInfo()->IsActionAllowedChannel())
4204 {
4205 return false;
4206 }
4207 }
4208 }
4209
4210 // prohibit movement for all other spell casts
4211 return true;
4212}
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185

References CURRENT_CHANNELED_SPELL, HasUnitState(), m_currentSpells, SPELL_STATE_FINISHED, and UNIT_STATE_CASTING.

Referenced by TimedFleeingMovementGenerator::Update().

◆ isMoving()

◆ IsNeutralToAll()

bool Unit::IsNeutralToAll ( ) const
10292{
10293 FactionTemplateEntry const* my_faction = GetFactionTemplateEntry();
10294 if (!my_faction || !my_faction->faction)
10295 return true;
10296
10297 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
10298 if (raw_faction && raw_faction->reputationListID >= 0)
10299 return false;
10300
10301 return my_faction->IsNeutralToAll();
10302}
bool IsNeutralToAll() const
Definition DBCStructure.h:981

References FactionTemplateEntry::faction, GetFactionTemplateEntry(), FactionTemplateEntry::IsNeutralToAll(), FactionEntry::reputationListID, and sFactionStore.

Referenced by Creature::_IsTargetAcceptable(), Creature::CanStartAttack(), AggressorAI::Permissible(), and ReactorAI::Permissible().

◆ IsNonMeleeSpellCast()

bool Unit::IsNonMeleeSpellCast ( bool  withDelayed,
bool  skipChanneled = false,
bool  skipAutorepeat = false,
bool  isAutoshoot = false,
bool  skipInstant = true 
) const
4131{
4132 // We don't do loop here to explicitly show that melee spell is excluded.
4133 // Maybe later some special spells will be excluded too.
4134
4135 // generic spells are cast when they are not finished and not delayed
4138 (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED))
4139 {
4140 if (!skipInstant || m_currentSpells[CURRENT_GENERIC_SPELL]->GetCastTime())
4141 {
4142 if (!isAutoshoot || !m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->HasAttribute(SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS))
4143 return true;
4144 }
4145 }
4146 // channeled spells may be delayed, but they are still considered cast
4147 if (!skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
4149 {
4150 if (!isAutoshoot || !m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->HasAttribute(SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS))
4151 return true;
4152 }
4153 // autorepeat spells may be finished or delayed, but they are still considered cast
4154 if (!skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
4155 return true;
4156
4157 return false;
4158}
@ SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS
Definition SharedDefines.h:473

References CURRENT_AUTOREPEAT_SPELL, CURRENT_CHANNELED_SPELL, CURRENT_GENERIC_SPELL, m_currentSpells, SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS, SPELL_STATE_DELAYED, and SPELL_STATE_FINISHED.

Referenced by Spell::_cast(), _UpdateAutoRepeatSpell(), Player::ActivateSpec(), Player::ActivateTaxiPathTo(), Player::CanEquipItem(), Player::CanExecutePendingSpellCastRequest(), CombatStop(), npc_molten_golem::npc_molten_golemAI::DamageTaken(), ScriptedAI::DoCastSpell(), Spell::EffectKnockBack(), Spell::finish(), WorldSession::HandleCancelCastOpcode(), WorldSession::HandleSetRaidDifficultyOpcode(), isSpellBlocked(), boss_shade_of_aran::JustEngagedWith(), boss_pandemonius::JustEngagedWith(), MeleeSpellHitResult(), Spell::prepare(), SmartScript::ProcessEvent(), RollMeleeOutcomeAgainst(), setDeathState(), StopAttackFaction(), boss_netherspite::SwitchToPortalPhase(), Player::TeleportTo(), TotemAI::UpdateAI(), npc_chesspiece::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_putricide_oozeAI::UpdateAI(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::UpdateAI(), npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::UpdateAI(), npc_warmage_violetstand::UpdateAI(), and npc_deaths_fel_cannon::npc_deaths_fel_cannonAI::UpdateAI().

◆ IsOnVehicle()

◆ IsPet()

bool Unit::IsPet ( ) const
inline
763{ return m_unitTypeMask & UNIT_MASK_PET; }
@ UNIT_MASK_PET
Definition UnitDefines.h:160

References m_unitTypeMask, and UNIT_MASK_PET.

Referenced by Spell::_cast(), Spell::AddUnitTarget(), spell_warl_demonic_pact_aura::AfterCheckProc(), Creature::AllLootRemovedFromCorpse(), BeforeVisibilityDestroy< Creature >(), Creature::CallAssistance(), Creature::CallForHelp(), boss_renataki::boss_renatakiAI::CanAlwaysBeDetectable(), boss_renataki::boss_renatakiAI::CanSeeAlways(), Creature::CanSwim(), ClearInCombat(), CombatStart(), Creature::CreateFromProto(), Player::CreatePet(), DealDamage(), MotionTransport::DelayedTeleportTransport(), PetAI::DoAttack(), ChaseMovementGenerator< T >::DoUpdate(), Spell::EffectDismissPet(), Spell::EffectForceDeselect(), Spell::EffectRenamePet(), Spell::EffectSanctuary(), Spell::EffectSchoolDMG(), Spell::EffectTameCreature(), Acore::XP::Gain(), Creature::GetAggroRange(), GetCastingTimeForBonus(), GetCombatRatingReduction(), GetCreatePowers(), GetNextRandomRaidMemberOrPet(), GetRandomContactPoint(), GetVelocity(), AuraEffect::HandleAuraModResistance(), AuraEffect::HandleAuraModStat(), debug_commandscript::HandleDebugThreatListCommand(), AuraEffect::HandleFeignDeath(), modify_commandscript::HandleModifyTalentCommand(), AuraEffect::HandleModPossessPet(), AuraEffect::HandleModResistancePercent(), AuraEffect::HandleModTotalPercentStat(), npc_commandscript::HandleNpcDeleteCommand(), npc_commandscript::HandleNpcSetLevelCommand(), npc_commandscript::HandleNpcSetModelCommand(), npc_commandscript::HandleNpcSetMoveTypeCommand(), npc_commandscript::HandleNpcSetPhaseCommand(), npc_commandscript::HandleNpcTameCommand(), WorldSession::HandlePetAbandon(), WorldSession::HandlePetActionHelper(), WorldSession::HandlePetCastSpellOpcode(), pet_commandscript::HandlePetCreateCommand(), WorldSession::HandlePetRename(), WorldSession::HandlePetSetAction(), misc_commandscript::HandleRespawnCommand(), Creature::InitEntry(), TempSummon::InitStats(), Guardian::InitStatsForLevel(), DisableMgr::IsDisabledFor(), Creature::isElite(), Minion::IsGuardianPet(), Player::isHonorOrXPTarget(), Creature::isWorldBoss(), npc_webbed_creature::npc_webbed_creatureAI::JustDied(), npc_underbat::JustEngagedWith(), npc_hivezara_stinger::JustEngagedWith(), npc_vekniss_stinger::JustEngagedWith(), boss_murmur::JustEngagedWith(), Kill(), spell_hun_target_self_and_pet::Load(), ModSpellCastTime(), CreatureAI::MoveBackwardsChecks(), CreatureAI::MoveCircleChecks(), npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::MoveInLineOfSight(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::MoveInLineOfSight(), Acore::MostHPMissingGroupInRange::operator()(), PetAI::ReceiveEmote(), RollMeleeOutcomeAgainst(), FactorySelector::SelectAI(), Creature::SelectLevel(), WorldSession::SendPetNameQuery(), Spell::SendSpellGo(), Spell::SendSpellStart(), SetCharm(), Creature::SetDisplayId(), SetHealth(), SetInCombatState(), SetMinion(), Creature::SetObjectScale(), setPowerType(), SpellDamageBonusDone(), SpellPctDamageModsDone(), ToPet(), TempSummon::UnSummon(), Update(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), boss_hazzarah::UpdateAI(), PetAI::UpdateAI(), Player::UpdateAreaDependentAuras(), UpdateAuraForGroup(), Creature::UpdateEntry(), Creature::UpdateMoveInLineOfSightState(), and UpdateSpeed().

◆ IsPetAura()

bool Unit::IsPetAura ( Aura const *  aura)
17380{
17381 Unit* owner = GetOwner();
17382
17383 if (!owner || !owner->IsPlayer())
17384 return false;
17385
17386 // if the owner has that pet aura, return true
17387 for (PetAura const* petAura : owner->m_petAuras)
17388 if (petAura->GetAura(GetEntry()) == aura->GetId())
17389 return true;
17390
17391 return false;
17392}
Definition SpellMgr.h:470
uint32 GetId(std::string const &username)
Definition AccountMgr.cpp:229

References Object::GetEntry(), Aura::GetId(), GetOwner(), Object::IsPlayer(), and m_petAuras.

Referenced by Pet::_SaveAuras(), and Spell::EffectSummonPet().

◆ IsPetInCombat()

bool Unit::IsPetInCombat ( ) const
inline

◆ IsPolymorphed()

bool Unit::IsPolymorphed ( ) const
16785{
16786 uint32 transformId = getTransForm();
16787 if (!transformId)
16788 return false;
16789
16790 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(transformId);
16791 if (!spellInfo)
16792 return false;
16793
16794 return spellInfo->GetSpellSpecific() == SPELL_SPECIFIC_MAGE_POLYMORPH;
16795}
@ SPELL_SPECIFIC_MAGE_POLYMORPH
Definition SpellInfo.h:160
SpellSpecificType GetSpellSpecific() const
Definition SpellInfo.cpp:2137

References SpellInfo::GetSpellSpecific(), getTransForm(), SPELL_SPECIFIC_MAGE_POLYMORPH, and sSpellMgr.

Referenced by Attack(), AuraEffect::HandleAuraModShapeshift(), AuraEffect::HandleAuraTransform(), Player::RegenerateAll(), Creature::RegenerateHealth(), Player::RegenerateHealth(), and Creature::Update().

◆ isPossessed()

◆ isPossessedByPlayer()

bool Unit::isPossessedByPlayer ( ) const
inline

◆ isPossessing() [1/2]

bool Unit::isPossessing ( ) const
inline
1248 {
1249 if (Unit* u = GetCharm())
1250 return u->isPossessed();
1251 else
1252 return false;
1253 }

References GetCharm().

Referenced by WorldSession::HandleCastSpellOpcode(), and misc_commandscript::HandleUnbindSightCommand().

◆ isPossessing() [2/2]

bool Unit::isPossessing ( Unit u) const
inline
1254{ return u->isPossessed() && GetCharmGUID() == u->GetGUID(); }
bool isPossessed() const
Definition Unit.h:1245

References GetCharmGUID(), Object::GetGUID(), and isPossessed().

◆ IsPvP()

◆ IsQuestGiver()

bool Unit::IsQuestGiver ( ) const
inline
@ UNIT_NPC_FLAG_QUESTGIVER
Definition UnitDefines.h:316

References HasNpcFlag(), and UNIT_NPC_FLAG_QUESTGIVER.

Referenced by npc_riggle_bassbait::npc_riggle_bassbaitAI::CheckTournamentState(), npc_lokhtos_darkbargainer::OnGossipHello(), npc_highlord_darion_mograine::OnGossipHello(), npc_augustus_the_touched::OnGossipHello(), npc_parqual_fintallas::OnGossipHello(), npc_varian_wrynn::OnGossipHello(), npc_thrall_bfu::OnGossipHello(), npc_cos_chromie_middle::OnGossipHello(), npcs_riverbreeze_and_silversky::OnGossipHello(), npc_thrall_warchief::OnGossipHello(), npc_braug_dimspirit::OnGossipHello(), npc_steward_of_time::OnGossipHello(), npc_stone_watcher_of_norgannon::OnGossipHello(), npc_rivern_frostwind::OnGossipHello(), npc_fos_leader::OnGossipHello(), npc_hor_leader::OnGossipHello(), npc_oculus_drakegiver::OnGossipHello(), npc_shandy_dalaran::OnGossipHello(), npc_razael_and_lyana::OnGossipHello(), npc_mcmanus::OnGossipHello(), npc_vekjik::OnGossipHello(), npc_avatar_of_freya::OnGossipHello(), npc_roxi_ramrocket::OnGossipHello(), npc_wg_demolisher_engineer::OnGossipHello(), npc_wg_spirit_guide::OnGossipHello(), npc_wg_queue::OnGossipHello(), npc_wg_quest_giver::OnGossipHello(), npc_finklestein::OnGossipHello(), npc_captain_saeed::OnGossipHello(), npc_innkeeper::OnGossipHello(), npc_prof_alchemy::OnGossipHello(), npc_prof_blacksmith::OnGossipHello(), npc_prof_leather::OnGossipHello(), npc_prof_tailor::OnGossipHello(), npc_taxi::OnGossipHello(), npc_riggle_bassbait::OnGossipHello(), and npc_sayge::OnGossipHello().

◆ IsScriptOverriden()

AuraEffect * Unit::IsScriptOverriden ( SpellInfo const *  spell,
int32  script 
) const
5864{
5866 for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
5867 {
5868 if ((*i)->GetMiscValue() == script)
5869 if ((*i)->IsAffectedOnSpell(spell))
5870 return (*i);
5871 }
5872 return nullptr;
5873}
@ SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
Definition SpellAuraDefines.h:175

References GetAuraEffectsByType(), and SPELL_AURA_OVERRIDE_CLASS_SCRIPTS.

Referenced by Spell::CheckCast(), Spell::EffectWeaponDmg(), and AuraEffect::HandleAuraModShapeshift().

◆ IsServiceProvider()

bool Unit::IsServiceProvider ( ) const
inline

◆ IsSitState()

bool Unit::IsSitState ( ) const
16755{
16756 uint8 s = getStandState();
16757 return
16761}
@ UNIT_STAND_STATE_SIT_HIGH_CHAIR
Definition UnitDefines.h:38
@ UNIT_STAND_STATE_SIT_MEDIUM_CHAIR
Definition UnitDefines.h:37
@ UNIT_STAND_STATE_SIT_LOW_CHAIR
Definition UnitDefines.h:36
@ UNIT_STAND_STATE_SIT_CHAIR
Definition UnitDefines.h:34

References getStandState(), UNIT_STAND_STATE_SIT, UNIT_STAND_STATE_SIT_CHAIR, UNIT_STAND_STATE_SIT_HIGH_CHAIR, UNIT_STAND_STATE_SIT_LOW_CHAIR, and UNIT_STAND_STATE_SIT_MEDIUM_CHAIR.

Referenced by _ApplyAura(), AttackerStateUpdate(), WorldSession::HandleMovementOpcodes(), IsStandState(), Spell::prepare(), and SpellTakenCritChance().

◆ isSpellBlocked()

bool Unit::isSpellBlocked ( Unit victim,
SpellInfo const *  spellProto,
WeaponAttackType  attackType = BASE_ATTACK 
)
3114{
3115 // These spells can't be blocked
3116 if (spellProto && spellProto->HasAttribute(SPELL_ATTR0_NO_ACTIVE_DEFENSE))
3117 return false;
3118
3119 if (victim->HasIgnoreHitDirectionAura() || victim->HasInArc(M_PI, this))
3120 {
3121 // Check creatures flags_extra for disable block
3122 if (victim->IsCreature() &&
3124 return false;
3125
3126 float blockChance = victim->GetUnitBlockChance();
3127 blockChance += (int32(GetWeaponSkillValue(attackType)) - int32(victim->GetMaxSkillValueForLevel())) * 0.04f;
3128
3129 // xinef: cant block while casting or while stunned
3130 if (blockChance < 0.0f || victim->IsNonMeleeSpellCast(false, false, true) || victim->HasUnitState(UNIT_STATE_CONTROLLED))
3131 blockChance = 0.0f;
3132
3133 if (roll_chance_f(blockChance))
3134 return true;
3135 }
3136 return false;
3137}
@ CREATURE_FLAG_EXTRA_NO_BLOCK
Definition CreatureData.h:49
@ SPELL_ATTR0_NO_ACTIVE_DEFENSE
Definition SharedDefines.h:403
@ UNIT_STATE_CONTROLLED
Definition UnitDefines.h:211
bool HasIgnoreHitDirectionAura() const
Definition Unit.h:1726
uint32 GetWeaponSkillValue(WeaponAttackType attType, Unit const *target=nullptr) const
Definition Unit.cpp:3803
float GetUnitBlockChance() const
Definition Unit.cpp:3715

References CREATURE_FLAG_EXTRA_NO_BLOCK, GetMaxSkillValueForLevel(), GetUnitBlockChance(), GetWeaponSkillValue(), SpellInfo::HasAttribute(), Creature::HasFlagsExtra(), HasIgnoreHitDirectionAura(), Position::HasInArc(), HasUnitState(), Object::IsCreature(), IsNonMeleeSpellCast(), roll_chance_f(), SPELL_ATTR0_NO_ACTIVE_DEFENSE, Object::ToCreature(), and UNIT_STATE_CONTROLLED.

Referenced by CalculateSpellDamageTaken().

◆ IsSpiritGuide()

bool Unit::IsSpiritGuide ( ) const
inline

◆ IsSpiritHealer()

bool Unit::IsSpiritHealer ( ) const
inline

◆ IsSpiritService()

◆ IsStandState()

◆ IsStopped()

bool Unit::IsStopped ( ) const
inline
1677{ return !(HasUnitState(UNIT_STATE_MOVING)); }
@ UNIT_STATE_MOVING
Definition UnitDefines.h:210

References HasUnitState(), and UNIT_STATE_MOVING.

Referenced by RotateMovementGenerator::Initialize(), IdleMovementGenerator::Reset(), and SetFacingToObject().

◆ IsSummon()

bool Unit::IsSummon ( ) const
inline
@ UNIT_MASK_SUMMON
Definition UnitDefines.h:156

References m_unitTypeMask, and UNIT_MASK_SUMMON.

Referenced by Creature::CanPeriodicallyCallForAssistance(), spell_item_unsated_craving::CheckProc(), npc_tiger_matriarch::npc_tiger_matriarchAI::DamageTaken(), Spell::EffectScriptEffect(), boss_skeram::EnterEvadeMode(), npc_phantom_hallucination::npc_phantom_hallucinationAI::EnterEvadeMode(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::EnterEvadeMode(), SuckBackEvent::Execute(), Spell::finish(), GetAllMinionsByEntry(), SmartScript::GetTargets(), WorldSession::HandleDismissCritter(), spell_pri_lightwell::HandleScriptEffect(), TempSummon::InitStats(), SpellClickInfo::IsFitToRequirements(), boss_skeram::JustDied(), boss_tyrannus::boss_tyrannusAI::JustDied(), boss_freya_iron_root::boss_freya_iron_rootAI::JustDied(), boss_yoggsaron_influence_tentacle::boss_yoggsaron_influence_tentacleAI::JustDied(), npc_counselor_talbot::npc_counselor_talbotAI::JustDied(), boss_essence_of_anger::boss_essence_of_angerAI::JustDied(), npc_pet_dk_ghoul::npc_pet_dk_ghoulAI::JustDied(), boss_skeram::JustEngagedWith(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::JustEngagedWith(), npc_tiger_matriarch::npc_tiger_matriarchAI::KilledUnit(), npc_leryssa::npc_leryssaAI::MovementInform(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::MovementInform(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::MovementInform(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::npc_attracted_reef_bullAI(), npc_batrider::npc_batrider(), BattlefieldWG::OnCreatureCreate(), InstanceScript::OnCreatureCreate(), instance_blackfathom_deeps::instance_blackfathom_deeps_InstanceMapScript::OnCreatureCreate(), instance_hyjal::instance_mount_hyjal_InstanceMapScript::OnCreatureCreate(), npc_wormhole::OnGossipHello(), instance_blackfathom_deeps::instance_blackfathom_deeps_InstanceMapScript::OnUnitDeath(), RemoveAllControlled(), RemoveAllMinionsByEntry(), npc_stormforged_lieutenant::npc_stormforged_lieutenantAI::Reset(), npc_plaguehound_tracker::npc_plaguehound_trackerAI::Reset(), Creature::SaveRespawnTime(), Creature::SearchFormation(), Spell::SelectImplicitCasterObjectTargets(), Creature::SelectVictim(), npc_ulduar_flames_spread::npc_ulduar_flames_spreadAI::SpellHit(), ToTempSummon(), ToTempSummon(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::UpdateAI(), boss_skeram::UpdateAI(), npc_oculus_drake::npc_oculus_drakeAI::UpdateAI(), npc_ulduar_flash_freeze::npc_ulduar_flash_freezeAI::UpdateAI(), npc_vh_void_sentry::npc_vh_void_sentryAI::UpdateAI(), and Player::VehicleSpellInitialize().

◆ isSwimming()

◆ IsTabardDesigner()

bool Unit::IsTabardDesigner ( ) const
inline

◆ isTargetableForAttack()

◆ IsTaxi()

bool Unit::IsTaxi ( ) const
inline

◆ IsTotem()

◆ IsTrainer()

◆ IsTriggeredAtSpellProcEvent()

bool Unit::IsTriggeredAtSpellProcEvent ( Unit victim,
Aura aura,
WeaponAttackType  attType,
bool  isVictim,
bool  active,
SpellProcEventEntry const *&  spellProcEvent,
ProcEventInfo const &  eventInfo 
)
private
17467{
17468 SpellInfo const* spellProto = aura->GetSpellInfo();
17469 SpellInfo const* procSpell = eventInfo.GetSpellInfo();
17470
17471 // let the aura be handled by new proc system if it has new entry
17472 if (sSpellMgr->GetSpellProcEntry(spellProto->Id))
17473 return false;
17474
17475 // Get proc Event Entry
17476 spellProcEvent = sSpellMgr->GetSpellProcEvent(spellProto->Id);
17477
17478 // Get EventProcFlag
17479 uint32 EventProcFlag;
17480 if (spellProcEvent && spellProcEvent->procFlags) // if exist get custom spellProcEvent->procFlags
17481 EventProcFlag = spellProcEvent->procFlags;
17482 else
17483 EventProcFlag = spellProto->ProcFlags; // else get from spell proto
17484 // Continue if no trigger exist
17485 if (!EventProcFlag)
17486 return false;
17487
17488 // Additional checks for triggered spells (ignore trap casts)
17489 //if (procExtra & PROC_EX_INTERNAL_TRIGGERED && !(procFlag & PROC_FLAG_DONE_TRAP_ACTIVATION))
17490 //{
17491 // if (!spellProto->HasAttribute(SPELL_ATTR3_CAN_PROC_TRIGGERED))
17492 // return false;
17493 //}
17494
17495 // Xinef: additional check for player auras - only player spells can trigger player proc auras
17496 // Xinef: skip victim auras
17497 // Excluded player shoot spells
17498 // Excluded player item spells
17499 if (!isVictim && IsPlayer() && !(EventProcFlag & (PROC_FLAG_KILL | PROC_FLAG_DEATH)))
17500 {
17501 if (procSpell && procSpell->SpellFamilyName == SPELLFAMILY_GENERIC && procSpell->GetCategory() != 76 &&
17502 (!eventInfo.GetProcSpell() || !eventInfo.GetProcSpell()->m_CastItem) &&
17503 (!eventInfo.GetTriggerAuraSpell() || eventInfo.GetTriggerAuraSpell()->SpellFamilyName == SPELLFAMILY_GENERIC))
17504 {
17505 return false;
17506 }
17507 }
17508
17509 // Check spellProcEvent data requirements
17510 if (!sSpellMgr->IsSpellProcEventCanTriggeredBy(spellProto, spellProcEvent, EventProcFlag, eventInfo, active))
17511 return false;
17512 // In most cases req get honor or XP from kill
17513 if (EventProcFlag & PROC_FLAG_KILL && IsPlayer())
17514 {
17515 bool allow = false;
17516
17517 if (victim)
17518 allow = ToPlayer()->isHonorOrXPTarget(victim);
17519
17520 // Shadow Word: Death - can trigger from every kill
17521 if (aura->GetId() == 32409 || aura->GetId() == 18372 || aura->GetId() == 18213)
17522 allow = true;
17523 if (!allow)
17524 return false;
17525 }
17526 // Aura added by spell can`t trigger from self (prevent drop charges/do triggers)
17527 // But except periodic and kill triggers (can triggered from self)
17528 if (procSpell && procSpell->Id == spellProto->Id
17529 && !(spellProto->ProcFlags & (PROC_FLAG_TAKEN_PERIODIC | PROC_FLAG_KILL)))
17530 return false;
17531
17532 // Check if current equipment allows aura to proc
17533 if (!isVictim && IsPlayer() && !spellProto->HasAttribute(SPELL_ATTR3_NO_PROC_EQUIP_REQUIREMENT))
17534 {
17535 Player* player = ToPlayer();
17536 if (spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
17537 {
17538 Item* item = nullptr;
17539 if (attType == BASE_ATTACK)
17541 else if (attType == OFF_ATTACK)
17543 else
17545
17546 if (player->IsInFeralForm())
17547 return false;
17548
17549 if (!item || item->IsBroken() || item->GetTemplate()->Class != ITEM_CLASS_WEAPON || !((1 << item->GetTemplate()->SubClass) & spellProto->EquippedItemSubClassMask))
17550 return false;
17551 }
17552 else if (spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
17553 {
17554 // Check if player is wearing shield
17556 if (!item || item->IsBroken() || item->GetTemplate()->Class != ITEM_CLASS_ARMOR || !((1 << item->GetTemplate()->SubClass) & spellProto->EquippedItemSubClassMask))
17557 return false;
17558 }
17559 }
17560 // Get chance from spell
17561 float chance = float(spellProto->ProcChance);
17562 // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
17563 if (spellProcEvent && spellProcEvent->customChance)
17564 chance = spellProcEvent->customChance;
17565 // If PPM exist calculate chance from PPM
17566 if (spellProcEvent && spellProcEvent->ppmRate != 0)
17567 {
17568 if (!isVictim)
17569 {
17570 uint32 WeaponSpeed = GetAttackTime(attType);
17571 chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate, spellProto);
17572 }
17573 else if (victim)
17574 {
17575 uint32 WeaponSpeed = victim->GetAttackTime(attType);
17576 chance = victim->GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate, spellProto);
17577 }
17578 }
17579
17580 // Custom chances
17581 switch (spellProto->SpellFamilyName)
17582 {
17584 {
17585 // Recklessness, allow to proc only once for whirlwind
17586 if (spellProto->Id == 1719 && procSpell && procSpell->Id == 44949)
17587 return false;
17588 }
17589 }
17590
17591 if (eventInfo.GetProcChance())
17592 {
17593 chance = *eventInfo.GetProcChance();
17594 }
17595
17596 // Apply chance modifer aura
17597 if (Player* modOwner = GetSpellModOwner())
17598 {
17599 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CHANCE_OF_SUCCESS, chance);
17600 }
17601
17602 return roll_chance_f(chance);
17603}
@ ITEM_CLASS_ARMOR
Definition ItemTemplate.h:295
@ ITEM_CLASS_WEAPON
Definition ItemTemplate.h:293
@ EQUIPMENT_SLOT_RANGED
Definition Player.h:697
@ SPELL_ATTR3_NO_PROC_EQUIP_REQUIREMENT
Definition SharedDefines.h:494
@ SPELLMOD_CHANCE_OF_SUCCESS
Definition SpellDefines.h:94
@ PROC_FLAG_DEATH
Definition SpellMgr.h:143
@ PROC_FLAG_TAKEN_PERIODIC
Definition SpellMgr.h:135
@ PROC_FLAG_KILL
Definition SpellMgr.h:108
Item * GetUseableItemByPos(uint8 bag, uint8 slot) const
Definition Player.h:1261
bool isHonorOrXPTarget(Unit *victim) const
Definition Player.cpp:12727
uint32 GetCategory() const
Definition SpellInfo.cpp:871
int32 EquippedItemClass
Definition SpellInfo.h:375
uint32 ProcFlags
Definition SpellInfo.h:355
int32 EquippedItemSubClassMask
Definition SpellInfo.h:376
float GetPPMProcChance(uint32 WeaponSpeed, float PPM, SpellInfo const *spellProto) const
Definition Unit.cpp:13487
uint32 Class
Definition ItemTemplate.h:621

References BASE_ATTACK, ItemTemplate::Class, SpellProcEventEntry::customChance, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, SpellInfo::EquippedItemClass, SpellInfo::EquippedItemSubClassMask, GetAttackTime(), SpellInfo::GetCategory(), Aura::GetId(), GetPPMProcChance(), ProcEventInfo::GetProcChance(), ProcEventInfo::GetProcSpell(), ProcEventInfo::GetSpellInfo(), Aura::GetSpellInfo(), GetSpellModOwner(), Item::GetTemplate(), ProcEventInfo::GetTriggerAuraSpell(), Player::GetUseableItemByPos(), SpellInfo::HasAttribute(), SpellInfo::Id, INVENTORY_SLOT_BAG_0, Item::IsBroken(), Player::isHonorOrXPTarget(), IsInFeralForm(), Object::IsPlayer(), ITEM_CLASS_ARMOR, ITEM_CLASS_WEAPON, Spell::m_CastItem, OFF_ATTACK, SpellProcEventEntry::ppmRate, PROC_FLAG_DEATH, PROC_FLAG_KILL, PROC_FLAG_TAKEN_PERIODIC, SpellInfo::ProcChance, SpellInfo::ProcFlags, SpellProcEventEntry::procFlags, roll_chance_f(), SPELL_ATTR3_NO_PROC_EQUIP_REQUIREMENT, SPELLFAMILY_GENERIC, SPELLFAMILY_WARRIOR, SpellInfo::SpellFamilyName, SPELLMOD_CHANCE_OF_SUCCESS, sSpellMgr, ItemTemplate::SubClass, and Object::ToPlayer().

Referenced by ProcDamageAndSpellFor().

◆ isTurning()

bool Unit::isTurning ( ) const
inline

◆ IsUnderLastManaUseEffect()

bool Unit::IsUnderLastManaUseEffect ( ) const

◆ IsUnderWater()

bool Unit::IsUnderWater ( ) const
virtual
4376{
4378}
@ LIQUID_MAP_UNDER_WATER
Definition GridTerrainData.h:195

References WorldObject::GetLiquidData(), LIQUID_MAP_UNDER_WATER, and LiquidData::Status.

Referenced by Creature::setDeathState().

◆ IsValidAssistTarget()

bool Unit::IsValidAssistTarget ( Unit const *  target) const
14038{
14039 return _IsValidAssistTarget(target, nullptr);
14040}
bool _IsValidAssistTarget(Unit const *target, SpellInfo const *bySpell) const
Definition Unit.cpp:14043

References _IsValidAssistTarget().

Referenced by SmartAI::AssistPlayerInCombatAgainst().

◆ IsValidAttackTarget()

bool Unit::IsValidAttackTarget ( Unit const *  target,
SpellInfo const *  bySpell = nullptr 
) const
13915{
13916 return _IsValidAttackTarget(target, bySpell);
13917}

References _IsValidAttackTarget().

Referenced by npc_escortAI::AssistPlayerInCombatAgainst(), Creature::CanCreatureAttack(), spell_pal_holy_shock::CheckCast(), spell_pri_penance::CheckCast(), CreatureGroup::GetNewTargetForMember(), WorldSession::HandleAttackSwingOpcode(), spell_teron_gorefiend_shadowy_construct::HandleEffectApply(), npc_beryl_sorcerer::npc_beryl_sorcererAI::JustEngagedWith(), CreatureGroup::MemberEngagingTarget(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::MoveInLineOfSight(), boss_doomwalker::MoveInLineOfSight(), boss_kaelthas::MoveInLineOfSight(), npc_air_force_bots::npc_air_force_botsAI::MoveInLineOfSight(), npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::MySelectNextTarget(), Acore::NearestAttackableNoTotemUnitInObjectRangeCheck::operator()(), Acore::NearestHostileUnitCheck::operator()(), MalleableGooSelector::operator()(), Acore::AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheck::operator()(), SelectNearbyNoTotemTarget(), SelectNearbyTarget(), CreatureAI::SetGazeOn(), StopAttackingInvalidTarget(), SimpleCharmedAI::UpdateAI(), npc_anubarak_spike::npc_anubarak_spikeAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), npc_gunship_boarding_addAI::UpdateAI(), npc_gunship_gunner::npc_gunship_gunnerAI::UpdateAI(), npc_putricide_oozeAI::UpdateAI(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), boss_four_horsemen::boss_four_horsemenAI::UpdateAI(), PossessedAI::UpdateAI(), Player::UpdateCharmedAI(), Player::UpdateFFAPvPFlag(), and Player::UpdateFFAPvPState().

◆ IsVehicle()

bool Unit::IsVehicle ( ) const
inline

References m_unitTypeMask, and UNIT_MASK_VEHICLE.

Referenced by Battleground::AddCreature(), Creature::AddToWorld(), ApplyResilience(), CanHaveThreatList(), spell_wintergrasp_water::CheckCast(), Spell::CheckEffectTarget(), SpellInfo::CheckTarget(), Map::CreatureRelocation(), DealDamage(), DealMeleeDamage(), MotionTransport::DelayedTeleportTransport(), Spell::EffectDummy(), Spell::EffectKnockBack(), Spell::EffectSummonType(), CreatureAI::EnterEvadeMode(), SmartScript::GetTargets(), GetVelocity(), AuraEffect::HandleAuraControlVehicle(), debug_commandscript::HandleDebugEnterVehicleCommand(), debug_commandscript::HandleDebugSetVehicleIdCommand(), spell_q13280_13283_plant_battle_standard::HandleDummy(), BattlefieldWG::HandleKill(), BattlegroundIC::HandleKillUnit(), WorldSession::HandlePetActionHelper(), spell_q12919_gymers_throw::HandleScript(), spell_putricide_mutated_transformation::HandleSummon(), TempSummon::InitStats(), KillRewarder::KillRewarder(), spell_igb_overheat_aura::Load(), MagicSpellHitResult(), npc_brann_radio::npc_brann_radioAI::MoveInLineOfSight(), BattlefieldWG::OnUnitDeath(), OutDebugInfo(), VehicleAI::Permissible(), Map::PlayerRelocation(), SmartScript::ProcessAction(), RemoveCharmedBy(), RemoveFromWorld(), Spell::SelectImplicitCasterObjectTargets(), SetCharmedBy(), SetOwnerGUID(), SetSpeed(), Player::StopCastingCharm(), Map::SummonCreature(), UpdateCharmAI(), Creature::UpdateEntry(), UpdateHeight(), UpdateOrientation(), and UpdateSpeed().

◆ IsVendor()

◆ IsVisible()

bool Unit::IsVisible ( ) const
inline
@ SEC_PLAYER
Definition Common.h:57
@ SERVERSIDE_VISIBILITY_GM
Definition SharedDefines.h:1273
T_VALUES GetValue(FLAG_TYPE flag) const
Definition Object.h:376

References FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::GetValue(), WorldObject::m_serverSideVisibility, SEC_PLAYER, and SERVERSIDE_VISIBILITY_GM.

Referenced by npc_ghostly_priest::npc_ghostly_priestAI::AttackStart(), npc_phantom_mage::npc_phantom_mageAI::AttackStart(), npc_shadowy_mercenary::npc_shadowy_mercenaryAI::AttackStart(), npc_spectral_footman::npc_spectral_footmanAI::AttackStart(), npc_tortured_rifleman::npc_tortured_riflemanAI::AttackStart(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::CanAIAttack(), boss_professor_putricide::boss_professor_putricideAI::CanAIAttack(), boss_sindragosa::boss_sindragosaAI::CanAIAttack(), boss_the_lich_king::boss_the_lich_kingAI::CanAIAttack(), SpellInfo::CheckTarget(), AuraEffect::HandlePhase(), Player::IsVisibleGloballyFor(), boss_the_lich_king::boss_the_lich_kingAI::JustEngagedWith(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::JustEngagedWith(), boss_professor_putricide::boss_professor_putricideAI::JustEngagedWith(), boss_sindragosa::boss_sindragosaAI::JustEngagedWith(), Acore::AllFriendlyCreaturesInGrid::operator()(), boss_sapphiron::boss_sapphironAI::Reset(), npc_pos_leader::npc_pos_leaderAI::SetData(), npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::UpdateAI(), npc_murkdeep::npc_murkdeepAI::UpdateAI(), boss_taldaram::UpdateAI(), npc_big_ooze::npc_big_oozeAI::UpdateAI(), and boss_vazruden_the_herald::UpdateAI().

◆ IsWalking()

◆ IsWithinCombatRange()

bool Unit::IsWithinCombatRange ( Unit const *  obj,
float  dist2compare 
) const

◆ IsWithinMeleeRange()

bool Unit::IsWithinMeleeRange ( Unit const *  obj,
float  dist = 0.f 
) const
665{
666 if (!obj || !IsInMap(obj) || !InSamePhase(obj))
667 return false;
668
669 float dx = GetPositionX() - obj->GetPositionX();
670 float dy = GetPositionY() - obj->GetPositionY();
671 float dz = GetPositionZ() - obj->GetPositionZ();
672 float distsq = dx * dx + dy * dy + dz * dz;
673
674 float maxdist = dist + GetMeleeRange(obj);
675
676 return distsq < maxdist * maxdist;
677}

References GetMeleeRange(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldObject::InSamePhase(), and WorldObject::IsInMap().

Referenced by boss_marli::_chargePlayer(), boss_swamplord_muselek::AttackStart(), SmartAI::AttackStart(), boss_ragnaros::boss_ragnarosAI::CanAIAttack(), boss_ouro::CanAIAttack(), boss_murmur::CanAIAttack(), boss_alar::CanAIAttack(), PetAI::CanAttack(), Spell::CheckRange(), UnitAI::DoMeleeAttackIfReady(), boss_mandokir::boss_mandokirAI::DoMeleeAttackIfReady(), boss_ambassador_hellmaw::DoMeleeAttackIfReady(), spell_shazzrah_gate_dummy::FilterTargets(), boss_supremus::FindHatefulStrikeTarget(), boss_ouro::IsPlayerWithinMeleeRange(), boss_ragnaros::boss_ragnarosAI::IsVictimWithinMeleeRange(), boss_swamplord_muselek::JustEngagedWith(), boss_vem::JustEngagedWith(), CreatureAI::MoveCircleChecks(), boss_twin_valkyrAI::myDoMeleeAttackIfReady(), SpellTargetSelector::operator()(), MysticBuffetTargetFilter::operator()(), SmartScript::ProcessEvent(), ThreatContainer::SelectNextVictim(), boss_murmur::ShouldCastResonance(), boss_quartermaster_zigris::SpellHitTarget(), Player::Update(), boss_quartermaster_zigris::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), boss_mandokir::boss_mandokirAI::UpdateAI(), boss_skeram::UpdateAI(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), boss_bronjahm::boss_bronjahmAI::UpdateAI(), boss_marwyn::boss_marwynAI::UpdateAI(), npc_hor_lumbering_abomination::npc_hor_lumbering_abominationAI::UpdateAI(), boss_tyrannus::boss_tyrannusAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), npc_darnavan::npc_darnavanAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_blazing_skeleton::npc_blazing_skeletonAI::UpdateAI(), boss_gluth::boss_gluthAI::UpdateAI(), boss_patchwerk::boss_patchwerkAI::UpdateAI(), boss_thaddius::boss_thaddiusAI::UpdateAI(), boss_kologarn::boss_kologarnAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), npc_ulduar_dark_rune_guardian::npc_ulduar_dark_rune_guardianAI::UpdateAI(), npc_ulduar_dark_rune_sentinel::npc_ulduar_dark_rune_sentinelAI::UpdateAI(), boss_skarvald_the_constructor::UpdateAI(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::UpdateAI(), boss_lady_vashj::UpdateAI(), boss_the_lurker_below::UpdateAI(), boss_omor_the_unscarred::UpdateAI(), PetAI::UpdateAI(), npc_zuljin_vortex::UpdateAI(), npc_suppresser::npc_suppresserAI::UpdateAI(), and boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::UpdateAI().

◆ IsWithinRange()

bool Unit::IsWithinRange ( Unit const *  obj,
float  dist 
) const
686{
687 if (!obj || !IsInMap(obj) || !InSamePhase(obj))
688 {
689 return false;
690 }
691
692 auto dx = GetPositionX() - obj->GetPositionX();
693 auto dy = GetPositionY() - obj->GetPositionY();
694 auto dz = GetPositionZ() - obj->GetPositionZ();
695 auto distsq = dx * dx + dy * dy + dz * dz;
696
697 return distsq <= dist * dist;
698}

References Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldObject::InSamePhase(), and WorldObject::IsInMap().

Referenced by boss_swamplord_muselek::CanShootVictim(), and npc_amanishi_scout::JustEngagedWith().

◆ JumpTo() [1/2]

void Unit::JumpTo ( float  speedXY,
float  speedZ,
bool  forward = true 
)
19568{
19569 float angle = forward ? 0 : M_PI;
19570 if (IsCreature())
19571 GetMotionMaster()->MoveJumpTo(angle, speedXY, speedZ);
19572 else
19573 {
19574 float vcos = cos(angle + GetOrientation());
19575 float vsin = std::sin(angle + GetOrientation());
19576
19577 WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8 + 4 + 4 + 4 + 4 + 4));
19578 data << GetPackGUID();
19579 data << uint32(0); // Sequence
19580 data << float(vcos); // x direction
19581 data << float(vsin); // y direction
19582 data << float(speedXY); // Horizontal speed
19583 data << float(-speedZ); // Z Movement speed (vertical)
19584
19585 ToPlayer()->GetSession()->SendPacket(&data);
19586 }
19587}
void MoveJumpTo(float angle, float speedXY, float speedZ)
The unit will jump in a specific direction.
Definition MotionMaster.cpp:587
WorldSession * GetSession() const
Definition Player.h:2005
void SendPacket(WorldPacket const *packet)
Send a packet to the client.
Definition WorldSession.cpp:226
@ SMSG_MOVE_KNOCK_BACK
Definition Opcodes.h:269

References GetMotionMaster(), Position::GetOrientation(), Object::GetPackGUID(), Player::GetSession(), Object::IsCreature(), MotionMaster::MoveJumpTo(), WorldSession::SendPacket(), SMSG_MOVE_KNOCK_BACK, and Object::ToPlayer().

Referenced by Spell::EffectLeapBack().

◆ JumpTo() [2/2]

void Unit::JumpTo ( WorldObject obj,
float  speedZ 
)
19590{
19591 float x, y, z;
19592 obj->GetContactPoint(this, x, y, z);
19593 float speedXY = GetExactDist2d(x, y) * 10.0f / speedZ;
19594 GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ);
19595}
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=0)
Definition MotionMaster.h:229
void GetContactPoint(WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
Definition Object.cpp:2755

References WorldObject::GetContactPoint(), Position::GetExactDist2d(), GetMotionMaster(), and MotionMaster::MoveJump().

◆ Kill()

void Unit::Kill ( Unit killer,
Unit victim,
bool  durabilityLoss = true,
WeaponAttackType  attackType = BASE_ATTACK,
SpellInfo const *  spellProto = nullptr,
Spell const *  spell = nullptr 
)
static
Todo:
: do instance binding anyway if the charmer/owner is offline
17746{
17747 // Prevent killing unit twice (and giving reward from kill twice)
17748 if (!victim->GetHealth())
17749 return;
17750
17751 if (killer && !killer->IsInMap(victim))
17752 killer = nullptr;
17753
17754 // find player: owner of controlled `this` or `this` itself maybe
17755 Player* player = killer ? killer->GetCharmerOrOwnerPlayerOrPlayerItself() : nullptr;
17756 Creature* creature = victim->ToCreature();
17757
17758 bool isRewardAllowed = true;
17759 if (creature)
17760 {
17761 isRewardAllowed = (creature->IsDamageEnoughForLootingAndReward() && !creature->IsLootRewardDisabled());
17762 if (!isRewardAllowed)
17763 creature->SetLootRecipient(nullptr);
17764 }
17765
17766 // pussywizard: remade this if section (player is on the same map
17767 if (isRewardAllowed && creature)
17768 {
17769 Player* lr = creature->GetLootRecipient();
17770 if (lr && lr->IsInMap(creature))
17771 player = creature->GetLootRecipient();
17772 else if (Group* lrg = creature->GetLootRecipientGroup())
17773 for (GroupReference* itr = lrg->GetFirstMember(); itr != nullptr; itr = itr->next())
17774 if (Player* member = itr->GetSource())
17775 if (member->IsAtLootRewardDistance(creature))
17776 {
17777 player = member;
17778 break;
17779 }
17780 }
17781
17782 // Exploit fix
17783 if (creature && creature->IsPet() && creature->GetOwnerGUID().IsPlayer())
17784 isRewardAllowed = false;
17785
17786 // Reward player, his pets, and group/raid members
17787 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
17788 if (isRewardAllowed && player && player != victim)
17789 {
17790 WorldPacket data(SMSG_PARTYKILLLOG, (8 + 8)); // send event PARTY_KILL
17791 data << player->GetGUID(); // player with killing blow
17792 data << victim->GetGUID(); // victim
17793
17794 Player* looter = player;
17795 Group* group = player->GetGroup();
17796 bool hasLooterGuid = false;
17797
17798 if (group)
17799 {
17800 group->BroadcastPacket(&data, group->GetMemberGroup(player->GetGUID()));
17801
17802 if (creature)
17803 {
17804 group->UpdateLooterGuid(creature, true);
17805 if (group->GetLooterGuid() && group->GetLootMethod() != FREE_FOR_ALL)
17806 {
17807 looter = ObjectAccessor::FindPlayer(group->GetLooterGuid());
17808 if (looter)
17809 {
17810 hasLooterGuid = true;
17811 creature->SetLootRecipient(looter); // update creature loot recipient to the allowed looter.
17812 }
17813 }
17814 }
17815 }
17816 else
17817 {
17818 player->SendDirectMessage(&data);
17819
17820 if (creature)
17821 {
17822 WorldPacket data2(SMSG_LOOT_LIST, 8 + 1 + 1);
17823 data2 << creature->GetGUID();
17824 data2 << uint8(0); // unk1
17825 data2 << uint8(0); // no group looter
17826 player->SendMessageToSet(&data2, true);
17827 }
17828 }
17829
17830 // Generate loot before updating looter
17831 if (creature)
17832 {
17833 Loot* loot = &creature->loot;
17834 loot->clear();
17835
17836 if (uint32 lootid = creature->GetCreatureTemplate()->lootid)
17837 loot->FillLoot(lootid, LootTemplates_Creature, looter, false, false, creature->GetLootMode(), creature);
17838
17839 if (creature->GetLootMode())
17841
17842 if (group)
17843 {
17844 if (hasLooterGuid)
17845 group->SendLooter(creature, looter);
17846 else
17847 group->SendLooter(creature, nullptr);
17848
17849 // Update round robin looter only if the creature had loot
17850 if (!creature->loot.empty())
17851 group->UpdateLooterGuid(creature);
17852 }
17853 }
17854
17855 player->RewardPlayerAndGroupAtKill(victim, false);
17856 }
17857
17858 // Do KILL and KILLED procs. KILL proc is called only for the unit who landed the killing blow (and its owner - for pets and totems) regardless of who tapped the victim
17859 if (killer && (killer->IsPet() || killer->IsTotem()))
17860 if (Unit* owner = killer->GetOwner())
17861 {
17862 Unit::ProcDamageAndSpell(owner, victim, PROC_FLAG_KILL, PROC_FLAG_NONE, PROC_EX_NONE, 0, attackType, spellProto, nullptr, -1, spell);
17863 sScriptMgr->OnPlayerCreatureKilledByPet( killer->GetCharmerOrOwnerPlayerOrPlayerItself(), victim->ToCreature());
17864 }
17865
17866 if (killer != victim)
17867 {
17868 Unit::ProcDamageAndSpell(killer, victim, killer ? PROC_FLAG_KILL : 0, PROC_FLAG_KILLED, PROC_EX_NONE, 0, attackType, spellProto, nullptr, -1, spell);
17869 }
17870
17871 // Proc auras on death - must be before aura/combat remove
17872 Unit::ProcDamageAndSpell(victim, nullptr, PROC_FLAG_DEATH, PROC_FLAG_NONE, PROC_EX_NONE, 0, attackType, spellProto, nullptr, -1, spell);
17873
17874 // update get killing blow achievements, must be done before setDeathState to be able to require auras on target
17875 // and before Spirit of Redemption as it also removes auras
17876 if (killer)
17877 if (Player* killerPlayer = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
17878 killerPlayer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, 1, 0, victim);
17879
17880 // Spirit of Redemption
17881 // if talent known but not triggered (check priest class for speedup check)
17882 bool spiritOfRedemption = false;
17884 {
17885 if (AuraEffect* aurEff = victim->GetAuraEffectDummy(20711))
17886 {
17887 // Xinef: aura_spirit_of_redemption is triggered by 27827 shapeshift
17888 if (victim->HasSpiritOfRedemptionAura() || victim->HasAura(27827))
17889 {
17890 /*LOG_INFO("misc", "Player ({}) died with spirit of redemption. Killer (Entry: {}, Name: {}), Map: {}, x: {}, y: {}, z: {}",
17891 victim->GetGUID().ToString(), killer ? killer->GetEntry() : 1, killer ? killer->GetName() : "", victim->GetMapId(), victim->GetPositionX(),
17892 victim->GetPositionY(), victim->GetPositionZ());
17893
17894 ACE_Stack_Trace trace(0, 50);
17895 LOG_INFO("misc", "TRACE: {}\n\n", trace);*/
17896 }
17897 else
17898 {
17899 // save value before aura remove
17900 uint32 ressSpellId = victim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
17901 if (!ressSpellId)
17902 ressSpellId = victim->ToPlayer()->GetResurrectionSpellId();
17903
17904 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
17905 victim->RemoveAllAurasOnDeath();
17906
17907 // Stop attacks
17908 victim->CombatStop();
17910
17911 // restore for use at real death
17912 victim->SetUInt32Value(PLAYER_SELF_RES_SPELL, ressSpellId);
17913
17914 // FORM_SPIRITOFREDEMPTION and related auras
17915 victim->CastSpell(victim, 27827, true, nullptr, aurEff);
17916 spiritOfRedemption = true;
17917 }
17918 }
17919 }
17920
17921 if (!spiritOfRedemption)
17922 {
17923 LOG_DEBUG("entities.unit", "SET DeathState::JustDied");
17925 }
17926
17927 // Inform pets (if any) when player kills target)
17928 // MUST come after victim->setDeathState(DeathState::JustDied); or pet next target
17929 // selection will get stuck on same target and break pet react state
17930 if (player)
17931 {
17932 Pet* pet = player->GetPet();
17933 if (pet && pet->IsAlive() && pet->isControlled())
17934 pet->AI()->KilledUnit(victim);
17935 }
17936
17937 // 10% durability loss on death
17938 // clean InHateListOf
17939 if (Player* plrVictim = victim->ToPlayer())
17940 {
17941 // remember victim PvP death for corpse type and corpse reclaim delay
17942 // at original death (not at SpiritOfRedemtionTalent timeout)
17943 plrVictim->SetPvPDeath(player != nullptr);
17944
17945 // only if not player and not controlled by player pet. And not at BG
17946 if ((durabilityLoss && !player && !plrVictim->InBattleground()) || (player && sWorld->getBoolConfig(CONFIG_DURABILITY_LOSS_IN_PVP)))
17947 {
17948 LOG_DEBUG("entities.unit", "We are dead, losing {} percent durability", sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH));
17949 plrVictim->DurabilityLossAll(sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH), false);
17950 // durability lost message
17951 plrVictim->SendDurabilityLoss();
17952 }
17953 // Call KilledUnit for creatures
17954 if (killer && killer->IsCreature() && killer->IsAIEnabled)
17955 killer->ToCreature()->AI()->KilledUnit(victim);
17956
17957 // last damage from non duel opponent or opponent controlled creature
17958 if (plrVictim->duel)
17959 {
17960 plrVictim->duel->Opponent->CombatStopWithPets(true);
17961 plrVictim->CombatStopWithPets(true);
17962 plrVictim->DuelComplete(DUEL_INTERRUPTED);
17963 }
17964 }
17965 else // creature died
17966 {
17967 LOG_DEBUG("entities.unit", "DealDamageNotPlayer");
17968
17969 if (!creature->IsPet() && creature->GetLootMode() > 0)
17970 {
17971 creature->GetThreatMgr().ClearAllThreat();
17972
17973 // must be after setDeathState which resets dynamic flags
17974 if (!creature->loot.isLooted())
17975 {
17977 }
17978 else
17979 {
17980 creature->AllLootRemovedFromCorpse();
17981 }
17982 }
17983
17984 // Call KilledUnit for creatures, this needs to be called after the lootable flag is set
17985 if (killer && killer->IsCreature() && killer->IsAIEnabled)
17986 killer->ToCreature()->AI()->KilledUnit(victim);
17987
17988 // Call creature just died function
17989 if (CreatureAI* ai = creature->AI())
17990 {
17991 ai->JustDied(killer);
17992 }
17993
17994 if (TempSummon* summon = creature->ToTempSummon())
17995 {
17996 if (WorldObject* summoner = summon->GetSummoner())
17997 {
17998 if (summoner->ToCreature() && summoner->ToCreature()->IsAIEnabled)
17999 {
18000 summoner->ToCreature()->AI()->SummonedCreatureDies(creature, killer);
18001 }
18002 else if (summoner->ToGameObject() && summoner->ToGameObject()->AI())
18003 {
18004 summoner->ToGameObject()->AI()->SummonedCreatureDies(creature, killer);
18005 }
18006 }
18007 }
18008
18009 // Dungeon specific stuff, only applies to players killing creatures
18010 if (creature->GetInstanceId())
18011 {
18012 Map* instanceMap = creature->GetMap();
18013 //Player* creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
18015
18016 if (instanceMap->IsDungeon() && player)
18017 if (instanceMap->IsRaidOrHeroicDungeon())
18019 instanceMap->ToInstanceMap()->PermBindAllPlayers();
18020 }
18021 }
18022
18023 // outdoor pvp things, do these after setting the death state, else the player activity notify won't work... doh...
18024 // handle player kill only if not suicide (spirit of redemption for example)
18025 if (player && killer != victim)
18026 {
18027 if (OutdoorPvP* pvp = player->GetOutdoorPvP())
18028 pvp->HandleKill(player, victim);
18029
18030 if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId()))
18031 bf->HandleKill(player, victim);
18032 }
18033
18034 //if (victim->IsPlayer())
18035 // if (OutdoorPvP* pvp = victim->ToPlayer()->GetOutdoorPvP())
18036 // pvp->HandlePlayerActivityChangedpVictim->ToPlayer();
18037
18038 // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
18039 if (player)
18040 if (Battleground* bg = player->GetBattleground())
18041 {
18042 if (victim->IsPlayer())
18043 bg->HandleKillPlayer(victim->ToPlayer(), player);
18044 else
18045 bg->HandleKillUnit(victim->ToCreature(), player);
18046 }
18047
18048 // achievement stuff
18049 if (killer && victim->IsPlayer())
18050 {
18051 if (killer->IsCreature())
18053 else if (victim != killer && killer->IsPlayer())
18055 }
18056
18057 // Hook for OnPVPKill Event
18058 if (killer)
18059 {
18060 if (Player* killerPlr = killer->ToPlayer())
18061 {
18062 if (Player* killedPlr = victim->ToPlayer())
18063 sScriptMgr->OnPlayerPVPKill(killerPlr, killedPlr);
18064 else if (Creature* killedCre = victim->ToCreature())
18065 sScriptMgr->OnPlayerCreatureKill(killerPlr, killedCre);
18066 }
18067 else if (Creature* killerCre = killer->ToCreature())
18068 {
18069 if (Player* killed = victim->ToPlayer())
18070 sScriptMgr->OnPlayerKilledByCreature(killerCre, killed);
18071 }
18072 }
18073
18074 sScriptMgr->OnUnitDeath(victim, killer);
18075}
#define sBattlefieldMgr
Definition BattlefieldMgr.h:77
@ CREATURE_FLAG_EXTRA_INSTANCE_BIND
Definition CreatureData.h:45
@ ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
Definition DBCEnums.h:138
@ ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
Definition DBCEnums.h:137
@ ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS
Definition DBCEnums.h:170
@ CONFIG_DURABILITY_LOSS_IN_PVP
Definition IWorld.h:64
@ RATE_DURABILITY_LOSS_ON_DEATH
Definition IWorld.h:520
LootStore LootTemplates_Creature("creature_loot_template", "creature entry", true)
@ FREE_FOR_ALL
Definition LootMgr.h:58
@ PLAYER_FLAGS_IS_OUT_OF_BOUNDS
Definition Player.h:493
@ UNIT_DYNFLAG_LOOTABLE
Definition SharedDefines.h:3121
@ DUEL_INTERRUPTED
Definition SharedDefines.h:3612
@ PROC_FLAG_KILLED
Definition SpellMgr.h:107
@ PLAYER_SELF_RES_SPELL
Definition UpdateFields.h:370
Definition Battlefield.h:204
Definition CreatureAI.h:70
virtual void KilledUnit(Unit *)
Definition CreatureAI.h:131
Loot loot
Definition Creature.h:230
uint16 GetLootMode() const
Definition Creature.h:244
void AllLootRemovedFromCorpse()
Definition Creature.cpp:3005
bool IsLootRewardDisabled() const
Definition Creature.h:366
Player * GetLootRecipient() const
Definition Creature.cpp:1312
bool IsDamageEnoughForLootingAndReward() const
Definition Creature.cpp:3818
Group * GetLootRecipientGroup() const
Definition Creature.cpp:1319
GroupReference * next()
Definition GroupReference.h:36
void BroadcastPacket(WorldPacket const *packet, bool ignorePlayersInBGRaid, int group=-1, ObjectGuid ignore=ObjectGuid::Empty)
Definition Group.cpp:1753
uint8 GetMemberGroup(ObjectGuid guid) const
Definition Group.cpp:2380
ObjectGuid GetLooterGuid() const
Definition Group.cpp:2317
LootMethod GetLootMethod() const
Definition Group.cpp:2312
void UpdateLooterGuid(WorldObject *pLootedObject, bool ifneed=false)
Definition Group.cpp:1864
void SendLooter(Creature *creature, Player *pLooter)
Definition Group.cpp:965
void PermBindAllPlayers()
Definition Map.cpp:2336
Definition Map.h:156
bool IsRaidOrHeroicDungeon() const
Definition Map.h:298
InstanceMap * ToInstanceMap()
Definition Map.h:393
virtual void SetDynamicFlag(uint32 flag)
Definition Object.h:123
Definition OutdoorPvP.h:186
void SendDirectMessage(WorldPacket const *data) const
Definition Player.cpp:5729
TeamId GetTeamId(bool original=false) const
Definition Player.h:2116
Battleground * GetBattleground(bool create=false) const
Definition Player.cpp:12254
uint32 GetResurrectionSpellId()
Definition Player.cpp:12670
OutdoorPvP * GetOutdoorPvP() const
Definition Player.cpp:12571
void RewardPlayerAndGroupAtKill(Unit *victim, bool isBattleGround)
Definition Player.cpp:12784
void RemoveAllAurasOnDeath()
Definition Unit.cpp:5380
AuraEffect * GetAuraEffectDummy(uint32 spellid) const
Definition Unit.cpp:5581
uint32 GetInstanceId() const
Definition Object.h:448
uint32 GetZoneId() const
Definition Object.cpp:3150
@ SMSG_PARTYKILLLOG
Definition Opcodes.h:531
@ SMSG_LOOT_LIST
Definition Opcodes.h:1047
Player * FindPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:245
uint32 mingold
Definition CreatureData.h:231
uint32 maxgold
Definition CreatureData.h:232
uint32 lootid
Definition CreatureData.h:224
Definition LootMgr.h:313
bool empty() const
Definition LootMgr.h:367
bool isLooted() const
Definition LootMgr.h:368
void clear()
Definition LootMgr.h:343
void generateMoneyLoot(uint32 minAmount, uint32 maxAmount)
Definition LootMgr.cpp:837
bool FillLoot(uint32 lootId, LootStore const &store, Player *lootOwner, bool personal, bool noEmptyError=false, uint16 lootMode=LOOT_MODE_DEFAULT, WorldObject *lootSource=nullptr)
Definition LootMgr.cpp:570

References ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, Creature::AI(), Creature::AllLootRemovedFromCorpse(), Group::BroadcastPacket(), CastSpell(), CLASS_CONTEXT_ABILITY, CLASS_PRIEST, Loot::clear(), ThreatMgr::ClearAllThreat(), CombatStop(), CONFIG_DURABILITY_LOSS_IN_PVP, CREATURE_FLAG_EXTRA_INSTANCE_BIND, HostileRefMgr::deleteReferences(), DUEL_INTERRUPTED, Loot::empty(), Loot::FillLoot(), ObjectAccessor::FindPlayer(), FREE_FOR_ALL, Loot::generateMoneyLoot(), GetAuraEffectDummy(), Player::GetBattleground(), GetCharmerOrOwnerPlayerOrPlayerItself(), Creature::GetCreatureTemplate(), Object::GetEntry(), Player::GetGroup(), Object::GetGUID(), GetHealth(), getHostileRefMgr(), WorldObject::GetInstanceId(), Group::GetLooterGuid(), Group::GetLootMethod(), Creature::GetLootMode(), Creature::GetLootRecipient(), Creature::GetLootRecipientGroup(), WorldObject::GetMap(), Group::GetMemberGroup(), Player::GetOutdoorPvP(), GetOwner(), GetOwnerGUID(), Player::GetPet(), Player::GetResurrectionSpellId(), Player::GetTeamId(), GetThreatMgr(), Object::GetUInt32Value(), WorldObject::GetZoneId(), HasAura(), Creature::HasFlagsExtra(), Player::HasPlayerFlag(), HasSpiritOfRedemptionAura(), Player::InBattleground(), IsAIEnabled, IsAlive(), IsClass(), Pet::isControlled(), Object::IsCreature(), Creature::IsDamageEnoughForLootingAndReward(), Map::IsDungeon(), WorldObject::IsInMap(), Loot::isLooted(), Creature::IsLootRewardDisabled(), IsPet(), Object::IsPlayer(), ObjectGuid::IsPlayer(), Map::IsRaidOrHeroicDungeon(), IsTotem(), JustDied, CreatureAI::KilledUnit(), LOG_DEBUG, Creature::loot, CreatureTemplate::lootid, LootTemplates_Creature, CreatureTemplate::maxgold, CreatureTemplate::mingold, GroupReference::next(), InstanceMap::PermBindAllPlayers(), PLAYER_FLAGS_IS_OUT_OF_BOUNDS, PLAYER_SELF_RES_SPELL, PROC_EX_NONE, PROC_FLAG_DEATH, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_FLAG_NONE, ProcDamageAndSpell(), RATE_DURABILITY_LOSS_ON_DEATH, RemoveAllAurasOnDeath(), Player::RewardPlayerAndGroupAtKill(), sBattlefieldMgr, Player::SendDirectMessage(), Group::SendLooter(), Player::SendMessageToSet(), setDeathState(), Object::SetDynamicFlag(), Creature::SetLootRecipient(), SetUInt32Value(), SMSG_LOOT_LIST, SMSG_PARTYKILLLOG, sScriptMgr, sWorld, Object::ToCreature(), Map::ToInstanceMap(), Object::ToPlayer(), ToTempSummon(), UNIT_DYNFLAG_LOOTABLE, Player::UpdateAchievementCriteria(), and Group::UpdateLooterGuid().

Referenced by boss_headless_horseman_head::DamageTaken(), boss_viscidus::DamageTaken(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::DamageTaken(), boss_yoggsaron_brain::boss_yoggsaron_brainAI::DamageTaken(), DealDamage(), boss_jedoga_shadowseeker::DoAction(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::DoAction(), boss_illidan_stormrage::DoAction(), boss_illidari_council::DoAction(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::EnterEvadeMode(), LichKingDeathEvent::Execute(), DeathEvent::Execute(), AuraEffect::HandleAuraControlVehicle(), BattlegroundIC::HandleCapturedNodes(), misc_commandscript::HandleDieCommand(), spell_ooze_zap_channel_end::HandleDummy(), spell_pos_rimefang_frost_nova::HandleDummy(), spell_q12589_shoot_rjr::HandleDummy(), spell_item_chicken_cover::HandleDummy(), spell_yogg_saron_titanic_storm::HandleDummyEffect(), spell_item_rocket_chicken::HandleDummyTick(), spell_ulduar_arachnopod_damaged_aura::HandleEffectPeriodic(), spell_mc_play_dead_aura::HandleEffectRemove(), spell_teron_gorefiend_spiritual_vengeance::HandleEffectRemove(), spell_voa_overcharge_aura::HandlePeriodicDummy(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), spell_felmyst_fog_of_corruption_charm_aura::HandleRemove(), spell_leotheras_clear_consuming_madness::HandleScriptEffect(), boss_twin_valkyrAI::JustDied(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustDied(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustDied(), boss_prince_valanar_icc::boss_prince_valanarAI::JustDied(), boss_sister_svalna::boss_sister_svalnaAI::JustDied(), boss_ignis::boss_ignisAI::JustDied(), boss_essence_of_anger::boss_essence_of_angerAI::JustDied(), boss_ahune::JustDied(), npc_frozen_core::JustDied(), boss_twinemperorsAI::JustDied(), boss_halion::boss_halionAI::JustDied(), boss_twilight_halion::boss_twilight_halionAI::JustDied(), KillSelf(), boss_buru::ManipulateEggs(), npc_burning_spirit::npc_burning_spiritAI::MovementInform(), spell_yogg_saron_insane_aura::OnRemove(), WretchedGhoulCleaner::operator()(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::PassengerBoarded(), SmartScript::ProcessAction(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::RandomizeCompositionsAndShow(), npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::SpellHit(), boss_sister_svalna::boss_sister_svalnaAI::SpellHitTarget(), npc_oculus_drake::npc_oculus_drakeAI::SpellHitTarget(), instance_stratholme::instance_stratholme_InstanceMapScript::Update(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::Update(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::Update(), instance_shattered_halls::instance_shattered_halls_InstanceMapScript::Update(), SimpleCharmedAI::UpdateAI(), npc_crusade_persuaded::npc_crusade_persuadedAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_pos_leader::npc_pos_leaderAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), boss_thaddius::boss_thaddiusAI::UpdateAI(), boss_sjonnir_malformed_ooze::boss_sjonnir_malformed_oozeAI::UpdateAI(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::UpdateAI(), npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::UpdateAI(), npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI::UpdateAI(), npc_boneguard_footman::npc_boneguard_footmanAI::UpdateAI(), npc_gunship::npc_gunshipAI::UpdateAI(), and npc_emily::npc_emilyAI::WaypointReached().

◆ KillSelf()

void Unit::KillSelf ( bool  durabilityLoss = true,
WeaponAttackType  attackType = BASE_ATTACK,
SpellInfo const *  spellProto = nullptr,
Spell const *  spell = nullptr 
)
inline
1168{ Kill(this, this, durabilityLoss, attackType, spellProto, spell); };

References Kill().

Referenced by boss_felblood_kaelthas::DamageTaken(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::DoAction(), instance_karazhan::instance_karazhan_InstanceMapScript::DoAction(), boss_kalecgos::DoAction(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::DoAction(), boss_illidari_council::DoAction(), npc_xt002_boombot::npc_xt002_boombotAI::Explode(), npc_raging_flames::FixateRandomTarget(), npc_rancid_mushroom::InitializeAI(), boss_warlord_kalithresh::JustDied(), npc_pet_gen_plump_turkey::MovementInform(), npc_wild_wyrm::npc_wild_wyrmAI::MovementInform(), npc_announcer_toc5::npc_announcer_toc5AI::MovementInform(), boss_glob_of_viscidus::MovementInform(), SmartScript::ProcessAction(), npc_singularity::Reset(), boss_archimonde::Reset(), npc_dark_iron_guzzler::SpellHit(), boss_faerlina::boss_faerlinaAI::SpellHit(), boss_victor_nefarius::boss_victor_nefariusAI::SummonedCreatureDies(), boss_drakkari_colossus::boss_drakkari_colossusAI::SummonedCreatureDies(), npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::SummonedCreatureDies(), boss_vazruden_the_herald::SummonedCreatureDies(), npc_warden_mellichar::npc_warden_mellicharAI::SummonedCreatureDies(), npc_brewfest_super_brew_trigger::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), boss_sjonnir_malformed_ooze::boss_sjonnir_malformed_oozeAI::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), npc_vh_void_sentry::npc_vh_void_sentryAI::UpdateAI(), npc_target_dummy::npc_target_dummyAI::UpdateAI(), and npc_frost_tomb::UpdateAI().

◆ KnockbackFrom()

void Unit::KnockbackFrom ( float  x,
float  y,
float  speedXY,
float  speedZ 
)
19187{
19188 Player* player = ToPlayer();
19189 if (!player)
19190 {
19191 if (Unit* charmer = GetCharmer())
19192 {
19193 player = charmer->ToPlayer();
19194 if (player && player->m_mover != this)
19195 player = nullptr;
19196 }
19197 }
19198
19199 if (!player)
19200 {
19201 GetMotionMaster()->MoveKnockbackFrom(x, y, speedXY, speedZ);
19202 }
19203 else
19204 {
19205 float vcos, vsin;
19206 GetSinCos(x, y, vsin, vcos);
19207
19208 WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8 + 4 + 4 + 4 + 4 + 4));
19209 data << GetPackGUID();
19210 data << uint32(0); // counter
19211 data << float(vcos); // x direction
19212 data << float(vsin); // y direction
19213 data << float(speedXY); // Horizontal speed
19214 data << float(-speedZ); // Z Movement speed (vertical)
19215
19216 player->GetSession()->SendPacket(&data);
19217
19218 if (player->HasIncreaseMountedFlightSpeedAura() || player->HasFlyAura())
19219 player->SetCanFly(true, true);
19220
19221 player->SetCanKnockback(true);
19222 }
19223}
void MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ)
Definition MotionMaster.cpp:558
SafeUnitPointer m_mover
Definition Player.h:2341
void SetCanKnockback(bool value)
Definition Player.h:2508
bool SetCanFly(bool apply, bool packetOnly=false) override
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Player.cpp:15971
bool HasFlyAura() const
Definition Unit.h:1717
bool HasIncreaseMountedFlightSpeedAura() const
Definition Unit.h:1744
void GetSinCos(float x, float y, float &vsin, float &vcos) const
Definition Position.cpp:92

References GetCharmer(), GetMotionMaster(), Object::GetPackGUID(), Player::GetSession(), Position::GetSinCos(), HasFlyAura(), HasIncreaseMountedFlightSpeedAura(), Player::m_mover, MotionMaster::MoveKnockbackFrom(), WorldSession::SendPacket(), Player::SetCanFly(), Player::SetCanKnockback(), SMSG_MOVE_KNOCK_BACK, and Object::ToPlayer().

Referenced by _ExitVehicle(), boss_maexxna::boss_maexxnaAI::DoCastWebWrap(), Spell::EffectKnockBack(), spell_warhead_detonate::HandleDummy(), npc_vekjik::OnGossipSelect(), and npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI().

◆ MagicSpellHitResult()

SpellMissInfo Unit::MagicSpellHitResult ( Unit victim,
SpellInfo const *  spell 
)
3341{
3342 // Can`t miss on dead target (on skinning for example)
3343 if (!victim->IsAlive() && !victim->IsPlayer())
3344 return SPELL_MISS_NONE;
3345
3346 // vehicles cant miss
3347 if (IsVehicle())
3348 return SPELL_MISS_NONE;
3349
3350 // Spells with SPELL_ATTR3_ALWAYS_HIT will additionally fully ignore
3351 // resist and deflect chances
3352 // xinef: skip all calculations, proof: Toxic Tolerance quest
3353 if (spellInfo->HasAttribute(SPELL_ATTR3_ALWAYS_HIT))
3354 return SPELL_MISS_NONE;
3355
3356 if (spellInfo->HasAttribute(SPELL_ATTR7_NO_ATTACK_MISS))
3357 {
3358 return SPELL_MISS_NONE;
3359 }
3360
3361 SpellSchoolMask schoolMask = spellInfo->GetSchoolMask();
3362 int32 thisLevel = getLevelForTarget(victim);
3363 if (IsCreature() && ToCreature()->IsTrigger())
3364 thisLevel = std::max<int32>(thisLevel, spellInfo->SpellLevel);
3365 int32 levelDiff = int32(victim->getLevelForTarget(this)) - thisLevel;
3366
3367 int32 MISS_CHANCE_MULTIPLIER;
3368 if (sWorld->getBoolConfig(CONFIG_MISS_CHANCE_MULTIPLIER_ONLY_FOR_PLAYERS) && !IsPlayer()) // keep it as it was originally (7 and 11)
3369 {
3370 MISS_CHANCE_MULTIPLIER = victim->IsPlayer() ? 7 : 11;
3371 }
3372 else
3373 {
3374 MISS_CHANCE_MULTIPLIER = sWorld->getRate(
3375 victim->IsPlayer()
3378 }
3379
3380 // Base hit chance from attacker and victim levels
3381 int32 modHitChance = levelDiff < 3
3382 ? 96 - levelDiff
3383 : 94 - (levelDiff - 2) * MISS_CHANCE_MULTIPLIER;
3384
3385 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
3386 if (Player* modOwner = GetSpellModOwner())
3387 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
3388
3389 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
3391
3392 // Spells with SPELL_ATTR3_ALWAYS_HIT will ignore target's avoidance effects
3393 // xinef: imo it should completly ignore all calculations, eg: 14792. Hits 80 level players on blizz without any problems
3394 //if (!spell->HasAttribute(SPELL_ATTR3_ALWAYS_HIT))
3395 {
3396 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
3398 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
3399 if (spellInfo->IsAffectingArea())
3400 modHitChance -= victim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
3401
3402 // Decrease hit chance from victim rating bonus
3403 if (victim->IsPlayer())
3404 modHitChance -= int32(victim->ToPlayer()->GetRatingBonusValue(CR_HIT_TAKEN_SPELL));
3405 }
3406
3407 int32 HitChance = modHitChance * 100;
3408 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
3409 // Xinef: Totems should inherit casters ratings?
3410 if (IsTotem())
3411 {
3412 if (Unit* owner = GetOwner())
3413 HitChance += int32(owner->m_modSpellHitChance * 100.0f);
3414 }
3415 else
3416 HitChance += int32(m_modSpellHitChance * 100.0f);
3417
3418 if (HitChance < 100)
3419 HitChance = 100;
3420 else if (HitChance > 10000)
3421 HitChance = 10000;
3422
3423 int32 tmp = 10000 - HitChance;
3424
3425 int32 rand = irand(1, 10000); // Needs to be 1 to 10000 to avoid the 1/10000 chance to miss on 100% hit rating
3426
3427 if (rand < tmp)
3428 return SPELL_MISS_MISS;
3429
3430 // Chance resist mechanic (select max value from every mechanic spell effect)
3431 int32 resist_chance = victim->GetMechanicResistChance(spellInfo) * 100;
3432 tmp += resist_chance;
3433
3434 // Chance resist debuff
3435 if (!spellInfo->IsPositive() && !spellInfo->HasAttribute(SPELL_ATTR4_NO_CAST_LOG))
3436 {
3437 bool bNegativeAura = true;
3438 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3439 {
3440 // Xinef: Check if effect exists!
3441 if (spellInfo->Effects[i].IsEffect() && spellInfo->Effects[i].ApplyAuraName == 0)
3442 {
3443 bNegativeAura = false;
3444 break;
3445 }
3446 }
3447
3448 if (bNegativeAura)
3449 {
3450 tmp += victim->GetMaxPositiveAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spellInfo->Dispel)) * 100;
3451 tmp += victim->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spellInfo->Dispel)) * 100;
3452 }
3453
3454 // Players resistance for binary spells
3455 if (spellInfo->HasAttribute(SPELL_ATTR0_CU_BINARY_SPELL) && (spellInfo->GetSchoolMask() & (SPELL_SCHOOL_MASK_NORMAL | SPELL_SCHOOL_MASK_HOLY)) == 0)
3456 tmp += int32(Unit::GetEffectiveResistChance(this, spellInfo->GetSchoolMask(), victim) * 10000.0f); // 100 for spell calculations, and 100 for return value percentage
3457 }
3458
3459 // Roll chance
3460 if (rand < tmp)
3461 return SPELL_MISS_RESIST;
3462
3463 // cast by caster in front of victim
3464 if (!victim->HasUnitState(UNIT_STATE_STUNNED) && (victim->HasInArc(M_PI, this) || victim->HasIgnoreHitDirectionAura()))
3465 {
3466 int32 deflect_chance = victim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS) * 100;
3467 tmp += deflect_chance;
3468 if (rand < tmp)
3469 return SPELL_MISS_DEFLECT;
3470 }
3471
3472 return SPELL_MISS_NONE;
3473}
@ CONFIG_MISS_CHANCE_MULTIPLIER_ONLY_FOR_PLAYERS
Definition IWorld.h:170
@ RATE_MISS_CHANCE_MULTIPLIER_TARGET_PLAYER
Definition IWorld.h:528
@ RATE_MISS_CHANCE_MULTIPLIER_TARGET_CREATURE
Definition IWorld.h:527
@ SPELL_ATTR7_NO_ATTACK_MISS
Definition SharedDefines.h:666
@ SPELL_MISS_NONE
Definition SharedDefines.h:1519
@ SPELL_MISS_RESIST
Definition SharedDefines.h:1521
@ SPELL_MISS_MISS
Definition SharedDefines.h:1520
@ SPELL_MISS_DEFLECT
Definition SharedDefines.h:1528
@ SPELL_AURA_MOD_DEBUFF_RESISTANCE
Definition SpellAuraDefines.h:241
@ SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT
Definition SpellAuraDefines.h:262
@ SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE
Definition SpellAuraDefines.h:249
@ SPELL_AURA_MOD_AOE_AVOIDANCE
Definition SpellAuraDefines.h:223
@ SPELLMOD_RESIST_MISS_CHANCE
Definition SpellDefines.h:92
@ CR_HIT_TAKEN_SPELL
Definition Unit.h:230
float GetRatingBonusValue(CombatRating cr) const
Definition Player.cpp:5222
int32 GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
Definition Unit.cpp:6106
int32 GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
Definition Unit.cpp:6092
int32 GetMechanicResistChance(SpellInfo const *spell)
Definition Unit.cpp:3146

References CONFIG_MISS_CHANCE_MULTIPLIER_ONLY_FOR_PLAYERS, CR_HIT_TAKEN_SPELL, SpellInfo::Dispel, SpellInfo::Effects, GetEffectiveResistChance(), getLevelForTarget(), GetMaxNegativeAuraModifierByMiscValue(), GetMaxPositiveAuraModifierByMiscValue(), GetMechanicResistChance(), GetOwner(), Player::GetRatingBonusValue(), SpellInfo::GetSchoolMask(), GetSpellModOwner(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscMask(), SpellInfo::HasAttribute(), HasIgnoreHitDirectionAura(), Position::HasInArc(), HasUnitState(), SpellInfo::Id, irand(), SpellInfo::IsAffectingArea(), IsAlive(), Object::IsCreature(), Object::IsPlayer(), SpellInfo::IsPositive(), IsTotem(), IsVehicle(), m_modSpellHitChance, MAX_SPELL_EFFECTS, RATE_MISS_CHANCE_MULTIPLIER_TARGET_CREATURE, RATE_MISS_CHANCE_MULTIPLIER_TARGET_PLAYER, SPELL_ATTR0_CU_BINARY_SPELL, SPELL_ATTR3_ALWAYS_HIT, SPELL_ATTR4_NO_CAST_LOG, SPELL_ATTR7_NO_ATTACK_MISS, SPELL_AURA_DEFLECT_SPELLS, SPELL_AURA_MOD_AOE_AVOIDANCE, SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, SPELL_AURA_MOD_DEBUFF_RESISTANCE, SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, SPELL_MISS_DEFLECT, SPELL_MISS_MISS, SPELL_MISS_NONE, SPELL_MISS_RESIST, SPELL_SCHOOL_MASK_HOLY, SPELL_SCHOOL_MASK_NORMAL, SpellInfo::SpellLevel, SPELLMOD_RESIST_MISS_CHANCE, sWorld, Object::ToCreature(), Object::ToPlayer(), and UNIT_STATE_STUNNED.

Referenced by SpellHitResult(), and SpellHitResult().

◆ MeleeDamageBonusDone()

uint32 Unit::MeleeDamageBonusDone ( Unit pVictim,
uint32  damage,
WeaponAttackType  attType,
SpellInfo const *  spellProto = nullptr,
SpellSchoolMask  damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL 
)
13111{
13112 if (!victim || pdamage == 0)
13113 return 0;
13114
13115 if (IsCreature())
13116 {
13117 // Dancing Rune Weapon...
13118 if (GetEntry() == 27893)
13119 {
13120 if (Unit* owner = GetOwner())
13121 return owner->MeleeDamageBonusDone(victim, pdamage, attType, spellProto, damageSchoolMask) / 2;
13122 }
13123 }
13124
13125 uint32 creatureTypeMask = victim->GetCreatureTypeMask();
13126
13127 // Done fixed damage bonus auras
13128 int32 DoneFlatBenefit = 0;
13129
13130 // ..done
13132 for (AuraEffectList::const_iterator i = mDamageDoneCreature.begin(); i != mDamageDoneCreature.end(); ++i)
13133 if (creatureTypeMask & uint32((*i)->GetMiscValue()))
13134 DoneFlatBenefit += (*i)->GetAmount();
13135
13136 // ..done
13137 // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
13138
13139 // ..done (base at attack power for marked target and base at attack power for creature type)
13140 int32 APbonus = 0;
13141
13142 if (attType == RANGED_ATTACK)
13143 {
13144 APbonus += victim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
13145
13146 // ..done (base at attack power and creature type)
13148 for (AuraEffectList::const_iterator i = mCreatureAttackPower.begin(); i != mCreatureAttackPower.end(); ++i)
13149 if (creatureTypeMask & uint32((*i)->GetMiscValue()))
13150 APbonus += (*i)->GetAmount();
13151 }
13152 else
13153 {
13154 APbonus += victim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
13155
13156 // ..done (base at attack power and creature type)
13158 for (AuraEffectList::const_iterator i = mCreatureAttackPower.begin(); i != mCreatureAttackPower.end(); ++i)
13159 if (creatureTypeMask & uint32((*i)->GetMiscValue()))
13160 APbonus += (*i)->GetAmount();
13161 }
13162
13163 if (APbonus != 0) // Can be negative
13164 {
13165 bool normalized = false;
13166 if (spellProto)
13167 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
13168 if (spellProto->Effects[i].Effect == SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
13169 {
13170 normalized = true;
13171 break;
13172 }
13173 DoneFlatBenefit += int32(APbonus / 14.0f * GetAPMultiplier(attType, normalized));
13174 }
13175
13176 // Done total percent damage auras
13177 float DoneTotalMod = 1.0f;
13178
13179 // mods for SPELL_SCHOOL_MASK_NORMAL are already factored in base melee damage calculation
13180 if (!(damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL))
13181 {
13182 // Some spells don't benefit from pct done mods
13184 for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
13185 {
13186 if (!spellProto || (spellProto->ValidateAttribute6SpellDamageMods(this, *i, false) &&
13187 sScriptMgr->IsNeedModMeleeDamagePercent(this, *i, DoneTotalMod, spellProto)))
13188 {
13189 if (((*i)->GetMiscValue() & damageSchoolMask))
13190 {
13191 if ((*i)->GetSpellInfo()->EquippedItemClass == -1)
13192 AddPct(DoneTotalMod, (*i)->GetAmount());
13193 else if (!(*i)->GetSpellInfo()->HasAttribute(SPELL_ATTR5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPPED_ITEM) && ((*i)->GetSpellInfo()->EquippedItemSubClassMask == 0))
13194 AddPct(DoneTotalMod, (*i)->GetAmount());
13195 else if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements((*i)->GetSpellInfo()))
13196 AddPct(DoneTotalMod, (*i)->GetAmount());
13197 }
13198 }
13199 }
13200 }
13201
13203 for (AuraEffectList::const_iterator i = mDamageDoneVersus.begin(); i != mDamageDoneVersus.end(); ++i)
13204 if (creatureTypeMask & uint32((*i)->GetMiscValue()))
13205 if (!spellProto || spellProto->ValidateAttribute6SpellDamageMods(this, *i, false))
13206 AddPct(DoneTotalMod, (*i)->GetAmount());
13207
13208 // bonus against aurastate
13210 for (AuraEffectList::const_iterator i = mDamageDoneVersusAurastate.begin(); i != mDamageDoneVersusAurastate.end(); ++i)
13211 if (victim->HasAuraState(AuraStateType((*i)->GetMiscValue())))
13212 if (!spellProto || spellProto->ValidateAttribute6SpellDamageMods(this, *i, false))
13213 AddPct(DoneTotalMod, (*i)->GetAmount());
13214
13215 // done scripted mod (take it from owner)
13216 Unit* owner = GetOwner() ? GetOwner() : this;
13217 AuraEffectList const& mOverrideClassScript = owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
13218 for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
13219 {
13220 if (spellProto && !spellProto->ValidateAttribute6SpellDamageMods(this, *i, false))
13221 continue;
13222
13223 if (!(*i)->IsAffectedOnSpell(spellProto))
13224 continue;
13225
13226 switch ((*i)->GetMiscValue())
13227 {
13228 // Tundra Stalker
13229 // Merciless Combat
13230 case 7277:
13231 {
13232 // Merciless Combat
13233 if ((*i)->GetSpellInfo()->SpellIconID == 2656)
13234 {
13235 if (!victim->HealthAbovePct(35))
13236 AddPct(DoneTotalMod, (*i)->GetAmount());
13237 }
13238 // Tundra Stalker
13239 else
13240 {
13241 // Frost Fever (target debuff)
13242 if (victim->HasAura(55095))
13243 AddPct(DoneTotalMod, (*i)->GetAmount());
13244 }
13245 break;
13246 }
13247 // Rage of Rivendare
13248 case 7293:
13249 {
13250 if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0, 0x02000000, 0))
13251 AddPct(DoneTotalMod, (*i)->GetSpellInfo()->GetRank() * 2.0f);
13252 break;
13253 }
13254 // Marked for Death
13255 case 7598:
13256 case 7599:
13257 case 7600:
13258 case 7601:
13259 case 7602:
13260 {
13261 if (victim->GetAuraEffect(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, 0x400, 0, 0))
13262 AddPct(DoneTotalMod, (*i)->GetAmount());
13263 break;
13264 }
13265 // Dirty Deeds
13266 case 6427:
13267 case 6428:
13268 {
13269 if (victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
13270 {
13271 // effect 0 has expected value but in negative state
13272 int32 bonus = -(*i)->GetBase()->GetEffect(0)->GetAmount();
13273 AddPct(DoneTotalMod, bonus);
13274 }
13275 break;
13276 }
13277 }
13278 }
13279
13280 // Custom scripted damage
13281 if (spellProto)
13282 switch (spellProto->SpellFamilyName)
13283 {
13285 // Glacier Rot
13286 if (spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x6)
13288 if (victim->GetDiseasesByCaster(owner->GetGUID()) > 0)
13289 AddPct(DoneTotalMod, aurEff->GetAmount());
13290 break;
13291 }
13292
13293 // Some spells don't benefit from done mods
13294 if (spellProto)
13295 if (spellProto->HasAttribute(SPELL_ATTR3_IGNORE_CASTER_MODIFIERS))
13296 {
13297 DoneFlatBenefit = 0;
13298 DoneTotalMod = 1.0f;
13299 }
13300
13301 float tmpDamage = float(int32(pdamage) + DoneFlatBenefit) * DoneTotalMod;
13302
13303 // apply spellmod to Done damage
13304 if (spellProto)
13305 if (Player* modOwner = GetSpellModOwner())
13306 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage);
13307
13308 // bonus result can be negative
13309 return uint32(std::max(tmpDamage, 0.0f));
13310}
@ SPELL_EFFECT_NORMALIZED_WEAPON_DMG
Definition SharedDefines.h:899
@ SPELL_ATTR5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPPED_ITEM
Definition SharedDefines.h:583
@ SPELL_ATTR3_IGNORE_CASTER_MODIFIERS
Definition SharedDefines.h:522
@ SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS
Definition SpellAuraDefines.h:165
@ SPELL_AURA_MOD_DAMAGE_DONE_VERSUS
Definition SpellAuraDefines.h:231
@ SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS
Definition SpellAuraDefines.h:194
@ SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
Definition SpellAuraDefines.h:142
@ SPELL_AURA_MOD_DAMAGE_DONE_VERSUS_AURASTATE
Definition SpellAuraDefines.h:366
@ SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
Definition SpellAuraDefines.h:122
@ SPELLMOD_DAMAGE
Definition SpellDefines.h:76
float GetAPMultiplier(WeaponAttackType attType, bool normalized)
Definition Unit.cpp:17261
AuraEffect * GetDummyAuraEffect(SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
Definition Unit.h:1367

References AddPct(), AURA_STATE_HEALTHLESS_35_PERCENT, SpellInfo::Effects, GetAPMultiplier(), GetAuraEffect(), GetAuraEffectsByType(), GetCreatureTypeMask(), GetDiseasesByCaster(), GetDummyAuraEffect(), Object::GetEntry(), Object::GetGUID(), GetOwner(), GetSpellModOwner(), GetTotalAuraModifier(), SpellInfo::HasAttribute(), HasAura(), HasAuraState(), HealthAbovePct(), SpellInfo::Id, Object::IsCreature(), MAX_SPELL_EFFECTS, RANGED_ATTACK, SPELL_ATTR3_IGNORE_CASTER_MODIFIERS, SPELL_ATTR5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPPED_ITEM, SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS, SPELL_AURA_MOD_DAMAGE_DONE_CREATURE, SPELL_AURA_MOD_DAMAGE_DONE_VERSUS, SPELL_AURA_MOD_DAMAGE_DONE_VERSUS_AURASTATE, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS, SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS, SPELL_AURA_MOD_STALKED, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS, SPELL_EFFECT_NORMALIZED_WEAPON_DMG, SPELL_SCHOOL_MASK_NORMAL, SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_HUNTER, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SPELLMOD_DAMAGE, sScriptMgr, Object::ToPlayer(), and SpellInfo::ValidateAttribute6SpellDamageMods().

Referenced by CalculateMeleeDamage(), and Spell::EffectWeaponDmg().

◆ MeleeDamageBonusTaken()

uint32 Unit::MeleeDamageBonusTaken ( Unit attacker,
uint32  pdamage,
WeaponAttackType  attType,
SpellInfo const *  spellProto = nullptr,
SpellSchoolMask  damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL 
)
13313{
13314 if (pdamage == 0)
13315 return 0;
13316
13317 int32 TakenFlatBenefit = 0;
13318
13319 // ..taken
13321 for (AuraEffectList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i)
13322 if ((*i)->GetMiscValue() & damageSchoolMask)
13323 TakenFlatBenefit += (*i)->GetAmount();
13324
13325 if (attType != RANGED_ATTACK)
13327 else
13329
13330 // Taken total percent damage auras
13331 float TakenTotalMod = 1.0f;
13332
13334
13335 // .. taken pct (special attacks)
13336 if (spellProto)
13337 {
13338 // From caster spells
13340 for (AuraEffectList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
13341 if ((*i)->GetCasterGUID() == attacker->GetGUID() && (*i)->IsAffectedOnSpell(spellProto))
13342 AddPct(TakenTotalMod, (*i)->GetAmount());
13343
13344 // Mod damage from spell mechanic
13345 uint32 mechanicMask = spellProto->GetAllEffectsMechanicMask();
13346
13347 // Shred, Maul - "Effects which increase Bleed damage also increase Shred damage"
13348 if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[0] & 0x00008800)
13349 mechanicMask |= (1 << MECHANIC_BLEED);
13350
13351 if (mechanicMask)
13352 {
13354 for (AuraEffectList::const_iterator i = mDamageDoneMechanic.begin(); i != mDamageDoneMechanic.end(); ++i)
13355 if (mechanicMask & uint32(1 << ((*i)->GetMiscValue())))
13356 AddPct(TakenTotalMod, (*i)->GetAmount());
13357 }
13358 }
13359
13360 TakenTotalMod = processDummyAuras(TakenTotalMod);
13361
13362 // .. taken pct: class scripts
13363 /*AuraEffectList const& mclassScritAuras = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
13364 for (AuraEffectList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
13365 {
13366 switch ((*i)->GetMiscValue())
13367 {
13368 }
13369 }*/
13370
13371 if (attType != RANGED_ATTACK)
13372 {
13374 for (AuraEffectList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i)
13375 AddPct(TakenTotalMod, (*i)->GetAmount());
13376 }
13377 else
13378 {
13379 AuraEffectList const& mModRangedDamageTakenPercent = GetAuraEffectsByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
13380 for (AuraEffectList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i)
13381 AddPct(TakenTotalMod, (*i)->GetAmount());
13382 }
13383
13384 // No positive taken bonus, custom attr
13385 if (spellProto)
13386 if (spellProto->HasAttribute(SPELL_ATTR0_CU_NO_POSITIVE_TAKEN_BONUS) && TakenTotalMod > 1.0f)
13387 {
13388 TakenFlatBenefit = 0;
13389 TakenTotalMod = 1.0f;
13390 }
13391
13392 // xinef: sanctified wrath talent
13393 if (TakenTotalMod < 1.0f && attacker->HasIgnoreTargetResistAura())
13394 {
13395 float ignoreModifier = 1.0f - TakenTotalMod;
13396 bool addModifier = false;
13398 for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
13399 if ((*j)->GetMiscValue() & damageSchoolMask)
13400 {
13401 ApplyPct(ignoreModifier, (*j)->GetAmount());
13402 addModifier = true;
13403 }
13404
13405 if (addModifier)
13406 TakenTotalMod += ignoreModifier;
13407 }
13408
13409 float tmpDamage = (float(pdamage) + TakenFlatBenefit) * TakenTotalMod;
13410
13411 // bonus result can be negative
13412 return uint32(std::max(tmpDamage, 0.0f));
13413}
@ SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN
Definition SpellAuraDefines.h:176
@ SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
Definition SpellAuraDefines.h:150
@ SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN
Definition SpellAuraDefines.h:188
@ SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT
Definition SpellAuraDefines.h:189
@ SPELL_AURA_MOD_DAMAGE_TAKEN
Definition SpellAuraDefines.h:77
@ SPELL_AURA_MOD_DAMAGE_FROM_CASTER
Definition SpellAuraDefines.h:334
@ SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT
Definition SpellAuraDefines.h:318
@ SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT
Definition SpellAuraDefines.h:177
@ SPELL_ATTR0_CU_NO_POSITIVE_TAKEN_BONUS
Definition SpellInfo.h:197
float processDummyAuras(float TakenTotalMod) const
Definition Unit.cpp:11938
bool HasIgnoreTargetResistAura() const
Definition Unit.h:1742

References AddPct(), ApplyPct(), SpellInfo::GetAllEffectsMechanicMask(), GetAuraEffectsByType(), Object::GetGUID(), GetTotalAuraModifier(), GetTotalAuraMultiplierByMiscMask(), SpellInfo::HasAttribute(), HasIgnoreTargetResistAura(), MECHANIC_BLEED, processDummyAuras(), RANGED_ATTACK, SPELL_ATTR0_CU_NO_POSITIVE_TAKEN_BONUS, SPELL_AURA_MOD_DAMAGE_FROM_CASTER, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, SPELL_AURA_MOD_DAMAGE_TAKEN, SPELL_AURA_MOD_IGNORE_TARGET_RESIST, SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT, SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN, SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT, SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN, SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT, SPELLFAMILY_DRUID, SpellInfo::SpellFamilyFlags, and SpellInfo::SpellFamilyName.

Referenced by CalculateMeleeDamage(), and Spell::EffectWeaponDmg().

◆ MeleeSpellHitResult()

SpellMissInfo Unit::MeleeSpellHitResult ( Unit victim,
SpellInfo const *  spell 
)
3168{
3169 // Spells with SPELL_ATTR3_ALWAYS_HIT will additionally fully ignore
3170 // resist and deflect chances
3171 if (spellInfo->HasAttribute(SPELL_ATTR3_ALWAYS_HIT))
3172 return SPELL_MISS_NONE;
3173
3174 WeaponAttackType attType = BASE_ATTACK;
3175
3176 // Check damage class instead of attack type to correctly handle judgements
3177 // - they are meele, but can't be dodged/parried/deflected because of ranged dmg class
3178 if (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
3179 attType = RANGED_ATTACK;
3180
3181 int32 attackerWeaponSkill;
3182 // skill value for these spells (for example judgements) is 5* level
3183 if (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED && !spellInfo->IsRangedWeaponSpell())
3184 attackerWeaponSkill = GetLevel() * 5;
3185 // bonus from skills is 0.04% per skill Diff
3186 else
3187 attackerWeaponSkill = int32(GetWeaponSkillValue(attType, victim));
3188
3189 int32 skillDiff = attackerWeaponSkill - int32(victim->GetMaxSkillValueForLevel(this));
3190
3191 uint32 roll = urand (0, 10000);
3192
3193 uint32 missChance = uint32(MeleeSpellMissChance(victim, attType, skillDiff, spellInfo->Id) * 100.0f);
3194 // Roll miss
3195 uint32 tmp = missChance;
3196 if (roll < tmp)
3197 return SPELL_MISS_MISS;
3198
3199 bool canDodge = !spellInfo->HasAttribute(SPELL_ATTR7_NO_ATTACK_DODGE);
3200 bool canParry = !spellInfo->HasAttribute(SPELL_ATTR7_NO_ATTACK_PARRY);
3201 bool canBlock = spellInfo->HasAttribute(SPELL_ATTR3_COMPLETELY_BLOCKED) && !spellInfo->HasAttribute(SPELL_ATTR0_CU_DIRECT_DAMAGE);
3202
3203 // Same spells cannot be parry/dodge
3204 if (spellInfo->HasAttribute(SPELL_ATTR0_NO_ACTIVE_DEFENSE))
3205 return SPELL_MISS_NONE;
3206
3207 // Chance resist mechanic
3208 int32 resist_chance = victim->GetMechanicResistChance(spellInfo) * 100;
3209 tmp += resist_chance;
3210 if (roll < tmp)
3211 return SPELL_MISS_RESIST;
3212
3213 // Ranged attacks can only miss, resist and deflect
3214 if (attType == RANGED_ATTACK)
3215 {
3216 // only if in front
3217 if (!victim->HasUnitState(UNIT_STATE_STUNNED) && (victim->HasInArc(M_PI, this) || victim->HasIgnoreHitDirectionAura()))
3218 {
3219 int32 deflect_chance = victim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS) * 100;
3220 tmp += deflect_chance;
3221 if (roll < tmp)
3222 return SPELL_MISS_DEFLECT;
3223 }
3224
3225 canDodge = false;
3226 canParry = false;
3227 }
3228
3229 // Check for attack from behind
3230 // xinef: if from behind or spell requires cast from behind
3231 if (!victim->HasInArc(M_PI, this))
3232 {
3233 if (!victim->HasIgnoreHitDirectionAura() || spellInfo->HasAttribute(SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET))
3234 {
3235 // Can`t dodge from behind in PvP (but its possible in PvE)
3236 if (victim->IsPlayer())
3237 {
3238 canDodge = false;
3239 }
3240
3241 // Can`t parry or block
3242 canParry = false;
3243 canBlock = false;
3244 }
3245 }
3246
3247 // Check creatures flags_extra for disable parry
3248 if (victim->IsCreature())
3249 {
3250 uint32 flagEx = victim->ToCreature()->GetCreatureTemplate()->flags_extra;
3251 // Xinef: no dodge flag
3252 if (flagEx & CREATURE_FLAG_EXTRA_NO_DODGE)
3253 canDodge = false;
3254 if (flagEx & CREATURE_FLAG_EXTRA_NO_PARRY)
3255 canParry = false;
3256 // Check creatures flags_extra for disable block
3257 if (flagEx & CREATURE_FLAG_EXTRA_NO_BLOCK)
3258 canBlock = false;
3259 }
3260 // Ignore combat result aura
3262 for (AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
3263 {
3264 if (!(*i)->IsAffectedOnSpell(spellInfo))
3265 continue;
3266 switch ((*i)->GetMiscValue())
3267 {
3268 case MELEE_HIT_DODGE:
3269 canDodge = false;
3270 break;
3271 case MELEE_HIT_BLOCK:
3272 canBlock = false;
3273 break;
3274 case MELEE_HIT_PARRY:
3275 canParry = false;
3276 break;
3277 default:
3278 LOG_DEBUG("entities.unit", "Spell {} SPELL_AURA_IGNORE_COMBAT_RESULT has unhandled state {}", (*i)->GetId(), (*i)->GetMiscValue());
3279 break;
3280 }
3281 }
3282
3283 if (canDodge)
3284 {
3285 // Roll dodge
3286 int32 dodgeChance = int32(victim->GetUnitDodgeChance() * 100.0f) - skillDiff * 4;
3287 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
3289 dodgeChance = int32(float(dodgeChance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE));
3290 // Reduce dodge chance by attacker expertise rating
3291 if (IsPlayer())
3292 dodgeChance -= int32(ToPlayer()->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
3293 else
3295
3296 // xinef: cant dodge while casting or while stunned
3297 if (dodgeChance < 0 || victim->IsNonMeleeSpellCast(false, false, true) || victim->HasUnitState(UNIT_STATE_CONTROLLED))
3298 dodgeChance = 0;
3299
3300 tmp += dodgeChance;
3301 if (roll < tmp)
3302 return SPELL_MISS_DODGE;
3303 }
3304
3305 if (canParry)
3306 {
3307 // Roll parry
3308 int32 parryChance = int32(victim->GetUnitParryChance() * 100.0f) - skillDiff * 4;
3309 // Reduce parry chance by attacker expertise rating
3310 if (IsPlayer())
3311 parryChance -= int32(ToPlayer()->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
3312 else
3314
3315 // xinef: cant parry while casting or while stunned
3316 if (parryChance < 0 || victim->IsNonMeleeSpellCast(false, false, true) || victim->HasUnitState(UNIT_STATE_CONTROLLED))
3317 parryChance = 0;
3318
3319 tmp += parryChance;
3320 if (roll < tmp)
3321 return SPELL_MISS_PARRY;
3322 }
3323
3324 if (canBlock)
3325 {
3326 int32 blockChance = int32(victim->GetUnitBlockChance() * 100.0f) - skillDiff * 4;
3327
3328 // xinef: cant block while casting or while stunned
3329 if (blockChance < 0 || victim->IsNonMeleeSpellCast(false, false, true) || victim->HasUnitState(UNIT_STATE_CONTROLLED))
3330 blockChance = 0;
3331
3332 tmp += blockChance;
3333 if (roll < tmp)
3334 return SPELL_MISS_BLOCK;
3335 }
3336
3337 return SPELL_MISS_NONE;
3338}
@ CREATURE_FLAG_EXTRA_NO_PARRY
Definition CreatureData.h:47
@ CREATURE_FLAG_EXTRA_NO_DODGE
Definition CreatureData.h:68
@ SPELL_ATTR7_NO_ATTACK_PARRY
Definition SharedDefines.h:665
@ SPELL_ATTR7_NO_ATTACK_DODGE
Definition SharedDefines.h:664
@ SPELL_ATTR3_COMPLETELY_BLOCKED
Definition SharedDefines.h:496
@ SPELL_MISS_PARRY
Definition SharedDefines.h:1523
@ SPELL_MISS_DODGE
Definition SharedDefines.h:1522
@ SPELL_MISS_BLOCK
Definition SharedDefines.h:1524
@ SPELL_AURA_MOD_EXPERTISE
Definition SpellAuraDefines.h:303
@ SPELL_AURA_IGNORE_COMBAT_RESULT
Definition SpellAuraDefines.h:265
@ SPELL_AURA_MOD_ENEMY_DODGE
Definition SpellAuraDefines.h:314
@ SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
Definition SpellAuraDefines.h:311
@ SPELL_ATTR0_CU_DIRECT_DAMAGE
Definition SpellInfo.h:184
@ SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET
Definition SpellInfo.h:193
float GetUnitDodgeChance() const
Definition Unit.cpp:3653
float GetTotalAuraMultiplier(AuraType auratype) const
Definition Unit.cpp:5978
float GetUnitParryChance() const
Definition Unit.cpp:3670
float MeleeSpellMissChance(Unit const *victim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
Definition Unit.cpp:19031
uint32 flags_extra
Definition CreatureData.h:246

References BASE_ATTACK, CREATURE_FLAG_EXTRA_NO_BLOCK, CREATURE_FLAG_EXTRA_NO_DODGE, CREATURE_FLAG_EXTRA_NO_PARRY, SpellInfo::DmgClass, CreatureTemplate::flags_extra, GetAuraEffectsByType(), Creature::GetCreatureTemplate(), GetLevel(), GetMaxSkillValueForLevel(), GetMechanicResistChance(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscValue(), GetTotalAuraMultiplier(), GetUnitBlockChance(), GetUnitDodgeChance(), GetUnitParryChance(), GetWeaponSkillValue(), SpellInfo::HasAttribute(), HasIgnoreHitDirectionAura(), Position::HasInArc(), HasUnitState(), SpellInfo::Id, Object::IsCreature(), IsNonMeleeSpellCast(), Object::IsPlayer(), SpellInfo::IsRangedWeaponSpell(), LOG_DEBUG, MELEE_HIT_BLOCK, MELEE_HIT_DODGE, MELEE_HIT_PARRY, MeleeSpellMissChance(), RANGED_ATTACK, SPELL_ATTR0_CU_DIRECT_DAMAGE, SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET, SPELL_ATTR0_NO_ACTIVE_DEFENSE, SPELL_ATTR3_ALWAYS_HIT, SPELL_ATTR3_COMPLETELY_BLOCKED, SPELL_ATTR7_NO_ATTACK_DODGE, SPELL_ATTR7_NO_ATTACK_PARRY, SPELL_AURA_DEFLECT_SPELLS, SPELL_AURA_IGNORE_COMBAT_RESULT, SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, SPELL_AURA_MOD_ENEMY_DODGE, SPELL_AURA_MOD_EXPERTISE, SPELL_DAMAGE_CLASS_RANGED, SPELL_MISS_BLOCK, SPELL_MISS_DEFLECT, SPELL_MISS_DODGE, SPELL_MISS_MISS, SPELL_MISS_NONE, SPELL_MISS_PARRY, SPELL_MISS_RESIST, Object::ToCreature(), Object::ToPlayer(), UNIT_STATE_CONTROLLED, UNIT_STATE_STUNNED, urand(), and VICTIMSTATE_DODGE.

Referenced by SpellHitResult(), and SpellHitResult().

◆ MeleeSpellMissChance()

float Unit::MeleeSpellMissChance ( Unit const *  victim,
WeaponAttackType  attType,
int32  skillDiff,
uint32  spellId 
) const
19032{
19033 SpellInfo const* spellInfo = spellId ? sSpellMgr->GetSpellInfo(spellId) : nullptr;
19034 if (spellInfo && spellInfo->HasAttribute(SPELL_ATTR7_NO_ATTACK_MISS))
19035 {
19036 return 0.0f;
19037 }
19038
19039 //calculate miss chance
19040 float missChance = victim->GetUnitMissChance(attType);
19041
19042 // Check if dual wielding, add additional miss penalty - when mainhand has on next swing spell, offhand doesnt suffer penalty
19043 if (!spellId && (attType != RANGED_ATTACK) && HasOffhandWeaponForAttack() && (!m_currentSpells[CURRENT_MELEE_SPELL] || !m_currentSpells[CURRENT_MELEE_SPELL]->IsNextMeleeSwingSpell()))
19044 {
19045 missChance += 19;
19046 }
19047
19048 // bonus from skills is 0.04%
19049 //miss_chance -= skillDiff * 0.04f;
19050 int32 diff = -skillDiff;
19051 if (victim->IsPlayer())
19052 missChance += diff > 0 ? diff * 0.04f : diff * 0.02f;
19053 else
19054 missChance += diff > 10 ? 1 + (diff - 10) * 0.4f : diff * 0.1f;
19055
19056 // Calculate hit chance
19057 float hitChance = 100.0f;
19058
19059 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
19060 if (spellId)
19061 {
19062 if (Player* modOwner = GetSpellModOwner())
19063 modOwner->ApplySpellMod(spellId, SPELLMOD_RESIST_MISS_CHANCE, hitChance);
19064 }
19065
19066 missChance -= hitChance - 100.0f;
19067
19068 if (attType == RANGED_ATTACK)
19069 missChance -= m_modRangedHitChance;
19070 else
19071 missChance -= m_modMeleeHitChance;
19072
19073 // Limit miss chance from 0 to 60%
19074 if (missChance < 0.0f)
19075 return 0.0f;
19076 if (missChance > 60.0f)
19077 return 60.0f;
19078 return missChance;
19079}

References CURRENT_MELEE_SPELL, GetSpellModOwner(), GetUnitMissChance(), SpellInfo::HasAttribute(), HasOffhandWeaponForAttack(), Object::IsPlayer(), m_currentSpells, m_modMeleeHitChance, m_modRangedHitChance, RANGED_ATTACK, SPELL_ATTR7_NO_ATTACK_MISS, SPELLMOD_RESIST_MISS_CHANCE, and sSpellMgr.

Referenced by MeleeSpellHitResult(), and RollMeleeOutcomeAgainst().

◆ ModifyAuraState()

void Unit::ModifyAuraState ( AuraStateType  flag,
bool  apply 
)
10534{
10535 if (apply)
10536 {
10537 if (!HasFlag(UNIT_FIELD_AURASTATE, 1 << (flag - 1)))
10538 {
10539 SetFlag(UNIT_FIELD_AURASTATE, 1 << (flag - 1));
10540 Unit::AuraMap& tAuras = GetOwnedAuras();
10541 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end(); ++itr)
10542 {
10543 if ((*itr).second->IsRemoved())
10544 continue;
10545
10546 if ((*itr).second->GetSpellInfo()->CasterAuraState == flag )
10547 if (AuraApplication* aurApp = (*itr).second->GetApplicationOfTarget(GetGUID()))
10548 (*itr).second->HandleAllEffects(aurApp, AURA_EFFECT_HANDLE_REAL, true);
10549 }
10550 }
10551 }
10552 else
10553 {
10554 if (HasFlag(UNIT_FIELD_AURASTATE, 1 << (flag - 1)))
10555 {
10556 RemoveFlag(UNIT_FIELD_AURASTATE, 1 << (flag - 1));
10557
10558 if (flag != AURA_STATE_ENRAGE) // enrage aura state triggering continues auras
10559 {
10560 Unit::AuraMap& tAuras = GetOwnedAuras();
10561 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end(); ++itr)
10562 {
10563 if ((*itr).second->GetSpellInfo()->CasterAuraState == flag )
10564 if (AuraApplication* aurApp = (*itr).second->GetApplicationOfTarget(GetGUID()))
10565 (*itr).second->HandleAllEffects(aurApp, AURA_EFFECT_HANDLE_REAL, false);
10566 }
10567 }
10568 }
10569 }
10570}
@ AURA_STATE_ENRAGE
Definition SharedDefines.h:1309
@ AURA_EFFECT_HANDLE_REAL
Definition SpellAuraDefines.h:42
void SetFlag(uint16 index, uint32 newFlag)
Definition Object.cpp:845
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition Object.cpp:860
std::multimap< uint32, Aura * > AuraMap
Definition Unit.h:641
AuraMap & GetOwnedAuras()
Definition Unit.h:1303

References AURA_EFFECT_HANDLE_REAL, AURA_STATE_ENRAGE, Object::GetGUID(), GetOwnedAuras(), Object::HasFlag(), Object::RemoveFlag(), Object::SetFlag(), and UNIT_FIELD_AURASTATE.

Referenced by _ApplyAura(), _UnapplyAura(), ClearAllReactives(), Spell::finish(), debug_commandscript::HandleDebugSetAuraStateCommand(), boss_professor_putricide::boss_professor_putricideAI::JustSummoned(), ProcDamageAndSpellFor(), Update(), and UpdateReactives().

◆ ModifyHealth()

int32 Unit::ModifyHealth ( int32  val)
14135{
14136 int32 gain = 0;
14137
14138 if (dVal == 0)
14139 return 0;
14140
14141 int32 curHealth = (int32)GetHealth();
14142
14143 int32 val = dVal + curHealth;
14144 if (val <= 0)
14145 {
14146 SetHealth(0);
14147 return -curHealth;
14148 }
14149
14150 int32 maxHealth = (int32)GetMaxHealth();
14151
14152 if (val < maxHealth)
14153 {
14154 SetHealth(val);
14155 gain = val - curHealth;
14156 }
14157 else if (curHealth != maxHealth)
14158 {
14159 SetHealth(maxHealth);
14160 gain = maxHealth - curHealth;
14161 }
14162
14163 return gain;
14164}

References GetHealth(), GetMaxHealth(), and SetHealth().

Referenced by DealDamage(), DealHeal(), boss_xt002::boss_xt002AI::DoAction(), boss_ichoron::boss_ichoronAI::DoAction(), AuraEffect::HandleAuraModIncreaseHealth(), AuraEffect::HandlePeriodicHealthFunnelAuraTick(), boss_hadronox::boss_hadronoxAI::KilledUnit(), boss_gluth::boss_gluthAI::KilledUnit(), Creature::RegenerateHealth(), Player::RegenerateHealth(), npc_injured_patient::npc_injured_patientAI::Reset(), Spell::TakePower(), Aura::Update(), and npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::UpdateAI().

◆ ModifyPower()

int32 Unit::ModifyPower ( Powers  power,
int32  val,
bool  withPowerUpdate = true 
)
14193{
14194 if (dVal == 0)
14195 return 0;
14196
14197 int32 gain = 0;
14198
14199 int32 curPower = (int32)GetPower(power);
14200
14201 int32 val = dVal + curPower;
14202 if (val <= 0)
14203 {
14204 SetPower(power, 0, withPowerUpdate);
14205 return -curPower;
14206 }
14207
14208 int32 maxPower = (int32)GetMaxPower(power);
14209
14210 if (val < maxPower)
14211 {
14212 SetPower(power, val, withPowerUpdate);
14213 gain = val - curPower;
14214 }
14215 else if (curPower != maxPower)
14216 {
14217 SetPower(power, maxPower, withPowerUpdate);
14218 gain = maxPower - curPower;
14219 }
14220
14221 if (GetAI())
14222 {
14223 GetAI()->OnPowerUpdate(power, gain, dVal, curPower);
14224 }
14225
14226 return gain;
14227}
virtual void OnPowerUpdate(Powers, int32, int32, uint32)
Called when the creature power updates.
Definition UnitAI.h:375
void SetPower(Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
Definition Unit.cpp:15609

References GetAI(), GetMaxPower(), GetPower(), UnitAI::OnPowerUpdate(), and SetPower().

Referenced by CalcAbsorbResist(), spell_igb_cannon_blast::CalculatePower(), Spell::EffectPowerBurn(), Spell::EffectPowerDrain(), Spell::EffectSchoolDMG(), EnergizeBySpell(), AuraEffect::HandleObsModPowerAuraTick(), AuraEffect::HandlePeriodicEnergizeAuraTick(), AuraEffect::HandlePeriodicManaLeechAuraTick(), AuraEffect::HandlePeriodicPowerBurnAuraTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), spell_kelthuzad_detonate_mana_aura::HandleScript(), boss_pathaleon_the_calculator::JustEngagedWith(), boss_curator::JustEngagedWith(), Pet::LoseHappiness(), ModifyPowerPct(), Creature::Regenerate(), RewardRage(), Pet::setDeathState(), Spell::TakePower(), Spell::TakeRunePower(), Aura::Update(), and boss_faction_championsAI::UpdateAI().

◆ ModifyPowerPct()

int32 Unit::ModifyPowerPct ( Powers  power,
float  pct,
bool  apply = true 
)
14231{
14232 float amount = (float)GetMaxPower(power);
14233 ApplyPercentModFloatVar(amount, pct, apply);
14234
14235 return ModifyPower(power, (int32)amount - (int32)GetMaxPower(power));
14236}

References ApplyPercentModFloatVar(), GetMaxPower(), and ModifyPower().

Referenced by AuraEffect::HandleAuraModIncreaseEnergyPercent().

◆ ModifyRedirectThreat()

void Unit::ModifyRedirectThreat ( int32  amount)
inline
void ModifyThreatPct(int32 amount)
Definition ThreatMgr.h:307

References _redirectThreatInfo, and RedirectThreatInfo::ModifyThreatPct().

Referenced by spell_warr_vigilance::HandleAfterApply().

◆ ModSpellCastTime()

void Unit::ModSpellCastTime ( SpellInfo const *  spellProto,
int32 castTime,
Spell spell = nullptr 
)
Todo:
:(MadAgos) Eventually check and delete the bool argument
15017{
15018 if (!spellInfo || castTime < 0)
15019 return;
15020
15021 if (spellInfo->IsChanneled() && spellInfo->HasAura(SPELL_AURA_MOUNTED))
15022 return;
15023
15024 // called from caster
15025 if (Player* modOwner = GetSpellModOwner())
15027 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CASTING_TIME, castTime, spell, bool(modOwner != this && !IsPet()));
15028
15029 switch (spellInfo->DmgClass)
15030 {
15032 if (spellInfo->AttributesEx5 & SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC) // required double check
15033 castTime = int32(float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED));
15034 else if (spellInfo->SpellVisual[0] == 3881 && HasAura(67556)) // cooking with Chef Hat.
15035 castTime = 500;
15036 break;
15038 break; // no known cases
15040 castTime = CanInstantCast() ? 0 : int32(float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED));
15041 break;
15043 castTime = int32(float(castTime) * m_modAttackSpeedPct[RANGED_ATTACK]);
15044 break;
15045 default:
15046 break;
15047 }
15048}
@ SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC
Definition SharedDefines.h:580
@ SPELLMOD_CASTING_TIME
Definition SpellDefines.h:86
bool CanInstantCast() const
Definition Unit.h:1512

References SpellInfo::AttributesEx5, CanInstantCast(), SpellInfo::DmgClass, Object::GetFloatValue(), GetSpellModOwner(), SpellInfo::HasAura(), HasAura(), SpellInfo::Id, SpellInfo::IsChanneled(), IsPet(), m_modAttackSpeedPct, RANGED_ATTACK, SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC, SPELL_AURA_MOUNTED, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, SPELL_DAMAGE_CLASS_RANGED, SPELLMOD_CASTING_TIME, SpellInfo::SpellVisual, and UNIT_MOD_CAST_SPEED.

Referenced by SpellInfo::CalcCastTime().

◆ ModSpellDuration()

int32 Unit::ModSpellDuration ( SpellInfo const *  spellProto,
Unit const *  target,
int32  duration,
bool  positive,
uint32  effectMask 
)
14917{
14918 // don't mod permanent auras duration
14919 if (duration < 0)
14920 return duration;
14921
14922 // some auras are not affected by duration modifiers
14923 if (spellProto->HasAttribute(SPELL_ATTR7_NO_TARGET_DURATION_MOD))
14924 return duration;
14925
14926 // cut duration only of negative effects
14927 // xinef: also calculate self casts, spell can be reflected for example
14928 if (!positive)
14929 {
14930 int32 mechanic = spellProto->GetSpellMechanicMaskByEffectMask(effectMask);
14931
14932 int32 durationMod;
14933 int32 durationMod_always = 0;
14934 int32 durationMod_not_stack = 0;
14935
14936 for (uint8 i = 1; i <= MECHANIC_ENRAGED; ++i)
14937 {
14938 if (!(mechanic & 1 << i))
14939 continue;
14940
14941 // Xinef: spells affecting movement imparing effects should not reduce duration if disoriented mechanic is present
14942 if (i == MECHANIC_SNARE && (mechanic & (1 << MECHANIC_DISORIENTED)))
14943 continue;
14944
14945 // Find total mod value (negative bonus)
14946 int32 new_durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, i);
14947 // Find max mod (negative bonus)
14948 int32 new_durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, i);
14949 // Check if mods applied before were weaker
14950 if (new_durationMod_always < durationMod_always)
14951 durationMod_always = new_durationMod_always;
14952 if (new_durationMod_not_stack < durationMod_not_stack)
14953 durationMod_not_stack = new_durationMod_not_stack;
14954 }
14955
14956 // Select strongest negative mod
14957 if (durationMod_always > durationMod_not_stack)
14958 durationMod = durationMod_not_stack;
14959 else
14960 durationMod = durationMod_always;
14961
14962 if (durationMod != 0)
14963 AddPct(duration, durationMod);
14964
14965 // there are only negative mods currently
14966 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL, spellProto->Dispel);
14967 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK, spellProto->Dispel);
14968
14969 durationMod = 0;
14970 if (durationMod_always > durationMod_not_stack)
14971 durationMod += durationMod_not_stack;
14972 else
14973 durationMod += durationMod_always;
14974
14975 if (durationMod != 0)
14976 AddPct(duration, durationMod);
14977 }
14978 else
14979 {
14980 // else positive mods here, there are no currently
14981 // when there will be, change GetTotalAuraModifierByMiscValue to GetTotalPositiveAuraModifierByMiscValue
14982 }
14983
14984 // Glyphs which increase duration of selfcasted buffs
14985 if (target == this)
14986 {
14987 switch (spellProto->SpellFamilyName)
14988 {
14989 case SPELLFAMILY_DRUID:
14990 if (spellProto->SpellFamilyFlags[0] & 0x100)
14991 {
14992 // Glyph of Thorns
14993 if (AuraEffect* aurEff = GetAuraEffect(57862, 0))
14994 duration += aurEff->GetAmount() * MINUTE * IN_MILLISECONDS;
14995 }
14996 break;
14998 if ((spellProto->SpellFamilyFlags[0] & 0x00000002) && spellProto->SpellIconID == 298)
14999 {
15000 // Glyph of Blessing of Might
15001 if (AuraEffect* aurEff = GetAuraEffect(57958, 0))
15002 duration += aurEff->GetAmount() * MINUTE * IN_MILLISECONDS;
15003 }
15004 else if ((spellProto->SpellFamilyFlags[0] & 0x00010000) && spellProto->SpellIconID == 306)
15005 {
15006 // Glyph of Blessing of Wisdom
15007 if (AuraEffect* aurEff = GetAuraEffect(57979, 0))
15008 duration += aurEff->GetAmount() * MINUTE * IN_MILLISECONDS;
15009 }
15010 break;
15011 }
15012 }
15013 return std::max(duration, 0);
15014}
constexpr auto MINUTE
Definition Common.h:47
@ SPELL_ATTR7_NO_TARGET_DURATION_MOD
Definition SharedDefines.h:642
@ MECHANIC_ENRAGED
Definition SharedDefines.h:1356
@ MECHANIC_DISORIENTED
Definition SharedDefines.h:1327
@ SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK
Definition SpellAuraDefines.h:309
@ SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK
Definition SpellAuraDefines.h:297
@ SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL
Definition SpellAuraDefines.h:308
@ SPELL_AURA_MECHANIC_DURATION_MOD
Definition SpellAuraDefines.h:295

References AddPct(), SpellInfo::Dispel, GetAuraEffect(), GetMaxNegativeAuraModifierByMiscValue(), SpellInfo::GetSpellMechanicMaskByEffectMask(), GetTotalAuraModifierByMiscValue(), SpellInfo::HasAttribute(), IN_MILLISECONDS, MECHANIC_DISORIENTED, MECHANIC_ENRAGED, MECHANIC_SNARE, MINUTE, SPELL_ATTR7_NO_TARGET_DURATION_MOD, SPELL_AURA_MECHANIC_DURATION_MOD, SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL, SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK, SPELLFAMILY_DRUID, SPELLFAMILY_PALADIN, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, and SpellInfo::SpellIconID.

Referenced by Spell::DoSpellHitOnUnit(), and Spell::EffectInterruptCast().

◆ MonsterMoveWithSpeed()

◆ Mount()

void Unit::Mount ( uint32  mount,
uint32  vehicleId = 0,
uint32  creatureEntry = 0 
)
13502{
13503 if (mount)
13505
13507
13508 if (Player* player = ToPlayer())
13509 {
13510 sScriptMgr->AnticheatSetUnderACKmount(player);
13511
13512 // mount as a vehicle
13513 if (VehicleId)
13514 {
13515 if (CreateVehicleKit(VehicleId, creatureEntry))
13516 {
13517 GetVehicleKit()->Reset();
13518
13519 // Send others that we now have a vehicle
13521 data << GetPackGUID();
13522 data << uint32(VehicleId);
13523 SendMessageToSet(&data, true);
13524
13526 player->GetSession()->SendPacket(&data);
13527
13528 // mounts can also have accessories
13530 }
13531 }
13532
13533 // unsummon pet
13534 Pet* pet = player->GetPet();
13535 if (pet)
13536 {
13538 // don't unsummon pet in arena but SetFlag UNIT_FLAG_STUNNED to disable pet's interface
13539 if (bg && bg->isArena())
13541 else
13542 player->UnsummonPetTemporaryIfAny();
13543 }
13544
13545 // xinef: if we have charmed npc, stun him also
13546 if (Unit* charm = player->GetCharm())
13547 if (charm->IsCreature())
13548 charm->SetUnitFlag(UNIT_FLAG_STUNNED);
13549
13550 WorldPacket data(SMSG_MOVE_SET_COLLISION_HGT, GetPackGUID().size() + 4 + 4);
13551 data << GetPackGUID();
13552 data << uint32(GameTime::GetGameTime().count()); // Packet counter
13553 data << player->GetCollisionHeight();
13554 player->GetSession()->SendPacket(&data);
13555 }
13556
13558}
@ AURA_INTERRUPT_FLAG_MOUNT
Definition SpellDefines.h:60
bool isArena() const
Definition Battleground.h:414
bool CreateVehicleKit(uint32 id, uint32 creatureEntry)
Returns the transport this unit is on directly (if on vehicle and transport, return vehicle)
Definition Unit.cpp:18758
void Reset(bool evading=false)
Definition Vehicle.cpp:119
void InstallAllAccessories(bool evading)
Definition Vehicle.cpp:86

References AURA_INTERRUPT_FLAG_MOUNT, CreateVehicleKit(), Player::GetBattleground(), GetCharm(), GameTime::GetGameTime(), Object::GetPackGUID(), GetVehicleKit(), WorldPacket::Initialize(), Vehicle::InstallAllAccessories(), Battleground::isArena(), RemoveAurasWithInterruptFlags(), Vehicle::Reset(), WorldObject::SendMessageToSet(), SetUInt32Value(), SetUnitFlag(), SMSG_MOVE_SET_COLLISION_HGT, SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, SMSG_PLAYER_VEHICLE_DATA, sScriptMgr, Object::ToPlayer(), UNIT_FIELD_MOUNTDISPLAYID, UNIT_FLAG_MOUNT, and UNIT_FLAG_STUNNED.

Referenced by AuraEffect::HandleAuraMounted(), spell_mount_check_aura::HandleEffectPeriodic(), modify_commandscript::HandleModifyMountCommand(), npc_lady_sylvanas_windrunner_bfu::npc_lady_sylvanas_windrunner_bfuAI::InitializeAI(), boss_captain_skarloc::InitializeAI(), npc_lady_sylvanas_windrunner_bfu::npc_lady_sylvanas_windrunner_bfuAI::JustRespawned(), Creature::LoadCreaturesAddon(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::MountSelf(), npc_scarlet_courier::npc_scarlet_courierAI::Reset(), npc_thrall_bfu::npc_thrall_bfuAI::Reset(), boss_mandokir::boss_mandokirAI::Reset(), WorldSession::SendDoFlight(), and npc_koltira_deathweaver::npc_koltira_deathweaverAI::WaypointReached().

◆ NearTeleportTo() [1/2]

void Unit::NearTeleportTo ( float  x,
float  y,
float  z,
float  orientation,
bool  casting = false,
bool  vehicleTeleport = false,
bool  withPet = false,
bool  removeTransport = false 
)
20028{
20029 DisableSpline();
20030 if (IsPlayer())
20031 ToPlayer()->TeleportTo(GetMapId(), x, y, z, orientation, TELE_TO_NOT_LEAVE_COMBAT | (removeTransport ? 0 : TELE_TO_NOT_LEAVE_TRANSPORT) | TELE_TO_NOT_UNSUMMON_PET | (casting ? TELE_TO_SPELL : 0) | (vehicleTeleport ? TELE_TO_NOT_LEAVE_VEHICLE : 0) | (withPet ? TELE_TO_WITH_PET : 0));
20032 else
20033 {
20034 Position pos = {x, y, z, orientation};
20035 SendTeleportPacket(pos);
20036 UpdatePosition(x, y, z, orientation, true);
20039 }
20040}
@ TELE_TO_WITH_PET
Definition Player.h:832
@ TELE_TO_NOT_LEAVE_VEHICLE
Definition Player.h:831
@ TELE_TO_SPELL
Definition Player.h:830
@ TELE_TO_NOT_LEAVE_COMBAT
Definition Player.h:828
@ TELE_TO_NOT_UNSUMMON_PET
Definition Player.h:829
@ TELE_TO_NOT_LEAVE_TRANSPORT
Definition Player.h:827
void ReinitializeMovement()
Definition MotionMaster.cpp:904
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
Definition Player.cpp:1337
void SendTeleportPacket(Position &pos)
Definition Unit.cpp:20049
void UpdateObjectVisibility(bool forced=true, bool fromUpdate=false) override
Definition Unit.cpp:19173
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition Unit.cpp:20068

References DisableSpline(), WorldLocation::GetMapId(), GetMotionMaster(), Object::IsPlayer(), MotionMaster::ReinitializeMovement(), SendTeleportPacket(), TELE_TO_NOT_LEAVE_COMBAT, TELE_TO_NOT_LEAVE_TRANSPORT, TELE_TO_NOT_LEAVE_VEHICLE, TELE_TO_NOT_UNSUMMON_PET, TELE_TO_SPELL, TELE_TO_WITH_PET, Player::TeleportTo(), Object::ToPlayer(), UpdateObjectVisibility(), and UpdatePosition().

◆ NearTeleportTo() [2/2]

void Unit::NearTeleportTo ( Position pos,
bool  casting = false,
bool  vehicleTeleport = false,
bool  withPet = false,
bool  removeTransport = false 
)
20023{
20024 NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), casting, vehicleTeleport, withPet, removeTransport);
20025}
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition Unit.cpp:20022

References Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), and NearTeleportTo().

Referenced by boss_viscidus::DamageTaken(), npc_madrigosa::DoAction(), npc_akama_illidan::DoAction(), Spell::EffectLeap(), Spell::EffectResurrectPet(), Spell::EffectStuck(), Spell::EffectSummonPet(), Spell::EffectTeleportUnits(), Spell::EffectTeleUnitsFaceCaster(), npc_giant_claw_tentacle::Emerge(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::EnterEvadeMode(), UtherBatteredHiltEvent::Execute(), BattlegroundBE::HandleAreaTrigger(), BattlegroundDS::HandleAreaTrigger(), BattlegroundNA::HandleAreaTrigger(), BattlegroundRL::HandleAreaTrigger(), BattlegroundRV::HandleAreaTrigger(), spell_moroes_vanish::HandleDummy(), spell_class_call_handler::HandleOnHitRogue(), npc_echo_of_medivh::HandlePieceJustDied(), BattlegroundBE::HandlePlayerUnderMap(), BattlegroundDS::HandlePlayerUnderMap(), BattlegroundNA::HandlePlayerUnderMap(), BattlegroundRL::HandlePlayerUnderMap(), BattlegroundRV::HandlePlayerUnderMap(), npc_pet_mage_mirror_image::InitializeAI(), boss_urom::boss_uromAI::JustDied(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::JustDied(), boss_noth::boss_nothAI::JustDied(), boss_grandmaster_vorpil::JustEngagedWith(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::MoveInLineOfSight(), NearTeleportTo(), npc_ball_of_flame::npc_ball_of_flameAI::npc_ball_of_flameAI(), npc_chesspiece::OnCharmed(), npc_vh_sinclari::OnGossipSelect(), npc_cos_chromie_start::OnGossipSelect(), npc_chesspiece::Reset(), boss_gothik::boss_gothikAI::Reset(), Map::ScriptsProcess(), npc_midsummer_torch_target::SelectPosition(), npc_simon_bunny::npc_simon_bunnyAI::SetUpPreGame(), boss_urom::boss_uromAI::SpellHit(), boss_majordomo::boss_majordomoAI::SpellHit(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::SpellHitTarget(), npc_nerubian_burrower::npc_nerubian_burrowerAI::SpellHitTarget(), npc_pos_leader_second::npc_pos_leader_secondAI::SpellHitTarget(), boss_cyanigosa::boss_cyanigosaAI::SpellHitTarget(), BattlegroundRV::TeleportUnitToNewZ(), Vehicle::TeleportVehicle(), npc_doomfire_spirit::TryTeleportInDirection(), boss_rend_blackhand::boss_rend_blackhandAI::UpdateAI(), boss_renataki::boss_renatakiAI::UpdateAI(), npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::UpdateAI(), npc_coldflame::npc_coldflameAI::UpdateAI(), boss_magus_telestra::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), boss_thorim_sif::boss_thorim_sifAI::UpdateAI(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), and npc_minigob_manabonk::UpdateAI().

◆ OutDebugInfo()

void Unit::OutDebugInfo ( ) const
20278{
20279 LOG_ERROR("entities.unit", "Unit::OutDebugInfo");
20280 LOG_INFO("entities.unit", "GUID {}, name {}", GetGUID().ToString(), GetName());
20281 LOG_INFO("entities.unit", "OwnerGUID {}, MinionGUID {}, CharmerGUID {}, CharmedGUID {}",
20283 LOG_INFO("entities.unit", "In world {}, unit type mask {}", (uint32)(IsInWorld() ? 1 : 0), m_unitTypeMask);
20284 if (IsInWorld())
20285 LOG_INFO("entities.unit", "Mapid {}", GetMapId());
20286
20287 LOG_INFO("entities.unit", "Summon Slot: ");
20288 for (uint32 i = 0; i < MAX_SUMMON_SLOT; ++i)
20289 LOG_INFO("entities.unit", "{}, ", m_SummonSlot[i].ToString());
20290 LOG_INFO("server.loading", " ");
20291
20292 LOG_INFO("entities.unit", "Controlled List: ");
20293 for (ControlSet::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
20294 LOG_INFO("entities.unit", "{}, ", (*itr)->GetGUID().ToString());
20295 LOG_INFO("server.loading", " ");
20296
20297 LOG_INFO("entities.unit", "Aura List: ");
20298 for (AuraApplicationMap::const_iterator itr = m_appliedAuras.begin(); itr != m_appliedAuras.end(); ++itr)
20299 LOG_INFO("entities.unit", "{}, ", itr->first);
20300 LOG_INFO("server.loading", " ");
20301
20302 if (IsVehicle())
20303 {
20304 LOG_INFO("entities.unit", "Passenger List: ");
20305 for (SeatMap::iterator itr = GetVehicleKit()->Seats.begin(); itr != GetVehicleKit()->Seats.end(); ++itr)
20306 if (Unit* passenger = ObjectAccessor::GetUnit(*GetVehicleBase(), itr->second.Passenger.Guid))
20307 LOG_INFO("entities.unit", "{}, ", passenger->GetGUID().ToString());
20308 LOG_INFO("server.loading", " ");
20309 }
20310
20311 if (GetVehicle())
20312 LOG_INFO("entities.unit", "On vehicle {}.", GetVehicleBase()->GetEntry());
20313}
Seats
Definition boss_flame_leviathan.cpp:167
SeatMap Seats
Definition Vehicle.h:56

References GetCharmerGUID(), GetCharmGUID(), Object::GetEntry(), Object::GetGUID(), WorldLocation::GetMapId(), GetMinionGUID(), WorldObject::GetName(), GetOwnerGUID(), ObjectAccessor::GetUnit(), GetVehicle(), GetVehicleBase(), GetVehicleKit(), Object::IsInWorld(), IsVehicle(), LOG_ERROR, LOG_INFO, m_appliedAuras, m_Controlled, m_SummonSlot, m_unitTypeMask, MAX_SUMMON_SLOT, Vehicle::Seats, and Position::ToString().

Referenced by SetMinion().

◆ PatchValuesUpdate()

void Unit::PatchValuesUpdate ( ByteBuffer valuesUpdateBuf,
BuildValuesCachePosPointers posPointers,
Player target 
)
private
20892{
20893 Creature const* creature = ToCreature();
20894
20895 // UNIT_NPC_FLAGS
20896 if (creature && posPointers.UnitNPCFlagsPos >= 0)
20897 {
20898 uint32 appendValue = m_uint32Values[UNIT_NPC_FLAGS];
20899
20900 if (sWorld->getIntConfig(CONFIG_INSTANT_TAXI) == 2 && appendValue & UNIT_NPC_FLAG_FLIGHTMASTER)
20901 appendValue |= UNIT_NPC_FLAG_GOSSIP; // flight masters need NPC gossip flag to show instant flight toggle option
20902
20903 if (!target->CanSeeSpellClickOn(creature))
20904 appendValue &= ~UNIT_NPC_FLAG_SPELLCLICK;
20905
20906 if (!target->CanSeeVendor(creature))
20907 appendValue &= ~UNIT_NPC_FLAG_VENDOR_MASK;
20908
20909 if (!creature->IsValidTrainerForPlayer(target, &appendValue))
20910 appendValue &= ~UNIT_NPC_FLAG_TRAINER;
20911
20912 valuesUpdateBuf.put(posPointers.UnitNPCFlagsPos, appendValue);
20913 }
20914
20915 // UNIT_FIELD_AURASTATE
20916 if (posPointers.UnitFieldAuraStatePos >= 0)
20917 valuesUpdateBuf.put(posPointers.UnitFieldAuraStatePos, uint32(BuildAuraStateUpdateForTarget(target)));
20918
20919 // UNIT_FIELD_FLAGS
20920 if (posPointers.UnitFieldFlagsPos >= 0)
20921 {
20922 uint32 appendValue = m_uint32Values[UNIT_FIELD_FLAGS];
20923 if (target->IsGameMaster() && target->GetSession()->IsGMAccount())
20924 appendValue &= ~UNIT_FLAG_NOT_SELECTABLE;
20925
20926 valuesUpdateBuf.put(posPointers.UnitFieldFlagsPos, appendValue);
20927 }
20928
20929 // UNIT_FIELD_DISPLAYID
20930 // Use modelid_a if not gm, _h if gm for CREATURE_FLAG_EXTRA_TRIGGER creatures.
20931 if (posPointers.UnitFieldDisplayPos >= 0)
20932 {
20934 if (creature)
20935 {
20936 CreatureTemplate const* cinfo = creature->GetCreatureTemplate();
20937
20938 // this also applies for transform auras
20939 if (SpellInfo const* transform = sSpellMgr->GetSpellInfo(getTransForm()))
20940 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
20941 if (transform->Effects[i].IsAura(SPELL_AURA_TRANSFORM))
20942 if (CreatureTemplate const* transformInfo = sObjectMgr->GetCreatureTemplate(transform->Effects[i].MiscValue))
20943 {
20944 cinfo = transformInfo;
20945 break;
20946 }
20947
20949 {
20950 if (target->IsGameMaster() && target->GetSession()->IsGMAccount())
20951 displayId = cinfo->GetFirstVisibleModel()->CreatureDisplayID;
20952 else
20953 displayId = cinfo->GetFirstInvisibleModel()->CreatureDisplayID;
20954 }
20955 }
20956
20957 valuesUpdateBuf.put(posPointers.UnitFieldDisplayPos, uint32(displayId));
20958 }
20959
20960 // UNIT_DYNAMIC_FLAGS
20961 // Hide lootable animation for unallowed players.
20962 if (posPointers.UnitDynamicFlagsPos >= 0)
20963 {
20965
20966 if (creature)
20967 {
20968 if (creature->hasLootRecipient())
20969 {
20970 dynamicFlags |= UNIT_DYNFLAG_TAPPED;
20971 if (creature->isTappedBy(target))
20972 dynamicFlags |= UNIT_DYNFLAG_TAPPED_BY_PLAYER;
20973 }
20974
20975 if (!target->isAllowedToLoot(creature))
20976 dynamicFlags &= ~UNIT_DYNFLAG_LOOTABLE;
20977 }
20978
20979 // unit UNIT_DYNFLAG_TRACK_UNIT should only be sent to caster of SPELL_AURA_MOD_STALKED auras
20980 if (dynamicFlags & UNIT_DYNFLAG_TRACK_UNIT)
20982 dynamicFlags &= ~UNIT_DYNFLAG_TRACK_UNIT;
20983
20984 valuesUpdateBuf.put(posPointers.UnitDynamicFlagsPos, dynamicFlags);
20985 }
20986
20987 // UNIT_FIELD_BYTES_2
20988 if (posPointers.UnitFieldBytes2Pos >= 0)
20989 {
20990 if (IsControlledByPlayer() && target != this && sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && IsInRaidWith(target))
20991 {
20993 FactionTemplateEntry const* ft2 = target->GetFactionTemplateEntry();
20994 if (ft1 && ft2 && !ft1->IsFriendlyTo(*ft2))
20995 // Allow targetting opposite faction in party when enabled in config
20996 valuesUpdateBuf.put(posPointers.UnitFieldBytes2Pos, (m_uint32Values[UNIT_FIELD_BYTES_2] & ((UNIT_BYTE2_FLAG_SANCTUARY /*| UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5*/) << 8))); // this flag is at uint8 offset 1 !!
20997 }// pussywizard / Callmephil
20998 else if (target->IsSpectator() && target->FindMap() && target->FindMap()->IsBattleArena() &&
20999 (this->IsPlayer() || this->IsCreature() || this->IsDynamicObject()))
21000 {
21001 valuesUpdateBuf.put(posPointers.UnitFieldBytes2Pos, (m_uint32Values[UNIT_FIELD_BYTES_2] & 0xFFFFF2FF)); // clear UNIT_BYTE2_FLAG_PVP, UNIT_BYTE2_FLAG_FFA_PVP, UNIT_BYTE2_FLAG_SANCTUARY
21002 }
21003 }
21004
21005 // UNIT_FIELD_FACTIONTEMPLATE
21006 if (posPointers.UnitFieldFactionTemplatePos >= 0)
21007 {
21008 if (IsControlledByPlayer() && target != this && sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && IsInRaidWith(target))
21009 {
21011 FactionTemplateEntry const* ft2 = target->GetFactionTemplateEntry();
21012 if (ft1 && ft2 && !ft1->IsFriendlyTo(*ft2))
21013 // pretend that all other HOSTILE players have own faction, to allow follow, heal, rezz (trade wont work)
21014 valuesUpdateBuf.put(posPointers.UnitFieldFactionTemplatePos, uint32(target->GetFaction()));
21015 }// pussywizard / Callmephil
21016 else if (target->IsSpectator() && target->FindMap() && target->FindMap()->IsBattleArena() &&
21017 (this->IsPlayer() || this->IsCreature() || this->IsDynamicObject()))
21018 {
21019 valuesUpdateBuf.put(posPointers.UnitFieldFactionTemplatePos, uint32(target->GetFaction()));
21020 }
21021 }
21022
21023 sScriptMgr->OnPatchValuesUpdate(this, valuesUpdateBuf, posPointers, target);
21024}
@ CREATURE_FLAG_EXTRA_TRIGGER
Definition CreatureData.h:52
@ CONFIG_INSTANT_TAXI
Definition IWorld.h:385
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP
Definition IWorld.h:73
@ UNIT_DYNFLAG_TRACK_UNIT
Definition SharedDefines.h:3122
void put(std::size_t pos, T value)
Definition ByteBuffer.h:137
bool IsValidTrainerForPlayer(Player *player, uint32 *npcFlags=nullptr) const
Definition Creature.cpp:1271
bool isTappedBy(Player const *player) const
Definition Creature.cpp:1387
bool isAllowedToLoot(Creature const *creature)
Definition PlayerStorage.cpp:5620
bool CanSeeVendor(Creature const *creature) const
Definition Player.cpp:14354
bool IsSpectator() const
Definition Player.h:2584
bool CanSeeSpellClickOn(Creature const *creature) const
Definition Player.cpp:14331
uint32 BuildAuraStateUpdateForTarget(Unit *target) const
Definition Unit.cpp:10572
bool IsGMAccount() const
Definition WorldSession.cpp:180
int32 UnitFieldFlagsPos
Definition UnitUtils.h:99
int32 UnitFieldDisplayPos
Definition UnitUtils.h:100
int32 UnitDynamicFlagsPos
Definition UnitUtils.h:101
int32 UnitFieldAuraStatePos
Definition UnitUtils.h:98
int32 UnitFieldFactionTemplatePos
Definition UnitUtils.h:103
int32 UnitFieldBytes2Pos
Definition UnitUtils.h:102
int32 UnitNPCFlagsPos
Definition UnitUtils.h:97
uint32 CreatureDisplayID
Definition CreatureData.h:179
CreatureModel const * GetFirstInvisibleModel() const
Definition Creature.cpp:162
CreatureModel const * GetFirstVisibleModel() const
Definition Creature.cpp:172

References BuildAuraStateUpdateForTarget(), Player::CanSeeSpellClickOn(), Player::CanSeeVendor(), CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP, CONFIG_INSTANT_TAXI, CREATURE_FLAG_EXTRA_TRIGGER, CreatureModel::CreatureDisplayID, WorldObject::FindMap(), Creature::GetCreatureTemplate(), GetFaction(), GetFactionTemplateEntry(), CreatureTemplate::GetFirstInvisibleModel(), CreatureTemplate::GetFirstVisibleModel(), Object::GetGUID(), Player::GetSession(), getTransForm(), HasAuraTypeWithCaster(), CreatureTemplate::HasFlagsExtra(), Creature::hasLootRecipient(), Player::isAllowedToLoot(), Map::IsBattleArena(), IsControlledByPlayer(), FactionTemplateEntry::IsFriendlyTo(), Player::IsGameMaster(), WorldSession::IsGMAccount(), IsInRaidWith(), Player::IsSpectator(), Creature::isTappedBy(), Creature::IsValidTrainerForPlayer(), Object::m_uint32Values, MAX_SPELL_EFFECTS, ByteBuffer::put(), sObjectMgr, SPELL_AURA_MOD_STALKED, SPELL_AURA_TRANSFORM, sScriptMgr, sSpellMgr, sWorld, Object::ToCreature(), UNIT_BYTE2_FLAG_SANCTUARY, UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE, UNIT_DYNFLAG_TAPPED, UNIT_DYNFLAG_TAPPED_BY_PLAYER, UNIT_DYNFLAG_TRACK_UNIT, UNIT_FIELD_BYTES_2, UNIT_FIELD_DISPLAYID, UNIT_FIELD_FLAGS, UNIT_NPC_FLAG_FLIGHTMASTER, UNIT_NPC_FLAG_GOSSIP, UNIT_NPC_FLAGS, BuildValuesCachePosPointers::UnitDynamicFlagsPos, BuildValuesCachePosPointers::UnitFieldAuraStatePos, BuildValuesCachePosPointers::UnitFieldBytes2Pos, BuildValuesCachePosPointers::UnitFieldDisplayPos, BuildValuesCachePosPointers::UnitFieldFactionTemplatePos, BuildValuesCachePosPointers::UnitFieldFlagsPos, and BuildValuesCachePosPointers::UnitNPCFlagsPos.

Referenced by BuildValuesUpdate().

◆ PauseMovement()

void Unit::PauseMovement ( uint32  timer = 0,
uint8  slot = 0 
)
virtual

Disable the unit movement by clearing UNIT_STATE_MOVING and stopping the spline.

16713{
16714 if (slot >= MAX_MOTION_SLOT)
16715 return;
16716
16717 if (MovementGenerator* movementGenerator = GetMotionMaster()->GetMotionSlot(slot))
16718 movementGenerator->Pause(timer);
16719
16720 StopMoving();
16721}
@ MAX_MOTION_SLOT
Definition MotionMaster.h:66
Definition MovementGenerator.h:28
void StopMoving()
Definition Unit.cpp:16693

References GetMotionMaster(), MAX_MOTION_SLOT, and StopMoving().

Referenced by WorldSession::HandleBattlemasterHelloOpcode(), WorldSession::HandleGossipHelloOpcode(), WorldSession::HandleQuestgiverHelloOpcode(), WorldSession::SendListInventory(), and boss_shade_of_aran::SetGUID().

◆ PetSpellFail()

void Unit::PetSpellFail ( SpellInfo const *  spellInfo,
Unit target,
uint32  result 
)
20388{
20389 CharmInfo* charmInfo = GetCharmInfo();
20390 if (!charmInfo || !IsCreature())
20391 return;
20392
20393 if ((sDisableMgr->IsPathfindingEnabled(GetMap()) || result != SPELL_FAILED_LINE_OF_SIGHT) && target)
20394 {
20395 if ((result == SPELL_FAILED_LINE_OF_SIGHT || result == SPELL_FAILED_OUT_OF_RANGE) || !ToCreature()->HasReactState(REACT_PASSIVE))
20396 if (Unit* owner = GetOwner())
20397 {
20398 if (spellInfo->IsPositive() && IsFriendlyTo(target))
20399 {
20400 AttackStop();
20401 charmInfo->SetIsAtStay(false);
20402 charmInfo->SetIsCommandAttack(true);
20403 charmInfo->SetIsReturning(false);
20404 charmInfo->SetIsFollowing(false);
20405
20406 GetMotionMaster()->MoveFollow(target, PET_FOLLOW_DIST, rand_norm() * 2 * M_PI);
20407 }
20408 else if (owner->IsValidAttackTarget(target))
20409 {
20410 AttackStop();
20411 charmInfo->SetIsAtStay(false);
20412 charmInfo->SetIsCommandAttack(true);
20413 charmInfo->SetIsReturning(false);
20414 charmInfo->SetIsFollowing(false);
20415
20416 if (!ToCreature()->HasReactState(REACT_PASSIVE))
20417 ToCreature()->AI()->AttackStart(target);
20418 else
20419 GetMotionMaster()->MoveChase(target);
20420 }
20421 }
20422
20423 // can be extended in future
20424 if (result == SPELL_FAILED_LINE_OF_SIGHT || result == SPELL_FAILED_OUT_OF_RANGE)
20425 {
20426 charmInfo->SetForcedSpell(spellInfo->IsPositive() ? -int32(spellInfo->Id) : spellInfo->Id);
20427 charmInfo->SetForcedTargetGUID(target->GetGUID());
20428 }
20429 else
20430 {
20431 charmInfo->SetForcedSpell(0);
20433 }
20434 }
20435}
#define sDisableMgr
Definition DisableMgr.h:88
#define PET_FOLLOW_DIST
Definition PetDefines.h:202
@ SPELL_FAILED_OUT_OF_RANGE
Definition SharedDefines.h:1046
@ SPELL_FAILED_LINE_OF_SIGHT
Definition SharedDefines.h:996
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Force the unit to chase this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:313
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true)
The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:409
virtual void AttackStart(Unit *)
Definition UnitAI.cpp:27
void SetIsAtStay(bool val)
Definition CharmInfo.cpp:365
void SetIsFollowing(bool val)
Definition CharmInfo.cpp:375
void SetIsReturning(bool val)
Definition CharmInfo.cpp:385
void SetForcedSpell(uint32 id)
Definition CharmInfo.h:177
void SetForcedTargetGUID(ObjectGuid guid=ObjectGuid::Empty)
Definition CharmInfo.h:179
void SetIsCommandAttack(bool val)
Definition CharmInfo.cpp:303

References Creature::AI(), UnitAI::AttackStart(), AttackStop(), ObjectGuid::Empty, GetCharmInfo(), Object::GetGUID(), WorldObject::GetMap(), GetMotionMaster(), GetOwner(), SpellInfo::Id, Object::IsCreature(), IsFriendlyTo(), SpellInfo::IsPositive(), MotionMaster::MoveChase(), MotionMaster::MoveFollow(), PET_FOLLOW_DIST, rand_norm(), REACT_PASSIVE, sDisableMgr, CharmInfo::SetForcedSpell(), CharmInfo::SetForcedTargetGUID(), CharmInfo::SetIsAtStay(), CharmInfo::SetIsCommandAttack(), CharmInfo::SetIsFollowing(), CharmInfo::SetIsReturning(), SPELL_FAILED_LINE_OF_SIGHT, SPELL_FAILED_OUT_OF_RANGE, and Object::ToCreature().

Referenced by WorldSession::HandlePetActionHelper(), and WorldSession::HandlePetCastSpellOpcode().

◆ ProcDamageAndSpell()

void Unit::ProcDamageAndSpell ( Unit actor,
Unit victim,
uint32  procAttacker,
uint32  procVictim,
uint32  procEx,
uint32  amount,
WeaponAttackType  attType = BASE_ATTACK,
SpellInfo const *  procSpellInfo = nullptr,
SpellInfo const *  procAura = nullptr,
int8  procAuraEffectIndex = -1,
Spell const *  procSpell = nullptr,
DamageInfo damageInfo = nullptr,
HealInfo healInfo = nullptr,
uint32  procPhase = 2 
)
static
6433{
6434 // Not much to do if no flags are set.
6435 if (procAttacker && actor)
6436 actor->ProcDamageAndSpellFor(false, victim, procAttacker, procExtra, attType, procSpellInfo, amount, procAura, procAuraEffectIndex, procSpell, damageInfo, healInfo, procPhase);
6437 // Now go on with a victim's events'n'auras
6438 // Not much to do if no flags are set or there is no victim
6439 if (victim && victim->IsAlive() && procVictim)
6440 victim->ProcDamageAndSpellFor(true, actor, procVictim, procExtra, attType, procSpellInfo, amount, procAura, procAuraEffectIndex, procSpell, damageInfo, healInfo, procPhase);
6441}

References IsAlive(), and ProcDamageAndSpellFor().

Referenced by Spell::_cast(), Spell::_handle_finish_phase(), AttackerStateUpdate(), Spell::DoAllEffectOnTarget(), ReflectEvent::Execute(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicHealAurasTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), AuraEffect::HandlePeriodicPowerBurnAuraTick(), and Kill().

◆ ProcDamageAndSpellFor()

void Unit::ProcDamageAndSpellFor ( bool  isVictim,
Unit target,
uint32  procFlag,
uint32  procExtra,
WeaponAttackType  attType,
SpellInfo const *  procSpellInfo,
uint32  damage,
SpellInfo const *  procAura = nullptr,
int8  procAuraEffectIndex = -1,
Spell const *  procSpell = nullptr,
DamageInfo damageInfo = nullptr,
HealInfo healInfo = nullptr,
uint32  procPhase = 2 
)
16098{
16099 // Player is loaded now - do not allow passive spell casts to proc
16100 if (IsPlayer() && ToPlayer()->GetSession()->PlayerLoading())
16101 return;
16102 // For melee/ranged based attack need update skills and set some Aura states if victim present
16103 if (procFlag & MELEE_BASED_TRIGGER_MASK && target && procPhase == PROC_SPELL_PHASE_HIT)
16104 {
16105 // Xinef: Shaman in ghost wolf form cant proc anything melee based
16106 if (!isVictim && GetShapeshiftForm() == FORM_GHOSTWOLF)
16107 return;
16108
16109 // Update skills here for players
16110 // only when you are not fighting other players or their pets/totems (pvp)
16111 if (IsPlayer() && !target->IsCharmedOwnedByPlayerOrPlayer())
16112 {
16113 // On melee based hit/miss/resist/parry/dodge need to update skill (for victim and attacker)
16115 {
16116 ToPlayer()->UpdateCombatSkills(target, attType, isVictim, procSpell ? procSpell->m_weaponItem : nullptr);
16117 }
16118 // Update defence if player is victim and we block - TODO: confirm that blocked attacks only have a chance to increase defence skill
16119 else if (isVictim && procExtra & (PROC_EX_BLOCK))
16120 {
16121 ToPlayer()->UpdateCombatSkills(target, attType, true);
16122 }
16123 }
16124 // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
16126 {
16127 // for victim
16128 if (isVictim)
16129 {
16130 // if victim and dodge attack
16131 if (procExtra & PROC_EX_DODGE)
16132 {
16133 // Update AURA_STATE on dodge
16134 if (!IsClass(CLASS_ROGUE, CLASS_CONTEXT_ABILITY_REACTIVE)) // skip Rogue Riposte
16135 {
16138 }
16139 }
16140 // if victim and parry attack
16141 if (procExtra & PROC_EX_PARRY)
16142 {
16143 // For Hunters only Counterattack (skip Mongoose bite)
16145 {
16148 }
16149 else
16150 {
16153 }
16154 }
16155 // if and victim block attack
16156 if (procExtra & PROC_EX_BLOCK)
16157 {
16160 }
16161 }
16162 else // For attacker
16163 {
16164 // Overpower on victim dodge
16165 if (procExtra & PROC_EX_DODGE)
16166 {
16168 {
16169 AddComboPoints(target, 1);
16171 }
16172 }
16173
16174 // Wolverine Bite
16175 if ((procExtra & PROC_HIT_CRITICAL) && IsHunterPet())
16176 {
16177 AddComboPoints(target, 1);
16179 }
16180 }
16181 }
16182 }
16183
16184 Unit* actor = isVictim ? target : this;
16185 Unit* actionTarget = !isVictim ? target : this;
16186
16187 ProcEventInfo eventInfo = ProcEventInfo(actor, actionTarget, target, procFlag, 0, procPhase, procExtra, procSpell, damageInfo, healInfo, procAura, procAuraEffectIndex);
16188
16189 ProcTriggeredList procTriggered;
16190 // Fill procTriggered list
16191 for (AuraApplicationMap::const_iterator itr = GetAppliedAuras().begin(); itr != GetAppliedAuras().end(); ++itr)
16192 {
16193 // Do not allow auras to proc from effect triggered by itself
16194 if (procAura && procAura->Id == itr->first)
16195 continue;
16196
16197 // Xinef: Generic Item Equipment cooldown, -1 is a special marker
16198 if (itr->second->GetBase()->GetCastItemGUID() && HasSpellItemCooldown(itr->first, uint32(-1)))
16199 continue;
16200
16201 ProcTriggeredData triggerData(itr->second->GetBase());
16202 // Defensive procs are active on absorbs (so absorption effects are not a hindrance)
16203 bool active = damage || (procExtra & PROC_EX_BLOCK && isVictim);
16204 if (isVictim)
16205 procExtra &= ~PROC_EX_INTERNAL_REQ_FAMILY;
16206
16207 SpellInfo const* spellProto = itr->second->GetBase()->GetSpellInfo();
16208
16209 // only auras that have trigger spell should proc from fully absorbed damage
16210 if (procExtra & PROC_EX_ABSORB && isVictim)
16211 if (damage || spellProto->Effects[EFFECT_0].TriggerSpell || spellProto->Effects[EFFECT_1].TriggerSpell || spellProto->Effects[EFFECT_2].TriggerSpell)
16212 active = true;
16213
16214 // xinef: fix spell procing from damaging / healing casts if spell has DoT / HoT effect only
16215 // only player spells are taken into account
16216 if (!active && !isVictim && !(procFlag & PROC_FLAG_DONE_PERIODIC) && procSpellInfo && procSpellInfo->SpellFamilyName && (procSpellInfo->HasAura(SPELL_AURA_PERIODIC_DAMAGE) || procSpellInfo->HasAura(SPELL_AURA_PERIODIC_HEAL)))
16217 active = true;
16218
16219 // AuraScript Hook
16220 if (!triggerData.aura->CallScriptCheckProcHandlers(itr->second, eventInfo))
16221 {
16222 continue;
16223 }
16224
16225 bool isTriggeredAtSpellProcEvent = IsTriggeredAtSpellProcEvent(target, triggerData.aura, attType, isVictim, active, triggerData.spellProcEvent, eventInfo);
16226
16227 // AuraScript Hook
16228 if (!triggerData.aura->CallScriptAfterCheckProcHandlers(itr->second, eventInfo, isTriggeredAtSpellProcEvent))
16229 {
16230 continue;
16231 }
16232
16233 // do checks using conditions table
16234 ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_PROC, spellProto->Id);
16235 ConditionSourceInfo condInfo = ConditionSourceInfo(eventInfo.GetActor(), eventInfo.GetActionTarget());
16236 if (!sConditionMgr->IsObjectMeetToConditions(condInfo, conditions))
16237 {
16238 continue;
16239 }
16240
16241 // Triggered spells not triggering additional spells
16242 //bool triggered = !spellProto->HasAttribute(SPELL_ATTR3_CAN_PROC_FROM_PROCS) ?
16243 // (procExtra & PROC_EX_INTERNAL_TRIGGERED && !(procFlag & PROC_FLAG_DONE_TRAP_ACTIVATION)) : false;
16244
16245 bool hasTriggeredProc = false;
16246 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
16247 {
16248 if (itr->second->HasEffect(i))
16249 {
16250 AuraEffect* aurEff = itr->second->GetBase()->GetEffect(i);
16251
16252 // Skip this auras
16253 if (isNonTriggerAura[aurEff->GetAuraType()])
16254 continue;
16255
16256 // If not trigger by default and spellProcEvent == nullptr - skip
16257 if (!isTriggerAura[aurEff->GetAuraType()] && !triggerData.spellProcEvent)
16258 continue;
16259
16260 switch (aurEff->GetAuraType())
16261 {
16264 case SPELL_AURA_DUMMY:
16266 if (uint32 triggerSpellId = aurEff->GetSpellInfo()->Effects[i].TriggerSpell)
16267 {
16268 triggerData.triggerSpelId[i] = triggerSpellId;
16269 hasTriggeredProc = true;
16270 }
16271 break;
16272 default:
16273 break;
16274 }
16275
16276 // Some spells must always trigger
16277 //if (isAlwaysTriggeredAura[aurEff->GetAuraType()])
16278 triggerData.effMask |= 1 << i;
16279 }
16280 }
16281
16282 if (triggerData.effMask)
16283 {
16284 // If there is aura that triggers another proc aura, make sure that the triggered one is going to be proccessed on top of it
16285 if (hasTriggeredProc)
16286 {
16287 bool proccessed = false;
16288 for (uint8 i = 0; i < EFFECT_ALL; ++i)
16289 {
16290 if (uint32 triggeredSpellId = triggerData.triggerSpelId[i])
16291 {
16292 auto iter = std::find(procTriggered.begin(), procTriggered.end(), triggeredSpellId);
16293 if (iter != procTriggered.end())
16294 {
16295 std::advance(iter, 1);
16296 procTriggered.insert(iter, triggerData);
16297 proccessed = true;
16298 break;
16299 }
16300 }
16301 }
16302
16303 if (!proccessed)
16304 {
16305 procTriggered.push_front(triggerData);
16306 }
16307 }
16308 else
16309 {
16310 procTriggered.push_front(triggerData);
16311 }
16312 }
16313 }
16314
16315 // Nothing found
16316 if (procTriggered.empty())
16317 return;
16318
16319 // Note: must SetCantProc(false) before return
16321 SetCantProc(true);
16322
16323 // Handle effects proceed this time
16324 for (ProcTriggeredList::const_iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
16325 {
16326 // look for aura in auras list, it may be removed while proc event processing
16327 if (i->aura->IsRemoved())
16328 continue;
16329
16330 bool useCharges = i->aura->IsUsingCharges();
16331 // no more charges to use, prevent proc
16332 if (useCharges && !i->aura->GetCharges())
16333 continue;
16334
16335 bool takeCharges = false;
16336 SpellInfo const* spellInfo = i->aura->GetSpellInfo();
16337
16338 AuraApplication* aurApp = i->aura->GetApplicationOfTarget(GetGUID());
16339
16340 bool prepare = i->aura->CallScriptPrepareProcHandlers(aurApp, eventInfo);
16341
16342 // For players set spell cooldown if need
16343 uint32 cooldown = 0;
16344 if (prepare && i->spellProcEvent && i->spellProcEvent->cooldown)
16345 cooldown = i->spellProcEvent->cooldown;
16346
16347 // Xinef: set cooldown for actual proc
16348 eventInfo.SetProcCooldown(cooldown);
16349
16350 // Note: must SetCantProc(false) before return
16352 SetCantProc(true);
16353
16354 bool handled = i->aura->CallScriptProcHandlers(aurApp, eventInfo);
16355
16356 // "handled" is needed as long as proc can be handled in multiple places
16357 if (!handled && HandleAuraProc(target, damage, i->aura, procSpellInfo, procFlag, procExtra, cooldown, &handled))
16358 {
16359 uint32 Id = i->aura->GetId();
16360 LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting spell {} (triggered with value by {} aura of spell {})", spellInfo->Id, (isVictim ? "a victim's" : "an attacker's"), Id);
16361 takeCharges = true;
16362 }
16363
16364 if (!handled)
16365 for (uint8 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
16366 {
16367 if (!(i->effMask & (1 << effIndex)))
16368 continue;
16369
16370 AuraEffect* triggeredByAura = i->aura->GetEffect(effIndex);
16371 ASSERT(triggeredByAura);
16372
16373 bool prevented = i->aura->CallScriptEffectProcHandlers(triggeredByAura, aurApp, eventInfo);
16374 if (prevented)
16375 {
16376 takeCharges = true;
16377 continue;
16378 }
16379
16380 switch (triggeredByAura->GetAuraType())
16381 {
16383 {
16384 LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting spell {} (triggered by {} aura of spell {})", spellInfo->Id, (isVictim ? "a victim's" : "an attacker's"), triggeredByAura->GetId());
16385 // Don`t drop charge or add cooldown for not started trigger
16386 if (HandleProcTriggerSpell(target, damage, triggeredByAura, procSpellInfo, procFlag, procExtra, cooldown, procPhase, eventInfo))
16387 takeCharges = true;
16388 break;
16389 }
16391 {
16392 // target has to be valid
16393 if (!eventInfo.GetProcTarget())
16394 break;
16395
16396 triggeredByAura->HandleProcTriggerDamageAuraProc(aurApp, eventInfo); // this function is part of the new proc system
16397 takeCharges = true;
16398 break;
16399 }
16401 case SPELL_AURA_DUMMY:
16402 {
16403 LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting spell id {} (triggered by {} dummy aura of spell {})", spellInfo->Id, (isVictim ? "a victim's" : "an attacker's"), triggeredByAura->GetId());
16404 if (HandleDummyAuraProc(target, damage, triggeredByAura, procSpellInfo, procFlag, procExtra, cooldown, eventInfo))
16405 takeCharges = true;
16406 break;
16407 }
16412 LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting spell id {} (triggered by {} aura of spell {})", spellInfo->Id, isVictim ? "a victim's" : "an attacker's", triggeredByAura->GetId());
16413 takeCharges = true;
16414 break;
16416 {
16417 LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting spell id {} (triggered by {} aura of spell {})", spellInfo->Id, (isVictim ? "a victim's" : "an attacker's"), triggeredByAura->GetId());
16418 if (HandleOverrideClassScriptAuraProc(target, damage, triggeredByAura, procSpellInfo, cooldown))
16419 takeCharges = true;
16420 break;
16421 }
16423 {
16424 LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting mending (triggered by {} dummy aura of spell {})",
16425 (isVictim ? "a victim's" : "an attacker's"), triggeredByAura->GetId());
16426 if (damage > 0)
16427 {
16429 takeCharges = true;
16430 }
16431 break;
16432 }
16434 {
16435 LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting mending (triggered by {} dummy aura of spell {})",
16436 (isVictim ? "a victim's" : "an attacker's"), triggeredByAura->GetId());
16437 HandleAuraRaidProcFromCharge(triggeredByAura);
16438 takeCharges = true;
16439 break;
16440 }
16442 {
16443 LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting spell {} (triggered with value by {} aura of spell {})", spellInfo->Id, (isVictim ? "a victim's" : "an attacker's"), triggeredByAura->GetId());
16444
16445 if (HandleProcTriggerSpell(target, damage, triggeredByAura, procSpellInfo, procFlag, procExtra, cooldown, procPhase, eventInfo))
16446 takeCharges = true;
16447 break;
16448 }
16450 // Skip melee hits or instant cast spells
16451 // xinef: check channeled spells which are affected by haste also
16452 if (procSpellInfo && (procSpellInfo->SpellFamilyName || !IsPlayer()) &&
16453 (procSpellInfo->CalcCastTime() > 0 /*||
16454 (procSpell->IsChanneled() && procSpell->GetDuration() > 0 && (HasAuraTypeWithAffectMask(SPELL_AURA_PERIODIC_HASTE, procSpell) || procSpell->HasAttribute(SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC)))*/))
16455 takeCharges = true;
16456 break;
16458 // Skip Melee hits and spells ws wrong school
16459 if (procSpellInfo && (triggeredByAura->GetMiscValue() & procSpellInfo->SchoolMask)) // School check
16460 takeCharges = true;
16461 break;
16463 // Skip Melee hits and targets with magnet aura
16464 if (procSpellInfo && (triggeredByAura->GetBase()->GetUnitOwner()->ToUnit() == ToUnit())) // Magnet
16465 takeCharges = true;
16466 break;
16469 // Skip melee hits and spells ws wrong school or zero cost
16470 if (procSpellInfo &&
16471 (procSpellInfo->ManaCost != 0 || procSpellInfo->ManaCostPercentage != 0 || (procSpellInfo->SpellFamilyFlags[1] & 0x2)) && // Cost check, mutilate include
16472 (triggeredByAura->GetMiscValue() & procSpellInfo->SchoolMask)) // School check
16473 takeCharges = true;
16474 break;
16477 // Compare mechanic
16478 if (procSpellInfo && procSpellInfo->Mechanic == uint32(triggeredByAura->GetMiscValue()))
16479 takeCharges = true;
16480 break;
16482 // Compare casters
16483 if (target && triggeredByAura->GetCasterGUID() == target->GetGUID())
16484 takeCharges = true;
16485 break;
16486 // CC Auras which use their amount amount to drop
16487 // Are there any more auras which need this?
16493 {
16494 // Spell own direct damage at apply wont break the CC
16495 // Xinef: Or when the aura is at full duration (assume that such auras should be added at the end, skipping all damage procs etc.)
16496 if (procSpellInfo)
16497 if ((!i->aura->IsPermanent() && i->aura->GetDuration() == i->aura->GetMaxDuration()) || procSpellInfo->Id == triggeredByAura->GetId() ||
16498 procSpellInfo->HasAttribute(SPELL_ATTR4_REACTIVE_DAMAGE_PROC))
16499 break;
16500
16501 // chargeable mods are breaking on hit
16502 if (useCharges)
16503 takeCharges = true;
16504 else if (triggeredByAura->GetAmount()) // aura must have amount
16505 {
16506 int32 damageLeft = triggeredByAura->GetAmount();
16507 // No damage left
16508 if (damageLeft < int32(damage))
16509 i->aura->Remove();
16510 else
16511 triggeredByAura->SetAmount(damageLeft - damage);
16512 }
16513 break;
16514 }
16516 if (procSpellInfo && procSpellInfo->Id == 20647) // hack for warriors execute, both dummy and damage spell are affected by ignore aurastate aura
16517 break;
16518 takeCharges = true;
16519 break;
16522 {
16523 if (triggeredByAura->GetSpellModifier())
16524 {
16525 // Do proc if mod is consumed by spell
16526 if (!procSpell || procSpell->m_appliedMods.find(i->aura) != procSpell->m_appliedMods.end())
16527 {
16528 takeCharges = true;
16529 }
16530 }
16531 break;
16532 }
16533 default:
16534 takeCharges = true;
16535 break;
16536 }
16537 i->aura->CallScriptAfterEffectProcHandlers(triggeredByAura, aurApp, eventInfo);
16538 }
16539 // Remove charge (aura can be removed by triggers)
16540 // xinef: take into account attribute6 of proc spell
16541 if (prepare && useCharges && takeCharges)
16542 if (!procSpellInfo || isVictim || !procSpellInfo->HasAttribute(SPELL_ATTR6_DO_NOT_CONSUME_RESOURCES))
16543 i->aura->DropCharge();
16544
16545 i->aura->CallScriptAfterProcHandlers(aurApp, eventInfo);
16546
16548 SetCantProc(false);
16549 }
16550
16551 // Cleanup proc requirements
16553 SetCantProc(false);
16554}
@ CONDITION_SOURCE_TYPE_SPELL_PROC
Definition ConditionMgr.h:147
@ EFFECT_2
Definition SharedDefines.h:33
@ SPELL_ATTR3_INSTANT_TARGET_PROCS
Definition SharedDefines.h:512
#define EFFECT_ALL
Definition SharedDefines.h:38
@ SPELL_ATTR6_DO_NOT_CONSUME_RESOURCES
Definition SharedDefines.h:609
@ SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE
Definition SpellAuraDefines.h:288
@ SPELL_AURA_ADD_PCT_MODIFIER
Definition SpellAuraDefines.h:171
@ SPELL_AURA_OBS_MOD_POWER
Definition SpellAuraDefines.h:84
@ SPELL_AURA_ADD_FLAT_MODIFIER
Definition SpellAuraDefines.h:170
@ SPELL_AURA_MOD_SPELL_CRIT_CHANCE
Definition SpellAuraDefines.h:120
@ SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
Definition SpellAuraDefines.h:135
@ SPELL_AURA_MOD_POWER_COST_SCHOOL
Definition SpellAuraDefines.h:136
@ SPELL_AURA_MECHANIC_IMMUNITY
Definition SpellAuraDefines.h:140
@ SPELL_AURA_RAID_PROC_FROM_CHARGE
Definition SpellAuraDefines.h:286
@ SPELL_AURA_PROC_TRIGGER_DAMAGE
Definition SpellAuraDefines.h:106
@ SPELL_AURA_REFLECT_SPELLS_SCHOOL
Definition SpellAuraDefines.h:137
@ SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
Definition SpellAuraDefines.h:128
@ PROC_HIT_CRITICAL
Definition SpellMgr.h:253
#define MELEE_BASED_TRIGGER_MASK
Definition SpellMgr.h:182
@ PROC_EX_INTERNAL_CANT_PROC
Definition SpellMgr.h:218
@ PROC_EX_INTERNAL_TRIGGERED
Definition SpellMgr.h:221
@ PROC_FLAG_DONE_PERIODIC
Definition SpellMgr.h:134
static bool isNonTriggerAura[TOTAL_AURAS]
Definition Unit.cpp:104
static bool isTriggerAura[TOTAL_AURAS]
Definition Unit.cpp:102
std::list< ProcTriggeredData > ProcTriggeredList
Definition Unit.cpp:15897
@ REACTIVE_OVERPOWER
Definition Unit.h:596
@ REACTIVE_DEFENSE
Definition Unit.h:594
@ REACTIVE_HUNTER_PARRY
Definition Unit.h:595
@ REACTIVE_WOLVERINE_BITE
Definition Unit.h:597
void HandleProcTriggerDamageAuraProc(AuraApplication *aurApp, ProcEventInfo &eventInfo)
Definition SpellAuraEffects.cpp:7257
SpellModifier * GetSpellModifier() const
Definition SpellAuraEffects.h:52
Unit * GetUnitOwner() const
Definition SpellAuras.h:108
void UpdateCombatSkills(Unit *victim, WeaponAttackType attType, bool defence, Item *item=nullptr)
Definition PlayerUpdates.cpp:1025
Definition Unit.h:420
void SetProcCooldown(uint32 cooldown)
Definition Unit.h:454
Unit * GetActionTarget() const
Definition Unit.h:440
Unit * GetProcTarget() const
Definition Unit.h:441
bool HandleProcTriggerSpell(Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, uint32 procPhase, ProcEventInfo &eventInfo)
Definition Unit.cpp:8968
bool HandleAuraRaidProcFromChargeWithValue(AuraEffect *triggeredByAura)
Definition Unit.cpp:17605
bool IsHunterPet() const
Definition Unit.h:764
bool IsTriggeredAtSpellProcEvent(Unit *victim, Aura *aura, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const *&spellProcEvent, ProcEventInfo const &eventInfo)
Definition Unit.cpp:17466
bool HandleAuraProc(Unit *victim, uint32 damage, Aura *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, bool *handled)
Definition Unit.cpp:8773
virtual bool HasSpellItemCooldown(uint32, uint32) const
Definition Unit.h:1270
bool HandleDummyAuraProc(Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, ProcEventInfo const &eventInfo)
Definition Unit.cpp:6643
void StartReactiveTimer(ReactiveType reactive)
Definition Unit.h:1768
bool HandleOverrideClassScriptAuraProc(Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 cooldown)
Definition Unit.cpp:9893
bool HandleAuraRaidProcFromCharge(AuraEffect *triggeredByAura)
Definition Unit.cpp:17694
Definition Unit.cpp:15878

References AddComboPoints(), ASSERT, ProcTriggeredData::aura, AURA_STATE_DEFENSE, AURA_STATE_HUNTER_PARRY, SpellInfo::CalcCastTime(), Aura::CallScriptAfterCheckProcHandlers(), Aura::CallScriptCheckProcHandlers(), CLASS_CONTEXT_ABILITY_REACTIVE, CLASS_HUNTER, CLASS_ROGUE, CLASS_WARRIOR, CONDITION_SOURCE_TYPE_SPELL_PROC, EFFECT_0, EFFECT_1, EFFECT_2, EFFECT_ALL, SpellInfo::Effects, ProcTriggeredData::effMask, FORM_GHOSTWOLF, ProcEventInfo::GetActionTarget(), ProcEventInfo::GetActor(), AuraEffect::GetAmount(), GetAppliedAuras(), AuraEffect::GetAuraType(), AuraEffect::GetBase(), AuraEffect::GetCasterGUID(), Aura::GetEffect(), Object::GetGUID(), Object::GetGUID(), AuraEffect::GetId(), AuraEffect::GetMiscValue(), ProcEventInfo::GetProcTarget(), GetShapeshiftForm(), AuraEffect::GetSpellInfo(), AuraEffect::GetSpellModifier(), Aura::GetUnitOwner(), HandleAuraProc(), HandleAuraRaidProcFromCharge(), HandleAuraRaidProcFromChargeWithValue(), HandleDummyAuraProc(), HandleOverrideClassScriptAuraProc(), AuraEffect::HandleProcTriggerDamageAuraProc(), HandleProcTriggerSpell(), SpellInfo::HasAttribute(), SpellInfo::HasAura(), HasSpellItemCooldown(), SpellInfo::Id, IsCharmedOwnedByPlayerOrPlayer(), IsClass(), IsHunterPet(), isNonTriggerAura, Object::IsPlayer(), isTriggerAura, IsTriggeredAtSpellProcEvent(), LOG_DEBUG, Spell::m_appliedMods, Spell::m_weaponItem, SpellInfo::ManaCost, SpellInfo::ManaCostPercentage, MAX_SPELL_EFFECTS, SpellInfo::Mechanic, MELEE_BASED_TRIGGER_MASK, ModifyAuraState(), PROC_EX_ABSORB, PROC_EX_BLOCK, PROC_EX_CRITICAL_HIT, PROC_EX_DODGE, PROC_EX_INTERNAL_CANT_PROC, PROC_EX_INTERNAL_TRIGGERED, PROC_EX_MISS, PROC_EX_NORMAL_HIT, PROC_EX_PARRY, PROC_EX_RESIST, PROC_FLAG_DONE_PERIODIC, PROC_HIT_CRITICAL, PROC_SPELL_PHASE_HIT, REACTIVE_DEFENSE, REACTIVE_HUNTER_PARRY, REACTIVE_OVERPOWER, REACTIVE_WOLVERINE_BITE, SpellInfo::SchoolMask, sConditionMgr, AuraEffect::SetAmount(), SetCantProc(), ProcEventInfo::SetProcCooldown(), SPELL_ATTR3_INSTANT_TARGET_PROCS, SPELL_ATTR4_REACTIVE_DAMAGE_PROC, SPELL_ATTR6_DO_NOT_CONSUME_RESOURCES, SPELL_AURA_ABILITY_IGNORE_AURASTATE, SPELL_AURA_ADD_FLAT_MODIFIER, SPELL_AURA_ADD_PCT_MODIFIER, SPELL_AURA_DUMMY, SPELL_AURA_MANA_SHIELD, SPELL_AURA_MECHANIC_IMMUNITY, SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK, SPELL_AURA_MOD_CONFUSE, SPELL_AURA_MOD_DAMAGE_FROM_CASTER, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, SPELL_AURA_MOD_FEAR, SPELL_AURA_MOD_MECHANIC_RESISTANCE, SPELL_AURA_MOD_MELEE_HASTE, SPELL_AURA_MOD_POWER_COST_SCHOOL, SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT, SPELL_AURA_MOD_ROOT, SPELL_AURA_MOD_SPELL_CRIT_CHANCE, SPELL_AURA_MOD_STUN, SPELL_AURA_OBS_MOD_POWER, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_PERIODIC_HEAL, SPELL_AURA_PROC_TRIGGER_DAMAGE, SPELL_AURA_PROC_TRIGGER_SPELL, SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE, SPELL_AURA_RAID_PROC_FROM_CHARGE, SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE, SPELL_AURA_REFLECT_SPELLS_SCHOOL, SPELL_AURA_SPELL_MAGNET, SPELL_AURA_TRANSFORM, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, ProcTriggeredData::spellProcEvent, StartReactiveTimer(), Object::ToPlayer(), Object::ToUnit(), ProcTriggeredData::triggerSpelId, and Player::UpdateCombatSkills().

Referenced by CalcAbsorbResist(), and ProcDamageAndSpell().

◆ processDummyAuras()

float Unit::processDummyAuras ( float  TakenTotalMod) const
private
11939{
11940 // note: old code coming from TC, just extracted here to remove the code duplication + solve potential crash
11941 // see: https://github.com/TrinityCore/TrinityCore/commit/c85710e148d75450baedf6632b9ca6fd40b4148e
11942
11943 // .. taken pct: dummy auras
11944 auto const& mDummyAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY);
11945 for (auto i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
11946 {
11947 if (!(*i) || !(*i)->GetSpellInfo())
11948 {
11949 continue;
11950 }
11951
11952 if (auto spellIconId = (*i)->GetSpellInfo()->SpellIconID)
11953 {
11954 switch (spellIconId)
11955 {
11956 // Cheat Death
11957 case 2109:
11958 if ((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
11959 {
11960 // Patch 2.4.3: The resilience required to reach the 90% damage reduction cap
11961 // is 22.5% critical strike damage reduction, or 444 resilience.
11962 // To calculate for 90%, we multiply the 100% by 4 (22.5% * 4 = 90%)
11963 float mod = -1.0f * GetMeleeCritDamageReduction(400);
11964 AddPct(TakenTotalMod, std::max(mod, float((*i)->GetAmount())));
11965 }
11966 break;
11967 }
11968 }
11969 }
11970 return TakenTotalMod;
11971}

References AddPct(), GetAuraEffectsByType(), GetMeleeCritDamageReduction(), SPELL_AURA_DUMMY, and SPELL_SCHOOL_MASK_NORMAL.

Referenced by MeleeDamageBonusTaken(), and SpellDamageBonusTaken().

◆ ProcessPositionDataChanged()

void Unit::ProcessPositionDataChanged ( PositionFullTerrainStatus const &  data)
overridevirtual

Reimplemented from WorldObject.

4286{
4289}
virtual void ProcessTerrainStatusUpdate()
Definition Unit.cpp:4291
virtual void ProcessPositionDataChanged(PositionFullTerrainStatus const &data)
Definition Object.cpp:1174

References WorldObject::ProcessPositionDataChanged(), and ProcessTerrainStatusUpdate().

Referenced by Creature::Create().

◆ ProcessTerrainStatusUpdate()

void Unit::ProcessTerrainStatusUpdate ( )
virtual

Reimplemented in Player.

4292{
4293 if (IsCreature())
4295
4296 if (IsFlying() || (!IsControlledByPlayer()))
4297 return;
4298
4299 LiquidData const& liquidData = GetLiquidData();
4300
4301 // remove appropriate auras if we are swimming/not swimming respectively
4302 if (liquidData.Status & MAP_LIQUID_STATUS_SWIMMING)
4304 else if (!isSwimming())
4306
4307 // liquid aura handling
4308 LiquidTypeEntry const* curLiquid = nullptr;
4309 if ((liquidData.Status & MAP_LIQUID_STATUS_SWIMMING))
4310 curLiquid = sLiquidTypeStore.LookupEntry(liquidData.Entry);
4311
4312 if (curLiquid != _lastLiquid)
4313 {
4316
4317 // Set _lastLiquid before casting liquid spell to avoid infinite loops
4318 _lastLiquid = curLiquid;
4319
4321 if (curLiquid && curLiquid->SpellId && (!player || !player->IsGameMaster()))
4322 CastSpell(this, curLiquid->SpellId, true);
4323 }
4324}
DBCStorage< LiquidTypeEntry > sLiquidTypeStore(LiquidTypefmt)
@ AURA_INTERRUPT_FLAG_NOT_ABOVEWATER
Definition SpellDefines.h:50
@ AURA_INTERRUPT_FLAG_NOT_UNDERWATER
Definition SpellDefines.h:51
void UpdateMovementFlags()
Definition Creature.cpp:3453
bool isSwimming() const
Definition Unit.h:1631
bool IsFlying() const
Definition Unit.h:1633
Definition GridTerrainData.h:199
uint32 Entry
Definition GridTerrainData.h:202
Definition DBCStructure.h:1282
uint32 SpellId
Definition DBCStructure.h:1288

References _lastLiquid, AURA_INTERRUPT_FLAG_NOT_ABOVEWATER, AURA_INTERRUPT_FLAG_NOT_UNDERWATER, CastSpell(), LiquidData::Entry, GetCharmerOrOwnerPlayerOrPlayerItself(), WorldObject::GetLiquidData(), IsControlledByPlayer(), Object::IsCreature(), IsFlying(), Player::IsGameMaster(), isSwimming(), MAP_LIQUID_STATUS_SWIMMING, RemoveAurasDueToSpell(), RemoveAurasWithInterruptFlags(), sLiquidTypeStore, LiquidTypeEntry::SpellId, LiquidData::Status, Object::ToCreature(), and Creature::UpdateMovementFlags().

Referenced by ProcessPositionDataChanged(), and Player::ProcessTerrainStatusUpdate().

◆ ProhibitSpellSchool()

virtual void Unit::ProhibitSpellSchool ( SpellSchoolMask  ,
uint32   
)
inlinevirtual

Reimplemented in Creature, and Player.

1509{ }

Referenced by Spell::EffectInterruptCast().

◆ propagateSpeedChange()

void Unit::propagateSpeedChange ( )
inline
void propagateSpeedChange()
Definition MotionMaster.cpp:890

References GetMotionMaster(), and MotionMaster::propagateSpeedChange().

Referenced by SetSpeed(), and SetWalk().

◆ RecalculateObjectScale()

void Unit::RecalculateObjectScale ( )
virtual
16798{
16800 float scale = GetNativeObjectScale() + CalculatePct(1.0f, scaleAuras);
16801 float scaleMin = IsPlayer() ? 0.1f : 0.01f;
16802 SetObjectScale(std::max(scale, scaleMin));
16803}
@ SPELL_AURA_MOD_SCALE_2
Definition SpellAuraDefines.h:302
@ SPELL_AURA_MOD_SCALE
Definition SpellAuraDefines.h:124
virtual void SetObjectScale(float scale)
Definition Object.h:119
virtual float GetNativeObjectScale() const
Definition Unit.h:1885

References CalculatePct(), GetNativeObjectScale(), GetTotalAuraModifier(), Object::IsPlayer(), Object::SetObjectScale(), SPELL_AURA_MOD_SCALE, and SPELL_AURA_MOD_SCALE_2.

Referenced by AuraEffect::HandleAuraModScale().

◆ RemoveAllAttackers()

void Unit::RemoveAllAttackers ( )

Remove all units in m_attackers list and send them AttackStop()

10521{
10522 while (!m_attackers.empty())
10523 {
10524 AttackerSet::iterator iter = m_attackers.begin();
10525 if (!(*iter)->AttackStop())
10526 {
10527 LOG_ERROR("entities.unit", "WORLD: Unit has an attacker that isn't attacking it!");
10528 m_attackers.erase(iter);
10529 }
10530 }
10531}

References LOG_ERROR, and m_attackers.

Referenced by CombatStop(), Spell::EffectSanctuary(), boss_kaelthas::ExecuteMiddleEvent(), AuraEffect::HandleFeignDeath(), boss_kelthuzad::boss_kelthuzadAI::JustEngagedWith(), spell_halion_twilight_phasing_aura::OnApply(), spell_halion_twilight_phasing_aura::OnRemove(), boss_attumen::SpellHit(), and npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::UpdateAI().

◆ RemoveAllAuras()

void Unit::RemoveAllAuras ( )
5351{
5352 // this may be a dead loop if some events on aura remove will continiously apply aura on remove
5353 // we want to have all auras removed, so use your brain when linking events
5354 while (!m_appliedAuras.empty() || !m_ownedAuras.empty())
5355 {
5356 AuraApplicationMap::iterator aurAppIter;
5357 for (aurAppIter = m_appliedAuras.begin(); aurAppIter != m_appliedAuras.end();)
5359
5360 AuraMap::iterator aurIter;
5361 for (aurIter = m_ownedAuras.begin(); aurIter != m_ownedAuras.end();)
5362 RemoveOwnedAura(aurIter);
5363 }
5364}

References _UnapplyAura(), AURA_REMOVE_BY_DEFAULT, m_appliedAuras, m_ownedAuras, and RemoveOwnedAura().

Referenced by CleanupBeforeRemoveFromMap(), boss_muru::DamageTaken(), boss_headless_horseman_head::DamageTaken(), boss_black_knight::boss_black_knightAI::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), npc_crystalline_frayer::DamageTaken(), boss_freya::boss_freyaAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), boss_ingvar_the_plunderer::DamageTaken(), npc_vrykul_skeleton::DamageTaken(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::DamageTaken(), npc_magister_aledis::DamageTaken(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::DamageTaken(), npc_molten_golem::npc_molten_golemAI::DamageTaken(), npc_death_knight_initiate::npc_death_knight_initiateAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), spell_rotface_unstable_ooze_explosion_suicide_aura::DespawnSelf(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::DoAction(), boss_taldaram::DoAction(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::DoAction(), boss_leotheras_the_blind::DoAction(), boss_kalecgos::DoAction(), boss_grand_champion::boss_grand_championAI::DoAction(), npc_anubarak_spike::npc_anubarak_spikeAI::DoAction(), boss_tyrannus::boss_tyrannusAI::DoAction(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::DoAction(), npc_spark_of_ionar::npc_spark_of_ionarAI::DoAction(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::DoAction(), boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::DoAction(), npc_taretha::npc_tarethaAI::DoAction(), boss_razorgore::boss_razorgoreAI::DoChangePhase(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::DoFriend(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DoNice(), boss_mimiron::boss_mimironAI::EnterEvadeMode(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::EnterEvadeMode(), npc_ulduar_vx001::npc_ulduar_vx001AI::EnterEvadeMode(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::EnterEvadeMode(), GuardAI::EnterEvadeMode(), boss_doomrel::boss_doomrelAI::EnterEvadeMode(), FollowerAI::EnterEvadeMode(), LichKingDeathEvent::Execute(), npc_rocket_propelled_warhead::npc_rocket_propelled_warheadAI::FinishQuest(), spell_herald_volzaj_insanity::HandleDummyEffect(), misc_commandscript::HandleUnAuraCommand(), boss_ick::boss_ickAI::JustDied(), boss_venoxis::JustDied(), boss_taldaram::JustEngagedWith(), boss_mimiron::boss_mimironAI::JustEngagedWith(), boss_high_botanist_freywinn::JustEngagedWith(), boss_novos::boss_novosAI::JustEngagedWith(), boss_professor_putricide::boss_professor_putricideAI::JustEngagedWith(), boss_commander_stoutbeard::JustEngagedWith(), boss_high_astromancer_solarian::JustEngagedWith(), boss_steelbreaker::boss_steelbreakerAI::JustReachedHome(), boss_runemaster_molgeim::boss_runemaster_molgeimAI::JustReachedHome(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::JustReachedHome(), boss_urom::boss_uromAI::LeaveCombat(), boss_taldaram::MovementInform(), npc_hallows_end_soh::MovementInform(), npc_injured_7th_legion_soldier::npc_injured_7th_legion_soldierAI::MovementInform(), spell_kaelthas_flame_strike::OnRemove(), PretendToDie(), boss_alar::PretendToDie(), Creature::RemoveCorpse(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::Reset(), boss_venoxis::Reset(), npc_the_lich_king_controller::npc_the_lich_king_controllerAI::Reset(), boss_thaddius::boss_thaddiusAI::Reset(), boss_bjarngrim::boss_bjarngrimAI::Reset(), boss_loken::boss_lokenAI::Reset(), boss_hodir::boss_hodirAI::Reset(), boss_xt002::boss_xt002AI::Reset(), boss_skadi::boss_skadiAI::Reset(), boss_skadi_grauf::boss_skadi_graufAI::Reset(), npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset(), Pet::SavePetToDB(), npc_anubarak_spike::npc_anubarak_spikeAI::SelectNewTarget(), npc_harrison_jones::SpellHit(), npc_frost_sphere::npc_frost_sphereAI::SpellHit(), npc_tirion_fordring_tft::npc_tirion_fordringAI::SpellHit(), npc_ulduar_flames_spread::npc_ulduar_flames_spreadAI::SpellHit(), npc_soh_fire_trigger::SpellHit(), npc_hallows_end_train_fire::SpellHit(), boss_headless_horseman_head::SpellHit(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), npc_kinetic_bomb::npc_kinetic_bombAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), npc_lk_spirit_bomb::npc_lk_spirit_bombAI::UpdateAI(), npc_icc_putricades_trap::npc_icc_putricades_trapAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), boss_thaddius::boss_thaddiusAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), boss_magus_telestra::UpdateAI(), npc_hol_monument::npc_hol_monumentAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), npc_q24545_lich_king::npc_q24545_lich_kingAI::UpdateAI(), npc_iron_watcher::npc_iron_watcherAI::UpdateAI(), npc_wild_wyrm::npc_wild_wyrmAI::UpdateAI(), and npc_aeranas::npc_aeranasAI::UpdateAI().

◆ RemoveAllAurasExceptType()

void Unit::RemoveAllAurasExceptType ( AuraType  type)
5425{
5426 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5427 {
5428 Aura const* aura = iter->second->GetBase();
5429 if (aura->GetSpellInfo()->HasAura(type))
5430 ++iter;
5431 else
5433 }
5434
5435 for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
5436 {
5437 Aura* aura = iter->second;
5438 if (aura->GetSpellInfo()->HasAura(type))
5439 ++iter;
5440 else
5442 }
5443}

References _UnapplyAura(), AURA_REMOVE_BY_DEFAULT, Aura::GetSpellInfo(), SpellInfo::HasAura(), m_appliedAuras, m_ownedAuras, and RemoveOwnedAura().

Referenced by npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), and npc_iron_watcher::npc_iron_watcherAI::SpellHit().

◆ RemoveAllAurasOnDeath()

void Unit::RemoveAllAurasOnDeath ( )
5381{
5382 // used just after dieing to remove all visible auras
5383 // and disable the mods for the passive ones
5384 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5385 {
5386 Aura const* aura = iter->second->GetBase();
5389 else
5390 ++iter;
5391 }
5392
5393 for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
5394 {
5395 Aura* aura = iter->second;
5398 else
5399 ++iter;
5400 }
5401}
@ SPELL_ATTR7_DISABLE_AURA_WHILE_DEAD
Definition SharedDefines.h:643
@ AURA_REMOVE_BY_DEATH
Definition SpellAuraDefines.h:396
bool IsDeathPersistent() const
Definition SpellAuras.cpp:1087

References _UnapplyAura(), AURA_REMOVE_BY_DEATH, Aura::GetSpellInfo(), SpellInfo::HasAttribute(), Aura::IsDeathPersistent(), Aura::IsPassive(), m_appliedAuras, m_ownedAuras, RemoveOwnedAura(), and SPELL_ATTR7_DISABLE_AURA_WHILE_DEAD.

Referenced by spell_dk_death_pact::FilterTargets(), Kill(), Player::LoadFromDB(), and setDeathState().

◆ RemoveAllAurasRequiringDeadTarget()

void Unit::RemoveAllAurasRequiringDeadTarget ( )
5404{
5405 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5406 {
5407 Aura const* aura = iter->second->GetBase();
5408 if (!aura->IsPassive() && aura->GetSpellInfo()->IsRequiringDeadTarget())
5410 else
5411 ++iter;
5412 }
5413
5414 for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
5415 {
5416 Aura* aura = iter->second;
5417 if (!aura->IsPassive() && aura->GetSpellInfo()->IsRequiringDeadTarget())
5419 else
5420 ++iter;
5421 }
5422}
bool IsRequiringDeadTarget() const
Definition SpellInfo.cpp:1222

References _UnapplyAura(), AURA_REMOVE_BY_DEFAULT, Aura::GetSpellInfo(), Aura::IsPassive(), SpellInfo::IsRequiringDeadTarget(), m_appliedAuras, m_ownedAuras, and RemoveOwnedAura().

Referenced by Player::LoadFromDB().

◆ RemoveAllControlled()

void Unit::RemoveAllControlled ( bool  onDeath = false)
11123{
11124 // possessed pet and vehicle
11125 if (IsPlayer())
11127
11128 while (!m_Controlled.empty())
11129 {
11130 Unit* target = *m_Controlled.begin();
11131 m_Controlled.erase(m_Controlled.begin());
11132 if (target->GetCharmerGUID() == GetGUID())
11133 {
11134 target->RemoveCharmAuras();
11135 }
11136 else if (target->GetOwnerGUID() == GetGUID() && target->IsSummon())
11137 {
11138 if (!(onDeath && !IsPlayer() && target->IsGuardian()))
11139 {
11140 target->ToTempSummon()->UnSummon();
11141 }
11142 }
11143 else
11144 {
11145 LOG_ERROR("entities.unit", "Unit {} is trying to release unit {} which is neither charmed nor owned by it", GetEntry(), target->GetEntry());
11146 }
11147 }
11148}
void StopCastingCharm(Aura *except=nullptr)
Definition Player.cpp:9352
bool IsGuardian() const
Definition Unit.h:761
void RemoveCharmAuras()
Definition Unit.cpp:11233

References GetCharmerGUID(), Object::GetEntry(), Object::GetGUID(), GetOwnerGUID(), IsGuardian(), Object::IsPlayer(), IsSummon(), LOG_ERROR, m_Controlled, RemoveCharmAuras(), Player::StopCastingCharm(), Object::ToPlayer(), ToTempSummon(), and TempSummon::UnSummon().

Referenced by Player::ActivateSpec(), RemoveFromWorld(), and setDeathState().

◆ RemoveAllDynObjects()

void Unit::RemoveAllDynObjects ( )
6218{
6219 while (!m_dynObj.empty())
6220 m_dynObj.front()->Remove();
6221}

References m_dynObj.

Referenced by RemoveFromWorld(), Player::TeleportTo(), and npc_icc_putricades_trap::npc_icc_putricades_trapAI::UpdateAI().

◆ RemoveAllGameObjects()

void Unit::RemoveAllGameObjects ( )
6318{
6319 while(!m_gameObj.empty())
6320 {
6321 GameObject* go = ObjectAccessor::GetGameObject(*this, *m_gameObj.begin());
6322 if (go)
6323 {
6325 go->SetRespawnTime(0);
6326 go->Delete();
6327 }
6328 m_gameObj.erase(m_gameObj.begin());
6329 }
6330}
void Delete()
Definition GameObject.cpp:982
void SetRespawnTime(int32 respawn)
Definition GameObject.cpp:1288

References GameObject::Delete(), ObjectGuid::Empty, ObjectAccessor::GetGameObject(), m_gameObj, GameObject::SetOwnerGUID(), and GameObject::SetRespawnTime().

Referenced by CleanupBeforeRemoveFromMap(), npc_ice_tomb::npc_ice_tombAI::JustDied(), RemoveFromWorld(), npc_brewfest_super_brew_trigger::UpdateAI(), and boss_sapphiron::boss_sapphironAI::UpdateAI().

◆ RemoveAllMinionsByEntry()

void Unit::RemoveAllMinionsByEntry ( uint32  entry)
10900{
10901 for (Unit::ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();)
10902 {
10903 Unit* unit = *itr;
10904 ++itr;
10905 if (unit->GetEntry() == entry && unit->IsCreature()
10906 && unit->ToCreature()->IsSummon()) // minion, actually
10907 unit->ToTempSummon()->UnSummon();
10908 // i think this is safe because i have never heard that a despawned minion will trigger a same minion
10909 }
10910}

References Object::GetEntry(), Object::IsCreature(), IsSummon(), m_Controlled, Object::ToCreature(), ToTempSummon(), and TempSummon::UnSummon().

Referenced by Player::ApplyEquipSpell(), Spell::EffectSummonType(), npc_nelson::npc_nelsonAI::Reset(), SetMinion(), and npc_nelson::npc_nelsonAI::UpdateAI().

◆ RemoveAppliedAuras() [1/2]

void Unit::RemoveAppliedAuras ( std::function< bool(AuraApplication const *)> const &  check)
4902{
4903 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
4904 {
4905 if (check(iter->second))
4906 {
4907 RemoveAura(iter);
4908 continue;
4909 }
4910 ++iter;
4911 }
4912}

References m_appliedAuras, and RemoveAura().

Referenced by RemoveArenaAuras().

◆ RemoveAppliedAuras() [2/2]

void Unit::RemoveAppliedAuras ( uint32  spellId,
std::function< bool(AuraApplication const *)> const &  check 
)
4928{
4929 for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);)
4930 {
4931 if (check(iter->second))
4932 {
4933 RemoveAura(iter);
4934 continue;
4935 }
4936 ++iter;
4937 }
4938}

References m_appliedAuras, and RemoveAura().

◆ RemoveAreaAurasDueToLeaveWorld()

void Unit::RemoveAreaAurasDueToLeaveWorld ( )
5318{
5319 // make sure that all area auras not applied on self are removed - prevent access to deleted pointer later
5320 for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
5321 {
5322 Aura* aura = iter->second;
5323 ++iter;
5324 Aura::ApplicationMap const& appMap = aura->GetApplicationMap();
5325 for (Aura::ApplicationMap::const_iterator itr = appMap.begin(); itr != appMap.end();)
5326 {
5327 AuraApplication* aurApp = itr->second;
5328 ++itr;
5329 Unit* target = aurApp->GetTarget();
5330 if (target == this)
5331 continue;
5332 target->RemoveAura(aurApp);
5333 // things linked on aura remove may apply new area aura - so start from the beginning
5334 iter = m_ownedAuras.begin();
5335 }
5336 }
5337
5338 // remove area auras owned by others
5339 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5340 {
5341 if (iter->second->GetBase()->GetOwner() != this)
5342 {
5343 RemoveAura(iter);
5344 }
5345 else
5346 ++iter;
5347 }
5348}
ApplicationMap const & GetApplicationMap()
Definition SpellAuras.h:181
std::map< ObjectGuid, AuraApplication * > ApplicationMap
Definition SpellAuras.h:90

References Aura::GetApplicationMap(), AuraApplication::GetTarget(), m_appliedAuras, m_ownedAuras, and RemoveAura().

Referenced by RemoveFromWorld().

◆ RemoveArenaAuras()

void Unit::RemoveArenaAuras ( )
5367{
5368 // in join, remove positive buffs, on end, remove negative
5369 // used to remove positive visible auras in arenas
5370 RemoveAppliedAuras([](AuraApplication const* aurApp)
5371 {
5372 Aura const* aura = aurApp->GetBase();
5373 return (!aura->GetSpellInfo()->HasAttribute(SPELL_ATTR4_ALLOW_ENETRING_ARENA) // don't remove stances, shadowform, pally/hunter auras
5374 && !aura->IsPassive() // don't remove passive auras
5375 && (aurApp->IsPositive() || !aura->GetSpellInfo()->HasAttribute(SPELL_ATTR3_ALLOW_AURA_WHILE_DEAD))) || // not negative death persistent auras
5376 aura->GetSpellInfo()->HasAttribute(SPELL_ATTR5_REMOVE_ENTERING_ARENA); // special marker, always remove
5377 });
5378}
@ SPELL_ATTR5_REMOVE_ENTERING_ARENA
Definition SharedDefines.h:569
@ SPELL_ATTR3_ALLOW_AURA_WHILE_DEAD
Definition SharedDefines.h:513
@ SPELL_ATTR4_ALLOW_ENETRING_ARENA
Definition SharedDefines.h:551
bool IsPositive() const
Definition SpellAuras.h:68
void RemoveAppliedAuras(std::function< bool(AuraApplication const *)> const &check)
Definition Unit.cpp:4901

References AuraApplication::GetBase(), Aura::GetSpellInfo(), SpellInfo::HasAttribute(), Aura::IsPassive(), AuraApplication::IsPositive(), RemoveAppliedAuras(), SPELL_ATTR3_ALLOW_AURA_WHILE_DEAD, SPELL_ATTR4_ALLOW_ENETRING_ARENA, and SPELL_ATTR5_REMOVE_ENTERING_ARENA.

Referenced by Player::TeleportTo().

◆ RemoveAura() [1/4]

void Unit::RemoveAura ( Aura aur,
AuraRemoveMode  mode = AURA_REMOVE_BY_DEFAULT 
)
4881{
4882 if (aura->IsRemoved())
4883 return;
4884 if (AuraApplication* aurApp = aura->GetApplicationOfTarget(GetGUID()))
4885 RemoveAura(aurApp, mode);
4886}

References Aura::GetApplicationOfTarget(), Object::GetGUID(), Aura::IsRemoved(), and RemoveAura().

◆ RemoveAura() [2/4]

void Unit::RemoveAura ( AuraApplication aurApp,
AuraRemoveMode  mode = AURA_REMOVE_BY_DEFAULT 
)
4838{
4839 // we've special situation here, RemoveAura called while during aura removal
4840 // this kind of call is needed only when aura effect removal handler
4841 // or event triggered by it expects to remove
4842 // not yet removed effects of an aura
4843 if (aurApp->GetRemoveMode())
4844 {
4845 // remove remaining effects of an aura
4846 for (uint8 itr = 0; itr < MAX_SPELL_EFFECTS; ++itr)
4847 {
4848 if (aurApp->HasEffect(itr))
4849 aurApp->_HandleEffect(itr, false);
4850 }
4851 return;
4852 }
4853 // no need to remove
4854 if (aurApp->GetBase()->GetApplicationOfTarget(GetGUID()) != aurApp || aurApp->GetBase()->IsRemoved())
4855 return;
4856
4857 uint32 spellId = aurApp->GetBase()->GetId();
4858 AuraApplicationMapBoundsNonConst range = m_appliedAuras.equal_range(spellId);
4859
4860 for (AuraApplicationMap::iterator iter = range.first; iter != range.second;)
4861 {
4862 if (aurApp == iter->second)
4863 {
4864 // Prevent Arena Preparation aura from being removed by player actions
4865 // It's an invisibility spell so any interaction/spell cast etc. removes it.
4866 // Should only be removed by the arena script, once the match starts.
4868 {
4869 return;
4870 }
4871
4872 RemoveAura(iter, mode);
4873 return;
4874 }
4875 else
4876 ++iter;
4877 }
4878}
@ SPELL_AURA_ARENA_PREPARATION
Definition SpellAuraDefines.h:278

References AuraApplication::_HandleEffect(), Aura::GetApplicationOfTarget(), AuraApplication::GetBase(), Object::GetGUID(), Aura::GetId(), AuraApplication::GetRemoveMode(), AuraApplication::HasEffect(), Aura::HasEffectType(), Aura::IsRemoved(), m_appliedAuras, MAX_SPELL_EFFECTS, RemoveAura(), and SPELL_AURA_ARENA_PREPARATION.

◆ RemoveAura() [3/4]

void Unit::RemoveAura ( AuraApplicationMap::iterator &  i,
AuraRemoveMode  mode = AURA_REMOVE_BY_DEFAULT 
)
4808{
4809 AuraApplication* aurApp = i->second;
4810 // Do not remove aura which is already being removed
4811 if (aurApp->GetRemoveMode())
4812 return;
4813 Aura* aura = aurApp->GetBase();
4814 _UnapplyAura(i, mode);
4815 // Remove aura - for Area and Target auras
4816 if (aura->GetOwner() == this)
4817 aura->Remove(mode);
4818}

References _UnapplyAura(), AuraApplication::GetBase(), Aura::GetOwner(), AuraApplication::GetRemoveMode(), and Aura::Remove().

Referenced by _RemoveNoStackAurasDueToAura(), boss_marli::_schedulePhaseTroll(), ApplySpellDispelImmunity(), Player::CheckAreaExploreAndOutdoor(), boss_headless_horseman::DamageTaken(), npc_power_spark::npc_power_sparkAI::DamageTaken(), boss_viscidus::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), npc_hor_lich_king::npc_hor_lich_kingAI::DoAction(), boss_victor_nefarius::boss_victor_nefariusAI::DoAction(), npc_harrison_jones::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), npc_pilgrims_bounty_chair::DoAction(), boss_paletress::boss_paletressAI::DoAction(), boss_vezax::boss_vezaxAI::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::DoAction(), boss_yoggsaron_corruptor_tentacle::boss_yoggsaron_corruptor_tentacleAI::DoAction(), boss_yoggsaron_constrictor_tentacle::boss_yoggsaron_constrictor_tentacleAI::DoAction(), boss_ichoron::boss_ichoronAI::DoExplodeCompleted(), Player::DuelComplete(), Spell::EffectDispelMechanic(), Spell::EffectForceCast(), Spell::EffectHeal(), Spell::EffectSummonPet(), Spell::EffectTriggerSpell(), npc_thrall_bfu::npc_thrall_bfuAI::EnterEvadeMode(), GetDiseasesByCaster(), AuraEffect::HandleAuraLinked(), AuraEffect::HandleAuraModSchoolImmunity(), Aura::HandleAuraSpecificMods(), deserter_commandscript::HandleDeserterRemove(), deserter_commandscript::HandleDeserterRemoveAll(), spell_q12096_q12092_bark::HandleDummy(), HandleDummyAuraProc(), spell_valanar_kinetic_bomb_aura::HandleDummyTick(), spell_warl_demonic_circle_summon::HandleDummyTick(), spell_midsummer_ribbon_pole::HandleEffectPeriodic(), spell_dk_improved_blood_presence::HandleEffectRemove(), spell_dk_improved_frost_presence::HandleEffectRemove(), spell_dk_improved_unholy_presence::HandleEffectRemove(), spell_dk_presence::HandleEffectRemove(), spell_pal_blessing_of_sanctuary::HandleEffectRemove(), spell_sha_chain_heal::HandleHeal(), spell_sindragosa_frost_breath::HandleInfusion(), spell_warl_demonic_circle_summon::HandleRemove(), spell_putricide_eat_ooze::HandleScript(), AuraEffect::HandleShapeshiftBoosts(), npc_zulian_prowler::npc_zulian_prowlerAI::JustEngagedWith(), boss_jaraxxus::boss_jaraxxusAI::JustEngagedWith(), npc_pos_deathwhisper_necrolyte::npc_pos_deathwhisper_necrolyteAI::JustEngagedWith(), npc_ulduar_snow_mound::MoveInLineOfSight(), spell_blood_queen_vampiric_bite::OnCast(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::OnCharmed(), npc_essence_of_twin::OnGossipHello(), spell_love_is_in_the_air_romantic_picnic::OnPeriodic(), spell_yogg_saron_empowered_aura::OnPeriodic(), npc_thrall_bfu::OnQuestReward(), npc_vortex_ride::npc_vortex_rideAI::PassengerBoarded(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::PassengerBoarded(), npc_eastvale_peasent::PathEndReached(), BattlefieldWG::PromotePlayer(), RemoveAppliedAuras(), RemoveAppliedAuras(), RemoveAreaAurasDueToLeaveWorld(), RemoveAura(), RemoveAura(), RemoveAura(), RemoveAurasByShapeShift(), RemoveAurasByType(), RemoveAurasDueToItemSpell(), RemoveAurasDueToSpell(), RemoveAurasWithAttribute(), RemoveAurasWithFamily(), RemoveAurasWithInterruptFlags(), RemoveAurasWithMechanic(), RemoveMovementImpairingAuras(), BattlegroundIC::RemovePlayer(), BattlegroundMap::RemovePlayerFromMap(), boss_bjarngrim::boss_bjarngrimAI::RemoveStanceAura(), boss_gyth::boss_gythAI::Reset(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::Reset(), boss_victor_nefarius::boss_victor_nefariusAI::Reset(), boss_marli::Reset(), boss_garfrost::boss_garfrostAI::Reset(), boss_varos::boss_varosAI::Reset(), NPCStaveQuestAI::ResetState(), boss_anomalus::SetData(), boss_hodir::boss_hodirAI::SmallIcicles(), boss_malygos::boss_malygosAI::SpellHit(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::SpellHit(), npc_nelson::npc_nelsonAI::SpellHit(), boss_headless_horseman::SpellHit(), boss_viscidus::SpellHit(), spell_pal_hand_of_sacrifice_aura::Split(), boss_sartharion_shadron::boss_sartharion_shadronAI::SummonedCreatureDies(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), boss_headless_horseman::UpdateAI(), npc_onyxian_lair_guard::UpdateAI(), boss_viscidus::UpdateAI(), boss_taldaram::UpdateAI(), boss_anub_arak::boss_anub_arakAI::UpdateAI(), boss_anubarak_trial::boss_anubarak_trialAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), npc_pos_leader::npc_pos_leaderAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_loken::boss_lokenAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_freya::boss_freyaAI::UpdateAI(), boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI::UpdateAI(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::UpdateAI(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), Spell::UpdateChanneledTargetList(), and boss_bjarngrim::boss_bjarngrimAI::WaypointReached().

◆ RemoveAura() [4/4]

void Unit::RemoveAura ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
uint8  reqEffMask = 0,
AuraRemoveMode  removeMode = AURA_REMOVE_BY_DEFAULT 
)
4821{
4822 AuraApplicationMapBoundsNonConst range = m_appliedAuras.equal_range(spellId);
4823 for (AuraApplicationMap::iterator iter = range.first; iter != range.second;)
4824 {
4825 Aura const* aura = iter->second->GetBase();
4826 if (((aura->GetEffectMask() & reqEffMask) == reqEffMask)
4827 && (!caster || aura->GetCasterGUID() == caster))
4828 {
4829 RemoveAura(iter, removeMode);
4830 return;
4831 }
4832 else
4833 ++iter;
4834 }
4835}

References Aura::GetCasterGUID(), Aura::GetEffectMask(), m_appliedAuras, and RemoveAura().

◆ RemoveAuraFromStack()

void Unit::RemoveAuraFromStack ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
AuraRemoveMode  removeMode = AURA_REMOVE_BY_DEFAULT 
)
4957{
4958 AuraMapBoundsNonConst range = m_ownedAuras.equal_range(spellId);
4959 for (AuraMap::iterator iter = range.first; iter != range.second;)
4960 {
4961 Aura* aura = iter->second;
4962 if ((aura->GetType() == UNIT_AURA_TYPE)
4963 && (!casterGUID || aura->GetCasterGUID() == casterGUID))
4964 {
4965 aura->ModStackAmount(-1, removeMode);
4966 return;
4967 }
4968 else
4969 ++iter;
4970 }
4971}
@ UNIT_AURA_TYPE
Definition SpellAuraDefines.h:385
bool ModStackAmount(int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT, bool periodicReset=false)
Definition SpellAuras.cpp:1021
AuraObjectType GetType() const
Definition SpellAuras.cpp:481

References Aura::GetCasterGUID(), Aura::GetType(), m_ownedAuras, Aura::ModStackAmount(), and UNIT_AURA_TYPE.

Referenced by Spell::EffectSchoolDMG(), HandleAuraProc(), HandleDummyAuraProc(), spell_putricide_gaseous_bloat_aura::HandleExtraEffect(), spell_oculus_evasive_maneuvers_aura::HandleProc(), spell_dk_scent_of_blood::HandleProc(), spell_item_brittle_armor::HandleScript(), spell_item_mercurial_shield::HandleScript(), boss_selin_fireheart::JustEngagedWith(), and boss_viscidus::SpellHit().

◆ RemoveAurasByShapeShift()

void Unit::RemoveAurasByShapeShift ( )
5302{
5303 uint32 mechanic_mask = (1 << MECHANIC_SNARE) | (1 << MECHANIC_ROOT);
5304 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5305 {
5306 Aura const* aura = iter->second->GetBase();
5307 if ((aura->GetSpellInfo()->GetAllEffectsMechanicMask() & mechanic_mask) &&
5309 {
5310 RemoveAura(iter);
5311 continue;
5312 }
5313 ++iter;
5314 }
5315}
@ SPELL_ATTR0_CU_AURA_CC
Definition SpellInfo.h:181
uint32 GetAllEffectsMechanicMask() const
Definition SpellInfo.cpp:1992

References SpellInfo::GetAllEffectsMechanicMask(), Aura::GetSpellInfo(), SpellInfo::HasAttribute(), m_appliedAuras, MECHANIC_ROOT, MECHANIC_SNARE, RemoveAura(), SPELL_ATTR0_CU_AURA_CC, SPELLFAMILY_WARRIOR, SpellInfo::SpellFamilyFlags, and SpellInfo::SpellFamilyName.

Referenced by AuraEffect::HandleAuraModShapeshift().

◆ RemoveAurasByType()

void Unit::RemoveAurasByType ( AuraType  auraType,
ObjectGuid  casterGUID = ObjectGuid::Empty,
Aura except = nullptr,
bool  negative = true,
bool  positive = true 
)
5142{
5143 // simple check if list is empty
5144 if (m_modAuras[auraType].empty())
5145 return;
5146
5147 for (AuraEffectList::iterator iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end();)
5148 {
5149 Aura* aura = (*iter)->GetBase();
5151
5152 ++iter;
5153 if (aura != except && (!casterGUID || aura->GetCasterGUID() == casterGUID)
5154 && ((negative && !aurApp->IsPositive()) || (positive && aurApp->IsPositive())))
5155 {
5156 uint32 removedAuras = m_removedAurasCount;
5157 RemoveAura(aurApp);
5158 if (m_removedAurasCount > removedAuras + 1)
5159 iter = m_modAuras[auraType].begin();
5160 }
5161 }
5162}

References Aura::GetApplicationOfTarget(), Aura::GetCasterGUID(), Object::GetGUID(), AuraApplication::IsPositive(), m_modAuras, m_removedAurasCount, and RemoveAura().

Referenced by _EnterVehicle(), Spell::_handle_finish_phase(), Player::ActivateTaxiPathTo(), Battleground::AddPlayer(), Attack(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::BeforeSpellClick(), spell_gen_summon_tournament_mount::CheckIfLanceEquipped(), ClearComboPoints(), Player::ContinueTaxiFlight(), boss_kologarn_arms::boss_kologarn_armsAI::DamageTaken(), Spell::DoSpellHitOnUnit(), Spell::EffectPowerBurn(), Spell::EffectTriggerSpell(), BattlegroundWS::EventPlayerClickedOnFlag(), ExitVehicle(), WorldSession::HandleAuctionHelloOpcode(), WorldSession::HandleAuctionListBidderItems(), WorldSession::HandleAuctionListItems(), WorldSession::HandleAuctionListOwnerItems(), WorldSession::HandleAuctionPlaceBid(), WorldSession::HandleAuctionRemoveItem(), WorldSession::HandleAuctionSellItem(), spell_warl_seduction::HandleAuraApply(), AuraEffect::HandleAuraModShapeshift(), AuraEffect::HandleAuraModStateImmunity(), AuraEffect::HandleAuraMounted(), AuraEffect::HandleAuraTransform(), WorldSession::HandleBankerActivateOpcode(), WorldSession::HandleBinderActivateOpcode(), WorldSession::HandleBuybackItem(), WorldSession::HandleBuyStableSlot(), WorldSession::HandleCancelMountAuraOpcode(), misc_commandscript::HandleDismountCommand(), spell_item_reindeer_transformation::HandleDummy(), spell_item_brewfest_mount_transformation::HandleDummy(), HandleDummyAuraProc(), spell_rog_vanish::HandleEffect(), spell_hydross_mark_of_hydross::HandleEffectApply(), WorldSession::HandleGossipSelectOptionOpcode(), WorldSession::HandleListStabledPetsOpcode(), AuraEffect::HandleModMechanicImmunity(), AuraEffect::HandleModStateImmunityMask(), WorldSession::HandleMoveWorldportAck(), spell_oculus_rider_aura::HandleOnEffectApply(), spell_algalon_remove_phase_aura::HandlePeriodic(), WorldSession::HandlePetitionBuyOpcode(), WorldSession::HandleQuestgiverHelloOpcode(), WorldSession::HandleRepairItemOpcode(), WorldSession::HandleSaveGuildEmblemOpcode(), spell_gen_mine_sweeper::HandleSchoolDMG(), WorldSession::HandleSellItemOpcode(), WorldSession::HandleSpiritHealerActivateOpcode(), WorldSession::HandleStablePet(), WorldSession::HandleStableSwapPet(), WorldSession::HandleTabardVendorActivateOpcode(), WorldSession::HandleTalentWipeConfirmOpcode(), WorldSession::HandleTaxiQueryAvailableNodes(), WorldSession::HandleTrainerBuySpellOpcode(), WorldSession::HandleUnstablePet(), boss_gurtogg_bloodboil::JustEngagedWith(), Player::LeaveBattleground(), Player::LoadFromDB(), WorldSession::LogoutPlayer(), spell_gen_aura_service_uniform::OnApply(), Player::ProcessDelayedOperations(), npc_dancing_flames::npc_dancing_flamesAI::ReceiveEmote(), Vehicle::RemoveAllPassengers(), RemoveBindSightAuras(), RemoveCharmAuras(), Battleground::RemovePlayerAtLeave(), WorldSession::SendDoFlight(), WorldSession::SendListInventory(), Player::SendLoot(), WorldSession::SendTrainerList(), SetCharmedBy(), Player::StopCastingCharm(), Player::TeleportTo(), npc_ulduar_vx001::npc_ulduar_vx001AI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), GameObject::Use(), and npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::WaypointReached().

◆ RemoveAurasDueToItemSpell()

void Unit::RemoveAurasDueToItemSpell ( uint32  spellId,
ObjectGuid  castItemGuid 
)
5117{
5118 for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);)
5119 {
5120 if (iter->second->GetBase()->GetCastItemGUID() == castItemGuid)
5121 {
5122 RemoveAura(iter);
5123 iter = m_appliedAuras.lower_bound(spellId);
5124 }
5125 else
5126 ++iter;
5127 }
5128
5129 for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);)
5130 {
5131 if (iter->second->GetCastItemGUID() == castItemGuid)
5132 {
5134 iter = m_ownedAuras.lower_bound(spellId);
5135 }
5136 else
5137 ++iter;
5138 }
5139}

References AURA_REMOVE_BY_DEFAULT, m_appliedAuras, m_ownedAuras, RemoveAura(), and RemoveOwnedAura().

Referenced by Player::ApplyEnchantment(), and Player::ApplyEquipSpell().

◆ RemoveAurasDueToSpell()

void Unit::RemoveAurasDueToSpell ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
uint8  reqEffMask = 0,
AuraRemoveMode  removeMode = AURA_REMOVE_BY_DEFAULT 
)
4941{
4942 for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);)
4943 {
4944 Aura const* aura = iter->second->GetBase();
4945 if (((aura->GetEffectMask() & reqEffMask) == reqEffMask)
4946 && (!casterGUID || aura->GetCasterGUID() == casterGUID))
4947 {
4948 RemoveAura(iter, removeMode);
4949 iter = m_appliedAuras.lower_bound(spellId);
4950 }
4951 else
4952 ++iter;
4953 }
4954}

References Aura::GetCasterGUID(), Aura::GetEffectMask(), m_appliedAuras, and RemoveAura().

Referenced by Spell::_cast(), Player::_removeTalentAurasAndSpells(), Player::ActivateSpec(), Vehicle::AddPassenger(), spell_commander_sarannis_arcane_devastation::AfterApply(), spell_dru_feral_swiftness::AfterRemove(), spell_dru_barkskin::AfterRemove(), spell_dru_savage_roar_aura::AfterRemove(), spell_dru_survival_instincts_aura::AfterRemove(), Player::ApplyEquipSpell(), boss_hakkar::boss_hakkarAI::ApplyHakkarPowerStacks(), boss_buru::ChaseNewVictim(), spell_eredar_twins_handle_touch::CheckCast(), boss_volazj::CheckPhaseMinions(), spell_botanica_shift_form_aura::CheckProc(), spell_mage_burning_determination::CheckProc(), boss_isle_of_conquest::boss_isle_of_conquestAI::CheckRageBuff(), Player::CleanupAfterTaxiFlight(), AuraEffect::CleanupTriggeredSpells(), npc_kerlonian::npc_kerlonianAI::ClearSleeping(), spell_ruby_sanctum_rallying_shout::CountAllies(), boss_baron_geddon::boss_baron_geddonAI::DamageTaken(), boss_apothecary_hummel::boss_apothecary_hummelAI::DamageTaken(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::DamageTaken(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DamageTaken(), boss_buru::DamageTaken(), boss_shade_of_aran::DamageTaken(), boss_leotheras_the_blind::DemonTime(), Player::DestroyItem(), WorldState::DispelAdalsSongOfBattle(), WorldState::DispelMagtheridonTeam(), npc_drakonid_spawner::DoAction(), npc_twilight_volunteer::DoAction(), boss_prince_keleseth_icc::boss_prince_kelesethAI::DoAction(), boss_prince_taldaram_icc::boss_prince_taldaramAI::DoAction(), boss_prince_valanar_icc::boss_prince_valanarAI::DoAction(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), npc_frozen_core::DoAction(), npc_massive_jormungar::npc_massive_jormungarAI::DoAction(), npc_ferocious_rhino::npc_ferocious_rhinoAI::DoAction(), npc_ravenous_furbolg::npc_ravenous_furbolgAI::DoAction(), npc_frenzied_worgen::npc_frenzied_worgenAI::DoAction(), boss_ambassador_hellmaw::DoAction(), boss_illidan_stormrage::DoAction(), npc_maiev_illidan::DoAction(), npc_pet_gen_argent_pony_bridle::DoAction(), boss_alar::DoDiveBomb(), InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), Spell::DoTriggersOnSpellHit(), Spell::EffectApplyGlyph(), Spell::EffectHeal(), Spell::EffectRemoveAura(), Spell::EffectSchoolDMG(), npc_giant_claw_tentacle::Emerge(), boss_ahune::Emerge(), boss_zuljin::EnterPhase(), BattlegroundWS::EventPlayerCapturedFlag(), BattlegroundEY::EventPlayerCapturedFlag(), BattlegroundEY::EventPlayerDroppedFlag(), BattlegroundWS::EventPlayerDroppedFlag(), npc_unworthy_initiate::npc_unworthy_initiateAI::EventStart(), BattleExperienceEvent::Execute(), SendEncounterUnit::Execute(), FrostBombExplosion::Execute(), AuraRemoveEvent::Execute(), boss_kaelthas::ExecuteMiddleEvent(), spell_sindragosa_ice_tomb_trap_aura::ExtraRemoveEffect(), spell_mother_shahraz_fatal_attraction_dummy::FilterTargets(), spell_warr_improved_spell_reflection_trigger::FilterTargets(), lfg::LFGMgr::FinishDungeon(), spell_dru_berserk::HandleAfterCast(), spell_capacitus_polarity_charge_aura::HandleAfterRemove(), BattlegroundDS::HandleAreaTrigger(), OutdoorPvPSI::HandleAreaTrigger(), AuraEffect::HandleAuraControlVehicle(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraModShapeshift(), Aura::HandleAuraSpecificMods(), spell_moroes_vanish::HandleDummy(), spell_fight_fire_bomber::HandleDummy(), spell_q13007_iron_colossus::HandleDummy(), spell_pilgrims_bounty_feast_on_generic::HandleDummy(), spell_ahn_kahet_swarmer_aura::HandleDummy(), spell_halion_twilight_division::HandleDummy(), spell_putricide_ooze_eruption_searcher::HandleDummy(), spell_warhead_detonate::HandleDummy(), spell_dru_starfall_dummy::HandleDummy(), HandleDummyAuraProc(), spell_magtheridon_shadow_grasp_visual::HandleDummyRemove(), spell_shadowfang_keep_forsaken_skills_aura::HandleDummyTick(), spell_oculus_soar_aura::HandleEffectPeriodic(), spell_q12730_quenching_mist::HandleEffectPeriodic(), spell_rog_prey_on_the_weak::HandleEffectPeriodic(), spell_brewfest_main_ram_buff::HandleEffectPeriodic(), spell_mc_play_dead_aura::HandleEffectRemove(), spell_reliquary_of_souls_aura_of_suffering_aura::HandleEffectRemove(), spell_serpentshrine_cavern_coilfang_water::HandleEffectRemove(), spell_q10769_dissension_amongst_the_ranks_aura::HandleEffectRemove(), boss_ragnaros::boss_ragnarosAI::HandleEmerge(), spell_midsummer_fling_torch::HandleFinish(), gm_commandscript::HandleGMVisibleCommand(), spell_oculus_drake_flag_aura::HandleOnEffectApply(), spell_oculus_rider_aura::HandleOnEffectRemove(), spell_transitus_shield_beam_aura::HandleOnEffectRemove(), OPvPCapturePointZM_Graveyard::HandleOpenGo(), spell_hadronox_summon_periodic_aura::HandlePeriodic(), spell_algalon_phase_punch_aura::HandlePeriodic(), spell_algalon_remove_phase_aura::HandlePeriodic(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicDummyAuraTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), OutdoorPvPEP::HandlePlayerLeaveZone(), OutdoorPvPHP::HandlePlayerLeaveZone(), OutdoorPvPNA::HandlePlayerLeaveZone(), OutdoorPvPSI::HandlePlayerLeaveZone(), OutdoorPvPTF::HandlePlayerLeaveZone(), OutdoorPvPZM::HandlePlayerLeaveZone(), WorldState::HandlePlayerLeaveZone(), spell_gen_consume::HandleProc(), spell_pri_t4_4p_bonus::HandleProc(), spell_item_blood_draining_enchant::HandleProc(), HandleProcTriggerSpell(), spell_icc_harvest_blight_specimen::HandleQuestComplete(), spell_felmyst_fog_of_corruption_charm_aura::HandleRemove(), spell_kiljaeden_vengeance_of_the_blue_flight_aura::HandleRemove(), spell_dru_enrage::HandleRemove(), spell_pal_divine_intervention::HandleRemove(), spell_pal_avenging_wrath::HandleRemove(), spell_rog_killing_spree_aura::HandleRemove(), spell_warr_vigilance::HandleRemove(), WorldSession::HandleRemoveGlyph(), spell_najentus_hurl_spine::HandleSchoolDamage(), spell_putricide_clear_aura_effect_value::HandleScript(), spell_the_lich_king_jump::HandleScript(), spell_the_lich_king_jump_remove_aura::HandleScript(), spell_icc_harvest_blight_specimen::HandleScript(), spell_festergut_pungent_blight::HandleScript(), spell_festergut_gastric_bloat::HandleScript(), spell_putricide_unbound_plague::HandleScript(), spell_putricide_eat_ooze::HandleScript(), spell_rotface_little_ooze_combine::HandleScript(), spell_rotface_large_ooze_combine::HandleScript(), spell_rotface_large_ooze_buff_combine::HandleScript(), spell_q10651_q10692_book_of_fel_names::HandleScript(), spell_halion_clear_debuffs::HandleScriptEffect(), spell_q12823_remove_collapsing_cave_aura::HandleScriptEffect(), spell_illidari_council_judgement::HandleScriptEffect(), AuraEffect::HandleShapeshiftBoosts(), ArenaSpectator::HandleSpectatorWatchCommand(), AuraEffect::HandleSpiritOfRedemption(), spell_capacitus_polarity_charge::HandleTargets(), misc_commandscript::HandleUnAuraCommand(), misc_commandscript::HandleUnFreezeCommand(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::HealReceived(), npc_underbog_mushroom::InitializeAI(), npc_demon_chain::JustDied(), boss_azuregos::boss_azuregosAI::JustDied(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::JustDied(), boss_zuljin::JustEngagedWith(), boss_bronjahm::boss_bronjahmAI::JustEngagedWith(), boss_doomwalker::JustEngagedWith(), boss_gruul::JustEngagedWith(), boss_pathaleon_the_calculator::JustEngagedWith(), npc_pet_shaman_fire_elemental::JustEngagedWith(), boss_the_lich_king::boss_the_lich_kingAI::JustEngagedWith(), boss_jeklik::JustEngagedWith(), boss_buru::JustEngagedWith(), boss_gal_darah::boss_gal_darahAI::JustEngagedWith(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustEngagedWith(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustEngagedWith(), boss_prince_valanar_icc::boss_prince_valanarAI::JustEngagedWith(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::JustEngagedWith(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustEngagedWith(), boss_gurtogg_bloodboil::JustEngagedWith(), boss_hydross_the_unstable::JustReachedHome(), boss_felblood_kaelthas::LapseAction(), boss_garfrost::boss_garfrostAI::MovementInform(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::MovementInform(), boss_felmyst::MovementInform(), boss_shade_of_akama::MovementInform(), boss_kaelthas::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), npc_ball_of_flame::npc_ball_of_flameAI::MovementInform(), boss_skadi_grauf::boss_skadi_graufAI::MovementInform(), npc_image_of_medivh::npc_image_of_medivhAI::NextStep(), spell_halion_twilight_realm_aura::OnApply(), spell_halion_leave_twilight_realm_aura::OnApply(), spell_systems_shutdown_aura::OnApply(), npc_chesspiece::OnCharmed(), npc_eye_of_acherus::OnCharmed(), npc_aged_dying_ancient_kodo::OnGossipHello(), spell_claw_rage_aura::OnPeriodic(), spell_yogg_saron_empowered_aura::OnPeriodic(), spell_gen_curse_of_pain::OnPeriodic(), spell_illidan_demon_transform2_aura::OnPeriodic(), BattlefieldWG::OnPlayerLeaveZone(), lfg::LFGPlayerScript::OnPlayerMapChanged(), MidsummerPlayerScript::OnPlayerUpdateZone(), boss_shade_of_aran::OnPowerUpdate(), spell_halion_combustion_consumption_aura::OnRemove(), spell_halion_leave_twilight_realm_aura::OnRemove(), spell_algalon_phase_punch_aura::OnRemove(), spell_load_into_catapult_aura::OnRemove(), spell_gen_damage_reduction_aura::OnRemove(), spell_hun_ascpect_of_the_viper::OnRemove(), spell_hun_viper_attack_speed::OnRemove(), spell_item_with_mount_speed::OnRemove(), spell_item_desperate_defense::OnRemove(), spell_item_shadowmourne::OnRemove(), spell_item_shadowmourne_soul_fragment::OnRemove(), spell_mage_combustion_proc::OnRemove(), spell_item_shadowmourne_soul_fragment::OnStackChange(), npc_wild_wyrm::npc_wild_wyrmAI::PassengerBoarded(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::PassengerBoarded(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::PassengerBoarded(), boss_jeklik::PathEndReached(), spell_quest_test_flight_charging::PerformKick(), SmartScript::ProcessAction(), ProcessTerrainStatusUpdate(), spell_gen_defend::RefreshVisualShields(), RemoveAurasDueToSpellByDispel(), BattlefieldWG::RemoveAurasFromPlayer(), boss_festergut::boss_festergutAI::RemoveBlight(), spell_warl_health_funnel::RemoveEffect(), RemoveGameObject(), BattlegroundAV::RemovePlayer(), Battleground::RemovePlayerFromResurrectQueue(), boss_keristrasza::RemovePrison(), Pet::removeSpell(), Player::removeSpell(), spell_gen_eject_all_passengers::RemoveVehicleAuras(), spell_gen_defend::RemoveVisualShields(), boss_malchezaar::Reset(), boss_baroness_anastari::boss_baroness_anastariAI::Reset(), npc_singularity::Reset(), boss_twilight_corrupter::Reset(), boss_nalorakk::Reset(), boss_mandokir::boss_mandokirAI::Reset(), boss_thekal::Reset(), boss_cthun::Reset(), boss_viscidus::Reset(), boss_halion::boss_halionAI::Reset(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::Reset(), boss_leotheras_the_blind::Reset(), boss_lethon::boss_lethonAI::Reset(), boss_taerar::boss_taerarAI::Reset(), boss_high_botanist_freywinn::ResumeEncounter(), Player::ResurrectPlayer(), npc_finklestein::npc_finklesteinAI::RightClickCauldron(), boss_magtheridon::ScheduleCombatEvents(), boss_supremus::SchedulePhase(), boss_laj::ScheduleTasks(), Player::SendQuestUpdate(), npc_corrupted_totem::SetAura(), OPvPCapturePointZM_Graveyard::SetBeaconState(), boss_hydross_the_unstable::SetForm(), Player::SetGMVisible(), boss_mandokir::boss_mandokirAI::SetGUID(), Player::SetIsSpectator(), SetModelVisible(), npc_akama_shade::sGossipSelect(), boss_viscidus::SoftReset(), boss_ossirian::SpellHit(), npc_omen::npc_omenAI::SpellHit(), npc_captured_rageclaw::npc_captured_rageclawAI::SpellHit(), npc_troll_volunteer::npc_troll_volunteerAI::SpellHit(), boss_sister_svalna::boss_sister_svalnaAI::SpellHit(), boss_faerlina::boss_faerlinaAI::SpellHit(), advisor_baseAI::SpellHit(), boss_moorabi::boss_moorabiAI::SpellHitTarget(), boss_festergut::boss_festergutAI::SpellHitTarget(), boss_ahune::Submerge(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::SummonedCreatureDespawn(), boss_drakkari_colossus::boss_drakkari_colossusAI::SummonedCreatureDespawn(), boss_cthun::SummonedCreatureDies(), npc_kiljaeden_controller::SummonedCreatureDies(), npc_artruis_the_hearthless::npc_artruis_the_hearthlessAI::SummonedCreatureDies(), boss_anzu::SummonedCreatureDies(), boss_viscidus::SummonedCreatureDies(), boss_terestian_illhoof::SummonKilrek(), Player::SummonPet(), npc_artruis_the_hearthless::npc_artruis_the_hearthlessAI::SummonsAction(), boss_netherspite::SwitchToBanishPhase(), boss_netherspite::SwitchToPortalPhase(), Totem::UnSummon(), spell_black_temple_spell_absorption_aura::Update(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), npc_eye_of_acherus::UpdateAI(), boss_renataki::boss_renatakiAI::UpdateAI(), boss_moam::UpdateAI(), npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::UpdateAI(), npc_draenei_survivor::npc_draenei_survivorAI::UpdateAI(), boss_volazj::UpdateAI(), boss_anub_arak::boss_anub_arakAI::UpdateAI(), npc_frost_sphere::npc_frost_sphereAI::UpdateAI(), boss_jormungarAI::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), boss_drakkari_colossus::boss_drakkari_colossusAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), npc_cult_fanatic::npc_cult_fanaticAI::UpdateAI(), npc_cult_adherent::npc_cult_adherentAI::UpdateAI(), boss_professor_putricide::boss_professor_putricideAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), npc_crok_scourgebane::npc_crok_scourgebaneAI::UpdateAI(), boss_thaddius_summon::boss_thaddius_summonAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_freya_lifebinder::boss_freya_lifebinderAI::UpdateAI(), boss_freya_healthy_spore::boss_freya_healthy_sporeAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), boss_palehoof::boss_palehoofAI::UpdateAI(), boss_anzu::UpdateAI(), npc_pet_gen_soul_trader_beacon::UpdateAI(), npc_pet_gen_argent_pony_bridle::UpdateAI(), npc_pet_darting_hatchling::UpdateAI(), boss_taerar::boss_taerarAI::UpdateAI(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::UpdateAI(), and Player::UpdateTitansGrip().

◆ RemoveAurasDueToSpellByDispel()

void Unit::RemoveAurasDueToSpellByDispel ( uint32  spellId,
uint32  dispellerSpellId,
ObjectGuid  casterGUID,
Unit dispeller,
uint8  chargesRemoved = 1 
)
4974{
4975 AuraMapBoundsNonConst range = m_ownedAuras.equal_range(spellId);
4976 for (AuraMap::iterator iter = range.first; iter != range.second;)
4977 {
4978 Aura* aura = iter->second;
4979 if (aura->GetCasterGUID() == casterGUID)
4980 {
4981 DispelInfo dispelInfo(dispeller, dispellerSpellId, chargesRemoved);
4982
4983 // Call OnDispel hook on AuraScript
4984 aura->CallScriptDispel(&dispelInfo);
4985
4987 aura->ModCharges(-dispelInfo.GetRemovedCharges(), AURA_REMOVE_BY_ENEMY_SPELL);
4988 else
4989 aura->ModStackAmount(-dispelInfo.GetRemovedCharges(), AURA_REMOVE_BY_ENEMY_SPELL);
4990
4991 // Call AfterDispel hook on AuraScript
4992 aura->CallScriptAfterDispel(&dispelInfo);
4993
4994 switch (aura->GetSpellInfo()->SpellFamilyName)
4995 {
4996 case SPELLFAMILY_HUNTER:
4997 {
4998 // Noxious Stings
4999 if (aura->GetSpellInfo()->SpellFamilyFlags[1] & 0x1000)
5000 {
5001 if (Unit* caster = aura->GetCaster())
5002 {
5003 if (AuraEffect* aureff = caster->GetAuraEffect(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELLFAMILY_HUNTER, 3521, 1))
5004 {
5005 if (Aura* noxious = Aura::TryCreate(aura->GetSpellInfo(), aura->GetEffectMask(), dispeller, caster))
5006 {
5007 noxious->SetDuration(aura->GetDuration() * aureff->GetAmount() / 100);
5008 if (aura->GetUnitOwner())
5009 if (const std::vector<int32>* spell_triggered = sSpellMgr->GetSpellLinked(-int32(aura->GetId())))
5010 for (std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
5011 aura->GetUnitOwner()->RemoveAurasDueToSpell(*itr);
5012 }
5013 }
5014 }
5015 }
5016 break;
5017 }
5019 {
5020 // Icy Clutch, remove with Frost Fever
5021 if (aura->GetSpellInfo()->SpellFamilyFlags[1] & 0x4000000)
5022 {
5023 if (AuraEffect* aureff = GetAuraEffect(SPELL_AURA_MOD_DECREASE_SPEED, SPELLFAMILY_DEATHKNIGHT, 0, 0x40000, 0, casterGUID))
5024 RemoveAurasDueToSpell(aureff->GetId());
5025 }
5026 }
5027 default:
5028 break;
5029 }
5030 return;
5031 }
5032 else
5033 ++iter;
5034 }
5035}
void CallScriptDispel(DispelInfo *dispelInfo)
Definition SpellAuras.cpp:2390
static Aura * TryCreate(SpellInfo const *spellproto, uint8 effMask, WorldObject *owner, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemGUID=ObjectGuid::Empty)
Definition SpellAuras.cpp:352
bool ModCharges(int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition SpellAuras.cpp:973
void CallScriptAfterDispel(DispelInfo *dispelInfo)
Definition SpellAuras.cpp:2403
Definition Unit.h:296

References AURA_REMOVE_BY_ENEMY_SPELL, Aura::CallScriptAfterDispel(), Aura::CallScriptDispel(), GetAuraEffect(), Aura::GetCaster(), Aura::GetCasterGUID(), Aura::GetDuration(), Aura::GetEffectMask(), Aura::GetId(), DispelInfo::GetRemovedCharges(), Aura::GetSpellInfo(), Aura::GetUnitOwner(), SpellInfo::HasAttribute(), m_ownedAuras, Aura::ModCharges(), Aura::ModStackAmount(), RemoveAurasDueToSpell(), SPELL_ATTR7_DISPEL_REMOVES_CHARGES, SPELL_AURA_MOD_DECREASE_SPEED, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_HUNTER, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, sSpellMgr, and Aura::TryCreate().

Referenced by Spell::EffectDispel().

◆ RemoveAurasDueToSpellBySteal()

void Unit::RemoveAurasDueToSpellBySteal ( uint32  spellId,
ObjectGuid  casterGUID,
Unit stealer 
)
5038{
5039 AuraMapBoundsNonConst range = m_ownedAuras.equal_range(spellId);
5040 for (AuraMap::iterator iter = range.first; iter != range.second;)
5041 {
5042 Aura* aura = iter->second;
5043 if (aura->GetCasterGUID() == casterGUID)
5044 {
5045 int32 damage[MAX_SPELL_EFFECTS];
5046 int32 baseDamage[MAX_SPELL_EFFECTS];
5047 uint8 effMask = 0;
5048 uint8 recalculateMask = 0;
5049 Unit* caster = aura->GetCaster();
5050 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
5051 {
5052 if (aura->GetEffect(i))
5053 {
5054 baseDamage[i] = aura->GetEffect(i)->GetBaseAmount();
5055 damage[i] = aura->GetEffect(i)->GetAmount();
5056 effMask |= (1 << i);
5057 if (aura->GetEffect(i)->CanBeRecalculated())
5058 recalculateMask |= (1 << i);
5059 }
5060 else
5061 {
5062 baseDamage[i] = 0;
5063 damage[i] = 0;
5064 }
5065 }
5066
5068 // Cast duration to unsigned to prevent permanent aura's such as Righteous Fury being permanently added to caster
5069 uint32 dur = std::min(2u * MINUTE * IN_MILLISECONDS, uint32(aura->GetDuration()));
5070
5071 if (Aura* oldAura = stealer->GetAura(aura->GetId(), aura->GetCasterGUID()))
5072 {
5073 if (stealCharge)
5074 oldAura->ModCharges(1);
5075 else
5076 oldAura->ModStackAmount(1);
5077 oldAura->SetDuration(int32(dur));
5078 }
5079 else
5080 {
5081 // single target state must be removed before aura creation to preserve existing single target aura
5082 if (aura->IsSingleTarget())
5083 aura->UnregisterSingleTarget();
5084
5085 // Xinef: if stealer has same aura
5086 Aura* curAura = stealer->GetAura(aura->GetId());
5087 if (!curAura || (!curAura->IsPermanent() && curAura->GetDuration() < (int32)dur))
5088 if (Aura* newAura = Aura::TryRefreshStackOrCreate(aura->GetSpellInfo(), effMask, stealer, nullptr, &baseDamage[0], nullptr, aura->GetCasterGUID()))
5089 {
5090 // created aura must not be single target aura,, so stealer won't loose it on recast
5091 if (newAura->IsSingleTarget())
5092 {
5093 newAura->UnregisterSingleTarget();
5094 // bring back single target aura status to the old aura
5095 aura->SetIsSingleTarget(true);
5096 caster->GetSingleCastAuras().push_back(aura);
5097 }
5098 // FIXME: using aura->GetMaxDuration() maybe not blizzlike but it fixes stealing of spells like Innervate
5099 newAura->SetLoadedState(aura->GetMaxDuration(), int32(dur), stealCharge ? 1 : aura->GetCharges(), 1, recalculateMask, &damage[0]);
5100 newAura->ApplyForTargets();
5101 }
5102 }
5103
5104 if (stealCharge)
5106 else
5108
5109 return;
5110 }
5111 else
5112 ++iter;
5113 }
5114}
bool CanBeRecalculated() const
Definition SpellAuraEffects.h:78
int32 GetBaseAmount() const
Definition SpellAuraEffects.h:57
void UnregisterSingleTarget()
Definition SpellAuras.cpp:1167
bool IsPermanent() const
Definition SpellAuras.h:139

References AURA_REMOVE_BY_ENEMY_SPELL, AuraEffect::CanBeRecalculated(), AuraEffect::GetAmount(), GetAura(), AuraEffect::GetBaseAmount(), Aura::GetCaster(), Aura::GetCasterGUID(), Aura::GetCharges(), Aura::GetDuration(), Aura::GetEffect(), Aura::GetId(), Aura::GetMaxDuration(), GetSingleCastAuras(), Aura::GetSpellInfo(), SpellInfo::HasAttribute(), IN_MILLISECONDS, Aura::IsPermanent(), Aura::IsSingleTarget(), m_ownedAuras, MAX_SPELL_EFFECTS, MINUTE, Aura::ModCharges(), Aura::ModStackAmount(), Aura::SetIsSingleTarget(), SPELL_ATTR7_DISPEL_REMOVES_CHARGES, Aura::TryRefreshStackOrCreate(), and Aura::UnregisterSingleTarget().

Referenced by Spell::EffectStealBeneficialBuff().

◆ RemoveAurasWithAttribute()

void Unit::RemoveAurasWithAttribute ( uint32  flags)
5165{
5166 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5167 {
5168 SpellInfo const* spell = iter->second->GetBase()->GetSpellInfo();
5169 if (spell->Attributes & flags)
5170 RemoveAura(iter);
5171 else
5172 ++iter;
5173 }
5174}

References SpellInfo::Attributes, m_appliedAuras, and RemoveAura().

◆ RemoveAurasWithFamily()

void Unit::RemoveAurasWithFamily ( SpellFamilyNames  family,
uint32  familyFlag1,
uint32  familyFlag2,
uint32  familyFlag3,
ObjectGuid  casterGUID 
)
5248{
5249 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5250 {
5251 Aura const* aura = iter->second->GetBase();
5252 if (!casterGUID || aura->GetCasterGUID() == casterGUID)
5253 {
5254 SpellInfo const* spell = aura->GetSpellInfo();
5255 if (spell->SpellFamilyName == uint32(family) && spell->SpellFamilyFlags.HasFlag(familyFlag1, familyFlag2, familyFlag3))
5256 {
5257 RemoveAura(iter);
5258 continue;
5259 }
5260 }
5261 ++iter;
5262 }
5263}

References Aura::GetCasterGUID(), Aura::GetSpellInfo(), flag96::HasFlag(), m_appliedAuras, RemoveAura(), SpellInfo::SpellFamilyFlags, and SpellInfo::SpellFamilyName.

Referenced by spell_warl_demonic_aegis::HandleAuraApply(), and Aura::HandleAuraSpecificMods().

◆ RemoveAurasWithInterruptFlags()

void Unit::RemoveAurasWithInterruptFlags ( uint32  flag,
uint32  except = 0,
bool  isAutoshot = false 
)
5213{
5214 if (!(m_interruptMask & flag))
5215 return;
5216
5217 // interrupt auras
5218 for (AuraApplicationList::iterator iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end();)
5219 {
5220 Aura* aura = (*iter)->GetBase();
5221 ++iter;
5222 if ((aura->GetSpellInfo()->AuraInterruptFlags & flag) && (!except || aura->GetId() != except))
5223 {
5224 uint32 removedAuras = m_removedAurasCount;
5225 RemoveAura(aura);
5226 if (m_removedAurasCount > removedAuras + 1)
5227 iter = m_interruptableAuras.begin();
5228 }
5229 }
5230
5231 // interrupt channeled spell
5233 {
5234 if (spell->getState() == SPELL_STATE_CASTING && (spell->m_spellInfo->ChannelInterruptFlags & flag) && spell->m_spellInfo->Id != except)
5235 {
5236 // Do not interrupt if auto shot
5237 if (!(isAutoshot && spell->m_spellInfo->HasAttribute(SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS)))
5238 {
5239 InterruptNonMeleeSpells(false, spell->m_spellInfo->Id);
5240 }
5241 }
5242 }
5243
5245}

References SpellInfo::AuraInterruptFlags, CURRENT_CHANNELED_SPELL, Aura::GetId(), Aura::GetSpellInfo(), InterruptNonMeleeSpells(), m_currentSpells, m_interruptableAuras, m_interruptMask, m_removedAurasCount, RemoveAura(), SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS, SPELL_STATE_CASTING, and UpdateInterruptMask().

Referenced by _EnterVehicle(), AttackerStateUpdate(), ClearInPetCombat(), CombatStart(), CombatStartOnCast(), DealDamage(), Dismount(), Spell::DoAllEffectOnTarget(), Spell::DoSpellHitOnUnit(), BattlegroundWS::EventPlayerCapturedFlag(), BattlegroundEY::EventPlayerCapturedFlag(), BattlegroundEY::EventPlayerClickedOnFlag(), BattlegroundWS::EventPlayerClickedOnFlag(), BattlegroundAB::EventPlayerClickedOnFlag(), spell_rog_killing_spree::FilterTargets(), AuraEffect::HandleAuraModSchoolImmunity(), AuraEffect::HandleFeignDeath(), WorldSession::HandleGossipHelloOpcode(), AuraEffect::HandleModInvisibility(), AuraEffect::HandleModStealth(), AuraEffect::HandleModUnattackable(), WorldSession::HandleMovementOpcodes(), AuraEffect::HandlePeriodicManaLeechAuraTick(), AuraEffect::HandlePhase(), Player::LoadFromDB(), WorldSession::LogoutPlayer(), Mount(), Spell::prepare(), ProcessTerrainStatusUpdate(), Player::SetInWater(), SetStandState(), Player::TeleportTo(), and UpdatePosition().

◆ RemoveAurasWithMechanic()

void Unit::RemoveAurasWithMechanic ( uint32  mechanic_mask,
AuraRemoveMode  removemode = AURA_REMOVE_BY_DEFAULT,
uint32  except = 0 
)
5285{
5286 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5287 {
5288 Aura const* aura = iter->second->GetBase();
5289 if (!except || aura->GetId() != except)
5290 {
5291 if (aura->GetSpellInfo()->GetAllEffectsMechanicMask() & mechanic_mask)
5292 {
5293 RemoveAura(iter, removemode);
5294 continue;
5295 }
5296 }
5297 ++iter;
5298 }
5299}

References SpellInfo::GetAllEffectsMechanicMask(), Aura::GetId(), Aura::GetSpellInfo(), m_appliedAuras, and RemoveAura().

Referenced by HandleDummyAuraProc(), AuraEffect::HandleModMechanicImmunity(), AuraEffect::HandleModStateImmunityMask(), spell_rog_vanish_purge::HandleRootRemove(), spell_rog_vanish_purge::HandleSnareRemove(), and RemoveMovementImpairingAuras().

◆ RemoveBindSightAuras()

void Unit::RemoveBindSightAuras ( )
11229{
11231}
@ SPELL_AURA_BIND_SIGHT
Definition SpellAuraDefines.h:64

References RemoveAurasByType(), and SPELL_AURA_BIND_SIGHT.

Referenced by RemoveFromWorld().

◆ RemoveCharmAuras()

void Unit::RemoveCharmAuras ( )

◆ RemoveCharmedBy()

void Unit::RemoveCharmedBy ( Unit charmer)
18596{
18597 if (!IsCharmed())
18598 return;
18599
18600 if (!charmer)
18601 charmer = GetCharmer();
18602 if (charmer != GetCharmer()) // one aura overrides another?
18603 {
18604 // LOG_FATAL("entities.unit", "Unit::RemoveCharmedBy: this: {} true charmer: {} false charmer: {}",
18605 // GetGUID().ToString(), GetCharmerGUID().ToString(), charmer->GetGUID().ToString());
18606 // ABORT();
18607 return;
18608 }
18609
18610 CharmType type;
18612 type = CHARM_TYPE_POSSESS;
18613 else if (charmer && charmer->IsOnVehicle(this))
18614 type = CHARM_TYPE_VEHICLE;
18615 else
18616 type = CHARM_TYPE_CHARM;
18617
18618 if (_oldFactionId)
18619 {
18621 _oldFactionId = 0;
18622 }
18623 else
18625
18626 CastStop();
18627 AttackStop();
18628
18629 // xinef: update speed after charming
18630 UpdateSpeed(MOVE_RUN, false);
18631
18632 // xinef: do not break any controlled motion slot
18633 if (GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_CONTROLLED) == NULL_MOTION_TYPE)
18634 {
18635 StopMoving();
18637 }
18638 // xinef: if we have any controlled movement, clear active and idle only
18639 else
18641
18643
18644 // xinef: remove stunned flag if owner was mounted
18647
18648 // If charmer still exists
18649 if (!charmer)
18650 return;
18651
18652 ASSERT(type != CHARM_TYPE_POSSESS || charmer->IsPlayer());
18653 ASSERT(type != CHARM_TYPE_VEHICLE || (IsCreature() && IsVehicle()));
18654
18655 charmer->SetCharm(this, false);
18656
18658
18659 Player* playerCharmer = charmer->ToPlayer();
18660 if (playerCharmer)
18661 {
18662 switch (type)
18663 {
18664 case CHARM_TYPE_VEHICLE:
18665 playerCharmer->SetClientControl(this, false);
18666 playerCharmer->SetClientControl(charmer, true); // verified
18669 break;
18670 case CHARM_TYPE_POSSESS:
18671 playerCharmer->SetClientControl(this, false);
18672 playerCharmer->SetClientControl(charmer, true); // verified
18677 break;
18678 case CHARM_TYPE_CHARM:
18680 {
18682 if (cinfo && cinfo->type == CREATURE_TYPE_DEMON)
18683 {
18685 if (GetCharmInfo())
18686 GetCharmInfo()->SetPetNumber(0, true);
18687 else
18688 LOG_ERROR("entities.unit", "Aura::HandleModCharm: target={} has a charm aura but no charm info!", GetGUID().ToString());
18689 }
18690 }
18691 break;
18692 default:
18693 break;
18694 }
18695 }
18696
18697 if (Player* player = ToPlayer())
18698 {
18699 sScriptMgr->AnticheatSetUnderACKmount(player);
18700 }
18701
18702 // xinef: restore threat
18703 for (CharmThreatMap::const_iterator itr = _charmThreatInfo.begin(); itr != _charmThreatInfo.end(); ++itr)
18704 {
18705 if (Unit* target = ObjectAccessor::GetUnit(*this, itr->first))
18706 if (!IsFriendlyTo(target))
18707 AddThreat(target, itr->second);
18708 }
18709
18710 _charmThreatInfo.clear();
18711
18712 if (Creature* creature = ToCreature())
18713 {
18714 // Vehicle should not attack its passenger after he exists the seat
18715 if (type != CHARM_TYPE_VEHICLE && charmer->IsAlive() && !charmer->IsFriendlyTo(creature))
18716 if (Attack(charmer, true))
18717 GetMotionMaster()->MoveChase(charmer);
18718
18719 // Creature will restore its old AI on next update
18720 if (creature->AI())
18721 creature->AI()->OnCharmed(false);
18722
18723 // Xinef: Remove movement flag flying
18725 }
18726 else
18727 ToPlayer()->SetClientControl(this, true); // verified
18728
18729 // a guardian should always have charminfo
18730 if (playerCharmer && this != charmer->GetFirstControlled())
18731 playerCharmer->SendRemoveControlBar();
18732
18733 // xinef: Always delete charm info (restores react state)
18734 if (IsPlayer() || (IsCreature() && !ToCreature()->IsGuardian()))
18736}
CharmType
Definition CharmInfo.h:44
@ CHARM_TYPE_CHARM
Definition CharmInfo.h:45
@ CHARM_TYPE_POSSESS
Definition CharmInfo.h:46
@ CHARM_TYPE_VEHICLE
Definition CharmInfo.h:47
@ MOTION_SLOT_CONTROLLED
Definition MotionMaster.h:65
@ MOTION_SLOT_ACTIVE
Definition MotionMaster.h:64
@ NULL_MOTION_TYPE
Definition MotionMaster.h:58
@ CREATURE_TYPE_DEMON
Definition SharedDefines.h:2630
@ CLASS_CONTEXT_PET_CHARM
Definition UnitDefines.h:237
@ UNIT_STATE_NO_ENVIRONMENT_UPD
Definition UnitDefines.h:198
@ MOVE_RUN
Definition UnitDefines.h:350
@ UNIT_FLAG_DISABLE_MOVE
Definition UnitDefines.h:252
void InitDefault()
Definition MotionMaster.cpp:87
void MovementExpiredOnSlot(MovementSlot slot, bool reset=true)
Definition MotionMaster.h:194
void MovementExpired(bool reset=true)
Definition MotionMaster.h:180
void SetByteValue(uint16 index, uint8 offset, uint8 value)
Definition Object.cpp:750
void SendRemoveControlBar()
Definition Player.cpp:9755
void SetClientControl(Unit *target, bool allowMove, bool packetOnly=false)
Definition Player.cpp:12910
void DeleteCharmInfo()
Definition Unit.cpp:15862
void RestoreFaction()
Definition Unit.cpp:18738
void SetCharm(Unit *target, bool apply)
Definition Unit.cpp:10912
void StopAttackingInvalidTarget()
Definition Unit.cpp:20246
void CastStop(uint32 except_spellid=0, bool withInstant=true)
Interrupt the unit cast for all the current spells.
Definition Unit.cpp:1171
bool Attack(Unit *victim, bool meleeAttack)
Definition Unit.cpp:10304
CharmThreatMap _charmThreatInfo
Definition Unit.h:2109
void RemoveUnitMovementFlag(uint32 f)
Definition Unit.h:744
void UpdateSpeed(UnitMoveType mtype, bool forced)
Definition Unit.cpp:14293
uint32 unit_class
Definition CreatureData.h:213

References _charmThreatInfo, _oldFactionId, AddThreat(), ASSERT, Attack(), AttackStop(), CastStop(), CHARM_TYPE_CHARM, CHARM_TYPE_POSSESS, CHARM_TYPE_VEHICLE, CLASS_CONTEXT_PET_CHARM, CLASS_WARLOCK, ClearUnitState(), CREATURE_TYPE_DEMON, DeleteCharmInfo(), GetCharmer(), GetCharmInfo(), Creature::GetCreatureTemplate(), GetFirstControlled(), Object::GetGUID(), GetMotionMaster(), ObjectAccessor::GetUnit(), HasUnitState(), MotionMaster::InitDefault(), IsAlive(), IsCharmed(), IsClass(), Object::IsCreature(), IsFriendlyTo(), IsGuardian(), IsOnVehicle(), Object::IsPlayer(), IsVehicle(), LOG_ERROR, MOTION_SLOT_ACTIVE, MOTION_SLOT_CONTROLLED, MOVE_RUN, MotionMaster::MoveChase(), MotionMaster::MovementExpired(), MotionMaster::MovementExpiredOnSlot(), MOVEMENTFLAG_FLYING, NULL_MOTION_TYPE, RemoveUnitFlag(), RemoveUnitMovementFlag(), RestoreFaction(), Player::SendRemoveControlBar(), Object::SetByteValue(), SetCharm(), Player::SetClientControl(), SetFaction(), CharmInfo::SetPetNumber(), sScriptMgr, StopAttackingInvalidTarget(), StopMoving(), Object::ToCreature(), Object::ToPlayer(), Position::ToString(), CreatureTemplate::type, CreatureTemplate::unit_class, UNIT_FIELD_BYTES_0, UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_POSSESSED, UNIT_FLAG_STUNNED, UNIT_STATE_NO_ENVIRONMENT_UPD, UNIT_STATE_POSSESSED, UNIT_STATE_STUNNED, and UpdateSpeed().

Referenced by AuraEffect::HandleCharmConvert(), AuraEffect::HandleModCharm(), AuraEffect::HandleModPossess(), AuraEffect::HandleModPossessPet(), npc_chesspiece::JustDied(), Puppet::RemoveFromWorld(), Vehicle::RemovePassenger(), and npc_chesspiece::sGossipSelect().

◆ RemoveComboPointHolder()

void Unit::RemoveComboPointHolder ( Unit unit)
inline
977{ m_ComboPointHolders.erase(unit); }

References m_ComboPointHolders.

Referenced by AddComboPoints(), and ClearComboPoints().

◆ RemoveDynObject()

bool Unit::RemoveDynObject ( uint32  spellId)
6196{
6197 if (m_dynObj.empty())
6198 return false;
6199
6200 bool result = false;
6201 for (DynObjectList::iterator i = m_dynObj.begin(); i != m_dynObj.end();)
6202 {
6203 DynamicObject* dynObj = *i;
6204 if (dynObj->GetSpellId() == spellId)
6205 {
6206 dynObj->Remove();
6207 i = m_dynObj.begin();
6208 result = true;
6209 }
6210 else
6211 ++i;
6212 }
6213
6214 return result;
6215}
void Remove()
Definition DynamicObject.cpp:185

References DynamicObject::GetSpellId(), m_dynObj, and DynamicObject::Remove().

Referenced by Spell::cancel(), Spell::EffectAddFarsight(), and spell_item_shifting_naaru_silver::OnBaseRemove().

◆ RemoveEvadeAuras()

void Unit::RemoveEvadeAuras ( )
5469{
5470 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5471 {
5472 Aura const* aura = iter->second->GetBase();
5473 SpellInfo const* spellInfo = aura->GetSpellInfo();
5475 || spellInfo->HasAura(SPELL_AURA_CLONE_CASTER) || (aura->IsPassive() && GetOwnerGUID().IsPlayer()))
5476 ++iter;
5477 else
5479 }
5480
5481 for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
5482 {
5483 Aura* aura = iter->second;
5484 SpellInfo const* spellInfo = aura->GetSpellInfo();
5486 || spellInfo->HasAura(SPELL_AURA_CLONE_CASTER) || (aura->IsPassive() && GetOwnerGUID().IsPlayer()))
5487 ++iter;
5488 else
5490 }
5491}
@ SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT
Definition SharedDefines.h:444
@ SPELL_ATTR0_CU_IGNORE_EVADE
Definition SpellInfo.h:187

References _UnapplyAura(), AURA_REMOVE_BY_DEFAULT, GetOwnerGUID(), Aura::GetSpellInfo(), SpellInfo::HasAttribute(), SpellInfo::HasAura(), Aura::IsPassive(), ObjectGuid::IsPlayer(), m_appliedAuras, m_ownedAuras, RemoveOwnedAura(), SPELL_ATTR0_CU_IGNORE_EVADE, SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT, SPELL_AURA_CLONE_CASTER, and SPELL_AURA_CONTROL_VEHICLE.

Referenced by CreatureAI::_EnterEvadeMode(), and npc_pos_freed_slave::npc_pos_freed_slaveAI::EnterEvadeMode().

◆ RemoveExtraUnitMovementFlag()

void Unit::RemoveExtraUnitMovementFlag ( uint16  f)
inline

◆ removeFollower()

void Unit::removeFollower ( FollowerReference )
inline
1808{ /* nothing to do yet */ }

Referenced by FollowerReference::targetObjectDestroyLink().

◆ RemoveFromWorld()

void Unit::RemoveFromWorld ( )
overridevirtual

Reimplemented from Object.

15740{
15741 // cleanup
15742 ASSERT(GetGUID());
15743
15744 if (IsInWorld())
15745 {
15747 if (IsVehicle())
15749
15753
15756
15757 ExitVehicle(); // Remove applied auras with SPELL_AURA_CONTROL_VEHICLE
15760
15762
15763 if (GetCharmerGUID())
15764 {
15765 LOG_FATAL("entities.unit", "Unit {} has charmer guid when removed from world", GetEntry());
15766 ABORT();
15767 }
15768
15769 if (Unit* owner = GetOwner())
15770 {
15771 if (owner->m_Controlled.find(this) != owner->m_Controlled.end())
15772 {
15774 owner->SetMinion((Minion*)this, false);
15775 LOG_INFO("entities.unit", "Unit {} is in controlled list of {} when removed from world", GetEntry(), owner->GetEntry());
15776 //ABORT();
15777 }
15778 }
15779
15782 }
15783}
void RemoveNotOwnSingleTargetAuras()
Definition Unit.cpp:5176
void UnsummonAllTotems(bool onDeath=false)
Definition Unit.cpp:11241
void RemoveAllDynObjects()
Definition Unit.cpp:6217
void RemoveAreaAurasDueToLeaveWorld()
Definition Unit.cpp:5317
void RemoveBindSightAuras()
Definition Unit.cpp:11228
void RemoveAllControlled(bool onDeath=false)
Definition Unit.cpp:11122
void RemoveFromWorld() override
Definition Object.cpp:1193

References ABORT, ASSERT, ExitVehicle(), GetCharmerGUID(), Object::GetEntry(), Object::GetGUID(), GetOwner(), HasUnitTypeMask(), Object::IsInWorld(), IsVehicle(), LOG_FATAL, LOG_INFO, m_duringRemoveFromWorld, RemoveAllControlled(), RemoveAllDynObjects(), RemoveAllGameObjects(), RemoveAreaAurasDueToLeaveWorld(), RemoveBindSightAuras(), RemoveCharmAuras(), WorldObject::RemoveFromWorld(), RemoveNotOwnSingleTargetAuras(), RemoveVehicleKit(), UNIT_MASK_GUARDIAN, UNIT_MASK_MINION, and UnsummonAllTotems().

Referenced by CleanupBeforeRemoveFromMap(), Creature::RemoveFromWorld(), Pet::RemoveFromWorld(), and Player::RemoveFromWorld().

◆ RemoveGameObject() [1/2]

void Unit::RemoveGameObject ( GameObject gameObj,
bool  del 
)
6252{
6253 if (!gameObj || gameObj->GetOwnerGUID() != GetGUID())
6254 return;
6255
6257
6258 for (uint8 i = 0; i < MAX_GAMEOBJECT_SLOT; ++i)
6259 {
6260 if (m_ObjectSlot[i] == gameObj->GetGUID())
6261 {
6262 m_ObjectSlot[i].Clear();
6263 break;
6264 }
6265 }
6266
6267 // GO created by some spell
6268 if (uint32 spellid = gameObj->GetSpellId())
6269 {
6270 RemoveAurasDueToSpell(spellid);
6271
6272 if (IsPlayer())
6273 {
6274 SpellInfo const* createBySpell = sSpellMgr->GetSpellInfo(spellid);
6275 // Need activate spell use for owner
6276 if (createBySpell && createBySpell->IsCooldownStartedOnEvent())
6277 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existing cases)
6278 ToPlayer()->SendCooldownEvent(createBySpell);
6279 }
6280 }
6281
6282 m_gameObj.remove(gameObj->GetGUID());
6283
6284 if (del)
6285 {
6286 gameObj->SetRespawnTime(0);
6287 gameObj->Delete();
6288 }
6289}
void Clear()
Definition ObjectGuid.h:138
void SendCooldownEvent(SpellInfo const *spellInfo, uint32 itemId=0, Spell *spell=nullptr, bool setCooldown=true)
Definition Player.cpp:11166

References ObjectGuid::Clear(), GameObject::Delete(), ObjectGuid::Empty, Object::GetGUID(), Object::GetGUID(), GameObject::GetOwnerGUID(), GameObject::GetSpellId(), SpellInfo::IsCooldownStartedOnEvent(), Object::IsPlayer(), m_gameObj, m_ObjectSlot, MAX_GAMEOBJECT_SLOT, RemoveAurasDueToSpell(), Player::SendCooldownEvent(), GameObject::SetOwnerGUID(), GameObject::SetRespawnTime(), sSpellMgr, and Object::ToPlayer().

Referenced by Spell::cancel(), npc_death_knight_initiate::npc_death_knight_initiateAI::DamageTaken(), Spell::EffectSummonObject(), gobject_commandscript::HandleGameObjectDeleteCommand(), spell_warl_demonic_circle_summon::HandleRemove(), boss_kologarn::boss_kologarnAI::JustDied(), npc_artruis_the_hearthless::npc_artruis_the_hearthlessAI::JustDied(), npc_ulduar_harpoonfirestate::npc_ulduar_harpoonfirestateAI::SetData(), GameObject::Update(), and npc_death_knight_initiate::npc_death_knight_initiateAI::UpdateAI().

◆ RemoveGameObject() [2/2]

void Unit::RemoveGameObject ( uint32  spellid,
bool  del 
)
6292{
6293 if (m_gameObj.empty())
6294 return;
6295
6296 for (GameObjectList::iterator itr = m_gameObj.begin(); itr != m_gameObj.end();)
6297 {
6298 if (GameObject* go = ObjectAccessor::GetGameObject(*this, *itr))
6299 {
6300 if (spellid > 0 && go->GetSpellId() != spellid)
6301 {
6302 ++itr;
6303 continue;
6304 }
6305
6306 go->SetOwnerGUID(ObjectGuid::Empty);
6307 if (del)
6308 {
6309 go->SetRespawnTime(0);
6310 go->Delete();
6311 }
6312 }
6313 m_gameObj.erase(itr++);
6314 }
6315}

References ObjectGuid::Empty, ObjectAccessor::GetGameObject(), and m_gameObj.

◆ removeHatedBy()

void Unit::removeHatedBy ( HostileReference )
inline
915{ /* nothing to do yet */ }

Referenced by HostileReference::targetObjectDestroyLink().

◆ RemoveMovementImpairingAuras()

void Unit::RemoveMovementImpairingAuras ( bool  withRoot)
5266{
5267 if (withRoot)
5269
5270 // Snares
5271 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5272 {
5273 Aura const* aura = iter->second->GetBase();
5275 {
5276 RemoveAura(iter);
5277 continue;
5278 }
5279
5280 ++iter;
5281 }
5282}
bool HasEffectMechanic(Mechanics mechanic) const
Definition SpellInfo.cpp:884

References Aura::GetSpellInfo(), SpellInfo::HasEffectMechanic(), m_appliedAuras, SpellInfo::Mechanic, MECHANIC_ROOT, MECHANIC_SNARE, RemoveAura(), and RemoveAurasWithMechanic().

Referenced by Spell::CheckCast(), Spell::EffectTriggerSpell(), HandleDummyAuraProc(), AuraEffect::HandleModMechanicImmunity(), and spell_gen_remove_impairing_auras::HandleScriptEffect().

◆ RemoveNotOwnSingleTargetAuras()

void Unit::RemoveNotOwnSingleTargetAuras ( )
5177{
5178 // single target auras from other casters
5179 // Iterate m_ownedAuras - aura is marked as single target in Unit::AddAura (and pushed to m_ownedAuras).
5180 // m_appliedAuras will NOT contain the aura before first Unit::Update after adding it to m_ownedAuras.
5181 // Quickly removing such an aura will lead to it not being unregistered from caster's single cast auras container
5182 // leading to assertion failures if the aura was cast on a player that can
5183 // (and is changing map at the point where this function is called).
5184 // Such situation occurs when player is logging in inside an instance and fails the entry check for any reason.
5185 // The aura that was loaded from db (indirectly, via linked casts) gets removed before it has a chance
5186 // to register in m_appliedAuras
5187 for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
5188 {
5189 Aura const* aura = iter->second;
5190
5191 if (aura->GetCasterGUID() != GetGUID() && aura->IsSingleTarget())
5192 RemoveOwnedAura(iter);
5193 else
5194 ++iter;
5195 }
5196
5197 // single target auras at other targets
5198 AuraList& scAuras = GetSingleCastAuras();
5199 for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end();)
5200 {
5201 Aura* aura = *iter;
5202 if (aura->GetUnitOwner() != this)
5203 {
5204 aura->Remove();
5205 iter = scAuras.begin();
5206 }
5207 else
5208 ++iter;
5209 }
5210}

References Aura::GetCasterGUID(), Object::GetGUID(), GetSingleCastAuras(), Aura::GetUnitOwner(), Aura::IsSingleTarget(), m_ownedAuras, Aura::Remove(), and RemoveOwnedAura().

Referenced by RemoveFromWorld().

◆ RemoveNpcFlag()

void Unit::RemoveNpcFlag ( NPCFlags  flags)
inline
736{ RemoveFlag(UNIT_NPC_FLAGS, flags); }

References Object::RemoveFlag(), and UNIT_NPC_FLAGS.

Referenced by Vehicle::AddPassenger(), boss_vaelastrasz::boss_vaelAI::BeginSpeech(), npc_riggle_bassbait::npc_riggle_bassbaitAI::CheckTournamentState(), npc_fos_leader::npc_fos_leaderAI::DoAction(), npc_thrall_warchief::npc_thrall_warchiefAI::DoAction(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), npc_akama_illidan::DoAction(), spell_q12096_q12092_dummy::HandleDummy(), npc_hyjal_jaina::hyjalJainaAI::IsSummonedBy(), npc_precious::npc_preciousAI::JustEngagedWith(), npc_artorius::npc_artoriusAI::JustEngagedWith(), npc_simone::npc_simoneAI::JustEngagedWith(), npc_nelson::npc_nelsonAI::JustEngagedWith(), npc_franklin::npc_franklinAI::JustEngagedWith(), npc_akama_illidan::JustReachedHome(), npc_fos_leader_second::npc_fos_leader_secondAI::npc_fos_leader_secondAI(), npc_pos_leader_second::npc_pos_leader_secondAI::npc_pos_leader_secondAI(), npc_chesspiece::OnCharmed(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::OnCreatureCreate(), npc_announcer_toc10::OnGossipHello(), npc_hyjal_jaina::OnGossipSelect(), npc_hyjal_thrall::OnGossipSelect(), boss_doomrel::OnGossipSelect(), boss_majordomo::OnGossipSelect(), npc_zulaman_hostage::OnGossipSelect(), npc_arthas::OnGossipSelect(), npc_ulduar_keeper::OnGossipSelect(), npc_announcer_toc5::OnGossipSelect(), npc_announcer_toc10::OnGossipSelect(), npc_hor_leader::OnGossipSelect(), npc_ulduar_expedition_commander::OnGossipSelect(), npc_thrall_old_hillsbrad::OnGossipSelect(), npc_hor_leader_second::OnGossipSelect(), npc_battle_at_valhalas::OnQuestAccept(), npc_riggle_bassbait::OnQuestReward(), NPCStaveQuestAI::PrepareForEncounter(), RemoveVehicleKit(), boss_majordomo::boss_majordomoAI::Reset(), npc_arthas::npc_arthasAI::Reset(), npc_plucky::npc_pluckyAI::Reset(), npc_xerestrasza::npc_xerestraszaAI::Reset(), npc_tirion_fordring_tft::npc_tirion_fordringAI::Reset(), npc_thassarian2::npc_thassarian2AI::Reset(), npc_lake_frog::npc_lake_frogAI::Reset(), npc_akama_illidan::Reset(), npc_akama_shade::Reset(), npc_aeranas::npc_aeranasAI::Reset(), npc_magister_aledis::Reset(), npc_chicken_cluck::npc_chicken_cluckAI::Reset(), npc_tirion_fordring_tft::npc_tirion_fordringAI::sGossipSelect(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::sGossipSelect(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::sGossipSelect(), boss_apothecary_hummel::boss_apothecary_hummelAI::sGossipSelect(), boss_victor_nefarius::boss_victor_nefariusAI::sGossipSelect(), npc_harrison_jones::sGossipSelect(), npc_thassarian2::npc_thassarian2AI::sGossipSelect(), npc_general_andorov::sGossipSelect(), npc_akama_shade::sGossipSelect(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::SpellHit(), npc_chesspiece::SpellHitTarget(), npc_belnistrasz::npc_belnistraszAI::sQuestAccept(), npc_deathstalker_fearleia::sQuestAccept(), npc_magister_aledis::StartFight(), npc_cork_gizelton::npc_cork_gizeltonAI::SummonHelpers(), npc_plucky::npc_pluckyAI::UpdateAI(), npc_thassarian2::npc_thassarian2AI::UpdateAI(), npc_lake_frog::npc_lake_frogAI::UpdateAI(), npc_crusade_recruit::npc_crusade_recruitAI::UpdateAI(), and Vehicle::Vehicle().

◆ RemoveOwnedAura() [1/3]

void Unit::RemoveOwnedAura ( Aura aura,
AuraRemoveMode  removeMode = AURA_REMOVE_BY_DEFAULT 
)
4770{
4771 if (aura->IsRemoved())
4772 return;
4773
4774 ASSERT(aura->GetOwner() == this);
4775
4776 uint32 spellId = aura->GetId();
4777 AuraMapBoundsNonConst range = m_ownedAuras.equal_range(spellId);
4778
4779 for (AuraMap::iterator itr = range.first; itr != range.second; ++itr)
4780 {
4781 if (itr->second == aura)
4782 {
4783 RemoveOwnedAura(itr, removeMode);
4784 return;
4785 }
4786 }
4787
4788 ABORT();
4789}

References ABORT, ASSERT, Aura::GetId(), Aura::GetOwner(), Aura::IsRemoved(), m_ownedAuras, and RemoveOwnedAura().

◆ RemoveOwnedAura() [2/3]

void Unit::RemoveOwnedAura ( AuraMap::iterator &  i,
AuraRemoveMode  removeMode = AURA_REMOVE_BY_DEFAULT 
)
4737{
4738 Aura* aura = i->second;
4739 ASSERT(!aura->IsRemoved());
4740
4741 // if unit currently update aura list then make safe update iterator shift to next
4744
4745 m_ownedAuras.erase(i);
4746 m_removedAuras.push_back(aura);
4747
4748 // Unregister single target aura
4749 if (aura->IsSingleTarget())
4750 aura->UnregisterSingleTarget();
4751
4752 aura->_Remove(removeMode);
4753
4754 i = m_ownedAuras.begin();
4755}
void _Remove(AuraRemoveMode removeMode)
Definition SpellAuras.cpp:574

References Aura::_Remove(), ASSERT, Aura::IsRemoved(), Aura::IsSingleTarget(), m_auraUpdateIterator, m_ownedAuras, m_removedAuras, and Aura::UnregisterSingleTarget().

Referenced by Player::_removeTalentAurasAndSpells(), _UpdateSpells(), Player::ActivateSpec(), Spell::EffectApplyGlyph(), WorldSession::HandleCancelAuraOpcode(), WorldSession::HandlePetCancelAuraOpcode(), WorldSession::HandleRemoveGlyph(), AuraEffect::HandleShapeshiftBoosts(), boss_zuljin::JustEngagedWith(), spell_gen_animal_blood::OnApply(), spell_contagion_of_rot::OnApply(), UnitAura::Remove(), RemoveAllAuras(), RemoveAllAurasExceptType(), RemoveAllAurasOnDeath(), RemoveAllAurasRequiringDeadTarget(), RemoveAurasDueToItemSpell(), RemoveEvadeAuras(), Player::RemoveItemDependentAurasAndCasts(), RemoveNotOwnSingleTargetAuras(), RemoveOwnedAura(), RemoveOwnedAura(), RemoveOwnedAuras(), RemoveOwnedAuras(), Player::removeSpell(), boss_falric::boss_falricAI::UpdateAI(), and Player::UpdateAreaDependentAuras().

◆ RemoveOwnedAura() [3/3]

void Unit::RemoveOwnedAura ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
uint8  reqEffMask = 0,
AuraRemoveMode  removeMode = AURA_REMOVE_BY_DEFAULT 
)
4758{
4759 for (AuraMap::iterator itr = m_ownedAuras.lower_bound(spellId); itr != m_ownedAuras.upper_bound(spellId);)
4760 if (((itr->second->GetEffectMask() & reqEffMask) == reqEffMask) && (!casterGUID || itr->second->GetCasterGUID() == casterGUID))
4761 {
4762 RemoveOwnedAura(itr, removeMode);
4763 itr = m_ownedAuras.lower_bound(spellId);
4764 }
4765 else
4766 ++itr;
4767}

References m_ownedAuras, and RemoveOwnedAura().

◆ RemoveOwnedAuras() [1/2]

void Unit::RemoveOwnedAuras ( std::function< bool(Aura const *)> const &  check)
4889{
4890 for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
4891 {
4892 if (check(iter->second))
4893 {
4894 RemoveOwnedAura(iter);
4895 continue;
4896 }
4897 ++iter;
4898 }
4899}

References m_ownedAuras, and RemoveOwnedAura().

◆ RemoveOwnedAuras() [2/2]

void Unit::RemoveOwnedAuras ( uint32  spellId,
std::function< bool(Aura const *)> const &  check 
)
4915{
4916 for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);)
4917 {
4918 if (check(iter->second))
4919 {
4920 RemoveOwnedAura(iter);
4921 continue;
4922 }
4923 ++iter;
4924 }
4925}

References m_ownedAuras, and RemoveOwnedAura().

◆ RemovePetAura()

void Unit::RemovePetAura ( PetAura const *  petSpell)
17353{
17354 if (!IsPlayer())
17355 return;
17356
17357 m_petAuras.erase(petSpell);
17358 if (Pet* pet = ToPlayer()->GetPet())
17359 pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
17360 if (Unit* charm = GetCharm())
17361 charm->RemoveAurasDueToSpell(petSpell->GetAura(charm->GetEntry()));
17362}

References PetAura::GetAura(), GetCharm(), Object::IsPlayer(), m_petAuras, and Object::ToPlayer().

Referenced by Player::_removeTalentAurasAndSpells(), Pet::CastPetAuras(), AuraEffect::HandleAuraDummy(), and Player::removeSpell().

◆ RemovePlayerFromVision()

void Unit::RemovePlayerFromVision ( Player player)
11218{
11219 m_sharedVision.remove(player);
11220 player->m_isInSharedVisionOf.erase(this);
11221 if (m_sharedVision.empty())
11222 {
11223 setActive(false);
11224 SetWorldObject(false);
11225 }
11226}

References Player::m_isInSharedVisionOf, m_sharedVision, WorldObject::setActive(), and WorldObject::SetWorldObject().

Referenced by Player::SetViewpoint(), and Player::~Player().

◆ RemovePointedBy()

void Unit::RemovePointedBy ( SafeUnitPointer sup)
inline

◆ RemoveStandFlags()

void Unit::RemoveStandFlags ( uint8  flags)
inline
@ UNIT_BYTES_1_OFFSET_VIS_FLAG
Definition UnitDefines.h:25
void RemoveByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition Object.cpp:930

References Object::RemoveByteFlag(), UNIT_BYTES_1_OFFSET_VIS_FLAG, and UNIT_FIELD_BYTES_1.

Referenced by AuraEffect::HandleModStealth(), Player::InitStatsForLevel(), and npc_varian_wrynn::npc_varian_wrynnAI::UpdateAI().

◆ RemoveUnitFlag()

void Unit::RemoveUnitFlag ( UnitFlags  flags)
inline

UnitFlags available in UnitDefines.h.

720{ RemoveFlag(UNIT_FIELD_FLAGS, flags); }

References Object::RemoveFlag(), and UNIT_FIELD_FLAGS.

Referenced by spell_the_lich_king_trigger_vile_spirit::ActivateSpirit(), Player::BuildPlayerRepop(), boss_thekal::CheckPhaseTransition(), Player::CleanupAfterTaxiFlight(), ClearInCombat(), ClearInPetCombat(), boss_alar::DamageTaken(), DisableRotate(), boss_thorim::boss_thorimAI::DisableThorim(), Dismount(), boss_dorothee::DoAction(), boss_roar::DoAction(), boss_strawman::DoAction(), boss_tinhead::DoAction(), boss_thekal::DoAction(), npc_twilight_volunteer::DoAction(), boss_taldaram::DoAction(), boss_prince_keleseth_icc::boss_prince_kelesethAI::DoAction(), boss_prince_taldaram_icc::boss_prince_taldaramAI::DoAction(), boss_prince_valanar_icc::boss_prince_valanarAI::DoAction(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), npc_living_constellation::npc_living_constellationAI::DoAction(), boss_the_lurker_below::DoAction(), npc_frozen_core::DoAction(), boss_broggok::DoAction(), instance_karazhan::instance_karazhan_InstanceMapScript::DoAction(), boss_cthun::DoAction(), boss_grand_champion::boss_grand_championAI::DoAction(), boss_tyrannus::boss_tyrannusAI::DoAction(), npc_xt002_heart::npc_xt002_heartAI::DoAction(), npc_massive_jormungar::npc_massive_jormungarAI::DoAction(), npc_ferocious_rhino::npc_ferocious_rhinoAI::DoAction(), npc_ravenous_furbolg::npc_ravenous_furbolgAI::DoAction(), npc_frenzied_worgen::npc_frenzied_worgenAI::DoAction(), boss_illidan_stormrage::DoAction(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DoAction(), boss_essence_of_desire::boss_essence_of_desireAI::DoAction(), boss_essence_of_anger::boss_essence_of_angerAI::DoAction(), boss_kelidan_the_breaker::DoAction(), boss_ichoron::boss_ichoronAI::DoExplodeCompleted(), HomeMovementGenerator< Creature >::DoFinalize(), ConfusedMovementGenerator< T >::DoFinalize(), FlightPathMovementGenerator::DoFinalize(), FleeingMovementGenerator< T >::DoFinalize(), ConfusedMovementGenerator< T >::DoFinalize(), WorldSession::DoLootRelease(), Spell::EffectResurrectPet(), Spell::EffectSkinning(), npc_giant_claw_tentacle::Emerge(), boss_ahune::Emerge(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::EnableSara(), boss_bronjahm::boss_bronjahmAI::EnterEvadeMode(), npc_ghostly_priest::npc_ghostly_priestAI::EnterEvadeMode(), npc_phantom_mage::npc_phantom_mageAI::EnterEvadeMode(), npc_shadowy_mercenary::npc_shadowy_mercenaryAI::EnterEvadeMode(), npc_spectral_footman::npc_spectral_footmanAI::EnterEvadeMode(), npc_tortured_rifleman::npc_tortured_riflemanAI::EnterEvadeMode(), boss_kelthuzad::boss_kelthuzadAI::EnterEvadeMode(), boss_malygos::boss_malygosAI::EnterEvadeMode(), boss_ymiron::boss_ymironAI::EnterEvadeMode(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::EnterEvadeMode(), npc_future_you::npc_future_youAI::EnterEvadeMode(), SACActivateEvent::Execute(), boss_ingvar_the_plunderer::FeignDeath(), TimedFleeingMovementGenerator::Finalize(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::HandleAnimation(), AuraEffect::HandleArenaPreparation(), AuraEffect::HandleAuraModFaction(), AuraEffect::HandleAuraModPacify(), AuraEffect::HandleAuraModSilence(), spell_q13007_iron_colossus::HandleDummy(), spell_gen_model_visible::HandleEffectRemove(), spell_gen_feign_death_all_flags::HandleEffectRemove(), spell_gen_feign_death_no_dyn_flag::HandleEffectRemove(), spell_gen_feign_death_no_prevent_emotes::HandleEffectRemove(), boss_ragnaros::boss_ragnarosAI::HandleEmerge(), AuraEffect::HandleFeignDeath(), WorldSession::HandleLogoutCancelOpcode(), spell_oculus_drake_flag_aura::HandleOnEffectApply(), spell_oculus_rider_aura::HandleOnEffectRemove(), WorldSession::HandlePlayerLoginToCharInWorld(), spell_boss_magus_telestra_summon_telestra_clones_aura::HandleRemove(), boss_vaelastrasz::boss_vaelAI::Initialize(), boss_kiljaeden::InitializeAI(), boss_jarien::IsSummonedBy(), boss_sothos::IsSummonedBy(), boss_apothecary_hummel::boss_apothecary_hummelAI::JustDied(), boss_volazj::JustDied(), boss_ichoron::boss_ichoronAI::JustDied(), boss_taerar::boss_taerarAI::JustDied(), boss_noth::boss_nothAI::JustDied(), boss_ymiron::boss_ymironAI::JustEngagedWith(), boss_hazzarah::JustSummoned(), boss_anubarak_trial::boss_anubarak_trialAI::MoveInLineOfSight(), boss_taldaram::MovementInform(), boss_grand_champion::boss_grand_championAI::MovementInform(), boss_illidan_stormrage::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), boss_shade_of_akama::MovementInform(), boss_kaelthas::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), npc_amanitar_mushrooms::npc_amanitar_mushrooms(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::OnCharmed(), instance_dire_maul::instance_dire_maul_InstanceMapScript::OnCreatureCreate(), npc_death_knight_initiate::OnGossipSelect(), npc_bessy::OnQuestAccept(), spell_halion_twilight_phasing_aura::OnRemove(), boss_nightbane::PathEndReached(), boss_nefarian::PathEndReached(), RemoveCharmedBy(), Vehicle::RemovePassenger(), boss_keristrasza::RemovePrison(), boss_lord_valthalak::boss_lord_valthalakAI::Reset(), boss_rend_blackhand::boss_rend_blackhandAI::Reset(), boss_victor_nefarius::boss_victor_nefariusAI::Reset(), boss_ragnaros::boss_ragnarosAI::Reset(), boss_mr_smite::boss_mr_smiteAI::Reset(), boss_crone::Reset(), boss_julianne::Reset(), boss_kalecgos::Reset(), boss_muru::Reset(), npc_harrison_jones::Reset(), npc_amanishi_lookout::Reset(), boss_eye_of_cthun::Reset(), boss_volazj::Reset(), boss_anub_arak::boss_anub_arakAI::Reset(), boss_general_zarithrian::boss_general_zarithrianAI::Reset(), boss_grand_champion::boss_grand_championAI::Reset(), boss_novos::boss_novosAI::Reset(), boss_bronjahm::boss_bronjahmAI::Reset(), boss_drakkari_colossus::boss_drakkari_colossusAI::Reset(), boss_professor_putricide::boss_professor_putricideAI::Reset(), boss_gothik::boss_gothikAI::Reset(), boss_kelthuzad::boss_kelthuzadAI::Reset(), boss_malygos::boss_malygosAI::Reset(), npc_crystalline_frayer::Reset(), boss_eregos::boss_eregosAI::Reset(), boss_urom::boss_uromAI::Reset(), boss_varos::boss_varosAI::Reset(), boss_loken::boss_lokenAI::Reset(), boss_sjonnir::boss_sjonnirAI::Reset(), boss_flame_leviathan::boss_flame_leviathanAI::Reset(), boss_mimiron::boss_mimironAI::Reset(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::Reset(), boss_xt002::boss_xt002AI::Reset(), boss_ingvar_the_plunderer::Reset(), boss_svala::boss_svalaAI::Reset(), boss_ymiron::boss_ymironAI::Reset(), boss_ichoron::boss_ichoronAI::Reset(), npc_wounded_skirmisher::Reset(), npc_venture_co_straggler::npc_venture_co_stragglerAI::Reset(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::Reset(), boss_leotheras_the_blind::Reset(), npc_shattered_hand_scout::Reset(), boss_kaelthas::Reset(), advisor_baseAI::Reset(), emerald_dragonAI::Reset(), npc_doctor::npc_doctorAI::Reset(), npc_injured_patient::npc_injured_patientAI::Reset(), Resurrect(), boss_magtheridon::ScheduleCombatEvents(), boss_the_lurker_below::SchedulerPhaseTwo(), SetCharm(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::SetData(), npc_ulduar_vx001::npc_ulduar_vx001AI::SetData(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::SetData(), Pet::setDeathState(), SetImmuneToNPC(), SetImmuneToPC(), Player::SetIsSpectator(), SetStunned(), SetSwim(), Battlefield::ShowNpc(), npc_black_knight_ghoul::npc_black_knight_ghoulAI::SpellHit(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::SpellHit(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::SpellHit(), npc_ulduar_vx001::npc_ulduar_vx001AI::SpellHit(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::SpellHit(), npc_infernal_attacker::npc_infernal_attackerAI::SpellHit(), npc_draenei_survivor::npc_draenei_survivorAI::SpellHit(), advisor_baseAI::SpellHit(), npc_nether_drake::npc_nether_drakeAI::SpellHit(), npc_injured_patient::npc_injured_patientAI::SpellHit(), boss_headless_horseman_head::SpellHit(), boss_black_knight::boss_black_knightAI::SpellHitTarget(), instance_violet_hold::instance_violet_hold_InstanceMapScript::StartBossEncounter(), boss_lord_valthalak::boss_lord_valthalakAI::StartFighting(), boss_noth::boss_nothAI::StartGroundPhase(), boss_drakkari_colossus::boss_drakkari_colossusAI::SummonedCreatureDespawn(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::UpdateAI(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI(), boss_volazj::UpdateAI(), boss_anub_arak::boss_anub_arakAI::UpdateAI(), npc_memory::npc_memoryAI::UpdateAI(), boss_anubarak_trial::boss_anubarak_trialAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), boss_jormungarAI::UpdateAI(), boss_novos::boss_novosAI::UpdateAI(), boss_drakkari_colossus::boss_drakkari_colossusAI::UpdateAI(), npc_cult_fanatic::npc_cult_fanaticAI::UpdateAI(), npc_cult_adherent::npc_cult_adherentAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), npc_crok_scourgebane::npc_crok_scourgebaneAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_thaddius::boss_thaddiusAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), npc_crystalline_frayer::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), boss_loken::boss_lokenAI::UpdateAI(), npc_hol_monument::npc_hol_monumentAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_flame_leviathan::boss_flame_leviathanAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), boss_xt002::boss_xt002AI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), boss_palehoof::boss_palehoofAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), npc_thassarian2::npc_thassarian2AI::UpdateAI(), npc_q24545_vegard::npc_q24545_vegardAI::UpdateAI(), boss_taerar::boss_taerarAI::UpdateAI(), npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), npc_franklin::npc_franklinAI::UpdateAI(), npc_injured_patient::npc_injured_patientAI::UpdateAI(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::WaypointReached(), and npc_general_andorov::WaypointReached().

◆ RemoveUnitFlag2()

◆ RemoveUnitMovementFlag()

◆ RemoveVehicleKit()

void Unit::RemoveVehicleKit ( )
18771{
18772 if (!m_vehicleKit)
18773 return;
18774
18776 delete m_vehicleKit;
18777
18778 m_vehicleKit = nullptr;
18779
18780 m_updateFlag &= ~UPDATEFLAG_VEHICLE;
18781 m_unitTypeMask &= ~UNIT_MASK_VEHICLE;
18783}
@ UNIT_NPC_FLAG_SPELLCLICK
Definition UnitDefines.h:339
@ UNIT_NPC_FLAG_PLAYER_VEHICLE
Definition UnitDefines.h:340
void RemoveNpcFlag(NPCFlags flags)
Definition Unit.h:736

References m_unitTypeMask, Object::m_updateFlag, m_vehicleKit, RemoveNpcFlag(), Vehicle::Uninstall(), UNIT_NPC_FLAG_PLAYER_VEHICLE, and UNIT_NPC_FLAG_SPELLCLICK.

Referenced by Dismount(), AuraEffect::HandleAuraSetVehicle(), npc_gunship::npc_gunshipAI::JustDied(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::JustDied(), spell_blood_queen_frenzied_bloodthirst_aura::OnRemove(), and RemoveFromWorld().

◆ RemoveVisibleAura()

void Unit::RemoveVisibleAura ( uint8  slot)
inline
1474{ m_visibleAuras.erase(slot); UpdateAuraForGroup(slot);}
void UpdateAuraForGroup(uint8 slot)
Definition Unit.cpp:17212

References m_visibleAuras, and UpdateAuraForGroup().

Referenced by AuraApplication::_Remove().

◆ ReplaceAllDynamicFlags()

◆ ReplaceAllNpcFlags()

void Unit::ReplaceAllNpcFlags ( NPCFlags  flags)
inline

References SetUInt32Value(), and UNIT_NPC_FLAGS.

Referenced by Pet::CreateBaseAtTamed(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), Spell::EffectSummonType(), SmartAI::EndPath(), modify_commandscript::HandleModifyFactionCommand(), npc_commandscript::HandleNpcSetFlagCommand(), npc_lord_arete::npc_lord_areteAI::InitializeAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustRespawned(), npc_akama_illidan::JustSummoned(), Pet::LoadPetFromDB(), npc_pet_gen_argent_pony_bridle::OnGossipSelect(), npc_shandy_dalaran::OnGossipSelect(), go_crystalline_tear::OnQuestAccept(), boss_yoggsaron_descend_portal::boss_yoggsaron_descend_portalAI::OnSpellClick(), npc_hidden_cultist::npc_hidden_cultistAI::PreScript(), boss_doomrel::boss_doomrelAI::Reset(), npc_eris_hevenfire::npc_eris_hevenfireAI::Reset(), npc_taretha::npc_tarethaAI::Reset(), brann_bronzebeard::brann_bronzebeardAI::Reset(), npc_hidden_cultist::npc_hidden_cultistAI::Reset(), npc_pet_gen_argent_pony_bridle::Reset(), Creature::setDeathState(), npc_eris_hevenfire::npc_eris_hevenfireAI::SetGUID(), npc_captain_saeed::npc_captain_saeedAI::SetGUID(), npc_akama_illidan::sGossipSelect(), npc_escortAI::Start(), FollowerAI::StartFollow(), SmartAI::StartPath(), Player::SummonPet(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::UpdateAI(), npc_lord_arete::npc_lord_areteAI::UpdateAI(), npc_pet_gen_argent_pony_bridle::UpdateAI(), Creature::UpdateEntry(), brann_bronzebeard::brann_bronzebeardAI::UpdateEscortAI(), GameEventMgr::UpdateEventNPCFlags(), and npc_captain_saeed::npc_captain_saeedAI::WaypointReached().

◆ ReplaceAllUnitFlags()

◆ ReplaceAllUnitFlags2()

void Unit::ReplaceAllUnitFlags2 ( UnitFlags2  flags)
inline

◆ resetAttackTimer()

◆ ResetRedirectThreat()

◆ RestoreDisplayId()

void Unit::RestoreDisplayId ( )
16819{
16820 AuraEffect* handledAura = nullptr;
16821 AuraEffect* handledAuraForced = nullptr;
16822 // try to receive model from transform auras
16824 if (!transforms.empty())
16825 {
16826 // iterate over already applied transform auras - from newest to oldest
16827 for (auto i = transforms.rbegin(); i != transforms.rend(); ++i)
16828 {
16829 if (AuraApplication const* aurApp = (*i)->GetBase()->GetApplicationOfTarget(GetGUID()))
16830 {
16831 if (!handledAura)
16832 handledAura = (*i);
16833 // xinef: prefer negative/forced auras
16834 if ((*i)->GetSpellInfo()->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) || !aurApp->IsPositive())
16835 {
16836 handledAuraForced = (*i);
16837 break;
16838 }
16839 }
16840 }
16841 }
16842
16843 // Xinef: include clone auras (eg mirror images)
16844 if (!handledAuraForced && !handledAura)
16845 {
16847 if (!cloneAuras.empty())
16848 for (Unit::AuraEffectList::const_iterator i = cloneAuras.begin(); i != cloneAuras.end(); ++i)
16849 handledAura = *i;
16850 }
16851
16853
16854 // xinef: order of execution is important!
16855 // first forced transform auras, then shapeshifts, then normal transform
16856 // transform aura was found
16857 if (handledAuraForced)
16858 {
16859 handledAuraForced->HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true);
16860 return;
16861 }
16862 else if (!shapeshiftAura.empty()) // we've found shapeshift
16863 {
16864 // only one such aura possible at a time
16865 if (uint32 modelId = GetModelForForm(GetShapeshiftForm(), shapeshiftAura.front()->GetId()))
16866 {
16867 SetDisplayId(modelId);
16868 return;
16869 }
16870 }
16871 else if (handledAura)
16872 {
16873 handledAura->HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true);
16874 return;
16875 }
16876
16877 // no auras found - set modelid to default
16879}
@ AURA_EFFECT_HANDLE_SEND_FOR_CLIENT
Definition SpellAuraDefines.h:43
void HandleEffect(AuraApplication *aurApp, uint8 mode, bool apply)
Definition SpellAuraEffects.cpp:746
uint32 GetModelForForm(ShapeshiftForm form, uint32 spellId) const
Definition Unit.cpp:19243

References AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, Aura::GetApplicationOfTarget(), GetAuraEffectsByType(), AuraApplication::GetBase(), Object::GetGUID(), GetModelForForm(), GetNativeDisplayId(), GetShapeshiftForm(), AuraEffect::HandleEffect(), SetDisplayId(), SPELL_ATTR0_NO_IMMUNITIES, SPELL_AURA_CLONE_CASTER, SPELL_AURA_MOD_SHAPESHIFT, and SPELL_AURA_TRANSFORM.

Referenced by AuraEffect::HandleAuraModShapeshift(), AuraEffect::HandleAuraTransform(), spell_gen_aura_service_uniform::OnRemove(), and Player::SetIsSpectator().

◆ RestoreFaction()

void Unit::RestoreFaction ( )
18739{
18740 if (IsPlayer())
18742 else
18743 {
18745 {
18746 if (Unit* owner = GetOwner())
18747 {
18748 SetFaction(owner->GetFaction());
18749 return;
18750 }
18751 }
18752
18753 if (CreatureTemplate const* cinfo = ToCreature()->GetCreatureTemplate()) // normal creature
18754 SetFaction(cinfo->faction);
18755 }
18756}
void SetFactionForRace(uint8 race)
Definition Player.cpp:5886

References GetOwner(), getRace(), HasUnitTypeMask(), Object::IsPlayer(), SetFaction(), Player::SetFactionForRace(), Object::ToCreature(), Object::ToPlayer(), and UNIT_MASK_MINION.

Referenced by npc_magister_aledis::DamageTaken(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::DamageTaken(), npc_death_knight_initiate::npc_death_knight_initiateAI::DamageTaken(), boss_thekal::DoAction(), AuraEffect::HandleAuraModFaction(), npc_commandscript::HandleNpcSetOriginalFaction(), npc_enslaved_netherwing_drake::JustDied(), npc_escortAI::JustRespawned(), SmartAI::JustRespawned(), npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::JustSummoned(), RemoveCharmedBy(), npc_death_knight_initiate::npc_death_knight_initiateAI::Reset(), npc_crusade_persuaded::npc_crusade_persuadedAI::Reset(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::Reset(), boss_azuregos::boss_azuregosAI::Reset(), npc_ahnqiraji_critter::Reset(), npc_hidden_cultist::npc_hidden_cultistAI::Reset(), npc_magister_aledis::Reset(), npc_captain_saeed::npc_captain_saeedAI::Reset(), npc_bessy::npc_bessyAI::Reset(), and npc_enslaved_netherwing_drake::Reset().

◆ ResumeMovement()

void Unit::ResumeMovement ( uint32  timer = 0,
uint8  slot = 0 
)
16724{
16725 if (slot >= MAX_MOTION_SLOT)
16726 return;
16727
16728 if (MovementGenerator* movementGenerator = GetMotionMaster()->GetMotionSlot(slot))
16729 movementGenerator->Resume(timer);
16730}

References GetMotionMaster(), and MAX_MOTION_SLOT.

Referenced by boss_razuvious::boss_razuviousAI::ScheduleInteractWithDeathKnight().

◆ RewardRage()

void Unit::RewardRage ( uint32  damage,
uint32  weaponSpeedHitFactor,
bool  attacker 
)
20180{
20181 // Rage formulae https://wowwiki-archive.fandom.com/wiki/Rage#Formulae
20182 float addRage;
20183
20184 float rageconversion = ((0.0091107836f * GetLevel() * GetLevel()) + 3.225598133f * GetLevel()) + 4.2652911f;
20185
20186 // Unknown if correct, but lineary adjust rage conversion above level 70
20187 if (GetLevel() > 70)
20188 rageconversion += 13.27f * (GetLevel() - 70);
20189
20190 if (attacker)
20191 {
20192 // see Bornak's bluepost explanation (05/29/2009)
20193 float rageFromDamageDealt = damage / rageconversion * 7.5f;
20194 addRage = (rageFromDamageDealt + weaponSpeedHitFactor) / 2.0f;
20195 addRage = std::min(addRage, rageFromDamageDealt * 2.0f);
20197 }
20198 else
20199 {
20200 addRage = damage / rageconversion * 2.5f;
20201
20202 // Berserker Rage effect
20203 if (HasAura(18499))
20204 addRage *= 3.0f;
20205 }
20206
20207 addRage *= sWorld->getRate(RATE_POWER_RAGE_INCOME);
20208
20209 ModifyPower(POWER_RAGE, uint32(addRage * 10));
20210}
@ RATE_POWER_RAGE_INCOME
Definition IWorld.h:437
@ SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT
Definition SpellAuraDefines.h:276

References AddPct(), GetLevel(), GetTotalAuraModifier(), HasAura(), ModifyPower(), POWER_RAGE, RATE_POWER_RAGE_INCOME, SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT, and sWorld.

Referenced by DealDamage(), and DealMeleeDamage().

◆ RollMeleeOutcomeAgainst() [1/2]

MeleeHitOutcome Unit::RollMeleeOutcomeAgainst ( Unit const *  victim,
WeaponAttackType  attType 
) const
2797{
2798 // This is only wrapper
2799
2800 // Miss chance based on melee
2801 //float miss_chance = MeleeMissChanceCalc(victim, attType);
2802 float miss_chance = MeleeSpellMissChance(victim, attType, int32(GetWeaponSkillValue(attType, victim)) - int32(victim->GetMaxSkillValueForLevel(this)), 0);
2803
2804 // Critical hit chance
2805 float crit_chance = GetUnitCriticalChance(attType, victim);
2806 if (crit_chance < 0)
2807 crit_chance = 0;
2808
2809 float dodge_chance = victim->GetUnitDodgeChance();
2810 float block_chance = victim->GetUnitBlockChance();
2811 float parry_chance = victim->GetUnitParryChance();
2812
2813 // Useful if want to specify crit & miss chances for melee, else it could be removed
2814 //LOG_DEBUG("entities.unit", "MELEE OUTCOME: miss {} crit {} dodge {} parry {} block {}", miss_chance, crit_chance, dodge_chance, parry_chance, block_chance);
2815
2816 return RollMeleeOutcomeAgainst(victim, attType, int32(crit_chance * 100), int32(miss_chance * 100), int32(dodge_chance * 100), int32(parry_chance * 100), int32(block_chance * 100));
2817}
float GetUnitCriticalChance(WeaponAttackType attackType, Unit const *victim) const
Definition Unit.cpp:3741

References GetMaxSkillValueForLevel(), GetUnitBlockChance(), GetUnitCriticalChance(), GetUnitDodgeChance(), GetUnitParryChance(), GetWeaponSkillValue(), MeleeSpellMissChance(), and RollMeleeOutcomeAgainst().

Referenced by CalculateMeleeDamage(), and RollMeleeOutcomeAgainst().

◆ RollMeleeOutcomeAgainst() [2/2]

MeleeHitOutcome Unit::RollMeleeOutcomeAgainst ( Unit const *  victim,
WeaponAttackType  attType,
int32  crit_chance,
int32  miss_chance,
int32  dodge_chance,
int32  parry_chance,
int32  block_chance 
) const
2820{
2821 if (victim->IsCreature() && victim->ToCreature()->IsEvadingAttacks())
2822 {
2823 return MELEE_HIT_EVADE;
2824 }
2825
2826 int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(victim);
2827 int32 victimMaxSkillValueForLevel = victim->GetMaxSkillValueForLevel(this);
2828
2829 int32 attackerWeaponSkill = GetWeaponSkillValue(attType, victim);
2830 int32 victimDefenseSkill = victim->GetDefenseSkillValue(this);
2831
2832 sScriptMgr->OnBeforeRollMeleeOutcomeAgainst(this, victim, attType, attackerMaxSkillValueForLevel, victimMaxSkillValueForLevel, attackerWeaponSkill, victimDefenseSkill, crit_chance, miss_chance, dodge_chance, parry_chance, block_chance);
2833
2834 // bonus from skills is 0.04%
2835 int32 skillBonus = 4 * (attackerWeaponSkill - victimMaxSkillValueForLevel);
2836 int32 sum = 0, tmp = 0;
2837 int32 roll = urand (0, 10000);
2838
2839 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: skill bonus of {} for attacker", skillBonus);
2840 //LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: rolled {}, miss {}, dodge {}, parry {}, block {}, crit {}",
2841 // roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
2842
2843 tmp = miss_chance;
2844
2845 if (tmp > 0 && roll < (sum += tmp))
2846 {
2847 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: MISS");
2848 return MELEE_HIT_MISS;
2849 }
2850
2851 // Dodge chance
2852
2853 // only players can't dodge if attacker is behind
2854 if (victim->IsPlayer() && !victim->HasInArc(M_PI, this) && !victim->HasIgnoreHitDirectionAura())
2855 {
2856 //LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2857 }
2858 // Xinef: do not allow to dodge with CREATURE_FLAG_EXTRA_NO_DODGE flag
2859 else if (victim->IsPlayer() || !(victim->ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_DODGE)))
2860 {
2861 // Reduce dodge chance by attacker expertise rating
2862 if (IsPlayer())
2863 dodge_chance -= int32(ToPlayer()->GetExpertiseDodgeOrParryReduction(attType) * 100);
2864 else
2865 dodge_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE) * 25;
2866
2867 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2869 dodge_chance = int32 (float (dodge_chance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE));
2870
2871 tmp = dodge_chance;
2872
2873 // xinef: if casting or stunned - cant dodge
2874 if (victim->IsNonMeleeSpellCast(false, false, true) || victim->HasUnitState(UNIT_STATE_CONTROLLED))
2875 tmp = 0;
2876
2877 if ((tmp > 0) // check if unit _can_ dodge
2878 && ((tmp -= skillBonus) > 0)
2879 && roll < (sum += tmp))
2880 {
2881 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: DODGE <{}, {})", sum - tmp, sum);
2882 return MELEE_HIT_DODGE;
2883 }
2884 }
2885
2886 // parry & block chances
2887
2888 // check if attack comes from behind, nobody can parry or block if attacker is behind
2889 if (!victim->HasInArc(M_PI, this) && !victim->HasIgnoreHitDirectionAura())
2890 {
2891 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: attack came from behind.");
2892 }
2893 else
2894 {
2895 // Reduce parry chance by attacker expertise rating
2896 if (IsPlayer())
2897 parry_chance -= int32(ToPlayer()->GetExpertiseDodgeOrParryReduction(attType) * 100);
2898 else
2899 parry_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE) * 25;
2900
2901 if (victim->IsPlayer() || !(victim->ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_PARRY)))
2902 {
2903 tmp = parry_chance;
2904
2905 // xinef: cant parry while casting or while stunned
2906 if (victim->IsNonMeleeSpellCast(false, false, true) || victim->HasUnitState(UNIT_STATE_CONTROLLED))
2907 tmp = 0;
2908
2909 if (tmp > 0 // check if unit _can_ parry
2910 && (tmp -= skillBonus) > 0
2911 && roll < (sum += tmp))
2912 {
2913 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: PARRY <{}, {})", sum - tmp, sum);
2914 return MELEE_HIT_PARRY;
2915 }
2916 }
2917
2918 if (victim->IsPlayer() || !(victim->ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_BLOCK)))
2919 {
2920 tmp = block_chance;
2921
2922 // xinef: cant block while casting or while stunned
2923 if (victim->IsNonMeleeSpellCast(false, false, true) || victim->HasUnitState(UNIT_STATE_CONTROLLED))
2924 tmp = 0;
2925
2926 if (tmp > 0 // check if unit _can_ block
2927 && (tmp -= skillBonus) > 0
2928 && roll < (sum += tmp))
2929 {
2930 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: BLOCK <{}, {})", sum - tmp, sum);
2931 return MELEE_HIT_BLOCK;
2932 }
2933 }
2934 }
2935
2936 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2937 if (attType != RANGED_ATTACK &&
2938 (IsPlayer() || IsPet()) &&
2939 !victim->IsPlayer() && !victim->IsPet() &&
2940 GetLevel() < victim->getLevelForTarget(this))
2941 {
2942 // cap possible value (with bonuses > max skill)
2943 int32 skill = attackerWeaponSkill;
2944 int32 maxskill = attackerMaxSkillValueForLevel;
2945 skill = (skill > maxskill) ? maxskill : skill;
2946
2947 tmp = (10 + (victimDefenseSkill - skill)) * 100;
2948 tmp = tmp > 4000 ? 4000 : tmp;
2949 if (roll < (sum += tmp))
2950 {
2951 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: GLANCING <{}, {})", sum - 4000, sum);
2952 return MELEE_HIT_GLANCING;
2953 }
2954 }
2955
2956 // mobs can score crushing blows if they're 4 or more levels above victim
2957 if (getLevelForTarget(victim) >= victim->getLevelForTarget(this) + 4 &&
2958 // can be from by creature (if can) or from controlled player that considered as creature
2961 {
2962 // when their weapon skill is 15 or more above victim's defense skill
2963 tmp = victimDefenseSkill;
2964 int32 tmpmax = victimMaxSkillValueForLevel;
2965 // having defense above your maximum (from items, talents etc.) has no effect
2966 tmp = tmp > tmpmax ? tmpmax : tmp;
2967 // tmp = mob's level * 5 - player's current defense skill
2968 tmp = attackerMaxSkillValueForLevel - tmp;
2969 if (tmp >= 15)
2970 {
2971 // add 2% chance per lacking skill point, min. is 15%
2972 tmp = tmp * 200 - 1500;
2973 if (roll < (sum += tmp))
2974 {
2975 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: CRUSHING <{}, {})", sum - tmp, sum);
2976 return MELEE_HIT_CRUSHING;
2977 }
2978 }
2979 }
2980
2981 // Critical chance
2982 tmp = crit_chance;
2983
2984 if (tmp > 0 && roll < (sum += tmp))
2985 {
2986 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: CRIT <{}, {})", sum - tmp, sum);
2987 if (IsCreature() && (ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_CRIT)))
2988 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: CRIT DISABLED)");
2989 else
2990 return MELEE_HIT_CRIT;
2991 }
2992
2993 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: NORMAL");
2994 return MELEE_HIT_NORMAL;
2995}
@ CREATURE_FLAG_EXTRA_NO_CRUSHING_BLOWS
Definition CreatureData.h:50
@ CREATURE_FLAG_EXTRA_NO_CRIT
Definition CreatureData.h:62

References CREATURE_FLAG_EXTRA_NO_BLOCK, CREATURE_FLAG_EXTRA_NO_CRIT, CREATURE_FLAG_EXTRA_NO_CRUSHING_BLOWS, CREATURE_FLAG_EXTRA_NO_DODGE, CREATURE_FLAG_EXTRA_NO_PARRY, GetDefenseSkillValue(), GetLevel(), getLevelForTarget(), GetMaxSkillValueForLevel(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscValue(), GetTotalAuraMultiplier(), GetWeaponSkillValue(), Creature::HasFlagsExtra(), HasIgnoreHitDirectionAura(), Position::HasInArc(), HasUnitState(), IsControlledByPlayer(), Object::IsCreature(), Creature::IsEvadingAttacks(), IsNonMeleeSpellCast(), IsPet(), Object::IsPlayer(), LOG_DEBUG, MELEE_HIT_BLOCK, MELEE_HIT_CRIT, MELEE_HIT_CRUSHING, MELEE_HIT_DODGE, MELEE_HIT_EVADE, MELEE_HIT_GLANCING, MELEE_HIT_MISS, MELEE_HIT_NORMAL, MELEE_HIT_PARRY, RANGED_ATTACK, SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, SPELL_AURA_MOD_ENEMY_DODGE, SPELL_AURA_MOD_EXPERTISE, sScriptMgr, Object::ToCreature(), Object::ToPlayer(), UNIT_STATE_CONTROLLED, urand(), and VICTIMSTATE_DODGE.

◆ Say() [1/2]

◆ Say() [2/2]

void Unit::Say ( uint32  textId,
WorldObject const *  target = nullptr 
)
virtual

Reimplemented in Player.

21239{
21240 Talk(textId, CHAT_MSG_MONSTER_SAY, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), target);
21241}

References CHAT_MSG_MONSTER_SAY, CONFIG_LISTEN_RANGE_SAY, and sWorld.

◆ SelectNearbyNoTotemTarget()

Unit * Unit::SelectNearbyNoTotemTarget ( Unit exclude = nullptr,
float  dist = NOMINAL_MELEE_RANGE 
) const
17063{
17064 std::list<Unit*> targets;
17065 Acore::AnyUnfriendlyNoTotemUnitInObjectRangeCheck u_check(this, this, dist);
17067 Cell::VisitAllObjects(this, searcher, dist);
17068
17069 // remove current target
17070 if (GetVictim())
17071 targets.remove(GetVictim());
17072
17073 if (exclude)
17074 targets.remove(exclude);
17075
17076 // remove not LoS targets
17077 for (std::list<Unit*>::iterator tIter = targets.begin(); tIter != targets.end();)
17078 {
17079 if (!IsWithinLOSInMap(*tIter) || !IsValidAttackTarget(*tIter))
17080 {
17081 std::list<Unit*>::iterator tIter2 = tIter;
17082 ++tIter;
17083 targets.erase(tIter2);
17084 }
17085 else
17086 ++tIter;
17087 }
17088
17089 // no appropriate targets
17090 if (targets.empty())
17091 return nullptr;
17092
17093 // select random
17095}
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition Unit.cpp:13914
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition Containers.h:133
Definition GridNotifiers.h:423

References GetVictim(), IsValidAttackTarget(), WorldObject::IsWithinLOSInMap(), Acore::Containers::SelectRandomContainerElement(), and Cell::VisitAllObjects().

Referenced by spell_rog_blade_flurry::CheckProc(), and spell_warr_sweeping_strikes::CheckProc().

◆ SelectNearbyTarget()

Unit * Unit::SelectNearbyTarget ( Unit exclude = nullptr,
float  dist = NOMINAL_MELEE_RANGE 
) const
17028{
17029 std::list<Unit*> targets;
17030 Acore::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, dist);
17032 Cell::VisitAllObjects(this, searcher, dist);
17033
17034 // remove current target
17035 if (GetVictim())
17036 targets.remove(GetVictim());
17037
17038 if (exclude)
17039 targets.remove(exclude);
17040
17041 // remove not LoS targets
17042 for (std::list<Unit*>::iterator tIter = targets.begin(); tIter != targets.end();)
17043 {
17044 if (!IsWithinLOSInMap(*tIter) || !IsValidAttackTarget(*tIter))
17045 {
17046 std::list<Unit*>::iterator tIter2 = tIter;
17047 ++tIter;
17048 targets.erase(tIter2);
17049 }
17050 else
17051 ++tIter;
17052 }
17053
17054 // no appropriate targets
17055 if (targets.empty())
17056 return nullptr;
17057
17058 // select random
17060}
Definition GridNotifiers.h:861

References GetVictim(), IsValidAttackTarget(), WorldObject::IsWithinLOSInMap(), Acore::Containers::SelectRandomContainerElement(), and Cell::VisitAllObjects().

Referenced by boss_yazzai::JustEngagedWith(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustSummoned(), boss_curator::JustSummoned(), npc_hodirs_fury::npc_hodirs_furyAI::UpdateAI(), npc_storm_beacon_spawn::npc_storm_beacon_spawnAI::UpdateAI(), boss_kologarn::boss_kologarnAI::UpdateAI(), boss_thorim_trap::boss_thorim_trapAI::UpdateAI(), npc_llod_generic::npc_llod_genericAI::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), Player::UpdateCharmedAI(), and boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::UpdateEscortAI().

◆ SendAttackStateUpdate() [1/2]

void Unit::SendAttackStateUpdate ( CalcDamageInfo damageInfo)

Probably used for debugging purposes, as it is not known to appear on retail servers

6534{
6535 LOG_DEBUG("entities.unit", "WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
6536
6537 uint32 tmpDamage[MAX_ITEM_PROTO_DAMAGES] = { };
6538 uint32 tmpAbsorb[MAX_ITEM_PROTO_DAMAGES] = { };
6539 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
6540 {
6541 //IF we are in cheat mode we swap absorb with damage and set damage to 0, this way we can still debug damage but our hp bar will not drop
6542 tmpDamage[i] = damageInfo->damages[i].damage;
6543 tmpAbsorb[i] = damageInfo->damages[i].absorb;
6544 if (damageInfo->target->IsPlayer() && damageInfo->target->ToPlayer()->GetCommandStatus(CHEAT_GOD))
6545 {
6546 tmpAbsorb[i] = tmpDamage[i];
6547 tmpDamage[i] = 0;
6548 }
6549 }
6550
6551 uint32 count = 1;
6552 if (tmpDamage[1] || tmpAbsorb[1] || damageInfo->damages[1].resist)
6553 {
6554 ++count;
6555 }
6556
6557 std::size_t const maxsize = 4 + 5 + 5 + 4 + 4 + 1 + count * (4 + 4 + 4 + 4 + 4) + 1 + 4 + 4 + 4 + 4 + 4 * 12;
6558 WorldPacket data(SMSG_ATTACKERSTATEUPDATE, maxsize); // we guess size
6559 data << uint32(damageInfo->HitInfo);
6560 data << damageInfo->attacker->GetPackGUID();
6561 data << damageInfo->target->GetPackGUID();
6562 data << uint32(tmpDamage[0] + tmpDamage[1]); // Full damage
6563 int32 overkill = tmpDamage[0] + tmpDamage[1] - damageInfo->target->GetHealth();
6564 data << uint32(overkill < 0 ? 0 : overkill); // Overkill
6565 data << uint8(count); // Sub damage count
6566
6567 for (uint32 i = 0; i < count; ++i)
6568 {
6569 data << uint32(damageInfo->damages[i].damageSchoolMask); // School of sub damage
6570 data << float(tmpDamage[i]); // sub damage
6571 data << uint32(tmpDamage[i]); // Sub Damage
6572 }
6573
6575 {
6576 for (uint32 i = 0; i < count; ++i)
6577 {
6578 data << uint32(tmpAbsorb[i]); // Absorb
6579 }
6580 }
6581
6583 {
6584 for (uint32 i = 0; i < count; ++i)
6585 {
6586 data << uint32(damageInfo->damages[i].resist); // Resist
6587 }
6588 }
6589
6590 data << uint8(damageInfo->TargetState);
6591 data << uint32(0); // Unknown attackerstate
6592 data << uint32(0); // Melee spellid
6593
6594 if (damageInfo->HitInfo & HITINFO_BLOCK)
6595 data << uint32(damageInfo->blocked_amount);
6596
6597 if (damageInfo->HitInfo & HITINFO_RAGE_GAIN)
6598 data << uint32(0);
6599
6601 if (damageInfo->HitInfo & HITINFO_UNK1)
6602 {
6603 data << uint32(0);
6604 data << float(0);
6605 data << float(0);
6606 data << float(0);
6607 data << float(0);
6608 data << float(0);
6609 data << float(0);
6610 data << float(0);
6611 data << float(0);
6612 data << float(0); // Found in a loop with 1 iteration
6613 data << float(0); // ditto ^
6614 data << uint32(0);
6615 }
6616
6617 SendMessageToSet(&data, true);
6618}
@ HITINFO_RAGE_GAIN
Definition Unit.h:120
@ HITINFO_UNK1
Definition Unit.h:97
@ SMSG_ATTACKERSTATEUPDATE
Definition Opcodes.h:360

References CalcDamageInfo::absorb, CalcDamageInfo::attacker, CalcDamageInfo::blocked_amount, CHEAT_GOD, CalcDamageInfo::damage, CalcDamageInfo::damages, CalcDamageInfo::damageSchoolMask, Player::GetCommandStatus(), GetHealth(), Object::GetPackGUID(), CalcDamageInfo::HitInfo, HITINFO_BLOCK, HITINFO_FULL_ABSORB, HITINFO_FULL_RESIST, HITINFO_PARTIAL_ABSORB, HITINFO_PARTIAL_RESIST, HITINFO_RAGE_GAIN, HITINFO_UNK1, Object::IsPlayer(), LOG_DEBUG, MAX_ITEM_PROTO_DAMAGES, CalcDamageInfo::resist, WorldObject::SendMessageToSet(), SMSG_ATTACKERSTATEUPDATE, CalcDamageInfo::target, CalcDamageInfo::TargetState, and Object::ToPlayer().

Referenced by AttackerStateUpdate(), misc_commandscript::HandleDamageCommand(), spell_dk_dancing_rune_weapon::HandleProc(), and SendAttackStateUpdate().

◆ SendAttackStateUpdate() [2/2]

void Unit::SendAttackStateUpdate ( uint32  HitInfo,
Unit target,
uint8  SwingType,
SpellSchoolMask  damageSchoolMask,
uint32  Damage,
uint32  AbsorbDamage,
uint32  Resist,
VictimState  TargetState,
uint32  BlockedAmount 
)
6621{
6622 CalcDamageInfo dmgInfo;
6623 dmgInfo.HitInfo = HitInfo;
6624 dmgInfo.attacker = this;
6625 dmgInfo.target = target;
6626
6627 dmgInfo.damages[0].damage = Damage - AbsorbDamage - Resist - BlockedAmount;
6628 dmgInfo.damages[0].damageSchoolMask = damageSchoolMask;
6629 dmgInfo.damages[0].absorb = AbsorbDamage;
6630 dmgInfo.damages[0].resist = Resist;
6631
6632 dmgInfo.damages[1].damage = 0;
6633 dmgInfo.damages[1].damageSchoolMask = 0;
6634 dmgInfo.damages[1].absorb = 0;
6635 dmgInfo.damages[1].resist = 0;
6636
6637 dmgInfo.TargetState = TargetState;
6638 dmgInfo.blocked_amount = BlockedAmount;
6639 SendAttackStateUpdate(&dmgInfo);
6640}
HitInfo
Definition Unit.h:95

References CalcDamageInfo::absorb, CalcDamageInfo::attacker, CalcDamageInfo::blocked_amount, CalcDamageInfo::damage, CalcDamageInfo::damages, CalcDamageInfo::damageSchoolMask, CalcDamageInfo::HitInfo, CalcDamageInfo::resist, SendAttackStateUpdate(), CalcDamageInfo::target, and CalcDamageInfo::TargetState.

◆ SendChangeCurrentVictimOpcode()

void Unit::SendChangeCurrentVictimOpcode ( HostileReference pHostileReference)
20142{
20143 if (!GetThreatMgr().isThreatListEmpty())
20144 {
20145 uint32 count = GetThreatMgr().GetThreatList().size();
20146
20147 LOG_DEBUG("entities.unit", "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message");
20148 WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8);
20149 data << GetPackGUID();
20150 data << pHostileReference->getUnitGuid().WriteAsPacked();
20151 data << uint32(count);
20153 for (ThreatContainer::StorageType::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
20154 {
20155 data << (*itr)->getUnitGuid().WriteAsPacked();
20156 data << uint32((*itr)->GetThreat() * 100);
20157 }
20158 SendMessageToSet(&data, false);
20159 }
20160}
PackedGuid WriteAsPacked() const
Definition ObjectGuid.h:316
std::list< HostileReference * > StorageType
Definition ThreatMgr.h:147
@ SMSG_HIGHEST_THREAT_UPDATE
Definition Opcodes.h:1184

References Object::GetPackGUID(), ThreatMgr::GetThreatList(), GetThreatMgr(), HostileReference::getUnitGuid(), LOG_DEBUG, WorldObject::SendMessageToSet(), SMSG_HIGHEST_THREAT_UPDATE, and ObjectGuid::WriteAsPacked().

Referenced by ThreatMgr::setCurrentVictim().

◆ SendClearTarget()

void Unit::SendClearTarget ( )
20370{
20372 data << GetPackGUID();
20373 SendMessageToSet(&data, false);
20374}
@ SMSG_BREAK_TARGET
Definition Opcodes.h:368

References Object::GetPackGUID(), WorldObject::SendMessageToSet(), and SMSG_BREAK_TARGET.

Referenced by Vehicle::AddPassenger(), and Spell::EffectForceDeselect().

◆ SendClearThreatListOpcode()

void Unit::SendClearThreatListOpcode ( )
20163{
20164 LOG_DEBUG("entities.unit", "WORLD: Send SMSG_THREAT_CLEAR Message");
20166 data << GetPackGUID();
20167 SendMessageToSet(&data, false);
20168}
@ SMSG_THREAT_CLEAR
Definition Opcodes.h:1187

References Object::GetPackGUID(), LOG_DEBUG, WorldObject::SendMessageToSet(), and SMSG_THREAT_CLEAR.

Referenced by ThreatMgr::ClearAllThreat().

◆ SendComboPoints()

void Unit::SendComboPoints ( )
16925{
16926 if (m_cleanupDone)
16927 {
16928 return;
16929 }
16930
16932 if (Player* playerMe = ToPlayer())
16933 {
16934 WorldPacket data(SMSG_UPDATE_COMBO_POINTS, packGUID.size() + 1);
16935 data << packGUID;
16936 data << uint8(m_comboPoints);
16937 playerMe->SendDirectMessage(&data);
16938 }
16939
16940 ObjectGuid ownerGuid = GetCharmerOrOwnerGUID();
16941 Player* owner = nullptr;
16942 if (ownerGuid.IsPlayer())
16943 {
16944 owner = ObjectAccessor::GetPlayer(*this, ownerGuid);
16945 }
16946
16947 if (m_movedByPlayer || owner)
16948 {
16949 WorldPacket data(SMSG_PET_UPDATE_COMBO_POINTS, GetPackGUID().size() + packGUID.size() + 1);
16950 data << GetPackGUID();
16951 data << packGUID;
16952 data << uint8(m_comboPoints);
16953
16954 if (m_movedByPlayer)
16956
16957 if (owner && owner != m_movedByPlayer)
16958 owner->SendDirectMessage(&data);
16959 }
16960}
Definition ObjectGuid.h:263
std::size_t size() const
Definition ObjectGuid.h:274
@ SMSG_PET_UPDATE_COMBO_POINTS
Definition Opcodes.h:1200
@ SMSG_UPDATE_COMBO_POINTS
Definition Opcodes.h:955

References GetCharmerOrOwnerGUID(), Object::GetPackGUID(), ObjectAccessor::GetPlayer(), ObjectGuid::IsPlayer(), m_cleanupDone, m_comboPoints, m_comboTarget, m_movedByPlayer, Player::SendDirectMessage(), PackedGuid::size(), SMSG_PET_UPDATE_COMBO_POINTS, SMSG_UPDATE_COMBO_POINTS, and Object::ToPlayer().

Referenced by AddComboPoints(), and ClearComboPoints().

◆ SendEnergizeSpellLog()

void Unit::SendEnergizeSpellLog ( Unit victim,
uint32  SpellID,
uint32  Damage,
Powers  powertype 
)
11297{
11298 WorldPacket data(SMSG_SPELLENERGIZELOG, (8 + 8 + 4 + 4 + 4 + 1));
11299 data << victim->GetPackGUID();
11300 data << GetPackGUID();
11301 data << uint32(spellID);
11302 data << uint32(powerType);
11303 data << uint32(damage);
11304 SendMessageToSet(&data, true);
11305}
@ SMSG_SPELLENERGIZELOG
Definition Opcodes.h:367

References Object::GetPackGUID(), WorldObject::SendMessageToSet(), and SMSG_SPELLENERGIZELOG.

Referenced by EnergizeBySpell(), and AuraEffect::HandlePeriodicTriggerSpellAuraTick().

◆ SendHealSpellLog()

void Unit::SendHealSpellLog ( HealInfo const &  healInfo,
bool  critical = false 
)
11264{
11265 uint32 overheal = healInfo.GetHeal() - healInfo.GetEffectiveHeal();
11266
11267 // we guess size
11268 WorldPacket data(SMSG_SPELLHEALLOG, (8 + 8 + 4 + 4 + 4 + 4 + 1 + 1));
11269 data << healInfo.GetTarget()->GetPackGUID();
11270 data << GetPackGUID();
11271 data << uint32(healInfo.GetSpellInfo()->Id);
11272 data << uint32(healInfo.GetHeal());
11273 data << uint32(overheal);
11274 data << uint32(healInfo.GetAbsorb()); // Absorb amount
11275 data << uint8(critical ? 1 : 0);
11276 data << uint8(0); // unused
11277 SendMessageToSet(&data, true);
11278}
@ SMSG_SPELLHEALLOG
Definition Opcodes.h:366

References HealInfo::GetAbsorb(), HealInfo::GetEffectiveHeal(), HealInfo::GetHeal(), Object::GetPackGUID(), HealInfo::GetSpellInfo(), HealInfo::GetTarget(), SpellInfo::Id, WorldObject::SendMessageToSet(), and SMSG_SPELLHEALLOG.

Referenced by HealBySpell().

◆ SendMeleeAttackStart()

void Unit::SendMeleeAttackStart ( Unit victim,
Player sendTo = nullptr 
)
3075{
3076 WorldPacket data(SMSG_ATTACKSTART, 8 + 8);
3077 data << GetGUID();
3078 data << victim->GetGUID();
3079 if (sendTo)
3080 sendTo->SendDirectMessage(&data);
3081 else
3082 SendMessageToSet(&data, true);
3083 LOG_DEBUG("entities.unit", "WORLD: Sent SMSG_ATTACKSTART");
3084}
@ SMSG_ATTACKSTART
Definition Opcodes.h:353

References Object::GetGUID(), Object::GetGUID(), LOG_DEBUG, Player::SendDirectMessage(), WorldObject::SendMessageToSet(), and SMSG_ATTACKSTART.

Referenced by Attack(), Player::GetInitialVisiblePackets(), and boss_leotheras_the_blind::Reset().

◆ SendMeleeAttackStop()

void Unit::SendMeleeAttackStop ( Unit victim = nullptr)

Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or interrupt spells. Unless you know exactly what you're doing, use AttackStop() or RemoveAllAttackers() instead.

3091{
3092 // pussywizard: calling SendMeleeAttackStop without clearing UNIT_STATE_MELEE_ATTACKING and then AttackStart the same player may spoil npc rotating!
3093 // pussywizard: this happens in some boss scripts, just add clearing here
3094 // ClearUnitState(UNIT_STATE_MELEE_ATTACKING); // commented out for now
3095
3096 WorldPacket data(SMSG_ATTACKSTOP, (8 + 8 + 4));
3097 data << GetPackGUID();
3098
3099 if (victim)
3100 {
3101 data << victim->GetPackGUID();
3102 data << (uint32)victim->isDead();
3103 }
3104 SendMessageToSet(&data, true);
3105 LOG_DEBUG("entities.unit", "WORLD: Sent SMSG_ATTACKSTOP");
3106
3107 if (victim)
3108 LOG_DEBUG("entities.unit", "{} {} stopped attacking {} {}", (IsPlayer() ? "Player" : "Creature"), GetGUID().ToString(), (victim->IsPlayer() ? "player" : "creature"), victim->GetGUID().ToString());
3109 else
3110 LOG_DEBUG("entities.unit", "{} {} stopped attacking", (IsPlayer() ? "Player" : "Creature"), GetGUID().ToString());
3111}
bool isDead() const
Definition Unit.h:1709
@ SMSG_ATTACKSTOP
Definition Opcodes.h:354

References Object::GetGUID(), Object::GetGUID(), Object::GetPackGUID(), isDead(), Object::IsPlayer(), LOG_DEBUG, WorldObject::SendMessageToSet(), SMSG_ATTACKSTOP, and ObjectGuid::ToString().

Referenced by Attack(), AttackStop(), boss_garfrost::boss_garfrostAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), spell_svalna_revive_champion::Land(), boss_leotheras_the_blind::Reset(), SetControlled(), boss_razorscale::boss_razorscaleAI::SpellHit(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), boss_onyxia::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), and boss_razorscale::boss_razorscaleAI::UpdateAI().

◆ SendMonsterMove()

void Unit::SendMonsterMove ( float  NewPosX,
float  NewPosY,
float  NewPosZ,
uint32  TransitTime,
SplineFlags  sf = SPLINEFLAG_WALK_MODE 
)
538{
539 WorldPacket data(SMSG_MONSTER_MOVE, 1 + 12 + 4 + 1 + 4 + 4 + 4 + 12 + GetPackGUID().size());
540 data << GetPackGUID();
541
542 data << uint8(0); // new in 3.1
543 data << GetPositionX() << GetPositionY() << GetPositionZ();
544 data << GameTime::GetGameTimeMS().count();
545 data << uint8(0);
546 data << uint32(sf);
547 data << TransitTime; // Time in between points
548 data << uint32(1); // 1 single waypoint
549 data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
550
551 SendMessageToSet(&data, true);
552}
@ SMSG_MONSTER_MOVE
Definition Opcodes.h:251

References GameTime::GetGameTimeMS(), Object::GetPackGUID(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldObject::SendMessageToSet(), and SMSG_MONSTER_MOVE.

Referenced by npc_ulduar_magnetic_core::npc_ulduar_magnetic_coreAI::npc_ulduar_magnetic_coreAI().

◆ SendMovementFeatherFall()

void Unit::SendMovementFeatherFall ( Player sendTo)
20710{
20711 if (!movespline->Initialized())
20712 return;
20714 data << GetPackGUID();
20715 sendTo->SendDirectMessage(&data);
20716}
@ SMSG_SPLINE_MOVE_FEATHER_FALL
Definition Opcodes.h:803

References Object::GetPackGUID(), Movement::MoveSpline::Initialized(), movespline, Player::SendDirectMessage(), and SMSG_SPLINE_MOVE_FEATHER_FALL.

Referenced by Player::GetAurasForTarget().

◆ SendMovementFlagUpdate()

void Unit::SendMovementFlagUpdate ( bool  self = false)
16748{
16749 WorldPacket data;
16750 BuildHeartBeatMsg(&data);
16751 SendMessageToSet(&data, self);
16752}
void BuildHeartBeatMsg(WorldPacket *data) const
Definition Object.cpp:2084

References BuildHeartBeatMsg(), and WorldObject::SendMessageToSet().

Referenced by boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::DoAction(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), npc_madrigosa::DoAction(), boss_nightbane::EnterEvadeMode(), boss_kaelthas::ExecuteMiddleEvent(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), debug_commandscript::HandleDebugMoveflagsCommand(), boss_felmyst::InitializeAI(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::IsSummonedBy(), boss_harbinger_skyriss::JustSummoned(), MotionMaster::MoveFall(), npc_twilight_volunteer::MovementInform(), boss_felmyst::MovementInform(), npc_eoe_wyrmrest_skytalon::npc_eoe_wyrmrest_skytalonAI::PassengerBoarded(), boss_sister_svalna::boss_sister_svalnaAI::Reset(), npc_dancing_flames::npc_dancing_flamesAI::Reset(), boss_felmyst::ScheduleGroundAbilities(), SetCharm(), SetHover(), boss_devourer_of_souls::boss_devourer_of_soulsAI::SpellHitTarget(), boss_felmyst::StartIntro(), boss_nightbane::TriggerHealthTakeOff(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), boss_onyxia::UpdateAI(), boss_anub_arak::boss_anub_arakAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), boss_ignis::boss_ignisAI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), boss_koralon::boss_koralonAI::UpdateAI(), Player::UpdateCharmedAI(), and brann_bronzebeard::brann_bronzebeardAI::UpdateEscortAI().

◆ SendMovementHover()

void Unit::SendMovementHover ( Player sendTo)
20747{
20748 if (!movespline->Initialized())
20749 return;
20751 data << GetPackGUID();
20752 sendTo->SendDirectMessage(&data);
20753}
@ SMSG_SPLINE_MOVE_SET_HOVER
Definition Opcodes.h:805

References Object::GetPackGUID(), Movement::MoveSpline::Initialized(), movespline, Player::SendDirectMessage(), and SMSG_SPLINE_MOVE_SET_HOVER.

Referenced by Player::GetAurasForTarget().

◆ SendMovementWaterWalking()

void Unit::SendMovementWaterWalking ( Player sendTo)
20688{
20689 if (!movespline->Initialized())
20690 return;
20692 data << GetPackGUID();
20693 sendTo->SendDirectMessage(&data);
20694}
@ SMSG_SPLINE_MOVE_WATER_WALK
Definition Opcodes.h:807

References Object::GetPackGUID(), Movement::MoveSpline::Initialized(), movespline, Player::SendDirectMessage(), and SMSG_SPLINE_MOVE_WATER_WALK.

Referenced by Player::GetAurasForTarget().

◆ SendPeriodicAuraLog()

void Unit::SendPeriodicAuraLog ( SpellPeriodicAuraLogInfo pInfo)
6444{
6445 AuraEffect const* aura = pInfo->auraEff;
6447 data << GetPackGUID();
6448 data << aura->GetCasterGUID().WriteAsPacked();
6449 data << uint32(aura->GetId()); // spellId
6450 data << uint32(1); // count
6451 data << uint32(aura->GetAuraType()); // auraId
6452 switch (aura->GetAuraType())
6453 {
6456 {
6457 //IF we are in cheat mode we swap absorb with damage and set damage to 0, this way we can still debug damage but our hp bar will not drop
6458 uint32 damage = pInfo->damage;
6459 uint32 absorb = pInfo->absorb;
6460 if (IsPlayer() && ToPlayer()->GetCommandStatus(CHEAT_GOD))
6461 {
6462 absorb = damage;
6463 damage = 0;
6464 }
6465
6466 data << uint32(damage); // damage
6467 data << uint32(pInfo->overDamage); // overkill?
6468 data << uint32(aura->GetSpellInfo()->GetSchoolMask());
6469 data << uint32(absorb); // absorb
6470 data << uint32(pInfo->resist); // resist
6471 data << uint8(pInfo->critical); // new 3.1.2 critical tick
6472 }
6473 break;
6476 data << uint32(pInfo->damage); // damage
6477 data << uint32(pInfo->overDamage); // overheal
6478 data << uint32(pInfo->absorb); // absorb
6479 data << uint8(pInfo->critical); // new 3.1.2 critical tick
6480 break;
6483 data << uint32(aura->GetMiscValue()); // power type
6484 data << uint32(pInfo->damage); // damage
6485 break;
6487 data << uint32(aura->GetMiscValue()); // power type
6488 data << uint32(pInfo->damage); // amount
6489 data << float(pInfo->multiplier); // gain multiplier
6490 break;
6491 default:
6492 LOG_ERROR("entities.unit", "Unit::SendPeriodicAuraLog: unknown aura {}", uint32(aura->GetAuraType()));
6493 return;
6494 }
6495
6496 SendMessageToSet(&data, true);
6497}
@ SPELL_AURA_OBS_MOD_HEALTH
Definition SpellAuraDefines.h:83
@ SPELL_AURA_PERIODIC_MANA_LEECH
Definition SpellAuraDefines.h:127
@ SPELL_AURA_PERIODIC_ENERGIZE
Definition SpellAuraDefines.h:87
@ SMSG_PERIODICAURALOG
Definition Opcodes.h:620
float multiplier
Definition Unit.h:521
bool critical
Definition Unit.h:522
uint32 overDamage
Definition Unit.h:518
uint32 resist
Definition Unit.h:520
uint32 damage
Definition Unit.h:517
AuraEffect const * auraEff
Definition Unit.h:516
uint32 absorb
Definition Unit.h:519

References SpellPeriodicAuraLogInfo::absorb, SpellPeriodicAuraLogInfo::auraEff, CHEAT_GOD, SpellPeriodicAuraLogInfo::critical, SpellPeriodicAuraLogInfo::damage, AuraEffect::GetAuraType(), AuraEffect::GetCasterGUID(), AuraEffect::GetId(), AuraEffect::GetMiscValue(), Object::GetPackGUID(), SpellInfo::GetSchoolMask(), AuraEffect::GetSpellInfo(), Object::IsPlayer(), LOG_ERROR, SpellPeriodicAuraLogInfo::multiplier, SpellPeriodicAuraLogInfo::overDamage, SpellPeriodicAuraLogInfo::resist, WorldObject::SendMessageToSet(), SMSG_PERIODICAURALOG, SPELL_AURA_OBS_MOD_HEALTH, SPELL_AURA_OBS_MOD_POWER, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_PERIODIC_DAMAGE_PERCENT, SPELL_AURA_PERIODIC_ENERGIZE, SPELL_AURA_PERIODIC_HEAL, SPELL_AURA_PERIODIC_MANA_LEECH, Object::ToPlayer(), and ObjectGuid::WriteAsPacked().

Referenced by AuraEffect::HandleObsModPowerAuraTick(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicEnergizeAuraTick(), AuraEffect::HandlePeriodicHealAurasTick(), and AuraEffect::HandlePeriodicManaLeechAuraTick().

◆ SendPetActionFeedback()

void Unit::SendPetActionFeedback ( uint8  msg)

-------—Pet responses methods--------------—

16652{
16653 Unit* owner = GetOwner();
16654 if (!owner || !owner->IsPlayer())
16655 return;
16656
16658 data << uint8(msg);
16659 owner->ToPlayer()->GetSession()->SendPacket(&data);
16660}
@ SMSG_PET_ACTION_FEEDBACK
Definition Opcodes.h:740

References GetOwner(), Player::GetSession(), Object::IsPlayer(), WorldSession::SendPacket(), SMSG_PET_ACTION_FEEDBACK, and Object::ToPlayer().

Referenced by WorldSession::HandlePetCancelAuraOpcode().

◆ SendPetAIReaction()

void Unit::SendPetAIReaction ( ObjectGuid  guid)
16675{
16676 Unit* owner = GetOwner();
16677 if (!owner || !owner->IsPlayer())
16678 return;
16679
16680 WorldPacket data(SMSG_AI_REACTION, 8 + 4);
16681 data << guid;
16682 data << uint32(AI_REACTION_HOSTILE);
16683 owner->ToPlayer()->GetSession()->SendPacket(&data);
16684}
@ SMSG_AI_REACTION
Definition Opcodes.h:346

References AI_REACTION_HOSTILE, GetOwner(), Player::GetSession(), Object::IsPlayer(), WorldSession::SendPacket(), SMSG_AI_REACTION, and Object::ToPlayer().

Referenced by PetAI::DoAttack(), and WorldSession::HandlePetActionHelper().

◆ SendPetTalk()

void Unit::SendPetTalk ( uint32  pettalk)
16663{
16664 Unit* owner = GetOwner();
16665 if (!owner || !owner->IsPlayer())
16666 return;
16667
16669 data << GetGUID();
16670 data << uint32(pettalk);
16671 owner->ToPlayer()->GetSession()->SendPacket(&data);
16672}
@ SMSG_PET_ACTION_SOUND
Definition Opcodes.h:834

References Object::GetGUID(), GetOwner(), Player::GetSession(), Object::IsPlayer(), WorldSession::SendPacket(), SMSG_PET_ACTION_SOUND, and Object::ToPlayer().

Referenced by WorldSession::HandlePetActionHelper().

◆ SendPlaySpellImpact()

void Unit::SendPlaySpellImpact ( ObjectGuid  guid,
uint32  id 
)
18963{
18965 data << guid; // target
18966 data << uint32(id); // SpellVisualKit.dbc index
18967 SendMessageToSet(&data, true);
18968}
@ SMSG_PLAY_SPELL_IMPACT
Definition Opcodes.h:533

References WorldObject::SendMessageToSet(), and SMSG_PLAY_SPELL_IMPACT.

Referenced by debug_commandscript::HandleDebugVisualCommand(), and WorldSession::HandleTrainerBuySpellOpcode().

◆ SendPlaySpellVisual()

void Unit::SendPlaySpellVisual ( uint32  id)
18955{
18957 data << GetGUID();
18958 data << uint32(id); // SpellVisualKit.dbc index
18959 SendMessageToSet(&data, true);
18960}
@ SMSG_PLAY_SPELL_VISUAL
Definition Opcodes.h:529

References Object::GetGUID(), WorldObject::SendMessageToSet(), and SMSG_PLAY_SPELL_VISUAL.

Referenced by debug_commandscript::HandleDebugVisualCommand(), WorldSession::HandleTrainerBuySpellOpcode(), SmartScript::ProcessAction(), and Player::RegenerateAll().

◆ SendRemoveFromThreatListOpcode()

void Unit::SendRemoveFromThreatListOpcode ( HostileReference pHostileReference)
20171{
20172 LOG_DEBUG("entities.unit", "WORLD: Send SMSG_THREAT_REMOVE Message");
20173 WorldPacket data(SMSG_THREAT_REMOVE, 8 + 8);
20174 data << GetPackGUID();
20175 data << pHostileReference->getUnitGuid().WriteAsPacked();
20176 SendMessageToSet(&data, false);
20177}
@ SMSG_THREAT_REMOVE
Definition Opcodes.h:1186

References Object::GetPackGUID(), HostileReference::getUnitGuid(), LOG_DEBUG, WorldObject::SendMessageToSet(), SMSG_THREAT_REMOVE, and ObjectGuid::WriteAsPacked().

Referenced by ThreatMgr::processThreatEvent().

◆ SendSpellDamageImmune()

void Unit::SendSpellDamageImmune ( Unit target,
uint32  spellId 
)
6524{
6525 WorldPacket data(SMSG_SPELLORDAMAGE_IMMUNE, 8 + 8 + 4 + 1);
6526 data << GetGUID();
6527 data << target->GetGUID();
6528 data << uint32(spellId);
6529 data << uint8(0); // bool - log format: 0-default, 1-debug
6530 SendMessageToSet(&data, true);
6531}
@ SMSG_SPELLORDAMAGE_IMMUNE
Definition Opcodes.h:641

References Object::GetGUID(), Object::GetGUID(), WorldObject::SendMessageToSet(), and SMSG_SPELLORDAMAGE_IMMUNE.

Referenced by DealMeleeDamage(), Spell::EffectEnergize(), Spell::EffectHealMaxHealth(), and AuraEffect::SendTickImmune().

◆ SendSpellDamageResist()

void Unit::SendSpellDamageResist ( Unit target,
uint32  spellId 
)
6514{
6515 WorldPacket data(SMSG_PROCRESIST, 8 + 8 + 4 + 1);
6516 data << GetGUID();
6517 data << target->GetGUID();
6518 data << uint32(spellId);
6519 data << uint8(0); // bool - log format: 0-default, 1-debug
6520 SendMessageToSet(&data, true);
6521}
@ SMSG_PROCRESIST
Definition Opcodes.h:638

References Object::GetGUID(), Object::GetGUID(), WorldObject::SendMessageToSet(), and SMSG_PROCRESIST.

◆ SendSpellMiss()

void Unit::SendSpellMiss ( Unit target,
uint32  spellID,
SpellMissInfo  missInfo 
)
6500{
6501 WorldPacket data(SMSG_SPELLLOGMISS, (4 + 8 + 1 + 4 + 8 + 1));
6502 data << uint32(spellID);
6503 data << GetGUID();
6504 data << uint8(0); // can be 0 or 1
6505 data << uint32(1); // target count
6506 // for (i = 0; i < target count; ++i)
6507 data << target->GetGUID(); // target GUID
6508 data << uint8(missInfo);
6509 // end loop
6510 SendMessageToSet(&data, true);
6511}
@ SMSG_SPELLLOGMISS
Definition Opcodes.h:617

References Object::GetGUID(), Object::GetGUID(), WorldObject::SendMessageToSet(), and SMSG_SPELLLOGMISS.

Referenced by DealMeleeDamage(), and Spell::DoAllEffectOnTarget().

◆ SendSpellNonMeleeDamageLog() [1/2]

void Unit::SendSpellNonMeleeDamageLog ( SpellNonMeleeDamage log)
6365{
6366 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16 + 4 + 4 + 4 + 1 + 4 + 4 + 1 + 1 + 4 + 4 + 1)); // we guess size
6367 //IF we are in cheat mode we swap absorb with damage and set damage to 0, this way we can still debug damage but our hp bar will not drop
6368 uint32 damage = log->damage;
6369 uint32 absorb = log->absorb;
6370 if (log->target->IsPlayer() && log->target->ToPlayer()->GetCommandStatus(CHEAT_GOD))
6371 {
6372 absorb = damage;
6373 damage = 0;
6374 }
6375 data << log->target->GetPackGUID();
6376 data << log->attacker->GetPackGUID();
6377 data << uint32(log->spellInfo->Id);
6378 data << uint32(damage); // damage amount
6379 int32 overkill = damage - log->target->GetHealth();
6380 data << uint32(overkill > 0 ? overkill : 0); // overkill
6381 data << uint8 (log->schoolMask); // damage school
6382 data << uint32(absorb); // AbsorbedDamage
6383 data << uint32(log->resist); // resist
6384 data << uint8 (log->physicalLog); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
6385 data << uint8 (log->unused); // unused
6386 data << uint32(log->blocked); // blocked
6387 data << uint32(log->HitInfo);
6388 data << uint32(log->HitInfo);
6390 //if (log->HitInfo & SPELL_HIT_TYPE_CRIT_DEBUG)
6391 //{
6392 // data << float(log->CritRoll);
6393 // data << float(log->CritNeeded);
6394 //}
6395 //if (log->HitInfo & SPELL_HIT_TYPE_HIT_DEBUG)
6396 //{
6397 // data << float(log->HitRoll);
6398 // data << float(log->HitNeeded);
6399 //}
6400 //if (log->HitInfo & SPELL_HIT_TYPE_ATTACK_TABLE_DEBUG)
6401 //{
6402 // data << float(log->MissChance);
6403 // data << float(log->DodgeChance);
6404 // data << float(log->ParryChance);
6405 // data << float(log->BlockChance);
6406 // data << float(log->GlanceChance);
6407 // data << float(log->CrushChance);
6408 //}
6409 SendMessageToSet(&data, true);
6410}
@ SPELL_HIT_TYPE_HIT_DEBUG
Definition SharedDefines.h:1537
@ SPELL_HIT_TYPE_ATTACK_TABLE_DEBUG
Definition SharedDefines.h:1540
@ SPELL_HIT_TYPE_CRIT_DEBUG
Definition SharedDefines.h:1535
@ SMSG_SPELLNONMELEEDAMAGELOG
Definition Opcodes.h:622
bool physicalLog
Definition Unit.h:503
bool unused
Definition Unit.h:504

References SpellNonMeleeDamage::absorb, SpellNonMeleeDamage::attacker, SpellNonMeleeDamage::blocked, CHEAT_GOD, SpellNonMeleeDamage::damage, Player::GetCommandStatus(), GetHealth(), Object::GetPackGUID(), SpellNonMeleeDamage::HitInfo, SpellInfo::Id, Object::IsPlayer(), SpellNonMeleeDamage::physicalLog, SpellNonMeleeDamage::resist, SpellNonMeleeDamage::schoolMask, WorldObject::SendMessageToSet(), SMSG_SPELLNONMELEEDAMAGELOG, SPELL_HIT_TYPE_ATTACK_TABLE_DEBUG, SPELL_HIT_TYPE_CRIT_DEBUG, SPELL_HIT_TYPE_HIT_DEBUG, SpellNonMeleeDamage::spellInfo, SpellNonMeleeDamage::target, Object::ToPlayer(), and SpellNonMeleeDamage::unused.

Referenced by CalcAbsorbResist(), DealDamage(), Spell::DoAllEffectOnTarget(), Spell::EffectEnvironmentalDMG(), spell_sindragosa_s_fury::HandleDummy(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), AuraEffect::HandlePeriodicPowerBurnAuraTick(), AuraEffect::HandleProcTriggerDamageAuraProc(), and SendSpellNonMeleeDamageLog().

◆ SendSpellNonMeleeDamageLog() [2/2]

void Unit::SendSpellNonMeleeDamageLog ( Unit target,
SpellInfo const *  spellInfo,
uint32  Damage,
SpellSchoolMask  damageSchoolMask,
uint32  AbsorbedDamage,
uint32  Resist,
bool  PhysicalDamage,
uint32  Blocked,
bool  CriticalHit = false,
bool  Split = false 
)
6413{
6414 SpellNonMeleeDamage log(this, target, spellInfo, damageSchoolMask);
6415 log.damage = Damage;
6416 log.absorb = AbsorbedDamage;
6417 log.resist = Resist;
6418 log.physicalLog = PhysicalDamage;
6419 log.blocked = Blocked;
6420 log.HitInfo = 0;
6421 if (CriticalHit)
6422 {
6423 log.HitInfo |= SPELL_HIT_TYPE_CRIT;
6424 }
6425 if (Split)
6426 {
6427 log.HitInfo |= SPELL_HIT_TYPE_SPLIT;
6428 }
6430}
@ SPELL_HIT_TYPE_SPLIT
Definition SharedDefines.h:1538
Definition Unit.h:489

References SpellNonMeleeDamage::absorb, SpellNonMeleeDamage::blocked, SpellNonMeleeDamage::damage, SpellNonMeleeDamage::HitInfo, SpellNonMeleeDamage::physicalLog, SpellNonMeleeDamage::resist, SendSpellNonMeleeDamageLog(), SPELL_HIT_TYPE_CRIT, and SPELL_HIT_TYPE_SPLIT.

◆ SendSpellNonMeleeReflectLog()

void Unit::SendSpellNonMeleeReflectLog ( SpellNonMeleeDamage log,
Unit attacker 
)
6333{
6334 // Xinef: function for players only, placed in unit because of cosmetics
6335 if (!IsPlayer())
6336 return;
6337
6338 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16 + 4 + 4 + 4 + 1 + 4 + 4 + 1 + 1 + 4 + 4 + 1)); // we guess size
6339 // If we are in cheat mode we swap absorb with damage and set damage to 0, this way we can still debug damage but our HP bar will not drop
6340 uint32 damage = log->damage;
6341 uint32 absorb = log->absorb;
6342 if (log->target->IsPlayer() && log->target->ToPlayer()->GetCommandStatus(CHEAT_GOD))
6343 {
6344 absorb = damage;
6345 damage = 0;
6346 }
6347 data << log->target->GetPackGUID();
6348 data << attacker->GetPackGUID();
6349 data << uint32(log->spellInfo->Id);
6350 data << uint32(damage); // damage amount
6351 int32 overkill = damage - log->target->GetHealth();
6352 data << uint32(overkill > 0 ? overkill : 0); // overkill
6353 data << uint8 (log->schoolMask); // damage school
6354 data << uint32(absorb); // AbsorbedDamage
6355 data << uint32(log->resist); // resist
6356 data << uint8 (log->physicalLog); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
6357 data << uint8 (log->unused); // unused
6358 data << uint32(log->blocked); // blocked
6359 data << uint32(log->HitInfo);
6360 data << uint8 (0); // flag to use extend data
6361 ToPlayer()->SendDirectMessage(&data);
6362}

References SpellNonMeleeDamage::absorb, SpellNonMeleeDamage::blocked, CHEAT_GOD, SpellNonMeleeDamage::damage, Player::GetCommandStatus(), GetHealth(), Object::GetPackGUID(), SpellNonMeleeDamage::HitInfo, SpellInfo::Id, Object::IsPlayer(), SpellNonMeleeDamage::physicalLog, SpellNonMeleeDamage::resist, SpellNonMeleeDamage::schoolMask, Player::SendDirectMessage(), SMSG_SPELLNONMELEEDAMAGELOG, SpellNonMeleeDamage::spellInfo, SpellNonMeleeDamage::target, Object::ToPlayer(), and SpellNonMeleeDamage::unused.

Referenced by Spell::DoAllEffectOnTarget().

◆ SendTameFailure()

void Unit::SendTameFailure ( uint8  result)
20043{
20045 data << uint8(result);
20046 ToPlayer()->SendDirectMessage(&data);
20047}
@ SMSG_PET_TAME_FAILURE
Definition Opcodes.h:401

References Player::SendDirectMessage(), SMSG_PET_TAME_FAILURE, and Object::ToPlayer().

Referenced by spell_hun_tame_beast::CheckCast(), and Spell::CheckCast().

◆ SendTeleportPacket()

void Unit::SendTeleportPacket ( Position pos)
20050{
20052 if (IsCreature())
20053 Relocate(&pos);
20054 if (IsPlayer())
20055 {
20056 ToPlayer()->SetCanTeleport(true);
20057 }
20058 WorldPacket data2(MSG_MOVE_TELEPORT, 38);
20059 data2 << GetPackGUID();
20060 BuildMovementPacket(&data2);
20061 if (IsCreature())
20062 Relocate(&oldPos);
20063 if (IsPlayer())
20064 Relocate(&pos);
20065 SendMessageToSet(&data2, false);
20066}
@ MSG_MOVE_TELEPORT
Definition Opcodes.h:227

References BuildMovementPacket(), Position::GetOrientation(), Object::GetPackGUID(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Object::IsCreature(), Object::IsPlayer(), MSG_MOVE_TELEPORT, Position::Relocate(), WorldObject::SendMessageToSet(), Player::SetCanTeleport(), and Object::ToPlayer().

Referenced by NearTeleportTo(), and Player::TeleportTo().

◆ SendThreatListUpdate()

void Unit::SendThreatListUpdate ( )
20122{
20123 if (!GetThreatMgr().isThreatListEmpty())
20124 {
20125 uint32 count = GetThreatMgr().GetThreatList().size();
20126
20127 //LOG_DEBUG("entities.unit", "WORLD: Send SMSG_THREAT_UPDATE Message");
20128 WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8);
20129 data << GetPackGUID();
20130 data << uint32(count);
20132 for (ThreatContainer::StorageType::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
20133 {
20134 data << (*itr)->getUnitGuid().WriteAsPacked();
20135 data << uint32((*itr)->GetThreat() * 100);
20136 }
20137 SendMessageToSet(&data, false);
20138 }
20139}
@ SMSG_THREAT_UPDATE
Definition Opcodes.h:1185

References Object::GetPackGUID(), ThreatMgr::GetThreatList(), GetThreatMgr(), WorldObject::SendMessageToSet(), and SMSG_THREAT_UPDATE.

Referenced by Update().

◆ SetAI()

void Unit::SetAI ( UnitAI newAI)
inline
665{ i_AI = newAI; }

References i_AI.

◆ SetArmor()

void Unit::SetArmor ( int32  val)
inline

◆ SetAttackTime()

◆ setAttackTimer()

◆ SetAuraStack()

void Unit::SetAuraStack ( uint32  spellId,
Unit target,
uint32  stack 
)
18946{
18947 Aura* aura = target->GetAura(spellId, GetGUID());
18948 if (!aura)
18949 aura = AddAura(spellId, target);
18950 if (aura && stack)
18951 aura->SetStackAmount(stack);
18952}
void SetStackAmount(uint8 num)
Definition SpellAuras.cpp:995

References AddAura(), GetAura(), Object::GetGUID(), and Aura::SetStackAmount().

Referenced by boss_viscidus::DamageTaken(), spell_capacitus_polarity_charge::HandleTargets(), spell_thaddius_pos_neg_charge::HandleTargets(), and BattlefieldWG::OnPlayerJoinWar().

◆ SetBaseWeaponDamage()

void Unit::SetBaseWeaponDamage ( WeaponAttackType  attType,
WeaponDamageRange  damageRange,
float  value,
uint8  damageIndex = 0 
)
inline
1146{ m_weaponDamage[attType][damageRange][damageIndex] = value; }

References m_weaponDamage.

Referenced by Player::_ApplyWeaponDamage(), Guardian::InitStatsForLevel(), and Creature::SelectLevel().

◆ SetCanDualWield()

virtual void Unit::SetCanDualWield ( bool  value)
inlinevirtual

◆ SetCanFly()

bool Unit::SetCanFly ( bool  enable,
bool  packetOnly = false 
)
virtual

Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pressing space for example. For creatures, please look for DisableGravity().

Doesn't inform the client.

Reimplemented in Player, and Creature.

20653{
20655 return false;
20656
20657 if (enable)
20658 {
20661 }
20662 else
20663 {
20665 }
20666
20667 return true;
20668}
@ MOVEMENTFLAG_CAN_FLY
Definition UnitDefines.h:389
@ MOVEMENTFLAG_MASK_MOVING_FLY
Definition UnitDefines.h:406
void AddUnitMovementFlag(uint32 f)
Definition Unit.h:743

References AddUnitMovementFlag(), HasUnitMovementFlag(), MOVEMENTFLAG_CAN_FLY, MOVEMENTFLAG_FALLING, MOVEMENTFLAG_MASK_MOVING_FLY, and RemoveUnitMovementFlag().

Referenced by AuraEffect::HandleAuraAllowFlight(), AuraEffect::HandleAuraModIncreaseFlightSpeed(), debug_commandscript::HandleDebugMoveflagsCommand(), spell_chapter5_light_of_dawn_aura::OnApply(), spell_chapter5_light_of_dawn_aura::OnRemove(), Player::SetCanFly(), and Creature::SetCanFly().

◆ SetCanModifyStats()

◆ SetCantProc()

void Unit::SetCantProc ( bool  apply)
17330{
17331 if (apply)
17332 ++m_procDeep;
17333 else
17334 {
17336 --m_procDeep;
17337 }
17338}

References ASSERT, and m_procDeep.

Referenced by HandleDummyAuraProc(), and ProcDamageAndSpellFor().

◆ SetCharm()

void Unit::SetCharm ( Unit target,
bool  apply 
)
Todo:
: maybe we can use this flag to check if controlled by player
10913{
10914 if (apply)
10915 {
10916 if (IsPlayer())
10917 {
10918 if (!AddGuidValue(UNIT_FIELD_CHARM, charm->GetGUID()))
10919 LOG_FATAL("entities.unit", "Player {} is trying to charm unit {}, but it already has a charmed unit {}", GetName(), charm->GetEntry(), GetCharmGUID().ToString());
10920
10921 charm->m_ControlledByPlayer = true;
10923 charm->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
10924 }
10925 else
10926 charm->m_ControlledByPlayer = false;
10927
10928 // PvP, FFAPvP
10929 charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, GetByteValue(UNIT_FIELD_BYTES_2, 1));
10930
10931 if (!charm->AddGuidValue(UNIT_FIELD_CHARMEDBY, GetGUID()))
10932 LOG_FATAL("entities.unit", "Unit {} is being charmed, but it already has a charmer {}", charm->GetEntry(), charm->GetCharmerGUID().ToString());
10933
10934 _isWalkingBeforeCharm = charm->IsWalking();
10936 {
10937 charm->SetWalk(false);
10938 charm->SendMovementFlagUpdate();
10939 }
10940
10941 m_Controlled.insert(charm);
10942 }
10943 else
10944 {
10945 if (IsPlayer())
10946 {
10947 if (!RemoveGuidValue(UNIT_FIELD_CHARM, charm->GetGUID()))
10948 LOG_FATAL("entities.unit", "Player {} is trying to uncharm unit {}, but it has another charmed unit {}", GetName(), charm->GetEntry(), GetCharmGUID().ToString());
10949 }
10950
10951 if (!charm->RemoveGuidValue(UNIT_FIELD_CHARMEDBY, GetGUID()))
10952 LOG_FATAL("entities.unit", "Unit {} is being uncharmed, but it has another charmer {}", charm->GetEntry(), charm->GetCharmerGUID().ToString());
10953
10954 if (charm->IsPlayer())
10955 {
10956 charm->m_ControlledByPlayer = true;
10957 charm->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
10958 charm->ToPlayer()->UpdatePvPState();
10959 }
10960 else if (Player* player = charm->GetCharmerOrOwnerPlayerOrPlayerItself())
10961 {
10962 charm->m_ControlledByPlayer = true;
10963 charm->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
10964 charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, player->GetByteValue(UNIT_FIELD_BYTES_2, 1));
10965
10966 // Xinef: skip controlled erase if charmed unit is owned by charmer
10967 if (charm->IsInWorld() && !charm->IsDuringRemoveFromWorld() && player->GetGUID() == this->GetGUID() && (charm->IsPet() || charm->HasUnitTypeMask(UNIT_MASK_MINION)))
10968 return;
10969 }
10970 else
10971 {
10972 charm->m_ControlledByPlayer = false;
10973 charm->RemoveUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
10974 charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, 0);
10975 }
10976
10977 if (charm->IsWalking() != _isWalkingBeforeCharm)
10978 {
10979 charm->SetWalk(_isWalkingBeforeCharm);
10980 charm->SendMovementFlagUpdate(true); // send packet to self, to update movement state on player.
10981 }
10982
10983 m_Controlled.erase(charm);
10984 }
10985}
bool AddGuidValue(uint16 index, ObjectGuid value)
Definition Object.cpp:686
bool RemoveGuidValue(uint16 index, ObjectGuid value)
Definition Object.cpp:704

References _isWalkingBeforeCharm, Object::AddGuidValue(), Object::GetByteValue(), GetCharmerGUID(), GetCharmerOrOwnerPlayerOrPlayerItself(), GetCharmGUID(), Object::GetEntry(), Object::GetGUID(), Object::GetGUID(), WorldObject::GetName(), HasUnitTypeMask(), IsDuringRemoveFromWorld(), Object::IsInWorld(), IsPet(), Object::IsPlayer(), IsWalking(), LOG_FATAL, m_Controlled, m_ControlledByPlayer, Object::RemoveGuidValue(), RemoveUnitFlag(), SendMovementFlagUpdate(), Object::SetByteValue(), SetUnitFlag(), SetWalk(), Object::ToPlayer(), ObjectGuid::ToString(), Position::ToString(), UNIT_FIELD_BYTES_2, UNIT_FIELD_CHARM, UNIT_FIELD_CHARMEDBY, UNIT_FLAG_PLAYER_CONTROLLED, UNIT_MASK_MINION, and Player::UpdatePvPState().

Referenced by RemoveCharmedBy(), SetCharmedBy(), and Player::StopCastingCharm().

◆ SetCharmedBy()

bool Unit::SetCharmedBy ( Unit charmer,
CharmType  type,
AuraApplication const *  aurApp = nullptr 
)
18394{
18395 if (!charmer)
18396 return false;
18397
18398 if (!charmer->IsInWorld() || charmer->IsDuringRemoveFromWorld())
18399 {
18400 return false;
18401 }
18402
18403 // dismount players when charmed
18404 if (IsPlayer())
18406
18407 if (charmer->IsPlayer())
18409
18410 ASSERT(type != CHARM_TYPE_POSSESS || charmer->IsPlayer());
18411 if (type == CHARM_TYPE_VEHICLE && !IsVehicle()) // pussywizard
18412 throw 1;
18413 ASSERT((type == CHARM_TYPE_VEHICLE) == IsVehicle());
18414
18415 LOG_DEBUG("entities.unit", "SetCharmedBy: charmer {} ({}), charmed {} ({}), type {}.",
18416 charmer->GetEntry(), charmer->GetGUID().ToString(), GetEntry(), GetGUID().ToString(), uint32(type));
18417
18418 if (this == charmer)
18419 {
18420 LOG_FATAL("entities.unit", "Unit::SetCharmedBy: Unit {} ({}) is trying to charm itself!", GetEntry(), GetGUID().ToString());
18421 return false;
18422 }
18423
18424 //if (HasUnitState(UNIT_STATE_UNATTACKABLE))
18425 // return false;
18426
18427 if (IsPlayer() && ToPlayer()->GetTransport())
18428 {
18429 LOG_FATAL("entities.unit", "Unit::SetCharmedBy: Player on transport is trying to charm {} ({})", GetEntry(), GetGUID().ToString());
18430 return false;
18431 }
18432
18433 // Already charmed
18434 if (GetCharmerGUID())
18435 {
18436 LOG_FATAL("entities.unit", "Unit::SetCharmedBy: {} ({}) has already been charmed but {} ({}) is trying to charm it!",
18437 GetEntry(), GetGUID().ToString(), charmer->GetEntry(), charmer->GetGUID().ToString());
18438 return false;
18439 }
18440
18441 CastStop();
18442 AttackStop();
18443
18444 // Xinef: dont reset threat and combat, put them on offline list, moved down after faction changes
18445 // CombatStop(); /// @todo: CombatStop(true) may cause crash (interrupt spells)
18446 // DeleteThreatList();
18447
18448 Player* playerCharmer = charmer->ToPlayer();
18449
18450 // Charmer stop charming
18451 if (playerCharmer)
18452 {
18453 playerCharmer->StopCastingCharm(aurApp ? aurApp->GetBase() : nullptr);
18454 playerCharmer->StopCastingBindSight(aurApp ? aurApp->GetBase() : nullptr);
18455 }
18456
18457 // Charmed stop charming
18458 if (IsPlayer())
18459 {
18460 ToPlayer()->StopCastingCharm(aurApp ? aurApp->GetBase() : nullptr);
18461 ToPlayer()->StopCastingBindSight(aurApp ? aurApp->GetBase() : nullptr);
18462 }
18463
18464 // StopCastingCharm may remove a possessed pet?
18465 if (!IsInWorld())
18466 {
18467 LOG_FATAL("entities.unit", "Unit::SetCharmedBy: {} ({}) is not in world but {} ({}) is trying to charm it!",
18468 GetEntry(), GetGUID().ToString(), charmer->GetEntry(), charmer->GetGUID().ToString());
18469 return false;
18470 }
18471
18472 // charm is set by aura, and aura effect remove handler was called during apply handler execution
18473 // prevent undefined behaviour
18474 if (aurApp && aurApp->GetRemoveMode())
18475 return false;
18476
18478 SetFaction(charmer->GetFaction());
18479
18480 // Set charmed
18481 charmer->SetCharm(this, true);
18482
18484
18485 if (IsCreature())
18486 {
18487 GetMotionMaster()->Clear(false);
18489 StopMoving();
18490
18491 if (charmer->IsPlayer() && charmer->IsClass(CLASS_WARLOCK, CLASS_CONTEXT_PET_CHARM) && ToCreature()->GetCreatureTemplate()->type == CREATURE_TYPE_DEMON)
18492 {
18493 // Disable CreatureAI/SmartAI and switch to CharmAI when charmed by warlock
18494 Creature* charmed = ToCreature();
18495 charmed->NeedChangeAI = true;
18496 charmed->IsAIEnabled = false;
18497 }
18498 else
18499 {
18500 ToCreature()->AI()->OnCharmed(true);
18501 }
18502
18503 // Xinef: If creature can fly, add normal player flying flag (fixes speed)
18504 if (charmer->IsPlayer() && ToCreature()->CanFly())
18506 }
18507 else
18508 {
18509 Player* player = ToPlayer();
18510 if (player->isAFK())
18511 player->ToggleAFK();
18512
18513 player->SetClientControl(this, false); // verified
18514 }
18515
18516 // charm is set by aura, and aura effect remove handler was called during apply handler execution
18517 // prevent undefined behaviour
18518 if (aurApp && aurApp->GetRemoveMode())
18519 return false;
18520
18521 // Pets already have a properly initialized CharmInfo, don't overwrite it.
18522 // Xinef: I need charmInfo for vehicle
18523 if (/*type != CHARM_TYPE_VEHICLE &&*/ !GetCharmInfo())
18524 {
18525 InitCharmInfo();
18526 if (type == CHARM_TYPE_POSSESS)
18528 else if (type != CHARM_TYPE_VEHICLE)
18529 {
18531
18532 // Xinef: convert charm npcs dont have pet bar so initialize them as defensive helpers
18533 if (type == CHARM_TYPE_CONVERT && IsCreature())
18535 }
18536 }
18537
18538 if (playerCharmer)
18539 {
18540 switch (type)
18541 {
18542 case CHARM_TYPE_VEHICLE:
18545 playerCharmer->SetClientControl(this, true); // verified
18546 playerCharmer->VehicleSpellInitialize();
18547 break;
18548 case CHARM_TYPE_POSSESS:
18553 playerCharmer->SetClientControl(this, true); // verified
18554 playerCharmer->PossessSpellInitialize();
18555 break;
18556 case CHARM_TYPE_CHARM:
18558 {
18560 if (cinfo && cinfo->type == CREATURE_TYPE_DEMON)
18561 {
18562 // to prevent client crash
18564
18565 // just to enable stat window
18566 if (GetCharmInfo())
18567 GetCharmInfo()->SetPetNumber(sObjectMgr->GeneratePetNumber(), true);
18568
18569 // if charmed two demons the same session, the 2nd gets the 1st one's name
18570 SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(GameTime::GetGameTime().count())); // cast can't be helped
18571 }
18572 }
18573 if (playerCharmer->m_seer != this)
18574 {
18576 playerCharmer->CharmSpellInitialize();
18577 }
18578 break;
18579 default:
18580 break;
18581 }
18582 }
18583 else if (IsPlayer())
18585
18586 if (Creature* creature = ToCreature())
18587 creature->RefreshSwimmingFlag();
18588
18589 if (IsPlayer())
18590 sScriptMgr->OnPlayerBeingCharmed(ToPlayer(), charmer, _oldFactionId, charmer->GetFaction());
18591
18592 return true;
18593}
@ CHARM_TYPE_CONVERT
Definition CharmInfo.h:48
@ REACT_DEFENSIVE
Definition Unit.h:549
@ UNIT_FIELD_PET_NAME_TIMESTAMP
Definition UpdateFields.h:133
void OnCharmed(bool apply) override
Called when unit is charmed.
Definition CreatureAI.cpp:33
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
void MoveIdle()
Definition MotionMaster.cpp:232
void CharmSpellInitialize()
Definition Player.cpp:9701
WorldObject * m_seer
Definition Player.h:2342
void ToggleAFK()
Definition Player.cpp:1296
void PossessSpellInitialize()
Definition Player.cpp:9598
bool isAFK() const
Definition Player.h:1151
void VehicleSpellInitialize()
Definition Player.cpp:9626
void StopCastingBindSight(Aura *except=nullptr)
Definition Player.cpp:13211
virtual float GetFollowAngle() const
Definition Unit.h:1809
CharmInfo * InitCharmInfo()
Definition Unit.cpp:15854
void InitPossessCreateSpells()
Definition CharmInfo.cpp:77
void InitCharmCreateSpells()
Definition CharmInfo.cpp:98

References _oldFactionId, AddUnitMovementFlag(), AddUnitState(), Creature::AI(), ASSERT, AttackStop(), CanFly(), CastStop(), CHARM_TYPE_CHARM, CHARM_TYPE_CONVERT, CHARM_TYPE_POSSESS, CHARM_TYPE_VEHICLE, Player::CharmSpellInitialize(), CLASS_CONTEXT_PET_CHARM, CLASS_MAGE, CLASS_WARLOCK, MotionMaster::Clear(), CREATURE_TYPE_DEMON, AuraApplication::GetBase(), GetCharmerGUID(), GetCharmInfo(), Creature::GetCreatureTemplate(), Object::GetEntry(), GetFaction(), GetFollowAngle(), GameTime::GetGameTime(), Object::GetGUID(), Object::GetGUID(), GetMotionMaster(), AuraApplication::GetRemoveMode(), WorldObject::GetTransport(), CharmInfo::InitCharmCreateSpells(), InitCharmInfo(), CharmInfo::InitPossessCreateSpells(), Player::isAFK(), IsAIEnabled, IsClass(), Object::IsCreature(), IsDuringRemoveFromWorld(), Object::IsInWorld(), Object::IsPlayer(), IsVehicle(), LOG_DEBUG, LOG_FATAL, Player::m_seer, MotionMaster::MoveFollow(), MotionMaster::MoveIdle(), MOVEMENTFLAG_FLYING, NeedChangeAI, CreatureAI::OnCharmed(), PET_FOLLOW_DIST, Player::PossessSpellInitialize(), REACT_DEFENSIVE, RemoveAurasByType(), Object::SetByteValue(), SetCharm(), Player::SetClientControl(), SetFaction(), CharmInfo::SetPetNumber(), Creature::SetReactState(), SetUInt32Value(), SetUnitFlag(), sObjectMgr, SPELL_AURA_MOD_SHAPESHIFT, SPELL_AURA_MOUNTED, sScriptMgr, StopAttackingInvalidTarget(), Player::StopCastingBindSight(), Player::StopCastingCharm(), StopMoving(), Object::ToCreature(), Player::ToggleAFK(), Object::ToPlayer(), ObjectGuid::ToString(), Position::ToString(), CreatureTemplate::type, UNIT_FIELD_BYTES_0, UNIT_FIELD_PET_NAME_TIMESTAMP, UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_POSSESSED, UNIT_STATE_NO_ENVIRONMENT_UPD, UNIT_STATE_POSSESSED, and Player::VehicleSpellInitialize().

Referenced by Vehicle::AddPassenger(), AuraEffect::HandleCharmConvert(), AuraEffect::HandleModCharm(), AuraEffect::HandleModPossess(), AuraEffect::HandleModPossessPet(), and Puppet::InitSummon().

◆ SetCharmerGUID()

void Unit::SetCharmerGUID ( ObjectGuid  owner)
inline

◆ SetCombatTimer()

void Unit::SetCombatTimer ( uint32  timer)
inline
904{ m_CombatTimer = timer; }

References m_CombatTimer.

◆ SetConfused()

void Unit::SetConfused ( bool  apply)
protected
18362{
18363 if (apply)
18364 {
18365 SetTarget();
18367 }
18368 else
18369 {
18370 if (IsAlive())
18371 {
18372 if (GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_CONTROLLED) == CONFUSED_MOTION_TYPE)
18373 {
18375 StopMoving();
18376 }
18377
18378 if (GetVictim())
18380 }
18381 }
18382
18383 // xinef: block / allow control to real mover (eg. charmer)
18384 if (IsPlayer())
18385 {
18386 if (m_movedByPlayer)
18387 m_movedByPlayer->ToPlayer()->SetClientControl(this, !apply); // verified
18388 //else
18389 // ToPlayer()->SetClientControl(this, !apply);
18390 }
18391}
@ CONFUSED_MOTION_TYPE
Definition MotionMaster.h:44
void MoveConfused()
Enable the confusion movement. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:292

References CONFUSED_MOTION_TYPE, Object::GetGUID(), GetMotionMaster(), GetVictim(), IsAlive(), Object::IsPlayer(), m_movedByPlayer, MOTION_SLOT_CONTROLLED, MotionMaster::MoveConfused(), MotionMaster::MovementExpired(), Player::SetClientControl(), SetTarget(), StopMoving(), and Object::ToPlayer().

Referenced by SetControlled().

◆ SetContestedPvP()

void Unit::SetContestedPvP ( Player attackedPlayer = nullptr,
bool  lookForNearContestedGuards = true 
)
17292{
17294
17295 if (!player || ((attackedPlayer && (attackedPlayer == player || (player->duel && player->duel->Opponent == attackedPlayer))) || player->InBattleground()))
17296 return;
17297
17298 // check if there any guards that should care about the contested flag on player
17299 if (lookForNearContestedGuards)
17300 {
17301 std::list<Unit*> targets;
17304 Cell::VisitAllObjects(this, searcher, MAX_AGGRO_RADIUS);
17305
17306 // return if there are no contested guards found
17307 if (!targets.size())
17308 {
17309 return;
17310 }
17311 }
17312
17313 player->SetContestedPvPTimer(30000);
17315 {
17318 // call MoveInLineOfSight for nearby contested guards
17320 }
17322 {
17324 // call MoveInLineOfSight for nearby contested guards
17326 }
17327}
#define MAX_AGGRO_RADIUS
Definition Unit.h:43
void SetPlayerFlag(PlayerFlags flags)
Definition Player.h:1126
bool InBattleground() const
Definition Player.h:2260
void SetContestedPvPTimer(uint32 newTime)
Definition Player.h:1876

References WorldObject::AddToNotify(), AddUnitState(), Player::duel, GetCharmerOrOwnerPlayerOrPlayerItself(), HasUnitState(), Player::InBattleground(), MAX_AGGRO_RADIUS, NOTIFY_AI_RELOCATION, PLAYER_FLAGS_CONTESTED_PVP, Player::SetContestedPvPTimer(), Player::SetPlayerFlag(), UNIT_STATE_ATTACK_PLAYER, and Cell::VisitAllObjects().

Referenced by CombatStart(), CombatStartOnCast(), Spell::DoSpellHitOnUnit(), and WorldSession::HandlePlayerLoginFromDB().

◆ SetControlled()

void Unit::SetControlled ( bool  apply,
UnitState  state,
Unit source = nullptr,
bool  isFear = false 
)
18078{
18079 if (apply)
18080 {
18081 if (HasUnitState(state))
18082 return;
18083
18084 AddUnitState(state);
18085 switch (state)
18086 {
18087 case UNIT_STATE_STUNNED:
18088 SetStunned(true);
18089 break;
18090 case UNIT_STATE_ROOT:
18092 SetRooted(true);
18093 break;
18096 {
18099 // SendAutoRepeatCancel ?
18100 SetConfused(true);
18101 CastStop(0, false);
18102 }
18103 break;
18104 case UNIT_STATE_FLEEING:
18106 {
18109 // SendAutoRepeatCancel ?
18110 SetFeared(true, source, isFear);
18111 CastStop(0, false);
18112 }
18113 break;
18114 default:
18115 break;
18116 }
18117
18118 if (IsPlayer())
18119 {
18120 sScriptMgr->AnticheatSetRootACKUpd(ToPlayer());
18121 }
18122 }
18123 else
18124 {
18125 // xinef: moved from below, checked all SetX functions, no calls to currently modified state
18126 // xinef: added to each case because of return
18127 //ClearUnitState(state);
18128
18129 switch (state)
18130 {
18131 case UNIT_STATE_STUNNED:
18132 if (HasStunAura())
18133 return;
18134 ClearUnitState(state);
18135 SetStunned(false);
18136 break;
18137 case UNIT_STATE_ROOT:
18138 // Prevent creature_template_movement rooted flag from being removed on aura expiration.
18139 if (IsCreature())
18140 {
18141 if (ToCreature()->GetCreatureTemplate()->Movement.Rooted)
18142 {
18143 return;
18144 }
18145 }
18146
18147 if (HasRootAura() || GetVehicle())
18148 return;
18149 ClearUnitState(state);
18150 SetRooted(false);
18151 break;
18153 if (HasConfuseAura())
18154 return;
18155 ClearUnitState(state);
18156 SetConfused(false);
18157 break;
18158 case UNIT_STATE_FLEEING:
18159 if (HasFearAura())
18160 return;
18161 ClearUnitState(state);
18162 SetFeared(false);
18163 break;
18164 default:
18165 return;
18166 }
18167
18168 //ClearUnitState(state);
18169
18171 SetStunned(true);
18172 else
18173 {
18175 SetRooted(true);
18176
18178 SetConfused(true);
18180 {
18181 bool isFear = false;
18182 if (HasFearAura())
18183 {
18184 isFear = true;
18185 source = ObjectAccessor::GetUnit(*this, GetAuraEffectsByType(SPELL_AURA_MOD_FEAR).front()->GetCasterGUID());
18186 }
18187
18188 if (!source)
18189 {
18190 source = getAttackerForHelper();
18191 }
18192
18193 SetFeared(true, source, isFear);
18194 }
18195 }
18196 }
18197}
void SetFeared(bool apply, Unit *fearedBy=nullptr, bool isFear=false)
Definition Unit.cpp:18329
bool HasStunAura() const
Definition Unit.h:1753
void SetConfused(bool apply)
Definition Unit.cpp:18361
void SetStunned(bool apply)
Definition Unit.cpp:18199
Unit * getAttackerForHelper() const
Definition Unit.cpp:740
bool HasConfuseAura() const
Definition Unit.h:1751
void SetRooted(bool apply, bool isStun=false)
Definition Unit.cpp:18247
bool HasRootAura() const
Definition Unit.h:1752
bool HasFearAura() const
Definition Unit.h:1750
Definition Unit.h:257

References AddUnitState(), CastStop(), ClearUnitState(), getAttackerForHelper(), GetAuraEffectsByType(), ObjectAccessor::GetUnit(), GetVehicle(), HasConfuseAura(), HasFearAura(), HasRootAura(), HasStunAura(), HasUnitState(), Object::IsCreature(), Object::IsPlayer(), SendMeleeAttackStop(), SetConfused(), SetFeared(), SetRooted(), SetStunned(), SPELL_AURA_MOD_FEAR, sScriptMgr, Object::ToCreature(), Object::ToPlayer(), UNIT_STATE_CONFUSED, UNIT_STATE_FLEEING, UNIT_STATE_MELEE_ATTACKING, UNIT_STATE_ROOT, and UNIT_STATE_STUNNED.

Referenced by _ExitVehicle(), Vehicle::AddPassenger(), boss_ahune::boss_ahune(), boss_ouro::boss_ouro(), boss_black_knight::boss_black_knightAI::DamageTaken(), boss_ingvar_the_plunderer::DamageTaken(), npc_vrykul_skeleton::DamageTaken(), npc_blistering_zombie::npc_blistering_zombieAI::DamageTaken(), npc_molten_golem::npc_molten_golemAI::DamageTaken(), boss_twinemperorsAI::DoAction(), npc_twilight_volunteer::DoAction(), npc_terenas_menethil::npc_terenas_menethilAI::DoAction(), npc_black_knight_skeletal_gryphon::npc_black_knight_skeletal_gryphonAI::DoAction(), boss_thaddius_summon::boss_thaddius_summonAI::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), boss_palehoof::boss_palehoofAI::DoAction(), boss_illidan_stormrage::DoAction(), npc_akama_illidan::DoAction(), Creature::DoFleeToGetAssistance(), boss_skeram::DoTeleport(), CritterAI::EnterEvadeMode(), boss_devourer_of_souls::boss_devourer_of_soulsAI::EnterEvadeMode(), boss_falric::boss_falricAI::EnterEvadeMode(), boss_garfrost::boss_garfrostAI::EnterEvadeMode(), boss_rotface::boss_rotfaceAI::EnterEvadeMode(), boss_noth::boss_nothAI::EnterEvadeMode(), boss_thaddius_summon::boss_thaddius_summonAI::EnterEvadeMode(), boss_urom::boss_uromAI::EnterEvadeMode(), boss_varos::boss_varosAI::EnterEvadeMode(), boss_ignis::boss_ignisAI::EnterEvadeMode(), boss_razorscale::boss_razorscaleAI::EnterEvadeMode(), boss_ingvar_the_plunderer::EnterEvadeMode(), boss_svala::boss_svalaAI::EnterEvadeMode(), boss_cyanigosa::boss_cyanigosaAI::EnterEvadeMode(), boss_shirrak_the_dead_watcher::EnterEvadeMode(), spell_boss_magus_telestra_summon_telestra_clones_aura::HandleApply(), AuraEffect::HandleAuraModRoot(), AuraEffect::HandleAuraModStun(), debug_commandscript::HandleDebugMoveflagsCommand(), spell_q13007_iron_colossus::HandleDummy(), spell_herald_volzaj_insanity::HandleDummyEffect(), spell_mc_play_dead_aura::HandleEffectApply(), spell_gen_visual_dummy_stun::HandleEffectApply(), spell_q11396_11399_force_shield_arcane_purple_x3::HandleEffectApply(), spell_mc_play_dead_aura::HandleEffectRemove(), spell_gen_visual_dummy_stun::HandleEffectRemove(), AuraEffect::HandleModConfuse(), AuraEffect::HandleModFear(), AuraEffect::HandlePreventFleeing(), spell_boss_magus_telestra_summon_telestra_clones_aura::HandleRemove(), boss_volazj::JustDied(), CritterAI::JustEngagedWith(), boss_skadi::boss_skadiAI::JustEngagedWith(), boss_shirrak_the_dead_watcher::JustEngagedWith(), boss_skeram::JustSummoned(), npc_twilight_volunteer::MovementInform(), boss_garfrost::boss_garfrostAI::MovementInform(), boss_volkhan::boss_volkhanAI::MovementInform(), boss_razorscale::boss_razorscaleAI::MovementInform(), boss_illidan_stormrage::MovementInform(), npc_gunship_mage::npc_gunship_mageAI::MovementInform(), npc_gunship_gunner::npc_gunship_gunnerAI::MovementInform(), npc_gunship_rocketeer::npc_gunship_rocketeerAI::MovementInform(), npc_ball_of_flame::npc_ball_of_flameAI::MovementInform(), npc_iron_watcher::npc_iron_watcherAI::MovementInform(), npc_buru_egg::npc_buru_egg(), npc_icc_blood_beast::npc_icc_blood_beastAI::npc_icc_blood_beastAI(), npc_raging_spirit::npc_raging_spiritAI::npc_raging_spiritAI(), npc_vengeful_shade::npc_vengeful_shadeAI::npc_vengeful_shadeAI(), spell_systems_shutdown_aura::OnApply(), spell_systems_shutdown_aura::OnRemove(), npc_akama_illidan::PathEndReached(), boss_ragnaros::boss_ragnarosAI::Reset(), boss_skeram::Reset(), boss_volazj::Reset(), npc_twilight_summon::npc_twilight_summonAI::Reset(), boss_devourer_of_souls::boss_devourer_of_soulsAI::Reset(), boss_falric::boss_falricAI::Reset(), boss_garfrost::boss_garfrostAI::Reset(), boss_noth::boss_nothAI::Reset(), boss_thaddius::boss_thaddiusAI::Reset(), boss_thaddius_summon::boss_thaddius_summonAI::Reset(), boss_varos::boss_varosAI::Reset(), boss_loken::boss_lokenAI::Reset(), boss_ignis::boss_ignisAI::Reset(), boss_thorim_pillar::boss_thorim_pillarAI::Reset(), boss_xt002::boss_xt002AI::Reset(), boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::Reset(), boss_ingvar_the_plunderer::Reset(), boss_palehoof::boss_palehoofAI::Reset(), boss_skadi::boss_skadiAI::Reset(), npc_tournament_training_dummy::npc_tournament_training_dummyAI::Reset(), npc_artruis_the_hearthless::npc_artruis_the_hearthlessAI::Reset(), npc_iron_watcher::npc_iron_watcherAI::Reset(), boss_shirrak_the_dead_watcher::Reset(), boss_illidan_stormrage::Reset(), npc_akama_illidan::Reset(), npc_target_dummy::npc_target_dummyAI::Reset(), boss_illidan_stormrage::ScheduleAbilities(), Player::SetClientControl(), boss_urom::boss_uromAI::SpellHit(), boss_black_knight::boss_black_knightAI::SpellHitTarget(), boss_garfrost::boss_garfrostAI::SpellHitTarget(), npc_vengeful_shade::npc_vengeful_shadeAI::SpellHitTarget(), boss_volkhan::boss_volkhanAI::SpellHitTarget(), boss_devourer_of_souls::boss_devourer_of_soulsAI::SpellHitTarget(), boss_ionar::boss_ionarAI::Split(), boss_noth::boss_nothAI::StartBalconyPhase(), boss_noth::boss_nothAI::StartGroundPhase(), npc_artruis_the_hearthless::npc_artruis_the_hearthlessAI::SummonedCreatureDies(), boss_skeram::UpdateAI(), boss_volazj::UpdateAI(), boss_falric::boss_falricAI::UpdateAI(), npc_icc_blood_beast::npc_icc_blood_beastAI::UpdateAI(), npc_vengeful_shade::npc_vengeful_shadeAI::UpdateAI(), boss_rotface::boss_rotfaceAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_raging_spirit::npc_raging_spiritAI::UpdateAI(), npc_terenas_menethil::npc_terenas_menethilAI::UpdateAI(), boss_thaddius::boss_thaddiusAI::UpdateAI(), boss_thaddius_summon::boss_thaddius_summonAI::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), boss_varos::boss_varosAI::UpdateAI(), boss_ionar::boss_ionarAI::UpdateAI(), boss_loken::boss_lokenAI::UpdateAI(), boss_ignis::boss_ignisAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), boss_xt002::boss_xt002AI::UpdateAI(), boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), boss_palehoof::boss_palehoofAI::UpdateAI(), boss_skadi::boss_skadiAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), boss_cyanigosa::boss_cyanigosaAI::UpdateAI(), npc_tournament_training_dummy::npc_tournament_training_dummyAI::UpdateAI(), npc_artruis_the_hearthless::npc_artruis_the_hearthlessAI::UpdateAI(), npc_target_dummy::npc_target_dummyAI::UpdateAI(), Creature::UpdateEntry(), and npc_black_knight_skeletal_gryphon::npc_black_knight_skeletal_gryphonAI::WaypointReached().

◆ SetCreateHealth()

◆ SetCreateMana()

◆ SetCreateStat()

void Unit::SetCreateStat ( Stats  stat,
float  val 
)
inline

◆ SetCreatorGUID()

◆ SetCritterGUID()

void Unit::SetCritterGUID ( ObjectGuid  guid)
inline

◆ SetCurrentCastedSpell()

void Unit::SetCurrentCastedSpell ( Spell pSpell)
3989{
3990 ASSERT(pSpell); // nullptr may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
3991
3992 CurrentSpellTypes CSpellType = pSpell->GetCurrentContainer();
3993
3994 if (pSpell == m_currentSpells[CSpellType]) // avoid breaking self
3995 return;
3996
3997 bool bySelf = m_currentSpells[CSpellType] && m_currentSpells[CSpellType]->m_spellInfo->Id == pSpell->m_spellInfo->Id;
3998
3999 // break same type spell if it is not delayed
4000 InterruptSpell(CSpellType, false, true, bySelf);
4001
4002 // special breakage effects:
4003 switch (CSpellType)
4004 {
4006 {
4007 // generic spells always break channeled not delayed spells
4009 {
4010 if (!s->GetSpellInfo()->IsActionAllowedChannel())
4011 {
4013 }
4014 }
4015
4016 // autorepeat breaking
4018 {
4019 // break autorepeat if not Auto Shot
4020 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75)
4022 m_AutoRepeatFirstCast = true;
4023 }
4024
4025 // melee spells breaking
4027 {
4028 // break melee spells if cast time
4029 if (pSpell->GetCastTime() > 0)
4030 {
4032 }
4033 }
4034 if (pSpell->GetCastTime() > 0)
4036
4037 break;
4038 }
4040 {
4041 // channel spells always break generic non-delayed and any channeled spells
4043 InterruptSpell(CURRENT_CHANNELED_SPELL, true, true, bySelf);
4044
4045 // it also does break autorepeat if not Auto Shot
4047 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75)
4050
4051 break;
4052 }
4054 {
4055 // only Auto Shoot does not break anything
4056 if (pSpell->m_spellInfo->Id != 75)
4057 {
4058 // generic autorepeats break generic non-delayed and channeled non-delayed spells
4060 {
4061 if (!s->GetSpellInfo()->IsActionAllowedChannel())
4062 {
4064 }
4065 }
4066
4068 }
4069 // special action: set first cast flag
4070 m_AutoRepeatFirstCast = true;
4071
4072 break;
4073 }
4074
4075 default:
4076 // other spell types don't break anything now
4077 break;
4078 }
4079
4080 // current spell (if it is still here) may be safely deleted now
4081 if (m_currentSpells[CSpellType])
4082 m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
4083
4084 // set new current spell
4085 m_currentSpells[CSpellType] = pSpell;
4086 pSpell->SetReferencedFromCurrent(true);
4087
4088 pSpell->m_selfContainer = &(m_currentSpells[pSpell->GetCurrentContainer()]);
4089}
CurrentSpellTypes GetCurrentContainer() const
Definition Spell.cpp:7933
Spell ** m_selfContainer
Definition Spell.h:614

References AddUnitState(), ASSERT, CURRENT_AUTOREPEAT_SPELL, CURRENT_CHANNELED_SPELL, CURRENT_GENERIC_SPELL, CURRENT_MELEE_SPELL, Spell::GetCastTime(), Spell::GetCurrentContainer(), GetCurrentSpell(), SpellInfo::Id, InterruptSpell(), m_AutoRepeatFirstCast, m_currentSpells, Spell::m_selfContainer, Spell::m_spellInfo, Spell::SetReferencedFromCurrent(), and UNIT_STATE_CASTING.

Referenced by Spell::prepare().

◆ setDeathState()

void Unit::setDeathState ( DeathState  s,
bool  despawn = false 
)
virtual

Reimplemented in Creature, Minion, Pet, and Player.

14597{
14598 // death state needs to be updated before RemoveAllAurasOnDeath() calls HandleChannelDeathItem(..) so that
14599 // it can be used to check creation of death items (such as soul shards).
14600 m_deathState = s;
14601
14603 {
14604 CombatStop();
14607 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
14608
14609 if (IsNonMeleeSpellCast(false))
14611
14612 UnsummonAllTotems(true);
14613 RemoveAllControlled(true);
14615 }
14616
14617 if (s == DeathState::JustDied)
14618 {
14619 // remove aurastates allowing special moves
14622
14623 GetMotionMaster()->Clear(false);
14625
14626 // Xinef: Remove Hover so the corpse can fall to the ground
14627 SetHover(false);
14628
14629 if (despawn)
14630 DisableSpline();
14631 else
14632 StopMoving();
14633
14634 // without this when removing IncreaseMaxHealth aura player may stuck with 1 hp
14635 // do not why since in IncreaseMaxHealth currenthealth is checked
14636 SetHealth(0);
14637 SetPower(getPowerType(), 0);
14638
14639 // Stop emote on death
14641
14642 // players in instance don't have ZoneScript, but they have InstanceScript
14644 zoneScript->OnUnitDeath(this);
14645 }
14646 else if (s == DeathState::JustRespawned)
14647 {
14648 RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
14649 }
14650}
@ UNIT_FLAG_SKINNABLE
Definition UnitDefines.h:276
void ClearAllReactives()
Definition Unit.cpp:16970
virtual bool SetHover(bool enable, bool packetOnly=false, bool updateAnimationTier=true)
Definition Unit.cpp:20718
void ClearDiminishings()
Definition Unit.h:1776
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
ZoneScript * GetZoneScript() const
Definition Object.h:542
Definition ZoneScript.h:26

References Alive, MotionMaster::Clear(), ClearAllReactives(), ThreatMgr::ClearAllThreat(), ClearComboPointHolders(), ClearDiminishings(), CombatStop(), HostileRefMgr::deleteReferences(), DisableSpline(), getHostileRefMgr(), WorldObject::GetInstanceScript(), GetMotionMaster(), getPowerType(), GetThreatMgr(), WorldObject::GetZoneScript(), InterruptNonMeleeSpells(), IsNonMeleeSpellCast(), JustDied, JustRespawned, m_deathState, MotionMaster::MoveIdle(), RemoveAllAurasOnDeath(), RemoveAllControlled(), Object::RemoveFlag(), SetHealth(), SetHover(), SetPower(), SetUInt32Value(), StopMoving(), UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE, UNIT_NPC_EMOTESTATE, and UnsummonAllTotems().

Referenced by _ExitVehicle(), KillMagnetEvent::Execute(), Spell::finish(), WorldSession::HandlePetActionHelper(), AuraEffect::HandleSpiritOfRedemption(), Kill(), Creature::setDeathState(), and Player::setDeathState().

◆ SetDisableGravity()

bool Unit::SetDisableGravity ( bool  disable,
bool  packetOnly = false,
bool  updateAnimationTier = true 
)
virtual

◆ SetDisplayId()

◆ SetEmoteState()

void Unit::SetEmoteState ( Emote  emoteState)
inline

◆ SetExtraUnitMovementFlags()

void Unit::SetExtraUnitMovementFlags ( uint16  f)
inline

◆ SetFacingTo()

void Unit::SetFacingTo ( float  ori)
20573{
20574 Movement::MoveSplineInit init(this);
20575 init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZ(), false);
20577 init.DisableTransportPathTransformations(); // It makes no sense to target global orientation
20578 init.SetFacing(ori);
20579 init.Launch();
20580}
ObjectGuid GetTransGUID() const override
Definition Unit.cpp:18799

References Movement::MoveSplineInit::DisableTransportPathTransformations(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetTransGUID(), HasUnitMovementFlag(), Movement::MoveSplineInit::Launch(), MOVEMENTFLAG_ONTRANSPORT, Movement::MoveSplineInit::MoveTo(), and Movement::MoveSplineInit::SetFacing().

Referenced by boss_twinemperorsAI::DoAction(), npc_arthas::npc_arthasAI::DoAction(), Spell::EffectDistract(), UtherBatteredHiltEvent::Execute(), boss_kaelthas::ExecuteMiddleEvent(), DistractMovementGenerator::Finalize(), Creature::FocusTarget(), spell_item_unusual_compass::HandleDummy(), spell_drakkari_colossus_face_me::HandleScriptEffect(), boss_grand_warlock_nethekurse::IntroRP(), npc_hyjal_jaina::hyjalJainaAI::IsSummonedBy(), boss_ragnaros::boss_ragnarosAI::JustDied(), boss_ingvar_the_plunderer::JustSummoned(), boss_nalorakk::MoveInLineOfSight(), boss_algalon_the_observer::boss_algalon_the_observerAI::MovementInform(), npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::MovementInform(), boss_zuljin::MovementInform(), npc_harrison_jones::MovementInform(), boss_onyxia::MovementInform(), npc_twilight_volunteer::MovementInform(), boss_eadric::boss_eadricAI::MovementInform(), boss_paletress::boss_paletressAI::MovementInform(), boss_grand_champion::boss_grand_championAI::MovementInform(), npc_pos_deathwhisper_necrolyte::npc_pos_deathwhisper_necrolyteAI::MovementInform(), boss_professor_putricide::boss_professor_putricideAI::MovementInform(), boss_razorscale::boss_razorscaleAI::MovementInform(), npc_enslaved_proto_drake::MovementInform(), npc_commander_eligor_dawnbringer::npc_commander_eligor_dawnbringerAI::MovementInform(), boss_illidan_stormrage::MovementInform(), boss_essence_of_suffering::boss_essence_of_sufferingAI::MovementInform(), boss_essence_of_desire::boss_essence_of_desireAI::MovementInform(), boss_lady_vashj::MovementInform(), boss_mr_smite::boss_mr_smiteAI::MovementInform(), boss_saviana_ragefire::boss_saviana_ragefireAI::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), npc_spinestalker::npc_spinestalkerAI::MovementInform(), npc_rimefang::npc_rimefangAI::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), gunship_npc_AI::MovementInform(), npc_gunship_boarding_addAI::MovementInform(), npc_gunship_mage::npc_gunship_mageAI::MovementInform(), boss_the_lich_king::boss_the_lich_kingAI::MovementInform(), boss_skadi_grauf::boss_skadi_graufAI::MovementInform(), spell_lurker_below_spout::OnPeriodic(), npc_hover_disk::npc_hover_diskAI::PassengerBoarded(), SmartAI::PausePath(), SmartScript::ProcessAction(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::Reposition(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::Reposition(), boss_illidan_stormrage::ScheduleAbilities(), boss_nightbane::ScheduleFly(), Player::SetClientControl(), boss_grand_warlock_nethekurse::SetData(), npc_tirion_fordring_tft::npc_tirion_fordringAI::SpellHit(), npc_chesspiece::SpellHitTarget(), boss_heigan::boss_heiganAI::StartFightPhase(), CreatureAI::TriggerAlert(), RotateMovementGenerator::Update(), boss_rend_blackhand::boss_rend_blackhandAI::UpdateAI(), boss_victor_nefarius::boss_victor_nefariusAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_partygoer::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_medivh_bm::UpdateAI(), boss_onyxia::UpdateAI(), npc_frost_sphere::npc_frost_sphereAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::UpdateAI(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), boss_varos::boss_varosAI::UpdateAI(), npc_ulduar_vx001::npc_ulduar_vx001AI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), npc_bloodmage_laurith::npc_bloodmage_laurithAI::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), npc_warden_mellichar::npc_warden_mellicharAI::UpdateAI(), npc_pet_gen_plump_turkey::UpdateAI(), npc_general_andorov::UpdateEscortAI(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::UpdateEscortAI(), npc_black_knight_skeletal_gryphon::npc_black_knight_skeletal_gryphonAI::WaypointReached(), npc_argent_soldier::npc_argent_soldierAI::WaypointReached(), npc_ranger_lilatha::WaypointReached(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::WaypointReached(), and npc_ancestral_wolf::npc_ancestral_wolfAI::WaypointReached().

◆ SetFacingToObject()

void Unit::SetFacingToObject ( WorldObject object)
Todo:
figure out under what conditions creature will move towards object instead of facing it where it currently is.
20583{
20584 // never face when already moving
20585 if (!IsStopped())
20586 return;
20587
20589 Movement::MoveSplineInit init(this);
20590 init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZ());
20591 init.SetFacing(GetAngle(object)); // when on transport, GetAngle will still return global coordinates (and angle) that needs transforming
20592 init.Launch();
20593}
bool IsStopped() const
Definition Unit.h:1677

References Position::GetAngle(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), IsStopped(), Movement::MoveSplineInit::Launch(), Movement::MoveSplineInit::MoveTo(), and Movement::MoveSplineInit::SetFacing().

Referenced by boss_razuvious_minion::boss_razuvious_minionAI::DoAction(), npc_ranshalla::npc_ranshallaAI::DoChannelTorchSpell(), spell_yogg_saron_target_selectors::HandleScript(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::IsSummonedBy(), npc_oculus_drake::npc_oculus_drakeAI::IsSummonedBy(), npc_wintergarde_gryphon::IsSummonedBy(), npc_maiev_illidan::IsSummonedBy(), npc_ranshalla::npc_ranshallaAI::JustDidDialogueStep(), npc_amanishi_scout::JustEngagedWith(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::JustSummoned(), npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::JustSummoned(), boss_illidan_stormrage::JustSummoned(), npc_drakuru_shackles::npc_drakuru_shacklesAI::LockRageclaw(), boss_zuljin::MovementInform(), npc_harrison_jones::MovementInform(), npc_akama_illidan::MovementInform(), npc_hor_lich_king::npc_hor_lich_kingAI::MovementInform(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::MovementInform(), npc_hidden_cultist::npc_hidden_cultistAI::PreScript(), npc_jungle_punch_target::npc_jungle_punch_targetAI::proceedCwEvent(), SmartScript::ProcessAction(), npc_lake_frog::npc_lake_frogAI::ReceiveEmote(), npc_dancing_flames::npc_dancing_flamesAI::ReceiveEmote(), npc_image_of_medivh::npc_image_of_medivhAI::Reset(), boss_razuvious_minion::boss_razuvious_minionAI::ScheduleAttackDummy(), boss_nightbane::ScheduleFly(), boss_razuvious::boss_razuviousAI::ScheduleInteractWithDeathKnight(), boss_the_lurker_below::SchedulerPhaseOne(), boss_shade_of_aran::SetGUID(), npc_bloodmage_laurith::npc_bloodmage_laurithAI::SetGUID(), npc_harrison_jones::sGossipSelect(), npc_crusade_recruit::npc_crusade_recruitAI::sGossipSelect(), npc_death_knight_initiate::npc_death_knight_initiateAI::SpellHit(), npc_forest_frog::SpellHit(), npc_wounded_skirmisher::SpellHit(), boss_devourer_of_souls::boss_devourer_of_soulsAI::SpellHitTarget(), npc_magister_aledis::StartFight(), boss_hydross_the_unstable::SummonMovementInform(), npc_commander_dawnforge::npc_commander_dawnforgeAI::Turn_to_eachother(), npc_commander_dawnforge::npc_commander_dawnforgeAI::Turn_to_Pathaleons_Image(), npc_rookery_hatcher::npc_rookery_hatcherAI::UpdateAI(), boss_victor_nefarius::boss_victor_nefariusAI::UpdateAI(), boss_majordomo::boss_majordomoAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_eastvale_peasent::UpdateAI(), npc_partygoer::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), npc_winterfin_playmate::UpdateAI(), npc_snowfall_glade_playmate::UpdateAI(), npc_the_biggest_tree::UpdateAI(), npc_high_oracle_soo_roo::UpdateAI(), npc_the_etymidian::UpdateAI(), npc_alexstraza_the_lifebinder::UpdateAI(), npc_pilgrims_bounty_chair::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), boss_onyxia::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), boss_bronjahm::boss_bronjahmAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), boss_professor_putricide::boss_professor_putricideAI::UpdateAI(), boss_rotface::boss_rotfaceAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), npc_ulduar_vx001::npc_ulduar_vx001AI::UpdateAI(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::UpdateAI(), npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::UpdateAI(), npc_hidden_cultist::npc_hidden_cultistAI::UpdateAI(), npc_thassarian2::npc_thassarian2AI::UpdateAI(), npc_deaths_fel_cannon::npc_deaths_fel_cannonAI::UpdateAI(), npc_ranshalla::npc_ranshallaAI::WaypointReached(), npc_arthas::npc_arthasAI::WaypointReached(), npc_scarlet_miner::npc_scarlet_minerAI::WaypointReached(), and npc_kaya_flathoof::npc_kaya_flathoofAI::WaypointReached().

◆ SetFaction()

void Unit::SetFaction ( uint32  faction)
10089{
10091 if (IsCreature())
10093}
void UpdateMoveInLineOfSightState()
Definition Creature.cpp:2593

References Object::IsCreature(), SetUInt32Value(), Object::ToCreature(), UNIT_FIELD_FACTIONTEMPLATE, and Creature::UpdateMoveInLineOfSightState().

Referenced by npc_hidden_cultist::npc_hidden_cultistAI::AttackPlayer(), GameObject::CastSpell(), boss_eadric::boss_eadricAI::DamageTaken(), boss_paletress::boss_paletressAI::DamageTaken(), boss_algalon_the_observer::boss_algalon_the_observerAI::DamageTaken(), boss_freya::boss_freyaAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::DamageTaken(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::DestroyDoor(), boss_apothecary_hummel::boss_apothecary_hummelAI::DoAction(), npc_apothecary_genericAI::DoAction(), npc_coren_direbrew::DoAction(), npc_direbrew_antagonist::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), boss_kalecgos::DoAction(), npc_scarlet_miner_cart::npc_scarlet_miner_cartAI::DoAction(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::DoFriend(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DoNice(), Spell::EffectSummonType(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::EnterEvadeMode(), BattlegroundEY::EventTeamCapturedPoint(), AuraEffect::HandleAuraModFaction(), BattlegroundIC::HandleCapturedNodes(), spell_q12096_q12092_dummy::HandleDummy(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), modify_commandscript::HandleModifyFactionCommand(), npc_commandscript::HandleNpcSetFactionIdCommand(), npc_commandscript::HandleNpcSetFactionTempIdCommand(), spell_mutate_explode_bug::HandleOnHit(), spell_q10612_10613_the_fel_and_the_furious::HandleScriptEffect(), spell_item_draenic_pale_ale::HandleSummon(), npc_cork_gizelton::npc_cork_gizeltonAI::ImmuneFlagSet(), boss_vaelastrasz::boss_vaelAI::Initialize(), boss_majordomo::boss_majordomoAI::InitializeAI(), npc_general_andorov::InitializeAI(), npc_sergeant_bly::npc_sergeant_blyAI::InitializeAI(), Minion::InitStats(), TempSummon::InitStats(), InitTamedPet(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::IsSummonedBy(), npc_enraged_spirit::npc_enraged_spiritAI::JustDied(), FollowerAI::JustRespawned(), npc_eris_hevenfire::npc_eris_hevenfireAI::JustSummoned(), boss_volkhan::boss_volkhanAI::JustSummoned(), boss_balinda::JustSummoned(), npc_thrall_bfu::npc_thrall_bfuAI::JustSummoned(), boss_archimonde::JustSummoned(), boss_broggok::JustSummoned(), Pet::LoadPetFromDB(), boss_twilight_corrupter::MoveInLineOfSight(), npc_akama_shade::MovementInform(), BattlegroundAB::NodeOccupied(), npc_scarlet_miner_cart::npc_scarlet_miner_cartAI::npc_scarlet_miner_cartAI(), spell_brewfest_reveler_transform::OnApply(), npc_chesspiece::OnCharmed(), BattlefieldWG::OnCreatureCreate(), instance_blackrock_depths::instance_blackrock_depths_InstanceMapScript::OnCreatureCreate(), instance_nexus::instance_nexus_InstanceMapScript::OnCreatureCreate(), instance_black_temple::instance_black_temple_InstanceMapScript::OnCreatureCreate(), boss_azuregos::OnGossipSelect(), InstanceScript::OnPlayerEnter(), npc_prospector_remtravel::OnQuestAccept(), npc_gilthares::OnQuestAccept(), npc_lakota_windsong::OnQuestAccept(), npc_paoka_swiftmountain::OnQuestAccept(), npc_engineer_helice::OnQuestAccept(), npc_maghar_captive::OnQuestAccept(), npc_maxx_a_million_escort::OnQuestAccept(), npc_kaya_flathoof::OnQuestAccept(), npc_wizzlecrank_shredder::OnQuestAccept(), npc_ame::OnQuestAccept(), npc_ranshalla::OnQuestAccept(), npc_lurgglbr::OnQuestAccept(), npc_mootoo_the_younger::OnQuestAccept(), npc_apothecary_hanes::OnQuestAccept(), npc_bessy::OnQuestAccept(), npc_isla_starmane::OnQuestAccept(), go_crystalline_tear::OnQuestAccept(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::PassengerBoarded(), npc_frosthound::npc_frosthoundAI::PassengerBoarded(), BattlegroundAV::PopulateNode(), npc_chicken_cluck::npc_chicken_cluckAI::ReceiveEmote(), npc_plucky::npc_pluckyAI::ReceiveEmote(), RemoveCharmedBy(), boss_doomrel::boss_doomrelAI::Reset(), boss_victor_nefarius::boss_victor_nefariusAI::Reset(), npc_unworthy_initiate::npc_unworthy_initiateAI::Reset(), boss_darkmaster_gandling::boss_darkmaster_gandlingAI::Reset(), boss_apothecary_hummel::boss_apothecary_hummelAI::Reset(), npc_coren_direbrew::Reset(), npc_direbrew_minion::Reset(), npc_aquementas::npc_aquementasAI::Reset(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::Reset(), npc_plucky::npc_pluckyAI::Reset(), boss_grobbulus_poison_cloud::boss_grobbulus_poison_cloudAI::Reset(), brann_bronzebeard::brann_bronzebeardAI::Reset(), boss_algalon_the_observer::boss_algalon_the_observerAI::Reset(), npc_thassarian2::npc_thassarian2AI::Reset(), npc_future_you::npc_future_youAI::Reset(), npc_artruis_the_hearthless::npc_artruis_the_hearthlessAI::Reset(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::Reset(), npc_captured_rageclaw::npc_captured_rageclawAI::Reset(), npc_akama_shade::Reset(), npc_aeranas::npc_aeranasAI::Reset(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::Reset(), npc_chicken_cluck::npc_chicken_cluckAI::Reset(), RestoreFaction(), SetCharmedBy(), Player::SetFactionForRace(), Player::SetGameMaster(), npc_captain_saeed::npc_captain_saeedAI::SetGUID(), npc_your_inner_turmoil::npc_your_inner_turmoilAI::setphase(), BattlegroundIC::SetupBattleground(), boss_victor_nefarius::boss_victor_nefariusAI::sGossipSelect(), Battlefield::SpawnCreature(), npc_captured_rageclaw::npc_captured_rageclawAI::SpellHit(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::SpellHit(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::SpellHit(), npc_crusade_persuaded::npc_crusade_persuadedAI::SpellHit(), npc_enslaved_netherwing_drake::SpellHit(), npc_belnistrasz::npc_belnistraszAI::sQuestAccept(), npc_professor_phizzlethorpe::npc_professor_phizzlethorpeAI::sQuestAccept(), npc_ranger_lilatha::sQuestAccept(), npc_corporal_keeshan::npc_corporal_keeshanAI::sQuestAccept(), npc_muglash::npc_muglashAI::sQuestAccept(), npc_wounded_blood_elf::npc_wounded_blood_elfAI::sQuestAccept(), FollowerAI::StartFollow(), npc_deathstalker_fearleia::SummonCreatureWithRandomTarget(), boss_majordomo::boss_majordomoAI::SummonedCreatureDies(), Spell::SummonGuardian(), Player::SummonPet(), npc_artruis_the_hearthless::npc_artruis_the_hearthlessAI::SummonsAction(), WorldObject::SummonTrigger(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), npc_death_knight_initiate::npc_death_knight_initiateAI::UpdateAI(), npc_unworthy_initiate::npc_unworthy_initiateAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::UpdateAI(), npc_aquementas::npc_aquementasAI::UpdateAI(), npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI(), npc_sergeant_bly::npc_sergeant_blyAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_wild_wyrm::npc_wild_wyrmAI::UpdateAI(), npc_aeranas::npc_aeranasAI::UpdateAI(), npc_magister_aledis::UpdateAI(), npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI::UpdateAI(), Creature::UpdateEntry(), npc_magwin::npc_magwinAI::UpdateEscortAI(), and npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::WaypointReached().

◆ SetFeared()

void Unit::SetFeared ( bool  apply,
Unit fearedBy = nullptr,
bool  isFear = false 
)
protected
18330{
18331 if (apply)
18332 {
18333 SetTarget();
18334 GetMotionMaster()->MoveFleeing(fearedBy, isFear ? 0 : sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY));
18335 }
18336 else
18337 {
18338 if (IsAlive())
18339 {
18340 if (GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_CONTROLLED) == FLEEING_MOTION_TYPE)
18341 {
18343 StopMoving();
18344 }
18345
18346 if (GetVictim())
18348 }
18349 }
18350
18351 // xinef: block / allow control to real mover (eg. charmer)
18352 if (IsPlayer())
18353 {
18354 if (m_movedByPlayer)
18355 m_movedByPlayer->ToPlayer()->SetClientControl(this, !apply); // verified
18356 //else
18357 // ToPlayer()->SetClientControl(this, !apply);
18358 }
18359}
@ CONFIG_CREATURE_FAMILY_FLEE_DELAY
Definition IWorld.h:284
@ FLEEING_MOTION_TYPE
Definition MotionMaster.h:49
void MoveFleeing(Unit *enemy, uint32 time=0)
Enable the target's fleeing movement. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:746

References CONFIG_CREATURE_FAMILY_FLEE_DELAY, FLEEING_MOTION_TYPE, Object::GetGUID(), GetMotionMaster(), MotionMaster::GetMotionSlotType(), GetVictim(), IsAlive(), Object::IsPlayer(), m_movedByPlayer, MOTION_SLOT_CONTROLLED, MotionMaster::MoveFleeing(), MotionMaster::MovementExpired(), Player::SetClientControl(), SetTarget(), StopMoving(), sWorld, and Object::ToPlayer().

Referenced by SetControlled().

◆ SetFeatherFall()

bool Unit::SetFeatherFall ( bool  enable,
bool  packetOnly = false 
)
virtual

Reimplemented in Player, and Creature.

20697{
20699 return false;
20700
20701 if (enable)
20703 else
20705
20706 return true;
20707}
@ MOVEMENTFLAG_FALLING_SLOW
Definition UnitDefines.h:394

References AddUnitMovementFlag(), HasUnitMovementFlag(), MOVEMENTFLAG_FALLING_SLOW, and RemoveUnitMovementFlag().

Referenced by AuraEffect::HandleAuraFeatherFall(), debug_commandscript::HandleDebugMoveflagsCommand(), Player::SetFeatherFall(), and Creature::SetFeatherFall().

◆ SetFullHealth()

◆ SetHealth()

void Unit::SetHealth ( uint32  val)
15522{
15524 val = 0;
15525 else if (IsPlayer() && getDeathState() == DeathState::Dead)
15526 val = 1;
15527 else
15528 {
15529 uint32 maxHealth = GetMaxHealth();
15530 if (maxHealth < val)
15531 val = maxHealth;
15532 }
15533
15534 float prevHealthPct = GetHealthPct();
15535
15537
15538 // mobs that are now or were below 30% need to update their speed
15539 if (IsCreature() && !(IsPet() && ToPet()->isControlled() && IsControlledByPlayer()) && (prevHealthPct < 30.0 || HealthBelowPct(30)))
15540 {
15541 UpdateSpeed(MOVE_RUN, false);
15542 }
15543
15544 // group update
15545 if (IsPlayer())
15546 {
15547 Player* player = ToPlayer();
15548 if (player->NeedSendSpectatorData())
15550
15551 if (player->GetGroup())
15553 }
15554 else if (Pet* pet = ToCreature()->ToPet())
15555 {
15556 if (pet->isControlled())
15557 {
15558 if (Unit* owner = GetOwner())
15559 if (Player* player = owner->ToPlayer())
15560 {
15561 if (player->NeedSendSpectatorData() && pet->GetCreatureTemplate()->family)
15562 ArenaSpectator::SendCommand_UInt32Value(player->FindMap(), player->GetGUID(), "PHP", (uint32)pet->GetHealthPct());
15563
15564 if (player->GetGroup())
15566 }
15567 }
15568 }
15569}
@ GROUP_UPDATE_FLAG_CUR_HP
Definition Group.h:101
@ GROUP_UPDATE_FLAG_PET_CUR_HP
Definition Group.h:113
bool NeedSendSpectatorData() const
Definition Player.cpp:15452
void SetGroupUpdateFlag(uint32 flag)
Definition Player.h:2482
float GetHealthPct() const
Definition Unit.h:1040
void SendCommand_UInt32Value(T *o, ObjectGuid targetGUID, const char *prefix, uint32 t)
Definition ArenaSpectator.h:62

References Dead, WorldObject::FindMap(), getDeathState(), Player::GetGroup(), Object::GetGUID(), GetHealthPct(), GetMaxHealth(), GetOwner(), GROUP_UPDATE_FLAG_CUR_HP, GROUP_UPDATE_FLAG_PET_CUR_HP, HealthBelowPct(), IsControlledByPlayer(), Object::IsCreature(), IsPet(), Object::IsPlayer(), JustDied, MOVE_RUN, Player::NeedSendSpectatorData(), ArenaSpectator::SendCommand_UInt32Value(), Player::SetGroupUpdateFlag(), SetUInt32Value(), Object::ToCreature(), ToPet(), Object::ToPlayer(), UNIT_FIELD_HEALTH, and UpdateSpeed().

Referenced by boss_twilight_halion::boss_twilight_halionAI::boss_twilight_halionAI(), Player::BuildPlayerRepop(), boss_black_knight::boss_black_knightAI::DamageTaken(), boss_alar::DamageTaken(), npc_molten_golem::npc_molten_golemAI::DamageTaken(), boss_viscidus::DamageTaken(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::DamageTaken(), DealDamage(), boss_prince_keleseth_icc::boss_prince_kelesethAI::DoAction(), boss_prince_taldaram_icc::boss_prince_taldaramAI::DoAction(), boss_prince_valanar_icc::boss_prince_valanarAI::DoAction(), npc_terenas_menethil::npc_terenas_menethilAI::DoAction(), boss_grand_champion::boss_grand_championAI::DoAction(), boss_thaddius_summon::boss_thaddius_summonAI::DoAction(), boss_xt002::boss_xt002AI::DoAction(), npc_xt002_heart::npc_xt002_heartAI::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), Spell::EffectResurrectPet(), Spell::EffectSelfResurrect(), Spell::EffectSummonPet(), Spell::EffectSummonType(), boss_prince_keleseth_icc::boss_prince_kelesethAI::EnterEvadeMode(), boss_prince_taldaram_icc::boss_prince_taldaramAI::EnterEvadeMode(), boss_prince_valanar_icc::boss_prince_valanarAI::EnterEvadeMode(), AuraEffect::HandleAuraModIncreaseHealth(), AuraEffect::HandleAuraModIncreaseHealthPercent(), AuraEffect::HandleAuraModIncreaseMaxHealth(), spell_oculus_soar_aura::HandleEffectPeriodic(), modify_commandscript::HandleModifyHPCommand(), AuraEffect::HandleModTotalPercentStat(), npc_commandscript::HandleNpcSetLevelCommand(), spell_dk_pet_scaling::HandlePeriodic(), spell_hun_generic_scaling::HandlePeriodic(), spell_mage_pet_scaling::HandlePeriodic(), spell_sha_feral_spirit_scaling::HandlePeriodic(), spell_warl_generic_scaling::HandlePeriodic(), npc_echo_of_medivh::HandlePieceJustDied(), spell_stinky_precious_decimate::HandleScript(), spell_ahune_synch_health::HandleScript(), AuraEffect::HandleSpiritOfRedemption(), npc_pet_pri_lightwell::InitializeAI(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustReachedHome(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustReachedHome(), boss_prince_valanar_icc::boss_prince_valanarAI::JustReachedHome(), npc_dirt_mound::JustSummoned(), boss_skeram::JustSummoned(), boss_attumen::JustSummoned(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::JustSummoned(), boss_drakkari_colossus::boss_drakkari_colossusAI::JustSummoned(), boss_harbinger_skyriss::JustSummoned(), Creature::LoadCreatureFromDB(), Player::LoadFromDB(), Pet::LoadPetFromDB(), ModifyHealth(), boss_grand_champion::boss_grand_championAI::MovementInform(), npc_nether_drake::npc_nether_drakeAI::MovementInform(), npc_corrupted_totem::npc_corrupted_totem(), npc_xt002_life_spark::npc_xt002_life_sparkAI::npc_xt002_life_sparkAI(), instance_karazhan::instance_karazhan_InstanceMapScript::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), Player::ProcessDelayedOperations(), boss_vaelastrasz::boss_vaelAI::Reset(), npc_draenei_survivor::npc_draenei_survivorAI::Reset(), npc_injured_draenei::npc_injured_draeneiAI::Reset(), boss_prince_keleseth_icc::boss_prince_kelesethAI::Reset(), boss_prince_taldaram_icc::boss_prince_taldaramAI::Reset(), boss_prince_valanar_icc::boss_prince_valanarAI::Reset(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::Reset(), boss_murmur::Reset(), npc_injured_patient::npc_injured_patientAI::Reset(), Player::ResetAllPowers(), Player::RestoreHealthAfterDuel(), Player::ResurectUsingRequestData(), Player::ResurrectPlayer(), Creature::SelectLevel(), setDeathState(), SetFullHealth(), SetMaxHealth(), boss_headless_horseman::SpellHit(), boss_black_knight::boss_black_knightAI::SpellHitTarget(), boss_malchezaar::SpellHitTarget(), npc_giant_claw_tentacle::Submerge(), npc_a_special_surprise::npc_a_special_surpriseAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), boss_garfrost::boss_garfrostAI::UpdateAI(), boss_ick::boss_ickAI::UpdateAI(), boss_tyrannus::boss_tyrannusAI::UpdateAI(), boss_prince_valanar_icc::boss_prince_valanarAI::UpdateAI(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::UpdateAI(), Creature::UpdateEntry(), and boss_twin_valkyrAI::UpdateSharedHealth().

◆ SetHover()

bool Unit::SetHover ( bool  enable,
bool  packetOnly = false,
bool  updateAnimationTier = true 
)
virtual

Reimplemented in Creature, and Player.

20719{
20721 return false;
20722
20723 float hoverHeight = GetFloatValue(UNIT_FIELD_HOVERHEIGHT);
20724
20725 if (enable)
20726 {
20728 if (hoverHeight && GetPositionZ() - GetFloorZ() < hoverHeight)
20729 UpdateHeight(GetPositionZ() + hoverHeight);
20730 }
20731 else
20732 {
20734 if (hoverHeight && (!isDying() || !IsCreature()))
20735 {
20736 float newZ = std::max<float>(GetFloorZ(), GetPositionZ() - hoverHeight);
20738 UpdateHeight(newZ);
20739 }
20740 SendMovementFlagUpdate(); // pussywizard: needed for falling after death (instead of falling onto air at hover height)
20741 }
20742
20743 return true;
20744}
void UpdateHeight(float newZ)
Only server-side height update, does not broadcast to client.
Definition Unit.cpp:20114
void SendMovementFlagUpdate(bool self=false)
Definition Unit.cpp:16747
bool isDying() const
Definition Unit.h:1708
void UpdateAllowedPositionZ(float x, float y, float &z, float *groundZ=nullptr) const
Definition Object.cpp:1565
float GetFloorZ() const
Definition Object.cpp:3139

References AddUnitMovementFlag(), Object::GetFloatValue(), WorldObject::GetFloorZ(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), HasUnitMovementFlag(), Object::IsCreature(), isDying(), MOVEMENTFLAG_HOVER, RemoveUnitMovementFlag(), SendMovementFlagUpdate(), UNIT_FIELD_HOVERHEIGHT, WorldObject::UpdateAllowedPositionZ(), and UpdateHeight().

Referenced by AuraEffect::HandleAuraHover(), debug_commandscript::HandleDebugMoveflagsCommand(), setDeathState(), Creature::SetHover(), and Player::SetHover().

◆ SetImmuneToAll()

void Unit::SetImmuneToAll ( bool  apply,
bool  keepCombat = false 
)
inline
883{ SetImmuneToPC(apply, keepCombat); SetImmuneToNPC(apply, keepCombat); }
void SetImmuneToNPC(bool apply, bool keepCombat=false)
Definition Unit.cpp:13653

References SetImmuneToNPC(), and SetImmuneToPC().

Referenced by spell_the_lich_king_trigger_vile_spirit::ActivateSpirit(), boss_chromaggus::boss_chromaggusAI::boss_chromaggusAI(), boss_nalorakk::boss_nalorakk(), boss_eadric::boss_eadricAI::DamageTaken(), boss_paletress::boss_paletressAI::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), boss_felblood_kaelthas::DamageTaken(), npc_warden_mellichar::npc_warden_mellicharAI::DamageTaken(), boss_mal_ganis::boss_mal_ganisAI::DamageTaken(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::DoAction(), boss_apothecary_hummel::boss_apothecary_hummelAI::DoAction(), npc_apothecary_genericAI::DoAction(), npc_twilight_volunteer::DoAction(), boss_taldaram::DoAction(), boss_prince_keleseth_icc::boss_prince_kelesethAI::DoAction(), boss_prince_taldaram_icc::boss_prince_taldaramAI::DoAction(), boss_prince_valanar_icc::boss_prince_valanarAI::DoAction(), npc_crok_scourgebane::npc_crok_scourgebaneAI::DoAction(), npc_living_constellation::npc_living_constellationAI::DoAction(), boss_broggok::DoAction(), boss_grand_warlock_nethekurse::DoAction(), boss_felblood_kaelthas::DoAction(), boss_grand_champion::boss_grand_championAI::DoAction(), boss_ambassador_hellmaw::DoAction(), npc_scarlet_miner_cart::npc_scarlet_miner_cartAI::DoAction(), boss_skeram::DoTeleport(), Spell::EffectSummonType(), npc_ghostly_priest::npc_ghostly_priestAI::EnterEvadeMode(), npc_phantom_mage::npc_phantom_mageAI::EnterEvadeMode(), npc_shadowy_mercenary::npc_shadowy_mercenaryAI::EnterEvadeMode(), npc_spectral_footman::npc_spectral_footmanAI::EnterEvadeMode(), npc_tortured_rifleman::npc_tortured_riflemanAI::EnterEvadeMode(), UtherBatteredHiltEvent::Execute(), spell_uldaman_stoned_aura::HandleEffectApply(), spell_uldaman_stoned_aura::HandleEffectRemove(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), spell_item_draenic_pale_ale::HandleSummon(), boss_majordomo::boss_majordomoAI::InitializeAI(), boss_captain_skarloc::InitializeAI(), boss_taldaram::InitializeAI(), boss_prince_keleseth_icc::boss_prince_kelesethAI::InitializeAI(), boss_prince_taldaram_icc::boss_prince_taldaramAI::InitializeAI(), boss_prince_valanar_icc::boss_prince_valanarAI::InitializeAI(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::InitializeAI(), npc_lord_arete::npc_lord_areteAI::InitializeAI(), boss_ambassador_hellmaw::InitializeAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::InitializeAI(), Player::InitStatsForLevel(), boss_falric::boss_falricAI::JustEngagedWith(), boss_marwyn::boss_marwynAI::JustEngagedWith(), boss_moroes::JustEngagedWith(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustRespawned(), npc_rinji::npc_rinjiAI::JustRespawned(), npc_isla_starmane::npc_isla_starmaneAI::JustRespawned(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustSummoned(), boss_skeram::JustSummoned(), boss_majordomo::boss_majordomoAI::JustSummoned(), boss_captain_skarloc::JustSummoned(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::JustSummoned(), npc_dkc1_gothik::npc_dkc1_gothikAI::MoveInLineOfSight(), boss_nalorakk::MoveInLineOfSight(), boss_captain_skarloc::MovementInform(), boss_taldaram::MovementInform(), boss_grand_champion::boss_grand_championAI::MovementInform(), boss_sister_svalna::boss_sister_svalnaAI::MovementInform(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::MovementInform(), npc_enslaved_proto_drake::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), npc_memory::npc_memoryAI::npc_memoryAI(), npc_rinji::npc_rinjiAI::npc_rinjiAI(), npc_scarlet_miner_cart::npc_scarlet_miner_cartAI::npc_scarlet_miner_cartAI(), instance_zulaman::instance_zulaman_InstanceMapScript::OnCreatureCreate(), npc_blackhand_incarcerator::npc_blackhand_incarceratorAI::Reset(), boss_rend_blackhand::boss_rend_blackhandAI::Reset(), boss_ragnaros::boss_ragnarosAI::Reset(), boss_mandokir::boss_mandokirAI::Reset(), boss_skeram::Reset(), boss_jedoga_shadowseeker::Reset(), boss_black_knight::boss_black_knightAI::Reset(), npc_black_knight_skeletal_gryphon::npc_black_knight_skeletal_gryphonAI::Reset(), boss_grand_champion::boss_grand_championAI::Reset(), boss_falric::boss_falricAI::Reset(), boss_marwyn::boss_marwynAI::Reset(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::Reset(), boss_sister_svalna::boss_sister_svalnaAI::Reset(), boss_svala::boss_svalaAI::Reset(), npc_thassarian::npc_thassarianAI::Reset(), boss_ambassador_hellmaw::Reset(), boss_broggok::Reset(), boss_grand_warlock_nethekurse::Reset(), npc_warden_mellichar::npc_warden_mellicharAI::Reset(), instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ResetPrisoner(), boss_svala::boss_svalaAI::SetData(), npc_blackhand_incarcerator::npc_blackhand_incarceratorAI::SetData(), boss_chromaggus::boss_chromaggusAI::SetGUID(), boss_black_knight::boss_black_knightAI::SpellHitTarget(), npc_rinji::npc_rinjiAI::sQuestAccept(), boss_majordomo::boss_majordomoAI::SummonedCreatureDies(), boss_jedoga_shadowseeker::SummonedCreatureDies(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_varian_wrynn::npc_varian_wrynnAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), boss_mandokir::boss_mandokirAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), boss_skeram::UpdateAI(), npc_memory::npc_memoryAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), npc_crok_scourgebane::npc_crok_scourgebaneAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), boss_anzu::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), and npc_franklin::npc_franklinAI::UpdateAI().

◆ SetImmuneToNPC()

void Unit::SetImmuneToNPC ( bool  apply,
bool  keepCombat = false 
)

◆ SetImmuneToPC()

void Unit::SetImmuneToPC ( bool  apply,
bool  keepCombat = false 
)
13645{
13646 (void)keepCombat;
13647 if (apply)
13649 else
13651}

References RemoveUnitFlag(), SetUnitFlag(), and UNIT_FLAG_IMMUNE_TO_PC.

Referenced by boss_victor_nefarius::boss_victor_nefariusAI::BeginEvent(), boss_the_lich_king::boss_the_lich_kingAI::boss_the_lich_kingAI(), ClearInCombat(), npc_magister_aledis::DamageTaken(), boss_dorothee::DoAction(), boss_roar::DoAction(), boss_strawman::DoAction(), boss_tinhead::DoAction(), boss_apothecary_hummel::boss_apothecary_hummelAI::DoAction(), npc_apothecary_genericAI::DoAction(), npc_coren_direbrew::DoAction(), npc_direbrew_antagonist::DoAction(), npc_spinestalker::npc_spinestalkerAI::DoAction(), npc_rimefang::npc_rimefangAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), npc_frozen_core::DoAction(), spell_q11396_11399_force_shield_arcane_purple_x3::HandleEffectApply(), spell_q11396_11399_force_shield_arcane_purple_x3::HandleEffectRemove(), boss_felmyst::InitializeAI(), boss_blackheart_the_inciter::JustEngagedWith(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::JustSummoned(), npc_spinestalker::npc_spinestalkerAI::MovementInform(), npc_rimefang::npc_rimefangAI::MovementInform(), npc_omen::npc_omenAI::MovementInform(), npc_omen::npc_omenAI::npc_omenAI(), npc_death_knight_initiate::OnGossipSelect(), instance_ulduar::instance_ulduar_InstanceMapScript::OnPlayerEnter(), npc_kaya_flathoof::OnQuestAccept(), boss_doomrel::boss_doomrelAI::Reset(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::Reset(), boss_julianne::Reset(), npc_unworthy_initiate::npc_unworthy_initiateAI::Reset(), npc_a_special_surprise::npc_a_special_surpriseAI::Reset(), npc_coren_direbrew::Reset(), boss_general_zarithrian::boss_general_zarithrianAI::Reset(), boss_the_lich_king::boss_the_lich_kingAI::Reset(), boss_gothik::boss_gothikAI::Reset(), boss_algalon_the_observer::boss_algalon_the_observerAI::Reset(), npc_venture_co_straggler::npc_venture_co_stragglerAI::Reset(), boss_blackheart_the_inciter::Reset(), boss_magtheridon::Reset(), npc_magister_aledis::Reset(), boss_magtheridon::ScheduleCombatEvents(), SetImmuneToAll(), SetInCombatState(), boss_victor_nefarius::boss_victor_nefariusAI::sGossipSelect(), npc_infernal_attacker::npc_infernal_attackerAI::SpellHit(), npc_venture_co_straggler::npc_venture_co_stragglerAI::SpellHit(), boss_felmyst::StartIntro(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::UpdateAI(), npc_unworthy_initiate::npc_unworthy_initiateAI::UpdateAI(), npc_a_special_surprise::npc_a_special_surpriseAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), npc_magister_aledis::UpdateAI(), and npc_tallhorn_stag::npc_tallhorn_stagAI::UpdateAI().

◆ SetInCombatState()

void Unit::SetInCombatState ( bool  PvP,
Unit enemy = nullptr,
uint32  duration = 0 
)
13776{
13777 // only alive units can be in combat
13778 if (!IsAlive())
13779 return;
13780
13781 if (PvP)
13782 m_CombatTimer = std::max<uint32>(GetCombatTimer(), std::max<uint32>(5500, duration));
13783 else if (duration)
13784 m_CombatTimer = std::max<uint32>(GetCombatTimer(), duration);
13785
13787 return;
13788
13789 // xinef: if we somehow engage in combat (scripts, dunno) with player, remove this flag so he can fight back
13790 if (IsCreature() && enemy && IsImmuneToPC() && enemy->GetCharmerOrOwnerPlayerOrPlayerItself())
13791 SetImmuneToPC(false); // unit has engaged in combat, remove immunity so players can fight back
13792
13793 if (IsInCombat())
13794 return;
13795
13797
13798 if (Creature* creature = ToCreature())
13799 {
13800 // Set home position at place of engaging combat for escorted creatures
13801 if ((IsAIEnabled && creature->AI()->IsEscorted()) ||
13802 GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE ||
13803 GetMotionMaster()->GetCurrentMovementGeneratorType() == ESCORT_MOTION_TYPE)
13804 creature->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
13805
13806 if (enemy)
13807 {
13808 creature->UpdateLeashExtensionTime();
13809
13810 if (IsAIEnabled)
13811 creature->AI()->JustEngagedWith(enemy);
13812
13813 if (creature->GetFormation())
13814 creature->GetFormation()->MemberEngagingTarget(creature, enemy);
13815
13816 sScriptMgr->OnUnitEnterCombat(creature, enemy);
13817 }
13818
13819 creature->RefreshSwimmingFlag();
13820
13821 if (IsPet())
13822 {
13823 UpdateSpeed(MOVE_RUN, true);
13824 UpdateSpeed(MOVE_SWIM, true);
13825 UpdateSpeed(MOVE_FLIGHT, true);
13826 }
13827
13828 if (!(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_ALLOW_MOUNTED_COMBAT))
13829 Dismount();
13830 if (!IsStandState()) // pussywizard: already done in CombatStart(target, initialAggro) for the target, but when aggro'ing from MoveInLOS CombatStart is not called!
13832 }
13833
13834 for (Unit::ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();)
13835 {
13836 Unit* controlled = *itr;
13837 ++itr;
13838
13839 // Xinef: Dont set combat for passive units, they will evade in next update...
13840 if (controlled->IsCreature() && controlled->ToCreature()->HasReactState(REACT_PASSIVE))
13841 continue;
13842
13843 controlled->SetInCombatState(PvP, enemy, duration);
13844 }
13845
13846 if (Player* player = this->ToPlayer())
13847 {
13848 sScriptMgr->OnPlayerEnterCombat(player, enemy);
13849 }
13850}
@ ESCORT_MOTION_TYPE
Definition MotionMaster.h:57
@ WAYPOINT_MOTION_TYPE
Definition MotionMaster.h:41
@ CREATURE_TYPE_NON_COMBAT_PET
Definition SharedDefines.h:2639
@ CREATURE_TYPE_FLAG_ALLOW_MOUNTED_COMBAT
Definition SharedDefines.h:2706
@ MOVE_FLIGHT
Definition UnitDefines.h:355
@ MOVE_SWIM
Definition UnitDefines.h:352
bool HasReactState(ReactStates state) const
Definition Creature.h:97
uint32 GetCombatTimer() const
Definition Unit.h:903
void SetInCombatState(bool PvP, Unit *enemy=nullptr, uint32 duration=0)
Definition Unit.cpp:13775
bool IsStandState() const
Definition Unit.cpp:16763

References CREATURE_TYPE_FLAG_ALLOW_MOUNTED_COMBAT, CREATURE_TYPE_NON_COMBAT_PET, Dismount(), ESCORT_MOTION_TYPE, GetCharmerOrOwnerPlayerOrPlayerItself(), GetCombatTimer(), GetCreatureType(), GetMotionMaster(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Creature::HasReactState(), HasUnitState(), IsAIEnabled, IsAlive(), Object::IsCreature(), IsImmuneToPC(), IsInCombat(), IsPet(), IsStandState(), m_CombatTimer, m_Controlled, MOVE_FLIGHT, MOVE_RUN, MOVE_SWIM, REACT_PASSIVE, SetImmuneToPC(), SetInCombatState(), SetStandState(), SetUnitFlag(), sScriptMgr, Object::ToCreature(), Object::ToPlayer(), UNIT_FLAG_IN_COMBAT, UNIT_STAND_STATE_STAND, UNIT_STATE_EVADE, UpdateSpeed(), and WAYPOINT_MOTION_TYPE.

Referenced by Spell::DoSpellHitOnUnit(), SetInCombatState(), and SetInCombatWith().

◆ SetInCombatWith()

void Unit::SetInCombatWith ( Unit enemy,
uint32  duration = 0 
)
13618{
13619 // Xinef: Dont allow to start combat with triggers
13620 if (enemy->IsCreature() && enemy->ToCreature()->IsTrigger())
13621 return;
13622
13623 Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
13624 if (eOwner->IsPvP() || eOwner->IsFFAPvP())
13625 {
13626 SetInCombatState(true, enemy, duration);
13627 return;
13628 }
13629
13630 // check for duel
13631 if (eOwner->IsPlayer() && eOwner->ToPlayer()->duel)
13632 {
13633 Unit const* myOwner = GetCharmerOrOwnerOrSelf();
13634 if (((Player const*)eOwner)->duel->Opponent == myOwner)
13635 {
13636 SetInCombatState(true, enemy, duration);
13637 return;
13638 }
13639 }
13640
13641 SetInCombatState(false, enemy, duration);
13642}

References Player::duel, GetCharmerOrOwnerOrSelf(), Object::IsCreature(), IsFFAPvP(), Object::IsPlayer(), IsPvP(), Creature::IsTrigger(), SetInCombatState(), Object::ToCreature(), and Object::ToPlayer().

Referenced by Attack(), npc_daphne_stilwell::npc_daphne_stilwellAI::AttackStart(), CombatStart(), CombatStartOnCast(), npc_centrifuge_construct::npc_centrifuge_constructAI::DamageTaken(), Spell::DoAllEffectOnTarget(), CreatureAI::DoZoneInCombat(), boss_sapphiron::boss_sapphironAI::EnterCombatSelfFunction(), spell_herald_volzaj_insanity::HandleDummyEffect(), boss_chromaggus::boss_chromaggusAI::PathEndReached(), SmartScript::ProcessAction(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), npc_gunship_boarding_addAI::UpdateAI(), and npc_gunship_gunner::npc_gunship_gunnerAI::UpdateAI().

◆ SetInFront()

◆ SetInstantCast()

void Unit::SetInstantCast ( bool  set)
inline
1511{ _instantCast = set; }

References _instantCast.

Referenced by AuraEffect::HandleModCastingSpeed().

◆ SetLastDamagedTargetGuid()

void Unit::SetLastDamagedTargetGuid ( ObjectGuid const &  guid)
inline

◆ SetLastExtraAttackSpell()

void Unit::SetLastExtraAttackSpell ( uint32  spellId)
inline
962{ _lastExtraAttackSpell = spellId; }

References _lastExtraAttackSpell.

Referenced by Spell::_handle_finish_phase().

◆ SetLastManaUse()

void Unit::SetLastManaUse ( uint32  spellCastTime)
inline
1082{ m_lastManaUse = spellCastTime; }

References m_lastManaUse.

Referenced by Spell::TakePower().

◆ SetLevel()

◆ SetMaxHealth()

void Unit::SetMaxHealth ( uint32  val)
15572{
15573 if (!val)
15574 val = 1;
15575
15576 uint32 health = GetHealth();
15578
15579 // group update
15580 if (IsPlayer())
15581 {
15582 Player* player = ToPlayer();
15583 if (player->NeedSendSpectatorData())
15585
15586 if (player->GetGroup())
15588 }
15589 else if (Pet* pet = ToCreature()->ToPet())
15590 {
15591 if (pet->isControlled())
15592 {
15593 if (Unit* owner = GetOwner())
15594 if (Player* player = owner->ToPlayer())
15595 {
15596 if (player->NeedSendSpectatorData() && pet->GetCreatureTemplate()->family)
15597 ArenaSpectator::SendCommand_UInt32Value(player->FindMap(), player->GetGUID(), "PHP", (uint32)pet->GetHealthPct());
15598
15599 if (player->GetGroup())
15601 }
15602 }
15603 }
15604
15605 if (val < health)
15606 SetHealth(val);
15607}
@ GROUP_UPDATE_FLAG_MAX_HP
Definition Group.h:102
@ GROUP_UPDATE_FLAG_PET_MAX_HP
Definition Group.h:114

References WorldObject::FindMap(), Player::GetGroup(), Object::GetGUID(), GetHealth(), GetOwner(), GROUP_UPDATE_FLAG_MAX_HP, GROUP_UPDATE_FLAG_PET_MAX_HP, Object::IsPlayer(), Player::NeedSendSpectatorData(), ArenaSpectator::SendCommand_UInt32Value(), Player::SetGroupUpdateFlag(), SetHealth(), SetUInt32Value(), Object::ToCreature(), ToPet(), Object::ToPlayer(), and UNIT_FIELD_MAXHEALTH.

Referenced by boss_xt002::boss_xt002AI::DoAction(), Spell::EffectSummonType(), modify_commandscript::HandleModifyHPCommand(), npc_commandscript::HandleNpcSetLevelCommand(), npc_pet_pri_lightwell::InitializeAI(), Player::InitStatsForLevel(), boss_skeram::JustSummoned(), npc_corrupted_totem::npc_corrupted_totem(), npc_xt002_life_spark::npc_xt002_life_sparkAI::npc_xt002_life_sparkAI(), Creature::SelectLevel(), npc_pet_hunter_snake_trap::UpdateAI(), Creature::UpdateMaxHealth(), Guardian::UpdateMaxHealth(), and Player::UpdateMaxHealth().

◆ SetMaxPower()

void Unit::SetMaxPower ( Powers  power,
uint32  val 
)
15675{
15676 uint32 cur_power = GetPower(power);
15677 SetStatInt32Value(static_cast<uint16>(UNIT_FIELD_MAXPOWER1) + power, val);
15678
15679 // group update
15680 if (IsPlayer())
15681 {
15682 Player* player = ToPlayer();
15683 if (getPowerType() == power && player->NeedSendSpectatorData())
15684 ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "MPW", power == POWER_RAGE || power == POWER_RUNIC_POWER ? val / 10 : val);
15685
15686 if (player->GetGroup())
15688 }
15689 else if (Pet* pet = ToCreature()->ToPet())
15690 {
15691 if (pet->isControlled())
15692 {
15693 Unit* owner = GetOwner();
15694 if (owner && (owner->IsPlayer()) && owner->ToPlayer()->GetGroup())
15696 }
15697 }
15698
15699 if (val < cur_power)
15700 SetPower(power, val);
15701}
@ GROUP_UPDATE_FLAG_PET_MAX_POWER
Definition Group.h:117
@ GROUP_UPDATE_FLAG_MAX_POWER
Definition Group.h:105
void SetStatInt32Value(uint16 index, int32 value)
Definition Object.cpp:798

References WorldObject::FindMap(), Player::GetGroup(), Object::GetGUID(), GetOwner(), GetPower(), getPowerType(), GROUP_UPDATE_FLAG_MAX_POWER, GROUP_UPDATE_FLAG_PET_MAX_POWER, Object::IsPlayer(), Player::NeedSendSpectatorData(), POWER_RAGE, POWER_RUNIC_POWER, ArenaSpectator::SendCommand_UInt32Value(), Player::SetGroupUpdateFlag(), SetPower(), Object::SetStatInt32Value(), Object::ToCreature(), ToPet(), Object::ToPlayer(), and UNIT_FIELD_MAXPOWER1.

Referenced by Player::Create(), Pet::CreateBaseAtTamed(), modify_commandscript::HandleModifyEnergyCommand(), modify_commandscript::HandleModifyManaCommand(), modify_commandscript::HandleModifyRageCommand(), modify_commandscript::HandleModifyRunicPowerCommand(), spell_putricide_mutated_transformation::HandleSummon(), Player::InitStatsForLevel(), Pet::LoadPetFromDB(), Creature::SelectLevel(), setPowerType(), Creature::UpdateMaxPower(), Guardian::UpdateMaxPower(), and Player::UpdateMaxPower().

◆ SetMinion()

void Unit::SetMinion ( Minion minion,
bool  apply 
)
10722{
10723 LOG_DEBUG("entities.unit", "SetMinion {} for {}, apply {}", minion->GetEntry(), GetEntry(), apply);
10724
10725 if (apply)
10726 {
10727 if (minion->GetOwnerGUID())
10728 {
10729 LOG_FATAL("entities.unit", "SetMinion: Minion {} is not the minion of owner {}", minion->GetEntry(), GetEntry());
10730 return;
10731 }
10732
10733 minion->SetOwnerGUID(GetGUID());
10734
10735 m_Controlled.insert(minion);
10736
10737 if (IsPlayer())
10738 {
10739 minion->m_ControlledByPlayer = true;
10741 }
10742
10743 // Can only have one pet. If a new one is summoned, dismiss the old one.
10744 if (minion->IsGuardianPet())
10745 {
10746 if (Guardian* oldPet = GetGuardianPet())
10747 {
10748 if (oldPet != minion && (oldPet->IsPet() || minion->IsPet() || oldPet->GetEntry() != minion->GetEntry()))
10749 {
10750 // remove existing minion pet
10751 if (Pet* oldPetAsPet = oldPet->ToPet())
10752 {
10753 oldPetAsPet->Remove(PET_SAVE_NOT_IN_SLOT);
10754 }
10755 else
10756 {
10757 oldPet->UnSummon();
10758 }
10759
10760 SetPetGUID(minion->GetGUID());
10762 }
10763 }
10764 else
10765 {
10766 SetPetGUID(minion->GetGUID());
10768 }
10769 }
10770
10772 {
10774 }
10775
10776 if (minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET)
10777 {
10778 SetCritterGUID(minion->GetGUID());
10779 }
10780
10781 // PvP, FFAPvP
10783
10784 // Ghoul pets have energy instead of mana (is anywhere better place for this code?)
10785 if (minion->IsPetGhoul() || minion->GetEntry() == 24207 /*ENTRY_ARMY_OF_THE_DEAD*/)
10786 minion->setPowerType(POWER_ENERGY);
10787
10788 if (IsPlayer())
10789 {
10790 // Send infinity cooldown - client does that automatically but after relog cooldown needs to be set again
10791 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL));
10792
10793 if (spellInfo && spellInfo->IsCooldownStartedOnEvent())
10794 ToPlayer()->AddSpellAndCategoryCooldowns(spellInfo, 0, nullptr, true);
10795 }
10796 }
10797 else
10798 {
10799 if (minion->GetOwnerGUID() != GetGUID())
10800 {
10801 LOG_FATAL("entities.unit", "SetMinion: Minion {} is not the minion of owner {}", minion->GetEntry(), GetEntry());
10802 return;
10803 }
10804
10805 m_Controlled.erase(minion);
10806
10807 if (minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET)
10808 {
10809 if (GetCritterGUID() == minion->GetGUID())
10811 }
10812
10813 if (minion->IsGuardianPet())
10814 {
10815 if (GetPetGUID() == minion->GetGUID())
10817 }
10818 else if (minion->IsTotem())
10819 {
10820 // All summoned by totem minions must disappear when it is removed.
10821 if (SpellInfo const* spInfo = sSpellMgr->GetSpellInfo(minion->ToTotem()->GetSpell()))
10822 {
10823 for (int i = 0; i < MAX_SPELL_EFFECTS; ++i)
10824 {
10825 if (spInfo->Effects[i].Effect != SPELL_EFFECT_SUMMON)
10826 continue;
10827
10828 RemoveAllMinionsByEntry(spInfo->Effects[i].MiscValue);
10829 }
10830 }
10831 }
10832
10833 if (IsPlayer())
10834 {
10835 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL));
10836 // Remove infinity cooldown
10837 if (spellInfo && spellInfo->IsCooldownStartedOnEvent())
10838 ToPlayer()->SendCooldownEvent(spellInfo);
10839
10840 // xinef: clear spell book
10841 if (m_Controlled.empty())
10843 }
10844
10845 //if (minion->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
10846 {
10848 {
10849 // Check if there is another minion
10850 for (ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
10851 {
10852 // do not use this check, creature do not have charm guid
10853 //if (GetCharmGUID() == (*itr)->GetGUID())
10854 if (GetGUID() == (*itr)->GetCharmerGUID())
10855 continue;
10856
10857 //ASSERT((*itr)->GetOwnerGUID() == GetGUID());
10858 if ((*itr)->GetOwnerGUID() != GetGUID())
10859 {
10860 OutDebugInfo();
10861 (*itr)->OutDebugInfo();
10862 ABORT();
10863 }
10864 ASSERT((*itr)->IsCreature());
10865
10866 if (!(*itr)->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
10867 continue;
10868
10869 if (AddGuidValue(UNIT_FIELD_SUMMON, (*itr)->GetGUID()))
10870 {
10871 // show another pet bar if there is no charm bar
10872 if (IsPlayer() && !GetCharmGUID())
10873 {
10874 if ((*itr)->IsPet())
10876 else
10878 }
10879 }
10880 break;
10881 }
10882 }
10883 }
10884 }
10885}
@ PET_SAVE_NOT_IN_SLOT
Definition PetDefines.h:45
@ SPELL_EFFECT_SUMMON
Definition SharedDefines.h:806
@ SUMMON_TYPE_MINIPET
Definition SharedDefines.h:3299
bool IsGuardianPet() const
Definition TemporarySummon.cpp:391
bool IsPetGhoul() const
Definition TemporarySummon.h:85
void PetSpellInitialize()
Definition Player.cpp:9526
const SummonPropertiesEntry *const m_Properties
Definition TemporarySummon.h:64
uint32 GetSpell(uint8 slot=0) const
Definition Totem.h:59
void OutDebugInfo() const
Definition Unit.cpp:20277
ObjectGuid GetCritterGUID() const
Definition Unit.h:696
void SetOwnerGUID(ObjectGuid owner)
Definition Unit.cpp:10609
void SetCritterGUID(ObjectGuid guid)
Definition Unit.h:695
void setPowerType(Powers power)
Definition Unit.cpp:10011
void RemoveAllMinionsByEntry(uint32 entry)
Definition Unit.cpp:10899
uint32 Type
Definition DBCStructure.h:1912

References ABORT, Object::AddGuidValue(), Player::AddSpellAndCategoryCooldowns(), ASSERT, Player::CharmSpellInitialize(), ObjectGuid::Empty, Object::GetByteValue(), GetCharmGUID(), GetCritterGUID(), Object::GetEntry(), GetGuardianPet(), Object::GetGUID(), Object::GetGUID(), GetOwnerGUID(), GetPetGUID(), Totem::GetSpell(), Object::GetUInt32Value(), HasUnitTypeMask(), SpellInfo::IsCooldownStartedOnEvent(), Minion::IsGuardianPet(), IsPet(), Minion::IsPetGhoul(), Object::IsPlayer(), IsTotem(), LOG_DEBUG, LOG_FATAL, m_Controlled, m_ControlledByPlayer, TempSummon::m_Properties, MAX_SPELL_EFFECTS, OutDebugInfo(), PET_SAVE_NOT_IN_SLOT, Player::PetSpellInitialize(), POWER_ENERGY, RemoveAllMinionsByEntry(), Object::RemoveGuidValue(), Player::SendCooldownEvent(), Player::SendRemoveControlBar(), Object::SetByteValue(), SetCritterGUID(), SetMinionGUID(), SetOwnerGUID(), SetPetGUID(), setPowerType(), SetUnitFlag(), SPELL_EFFECT_SUMMON, sSpellMgr, SUMMON_TYPE_MINIPET, ToPet(), Object::ToPlayer(), ToTotem(), SummonPropertiesEntry::Type, UNIT_CREATED_BY_SPELL, UNIT_FIELD_BYTES_2, UNIT_FIELD_SUMMON, UNIT_FLAG_PLAYER_CONTROLLED, and UNIT_MASK_CONTROLABLE_GUARDIAN.

Referenced by Player::CreatePet(), Player::CreatePet(), Spell::EffectCreateTamedPet(), Spell::EffectTameCreature(), Pet::LoadPetFromDB(), Player::RemovePet(), and Player::SummonPet().

◆ SetMinionGUID()

void Unit::SetMinionGUID ( ObjectGuid  guid)
inline

◆ SetModelVisible()

◆ SetModifierValue()

◆ SetNativeDisplayId()

◆ SetNpcFlag()

void Unit::SetNpcFlag ( NPCFlags  flags)
inline
735{ SetFlag(UNIT_NPC_FLAGS, flags); }

References Object::SetFlag(), and UNIT_NPC_FLAGS.

Referenced by Vehicle::AddPassenger(), npc_riggle_bassbait::npc_riggle_bassbaitAI::CheckTournamentState(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::DamageTaken(), npc_magister_aledis::DamageTaken(), npc_thrall_warchief::npc_thrall_warchiefAI::DoAction(), boss_vaelastrasz::boss_vaelAI::Initialize(), boss_majordomo::boss_majordomoAI::InitializeAI(), npc_sergeant_bly::npc_sergeant_blyAI::InitializeAI(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::InitializeAI(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::JustDied(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::JustReachedHome(), npc_tirion_fordring_tft::npc_tirion_fordringAI::JustReachedHome(), npc_chesspiece::MovementInform(), npc_fos_leader_second::npc_fos_leader_secondAI::MovementInform(), npc_pos_leader_second::npc_pos_leader_secondAI::MovementInform(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::MovementInform(), npc_oculus_drakegiver::npc_oculus_drakegiverAI::MovementInform(), npc_chesspiece::OnCharmed(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), npc_akama_illidan::PathEndReached(), npc_chicken_cluck::npc_chicken_cluckAI::ReceiveEmote(), npc_plucky::npc_pluckyAI::ReceiveEmote(), Vehicle::RemovePassenger(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::ReorderInstance(), boss_victor_nefarius::boss_victor_nefariusAI::Reset(), boss_apothecary_hummel::boss_apothecary_hummelAI::Reset(), npc_deathstalker_fearleia::Reset(), npc_varian_wrynn::npc_varian_wrynnAI::Reset(), npc_thrall_bfu::npc_thrall_bfuAI::Reset(), boss_azuregos::boss_azuregosAI::Reset(), npc_hyjal_jaina::hyjalJainaAI::Reset(), npc_hyjal_thrall::hyjalThrallAI::Reset(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::Reset(), npc_belnistrasz::npc_belnistraszAI::Reset(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::Reset(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::Reset(), npc_thassarian2::npc_thassarian2AI::Reset(), npc_crusade_recruit::npc_crusade_recruitAI::Reset(), npc_akama_illidan::Reset(), npc_akama_shade::Reset(), npc_magister_aledis::Reset(), Vehicle::Reset(), npc_battle_at_valhalas::npc_battle_at_valhalasAI::ResetData(), NPCStaveQuestAI::ResetState(), boss_majordomo::boss_majordomoAI::SpellHit(), npc_aged_dying_ancient_kodo::npc_aged_dying_ancient_kodoAI::SpellHit(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_xerestrasza::npc_xerestraszaAI::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::UpdateAI(), npc_oculus_drakegiver::npc_oculus_drakegiverAI::UpdateAI(), npc_thassarian2::npc_thassarian2AI::UpdateAI(), npc_shandy_dalaran::npc_shandy_dalaranAI::UpdateAI(), npc_lake_frog::npc_lake_frogAI::UpdateAI(), npc_aeranas::npc_aeranasAI::UpdateAI(), Vehicle::Vehicle(), npc_arthas::npc_arthasAI::WaypointReached(), npc_daphne_stilwell::npc_daphne_stilwellAI::WaypointReached(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::WaypointReached(), npc_general_andorov::WaypointReached(), and npc_cork_gizelton::npc_cork_gizeltonAI::WaypointReached().

◆ SetOwnerGUID()

void Unit::SetOwnerGUID ( ObjectGuid  owner)
10610{
10611 if (GetOwnerGUID() == owner)
10612 return;
10613
10615 if (!owner)
10616 return;
10617
10618 m_applyResilience = !IsVehicle() && owner.IsPlayer();
10619
10620 // Update owner dependent fields
10621 Player* player = ObjectAccessor::GetPlayer(*this, owner);
10622 if (!player || !player->HaveAtClient(this)) // if player cannot see this unit yet, he will receive needed data with create object
10623 return;
10624
10626
10627 UpdateData udata;
10628 WorldPacket packet;
10629 BuildValuesUpdateBlockForPlayer(&udata, player);
10630 udata.BuildPacket(packet);
10631 player->SendDirectMessage(&packet);
10632
10634}
void BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target)
Definition Object.cpp:257
void RemoveFieldNotifyFlag(uint16 flag)
Definition Object.h:195
void SetFieldNotifyFlag(uint16 flag)
Definition Object.h:194
bool HaveAtClient(WorldObject const *u) const
Definition Player.cpp:11470
Definition UpdateData.h:52
bool BuildPacket(WorldPacket &packet)
Definition UpdateData.cpp:48

References UpdateData::BuildPacket(), Object::BuildValuesUpdateBlockForPlayer(), GetOwnerGUID(), ObjectAccessor::GetPlayer(), Player::HaveAtClient(), ObjectGuid::IsPlayer(), IsVehicle(), m_applyResilience, Object::RemoveFieldNotifyFlag(), Player::SendDirectMessage(), Object::SetFieldNotifyFlag(), Object::SetGuidValue(), UF_FLAG_OWNER, and UNIT_FIELD_SUMMONEDBY.

Referenced by GameObject::CastSpell(), Spell::EffectSummonType(), boss_illidari_council_memberAI::EnterEvadeMode(), spell_item_draenic_pale_ale::HandleSummon(), npc_pet_gen_fetch_ball::IsSummonedBy(), boss_razorgore::boss_razorgoreAI::JustSummoned(), Player::LoadFromDB(), SetMinion(), and npc_grimstone::npc_grimstoneAI::UpdateEscortAI().

◆ SetPetGUID()

◆ SetPhaseMask()

void Unit::SetPhaseMask ( uint32  newPhaseMask,
bool  update 
)
overridevirtual

Reimplemented from WorldObject.

19093{
19094 if (newPhaseMask == GetPhaseMask())
19095 return;
19096
19097 if (IsInWorld())
19098 {
19099 // xinef: to comment, bellow line should be removed
19100 // pussywizard: goign to other phase (valithria, algalon) should not remove such auras
19101 //RemoveNotOwnSingleTargetAuras(newPhaseMask, true); // we can lost access to caster or target
19102
19103 if (!sScriptMgr->CanSetPhaseMask(this, newPhaseMask, update))
19104 return;
19105
19106 // modify hostile references for new phasemask, some special cases deal with hostile references themselves
19107 if (IsCreature() || (!ToPlayer()->IsGameMaster() && !ToPlayer()->GetSession()->PlayerLogout()))
19108 {
19109 HostileRefMgr& refMgr = getHostileRefMgr();
19110 HostileReference* ref = refMgr.getFirst();
19111
19112 while (ref)
19113 {
19114 if (Unit* unit = ref->GetSource()->GetOwner())
19115 if (Creature* creature = unit->ToCreature())
19116 refMgr.setOnlineOfflineState(creature, creature->InSamePhase(newPhaseMask));
19117
19118 ref = ref->next();
19119 }
19120
19121 // modify threat lists for new phasemask
19122 if (!IsPlayer())
19123 {
19126
19127 // merge expects sorted lists
19128 threatList.sort();
19129 offlineThreatList.sort();
19130 threatList.merge(offlineThreatList);
19131
19132 for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
19133 if (Unit* unit = (*itr)->getTarget())
19134 unit->getHostileRefMgr().setOnlineOfflineState(ToCreature(), unit->InSamePhase(newPhaseMask));
19135 }
19136 }
19137 }
19138
19139 WorldObject::SetPhaseMask(newPhaseMask, false);
19140
19141 if (!IsInWorld())
19142 {
19143 return;
19144 }
19145
19146 for (ControlSet::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); )
19147 {
19148 Unit* controlled = *itr;
19149 ++itr;
19150 if (controlled->IsCreature())
19151 {
19152 controlled->SetPhaseMask(newPhaseMask, true);
19153 }
19154 }
19155
19156 for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
19157 {
19158 if (m_SummonSlot[i])
19159 {
19160 if (Creature* summon = GetMap()->GetCreature(m_SummonSlot[i]))
19161 {
19162 summon->SetPhaseMask(newPhaseMask, true);
19163 }
19164 }
19165 }
19166
19167 if (update)
19168 {
19170 }
19171}
Definition HostileRefMgr.h:31
void setOnlineOfflineState(bool isOnline)
Definition HostileRefMgr.cpp:98
HostileReference * getFirst()
Definition HostileRefMgr.h:59
HostileReference * next()
Definition ThreatMgr.h:115
FROM * GetSource() const
Definition Reference.h:97
ThreatContainer::StorageType const & GetOfflineThreatList() const
Definition ThreatMgr.h:274
Unit * GetOwner() const
Definition ThreatMgr.h:236
void SetPhaseMask(uint32 newPhaseMask, bool update) override
Definition Unit.cpp:19092
virtual void SetPhaseMask(uint32 newPhaseMask, bool update)
Definition Object.cpp:2888
uint32 GetPhaseMask() const
Definition Object.h:451

References Map::GetCreature(), HostileRefMgr::getFirst(), getHostileRefMgr(), WorldObject::GetMap(), ThreatMgr::GetOfflineThreatList(), ThreatMgr::GetOwner(), WorldObject::GetPhaseMask(), Reference< TO, FROM >::GetSource(), ThreatMgr::GetThreatList(), GetThreatMgr(), WorldObject::InSamePhase(), Object::IsCreature(), Object::IsInWorld(), Object::IsPlayer(), m_Controlled, m_SummonSlot, MAX_SUMMON_SLOT, HostileReference::next(), HostileRefMgr::setOnlineOfflineState(), WorldObject::SetPhaseMask(), SetPhaseMask(), sScriptMgr, Object::ToCreature(), Object::ToPlayer(), and UpdateObjectVisibility().

Referenced by Pet::Create(), Creature::Create(), misc_commandscript::HandleAppearCommand(), modify_commandscript::HandleModifyPhaseCommand(), npc_commandscript::HandleNpcSetPhaseCommand(), spell_wintergrasp_hide_small_elementals_aura::HandlePeriodicDummy(), AuraEffect::HandlePhase(), Battlefield::HideNpc(), boss_volazj::InitializeAI(), boss_zuramat::boss_zuramatAI::JustSummoned(), npc_the_lich_king_controller::npc_the_lich_king_controllerAI::JustSummoned(), BattlegroundAB::RemovePlayer(), boss_victor_nefarius::boss_victor_nefariusAI::Reset(), boss_twilight_halion::boss_twilight_halionAI::Reset(), Creature::setDeathState(), Player::SetGameMaster(), SetPhaseMask(), Battlefield::ShowNpc(), WorldObject::SummonTrigger(), and npc_mootoo_the_younger::npc_mootoo_the_youngerAI::WaypointReached().

◆ SetPower()

void Unit::SetPower ( Powers  power,
uint32  val,
bool  withPowerUpdate = true,
bool  fromRegenerate = false 
)
15610{
15611 if (!fromRegenerate && GetPower(power) == val)
15612 {
15613 return;
15614 }
15615
15616 uint32 maxPower = GetMaxPower(power);
15617 if (maxPower < val)
15618 {
15619 val = maxPower;
15620 }
15621
15622 if (fromRegenerate)
15623 {
15624 UpdateUInt32Value(static_cast<uint16>(UNIT_FIELD_POWER1) + power, val);
15626 }
15627 else
15628 {
15629 SetStatInt32Value(static_cast<uint16>(UNIT_FIELD_POWER1) + power, val);
15630 }
15631
15632 if (withPowerUpdate)
15633 {
15635 data << GetPackGUID();
15636 data << uint8(power);
15637 data << uint32(val);
15638 SendMessageToSet(&data, IsPlayer());
15639 }
15640
15641 // group update
15642 if (IsPlayer())
15643 {
15644 Player* player = ToPlayer();
15645 if (getPowerType() == power && player->NeedSendSpectatorData())
15646 {
15647 ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "CPW", power == POWER_RAGE || power == POWER_RUNIC_POWER ? val / 10 : val);
15648 }
15649
15650 if (player->GetGroup())
15651 {
15653 }
15654 }
15655 else if (Pet* pet = ToCreature()->ToPet())
15656 {
15657 if (pet->isControlled())
15658 {
15659 Unit* owner = GetOwner();
15660 if (owner && (owner->IsPlayer()) && owner->ToPlayer()->GetGroup())
15661 {
15663 }
15664 }
15665
15666 // Update the pet's character sheet with happiness damage bonus
15667 if (pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
15668 {
15669 pet->UpdateDamagePhysical(BASE_ATTACK);
15670 }
15671 }
15672}
@ GROUP_UPDATE_FLAG_PET_CUR_POWER
Definition Group.h:116
@ GROUP_UPDATE_FLAG_CUR_POWER
Definition Group.h:104
void UpdateUInt32Value(uint16 index, uint32 value)
Definition Object.cpp:663
void AddToObjectUpdateIfNeeded()
Definition Object.cpp:524
@ SMSG_POWER_UPDATE
Definition Opcodes.h:1182

References Object::AddToObjectUpdateIfNeeded(), BASE_ATTACK, WorldObject::FindMap(), Player::GetGroup(), Object::GetGUID(), GetMaxPower(), GetOwner(), Object::GetPackGUID(), GetPower(), getPowerType(), GROUP_UPDATE_FLAG_CUR_POWER, GROUP_UPDATE_FLAG_PET_CUR_POWER, HUNTER_PET, Object::IsPlayer(), Player::NeedSendSpectatorData(), POWER_HAPPINESS, POWER_RAGE, POWER_RUNIC_POWER, ArenaSpectator::SendCommand_UInt32Value(), WorldObject::SendMessageToSet(), Player::SetGroupUpdateFlag(), Object::SetStatInt32Value(), SMSG_POWER_UPDATE, Object::ToCreature(), ToPet(), Object::ToPlayer(), UNIT_FIELD_POWER1, and Object::UpdateUInt32Value().

Referenced by Player::ActivateSpec(), Player::Create(), Pet::CreateBaseAtTamed(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::DamageTaken(), boss_shade_of_aran::DamageTaken(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::DoAction(), Spell::EffectSelfResurrect(), Spell::EffectSummonPet(), Player::GiveLevel(), AuraEffect::HandleAuraModShapeshift(), spell_warr_execute::HandleEffect(), modify_commandscript::HandleModifyEnergyCommand(), modify_commandscript::HandleModifyManaCommand(), modify_commandscript::HandleModifyRageCommand(), modify_commandscript::HandleModifyRunicPowerCommand(), spell_dk_pet_scaling::HandlePeriodic(), spell_hun_generic_scaling::HandlePeriodic(), spell_mage_pet_scaling::HandlePeriodic(), spell_sha_feral_spirit_scaling::HandlePeriodic(), spell_warl_generic_scaling::HandlePeriodic(), AuraEffect::HandlePeriodicDummyAuraTick(), WorldSession::HandlePetAbandon(), spell_putricide_mutated_transformation::HandleSummon(), Player::InitStatsForLevel(), Guardian::InitStatsForLevel(), Creature::LoadCreatureFromDB(), Player::LoadFromDB(), Pet::LoadPetFromDB(), ModifyPower(), boss_shade_of_aran::OnPowerUpdate(), Player::ProcessDelayedOperations(), Player::Regenerate(), spell_igb_incinerating_blast::RemoveEnergy(), spell_igb_below_zero::RemovePassengers(), boss_curator::Reset(), boss_shade_of_aran::Reset(), boss_selin_fireheart::Reset(), boss_moam::Reset(), npc_obsidian_destroyer::Reset(), npc_obsidian_eradicator::Reset(), npc_obsidian_nullifier::Reset(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::Reset(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::Reset(), Player::ResetAllPowers(), Player::RestoreManaAfterDuel(), Player::ResurectUsingRequestData(), Player::ResurrectPlayer(), Creature::SelectLevel(), setDeathState(), SetMaxPower(), setPowerType(), Player::SummonPet(), and npc_dalaran_mage::npc_dalaran_mageAI::UpdateAI().

◆ setPowerType()

void Unit::setPowerType ( Powers  power)
10012{
10013 SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
10014
10015 if (IsPlayer())
10016 {
10017 if (ToPlayer()->GetGroup())
10019 }
10020 else if (Pet* pet = ToCreature()->ToPet())
10021 {
10022 if (pet->isControlled())
10023 {
10024 Unit* owner = GetOwner();
10025 if (owner && (owner->IsPlayer()) && owner->ToPlayer()->GetGroup())
10027 }
10028 }
10029
10030 float powerMultiplier = 1.0f;
10031 if (!IsPet())
10032 if (Creature* creature = ToCreature())
10033 powerMultiplier = creature->GetCreatureTemplate()->ModMana;
10034
10035 switch (new_powertype)
10036 {
10037 default:
10038 case POWER_MANA:
10039 break;
10040 case POWER_RAGE:
10041 SetMaxPower(POWER_RAGE, uint32(std::ceil(GetCreatePowers(POWER_RAGE) * powerMultiplier)));
10042 SetPower(POWER_RAGE, 0);
10043 break;
10044 case POWER_FOCUS:
10045 SetMaxPower(POWER_FOCUS, uint32(std::ceil(GetCreatePowers(POWER_FOCUS) * powerMultiplier)));
10046 SetPower(POWER_FOCUS, uint32(std::ceil(GetCreatePowers(POWER_FOCUS) * powerMultiplier)));
10047 break;
10048 case POWER_ENERGY:
10049 SetMaxPower(POWER_ENERGY, uint32(std::ceil(GetCreatePowers(POWER_ENERGY) * powerMultiplier)));
10050 break;
10051 case POWER_HAPPINESS:
10052 SetMaxPower(POWER_HAPPINESS, uint32(std::ceil(GetCreatePowers(POWER_HAPPINESS) * powerMultiplier)));
10053 SetPower(POWER_HAPPINESS, uint32(std::ceil(GetCreatePowers(POWER_HAPPINESS) * powerMultiplier)));
10054 break;
10055 }
10056
10057 if (Player const* player = ToPlayer())
10058 if (player->NeedSendSpectatorData())
10059 {
10060 ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "PWT", new_powertype);
10061 ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "MPW", new_powertype == POWER_RAGE || new_powertype == POWER_RUNIC_POWER ? GetMaxPower(new_powertype) / 10 : GetMaxPower(new_powertype));
10062 ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "CPW", new_powertype == POWER_RAGE || new_powertype == POWER_RUNIC_POWER ? GetPower(new_powertype) / 10 : GetPower(new_powertype));
10063 }
10064}
@ GROUP_UPDATE_FLAG_POWER_TYPE
Definition Group.h:103
@ GROUP_UPDATE_FLAG_PET_POWER_TYPE
Definition Group.h:115
void SetMaxPower(Powers power, uint32 val)
Definition Unit.cpp:15674

References WorldObject::FindMap(), GetCreatePowers(), Player::GetGroup(), Object::GetGUID(), GetMaxPower(), GetOwner(), GetPower(), GROUP_UPDATE_FLAG_PET_POWER_TYPE, GROUP_UPDATE_FLAG_POWER_TYPE, IsPet(), Object::IsPlayer(), POWER_ENERGY, POWER_FOCUS, POWER_HAPPINESS, POWER_MANA, POWER_RAGE, POWER_RUNIC_POWER, ArenaSpectator::SendCommand_UInt32Value(), Object::SetByteValue(), Player::SetGroupUpdateFlag(), SetMaxPower(), SetPower(), Object::ToCreature(), ToPet(), Object::ToPlayer(), and UNIT_FIELD_BYTES_0.

Referenced by Pet::CreateBaseAtTamed(), AuraEffect::HandleAuraModShapeshift(), spell_putricide_mutated_transformation::HandleSummon(), Player::InitDataForForm(), Vehicle::Install(), Pet::LoadPetFromDB(), npc_toc_rogue::npc_toc_rogueAI::npc_toc_rogueAI(), SetMinion(), and Player::SummonPet().

◆ SetPvP()

◆ setRace()

void Unit::setRace ( uint8  race)
21061{
21062 if (IsPlayer())
21063 m_race = race;
21064}

References Object::IsPlayer(), and m_race.

◆ SetRedirectThreat()

void Unit::SetRedirectThreat ( ObjectGuid  guid,
uint32  pct 
)
inline
919{ _redirectThreatInfo.Set(guid, pct); }
void Set(ObjectGuid guid, uint32 pct)
Definition ThreatMgr.h:301

References _redirectThreatInfo, and RedirectThreatInfo::Set().

Referenced by Spell::EffectRedirectThreat(), and ResetRedirectThreat().

◆ SetResistance()

◆ SetResistanceBuffMods()

void Unit::SetResistanceBuffMods ( SpellSchools  school,
bool  positive,
float  val 
)
inline

◆ SetRooted()

void Unit::SetRooted ( bool  apply,
bool  isStun = false 
)
protected
18248{
18249 if (apply)
18250 {
18251 if (m_rootTimes > 0) // blizzard internal check?
18252 m_rootTimes++;
18253
18254 // MOVEMENTFLAG_ROOT cannot be used in conjunction with MOVEMENTFLAG_MASK_MOVING (tested 3.3.5a)
18255 // this will freeze clients. That's why we remove MOVEMENTFLAG_MASK_MOVING before
18256 // setting MOVEMENTFLAG_ROOT
18258
18259 if (IsFalling())
18260 {
18262 }
18263 else
18264 {
18266 }
18267
18268 // Creature specific
18269 if (!IsPlayer())
18270 {
18271 if (isStun && movespline->Finalized())
18272 {
18274 }
18275 else
18276 {
18277 StopMoving();
18278 }
18279 }
18280
18281 if (m_movedByPlayer)
18282 {
18283 WorldPacket data(SMSG_FORCE_MOVE_ROOT, GetPackGUID().size() + 4);
18284 data << GetPackGUID();
18285 data << m_rootTimes;
18287 }
18288 else
18289 {
18291 data << GetPackGUID();
18292 SendMessageToSet(&data, true);
18293 }
18294 }
18295 else
18296 {
18298
18299 if (!HasUnitState(UNIT_STATE_STUNNED)) // prevent moving if it also has stun effect
18300 {
18301 if (m_movedByPlayer)
18302 {
18304 data << GetPackGUID();
18305 data << m_rootTimes;
18307 }
18308 else
18309 {
18311 data << GetPackGUID();
18312 SendMessageToSet(&data, true);
18313 }
18314 }
18315 }
18316}
@ MOVEMENTFLAG_PENDING_ROOT
Definition UnitDefines.h:385
void StopMovingOnCurrentPos()
Definition Unit.cpp:16732
@ SMSG_FORCE_MOVE_UNROOT
Definition Opcodes.h:264
@ SMSG_FORCE_MOVE_ROOT
Definition Opcodes.h:262
@ SMSG_SPLINE_MOVE_ROOT
Definition Opcodes.h:824

References AddUnitMovementFlag(), Movement::MoveSpline::Finalized(), Object::GetPackGUID(), HasUnitState(), IsFalling(), Object::IsPlayer(), m_movedByPlayer, m_rootTimes, MOVEMENTFLAG_MASK_MOVING, MOVEMENTFLAG_PENDING_ROOT, MOVEMENTFLAG_ROOT, movespline, RemoveUnitMovementFlag(), Player::SendDirectMessage(), WorldObject::SendMessageToSet(), SMSG_FORCE_MOVE_ROOT, SMSG_FORCE_MOVE_UNROOT, SMSG_SPLINE_MOVE_ROOT, SMSG_SPLINE_MOVE_UNROOT, StopMoving(), StopMovingOnCurrentPos(), Object::ToPlayer(), and UNIT_STATE_STUNNED.

Referenced by WorldSession::HandleLogoutCancelOpcode(), WorldSession::HandleLogoutRequestOpcode(), SetControlled(), and SetStunned().

◆ SetShapeshiftForm()

void Unit::SetShapeshiftForm ( ShapeshiftForm  form)
21303{
21305 sScriptMgr->OnUnitSetShapeshiftForm((Unit*)this, form);
21306}

References Object::SetByteValue(), sScriptMgr, and UNIT_FIELD_BYTES_2.

Referenced by AuraEffect::HandleAuraModShapeshift(), and reset_commandscript::HandleResetStatsOrLevelHelper().

◆ SetSheath()

◆ SetSpeed()

void Unit::SetSpeed ( UnitMoveType  mtype,
float  rate,
bool  forced = false 
)
14473{
14474 if (rate < 0)
14475 rate = 0.0f;
14476
14477 // Update speed only on change
14478 if (m_speed_rate[mtype] == rate)
14479 return;
14480
14481 m_speed_rate[mtype] = rate;
14482
14484
14485 WorldPacket data;
14486 if (!forced)
14487 {
14488 switch (mtype)
14489 {
14490 case MOVE_WALK:
14491 data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8 + 4 + 2 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
14492 break;
14493 case MOVE_RUN:
14494 data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8 + 4 + 2 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
14495 break;
14496 case MOVE_RUN_BACK:
14497 data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8 + 4 + 2 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
14498 break;
14499 case MOVE_SWIM:
14500 data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8 + 4 + 2 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
14501 break;
14502 case MOVE_SWIM_BACK:
14503 data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8 + 4 + 2 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
14504 break;
14505 case MOVE_TURN_RATE:
14506 data.Initialize(MSG_MOVE_SET_TURN_RATE, 8 + 4 + 2 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
14507 break;
14508 case MOVE_FLIGHT:
14509 data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8 + 4 + 2 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
14510 break;
14511 case MOVE_FLIGHT_BACK:
14512 data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8 + 4 + 2 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
14513 break;
14514 case MOVE_PITCH_RATE:
14515 data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8 + 4 + 2 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
14516 break;
14517 default:
14518 LOG_ERROR("entities.unit", "Unit::SetSpeed: Unsupported move type ({}), data not sent to client.", mtype);
14519 return;
14520 }
14521
14522 data << GetPackGUID();
14523 BuildMovementPacket(&data);
14524 data << float(GetSpeed(mtype));
14525 SendMessageToSet(&data, true);
14526 }
14527 else
14528 {
14529 if (IsPlayer())
14530 {
14531 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
14532 // and do it only for real sent packets and use run for run/mounted as client expected
14533 ++ToPlayer()->m_forced_speed_changes[mtype];
14534
14535 // Xinef: update speed of pet also
14536 if (!IsInCombat())
14537 {
14538 Unit* pet = ToPlayer()->GetPet();
14539 if (!pet)
14540 pet = GetCharm();
14541
14542 // xinef: do not affect vehicles and possesed pets
14543 if (pet && (pet->HasUnitFlag(UNIT_FLAG_POSSESSED) || pet->IsVehicle()))
14544 pet = nullptr;
14545
14546 if (pet && pet->IsCreature() && !pet->IsInCombat() && pet->GetMotionMaster()->GetCurrentMovementGeneratorType() == FOLLOW_MOTION_TYPE)
14547 pet->UpdateSpeed(mtype, forced);
14548 if (Unit* critter = ObjectAccessor::GetUnit(*this, GetCritterGUID()))
14549 critter->UpdateSpeed(mtype, forced);
14550 }
14551 ToPlayer()->SetCanTeleport(true);
14552 }
14553
14554 switch (mtype)
14555 {
14556 case MOVE_WALK:
14558 break;
14559 case MOVE_RUN:
14561 break;
14562 case MOVE_RUN_BACK:
14564 break;
14565 case MOVE_SWIM:
14567 break;
14568 case MOVE_SWIM_BACK:
14570 break;
14571 case MOVE_TURN_RATE:
14573 break;
14574 case MOVE_FLIGHT:
14576 break;
14577 case MOVE_FLIGHT_BACK:
14579 break;
14580 case MOVE_PITCH_RATE:
14582 break;
14583 default:
14584 LOG_ERROR("entities.unit", "Unit::SetSpeed: Unsupported move type ({}), data not sent to client.", mtype);
14585 return;
14586 }
14587 data << GetPackGUID();
14588 data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
14589 if (mtype == MOVE_RUN)
14590 data << uint8(0); // new 2.1.0
14591 data << float(GetSpeed(mtype));
14592 SendMessageToSet(&data, true);
14593 }
14594}
@ FOLLOW_MOTION_TYPE
Definition MotionMaster.h:54
@ MOVE_TURN_RATE
Definition UnitDefines.h:354
@ MOVE_FLIGHT_BACK
Definition UnitDefines.h:356
@ MOVE_SWIM_BACK
Definition UnitDefines.h:353
@ MOVE_PITCH_RATE
Definition UnitDefines.h:357
@ MOVE_RUN_BACK
Definition UnitDefines.h:351
@ MOVE_WALK
Definition UnitDefines.h:349
MovementGeneratorType GetCurrentMovementGeneratorType() const
Definition MotionMaster.cpp:913
uint8 m_forced_speed_changes[MAX_MOVE_TYPE]
Definition Player.h:2408
float GetSpeed(UnitMoveType mtype) const
Definition Unit.cpp:14467
void propagateSpeedChange()
Definition Unit.h:1658
@ SMSG_FORCE_TURN_RATE_CHANGE
Definition Opcodes.h:764
@ MSG_MOVE_SET_SWIM_BACK_SPEED
Definition Opcodes.h:243
@ MSG_MOVE_SET_TURN_RATE
Definition Opcodes.h:246
@ SMSG_FORCE_WALK_SPEED_CHANGE
Definition Opcodes.h:760
@ SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE
Definition Opcodes.h:929
@ MSG_MOVE_SET_PITCH_RATE
Definition Opcodes.h:1145
@ SMSG_FORCE_RUN_SPEED_CHANGE
Definition Opcodes.h:256
@ SMSG_FORCE_SWIM_BACK_SPEED_CHANGE
Definition Opcodes.h:762
@ SMSG_FORCE_RUN_BACK_SPEED_CHANGE
Definition Opcodes.h:258
@ SMSG_FORCE_FLIGHT_SPEED_CHANGE
Definition Opcodes.h:927
@ SMSG_FORCE_SWIM_SPEED_CHANGE
Definition Opcodes.h:260
@ MSG_MOVE_SET_RUN_SPEED
Definition Opcodes.h:235
@ MSG_MOVE_SET_FLIGHT_SPEED
Definition Opcodes.h:924
@ MSG_MOVE_SET_WALK_SPEED
Definition Opcodes.h:239
@ MSG_MOVE_SET_SWIM_SPEED
Definition Opcodes.h:241
@ MSG_MOVE_SET_FLIGHT_BACK_SPEED
Definition Opcodes.h:926
@ SMSG_FORCE_PITCH_RATE_CHANGE
Definition Opcodes.h:1146
@ MSG_MOVE_SET_RUN_BACK_SPEED
Definition Opcodes.h:237

References BuildMovementPacket(), FOLLOW_MOTION_TYPE, GetCharm(), GetCritterGUID(), MotionMaster::GetCurrentMovementGeneratorType(), GetMotionMaster(), Object::GetPackGUID(), Player::GetPet(), GetSpeed(), ObjectAccessor::GetUnit(), HasUnitFlag(), WorldPacket::Initialize(), Object::IsCreature(), IsInCombat(), Object::IsPlayer(), IsVehicle(), LOG_ERROR, Player::m_forced_speed_changes, m_speed_rate, MOVE_FLIGHT, MOVE_FLIGHT_BACK, MOVE_PITCH_RATE, MOVE_RUN, MOVE_RUN_BACK, MOVE_SWIM, MOVE_SWIM_BACK, MOVE_TURN_RATE, MOVE_WALK, MSG_MOVE_SET_FLIGHT_BACK_SPEED, MSG_MOVE_SET_FLIGHT_SPEED, MSG_MOVE_SET_PITCH_RATE, MSG_MOVE_SET_RUN_BACK_SPEED, MSG_MOVE_SET_RUN_SPEED, MSG_MOVE_SET_SWIM_BACK_SPEED, MSG_MOVE_SET_SWIM_SPEED, MSG_MOVE_SET_TURN_RATE, MSG_MOVE_SET_WALK_SPEED, propagateSpeedChange(), WorldObject::SendMessageToSet(), Player::SetCanTeleport(), SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, SMSG_FORCE_FLIGHT_SPEED_CHANGE, SMSG_FORCE_PITCH_RATE_CHANGE, SMSG_FORCE_RUN_BACK_SPEED_CHANGE, SMSG_FORCE_RUN_SPEED_CHANGE, SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, SMSG_FORCE_SWIM_SPEED_CHANGE, SMSG_FORCE_TURN_RATE_CHANGE, SMSG_FORCE_WALK_SPEED_CHANGE, Object::ToPlayer(), UNIT_FLAG_POSSESSED, and UpdateSpeed().

Referenced by Battleground::AddCreature(), boss_bug_trio::DoAction(), boss_sindragosa::boss_sindragosaAI::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), boss_grand_champion::boss_grand_championAI::DoAction(), npc_spark_of_ionar::npc_spark_of_ionarAI::DoAction(), npc_scarlet_miner_cart::npc_scarlet_miner_cartAI::DoAction(), npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::FlyAway(), boss_volkhan::boss_volkhanAI::GoToAnvil(), misc_commandscript::HandleDismountCommand(), spell_mount_check_aura::HandleEffectPeriodic(), boss_sartharion_tenebron::boss_sartharion_tenebronAI::HandleExtraEvent(), boss_sartharion_shadron::boss_sartharion_shadronAI::HandleExtraEvent(), boss_sartharion_vesperon::boss_sartharion_vesperonAI::HandleExtraEvent(), WorldSession::HandleForceSpeedChangeAck(), modify_commandscript::HandleModifyASpeedCommand(), modify_commandscript::HandleModifyMountCommand(), Creature::InitEntry(), boss_glob_of_viscidus::InitializeAI(), Guardian::InitStatsForLevel(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::IsSummonedBy(), boss_sartharion_dragonAI::JustEngagedWith(), boss_four_horsemen::boss_four_horsemenAI::JustEngagedWith(), boss_ichoron::boss_ichoronAI::JustSummoned(), boss_sartharion::boss_sartharionAI::JustSummoned(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::MountSelf(), boss_onyxia::MovementInform(), boss_bug_trio::MovementInform(), boss_volkhan::boss_volkhanAI::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), npc_akilzon_eagle::MovementInform(), npc_hor_leader_second::npc_hor_leader_secondAI::MoveToNextStopPoint(), npc_ancestral_wolf::npc_ancestral_wolfAI::npc_ancestral_wolfAI(), npc_batrider::npc_batrider(), npc_hallows_end_soh::npc_hallows_end_soh(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::OnCharmed(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI::PassengerBoarded(), npc_hover_disk::npc_hover_diskAI::PassengerBoarded(), npc_eastvale_peasent::PathEndReached(), SmartScript::ProcessAction(), boss_nightbane::Reset(), npc_zuljin_vortex::Reset(), boss_headless_horseman::Reset(), boss_onyxia::Reset(), boss_bug_trio::Reset(), boss_sartharion_dragonAI::Reset(), boss_sindragosa::boss_sindragosaAI::Reset(), npc_oculus_unstable_sphere::npc_oculus_unstable_sphereAI::Reset(), boss_volkhan::boss_volkhanAI::Reset(), boss_thorim_sif_blizzard::boss_thorim_sif_blizzardAI::Reset(), npc_wild_wyrm::npc_wild_wyrmAI::Reset(), npc_freed_protodrake::npc_freed_protodrakeAI::Reset(), npc_dream_fog::npc_dream_fogAI::ScheduleEvents(), npc_eastvale_peasent::SetData(), Battlefield::SpawnCreature(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UnMountSelf(), npc_akilzon_eagle::UpdateAI(), boss_onyxia::UpdateAI(), npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), boss_yoggsaron_death_orb::boss_yoggsaron_death_orbAI::UpdateAI(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::UpdateAI(), npc_wild_wyrm::npc_wild_wyrmAI::UpdateAI(), npc_ulduar_mimiron_rocket::npc_ulduar_mimiron_rocketAI::UpdateAI(), UpdateSpeed(), and npc_ancestral_wolf::npc_ancestral_wolfAI::WaypointReached().

◆ SetSpeedRate()

◆ SetStandFlags()

◆ SetStandState()

void Unit::SetStandState ( uint8  state)
16770{
16772
16773 if (IsStandState())
16775
16776 if (IsPlayer())
16777 {
16779 data << (uint8)state;
16780 ToPlayer()->GetSession()->SendPacket(&data);
16781 }
16782}
@ UNIT_BYTES_1_OFFSET_STAND_STATE
Definition UnitDefines.h:23
@ SMSG_STANDSTATE_UPDATE
Definition Opcodes.h:699

References AURA_INTERRUPT_FLAG_NOT_SEATED, Player::GetSession(), Object::IsPlayer(), IsStandState(), RemoveAurasWithInterruptFlags(), WorldSession::SendPacket(), Object::SetByteValue(), SMSG_STANDSTATE_UPDATE, Object::ToPlayer(), UNIT_BYTES_1_OFFSET_STAND_STATE, and UNIT_FIELD_BYTES_1.

Referenced by _ApplyAura(), boss_kologarn::boss_kologarnAI::boss_kologarnAI(), boss_twinemperorsAI::boss_twinemperorsAI(), boss_thekal::CheckPhaseTransition(), npc_ringo::npc_ringoAI::ClearFaint(), npc_kerlonian::npc_kerlonianAI::ClearSleeping(), CombatStart(), npc_vrykul_skeleton::DamageTaken(), boss_alar::DamageTaken(), boss_thekal::DamageTaken(), boss_shade_of_aran::DamageTaken(), boss_nightbane::DoAction(), boss_twinemperorsAI::DoAction(), npc_twilight_volunteer::DoAction(), boss_the_lurker_below::DoAction(), boss_leotheras_the_blind::DoAction(), npc_madrigosa::DoAction(), boss_illidan_stormrage::DoAction(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::DoAction(), npc_taretha::npc_tarethaAI::DoAction(), Spell::DoAllEffectOnTarget(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DoNice(), boss_ahune::Emerge(), UtherBatteredHiltEvent::Execute(), SuckBackEvent::Execute(), boss_ahune::ExecuteEvent(), boss_ingvar_the_plunderer::FeignDeath(), WorldSession::HandleAlterAppearance(), WorldSession::HandleLogoutCancelOpcode(), WorldSession::HandleLogoutRequestOpcode(), WorldSession::HandleMovementOpcodes(), WorldSession::HandlePlayerLoginFromDB(), AuraEffect::HandleSpiritOfRedemption(), WorldSession::HandleStandStateChangeOpcode(), spell_q11322_q11317_the_cleansing::if(), DistractMovementGenerator::Initialize(), boss_felmyst::InitializeAI(), npc_ranshalla::npc_ranshallaAI::JustDidDialogueStep(), boss_kalecgos::JustEngagedWith(), boss_palehoof::boss_palehoofAI::JustReachedHome(), npc_massive_jormungar::npc_massive_jormungarAI::JustReachedHome(), npc_ferocious_rhino::npc_ferocious_rhinoAI::JustReachedHome(), npc_ravenous_furbolg::npc_ravenous_furbolgAI::JustReachedHome(), npc_frenzied_worgen::npc_frenzied_worgenAI::JustReachedHome(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustRespawned(), boss_yoggsaron_brain::boss_yoggsaron_brainAI::JustSummoned(), npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::JustSummoned(), boss_anubarak_trial::boss_anubarak_trialAI::MoveInLineOfSight(), boss_kologarn::boss_kologarnAI::MoveInLineOfSight(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::MoveInLineOfSight(), npc_twilight_volunteer::MovementInform(), boss_mr_smite::boss_mr_smiteAI::MovementInform(), npc_madrigosa::npc_madrigosa(), spell_love_is_in_the_air_romantic_picnic::OnApply(), boss_shade_of_aran::OnPowerUpdate(), npc_kernobee::OnQuestAccept(), npc_koltira_deathweaver::OnQuestAccept(), npc_kerlonian::OnQuestAccept(), npc_gilthares::OnQuestAccept(), npc_ringo::OnQuestAccept(), npc_maghar_captive::OnQuestAccept(), npc_mootoo_the_younger::OnQuestAccept(), npc_bonker_togglevolt::OnQuestAccept(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::PhaseTransitionSpawns(), Spell::prepare(), PretendToDie(), boss_alar::PretendToDie(), boss_victor_nefarius::boss_victor_nefariusAI::Reset(), boss_vaelastrasz::boss_vaelAI::Reset(), boss_mr_smite::boss_mr_smiteAI::Reset(), boss_kalecgos::Reset(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::Reset(), npc_thrall_bfu::npc_thrall_bfuAI::Reset(), boss_thekal::Reset(), npc_draenei_survivor::npc_draenei_survivorAI::Reset(), npc_injured_draenei::npc_injured_draeneiAI::Reset(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::Reset(), npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::Reset(), boss_anubarak_trial::boss_anubarak_trialAI::Reset(), boss_professor_putricide::boss_professor_putricideAI::Reset(), boss_the_lich_king::boss_the_lich_kingAI::Reset(), npc_imprisoned_beryl_sorcerer::npc_imprisoned_beryl_sorcererAI::Reset(), npc_thassarian2::npc_thassarian2AI::Reset(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::Reset(), boss_illidan_stormrage::Reset(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::Reset(), boss_leotheras_the_blind::Reset(), boss_the_lurker_below::Reset(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::Reset(), Resurrect(), boss_the_lurker_below::SchedulerPhaseOne(), boss_the_lurker_below::SchedulerPhaseTwo(), npc_ringo::npc_ringoAI::SetFaint(), npc_kurenai_captive::npc_kurenai_captiveAI::SetGUID(), SetInCombatState(), npc_kerlonian::npc_kerlonianAI::SetSleeping(), SetStunned(), boss_victor_nefarius::boss_victor_nefariusAI::sGossipSelect(), npc_harrison_jones::SpellHit(), npc_draenei_survivor::npc_draenei_survivorAI::SpellHit(), npc_wounded_skirmisher::SpellHit(), advisor_baseAI::SpellHit(), npc_wild_wyrm::npc_wild_wyrmAI::SpellHit(), boss_felmyst::StartIntro(), boss_ahune::Submerge(), npc_commander_dawnforge::npc_commander_dawnforgeAI::Turn_to_eachother(), npc_commander_dawnforge::npc_commander_dawnforgeAI::Turn_to_Pathaleons_Image(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_a_special_surprise::npc_a_special_surpriseAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_corporal_keeshan::npc_corporal_keeshanAI::UpdateAI(), npc_varian_wrynn::npc_varian_wrynnAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), npc_forest_frog::UpdateAI(), npc_alexstraza_the_lifebinder::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), boss_professor_putricide::boss_professor_putricideAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), npc_thassarian2::npc_thassarian2AI::UpdateAI(), npc_tallhorn_stag::npc_tallhorn_stagAI::UpdateAI(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::UpdateEscortAI(), GameObject::Use(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::WaypointReached(), and npc_ancestral_wolf::npc_ancestral_wolfAI::WaypointReached().

◆ SetStat()

void Unit::SetStat ( Stats  stat,
int32  val 
)
inline

◆ SetStunned()

void Unit::SetStunned ( bool  apply)
protected
18200{
18202 {
18203 return;
18204 }
18205
18206 if (apply)
18207 {
18208 SetTarget();
18210
18211 if (IsPlayer())
18212 {
18214 }
18215
18216 SetRooted(true, true);
18217
18218 CastStop();
18219 }
18220 else
18221 {
18222 if (IsAlive() && GetVictim())
18224
18225 if (IsCreature())
18226 {
18227 // don't remove UNIT_FLAG_STUNNED for pet when owner is mounted (disabled pet's interface)
18228 Unit* owner = GetOwner();
18229 if (!owner || !owner->IsPlayer() || !owner->ToPlayer()->IsMounted())
18231
18232 // Xinef: same for charmed npcs
18233 owner = GetCharmer();
18234 if (!owner || !owner->IsPlayer() || !owner->ToPlayer()->IsMounted())
18236 }
18237 else
18239
18240 if (!HasUnitState(UNIT_STATE_ROOT)) // prevent moving if it also has root effect
18241 {
18242 SetRooted(false, true);
18243 }
18244 }
18245}

References CastStop(), GetCharmer(), Object::GetGUID(), GetOwner(), GetVictim(), HasUnitState(), IsAlive(), Object::IsCreature(), IsMounted(), Object::IsPlayer(), RemoveUnitFlag(), SetRooted(), SetStandState(), SetTarget(), SetUnitFlag(), Object::ToPlayer(), UNIT_FLAG_STUNNED, UNIT_STAND_STATE_STAND, UNIT_STATE_IN_FLIGHT, and UNIT_STATE_ROOT.

Referenced by SetControlled().

◆ SetSwim()

bool Unit::SetSwim ( bool  enable)
virtual

◆ SetTarget()

virtual void Unit::SetTarget ( ObjectGuid  = ObjectGuid::Empty)
pure virtual

◆ setTransForm()

void Unit::setTransForm ( uint32  spellid)
inline
1880{ m_transform = spellid;}

References m_transform.

Referenced by AuraEffect::HandleAuraTransform().

◆ SetUInt32Value()

void Unit::SetUInt32Value ( uint16  index,
uint32  value 
)
21364{
21365 Object::SetUInt32Value(index, value);
21366
21367 switch (index)
21368 {
21369 // Invalidating the cache on health change should fix an issue where the client sees dead NPCs when they are not.
21370 // We might also need to invalidate the cache for some other fields as well.
21371 case UNIT_FIELD_HEALTH:
21373 break;
21374 }
21375}
void SetUInt32Value(uint16 index, uint32 value)
Definition Object.cpp:650
void InvalidateValuesUpdateCache()
Definition Unit.h:2140

References InvalidateValuesUpdateCache(), Object::SetUInt32Value(), and UNIT_FIELD_HEALTH.

Referenced by Player::_LoadDailyQuestStatus(), Player::_LoadSkills(), Player::AddItemToBuyBackSlot(), Attack(), Player::CheckAreaExploreAndOutdoor(), Spell::CheckItems(), Player::Create(), Pet::CreateBaseAtTamed(), Player::CreatePet(), Player::CreatePet(), boss_grand_champion::boss_grand_championAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), Dismount(), npc_harrison_jones::DoAction(), boss_thekal::DoAction(), boss_razuvious_minion::boss_razuvious_minionAI::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), boss_pathaleon_the_calculator::DoAction(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::DoAction(), npc_black_knight_skeletal_gryphon::npc_black_knight_skeletal_gryphonAI::DoAction(), boss_illidan_stormrage::DoAction(), Player::DuelComplete(), Spell::EffectSummonPet(), Spell::EffectTameCreature(), boss_jindo::EnterEvadeMode(), boss_zuljin::EnterPhase(), npc_unworthy_initiate::npc_unworthy_initiateAI::EventStart(), Player::GiveLevel(), Pet::GivePetLevel(), Pet::GivePetXP(), Player::GiveXP(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::HandleAnimation(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraModIncreaseFlightSpeed(), AuraEffect::HandleAuraTransform(), character_commandscript::HandleCharacterLevel(), debug_commandscript::HandleDebugMod32ValueCommand(), debug_commandscript::HandleDebugUpdateCommand(), spell_dk_dancing_rune_weapon_visual::HandleEffectApply(), spell_gen_model_visible::HandleEffectApply(), spell_gen_model_visible::HandleEffectRemove(), spell_gen_baby_murloc::HandleEffectRemove(), boss_ragnaros::boss_ragnarosAI::HandleEmerge(), misc_commandscript::HandleHideAreaCommand(), modify_commandscript::HandleModifyStandStateCommand(), modify_commandscript::HandleMorphMountCommand(), WorldSession::HandleMovementOpcodes(), AuraEffect::HandleNoReagentUseAura(), npc_commandscript::HandleNpcPlayEmoteCommand(), WorldSession::HandlePetRename(), reset_commandscript::HandleResetHonorCommand(), reset_commandscript::HandleResetLevelCommand(), reset_commandscript::HandleResetStatsOrLevelHelper(), WorldSession::HandleSelfResOpcode(), WorldSession::HandleSetTitleOpcode(), WorldSession::HandleSetWatchedFactionOpcode(), misc_commandscript::HandleShowAreaCommand(), WorldSession::HandleTextEmoteOpcode(), titles_commandscript::HandleTitlesCurrentCommand(), titles_commandscript::HandleTitlesRemoveCommand(), titles_commandscript::HandleTitlesSetMaskCommand(), Player::InitGlyphsForLevel(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::Initialize(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::InitializeAI(), Player::InitStatsForLevel(), Guardian::InitStatsForLevel(), InitTamedPet(), npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::JustDied(), boss_xt002::boss_xt002AI::JustEngagedWith(), npc_dragonflayer_forge_master::JustEngagedWith(), boss_jindo::JustEngagedWith(), npc_tirion_fordring_tft::npc_tirion_fordringAI::JustReachedHome(), npc_akama_illidan::JustReachedHome(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustSummoned(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::JustSummoned(), npc_thrall_bfu::npc_thrall_bfuAI::JustSummoned(), Kill(), Creature::LoadCreaturesAddon(), Creature::LoadEquipment(), Player::LoadFromDB(), Pet::LoadPetFromDB(), WorldSession::LogoutPlayer(), Player::ModifySkillBonus(), Mount(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::MoveInLineOfSight(), npc_harrison_jones::MovementInform(), boss_grand_champion::boss_grand_championAI::MovementInform(), boss_professor_putricide::boss_professor_putricideAI::MovementInform(), npc_tirion_fordring_tft::npc_tirion_fordringAI::MovementInform(), npc_akama_illidan::MovementInform(), npc_thassarian2::npc_thassarian2AI::MovementInform(), npc_apothecary_genericAI::MovementInform(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::npc_pos_martin_or_gorkun_secondAI(), spell_gen_clone_weapon_aura::OnApply(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), npc_ame::OnQuestAccept(), go_crystalline_tear::OnQuestAccept(), spell_gen_clone_weapon_aura::OnRemove(), npc_eastvale_peasent::PathEndReached(), npc_hidden_cultist::npc_hidden_cultistAI::PreScript(), Player::RemoveAmmo(), Player::RemoveItemFromBuyBackSlot(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::ReorderInstance(), ReplaceAllDynamicFlags(), ReplaceAllNpcFlags(), Player::ReplaceAllPlayerFlags(), ReplaceAllUnitFlags(), ReplaceAllUnitFlags2(), boss_ragnaros::boss_ragnarosAI::Reset(), npc_unworthy_initiate::npc_unworthy_initiateAI::Reset(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::Reset(), boss_zuljin::Reset(), boss_arlokk::boss_arlokkAI::Reset(), boss_grand_champion::boss_grand_championAI::Reset(), npc_hor_leader::npc_hor_leaderAI::Reset(), boss_malygos::boss_malygosAI::Reset(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::Reset(), npc_hidden_cultist::npc_hidden_cultistAI::Reset(), npc_thassarian2::npc_thassarian2AI::Reset(), npc_amberpine_woodsman::npc_amberpine_woodsmanAI::Reset(), npc_crusade_recruit::npc_crusade_recruitAI::Reset(), npc_injured_patient::npc_injured_patientAI::Reset(), Player::ResetDailyQuestStatus(), boss_razuvious_minion::boss_razuvious_minionAI::ScheduleAttackDummy(), Spell::SendChannelStart(), Spell::SendChannelUpdate(), Player::SetAmmo(), Player::SetArenaPoints(), Player::SetArenaTeamInfoField(), SetCharmedBy(), SetCreateHealth(), SetCreateMana(), Player::SetCurrentTitle(), Player::SetDailyQuestStatus(), npc_ulduar_vx001::npc_ulduar_vx001AI::SetData(), npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::SetData(), npc_eastvale_peasent::SetData(), setDeathState(), Player::setDeathState(), SetDisplayId(), SetEmoteState(), SetFaction(), Player::SetFreePrimaryProfessions(), Player::SetFreeTalentPoints(), Player::SetGlyph(), Player::SetGlyphSlot(), SetHealth(), Player::SetHonorPoints(), Player::SetInGuild(), SetLevel(), SetMaxHealth(), Player::SetMoney(), SetNativeDisplayId(), CharmInfo::SetPetNumber(), Player::SetQuestSlot(), Player::SetQuestSlotTimer(), Player::SetRank(), Player::SetRestBonus(), Player::SetSkill(), SetVirtualItem(), Player::SetVisibleItemSlot(), npc_injured_patient::npc_injured_patientAI::SpellHit(), npc_icc_valkyr_herald::npc_icc_valkyr_heraldAI::SpellHitTarget(), Map::SummonCreature(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::SummonedCreatureDespawn(), Player::SummonPet(), Player::SwapQuestSlot(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_partygoer_pather::UpdateAI(), npc_partygoer::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_clintar_spirit::npc_clintar_spiritAI::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), npc_pos_leader::npc_pos_leaderAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::UpdateAI(), npc_thassarian2::npc_thassarian2AI::UpdateAI(), npc_amberpine_woodsman::npc_amberpine_woodsmanAI::UpdateAI(), npc_crusade_recruit::npc_crusade_recruitAI::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), Player::UpdateArmorPenetration(), Player::UpdateDuelFlag(), brann_bronzebeard::brann_bronzebeardAI::UpdateEscortAI(), Player::UpdateExpertise(), Player::UpdateHonorFields(), Player::UpdateRating(), Player::UpdateShieldBlockValue(), Player::UpdateSkill(), Player::UpdateSkillPro(), Player::UpdateSkillsForLevel(), Player::UpdateSkillsToMaxSkillsForLevel(), npc_black_knight_skeletal_gryphon::npc_black_knight_skeletal_gryphonAI::WaypointReached(), and npc_ranger_lilatha::WaypointReached().

◆ SetUnitFlag()

void Unit::SetUnitFlag ( UnitFlags  flags)
inline

UnitFlags available in UnitDefines.h.

719{ SetFlag(UNIT_FIELD_FLAGS, flags); }

References Object::SetFlag(), and UNIT_FIELD_FLAGS.

Referenced by BattlegroundAV::AddAVCreature(), Vehicle::AddPassenger(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::AddPortals(), Creature::AllLootRemovedFromCorpse(), npc_doctor::npc_doctorAI::BeginEvent(), boss_jarien::boss_jarien(), boss_sothos::boss_sothos(), GameObject::CastSpell(), Player::Create(), boss_apothecary_hummel::boss_apothecary_hummelAI::DamageTaken(), boss_muru::DamageTaken(), boss_jedoga_shadowseeker::DamageTaken(), boss_eadric::boss_eadricAI::DamageTaken(), boss_paletress::boss_paletressAI::DamageTaken(), boss_black_knight::boss_black_knightAI::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), npc_frost_sphere::npc_frost_sphereAI::DamageTaken(), boss_bronjahm::boss_bronjahmAI::DamageTaken(), npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken(), npc_crystalline_frayer::DamageTaken(), boss_algalon_the_observer::boss_algalon_the_observerAI::DamageTaken(), boss_freya::boss_freyaAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), boss_ingvar_the_plunderer::DamageTaken(), npc_vrykul_skeleton::DamageTaken(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::DamageTaken(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DamageTaken(), boss_essence_of_desire::boss_essence_of_desireAI::DamageTaken(), advisor_baseAI::DamageTaken(), boss_taerar::boss_taerarAI::DamageTaken(), npc_molten_golem::npc_molten_golemAI::DamageTaken(), boss_felblood_kaelthas::DamageTaken(), npc_tiger_matriarch::npc_tiger_matriarchAI::DamageTaken(), boss_mal_ganis::boss_mal_ganisAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::Deactivate(), DisableRotate(), boss_thorim::boss_thorimAI::DisableThorim(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::DoAction(), npc_amanishi_lookout::DoAction(), boss_sindragosa::boss_sindragosaAI::DoAction(), npc_crok_scourgebane::npc_crok_scourgebaneAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), npc_frozen_core::DoAction(), boss_kalecgos::DoAction(), boss_grand_champion::boss_grand_championAI::DoAction(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::DoAction(), npc_xt002_heart::npc_xt002_heartAI::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), boss_illidan_stormrage::DoAction(), PetAI::DoAttack(), FlightPathMovementGenerator::DoReset(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::EnableSara(), boss_cyanigosa::boss_cyanigosaAI::EnterEvadeMode(), boss_erekem::boss_erekemAI::EnterEvadeMode(), boss_ichoron::boss_ichoronAI::EnterEvadeMode(), boss_lavanthor::boss_lavanthorAI::EnterEvadeMode(), boss_moragg::boss_moraggAI::EnterEvadeMode(), boss_xevozz::boss_xevozzAI::EnterEvadeMode(), boss_zuramat::boss_zuramatAI::EnterEvadeMode(), boss_anubarak_trial::boss_anubarak_trialAI::EnterEvadeMode(), boss_jaraxxus::boss_jaraxxusAI::EnterEvadeMode(), boss_gormok::boss_gormokAI::EnterEvadeMode(), boss_jormungarAI::EnterEvadeMode(), boss_icehowl::boss_icehowlAI::EnterEvadeMode(), SACDeactivateEvent::Execute(), boss_kaelthas::ExecuteMiddleEvent(), boss_ingvar_the_plunderer::FeignDeath(), spell_boss_magus_telestra_summon_telestra_clones_aura::HandleApply(), AuraEffect::HandleArenaPreparation(), AuraEffect::HandleAuraModFaction(), AuraEffect::HandleAuraModPacify(), AuraEffect::HandleAuraModSilence(), spell_q13007_iron_colossus::HandleDummy(), spell_herald_volzaj_insanity::HandleDummyEffect(), spell_gen_model_visible::HandleEffectApply(), spell_gen_feign_death_all_flags::HandleEffectApply(), spell_gen_feign_death_no_dyn_flag::HandleEffectApply(), spell_gen_feign_death_no_prevent_emotes::HandleEffectApply(), AuraEffect::HandleFeignDeath(), BattlefieldWG::HandleKill(), Battleground::HandleKillPlayer(), WorldSession::HandleLogoutRequestOpcode(), spell_oculus_rider_aura::HandleOnEffectApply(), npc_echo_of_medivh::HandlePieceJustDied(), Battlefield::HideNpc(), npc_malchezaar_axe::Initialize(), npc_captured_beryl_sorcerer::npc_captured_beryl_sorcererAI::Initialize(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::InitializeAI(), boss_kiljaeden::InitializeAI(), npc_general_andorov::InitializeAI(), boss_sapphiron::boss_sapphironAI::InitializeAI(), Player::InitStatsForLevel(), boss_kologarn::boss_kologarnAI::JustDied(), boss_algalon_the_observer::boss_algalon_the_observerAI::JustEngagedWith(), boss_mimiron::boss_mimironAI::JustEngagedWith(), boss_novos::boss_novosAI::JustEngagedWith(), boss_gothik::boss_gothikAI::JustEngagedWith(), boss_kelthuzad::boss_kelthuzadAI::JustEngagedWith(), npc_eris_hevenfire::npc_eris_hevenfireAI::JustSummoned(), boss_majordomo::boss_majordomoAI::JustSummoned(), npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::JustSummoned(), boss_hazzarah::JustSummoned(), boss_vaelastrasz::boss_vaelAI::JustSummoned(), npc_thrall_bfu::npc_thrall_bfuAI::JustSummoned(), boss_archimonde::JustSummoned(), boss_broggok::JustSummoned(), npc_varian_wrynn::npc_varian_wrynnAI::JustSummoned(), Mount(), npc_shattered_hand_scout::MoveInLineOfSight(), boss_kaelthas::MoveInLineOfSight(), npc_batrider::npc_batrider(), npc_blade_of_azzinoth::npc_blade_of_azzinoth(), npc_chess_move_trigger::npc_chess_move_trigger(), npc_hol_monument::npc_hol_monumentAI::npc_hol_monumentAI(), npc_mageguard_dalaran::npc_mageguard_dalaranAI::npc_mageguard_dalaranAI(), npc_pos_freed_slave::npc_pos_freed_slaveAI::npc_pos_freed_slaveAI(), npc_q24545_vegard::npc_q24545_vegardAI::npc_q24545_vegardAI(), npc_xt002_heart::npc_xt002_heartAI::npc_xt002_heartAI(), spell_halion_twilight_phasing_aura::OnApply(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::OnCharmed(), instance_sunken_temple::instance_sunken_temple_InstanceMapScript::OnCreatureCreate(), instance_dire_maul::instance_dire_maul_InstanceMapScript::OnCreatureCreate(), NPCStaveQuestAI::PrepareForEncounter(), PretendToDie(), boss_alar::PretendToDie(), Creature::RefreshSwimmingFlag(), boss_keristrasza::RemovePrison(), npc_grimstone::npc_grimstoneAI::Reset(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::Reset(), boss_rend_blackhand::boss_rend_blackhandAI::Reset(), boss_nefarian::Reset(), boss_nightbane::Reset(), npc_death_knight_initiate::npc_death_knight_initiateAI::Reset(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::Reset(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::Reset(), npc_zuljin_vortex::Reset(), npc_hallows_end_soh::Reset(), npc_ancient_wisp::Reset(), boss_cthun::Reset(), npc_depth_charge::npc_depth_chargeAI::Reset(), npc_draenei_survivor::npc_draenei_survivorAI::Reset(), npc_injured_draenei::npc_injured_draeneiAI::Reset(), npc_death_ravager::npc_death_ravagerAI::Reset(), npc_giant_spotlight::npc_giant_spotlightAI::Reset(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::Reset(), boss_jedoga_shadowseeker::Reset(), boss_black_knight::boss_black_knightAI::Reset(), npc_announcer_toc5::npc_announcer_toc5AI::Reset(), boss_anubarak_trial::boss_anubarak_trialAI::Reset(), boss_novos::boss_novosAI::Reset(), boss_tyrannus::boss_tyrannusAI::Reset(), boss_drakkari_colossus::boss_drakkari_colossusAI::Reset(), boss_thaddius::boss_thaddiusAI::Reset(), boss_malygos::boss_malygosAI::Reset(), boss_eregos::boss_eregosAI::Reset(), boss_urom::boss_uromAI::Reset(), boss_varos::boss_varosAI::Reset(), boss_loken::boss_lokenAI::Reset(), boss_sjonnir::boss_sjonnirAI::Reset(), boss_flame_leviathan::boss_flame_leviathanAI::Reset(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::Reset(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::Reset(), boss_palehoof::boss_palehoofAI::Reset(), npc_massive_jormungar::npc_massive_jormungarAI::Reset(), npc_ferocious_rhino::npc_ferocious_rhinoAI::Reset(), npc_ravenous_furbolg::npc_ravenous_furbolgAI::Reset(), npc_frenzied_worgen::npc_frenzied_worgenAI::Reset(), boss_ymiron::boss_ymironAI::Reset(), npc_drakuru_shackles::npc_drakuru_shacklesAI::Reset(), boss_shade_of_akama::Reset(), boss_leotheras_the_blind::Reset(), boss_the_lurker_below::Reset(), boss_warlord_kalithresh::Reset(), boss_broggok::Reset(), boss_kelidan_the_breaker::Reset(), boss_magtheridon::Reset(), boss_kaelthas::Reset(), npc_deaths_fel_cannon::npc_deaths_fel_cannonAI::Reset(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::Reset(), npc_injured_patient::npc_injured_patientAI::Reset(), instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ResetPrisoner(), boss_the_lurker_below::SchedulerPhaseOne(), Player::SendLoot(), SetCharm(), SetCharmedBy(), SetImmuneToNPC(), SetImmuneToPC(), SetInCombatState(), Player::SetIsSpectator(), SetMinion(), SetStunned(), SetSwim(), boss_victor_nefarius::boss_victor_nefariusAI::sGossipSelect(), Battlefield::ShowNpc(), npc_netherspite_infernal::SpellHit(), npc_harrison_jones::SpellHit(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::SpellHit(), boss_urom::boss_uromAI::SpellHit(), npc_wounded_skirmisher::SpellHit(), npc_venture_co_straggler::npc_venture_co_stragglerAI::SpellHit(), npc_nether_drake::npc_nether_drakeAI::SpellHit(), npc_injured_patient::npc_injured_patientAI::SpellHit(), boss_ionar::boss_ionarAI::Split(), boss_noth::boss_nothAI::StartBalconyPhase(), boss_lord_valthalak::boss_lord_valthalakAI::StartTalking(), npc_giant_claw_tentacle::Submerge(), boss_ouro::Submerge(), boss_ahune::Submerge(), boss_jedoga_shadowseeker::SummonedCreatureDies(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_madrigosa::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI(), boss_anub_arak::boss_anub_arakAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), boss_anubarak_trial::boss_anubarak_trialAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), boss_jormungarAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), boss_drakkari_colossus::boss_drakkari_colossusAI::UpdateAI(), npc_kinetic_bomb::npc_kinetic_bombAI::UpdateAI(), npc_cult_fanatic::npc_cult_fanaticAI::UpdateAI(), npc_cult_adherent::npc_cult_adherentAI::UpdateAI(), npc_terenas_menethil::npc_terenas_menethilAI::UpdateAI(), npc_blistering_zombie::npc_blistering_zombieAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_xt002::boss_xt002AI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), npc_azure_saboteur::npc_azure_saboteurAI::UpdateAI(), npc_nether_drake::npc_nether_drakeAI::UpdateAI(), npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), npc_franklin::npc_franklinAI::UpdateAI(), npc_injured_patient::npc_injured_patientAI::UpdateAI(), boss_ichoron::boss_ichoronAI::UpdateAI(), and Creature::UpdateEntry().

◆ SetUnitFlag2()

◆ SetUnitMovementFlags()

◆ SetVirtualItem()

void Unit::SetVirtualItem ( uint32  slot,
uint32  itemId 
)
21217{
21218 if (slot >= MAX_EQUIPMENT_ITEMS)
21219 return;
21220
21222}

References MAX_EQUIPMENT_ITEMS, SetUInt32Value(), and UNIT_VIRTUAL_ITEM_SLOT_ID.

Referenced by ScriptedAI::SetEquipmentSlots().

◆ SetVisible()

void Unit::SetVisible ( bool  x)
14276{
14277 if (!x)
14279 else
14281
14283}
@ SEC_GAMEMASTER
Definition Common.h:59

References WorldObject::m_serverSideVisibility, SEC_GAMEMASTER, SEC_PLAYER, SERVERSIDE_VISIBILITY_GM, FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::SetValue(), and UpdateObjectVisibility().

Referenced by Creature::Create(), boss_muru::DamageTaken(), boss_alar::DamageTaken(), spell_rotface_unstable_ooze_explosion_suicide_aura::DespawnSelf(), boss_victor_nefarius::boss_victor_nefariusAI::DoAction(), boss_archimonde::DoAction(), boss_kalecgos::DoAction(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), npc_hor_spiritual_reflection::npc_hor_spiritual_reflectionAI::EnterEvadeMode(), HideNpcEvent::Execute(), UtherBatteredHiltEvent::Execute(), npc_rocket_propelled_warhead::npc_rocket_propelled_warheadAI::FinishQuest(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), BattlegroundSA::HandleKillUnit(), Battlefield::HideNpc(), boss_kiljaeden::InitializeAI(), boss_sapphiron::boss_sapphironAI::InitializeAI(), npc_xt002_heart::npc_xt002_heartAI::JustDied(), npc_rocket_propelled_warhead::npc_rocket_propelled_warheadAI::JustReachedHome(), SmartAI::JustRespawned(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustRespawned(), boss_hazzarah::JustSummoned(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::MoveInLineOfSight(), npc_enslaved_netherwing_drake::MovementInform(), npc_blood_queen_lana_thel::npc_blood_queen_lana_thelAI::MovementInform(), boss_vazruden_the_herald::MovementInform(), npc_shattered_hand_scout::MovementInform(), npc_madrigosa::npc_madrigosa(), npc_time_lost_proto_drake::npc_time_lost_proto_drakeAI::npc_time_lost_proto_drakeAI(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::OnCreatureCreate(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::OnCreatureCreate(), instance_forge_of_souls::instance_forge_of_souls_InstanceScript::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_pit_of_saron::instance_pit_of_saron_InstanceScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), npc_scarlet_miner_cart::npc_scarlet_miner_cartAI::PassengerBoarded(), boss_victor_nefarius::boss_victor_nefariusAI::Reset(), boss_midnight::Reset(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::Reset(), boss_darkmaster_gandling::boss_darkmaster_gandlingAI::Reset(), boss_muru::Reset(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::Reset(), boss_archimonde::Reset(), boss_eye_of_cthun::Reset(), npc_murkdeep::npc_murkdeepAI::Reset(), npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::Reset(), boss_halion::boss_halionAI::Reset(), npc_pos_leader::npc_pos_leaderAI::Reset(), npc_blood_queen_lana_thel::npc_blood_queen_lana_thelAI::Reset(), boss_ionar::boss_ionarAI::Reset(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::Reset(), npc_minigob_manabonk::Reset(), npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset(), npc_time_lost_proto_drake::npc_time_lost_proto_drakeAI::Reset(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::Reset(), boss_vazruden_the_herald::Reset(), npc_enslaved_netherwing_drake::Reset(), npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::Reset(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::SetData(), Battlefield::ShowNpc(), boss_ionar::boss_ionarAI::Split(), boss_warchief_kargath_bladefist::SummonedCreatureDies(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::Update(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_murkdeep::npc_murkdeepAI::UpdateAI(), boss_halion::boss_halionAI::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), npc_pos_leader::npc_pos_leaderAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_ionar::boss_ionarAI::UpdateAI(), npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::UpdateAI(), npc_minigob_manabonk::UpdateAI(), npc_q24545_lich_king::npc_q24545_lich_kingAI::UpdateAI(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::UpdateAI(), npc_commander_dawnforge::npc_commander_dawnforgeAI::UpdateAI(), SmartAI::UpdateDespawn(), npc_grimstone::npc_grimstoneAI::UpdateEscortAI(), npc_time_lost_proto_drake::npc_time_lost_proto_drakeAI::UpdateEscortAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::WaypointReached(), and npc_taretha::npc_tarethaAI::WaypointReached().

◆ SetVisibleAura()

void Unit::SetVisibleAura ( uint8  slot,
AuraApplication aur 
)
inline

◆ SetWalk()

bool Unit::SetWalk ( bool  enable)
virtual

Reimplemented in Creature.

20596{
20597 if (enable == IsWalking())
20598 return false;
20599
20600 if (enable)
20602 else
20604
20606 return true;
20607}
bool IsWalking() const
Definition Unit.h:1627

References AddUnitMovementFlag(), IsWalking(), MOVEMENTFLAG_WALKING, propagateSpeedChange(), and RemoveUnitMovementFlag().

Referenced by debug_commandscript::HandleDebugMoveflagsCommand(), SetCharm(), and Creature::SetWalk().

◆ SetWaterWalking()

bool Unit::SetWaterWalking ( bool  enable,
bool  packetOnly = false 
)
virtual

Allow to walk on water. Doesn't inform the client. Need to use SendMovementWaterWalking() if it's for players.

Reimplemented in Player, and Creature.

20675{
20677 return false;
20678
20679 if (enable)
20681 else
20683
20684 return true;
20685}
@ MOVEMENTFLAG_WATERWALKING
Definition UnitDefines.h:393

References AddUnitMovementFlag(), HasUnitMovementFlag(), MOVEMENTFLAG_WATERWALKING, and RemoveUnitMovementFlag().

Referenced by AuraEffect::HandleAuraWaterWalk(), debug_commandscript::HandleDebugMoveflagsCommand(), Player::SetWaterWalking(), and Creature::SetWaterWalking().

◆ SpellBaseDamageBonusDone()

int32 Unit::SpellBaseDamageBonusDone ( SpellSchoolMask  schoolMask)
11974{
11975 int32 DoneAdvertisedBenefit = 0;
11976
11978 for (AuraEffectList::const_iterator i = mDamageDone.begin(); i != mDamageDone.end(); ++i)
11979 if (((*i)->GetMiscValue() & schoolMask) != 0 &&
11980 (*i)->GetSpellInfo()->EquippedItemClass == -1 &&
11981 // -1 == any item class (not wand then)
11982 (*i)->GetSpellInfo()->EquippedItemInventoryTypeMask == 0)
11983 // 0 == any inventory type (not wand then)
11984 DoneAdvertisedBenefit += (*i)->GetAmount();
11985
11986 if (IsPlayer())
11987 {
11988 // Base value
11989 DoneAdvertisedBenefit += ToPlayer()->GetBaseSpellPowerBonus();
11990
11991 // Damage bonus from stats
11993 for (AuraEffectList::const_iterator i = mDamageDoneOfStatPercent.begin(); i != mDamageDoneOfStatPercent.end(); ++i)
11994 {
11995 if ((*i)->GetMiscValue() & schoolMask)
11996 {
11997 // stat used stored in miscValueB for this aura
11998 Stats usedStat = Stats((*i)->GetMiscValueB());
11999 DoneAdvertisedBenefit += int32(CalculatePct(GetStat(usedStat), (*i)->GetAmount()));
12000 }
12001 }
12002 // ... and attack power
12004 for (AuraEffectList::const_iterator i = mDamageDonebyAP.begin(); i != mDamageDonebyAP.end(); ++i)
12005 if ((*i)->GetMiscValue() & schoolMask)
12006 DoneAdvertisedBenefit += int32(CalculatePct(GetTotalAttackPowerValue(BASE_ATTACK), (*i)->GetAmount()));
12007 }
12008 return DoneAdvertisedBenefit;
12009}
@ SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER
Definition SpellAuraDefines.h:300
@ SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT
Definition SpellAuraDefines.h:237
@ SPELL_AURA_MOD_DAMAGE_DONE
Definition SpellAuraDefines.h:76
uint32 GetBaseSpellPowerBonus()
Definition Player.h:1978

References BASE_ATTACK, CalculatePct(), GetAuraEffectsByType(), Player::GetBaseSpellPowerBonus(), GetStat(), GetTotalAttackPowerValue(), Object::IsPlayer(), SPELL_AURA_MOD_DAMAGE_DONE, SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER, SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT, and Object::ToPlayer().

Referenced by spell_item_wraith_scythe_drain_life::CalculateDamage(), spell_mage_ice_barrier_aura::CalculateSpellAmount(), spell_mage_ice_barrier::CalculateSpellAmount(), Spell::EffectWeaponDmg(), spell_warl_life_tap::HandleDummy(), HandleDummyAuraProc(), spell_pal_seal_of_righteousness::HandleProc(), SpellDamageBonusDone(), lfg::LFGMgr::UpdateRaidBrowser(), and Player::UpdateSpellDamageAndHealingBonus().

◆ SpellBaseDamageBonusTaken()

int32 Unit::SpellBaseDamageBonusTaken ( SpellSchoolMask  schoolMask,
bool  isDoT = false 
)
12012{
12013 int32 TakenAdvertisedBenefit = 0;
12014
12016 for (AuraEffectList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i)
12017 if (((*i)->GetMiscValue() & schoolMask) != 0)
12018 {
12019 // Xinef: if we have DoT damage type and aura has charges, check if it affects DoTs
12020 // Xinef: required for hemorrhage & rupture / garrote
12021 if (isDoT && (*i)->GetBase()->IsUsingCharges() && !((*i)->GetSpellInfo()->ProcFlags & PROC_FLAG_TAKEN_PERIODIC))
12022 continue;
12023
12024 TakenAdvertisedBenefit += (*i)->GetAmount();
12025 }
12026
12027 return TakenAdvertisedBenefit;
12028}

References GetAuraEffectsByType(), PROC_FLAG_TAKEN_PERIODIC, and SPELL_AURA_MOD_DAMAGE_TAKEN.

Referenced by HandleDummyAuraProc(), spell_pal_seal_of_righteousness::HandleProc(), and SpellDamageBonusTaken().

◆ SpellBaseHealingBonusDone()

int32 Unit::SpellBaseHealingBonusDone ( SpellSchoolMask  schoolMask)
12739{
12740 int32 AdvertisedBenefit = 0;
12741
12743 for (AuraEffectList::const_iterator i = mHealingDone.begin(); i != mHealingDone.end(); ++i)
12744 if (!(*i)->GetMiscValue() || ((*i)->GetMiscValue() & schoolMask) != 0)
12745 AdvertisedBenefit += (*i)->GetAmount();
12746
12747 // Healing bonus of spirit, intellect and strength
12748 if (IsPlayer())
12749 {
12750 // Base value
12751 AdvertisedBenefit += ToPlayer()->GetBaseSpellPowerBonus();
12752
12753 // Healing bonus from stats
12755 for (AuraEffectList::const_iterator i = mHealingDoneOfStatPercent.begin(); i != mHealingDoneOfStatPercent.end(); ++i)
12756 {
12757 // stat used dependent from misc value (stat index)
12758 Stats usedStat = Stats((*i)->GetSpellInfo()->Effects[(*i)->GetEffIndex()].MiscValue);
12759 AdvertisedBenefit += int32(CalculatePct(GetStat(usedStat), (*i)->GetAmount()));
12760 }
12761
12762 // ... and attack power
12764 for (AuraEffectList::const_iterator i = mHealingDonebyAP.begin(); i != mHealingDonebyAP.end(); ++i)
12765 if ((*i)->GetMiscValue() & schoolMask)
12766 AdvertisedBenefit += int32(CalculatePct(GetTotalAttackPowerValue(BASE_ATTACK), (*i)->GetAmount()));
12767 }
12768 return AdvertisedBenefit;
12769}
@ SPELL_AURA_MOD_HEALING_DONE
Definition SpellAuraDefines.h:198
@ SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT
Definition SpellAuraDefines.h:238
@ SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER
Definition SpellAuraDefines.h:301

References BASE_ATTACK, CalculatePct(), GetAuraEffectsByType(), Player::GetBaseSpellPowerBonus(), GetStat(), GetTotalAttackPowerValue(), Object::IsPlayer(), SPELL_AURA_MOD_HEALING_DONE, SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER, SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT, and Object::ToPlayer().

Referenced by CalculateSpellAmount(), SpellHealingBonusDone(), lfg::LFGMgr::UpdateRaidBrowser(), and Player::UpdateSpellDamageAndHealingBonus().

◆ SpellBaseHealingBonusTaken()

int32 Unit::SpellBaseHealingBonusTaken ( SpellSchoolMask  schoolMask)
12772{
12773 int32 AdvertisedBenefit = 0;
12774
12776 for (AuraEffectList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i)
12777 if (((*i)->GetMiscValue() & schoolMask) != 0)
12778 AdvertisedBenefit += (*i)->GetAmount();
12779
12780 return AdvertisedBenefit;
12781}
@ SPELL_AURA_MOD_HEALING
Definition SpellAuraDefines.h:178

References GetAuraEffectsByType(), and SPELL_AURA_MOD_HEALING.

Referenced by SpellHealingBonusTaken().

◆ SpellCriticalDamageBonus()

uint32 Unit::SpellCriticalDamageBonus ( Unit const *  caster,
SpellInfo const *  spellProto,
uint32  damage,
Unit const *  victim 
)
static
Todo:
: write here full calculation for melee/ranged spells
12318{
12319 // Calculate critical bonus
12320 int32 crit_bonus = damage;
12321 float crit_mod = 0.0f;
12322
12323 switch (spellProto->DmgClass)
12324 {
12325 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
12328 crit_bonus += damage;
12329 break;
12330 default:
12331 crit_bonus += damage / 2; // for spells is 50%
12332 break;
12333 }
12334
12335 if (caster)
12336 {
12337 crit_mod += caster->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, spellProto->GetSchoolMask());
12338
12339 if (victim)
12340 crit_mod += caster->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, victim->GetCreatureTypeMask());
12341
12342 if (crit_bonus != 0 && crit_mod != 0.0f)
12343 AddPct(crit_bonus, crit_mod);
12344
12345 crit_bonus -= damage;
12346
12347 // adds additional damage to critBonus (from talents)
12348 if (Player* modOwner = caster->GetSpellModOwner())
12349 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
12350
12351 crit_bonus += damage;
12352 }
12353
12354 return crit_bonus;
12355}

References AddPct(), SpellInfo::DmgClass, GetCreatureTypeMask(), SpellInfo::GetSchoolMask(), GetSpellModOwner(), GetTotalAuraModifierByMiscMask(), SpellInfo::Id, SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_RANGED, and SPELLMOD_CRIT_DAMAGE_BONUS.

Referenced by CalculateSpellDamageTaken(), AuraEffect::HandlePeriodicDamageAurasTick(), and AuraEffect::HandlePeriodicHealthLeechAuraTick().

◆ SpellCriticalHealingBonus()

uint32 Unit::SpellCriticalHealingBonus ( Unit const *  caster,
SpellInfo const *  spellProto,
uint32  damage,
Unit const *  victim 
)
static
Todo:
: write here full calculation for melee/ranged spells
12358{
12359 // Calculate critical bonus
12360 int32 crit_bonus;
12361 switch (spellProto->DmgClass)
12362 {
12363 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
12366 crit_bonus = damage;
12367 break;
12368 default:
12369 crit_bonus = damage / 2; // for spells is 50%
12370 break;
12371 }
12372
12373 if (caster)
12374 {
12375 if (victim)
12376 {
12377 uint32 creatureTypeMask = victim->GetCreatureTypeMask();
12378 crit_bonus = int32(crit_bonus * caster->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
12379 }
12380
12381 // adds additional damage to critBonus (from talents)
12382 // xinef: used for death knight death coil
12383 if (Player* modOwner = caster->GetSpellModOwner())
12384 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
12385 }
12386
12387 if (crit_bonus > 0)
12388 damage += crit_bonus;
12389
12390 if (caster)
12391 damage = int32(float(damage) * caster->GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT));
12392
12393 return damage;
12394}
@ SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT
Definition SpellAuraDefines.h:113

References SpellInfo::DmgClass, GetCreatureTypeMask(), GetSpellModOwner(), GetTotalAuraMultiplier(), GetTotalAuraMultiplierByMiscMask(), SpellInfo::Id, SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_RANGED, and SPELLMOD_CRIT_DAMAGE_BONUS.

Referenced by Spell::DoAllEffectOnTarget(), and AuraEffect::HandlePeriodicHealAurasTick().

◆ SpellDamageBonusDone()

uint32 Unit::SpellDamageBonusDone ( Unit victim,
SpellInfo const *  spellProto,
uint32  pdamage,
DamageEffectType  damagetype,
uint8  effIndex,
float  TotalMod = 0.0f,
uint32  stack = 1 
)
11652{
11653 if (!spellProto || !victim || damagetype == DIRECT_DAMAGE)
11654 return pdamage;
11655
11656 // Some spells don't benefit from done mods
11657 if (spellProto->HasAttribute(SPELL_ATTR3_IGNORE_CASTER_MODIFIERS))
11658 return pdamage;
11659
11660 // For totems get damage bonus from owner
11661 if (IsCreature())
11662 {
11663 if (IsTotem())
11664 {
11665 if (Unit* owner = GetOwner())
11666 return owner->SpellDamageBonusDone(victim, spellProto, pdamage, damagetype, effIndex, TotalMod, stack);
11667 }
11668 // Dancing Rune Weapon...
11669 else if (GetEntry() == 27893)
11670 {
11671 if (Unit* owner = GetOwner())
11672 return owner->SpellDamageBonusDone(victim, spellProto, pdamage, damagetype, TotalMod, stack) / 2;
11673 }
11674 }
11675
11676 // Done total percent damage auras
11677 float ApCoeffMod = 1.0f;
11678 int32 DoneTotal = 0;
11679 float DoneTotalMod = TotalMod ? TotalMod : SpellPctDamageModsDone(victim, spellProto, damagetype);
11680
11681 // Config : RATE_CREATURE_X_SPELLDAMAGE & Do Not Modify Pet/Guardian/Mind Controled Damage
11683 DoneTotalMod *= ToCreature()->GetSpellDamageMod(ToCreature()->GetCreatureTemplate()->rank);
11684
11685 // Some spells don't benefit from pct done mods
11686 if (!spellProto->HasAttribute(SPELL_ATTR6_IGNORE_CASTER_DAMAGE_MODIFIERS))
11687 {
11688 uint32 creatureTypeMask = victim->GetCreatureTypeMask();
11689 // Add flat bonus from spell damage versus
11691 }
11692
11693 // done scripted mod (take it from owner)
11694 Unit* owner = GetOwner() ? GetOwner() : this;
11695 int32 DoneAdvertisedBenefit = 0;
11696 AuraEffectList const& mOverrideClassScript = owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
11697 for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
11698 {
11699 if (!(*i)->IsAffectedOnSpell(spellProto))
11700 continue;
11701
11702 switch ((*i)->GetMiscValue())
11703 {
11704 case 4418: // Increased Shock Damage
11705 case 4554: // Increased Lightning Damage
11706 case 4555: // Improved Moonfire
11707 case 5142: // Increased Lightning Damage
11708 case 5147: // Improved Consecration / Libram of Resurgence
11709 case 5148: // Idol of the Shooting Star
11710 case 6008: // Increased Lightning Damage
11711 case 8627: // Totem of Hex
11712 {
11713 DoneAdvertisedBenefit += (*i)->GetAmount();
11714 break;
11715 }
11716 }
11717 }
11718
11719 // Custom scripted damage
11720 switch (spellProto->SpellFamilyName)
11721 {
11722 case SPELLFAMILY_DRUID:
11723 {
11724 // Insect Swarm vs Item - Druid T8 Balance Relic
11725 if (spellProto->SpellFamilyFlags[0] & 0x00200000)
11726 {
11727 if (AuraEffect const* relicAurEff = GetAuraEffect(64950, EFFECT_0))
11728 {
11729 DoneAdvertisedBenefit += relicAurEff->GetAmount();
11730 }
11731 }
11732
11733 // Nourish vs Idol of the Flourishing Life
11734 if (spellProto->SpellFamilyFlags[1] & 0x02000000)
11735 {
11736 if (AuraEffect const* relicAurEff = GetAuraEffect(64949, EFFECT_0))
11737 {
11738 DoneAdvertisedBenefit += relicAurEff->GetAmount();
11739 }
11740 }
11741 break;
11742 }
11744 {
11745 // Sigil of the Vengeful Heart
11746 if (spellProto->SpellFamilyFlags[0] & 0x2000)
11747 {
11748 if (AuraEffect* aurEff = GetAuraEffect(64962, EFFECT_1))
11749 {
11750 AddPct(DoneTotal, aurEff->GetAmount());
11751 }
11752 }
11753
11754 // Impurity
11756 {
11757 AddPct(ApCoeffMod, aurEff->GetAmount());
11758 }
11759
11760 // Blood Boil - bonus for diseased targets
11761 if ((spellProto->SpellFamilyFlags[0] & 0x00040000) && victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0, 0, 0x00000002, GetGUID()))
11762 {
11763 DoneTotal += 95;
11764 ApCoeffMod = 1.5835f;
11765 }
11766 break;
11767 }
11768 default:
11769 break;
11770 }
11771
11772 // Done fixed damage bonus auras
11773 DoneAdvertisedBenefit += SpellBaseDamageBonusDone(spellProto->GetSchoolMask());
11774
11775 // Check for table values
11776 float coeff = spellProto->Effects[effIndex].BonusMultiplier;
11777 SpellBonusEntry const* bonus = sSpellMgr->GetSpellBonusData(spellProto->Id);
11778 if (bonus)
11779 {
11780 if (damagetype == DOT)
11781 {
11782 coeff = bonus->dot_damage;
11783 if (bonus->ap_dot_bonus > 0)
11784 {
11785 WeaponAttackType attType = (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK;
11787 APbonus += GetTotalAttackPowerValue(attType);
11788 DoneTotal += int32(bonus->ap_dot_bonus * stack * ApCoeffMod * APbonus);
11789 }
11790 }
11791 else
11792 {
11793 coeff = bonus->direct_damage;
11794 if (bonus->ap_bonus > 0)
11795 {
11796 WeaponAttackType attType = (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK;
11798 APbonus += GetTotalAttackPowerValue(attType);
11799 DoneTotal += int32(bonus->ap_bonus * stack * ApCoeffMod * APbonus);
11800 }
11801 }
11802 }
11803
11804 // Default calculation
11805 if (coeff && DoneAdvertisedBenefit)
11806 {
11807 float factorMod = CalculateLevelPenalty(spellProto) * stack;
11808
11809 if (Player* modOwner = GetSpellModOwner())
11810 {
11811 coeff *= 100.0f;
11812 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_BONUS_MULTIPLIER, coeff);
11813 coeff /= 100.0f;
11814 }
11815
11816 DoneTotal += int32(DoneAdvertisedBenefit * coeff * factorMod);
11817 }
11818
11819 float tmpDamage = (float(pdamage) + DoneTotal) * DoneTotalMod;
11820 // apply spellmod to Done damage (flat and pct)
11821 if (Player* modOwner = GetSpellModOwner())
11822 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
11823
11824 return uint32(std::max(tmpDamage, 0.0f));
11825}
@ SPELL_ATTR6_IGNORE_CASTER_DAMAGE_MODIFIERS
Definition SharedDefines.h:633
@ SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS
Definition SpellAuraDefines.h:243
@ SPELLMOD_DOT
Definition SpellDefines.h:98
@ SPELLMOD_BONUS_MULTIPLIER
Definition SpellDefines.h:100
float GetSpellDamageMod(int32 Rank)
Definition Creature.cpp:1617
float SpellPctDamageModsDone(Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
Definition Unit.cpp:11320
float CalculateLevelPenalty(SpellInfo const *spellProto) const
Definition Unit.cpp:3053
Definition SpellMgr.h:324
float ap_dot_bonus
Definition SpellMgr.h:328
float dot_damage
Definition SpellMgr.h:326
float ap_bonus
Definition SpellMgr.h:327
float direct_damage
Definition SpellMgr.h:325

References AddPct(), SpellBonusEntry::ap_bonus, SpellBonusEntry::ap_dot_bonus, BASE_ATTACK, CalculateLevelPenalty(), DIRECT_DAMAGE, SpellBonusEntry::direct_damage, SpellInfo::DmgClass, DOT, SpellBonusEntry::dot_damage, EFFECT_0, EFFECT_1, SpellInfo::Effects, GetAuraEffect(), GetAuraEffectsByType(), GetCreatureTypeMask(), GetDummyAuraEffect(), Object::GetEntry(), Object::GetGUID(), GetOwner(), SpellInfo::GetSchoolMask(), Creature::GetSpellDamageMod(), GetSpellModOwner(), GetTotalAttackPowerValue(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscMask(), SpellInfo::HasAttribute(), SpellInfo::Id, IsControlledByPlayer(), Object::IsCreature(), IsGuardian(), IsPet(), SpellInfo::IsRangedWeaponSpell(), IsTotem(), RANGED_ATTACK, SPELL_ATTR3_IGNORE_CASTER_MODIFIERS, SPELL_ATTR6_IGNORE_CASTER_DAMAGE_MODIFIERS, SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS, SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS, SPELL_DAMAGE_CLASS_MELEE, SpellBaseDamageBonusDone(), SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_DRUID, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SPELLMOD_BONUS_MULTIPLIER, SPELLMOD_DAMAGE, SPELLMOD_DOT, SpellPctDamageModsDone(), sSpellMgr, and Object::ToCreature().

Referenced by spell_warl_seed_of_corruption_aura::CalculateAmount(), AuraEffect::CalculateAmount(), Spell::EffectHealthLeech(), Spell::EffectPowerDrain(), Spell::EffectSchoolDMG(), spell_warr_bloodthirst::HandleDamage(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), and AuraEffect::HandleProcTriggerDamageAuraProc().

◆ SpellDamageBonusTaken()

uint32 Unit::SpellDamageBonusTaken ( Unit caster,
SpellInfo const *  spellProto,
uint32  pdamage,
DamageEffectType  damagetype,
uint32  stack = 1 
)
11828{
11829 if (!spellProto || damagetype == DIRECT_DAMAGE)
11830 return pdamage;
11831
11832 int32 TakenTotal = 0;
11833 float TakenTotalMod = 1.0f;
11834
11835 // from positive and negative SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
11836 // multiplicative bonus, for example Dispersion + Shadowform (0.10*0.85=0.085)
11838 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
11839 if (((*i)->GetMiscValue() & spellProto->GetSchoolMask()))
11840 if (spellProto->ValidateAttribute6SpellDamageMods(caster, *i, damagetype == DOT))
11841 AddPct(TakenTotalMod, (*i)->GetAmount());
11842
11843 TakenTotalMod = processDummyAuras(TakenTotalMod);
11844
11845 // From caster spells
11846 if (caster)
11847 {
11849 for (AuraEffectList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
11850 if ((*i)->GetCasterGUID() == caster->GetGUID() && (*i)->IsAffectedOnSpell(spellProto))
11851 if (spellProto->ValidateAttribute6SpellDamageMods(caster, *i, damagetype == DOT))
11852 AddPct(TakenTotalMod, (*i)->GetAmount());
11853 }
11854
11855 if (uint32 mechanicMask = spellProto->GetAllEffectsMechanicMask())
11856 {
11857 int32 modifierMax = 0;
11858 int32 modifierMin = 0;
11860 for (AuraEffectList::const_iterator i = auraEffectList.begin(); i != auraEffectList.end(); ++i)
11861 {
11862 if (!spellProto->ValidateAttribute6SpellDamageMods(caster, *i, damagetype == DOT))
11863 continue;
11864
11865 // Only death knight spell with this aura
11866 if ((*i)->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT)
11867 if (!caster || caster->GetGUID() != (*i)->GetCasterGUID())
11868 continue;
11869
11870 if (mechanicMask & uint32(1 << (*i)->GetMiscValue()))
11871 {
11872 if ((*i)->GetAmount() > 0)
11873 {
11874 if ((*i)->GetAmount() > modifierMax)
11875 modifierMax = (*i)->GetAmount();
11876 }
11877 else if ((*i)->GetAmount() < modifierMin)
11878 modifierMin = (*i)->GetAmount();
11879 }
11880 }
11881
11882 AddPct(TakenTotalMod, modifierMax);
11883 AddPct(TakenTotalMod, modifierMin);
11884 }
11885
11886 int32 TakenAdvertisedBenefit = SpellBaseDamageBonusTaken(spellProto->GetSchoolMask(), damagetype == DOT);
11887
11888 // Check for table values
11889 float coeff = 0;
11890 SpellBonusEntry const* bonus = sSpellMgr->GetSpellBonusData(spellProto->Id);
11891 if (bonus)
11892 coeff = (damagetype == DOT) ? bonus->dot_damage : bonus->direct_damage;
11893
11894 // Default calculation
11895 if (TakenAdvertisedBenefit)
11896 {
11897 if (coeff <= 0.0f)
11898 {
11899 if (caster)
11900 coeff = caster->CalculateDefaultCoefficient(spellProto, damagetype) * int32(stack);
11901 else
11902 coeff = CalculateDefaultCoefficient(spellProto, damagetype) * int32(stack);
11903 }
11904
11905 float factorMod = CalculateLevelPenalty(spellProto) * stack;
11906 TakenTotal += int32(TakenAdvertisedBenefit * coeff * factorMod);
11907 }
11908
11909 // No positive taken bonus, custom attr
11910 if (spellProto->HasAttribute(SPELL_ATTR0_CU_NO_POSITIVE_TAKEN_BONUS) && TakenTotalMod > 1.0f)
11911 {
11912 TakenTotal = 0;
11913 TakenTotalMod = 1.0f;
11914 }
11915
11916 // xinef: sanctified wrath talent
11917 if (caster && TakenTotalMod < 1.0f && caster->HasIgnoreTargetResistAura())
11918 {
11919 float ignoreModifier = 1.0f - TakenTotalMod;
11920 bool addModifier = false;
11922 for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
11923 if ((*j)->GetMiscValue() & spellProto->SchoolMask)
11924 {
11925 ApplyPct(ignoreModifier, (*j)->GetAmount());
11926 addModifier = true;
11927 }
11928
11929 if (addModifier)
11930 TakenTotalMod += ignoreModifier;
11931 }
11932
11933 float tmpDamage = (float(pdamage) + TakenTotal) * TakenTotalMod;
11934
11935 return uint32(std::max(tmpDamage, 0.0f));
11936}
float CalculateDefaultCoefficient(SpellInfo const *spellInfo, DamageEffectType damagetype) const
Definition Unit.cpp:17239

References AddPct(), ApplyPct(), CalculateDefaultCoefficient(), CalculateLevelPenalty(), DIRECT_DAMAGE, SpellBonusEntry::direct_damage, DOT, SpellBonusEntry::dot_damage, SpellInfo::GetAllEffectsMechanicMask(), GetAuraEffectsByType(), Object::GetGUID(), SpellInfo::GetSchoolMask(), SpellInfo::HasAttribute(), HasIgnoreTargetResistAura(), SpellInfo::Id, processDummyAuras(), SpellInfo::SchoolMask, SPELL_ATTR0_CU_NO_POSITIVE_TAKEN_BONUS, SPELL_AURA_MOD_DAMAGE_FROM_CASTER, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, SPELL_AURA_MOD_IGNORE_TARGET_RESIST, SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT, SpellBaseDamageBonusTaken(), SPELLFAMILY_DEATHKNIGHT, sSpellMgr, and SpellInfo::ValidateAttribute6SpellDamageMods().

Referenced by DealMeleeDamage(), Spell::EffectHealthLeech(), Spell::EffectPowerDrain(), Spell::EffectSchoolDMG(), Aura::HandleAuraSpecificMods(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), AuraEffect::HandleProcTriggerDamageAuraProc(), and spell_black_temple_l5_arcane_charge::PrepareSpellScript().

◆ SpellDoneCritChance()

float Unit::SpellDoneCritChance ( Unit const *  ,
SpellInfo const *  spellProto,
SpellSchoolMask  schoolMask,
WeaponAttackType  attackType,
bool  skipEffectCheck 
) const
12031{
12032 // Mobs can't crit with spells.
12033 if (IsCreature() && !GetSpellModOwner())
12034 return -100.0f;
12035
12036 // not critting spell
12037 if (spellProto->HasAttribute(SPELL_ATTR2_CANT_CRIT))
12038 return 0.0f;
12039
12040 // Xinef: check if spell is capable of critting, auras requires special aura to crit so they can be skipped
12041 if (!skipEffectCheck && !spellProto->IsCritCapable())
12042 return 0.0f;
12043
12044 float crit_chance = 0.0f;
12045 switch (spellProto->DmgClass)
12046 {
12048 {
12049 if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
12050 crit_chance = 0.0f;
12051 // For other schools
12052 else if (IsPlayer())
12053 crit_chance = GetFloatValue(static_cast<uint16>(PLAYER_SPELL_CRIT_PERCENTAGE1) + GetFirstSchoolInMask(schoolMask));
12054 else
12055 {
12056 crit_chance = (float)m_baseSpellCritChance;
12058 }
12059 break;
12060 }
12063 {
12064 if (IsPlayer())
12065 {
12066 switch (attackType)
12067 {
12068 case BASE_ATTACK:
12070 break;
12071 case OFF_ATTACK:
12073 break;
12074 case RANGED_ATTACK:
12076 break;
12077 default:
12078 break;
12079 }
12080 }
12081 else
12082 {
12083 crit_chance = 5.0f;
12086 }
12088 break;
12089 }
12090 // values overridden in spellmgr for lifebloom and earth shield
12092 default:
12093 return 0.0f;
12094 }
12095
12096 // percent done
12097 // only players use intelligence for critical chance computations
12098 if (Player* modOwner = GetSpellModOwner())
12099 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
12100
12101 // xinef: can be negative!
12102 return crit_chance;
12103}
@ SPELL_ATTR2_CANT_CRIT
Definition SharedDefines.h:485
@ SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
Definition SpellAuraDefines.h:134
@ SPELLMOD_CRITICAL_CHANCE
Definition SpellDefines.h:83
@ PLAYER_SPELL_CRIT_PERCENTAGE1
Definition UpdateFields.h:354

References BASE_ATTACK, SpellInfo::DmgClass, GetFirstSchoolInMask(), Object::GetFloatValue(), GetSpellModOwner(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscMask(), SpellInfo::HasAttribute(), SpellInfo::Id, Object::IsCreature(), SpellInfo::IsCritCapable(), Object::IsPlayer(), m_baseSpellCritChance, OFF_ATTACK, PLAYER_CRIT_PERCENTAGE, PLAYER_OFFHAND_CRIT_PERCENTAGE, PLAYER_RANGED_CRIT_PERCENTAGE, PLAYER_SPELL_CRIT_PERCENTAGE1, RANGED_ATTACK, SPELL_ATTR2_CANT_CRIT, SPELL_AURA_MOD_CRIT_PCT, SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, SPELL_AURA_MOD_WEAPON_CRIT_PERCENT, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, SPELL_DAMAGE_CLASS_RANGED, SPELL_SCHOOL_MASK_NORMAL, and SPELLMOD_CRITICAL_CHANCE.

Referenced by Spell::DoAllEffectOnLaunchTarget().

◆ SpellHealingBonusDone()

uint32 Unit::SpellHealingBonusDone ( Unit victim,
SpellInfo const *  spellProto,
uint32  healamount,
DamageEffectType  damagetype,
uint8  effIndex,
float  TotalMod = 0.0f,
uint32  stack = 1 
)
12489{
12490 // For totems get healing bonus from owner (statue isn't totem in fact)
12491 if (IsCreature() && IsTotem())
12492 if (Unit* owner = GetOwner())
12493 return owner->SpellHealingBonusDone(victim, spellProto, healamount, damagetype, effIndex, TotalMod, stack);
12494
12495 // No bonus healing for potion spells
12496 if (spellProto->SpellFamilyName == SPELLFAMILY_POTION)
12497 return healamount;
12498
12499 float ApCoeffMod = 1.0f;
12500 float DoneTotalMod = TotalMod ? TotalMod : SpellPctHealingModsDone(victim, spellProto, damagetype);
12501 int32 DoneTotal = 0;
12502
12503 // done scripted mod (take it from owner)
12504 Unit* owner = GetOwner() ? GetOwner() : this;
12505 int32 DoneAdvertisedBenefit = 0;
12506 AuraEffectList const& mOverrideClassScript = owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
12507 for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
12508 {
12509 if (!(*i)->IsAffectedOnSpell(spellProto))
12510 continue;
12511
12512 switch ((*i)->GetMiscValue())
12513 {
12514 case 4415: // Increased Rejuvenation Healing
12515 case 4953:
12516 DoneAdvertisedBenefit += (*i)->GetAmount();
12517 break;
12518 case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
12519 DoneAdvertisedBenefit += (*i)->GetAmount();
12520 break;
12521 }
12522 }
12523
12524 switch (spellProto->SpellFamilyName)
12525 {
12527 {
12528 // Impurity
12530 {
12531 AddPct(ApCoeffMod, aurEff->GetAmount());
12532 }
12533 break;
12534 }
12535 default:
12536 break;
12537 }
12538
12539 // Done fixed damage bonus auras
12540 DoneAdvertisedBenefit += SpellBaseHealingBonusDone(spellProto->GetSchoolMask());
12541 float coeff = spellProto->Effects[effIndex].BonusMultiplier;
12542
12543 // Check for table values
12544 SpellBonusEntry const* bonus = sSpellMgr->GetSpellBonusData(spellProto->Id);
12545 if (bonus)
12546 {
12547 if (damagetype == DOT)
12548 {
12549 coeff = bonus->dot_damage;
12550 if (bonus->ap_dot_bonus > 0)
12551 DoneTotal += int32(bonus->ap_dot_bonus * ApCoeffMod * stack * GetTotalAttackPowerValue(
12552 (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK));
12553 }
12554 else
12555 {
12556 coeff = bonus->direct_damage;
12557 if (bonus->ap_bonus > 0)
12558 DoneTotal += int32(bonus->ap_bonus * ApCoeffMod * stack * GetTotalAttackPowerValue(
12559 (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK));
12560 }
12561 }
12562 else
12563 {
12564 // No bonus healing for SPELL_DAMAGE_CLASS_NONE class spells by default
12565 if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
12566 return healamount;
12567 }
12568
12569 // Default calculation
12570 if (DoneAdvertisedBenefit)
12571 {
12572 float factorMod = CalculateLevelPenalty(spellProto) * stack;
12573 if (Player* modOwner = GetSpellModOwner())
12574 {
12575 coeff *= 100.0f;
12576 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_BONUS_MULTIPLIER, coeff);
12577 coeff /= 100.0f;
12578 }
12579 DoneTotal += int32(DoneAdvertisedBenefit * coeff * factorMod);
12580 }
12581
12582 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
12583 {
12584 switch (spellProto->Effects[i].ApplyAuraName)
12585 {
12586 // Bonus healing does not apply to these spells
12589 DoneTotal = 0;
12590 break;
12591 }
12592 if (spellProto->Effects[i].Effect == SPELL_EFFECT_HEALTH_LEECH)
12593 DoneTotal = 0;
12594 }
12595
12596 // use float as more appropriate for negative values and percent applying
12597 float heal = float(int32(healamount) + DoneTotal) * DoneTotalMod;
12598 // apply spellmod to Done amount
12599
12600 if (Player* modOwner = GetSpellModOwner())
12601 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
12602
12603 return uint32(std::max(heal, 0.0f));
12604}
@ SPELL_AURA_PERIODIC_HEALTH_FUNNEL
Definition SpellAuraDefines.h:125
int32 SpellBaseHealingBonusDone(SpellSchoolMask schoolMask)
Definition Unit.cpp:12738
float SpellPctHealingModsDone(Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
Definition Unit.cpp:12396

References AddPct(), SpellBonusEntry::ap_bonus, SpellBonusEntry::ap_dot_bonus, BASE_ATTACK, CalculateLevelPenalty(), SpellBonusEntry::direct_damage, SpellInfo::DmgClass, DOT, SpellBonusEntry::dot_damage, SpellInfo::Effects, GetAuraEffectsByType(), GetDummyAuraEffect(), GetOwner(), SpellInfo::GetSchoolMask(), GetSpellModOwner(), GetTotalAttackPowerValue(), SpellInfo::Id, Object::IsCreature(), SpellInfo::IsRangedWeaponSpell(), IsTotem(), MAX_SPELL_EFFECTS, RANGED_ATTACK, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELL_AURA_PERIODIC_HEALTH_FUNNEL, SPELL_AURA_PERIODIC_LEECH, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, SPELL_EFFECT_HEALTH_LEECH, SpellBaseHealingBonusDone(), SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_POTION, SpellInfo::SpellFamilyName, SPELLMOD_BONUS_MULTIPLIER, SPELLMOD_DAMAGE, SPELLMOD_DOT, SpellPctHealingModsDone(), and sSpellMgr.

Referenced by AuraEffect::CalculateAmount(), Spell::DoAllEffectOnTarget(), Spell::EffectHeal(), Spell::EffectHealMechanical(), Spell::EffectHealPct(), spell_dru_lifebloom::HandleDispel(), AuraEffect::HandlePeriodicHealAurasTick(), and AuraEffect::HandlePeriodicHealthLeechAuraTick().

◆ SpellHealingBonusTaken()

uint32 Unit::SpellHealingBonusTaken ( Unit caster,
SpellInfo const *  spellProto,
uint32  healamount,
DamageEffectType  damagetype,
uint32  stack = 1 
)
12607{
12608 float TakenTotalMod = 1.0f;
12609 float minval = 0.0f;
12610
12611 // Healing taken percent
12612 if (!sScriptMgr->OnSpellHealingBonusTakenNegativeModifiers(this, caster, spellProto, minval))
12613 {
12615 }
12616
12617 if (minval)
12618 AddPct(TakenTotalMod, minval);
12619
12621 if (maxval)
12622 AddPct(TakenTotalMod, maxval);
12623
12624 // Tenacity increase healing % taken
12625 if (AuraEffect const* Tenacity = GetAuraEffect(58549, 0))
12626 AddPct(TakenTotalMod, Tenacity->GetAmount());
12627
12628 // Healing Done
12629 int32 TakenTotal = 0;
12630
12631 // Taken fixed damage bonus auras
12632 int32 TakenAdvertisedBenefit = SpellBaseHealingBonusTaken(spellProto->GetSchoolMask());
12633
12634 // Nourish cast, glyph of nourish
12635 if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[1] & 0x2000000 && caster)
12636 {
12637 bool any = false;
12638 bool hasglyph = caster->GetAuraEffectDummy(62971);
12640 for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
12641 {
12642 if (((*i)->GetCasterGUID() == caster->GetGUID()))
12643 {
12644 SpellInfo const* spell = (*i)->GetSpellInfo();
12645 // Rejuvenation, Regrowth, Lifebloom, or Wild Growth
12646 if (!any && spell->SpellFamilyFlags.HasFlag(0x50, 0x4000010, 0))
12647 {
12648 TakenTotalMod *= 1.2f;
12649 any = true;
12650 }
12651
12652 if (hasglyph)
12653 TakenTotalMod += 0.06f;
12654 }
12655 }
12656 }
12657
12658 if (damagetype == DOT)
12659 {
12660 // Healing over time taken percent
12661 float minval_hot = float(GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HOT_PCT));
12662 if (minval_hot)
12663 AddPct(TakenTotalMod, minval_hot);
12664
12665 float maxval_hot = float(GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HOT_PCT));
12666 if (maxval_hot)
12667 AddPct(TakenTotalMod, maxval_hot);
12668 }
12669
12670 // Check for table values
12671 SpellBonusEntry const* bonus = sSpellMgr->GetSpellBonusData(spellProto->Id);
12672 float coeff = 0;
12673 float factorMod = 1.0f;
12674 if (bonus)
12675 coeff = (damagetype == DOT) ? bonus->dot_damage : bonus->direct_damage;
12676 else
12677 {
12678 // No bonus healing for SPELL_DAMAGE_CLASS_NONE class spells by default
12679 if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
12680 {
12681 healamount = uint32(std::max((float(healamount) * TakenTotalMod), 0.0f));
12682 return healamount;
12683 }
12684 }
12685
12686 // Default calculation
12687 if (TakenAdvertisedBenefit)
12688 {
12689 float TakenCoeff = 0.0f;
12690 if (coeff <= 0)
12691 coeff = CalculateDefaultCoefficient(spellProto, damagetype) * int32(stack) * 1.88f; // As wowwiki says: C = (Cast Time / 3.5) * 1.88 (for healing spells)
12692
12693 factorMod *= CalculateLevelPenalty(spellProto) * int32(stack);
12694 if (Player* modOwner = GetSpellModOwner())
12695 {
12696 coeff *= 100.0f;
12697 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_BONUS_MULTIPLIER, coeff);
12698 coeff /= 100.0f;
12699 }
12700
12701 TakenTotal += int32(TakenAdvertisedBenefit * (coeff > 0 ? coeff : TakenCoeff) * factorMod);
12702 }
12703
12704 if (caster)
12705 {
12707 for (AuraEffectList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
12708 if (caster->GetGUID() == (*i)->GetCasterGUID() && (*i)->IsAffectedOnSpell(spellProto))
12709 AddPct(TakenTotalMod, (*i)->GetAmount());
12710 }
12711
12712 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
12713 {
12714 switch (spellProto->Effects[i].ApplyAuraName)
12715 {
12716 // Bonus healing does not apply to these spells
12719 TakenTotal = 0;
12720 break;
12721 }
12722 if (spellProto->Effects[i].Effect == SPELL_EFFECT_HEALTH_LEECH)
12723 TakenTotal = 0;
12724 }
12725
12726 // No positive taken bonus, custom attr
12727 if ((spellProto->HasAttribute(SPELL_ATTR6_IGNORE_HEALTH_MODIFIERS) || spellProto->HasAttribute(SPELL_ATTR0_CU_NO_POSITIVE_TAKEN_BONUS)) && TakenTotalMod > 1.0f)
12728 {
12729 TakenTotal = 0;
12730 TakenTotalMod = 1.0f;
12731 }
12732
12733 float heal = float(int32(healamount) + TakenTotal) * TakenTotalMod;
12734
12735 return uint32(std::max(heal, 0.0f));
12736}
@ SPELL_ATTR6_IGNORE_HEALTH_MODIFIERS
Definition SharedDefines.h:631
@ SPELL_AURA_MOD_HEALING_RECEIVED
Definition SpellAuraDefines.h:346
@ SPELL_AURA_MOD_HEALING_PCT
Definition SpellAuraDefines.h:181
@ SPELL_AURA_MOD_HOT_PCT
Definition SpellAuraDefines.h:322
int32 GetMaxPositiveAuraModifier(AuraType auratype)
Definition Unit.cpp:5989
int32 GetMaxNegativeAuraModifier(AuraType auratype) const
Definition Unit.cpp:6003
int32 SpellBaseHealingBonusTaken(SpellSchoolMask schoolMask)
Definition Unit.cpp:12771

References AddPct(), CalculateDefaultCoefficient(), CalculateLevelPenalty(), SpellBonusEntry::direct_damage, SpellInfo::DmgClass, DOT, SpellBonusEntry::dot_damage, SpellInfo::Effects, GetAuraEffect(), GetAuraEffectDummy(), GetAuraEffectsByType(), Object::GetGUID(), GetMaxNegativeAuraModifier(), GetMaxPositiveAuraModifier(), SpellInfo::GetSchoolMask(), GetSpellModOwner(), SpellInfo::HasAttribute(), flag96::HasFlag(), SpellInfo::Id, MAX_SPELL_EFFECTS, SPELL_ATTR0_CU_NO_POSITIVE_TAKEN_BONUS, SPELL_ATTR6_IGNORE_HEALTH_MODIFIERS, SPELL_AURA_MOD_HEALING_PCT, SPELL_AURA_MOD_HEALING_RECEIVED, SPELL_AURA_MOD_HOT_PCT, SPELL_AURA_PERIODIC_HEAL, SPELL_AURA_PERIODIC_HEALTH_FUNNEL, SPELL_AURA_PERIODIC_LEECH, SPELL_DAMAGE_CLASS_NONE, SPELL_EFFECT_HEALTH_LEECH, SpellBaseHealingBonusTaken(), SPELLFAMILY_DRUID, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SPELLMOD_BONUS_MULTIPLIER, sScriptMgr, and sSpellMgr.

Referenced by spell_dru_lifebloom::AfterRemove(), Spell::DoAllEffectOnTarget(), Spell::EffectHeal(), Spell::EffectHealMechanical(), Spell::EffectHealPct(), spell_pri_renew::HandleApplyEffect(), Aura::HandleAuraSpecificMods(), AuraEffect::HandlePeriodicHealAurasTick(), and AuraEffect::HandlePeriodicHealthLeechAuraTick().

◆ SpellHitResult() [1/2]

SpellMissInfo Unit::SpellHitResult ( Unit victim,
Spell const *  spell,
bool  canReflect = false 
)
Todo:
: client not show miss log for this spells - so need find info for this in dbc and use it!
3549{
3550 SpellInfo const* spellInfo = spell->GetSpellInfo();
3551
3552 // Check for immune
3553 if (victim->IsImmunedToSpell(spellInfo, spell))
3554 {
3555 return SPELL_MISS_IMMUNE;
3556 }
3557
3558 // All positive spells can`t miss
3560 if ((spellInfo->IsPositive() || spellInfo->HasEffect(SPELL_EFFECT_DISPEL))
3561 && (!IsHostileTo(victim))) // prevent from affecting enemy by "positive" spell
3562 {
3563 return SPELL_MISS_NONE;
3564 }
3565
3566 // Check for immune
3567 // xinef: check for school immunity only
3568 if (victim->IsImmunedToSchool(spell))
3569 {
3570 return SPELL_MISS_IMMUNE;
3571 }
3572
3573 if (this == victim)
3574 {
3575 return SPELL_MISS_NONE;
3576 }
3577
3578 // Return evade for units in evade mode
3579 if (victim->IsCreature() && victim->ToCreature()->IsEvadingAttacks() && !spellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE) &&
3581 {
3582 return SPELL_MISS_EVADE;
3583 }
3584
3585 // Try victim reflect spell
3586 if (CanReflect)
3587 {
3588 int32 reflectchance = victim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
3589 Unit::AuraEffectList const& mReflectSpellsSchool = victim->GetAuraEffectsByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
3590 for (Unit::AuraEffectList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
3591 {
3592 if ((*i)->GetMiscValue() & spell->GetSpellSchoolMask())
3593 {
3594 reflectchance += (*i)->GetAmount();
3595 }
3596 }
3597
3598 if (reflectchance > 0 && roll_chance_i(reflectchance))
3599 {
3600 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
3601 //ProcDamageAndSpell(victim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
3602 return SPELL_MISS_REFLECT;
3603 }
3604 }
3605
3606 switch (spellInfo->DmgClass)
3607 {
3610 return MeleeSpellHitResult(victim, spellInfo);
3612 {
3613 if (spellInfo->SpellFamilyName)
3614 {
3615 return SPELL_MISS_NONE;
3616 }
3617
3618 // Xinef: apply DAMAGE_CLASS_MAGIC conditions to damaging DAMAGE_CLASS_NONE spells
3619 for (uint8 i = EFFECT_0; i < MAX_SPELL_EFFECTS; ++i)
3620 {
3621 if (spellInfo->Effects[i].Effect && spellInfo->Effects[i].Effect != SPELL_EFFECT_SCHOOL_DAMAGE)
3622 {
3623 if (spellInfo->Effects[i].ApplyAuraName != SPELL_AURA_PERIODIC_DAMAGE)
3624 {
3625 return SPELL_MISS_NONE;
3626 }
3627 }
3628 }
3629 [[fallthrough]];
3630 }
3632 return MagicSpellHitResult(victim, spellInfo);
3633 }
3634
3635 return SPELL_MISS_NONE;
3636}
@ SPELL_EFFECT_DISPEL
Definition SharedDefines.h:816
@ SPELL_MISS_IMMUNE
Definition SharedDefines.h:1526
@ SPELL_MISS_EVADE
Definition SharedDefines.h:1525
@ SPELL_MISS_REFLECT
Definition SharedDefines.h:1530
uint32 DmgClass
Definition SpellInfo.h:389
SpellMissInfo MagicSpellHitResult(Unit *victim, SpellInfo const *spell)
Definition Unit.cpp:3340
SpellMissInfo MeleeSpellHitResult(Unit *victim, SpellInfo const *spell)
Definition Unit.cpp:3167

References SpellInfo::DmgClass, EFFECT_0, SpellInfo::Effects, GetAuraEffectsByType(), Spell::GetSpellInfo(), Spell::GetSpellSchoolMask(), GetTotalAuraModifier(), SpellInfo::HasAttribute(), SpellInfo::HasAura(), SpellInfo::HasEffect(), Object::IsCreature(), Creature::IsEvadingAttacks(), IsHostileTo(), IsImmunedToSchool(), IsImmunedToSpell(), SpellInfo::IsPositive(), MagicSpellHitResult(), MAX_SPELL_EFFECTS, MeleeSpellHitResult(), roll_chance_i(), SPELL_ATTR0_CU_IGNORE_EVADE, SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT, SPELL_AURA_CONTROL_VEHICLE, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_REFLECT_SPELLS, SPELL_AURA_REFLECT_SPELLS_SCHOOL, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, SPELL_DAMAGE_CLASS_RANGED, SPELL_EFFECT_DISPEL, SPELL_EFFECT_SCHOOL_DAMAGE, SPELL_MISS_EVADE, SPELL_MISS_IMMUNE, SPELL_MISS_NONE, SPELL_MISS_REFLECT, SpellInfo::SpellFamilyName, and Object::ToCreature().

◆ SpellHitResult() [2/2]

SpellMissInfo Unit::SpellHitResult ( Unit victim,
SpellInfo const *  spell,
bool  canReflect = false 
)
Todo:
: client not show miss log for this spells - so need find info for this in dbc and use it!
3484{
3485 // Check for immune
3486 if (victim->IsImmunedToSpell(spell))
3487 return SPELL_MISS_IMMUNE;
3488
3489 // All positive spells can`t miss
3491 if ((spell->IsPositive() || spell->HasEffect(SPELL_EFFECT_DISPEL))
3492 && (!IsHostileTo(victim))) // prevent from affecting enemy by "positive" spell
3493 return SPELL_MISS_NONE;
3494
3495 // Check for immune
3496 // xinef: check for school immunity only
3497 if (victim->IsImmunedToSchool(spell))
3498 return SPELL_MISS_IMMUNE;
3499
3500 if (this == victim)
3501 return SPELL_MISS_NONE;
3502
3503 // Return evade for units in evade mode
3504 if (victim->IsCreature() && victim->ToCreature()->IsEvadingAttacks() && !spell->HasAura(SPELL_AURA_CONTROL_VEHICLE)
3505 && !spell->HasAttribute(SPELL_ATTR0_CU_IGNORE_EVADE) && !spell->HasAttribute(SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT))
3506 return SPELL_MISS_EVADE;
3507
3508 // Try victim reflect spell
3509 if (CanReflect)
3510 {
3511 int32 reflectchance = victim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
3512 Unit::AuraEffectList const& mReflectSpellsSchool = victim->GetAuraEffectsByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
3513 for (Unit::AuraEffectList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
3514 if ((*i)->GetMiscValue() & spell->GetSchoolMask())
3515 reflectchance += (*i)->GetAmount();
3516 if (reflectchance > 0 && roll_chance_i(reflectchance))
3517 {
3518 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
3519 //ProcDamageAndSpell(victim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
3520 return SPELL_MISS_REFLECT;
3521 }
3522 }
3523
3524 switch (spell->DmgClass)
3525 {
3528 return MeleeSpellHitResult(victim, spell);
3530 {
3531 if (spell->SpellFamilyName)
3532 {
3533 return SPELL_MISS_NONE;
3534 }
3535 // Xinef: apply DAMAGE_CLASS_MAGIC conditions to damaging DAMAGE_CLASS_NONE spells
3536 for (uint8 i = EFFECT_0; i < MAX_SPELL_EFFECTS; ++i)
3537 if (spell->Effects[i].Effect && spell->Effects[i].Effect != SPELL_EFFECT_SCHOOL_DAMAGE)
3538 if (spell->Effects[i].ApplyAuraName != SPELL_AURA_PERIODIC_DAMAGE)
3539 return SPELL_MISS_NONE;
3540 [[fallthrough]];
3541 }
3543 return MagicSpellHitResult(victim, spell);
3544 }
3545 return SPELL_MISS_NONE;
3546}

References SpellInfo::DmgClass, EFFECT_0, SpellInfo::Effects, GetAuraEffectsByType(), SpellInfo::GetSchoolMask(), GetTotalAuraModifier(), SpellInfo::HasAttribute(), SpellInfo::HasAura(), SpellInfo::HasEffect(), Object::IsCreature(), Creature::IsEvadingAttacks(), IsHostileTo(), IsImmunedToSchool(), IsImmunedToSpell(), SpellInfo::IsPositive(), MagicSpellHitResult(), MAX_SPELL_EFFECTS, MeleeSpellHitResult(), roll_chance_i(), SPELL_ATTR0_CU_IGNORE_EVADE, SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT, SPELL_AURA_CONTROL_VEHICLE, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_REFLECT_SPELLS, SPELL_AURA_REFLECT_SPELLS_SCHOOL, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, SPELL_DAMAGE_CLASS_RANGED, SPELL_EFFECT_DISPEL, SPELL_EFFECT_SCHOOL_DAMAGE, SPELL_MISS_EVADE, SPELL_MISS_IMMUNE, SPELL_MISS_NONE, SPELL_MISS_REFLECT, SpellInfo::SpellFamilyName, and Object::ToCreature().

Referenced by Spell::AddUnitTarget(), DealMeleeDamage(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), and AuraEffect::HandlePeriodicManaLeechAuraTick().

◆ SpellPctDamageModsDone()

float Unit::SpellPctDamageModsDone ( Unit victim,
SpellInfo const *  spellProto,
DamageEffectType  damagetype 
)
11321{
11322 if (!spellProto || !victim || damagetype == DIRECT_DAMAGE)
11323 return 1.0f;
11324
11325 // Some spells don't benefit from done mods
11326 if (spellProto->HasAttribute(SPELL_ATTR3_IGNORE_CASTER_MODIFIERS))
11327 return 1.0f;
11328
11329 // For totems get damage bonus from owner
11330 if (IsCreature())
11331 {
11332 if (IsTotem())
11333 {
11334 if (Unit* owner = GetOwner())
11335 return owner->SpellPctDamageModsDone(victim, spellProto, damagetype);
11336 }
11337 // Dancing Rune Weapon...
11338 else if (GetEntry() == 27893)
11339 {
11340 if (Unit* owner = GetOwner())
11341 return owner->SpellPctDamageModsDone(victim, spellProto, damagetype);
11342 }
11343 }
11344
11345 // Done total percent damage auras
11346 float DoneTotalMod = 1.0f;
11347
11349 for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
11350 {
11351 // prevent apply mods from weapon specific case to non weapon specific spells (Example: thunder clap and two-handed weapon specialization)
11352 if (spellProto->EquippedItemClass == -1 && (*i)->GetSpellInfo()->EquippedItemClass != -1 &&
11353 !(*i)->GetSpellInfo()->HasAttribute(SPELL_ATTR5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPPED_ITEM) && (*i)->GetMiscValue() == SPELL_SCHOOL_MASK_NORMAL)
11354 {
11355 continue;
11356 }
11357
11358 if (!spellProto->ValidateAttribute6SpellDamageMods(this, *i, damagetype == DOT))
11359 continue;
11360
11361 if (!sScriptMgr->IsNeedModSpellDamagePercent(this, *i, DoneTotalMod, spellProto))
11362 continue;
11363
11364 if ((*i)->GetMiscValue() & spellProto->GetSchoolMask())
11365 {
11366 if ((*i)->GetSpellInfo()->EquippedItemClass == -1)
11367 AddPct(DoneTotalMod, (*i)->GetAmount());
11368 else if (!(*i)->GetSpellInfo()->HasAttribute(SPELL_ATTR5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPPED_ITEM) && ((*i)->GetSpellInfo()->EquippedItemSubClassMask == 0))
11369 AddPct(DoneTotalMod, (*i)->GetAmount());
11370 else if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements((*i)->GetSpellInfo()))
11371 AddPct(DoneTotalMod, (*i)->GetAmount());
11372 }
11373 }
11374
11375 uint32 creatureTypeMask = victim->GetCreatureTypeMask();
11377 for (AuraEffectList::const_iterator i = mDamageDoneVersus.begin(); i != mDamageDoneVersus.end(); ++i)
11378 if ((creatureTypeMask & uint32((*i)->GetMiscValue())) && spellProto->ValidateAttribute6SpellDamageMods(this, *i, damagetype == DOT))
11379 AddPct(DoneTotalMod, (*i)->GetAmount());
11380
11381 // bonus against aurastate
11383 for (AuraEffectList::const_iterator i = mDamageDoneVersusAurastate.begin(); i != mDamageDoneVersusAurastate.end(); ++i)
11384 if (victim->HasAuraState(AuraStateType((*i)->GetMiscValue())) && spellProto->ValidateAttribute6SpellDamageMods(this, *i, damagetype == DOT))
11385 AddPct(DoneTotalMod, (*i)->GetAmount());
11386
11387 // done scripted mod (take it from owner)
11388 Unit* owner = GetOwner() ? GetOwner() : this;
11389 AuraEffectList const& mOverrideClassScript = owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
11390 for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
11391 {
11392 // Xinef: self cast is ommited (because of Rage of Rivendare)
11393 if (!spellProto->ValidateAttribute6SpellDamageMods(this, *i, damagetype == DOT))
11394 continue;
11395
11396 // xinef: Molten Fury should work on all spells
11397 switch ((*i)->GetMiscValue())
11398 {
11399 case 4920: // Molten Fury
11400 case 4919:
11401 if (victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
11402 AddPct(DoneTotalMod, (*i)->GetAmount());
11403 break;
11404 }
11405
11406 if (!(*i)->IsAffectedOnSpell(spellProto))
11407 continue;
11408
11409 switch ((*i)->GetMiscValue())
11410 {
11411 case 6917: // Death's Embrace
11412 case 6926:
11413 case 6928:
11414 {
11415 if (victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
11416 AddPct(DoneTotalMod, (*i)->GetAmount());
11417 break;
11418 }
11419 // Soul Siphon
11420 case 4992:
11421 case 4993:
11422 {
11423 // effect 1 m_amount
11424 int32 maxPercent = (*i)->GetAmount();
11425 // effect 0 m_amount
11426 int32 stepPercent = CalculateSpellDamage(this, (*i)->GetSpellInfo(), 0);
11427 // count affliction effects and calc additional damage in percentage
11428 int32 modPercent = 0;
11429 AuraApplicationMap const& victimAuras = victim->GetAppliedAuras();
11430 for (AuraApplicationMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
11431 {
11432 Aura const* aura = itr->second->GetBase();
11433 SpellInfo const* m_spell = aura->GetSpellInfo();
11434 if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags[1] & 0x0004071B || m_spell->SpellFamilyFlags[0] & 0x8044C402))
11435 continue;
11436 modPercent += stepPercent * aura->GetStackAmount();
11437 if (modPercent >= maxPercent)
11438 {
11439 modPercent = maxPercent;
11440 break;
11441 }
11442 }
11443 AddPct(DoneTotalMod, modPercent);
11444 break;
11445 }
11446 case 6916: // Death's Embrace
11447 case 6925:
11448 case 6927:
11449 if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, spellProto, this))
11450 AddPct(DoneTotalMod, (*i)->GetAmount());
11451 break;
11452 case 5481: // Starfire Bonus
11453 {
11454 if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x200002, 0, 0))
11455 AddPct(DoneTotalMod, (*i)->GetAmount());
11456 break;
11457 }
11458 // Tundra Stalker
11459 // Merciless Combat
11460 case 7277:
11461 {
11462 // Merciless Combat
11463 if ((*i)->GetSpellInfo()->SpellIconID == 2656)
11464 {
11465 if ((spellProto && spellProto->SpellFamilyFlags[0] & 0x2) || spellProto->SpellFamilyFlags[1] & 0x2 )
11466 if (!victim->HealthAbovePct(35))
11467 AddPct(DoneTotalMod, (*i)->GetAmount());
11468 }
11469 // Tundra Stalker
11470 else
11471 {
11472 // Frost Fever (target debuff)
11473 if (victim->HasAura(55095))
11474 AddPct(DoneTotalMod, (*i)->GetAmount());
11475 break;
11476 }
11477 break;
11478 }
11479 // Rage of Rivendare
11480 case 7293:
11481 {
11483 AddPct(DoneTotalMod, (*i)->GetSpellInfo()->GetRank() * 2.0f);
11484 break;
11485 }
11486 // Twisted Faith
11487 case 7377:
11488 {
11490 AddPct(DoneTotalMod, (*i)->GetAmount());
11491 break;
11492 }
11493 // Marked for Death
11494 case 7598:
11495 case 7599:
11496 case 7600:
11497 case 7601:
11498 case 7602:
11499 {
11500 if (victim->GetAuraEffect(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, 0x400, 0, 0))
11501 AddPct(DoneTotalMod, (*i)->GetAmount());
11502 break;
11503 }
11504 // Dirty Deeds
11505 case 6427:
11506 case 6428:
11507 case 6579:
11508 case 6580:
11509 {
11510 if (victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
11511 {
11512 // effect 0 has expected value but in negative state
11513 int32 bonus = -(*i)->GetBase()->GetEffect(0)->GetAmount();
11514 AddPct(DoneTotalMod, bonus);
11515 }
11516 break;
11517 }
11518 }
11519 }
11520
11521 // Custom scripted damage
11522 switch (spellProto->SpellFamilyName)
11523 {
11524 case SPELLFAMILY_MAGE:
11525 // Ice Lance
11526 if (spellProto->SpellIconID == 186)
11527 {
11528 if (victim->HasAuraState(AURA_STATE_FROZEN, spellProto, this))
11529 {
11530 // Glyph of Ice Lance
11531 if (owner->HasAura(56377) && victim->GetLevel() > owner->GetLevel())
11532 DoneTotalMod *= 4.0f;
11533 else
11534 DoneTotalMod *= 3.0f;
11535 }
11536 }
11537
11538 // Torment the weak
11539 if (spellProto->SpellFamilyFlags[0] & 0x20600021 || spellProto->SpellFamilyFlags[1] & 0x9000)
11540 if (victim->HasAuraWithMechanic((1 << MECHANIC_SNARE) | (1 << MECHANIC_SLOW_ATTACK)))
11542 AddPct(DoneTotalMod, aurEff->GetAmount());
11543 break;
11544 case SPELLFAMILY_PRIEST:
11545 // Mind Flay
11546 if (spellProto->SpellFamilyFlags[0] & 0x800000)
11547 {
11548 // Glyph of Shadow Word: Pain
11549 if (AuraEffect* aurEff = GetAuraEffect(55687, 0))
11550 // Increase Mind Flay damage if Shadow Word: Pain present on target
11552 AddPct(DoneTotalMod, aurEff->GetAmount());
11553
11554 // Twisted Faith - Mind Flay part
11556 // Increase Mind Flay damage if Shadow Word: Pain present on target
11558 AddPct(DoneTotalMod, aurEff->GetAmount());
11559 }
11560 // Smite
11561 else if (spellProto->SpellFamilyFlags[0] & 0x80)
11562 {
11563 // Glyph of Smite
11564 if (AuraEffect* aurEff = GetAuraEffect(55692, 0))
11565 if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x100000, 0, 0, GetGUID()))
11566 AddPct(DoneTotalMod, aurEff->GetAmount());
11567 }
11568 // Shadow Word: Death
11569 else if (spellProto->SpellFamilyFlags[1] & 0x2)
11570 {
11571 // Glyph of Shadow Word: Death
11572 if (AuraEffect* aurEff = GetAuraEffect(55682, 1))
11574 AddPct(DoneTotalMod, aurEff->GetAmount());
11575 }
11576
11577 break;
11579 // Judgement of Vengeance/Judgement of Corruption
11580 if ((spellProto->SpellFamilyFlags[1] & 0x400000) && spellProto->SpellIconID == 2292)
11581 {
11582 // Get stack of Holy Vengeance/Blood Corruption on the target added by caster
11583 uint32 stacks = 0;
11585 for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
11586 if (((*itr)->GetId() == 31803 || (*itr)->GetId() == 53742) && (*itr)->GetCasterGUID() == GetGUID())
11587 {
11588 stacks = (*itr)->GetBase()->GetStackAmount();
11589 break;
11590 }
11591 // + 10% for each application of Holy Vengeance/Blood Corruption on the target
11592 if (stacks)
11593 AddPct(DoneTotalMod, 10 * stacks);
11594 }
11595 break;
11596 case SPELLFAMILY_DRUID:
11597 // Thorns
11598 if (spellProto->SpellFamilyFlags[0] & 0x100)
11599 {
11600 // Brambles
11601 if (AuraEffect* aurEff = GetAuraEffectOfRankedSpell(16836, 0))
11602 AddPct(DoneTotalMod, aurEff->GetAmount());
11603 }
11604 break;
11606 // Fire and Brimstone
11607 if (spellProto->SpellFamilyFlags[1] & 0x00020040)
11609 {
11611 for (AuraEffectList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i)
11612 if ((*i)->GetSpellInfo()->SpellIconID == 3173)
11613 {
11614 AddPct(DoneTotalMod, (*i)->GetAmount());
11615 break;
11616 }
11617 }
11618 // Drain Soul - increased damage for targets under 25 % HP
11619 if (spellProto->SpellFamilyFlags[0] & 0x00004000)
11620 if (!victim->HealthAbovePct(25))
11621 DoneTotalMod *= 4;
11622 // Shadow Bite (15% increase from each dot)
11623 if (spellProto->SpellFamilyFlags[1] & 0x00400000 && IsPet())
11624 if (uint8 count = victim->GetDoTsByCaster(GetOwnerGUID()))
11625 AddPct(DoneTotalMod, 15 * count);
11626 break;
11627 case SPELLFAMILY_HUNTER:
11628 // Steady Shot
11629 if (spellProto->SpellFamilyFlags[1] & 0x1)
11630 if (AuraEffect* aurEff = GetAuraEffect(56826, 0)) // Glyph of Steady Shot
11631 if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_HUNTER, 0x00004000, 0, 0, GetGUID()))
11632 AddPct(DoneTotalMod, aurEff->GetAmount());
11633 break;
11635 // Improved Icy Touch
11636 if (spellProto->SpellFamilyFlags[0] & 0x2)
11638 AddPct(DoneTotalMod, aurEff->GetAmount());
11639
11640 // Glacier Rot
11641 if (spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x6)
11643 if (victim->GetDiseasesByCaster(owner->GetGUID()) > 0)
11644 AddPct(DoneTotalMod, aurEff->GetAmount());
11645 break;
11646 }
11647
11648 return DoneTotalMod;
11649}
@ MECHANIC_SLOW_ATTACK
Definition SharedDefines.h:1333
@ AURA_STATE_HEALTHLESS_20_PERCENT
Definition SharedDefines.h:1293
@ AURA_STATE_CONFLAGRATE
Definition SharedDefines.h:1306
uint32 GetDiseasesByCaster(ObjectGuid casterGUID, uint8 mode=0)
Definition Unit.cpp:5875
bool HasAuraWithMechanic(uint32 mechanicMask) const
Definition Unit.cpp:5846
AuraEffect * GetAuraEffectOfRankedSpell(uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
Definition Unit.cpp:5539
uint32 GetDoTsByCaster(ObjectGuid casterGUID) const
Definition Unit.cpp:5921

References AddPct(), AURA_STATE_CONFLAGRATE, AURA_STATE_FROZEN, AURA_STATE_HEALTHLESS_20_PERCENT, AURA_STATE_HEALTHLESS_35_PERCENT, CalculateSpellDamage(), DIRECT_DAMAGE, DOT, EFFECT_0, SpellInfo::EquippedItemClass, GetAppliedAuras(), GetAuraEffect(), GetAuraEffectOfRankedSpell(), GetAuraEffectsByType(), GetCreatureTypeMask(), GetDiseasesByCaster(), GetDoTsByCaster(), GetDummyAuraEffect(), Object::GetEntry(), Object::GetGUID(), Object::GetGUID(), GetLevel(), GetOwner(), GetOwnerGUID(), SpellInfo::GetSchoolMask(), Aura::GetSpellInfo(), Aura::GetStackAmount(), SpellInfo::HasAttribute(), HasAura(), HasAuraState(), HasAuraWithMechanic(), HealthAbovePct(), Object::IsCreature(), IsPet(), IsTotem(), MECHANIC_SLOW_ATTACK, MECHANIC_SNARE, SPELL_ATTR3_IGNORE_CASTER_MODIFIERS, SPELL_ATTR5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPPED_ITEM, SPELL_AURA_DUMMY, SPELL_AURA_MOD_DAMAGE_DONE_VERSUS, SPELL_AURA_MOD_DAMAGE_DONE_VERSUS_AURASTATE, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, SPELL_AURA_MOD_STALKED, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELL_AURA_PERIODIC_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_DRUID, SPELLFAMILY_GENERIC, SPELLFAMILY_HUNTER, SPELLFAMILY_MAGE, SPELLFAMILY_PALADIN, SPELLFAMILY_PRIEST, SPELLFAMILY_WARLOCK, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SpellInfo::SpellIconID, sScriptMgr, Object::ToPlayer(), and SpellInfo::ValidateAttribute6SpellDamageMods().

Referenced by AuraEffect::CalculatePeriodicData(), and SpellDamageBonusDone().

◆ SpellPctHealingModsDone()

float Unit::SpellPctHealingModsDone ( Unit victim,
SpellInfo const *  spellProto,
DamageEffectType  damagetype 
)
12397{
12398 // For totems get healing bonus from owner (statue isn't totem in fact)
12399 if (IsCreature() && IsTotem())
12400 if (Unit* owner = GetOwner())
12401 return owner->SpellPctHealingModsDone(victim, spellProto, damagetype);
12402
12403 // Some spells don't benefit from done mods
12404 if (spellProto->HasAttribute(SPELL_ATTR3_IGNORE_CASTER_MODIFIERS))
12405 return 1.0f;
12406
12407 // xinef: Some spells don't benefit from done mods
12408 if (spellProto->HasAttribute(SPELL_ATTR6_IGNORE_HEALTH_MODIFIERS))
12409 return 1.0f;
12410
12411 // No bonus healing for potion spells
12412 if (spellProto->SpellFamilyName == SPELLFAMILY_POTION)
12413 return 1.0f;
12414
12415 float DoneTotalMod = 1.0f;
12416
12417 // Healing done percent
12419 for (auto const& auraEff : mHealingDonePct)
12420 {
12421 if (!sScriptMgr->IsNeedModHealPercent(this, auraEff, DoneTotalMod, spellProto))
12422 continue;
12423
12424 AddPct(DoneTotalMod, auraEff->GetAmount());
12425 }
12426
12427 // done scripted mod (take it from owner)
12428 Unit* owner = GetOwner() ? GetOwner() : this;
12429 AuraEffectList const& mOverrideClassScript = owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
12430 for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
12431 {
12432 if (!(*i)->IsAffectedOnSpell(spellProto))
12433 continue;
12434
12435 switch ((*i)->GetMiscValue())
12436 {
12437 case 21: // Test of Faith
12438 case 6935:
12439 case 6918:
12440 if (victim->HealthBelowPct(50))
12441 AddPct(DoneTotalMod, (*i)->GetAmount());
12442 break;
12443 case 7798: // Glyph of Regrowth
12444 {
12446 AddPct(DoneTotalMod, (*i)->GetAmount());
12447 break;
12448 }
12449
12450 case 7871: // Glyph of Lesser Healing Wave
12451 {
12452 // xinef: affected by any earth shield
12453 if (victim->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0, 0x00000400, 0))
12454 AddPct(DoneTotalMod, (*i)->GetAmount());
12455 break;
12456 }
12457 default:
12458 break;
12459 }
12460 }
12461
12462 switch (spellProto->SpellFamilyName)
12463 {
12465 // Talents and glyphs for healing stream totem
12466 if (spellProto->Id == 52042)
12467 {
12468 // Glyph of Healing Stream Totem
12469 if (AuraEffect* dummy = owner->GetAuraEffect(55456, EFFECT_0))
12470 AddPct(DoneTotalMod, dummy->GetAmount());
12471
12472 // Healing Stream totem - Restorative Totems
12473 if (AuraEffect* aurEff = GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 338, 1))
12474 AddPct(DoneTotalMod, aurEff->GetAmount());
12475 }
12476 break;
12477 case SPELLFAMILY_PRIEST:
12478 // T9 HEALING 4P, empowered renew instant heal
12479 if (spellProto->Id == 63544)
12480 if (AuraEffect* aurEff = GetAuraEffect(67202, EFFECT_0))
12481 AddPct(DoneTotalMod, aurEff->GetAmount());
12482 break;
12483 }
12484
12485 return DoneTotalMod;
12486}
@ SPELL_AURA_MOD_HEALING_DONE_PERCENT
Definition SpellAuraDefines.h:199

References AddPct(), EFFECT_0, GetAuraEffect(), GetAuraEffectsByType(), GetDummyAuraEffect(), GetOwner(), SpellInfo::HasAttribute(), HealthBelowPct(), SpellInfo::Id, Object::IsCreature(), IsTotem(), SPELL_ATTR3_IGNORE_CASTER_MODIFIERS, SPELL_ATTR6_IGNORE_HEALTH_MODIFIERS, SPELL_AURA_DUMMY, SPELL_AURA_MOD_HEALING_DONE_PERCENT, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, SPELLFAMILY_GENERIC, SPELLFAMILY_POTION, SPELLFAMILY_PRIEST, SPELLFAMILY_SHAMAN, SpellInfo::SpellFamilyName, and sScriptMgr.

Referenced by AuraEffect::CalculatePeriodicData(), and SpellHealingBonusDone().

◆ SpellTakenCritChance()

float Unit::SpellTakenCritChance ( Unit const *  caster,
SpellInfo const *  spellProto,
SpellSchoolMask  schoolMask,
float  doneChance,
WeaponAttackType  attackType,
bool  skipEffectCheck 
) const
Todo:
: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
12106{
12107 // not critting spell
12108 if (spellProto->HasAttribute(SPELL_ATTR2_CANT_CRIT))
12109 return 0.0f;
12110
12111 // Xinef: check if spell is capable of critting, auras requires special aura to crit so they can be skipped
12112 if (!skipEffectCheck && !spellProto->IsCritCapable())
12113 return 0.0f;
12114
12115 float crit_chance = doneChance;
12116 switch (spellProto->DmgClass)
12117 {
12119 {
12120 if (!spellProto->IsPositive())
12121 {
12122 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
12123 // xinef: apply max and min only
12125 {
12128 }
12129
12130 Unit::ApplyResilience(this, &crit_chance, nullptr, false, CR_CRIT_TAKEN_SPELL);
12131 }
12132 // scripted (increase crit chance ... against ... target by x%
12133 if (caster)
12134 {
12135 AuraEffectList const& mOverrideClassScript = caster->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
12136 for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
12137 {
12138 if (!((*i)->IsAffectedOnSpell(spellProto)))
12139 continue;
12140 int32 modChance = 0;
12141 switch ((*i)->GetMiscValue())
12142 {
12143 // Shatter
12144 case 911:
12145 modChance += 16;
12146 [[fallthrough]];
12147 case 910:
12148 modChance += 17;
12149 [[fallthrough]];
12150 case 849:
12151 modChance += 17;
12152 if (!HasAuraState(AURA_STATE_FROZEN, spellProto, caster))
12153 break;
12154 crit_chance += modChance;
12155 break;
12156 case 7917: // Glyph of Shadowburn
12157 if (HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, caster))
12158 crit_chance += (*i)->GetAmount();
12159 break;
12160 case 7997: // Renewed Hope
12161 case 7998:
12162 if (HasAura(6788))
12163 crit_chance += (*i)->GetAmount();
12164 break;
12165 default:
12166 break;
12167 }
12168 }
12169 // Custom crit by class
12170 switch (spellProto->SpellFamilyName)
12171 {
12172 case SPELLFAMILY_MAGE:
12173 // Glyph of Fire Blast
12174 if (spellProto->SpellFamilyFlags[0] == 0x2 && spellProto->SpellIconID == 12)
12176 if (AuraEffect const* aurEff = caster->GetAuraEffect(56369, EFFECT_0))
12177 crit_chance += aurEff->GetAmount();
12178 break;
12179 case SPELLFAMILY_DRUID:
12180 // Improved Faerie Fire
12182 if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 109, 0))
12183 crit_chance += aurEff->GetAmount();
12184
12185 // cumulative effect - don't break
12186
12187 // Starfire
12188 if (spellProto->SpellFamilyFlags[0] & 0x4 && spellProto->SpellIconID == 1485)
12189 {
12190 // Improved Insect Swarm
12191 if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 1771, 0))
12193 crit_chance += aurEff->GetAmount();
12194 break;
12195 }
12196 break;
12197 case SPELLFAMILY_ROGUE:
12198 // Shiv-applied poisons can't crit
12199 if (caster->FindCurrentSpellBySpellId(5938))
12200 crit_chance = 0.0f;
12201 break;
12203 // Flash of light
12204 if (spellProto->SpellFamilyFlags[0] & 0x40000000)
12205 {
12206 // Sacred Shield
12207 if (AuraEffect const* aura = GetAuraEffect(58597, 1, GetGUID()))
12208 crit_chance += aura->GetAmount();
12209 break;
12210 }
12211 // Exorcism
12212 else if (spellProto->GetCategory() == 19)
12213 {
12215 return 100.0f;
12216 break;
12217 }
12218 break;
12219 case SPELLFAMILY_SHAMAN:
12220 // Lava Burst
12221 if (spellProto->SpellFamilyFlags[1] & 0x00001000)
12222 {
12223 if (GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, 0x10000000, 0, 0, caster->GetGUID()))
12225 return 100.0f;
12226 break;
12227 }
12228 break;
12229 }
12230 }
12231 break;
12232 }
12234 // Custom crit by class
12235 if (caster)
12236 {
12237 switch (spellProto->SpellFamilyName)
12238 {
12239 case SPELLFAMILY_DRUID:
12240 // Rend and Tear - bonus crit chance for Ferocious Bite on bleeding targets
12241 if (spellProto->SpellFamilyFlags[0] & 0x00800000 && spellProto->SpellIconID == 1680 && HasAuraState(AURA_STATE_BLEEDING))
12242 {
12243 if (AuraEffect const* rendAndTear = caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 2859, 1))
12244 crit_chance += rendAndTear->GetAmount();
12245 break;
12246 }
12247 break;
12249 // Victory Rush
12250 if (spellProto->SpellFamilyFlags[1] & 0x100)
12251 {
12252 // Glyph of Victory Rush
12253 if (AuraEffect const* aurEff = caster->GetAuraEffect(58382, 0))
12254 crit_chance += aurEff->GetAmount();
12255 break;
12256 }
12257 break;
12258 }
12259 }
12260
12261 // 100% critical chance against sitting target
12263 {
12264 return 100.0f;
12265 }
12266 [[fallthrough]];
12268 {
12269 // flat aura mods
12270 if (attackType == RANGED_ATTACK)
12272 else
12274
12275 // reduce crit chance from Rating for players
12276 if (attackType != RANGED_ATTACK)
12277 {
12278 // xinef: little hack, crit chance dont require caster to calculate, pass victim
12279 Unit::ApplyResilience(this, &crit_chance, nullptr, false, CR_CRIT_TAKEN_MELEE);
12280 }
12281 else
12282 Unit::ApplyResilience(this, &crit_chance, nullptr, false, CR_CRIT_TAKEN_RANGED);
12283
12284 // Apply crit chance from defence skill
12285 if (caster)
12286 crit_chance += (int32(caster->GetMaxSkillValueForLevel(this)) - int32(GetDefenseSkillValue(caster))) * 0.04f;
12287
12288 break;
12289 }
12290 // values overridden in spellmgr for lifebloom and earth shield
12292 default:
12293 return 0.0f;
12294 }
12295
12296 if (caster)
12297 {
12299 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
12300 {
12301 if (caster->GetGUID() != (*i)->GetCasterGUID())
12302 continue;
12303
12304 crit_chance += (*i)->GetAmount();
12305 }
12306 }
12307
12308 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
12309 // xinef: should be calculated at the end
12310 if (!spellProto->IsPositive())
12312
12313 // xinef: can be negative!
12314 return crit_chance;
12315}
uint32 const CREATURE_TYPEMASK_DEMON_OR_UNDEAD
Definition SharedDefines.h:2643
@ MECHANIC_KNOCKOUT
Definition SharedDefines.h:1339
@ AURA_STATE_BLEEDING
Definition SharedDefines.h:1310
@ AURA_STATE_FAERIE_FIRE
Definition SharedDefines.h:1304
int32 GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask, const AuraEffect *except=nullptr) const
Definition Unit.cpp:6040
bool HasAttackerSpellCritChanceAura() const
Definition Unit.h:1746
int32 GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
Definition Unit.cpp:6054

References ApplyResilience(), AURA_STATE_BLEEDING, AURA_STATE_FAERIE_FIRE, AURA_STATE_FROZEN, AURA_STATE_HEALTHLESS_35_PERCENT, CR_CRIT_TAKEN_MELEE, CR_CRIT_TAKEN_RANGED, CR_CRIT_TAKEN_SPELL, CREATURE_TYPEMASK_DEMON_OR_UNDEAD, SpellInfo::DmgClass, EFFECT_0, FindCurrentSpellBySpellId(), GetAuraEffect(), GetAuraEffectsByType(), SpellInfo::GetCategory(), GetCreatureTypeMask(), GetDefenseSkillValue(), GetDummyAuraEffect(), Object::GetGUID(), Object::GetGUID(), GetMaxNegativeAuraModifierByMiscMask(), GetMaxPositiveAuraModifierByMiscMask(), GetMaxSkillValueForLevel(), getStandState(), GetTotalAuraModifier(), HasAttackerSpellCritChanceAura(), SpellInfo::HasAttribute(), HasAura(), HasAuraState(), HasAuraWithMechanic(), SpellInfo::IsCritCapable(), Object::IsPlayer(), SpellInfo::IsPositive(), IsSitState(), MECHANIC_KNOCKOUT, MECHANIC_STUN, RANGED_ATTACK, SPELL_ATTR2_CANT_CRIT, SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE, SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE, SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE, SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELL_AURA_PERIODIC_DAMAGE, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, SPELL_DAMAGE_CLASS_RANGED, SPELLFAMILY_DRUID, SPELLFAMILY_MAGE, SPELLFAMILY_PALADIN, SPELLFAMILY_ROGUE, SPELLFAMILY_SHAMAN, SPELLFAMILY_WARRIOR, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SpellInfo::SpellIconID, and UNIT_STAND_STATE_SLEEP.

Referenced by AuraEffect::CalcPeriodicCritChance(), and Spell::DoAllEffectOnLaunchTarget().

◆ StartReactiveTimer()

void Unit::StartReactiveTimer ( ReactiveType  reactive)
inline
#define REACTIVE_TIMER_START
Definition Unit.h:590

References m_reactiveTimer, and REACTIVE_TIMER_START.

Referenced by ProcDamageAndSpellFor().

◆ StopAttackFaction()

void Unit::StopAttackFaction ( uint32  faction_id)
20213{
20214 if (Unit* victim = GetVictim())
20215 {
20216 if (victim->GetFactionTemplateEntry()->faction == faction_id)
20217 {
20218 AttackStop();
20219 if (IsNonMeleeSpellCast(false))
20221
20222 // melee and ranged forced attack cancel
20223 if (IsPlayer())
20225 }
20226 }
20227
20228 AttackerSet const& attackers = getAttackers();
20229 for (AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end();)
20230 {
20231 if ((*itr)->GetFactionTemplateEntry()->faction == faction_id)
20232 {
20233 (*itr)->AttackStop();
20234 itr = attackers.begin();
20235 }
20236 else
20237 ++itr;
20238 }
20239
20241
20242 for (ControlSet::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
20243 (*itr)->StopAttackFaction(faction_id);
20244}
void deleteReferencesForFaction(uint32 faction)
Definition HostileRefMgr.cpp:162

References AttackStop(), HostileRefMgr::deleteReferencesForFaction(), getAttackers(), getHostileRefMgr(), GetVictim(), InterruptNonMeleeSpells(), IsNonMeleeSpellCast(), Object::IsPlayer(), m_Controlled, Player::SendAttackSwingCancelAttack(), and Object::ToPlayer().

Referenced by AuraEffect::HandleForceReaction().

◆ StopAttackingInvalidTarget()

void Unit::StopAttackingInvalidTarget ( )
20247{
20248 AttackerSet const& attackers = getAttackers();
20249 for (AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end();)
20250 {
20251 Unit* attacker = (*itr);
20252 if (!attacker->IsValidAttackTarget(this))
20253 {
20254 attacker->AttackStop();
20255 if (attacker->IsPlayer())
20256 {
20258 }
20259
20260 for (Unit* controled : attacker->m_Controlled)
20261 {
20262 if (controled->GetVictim() == this && !controled->IsValidAttackTarget(this))
20263 {
20264 controled->AttackStop();
20265 }
20266 }
20267
20268 itr = attackers.begin();
20269 }
20270 else
20271 {
20272 ++itr;
20273 }
20274 }
20275}

References AttackStop(), getAttackers(), Object::IsPlayer(), IsValidAttackTarget(), m_Controlled, Player::SendAttackSwingCancelAttack(), and Object::ToPlayer().

Referenced by RemoveCharmedBy(), and SetCharmedBy().

◆ StopMoving()

void Unit::StopMoving ( )
16694{
16696
16697 // not need send any packets if not in world or not moving
16698 if (!IsInWorld())
16699 return;
16700
16701 if (movespline->Finalized())
16702 return;
16703
16704 // Update position now since Stop does not start a new movement that can be updated later
16705 if (movespline->HasStarted())
16707
16708 Movement::MoveSplineInit init(this);
16709 init.Stop();
16710}
bool HasStarted() const
Definition MoveSpline.h:129
void UpdateSplinePosition()
Definition Unit.cpp:607

References ClearUnitState(), Movement::MoveSpline::Finalized(), Movement::MoveSpline::HasStarted(), Object::IsInWorld(), movespline, Movement::MoveSplineInit::Stop(), UNIT_STATE_MOVING, and UpdateSplinePosition().

Referenced by npc_escortAI::AttackStart(), SmartAI::AttackStart(), boss_alar::ConstructWaypointsAndMove(), boss_baron_geddon::boss_baron_geddonAI::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), boss_ingvar_the_plunderer::DamageTaken(), npc_vrykul_skeleton::DamageTaken(), npc_blistering_zombie::npc_blistering_zombieAI::DamageTaken(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::DoAction(), npc_kinetic_bomb::npc_kinetic_bombAI::DoAction(), npc_spinestalker::npc_spinestalkerAI::DoAction(), npc_rimefang::npc_rimefangAI::DoAction(), ScriptedAI::DoCastSpell(), FlightPathMovementGenerator::DoFinalize(), FleeingMovementGenerator< T >::DoFinalize(), ConfusedMovementGenerator< T >::DoFinalize(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::DoFriend(), ChaseMovementGenerator< T >::DoInitialize(), WaypointMovementGenerator< Creature >::DoUpdate(), RandomMovementGenerator< T >::DoUpdate(), ChaseMovementGenerator< T >::DoUpdate(), FollowMovementGenerator< T >::DoUpdate(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), debug_commandscript::HandleDebugMoveflagsCommand(), WorldSession::HandlePetActionHelper(), RotateMovementGenerator::Initialize(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::IsSummonedBy(), boss_kologarn::boss_kologarnAI::JustDied(), boss_swamplord_muselek::JustEngagedWith(), boss_janalai::JustEngagedWith(), Player::LeaveBattleground(), SmartAI::MoveAway(), boss_headless_horseman::MovementInform(), boss_kaelthas::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), boss_ghazan::MovementInform(), npc_ball_of_flame::npc_ball_of_flameAI::MovementInform(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::OnCharmed(), PauseMovement(), SmartAI::PausePath(), npc_hidden_cultist::npc_hidden_cultistAI::PreScript(), RemoveCharmedBy(), Creature::RemoveCorpse(), boss_felblood_kaelthas::Reset(), npc_xt002_scrapbot::npc_xt002_scrapbotAI::Reset(), npc_xt002_boombot::npc_xt002_boombotAI::Reset(), boss_leotheras_the_blind::Reset(), IdleMovementGenerator::Reset(), npc_putricide_oozeAI::SelectNewTarget(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::SelectNewTarget(), SetCharmedBy(), SmartAI::SetCombatMove(), SetConfused(), boss_victor_nefarius::boss_victor_nefariusAI::SetData(), setDeathState(), SetFeared(), FollowerAI::SetFollowComplete(), FollowerAI::SetFollowPaused(), SetRooted(), npc_magister_aledis::sGossipSelect(), npc_harrison_jones::SpellHit(), npc_cult_fanatic::npc_cult_fanaticAI::SpellHit(), npc_cult_adherent::npc_cult_adherentAI::SpellHit(), npc_tirion_fordring_tft::npc_tirion_fordringAI::SpellHit(), boss_urom::boss_uromAI::SpellHit(), npc_vengeful_shade::npc_vengeful_shadeAI::SpellHitTarget(), boss_heigan::boss_heiganAI::StartFightPhase(), SmartAI::StopFollow(), SmartAI::StopPath(), CreatureAI::TriggerAlert(), Pet::Update(), TimedFleeingMovementGenerator::Update(), boss_onyxia::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), boss_jormungarAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_kinetic_bomb::npc_kinetic_bombAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), npc_valithria_cloud::npc_valithria_cloudAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), boss_thorim_sif::boss_thorim_sifAI::UpdateAI(), npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::UpdateAI(), npc_pet_gen_plump_turkey::UpdateAI(), and PetAI::UpdateAI().

◆ StopMovingOnCurrentPos()

void Unit::StopMovingOnCurrentPos ( )
16733{
16735
16736 // not need send any packets if not in world
16737 if (!IsInWorld())
16738 return;
16739
16740 DisableSpline(); // pussywizard: required so Launch() won't recalculate position from previous spline
16741 Movement::MoveSplineInit init(this);
16742 init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZ());
16743 init.SetFacing(GetOrientation());
16744 init.Launch();
16745}

References ClearUnitState(), DisableSpline(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Object::IsInWorld(), Movement::MoveSplineInit::Launch(), Movement::MoveSplineInit::MoveTo(), Movement::MoveSplineInit::SetFacing(), and UNIT_STATE_MOVING.

Referenced by npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), boss_illidan_stormrage::DoAction(), npc_maiev_illidan::DoAction(), boss_alar::DoDiveBomb(), UtherBatteredHiltEvent::Execute(), WorldSession::HandlePetActionHelper(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::HandleSpeedChangeIfNeeded(), boss_flame_leviathan::boss_flame_leviathanAI::InitializeAI(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustDied(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustDied(), boss_prince_valanar_icc::boss_prince_valanarAI::JustDied(), boss_cyanigosa::boss_cyanigosaAI::JustDied(), boss_the_lich_king::boss_the_lich_kingAI::JustSummoned(), boss_algalon_the_observer::boss_algalon_the_observerAI::JustSummoned(), boss_icehowl::boss_icehowlAI::MovementInform(), npc_escortAI::MovementInform(), SmartAI::MovepointReached(), npc_ulduar_magnetic_core::npc_ulduar_magnetic_coreAI::npc_ulduar_magnetic_coreAI(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_ulduar::instance_ulduar_InstanceMapScript::OnCreatureCreate(), boss_janalai::Reset(), boss_skadi::boss_skadiAI::Reset(), npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset(), SetRooted(), boss_devourer_of_souls::boss_devourer_of_soulsAI::SpellHitTarget(), Creature::Update(), npc_rookery_hatcher::npc_rookery_hatcherAI::UpdateAI(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), boss_jormungarAI::UpdateAI(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::UpdateAI(), and npc_vortex_ride::npc_vortex_rideAI::UpdateAI().

◆ Talk() [1/2]

void Unit::Talk ( std::string_view  text,
ChatMsg  msgType,
Language  language,
float  textRange,
WorldObject const *  target 
)
virtual
21173{
21174 Acore::CustomChatTextBuilder builder(this, msgType, text, language, target);
21177 Cell::VisitWorldObjects(this, worker, textRange);
21178}
Definition ChatTextBuilder.h:49
Definition GridNotifiers.h:1707
Definition GridNotifiers.h:592
static void VisitWorldObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:175

References Cell::VisitWorldObjects().

Referenced by spell_inoculate_nestlewood_owlkin::HandleEffectRemove(), and spell_the_flag_of_ownership::HandleScript().

◆ Talk() [2/2]

void Unit::Talk ( uint32  textId,
ChatMsg  msgType,
float  textRange,
WorldObject const *  target 
)
virtual
21225{
21226 if (!sObjectMgr->GetBroadcastText(textId))
21227 {
21228 LOG_ERROR("entities.unit", "Unit::Talk: `broadcast_text` (ID: {}) was not found", textId);
21229 return;
21230 }
21231
21232 Acore::BroadcastTextBuilder builder(this, msgType, textId, getGender(), target);
21235 Cell::VisitWorldObjects(this, worker, textRange);
21236}
Definition ChatTextBuilder.h:31

References getGender(), LOG_ERROR, sObjectMgr, and Cell::VisitWorldObjects().

◆ TauntApply()

void Unit::TauntApply ( Unit victim)
14708{
14709 ASSERT(IsCreature());
14710
14711 if (!taunter || (taunter->IsPlayer() && taunter->ToPlayer()->IsGameMaster()))
14712 return;
14713
14714 if (!CanHaveThreatList())
14715 return;
14716
14717 Creature* creature = ToCreature();
14718
14719 if (creature->HasReactState(REACT_PASSIVE))
14720 return;
14721
14722 Unit* target = GetVictim();
14723 if (target && target == taunter)
14724 return;
14725
14726 SetInFront(taunter);
14727 SetGuidValue(UNIT_FIELD_TARGET, taunter->GetGUID());
14728
14729 if (creature->IsAIEnabled)
14730 creature->AI()->AttackStart(taunter);
14731
14732 //m_ThreatMgr.tauntApply(taunter);
14733}
void SetInFront(WorldObject const *target)
Definition Unit.cpp:20566

References Creature::AI(), ASSERT, UnitAI::AttackStart(), CanHaveThreatList(), Object::GetGUID(), GetVictim(), Creature::HasReactState(), IsAIEnabled, Object::IsCreature(), Player::IsGameMaster(), Object::IsPlayer(), REACT_PASSIVE, Object::SetGuidValue(), SetInFront(), Object::ToCreature(), Object::ToPlayer(), and UNIT_FIELD_TARGET.

Referenced by AuraEffect::HandleModTaunt(), and boss_razorgore::boss_razorgoreAI::OnCharmed().

◆ TauntFadeOut()

void Unit::TauntFadeOut ( Unit taunter)
14738{
14739 ASSERT(IsCreature());
14740
14741 if (!taunter || (taunter->IsPlayer() && taunter->ToPlayer()->IsGameMaster()))
14742 return;
14743
14744 if (!CanHaveThreatList())
14745 return;
14746
14747 Creature* creature = ToCreature();
14748
14749 if (creature->HasReactState(REACT_PASSIVE))
14750 return;
14751
14752 Unit* target = GetVictim();
14753 if (!target || target != taunter)
14754 return;
14755
14757 {
14758 if (creature->IsAIEnabled)
14760 return;
14761 }
14762
14763 target = creature->SelectVictim(); // might have more taunt auras remaining
14764
14765 if (target && target != taunter)
14766 {
14768 SetInFront(target);
14769 if (creature->IsAIEnabled)
14770 creature->AI()->AttackStart(target);
14771 }
14772}
@ EVADE_REASON_NO_HOSTILES
Definition CreatureAI.h:89
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:208
Unit * SelectVictim()
Definition Unit.cpp:14776
bool isThreatListEmpty() const
Definition ThreatMgr.h:224

References Creature::AI(), ASSERT, UnitAI::AttackStart(), CanHaveThreatList(), CreatureAI::EnterEvadeMode(), CreatureAI::EVADE_REASON_NO_HOSTILES, Object::GetGUID(), GetVictim(), Creature::HasReactState(), IsAIEnabled, Object::IsCreature(), Player::IsGameMaster(), Object::IsPlayer(), ThreatMgr::isThreatListEmpty(), m_ThreatMgr, REACT_PASSIVE, Creature::SelectVictim(), Object::SetGuidValue(), SetInFront(), Object::ToCreature(), Object::ToPlayer(), and UNIT_FIELD_TARGET.

Referenced by AuraEffect::HandleModTaunt(), and npc_deaths_fel_cannon::npc_deaths_fel_cannonAI::UpdateAI().

◆ TextEmote() [1/2]

◆ TextEmote() [2/2]

void Unit::TextEmote ( uint32  textId,
WorldObject const *  target = nullptr,
bool  isBossEmote = false 
)
virtual

Reimplemented in Player.

21249{
21250 Talk(textId, isBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), target);
21251}

References CHAT_MSG_MONSTER_EMOTE, CHAT_MSG_RAID_BOSS_EMOTE, CONFIG_LISTEN_RANGE_TEXTEMOTE, and sWorld.

◆ ToPet()

◆ ToTempSummon() [1/2]

TempSummon * Unit::ToTempSummon ( )
inline
702{ if (IsSummon()) return reinterpret_cast<TempSummon*>(this); else return nullptr; }

References IsSummon().

Referenced by CreatureAI::_EnterEvadeMode(), _ExitVehicle(), npc_living_mojo::npc_living_mojoAI::AttackStart(), WorldObject::CanSeeOrDetect(), Spell::CheckCast(), Spell::CheckEffectTarget(), npc_your_inner_turmoil::npc_your_inner_turmoilAI::DamageTaken(), npc_tiger_matriarch::npc_tiger_matriarchAI::DamageTaken(), Creature::DespawnOnEvade(), Creature::DespawnOrUnsummon(), npc_bone_spike::npc_bone_spikeAI::DoAction(), boss_sindragosa::boss_sindragosaAI::DoAction(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::DoAction(), ThreatMgr::DoAddThreat(), Spell::EffectScriptEffect(), npc_phantom_hallucination::npc_phantom_hallucinationAI::EnterEvadeMode(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::EnterEvadeMode(), SuckBackEvent::Execute(), npc_raging_flames::FixateRandomTarget(), boss_headless_horseman_head::GetOwner(), GetSpellModOwner(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::GetSummoner(), CreatureAI::GetSummoner(), Creature::GetSummonerGUID(), SmartScript::GetTargets(), WorldSession::HandleDismissCritter(), spell_pilgrims_bounty_pass_generic::HandleDummy(), WorldSession::HandlePetActionHelper(), spell_pri_lightwell::HandleScriptEffect(), spell_q11026_a11051_banish_the_demons::HandleScriptEffect(), npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::InitializeAI(), npc_bushwhacker::npc_bushwhackerAI::InitializeAI(), npc_pet_gen_imp_in_a_bottle::InitializeAI(), npc_pet_pri_lightwell::InitializeAI(), TempSummon::InitStats(), SpellClickInfo::IsFitToRequirements(), npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::JustDied(), boss_black_knight::boss_black_knightAI::JustDied(), boss_tyrannus::boss_tyrannusAI::JustDied(), npc_raging_spirit::npc_raging_spiritAI::JustDied(), boss_freya_iron_root::boss_freya_iron_rootAI::JustDied(), boss_yoggsaron_influence_tentacle::boss_yoggsaron_influence_tentacleAI::JustDied(), npc_counselor_talbot::npc_counselor_talbotAI::JustDied(), npc_your_inner_turmoil::npc_your_inner_turmoilAI::JustDied(), boss_essence_of_anger::boss_essence_of_angerAI::JustDied(), npc_pet_dk_ghoul::npc_pet_dk_ghoulAI::JustDied(), npc_anub_ar_crusher::npc_anub_ar_crusherAI::JustEngagedWith(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::JustEngagedWith(), boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::JustSummoned(), npc_frosthound::npc_frosthoundAI::JustSummoned(), boss_halion::boss_halionAI::JustSummoned(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustSummoned(), npc_collapsing_star::npc_collapsing_starAI::JustSummoned(), npc_algalon_worm_hole::npc_algalon_worm_holeAI::JustSummoned(), boss_supremus::JustSummoned(), Kill(), npc_tiger_matriarch::npc_tiger_matriarchAI::KilledUnit(), npc_netherspite_infernal::KilledUnit(), npc_living_mojo::npc_living_mojoAI::MoveInLineOfSight(), WaypointMovementGenerator< Creature >::MovementInform(), npc_frostbrood_skytalon::npc_frostbrood_skytalonAI::MovementInform(), npc_leryssa::npc_leryssaAI::MovementInform(), npc_injured_7th_legion_soldier::npc_injured_7th_legion_soldierAI::MovementInform(), npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::MovementInform(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::MovementInform(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::MovementInform(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::npc_attracted_reef_bullAI(), npc_batrider::npc_batrider(), npc_claw_tentacle::npc_claw_tentacle(), npc_eye_tentacle::npc_eye_tentacle(), npc_giant_claw_tentacle::npc_giant_claw_tentacle(), npc_giant_eye_tentacle::npc_giant_eye_tentacle(), npc_midsummer_bonfire::npc_midsummer_bonfire(), npc_midsummer_ribbon_pole_target::npc_midsummer_ribbon_pole_target(), npc_pet_gen_soul_trader_beacon::npc_pet_gen_soul_trader_beacon(), BattlefieldWG::OnCreatureCreate(), instance_blackwing_lair::instance_blackwing_lair_InstanceMapScript::OnCreatureCreate(), npc_wormhole::OnGossipHello(), RemoveAllControlled(), RemoveAllMinionsByEntry(), spell_gen_defend::RemoveDummyFromDriver(), npc_anub_ar_crusher::npc_anub_ar_crusherAI::Reset(), npc_raging_spirit::npc_raging_spiritAI::Reset(), npc_stormforged_lieutenant::npc_stormforged_lieutenantAI::Reset(), npc_future_you::npc_future_youAI::Reset(), npc_plaguehound_tracker::npc_plaguehound_trackerAI::Reset(), npc_voidtraveler::Reset(), npc_pet_gen_argent_pony_bridle::Reset(), Spell::SelectImplicitCasterObjectTargets(), Creature::SelectVictim(), Spell::SendSpellGo(), Spell::SendSpellStart(), npc_your_inner_turmoil::npc_your_inner_turmoilAI::setphase(), npc_ulduar_flames_spread::npc_ulduar_flames_spreadAI::SpellHit(), npc_pilgrims_bounty_plate::SpellHit(), boss_the_lich_king::boss_the_lich_kingAI::SummonedCreatureDies(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::Update(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::UpdateAI(), npc_love_in_air_snivel_real::UpdateAI(), npc_tiger_matriarch_credit::npc_tiger_matriarch_creditAI::UpdateAI(), npc_tiger_matriarch::npc_tiger_matriarchAI::UpdateAI(), npc_living_mojo::npc_living_mojoAI::UpdateAI(), npc_bone_spike::npc_bone_spikeAI::UpdateAI(), npc_little_ooze::npc_little_oozeAI::UpdateAI(), npc_raging_spirit::npc_raging_spiritAI::UpdateAI(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::UpdateAI(), npc_freya_ward::npc_freya_wardAI::UpdateAI(), npc_ulduar_flash_freeze::npc_ulduar_flash_freezeAI::UpdateAI(), npc_vh_void_sentry::npc_vh_void_sentryAI::UpdateAI(), npc_captured_beryl_sorcerer::npc_captured_beryl_sorcererAI::UpdateAI(), Player::VehicleSpellInitialize(), and npc_frosthound::npc_frosthoundAI::WaypointReached().

◆ ToTempSummon() [2/2]

const TempSummon * Unit::ToTempSummon ( ) const
inline
703{ if (IsSummon()) return reinterpret_cast<const TempSummon*>(this); else return nullptr; }

References IsSummon().

◆ ToTotem()

Totem * Unit::ToTotem ( )
inline
701{ if (IsTotem()) return reinterpret_cast<Totem*>(this); else return nullptr; }
Definition Totem.h:51

References IsTotem().

Referenced by _UnapplyAura(), Spell::EffectDestroyAllTotems(), WorldSession::HandleTotemDestroyed(), SetMinion(), Spell::SummonGuardian(), and TotemAI::UpdateAI().

◆ TriggerAurasProcOnEvent() [1/3]

void Unit::TriggerAurasProcOnEvent ( CalcDamageInfo damageInfo)
16587{
16588 DamageInfo dmgInfo = DamageInfo(damageInfo);
16589 TriggerAurasProcOnEvent(nullptr, nullptr, damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, 0, 0, damageInfo.procEx, nullptr, &dmgInfo, nullptr);
16590}
void TriggerAurasProcOnEvent(CalcDamageInfo &damageInfo)
Definition Unit.cpp:16586

References CalcDamageInfo::procAttacker, CalcDamageInfo::procEx, CalcDamageInfo::procVictim, CalcDamageInfo::target, and TriggerAurasProcOnEvent().

Referenced by TriggerAurasProcOnEvent(), and TriggerAurasProcOnEvent().

◆ TriggerAurasProcOnEvent() [2/3]

void Unit::TriggerAurasProcOnEvent ( ProcEventInfo eventInfo,
std::list< AuraApplication * > &  procAuras 
)
16612{
16613 for (std::list<AuraApplication*>::iterator itr = aurasTriggeringProc.begin(); itr != aurasTriggeringProc.end(); ++itr)
16614 {
16615 if (!(*itr)->GetRemoveMode())
16616 (*itr)->GetBase()->TriggerProcOnEvent(*itr, eventInfo);
16617 }
16618}

◆ TriggerAurasProcOnEvent() [3/3]

void Unit::TriggerAurasProcOnEvent ( std::list< AuraApplication * > *  myProcAuras,
std::list< AuraApplication * > *  targetProcAuras,
Unit actionTarget,
uint32  typeMaskActor,
uint32  typeMaskActionTarget,
uint32  spellTypeMask,
uint32  spellPhaseMask,
uint32  hitMask,
Spell spell,
DamageInfo damageInfo,
HealInfo healInfo 
)
16593{
16594 // prepare data for self trigger
16595 ProcEventInfo myProcEventInfo = ProcEventInfo(this, actionTarget, actionTarget, typeMaskActor, spellTypeMask, spellPhaseMask, hitMask, spell, damageInfo, healInfo);
16596 std::list<AuraApplication*> myAurasTriggeringProc;
16597 GetProcAurasTriggeredOnEvent(myAurasTriggeringProc, myProcAuras, myProcEventInfo);
16598
16599 // prepare data for target trigger
16600 ProcEventInfo targetProcEventInfo = ProcEventInfo(this, actionTarget, this, typeMaskActionTarget, spellTypeMask, spellPhaseMask, hitMask, spell, damageInfo, healInfo);
16601 std::list<AuraApplication*> targetAurasTriggeringProc;
16602 if (typeMaskActionTarget)
16603 GetProcAurasTriggeredOnEvent(targetAurasTriggeringProc, targetProcAuras, targetProcEventInfo);
16604
16605 TriggerAurasProcOnEvent(myProcEventInfo, myAurasTriggeringProc);
16606
16607 if (typeMaskActionTarget)
16608 TriggerAurasProcOnEvent(targetProcEventInfo, targetAurasTriggeringProc);
16609}
void GetProcAurasTriggeredOnEvent(std::list< AuraApplication * > &aurasTriggeringProc, std::list< AuraApplication * > *procAuras, ProcEventInfo eventInfo)
Definition Unit.cpp:16556

References GetProcAurasTriggeredOnEvent(), and TriggerAurasProcOnEvent().

◆ UnsummonAllTotems()

void Unit::UnsummonAllTotems ( bool  onDeath = false)
11242{
11243 for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
11244 {
11245 if (!m_SummonSlot[i])
11246 {
11247 continue;
11248 }
11249
11250 if (Creature* OldTotem = GetMap()->GetCreature(m_SummonSlot[i]))
11251 {
11252 if (OldTotem->IsSummon())
11253 {
11254 if (!(onDeath && !IsPlayer() && OldTotem->IsGuardian()))
11255 {
11256 OldTotem->ToTempSummon()->UnSummon();
11257 }
11258 }
11259 }
11260 }
11261}

References WorldObject::GetMap(), Object::IsPlayer(), m_SummonSlot, and MAX_SUMMON_SLOT.

Referenced by Player::ActivateSpec(), RemoveFromWorld(), and setDeathState().

◆ Update()

void Unit::Update ( uint32  time)
overridevirtual

Reimplemented from WorldObject.

383{
384 sScriptMgr->OnUnitUpdate(this, p_time);
385
386 // WARNING! Order of execution here is important, do not change.
387 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
388 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
389 WorldObject::Update(p_time);
390
391 if (!IsInWorld())
392 return;
393
394 // pussywizard:
395 if (!IsPlayer() || (!ToPlayer()->IsBeingTeleported() && !bRequestForcedVisibilityUpdate))
396 {
398 {
400 {
402 //ExecuteDelayedUnitRelocationEvent();
404 }
405 else
407 }
409 {
410 if (m_delayed_unit_ai_notify_timer <= p_time)
411 {
414 }
415 else
417 }
418 }
419
420 _UpdateSpells( p_time );
421
422 if (CanHaveThreatList() && GetThreatMgr().isNeedUpdateToClient(p_time))
424
425 // update combat timer only for players and pets (only pets with PetAI)
427 {
428 // Check UNIT_STATE_MELEE_ATTACKING or UNIT_STATE_CHASE (without UNIT_STATE_FOLLOW in this case) so pets can reach far away
429 // targets without stopping half way there and running off.
430 // These flags are reset after target dies or another command is given.
432 {
433 // m_CombatTimer set at aura start and it will be freeze until aura removing
434 if (m_CombatTimer <= p_time)
436 else
437 m_CombatTimer -= p_time;
438 }
439 }
440
443 {
444 while (!extraAttacksTargets.empty())
445 {
446 auto itr = extraAttacksTargets.begin();
447 ObjectGuid targetGuid = itr->first;
448 uint32 count = itr->second;
449 extraAttacksTargets.erase(itr);
450 if (Unit* victim = ObjectAccessor::GetUnit(*this, targetGuid))
451 {
453 || victim->IsWithinMeleeRange(this))
454 {
455 HandleProcExtraAttackFor(victim, count);
456 }
457 }
458 }
460 }
461
462 // not implemented before 3.0.2
463 // xinef: if attack time > 0, reduce by diff
464 // if on next update, attack time < 0 assume player didnt attack - set to 0
465 bool suspendAttackTimer = false;
466 bool suspendRangedAttackTimer = false;
468 {
469 for (Spell* spell : m_currentSpells)
470 {
471 if (spell)
472 {
473 if (spell->GetSpellInfo()->HasAttribute(SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS))
474 {
475 if (spell->IsChannelActive())
476 {
477 suspendRangedAttackTimer = true;
478 }
479
480 suspendAttackTimer = true;
481 break;
482 }
483 }
484 }
485 }
486
487 if (!suspendAttackTimer)
488 {
489 if (int32 base_attack = getAttackTimer(BASE_ATTACK))
490 {
491 setAttackTimer(BASE_ATTACK, base_attack > 0 ? base_attack - (int32) p_time : 0);
492 }
493
494 if (int32 off_attack = getAttackTimer(OFF_ATTACK))
495 {
496 setAttackTimer(OFF_ATTACK, off_attack > 0 ? off_attack - (int32) p_time : 0);
497 }
498 }
499
500 if (!suspendRangedAttackTimer)
501 {
502 if (int32 ranged_attack = getAttackTimer(RANGED_ATTACK))
503 {
504 setAttackTimer(RANGED_ATTACK, ranged_attack > 0 ? ranged_attack - (int32)p_time : 0);
505 }
506 }
507
508 // update abilities available only for fraction of time
509 UpdateReactives(p_time);
510
514
515 UpdateSplineMovement(p_time);
516 GetMotionMaster()->UpdateMotion(p_time);
517
519}
@ AURA_STATE_HEALTH_ABOVE_75_PERCENT
Definition SharedDefines.h:1315
bool IsEmpty() const
Definition LinkedList.h:97
std::unordered_set< Unit * > i_objectsForDelayedVisibility
Definition Map.h:236
void UpdateMotion(uint32 diff)
Definition MotionMaster.cpp:104
void _UpdateSpells(uint32 time)
Definition Unit.cpp:3857
void UpdateSplineMovement(uint32 t_diff)
Definition Unit.cpp:575
void UpdateReactives(uint32 p_time)
Definition Unit.cpp:16983
void ExecuteDelayedUnitAINotifyEvent()
Definition Unit.cpp:20555
void HandleProcExtraAttackFor(Unit *victim, uint32 count)
Definition Unit.cpp:2771
void SendThreatListUpdate()
Definition Unit.cpp:20121
virtual void Update(uint32 diff)
Definition Object.cpp:1061

References _lastDamagedTargetGuid, _lastExtraAttackSpell, _UpdateSpells(), AURA_STATE_HEALTH_ABOVE_75_PERCENT, AURA_STATE_HEALTHLESS_20_PERCENT, AURA_STATE_HEALTHLESS_35_PERCENT, BASE_ATTACK, bRequestForcedVisibilityUpdate, CanHaveThreatList(), ClearInCombat(), ObjectGuid::Empty, ExecuteDelayedUnitAINotifyEvent(), extraAttacksTargets, WorldObject::FindMap(), getAttackTimer(), GetMotionMaster(), GetThreatMgr(), ObjectAccessor::GetUnit(), HandleProcExtraAttackFor(), HasUnitState(), HasUnitTypeMask(), HealthAbovePct(), HealthBelowPct(), Map::i_objectsForDelayedVisibility, InvalidateValuesUpdateCache(), IsAlive(), IsControlledByPlayer(), LinkedListHead::IsEmpty(), IsInCombat(), Object::IsInWorld(), IsPet(), Object::IsPlayer(), m_CombatTimer, m_currentSpells, m_delayed_unit_ai_notify_timer, m_delayed_unit_relocation_timer, m_HostileRefMgr, ModifyAuraState(), OFF_ATTACK, RANGED_ATTACK, SendThreatListUpdate(), setAttackTimer(), SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS, SPELL_HACK_AND_SLASH, SPELL_SWORD_SPECIALIZATION, sScriptMgr, Object::ToPlayer(), UNIT_MASK_CONTROLABLE_GUARDIAN, UNIT_STATE_CASTING, WorldObject::Update(), MotionMaster::UpdateMotion(), UpdateReactives(), and UpdateSplineMovement().

Referenced by Creature::Update(), and Player::Update().

◆ UpdateAllResistances()

void Unit::UpdateAllResistances ( )
virtual

◆ UpdateAllStats()

virtual bool Unit::UpdateAllStats ( )
pure virtual

Implemented in Creature, Guardian, Player, and Totem.

◆ UpdateArmor()

virtual void Unit::UpdateArmor ( )
pure virtual

◆ UpdateAttackPowerAndDamage()

virtual void Unit::UpdateAttackPowerAndDamage ( bool  ranged = false)
pure virtual

Implemented in Creature, Guardian, Player, and Totem.

Referenced by HandleStatModifier().

◆ UpdateAuraForGroup()

void Unit::UpdateAuraForGroup ( uint8  slot)
17213{
17214 if (slot >= MAX_AURAS) // slot not found, return
17215 return;
17216 if (Player* player = ToPlayer())
17217 {
17218 if (player->GetGroup())
17219 {
17220 player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
17221 player->SetAuraUpdateMaskForRaid(slot);
17222 }
17223 }
17224 else if (IsCreature() && IsPet())
17225 {
17226 Pet* pet = ((Pet*)this);
17227 if (pet->isControlled())
17228 {
17229 Unit* owner = GetOwner();
17230 if (owner && (owner->IsPlayer()) && owner->ToPlayer()->GetGroup())
17231 {
17233 pet->SetAuraUpdateMaskForRaid(slot);
17234 }
17235 }
17236 }
17237}
@ GROUP_UPDATE_FLAG_PET_AURAS
Definition Group.h:118
@ GROUP_UPDATE_FLAG_AURAS
Definition Group.h:109
#define MAX_AURAS
Definition SpellAuraDefines.h:21
void SetAuraUpdateMaskForRaid(uint8 slot)
Definition Pet.h:137

References Player::GetGroup(), GetOwner(), GROUP_UPDATE_FLAG_AURAS, GROUP_UPDATE_FLAG_PET_AURAS, Pet::isControlled(), Object::IsCreature(), IsPet(), Object::IsPlayer(), MAX_AURAS, Pet::SetAuraUpdateMaskForRaid(), Player::SetGroupUpdateFlag(), and Object::ToPlayer().

Referenced by RemoveVisibleAura(), and SetVisibleAura().

◆ UpdateCharmAI()

void Unit::UpdateCharmAI ( )
15828{
15829 if (IsPlayer())
15830 return;
15831
15832 if (i_disabledAI) // disabled AI must be primary AI
15833 {
15834 if (!IsCharmed())
15835 {
15836 delete i_AI;
15838 i_disabledAI = nullptr;
15839 }
15840 }
15841 else
15842 {
15843 if (IsCharmed())
15844 {
15846 if (isPossessed() || IsVehicle())
15847 i_AI = new PossessedAI(ToCreature());
15848 else
15849 i_AI = new PetAI(ToCreature());
15850 }
15851 }
15852}
Definition PetAI.h:47
Definition PassiveAI.h:37

References i_AI, i_disabledAI, IsCharmed(), Object::IsPlayer(), isPossessed(), IsVehicle(), and Object::ToCreature().

Referenced by Creature::Update().

◆ UpdateDamagePhysical()

void Unit::UpdateDamagePhysical ( WeaponAttackType  attType)
virtual

Reimplemented in Guardian, and Totem.

61{
62 float totalMin = 0.f;
63 float totalMax = 0.f;
64
65 float tmpMin, tmpMax;
66 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
67 {
68 CalculateMinMaxDamage(attType, false, true, tmpMin, tmpMax, i);
69 totalMin += tmpMin;
70 totalMax += tmpMax;
71 }
72
73 switch (attType)
74 {
75 case BASE_ATTACK:
76 default:
79 break;
80 case OFF_ATTACK:
83 break;
84 case RANGED_ATTACK:
87 break;
88 }
89}
void SetStatFloatValue(uint16 index, float value)
Definition Object.cpp:790

References BASE_ATTACK, CalculateMinMaxDamage(), MAX_ITEM_PROTO_DAMAGES, OFF_ATTACK, RANGED_ATTACK, Object::SetStatFloatValue(), UNIT_FIELD_MAXDAMAGE, UNIT_FIELD_MAXOFFHANDDAMAGE, UNIT_FIELD_MAXRANGEDDAMAGE, UNIT_FIELD_MINDAMAGE, UNIT_FIELD_MINOFFHANDDAMAGE, and UNIT_FIELD_MINRANGEDDAMAGE.

Referenced by Player::_ApplyAmmoBonuses(), Player::_ApplyWeaponDamage(), boss_twin_valkyrAI::boss_twin_valkyrAI(), AuraEffect::HandleAuraModDisarm(), AuraEffect::HandleModAttackSpeed(), HandleStatModifier(), npc_toc_enh_shaman::npc_toc_enh_shamanAI::npc_toc_enh_shamanAI(), Player::RemoveAmmo(), Creature::SetCanDualWield(), ScriptedAI::SetEquipmentSlots(), Creature::UpdateAttackPowerAndDamage(), and Player::UpdateAttackPowerAndDamage().

◆ UpdateHeight()

void Unit::UpdateHeight ( float  newZ)

Only server-side height update, does not broadcast to client.

20115{
20117 if (IsVehicle())
20119}
void RelocatePassengers()
Definition Vehicle.cpp:513

References Position::GetPositionX(), Position::GetPositionY(), GetVehicleKit(), IsVehicle(), Position::Relocate(), and Vehicle::RelocatePassengers().

Referenced by npc_dancing_flames::npc_dancing_flamesAI::Reset(), and SetHover().

◆ UpdateInterruptMask()

void Unit::UpdateInterruptMask ( )
755{
756 m_interruptMask = 0;
757 for (AuraApplicationList::const_iterator i = m_interruptableAuras.begin(); i != m_interruptableAuras.end(); ++i)
758 m_interruptMask |= (*i)->GetBase()->GetSpellInfo()->AuraInterruptFlags;
759
761 if (spell->getState() == SPELL_STATE_CASTING)
762 m_interruptMask |= spell->m_spellInfo->ChannelInterruptFlags;
763}

References CURRENT_CHANNELED_SPELL, m_currentSpells, m_interruptableAuras, m_interruptMask, and SPELL_STATE_CASTING.

Referenced by _UnapplyAura(), Spell::finish(), and RemoveAurasWithInterruptFlags().

◆ UpdateMaxHealth()

virtual void Unit::UpdateMaxHealth ( )
pure virtual

Implemented in Creature, Guardian, Player, and Totem.

Referenced by HandleStatModifier().

◆ UpdateMaxPower()

virtual void Unit::UpdateMaxPower ( Powers  power)
pure virtual

Implemented in Creature, Guardian, Player, and Totem.

Referenced by HandleStatModifier().

◆ UpdateObjectVisibility()

◆ UpdateOrientation()

void Unit::UpdateOrientation ( float  orientation)

Only server-side orientation update, does not broadcast to client.

20107{
20108 SetOrientation(orientation);
20109 if (IsVehicle())
20111}

References GetVehicleKit(), IsVehicle(), Vehicle::RelocatePassengers(), and Position::SetOrientation().

Referenced by Spell::UpdateChanneledTargetList(), and UpdatePosition().

◆ UpdatePosition() [1/2]

bool Unit::UpdatePosition ( const Position pos,
bool  teleport = false 
)
inline

◆ UpdatePosition() [2/2]

bool Unit::UpdatePosition ( float  x,
float  y,
float  z,
float  ang,
bool  teleport = false 
)
virtual

Reimplemented in Player.

20069{
20070 if (!Acore::IsValidMapCoord(x, y, z, orientation))
20071 return false;
20072
20073 float old_orientation = GetOrientation();
20074 float current_z = GetPositionZ();
20075 bool turn = (old_orientation != orientation);
20076 bool relocated = (teleport || GetPositionX() != x || GetPositionY() != y || current_z != z);
20077
20078 if (!GetVehicle())
20079 {
20080 uint32 mask = 0;
20081 if (turn) mask |= AURA_INTERRUPT_FLAG_TURNING;
20082 if (relocated) mask |= AURA_INTERRUPT_FLAG_MOVE;
20083 if (mask)
20085 }
20086
20087 if (relocated)
20088 {
20089 if (IsPlayer())
20090 GetMap()->PlayerRelocation(ToPlayer(), x, y, z, orientation);
20091 else
20092 GetMap()->CreatureRelocation(ToCreature(), x, y, z, orientation);
20093 }
20094 else if (turn)
20095 {
20096 UpdateOrientation(orientation);
20097
20098 if (IsPlayer() && ToPlayer()->GetFarSightDistance())
20100 }
20101
20102 return (relocated || turn);
20103}
void PlayerRelocation(Player *, float x, float y, float z, float o)
Definition Map.cpp:843
void CreatureRelocation(Creature *creature, float x, float y, float z, float o)
Definition Map.cpp:865
void UpdateOrientation(float orientation)
Only server-side orientation update, does not broadcast to client.
Definition Unit.cpp:20106
bool IsValidMapCoord(float c)
Definition GridDefines.h:206

References AURA_INTERRUPT_FLAG_MOVE, AURA_INTERRUPT_FLAG_TURNING, Map::CreatureRelocation(), WorldObject::GetMap(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetVehicle(), Object::IsPlayer(), Acore::IsValidMapCoord(), Map::PlayerRelocation(), RemoveAurasWithInterruptFlags(), Object::ToCreature(), Object::ToPlayer(), UpdateObjectVisibility(), and UpdateOrientation().

Referenced by npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), boss_taldaram::DoAction(), npc_hor_spiritual_reflection::npc_hor_spiritual_reflectionAI::EnterEvadeMode(), UtherBatteredHiltEvent::Execute(), WorldSession::HandleMovementOpcodes(), WorldSession::HandleMoveRootAck(), WorldSession::HandleMoveUnRootAck(), boss_flame_leviathan::boss_flame_leviathanAI::InitializeAI(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustDied(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustDied(), boss_prince_valanar_icc::boss_prince_valanarAI::JustDied(), boss_cyanigosa::boss_cyanigosaAI::JustDied(), boss_the_lich_king::boss_the_lich_kingAI::JustSummoned(), boss_algalon_the_observer::boss_algalon_the_observerAI::JustSummoned(), boss_harbinger_skyriss::JustSummoned(), boss_icehowl::boss_icehowlAI::MovementInform(), NearTeleportTo(), npc_ulduar_magnetic_core::npc_ulduar_magnetic_coreAI::npc_ulduar_magnetic_coreAI(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::Reposition(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::Reposition(), boss_skadi::boss_skadiAI::Reset(), npc_imprisoned_beryl_sorcerer::npc_imprisoned_beryl_sorcererAI::Reset(), npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset(), npc_escortAI::SetNextWaypoint(), npc_escortAI::SetNextWaypoint(), npc_your_inner_turmoil::npc_your_inner_turmoilAI::setphase(), npc_frost_sphere::npc_frost_sphereAI::UpdateAI(), boss_jormungarAI::UpdateAI(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::UpdateAI(), npc_vortex_ride::npc_vortex_rideAI::UpdateAI(), boss_flame_leviathan::boss_flame_leviathanAI::UpdateAI(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::UpdateAI(), Player::UpdatePosition(), and UpdateSplinePosition().

◆ UpdateReactives()

void Unit::UpdateReactives ( uint32  p_time)
16984{
16985 for (uint8 i = 0; i < MAX_REACTIVE; ++i)
16986 {
16987 ReactiveType reactive = ReactiveType(i);
16988
16989 if (!m_reactiveTimer[reactive])
16990 continue;
16991
16992 if (m_reactiveTimer[reactive] <= p_time)
16993 {
16994 m_reactiveTimer[reactive] = 0;
16995
16996 switch (reactive)
16997 {
16998 case REACTIVE_DEFENSE:
17001 break;
17005 break;
17006 case REACTIVE_OVERPOWER:
17008 {
17010 }
17011 break;
17013 if (IsHunterPet())
17015 break;
17016 default:
17017 break;
17018 }
17019 }
17020 else
17021 {
17022 m_reactiveTimer[reactive] -= p_time;
17023 }
17024 }
17025}
ReactiveType
Definition Unit.h:593

References AURA_STATE_DEFENSE, AURA_STATE_HUNTER_PARRY, CLASS_CONTEXT_ABILITY_REACTIVE, CLASS_HUNTER, CLASS_WARRIOR, ClearComboPoints(), HasAuraState(), IsClass(), IsHunterPet(), m_reactiveTimer, MAX_REACTIVE, ModifyAuraState(), REACTIVE_DEFENSE, REACTIVE_HUNTER_PARRY, REACTIVE_OVERPOWER, and REACTIVE_WOLVERINE_BITE.

Referenced by Update().

◆ UpdateResistances()

virtual void Unit::UpdateResistances ( uint32  school)
pure virtual

Implemented in Creature, Player, and Totem.

Referenced by HandleStatModifier(), and UpdateAllResistances().

◆ UpdateSpeed()

void Unit::UpdateSpeed ( UnitMoveType  mtype,
bool  forced 
)
Todo:
possible affect only on MOVE_RUN
14294{
14295 int32 main_speed_mod = 0;
14296 float stack_bonus = 1.0f;
14297 float non_stack_bonus = 1.0f;
14298
14299 switch (mtype)
14300 {
14301 // Only apply debuffs
14302 case MOVE_FLIGHT_BACK:
14303 case MOVE_RUN_BACK:
14304 case MOVE_SWIM_BACK:
14305 case MOVE_WALK:
14306 break;
14307 case MOVE_RUN:
14308 {
14309 if (IsMounted()) // Use on mount auras
14310 {
14314 }
14315 else
14316 {
14320 }
14321 break;
14322 }
14323 case MOVE_SWIM:
14324 {
14325 // xinef: check for forced_speed_mod of sea turtle
14327 for (Unit::AuraEffectList::const_iterator itr = swimAuras.begin(); itr != swimAuras.end(); ++itr)
14328 {
14329 // xinef: sea turtle only, it is not affected by any increasing / decreasing effects
14330 if ((*itr)->GetId() == 64731 /*SPELL_SEA_TURTLE*/)
14331 {
14332 SetSpeed(mtype, AddPct(non_stack_bonus, (*itr)->GetAmount()), forced);
14333 return;
14334 }
14335 else if (
14336 // case: increase speed
14337 ((*itr)->GetAmount() > 0 && (*itr)->GetAmount() > main_speed_mod) ||
14338 // case: decrease speed
14339 ((*itr)->GetAmount() < 0 && (*itr)->GetAmount() < main_speed_mod)
14340 )
14341 {
14342 main_speed_mod = (*itr)->GetAmount();
14343 }
14344 }
14345 break;
14346 }
14347 case MOVE_FLIGHT:
14348 {
14349 if (IsCreature() && IsControlledByPlayer()) // not sure if good for pet
14350 {
14353
14354 // for some spells this mod is applied on vehicle owner
14355 int32 owner_speed_mod = 0;
14356
14357 if (Unit* owner = GetCharmer())
14358 owner_speed_mod = owner->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED);
14359
14360 main_speed_mod = std::max(main_speed_mod, owner_speed_mod);
14361 }
14362 else if (IsMounted())
14363 {
14367 }
14368 else // Use not mount (shapeshift for example) auras (should stack)
14369 {
14373 }
14374
14375 // Update speed for vehicle if available
14376 if (IsPlayer() && GetVehicle())
14378 break;
14379 }
14380 default:
14381 LOG_ERROR("entities.unit", "Unit::UpdateSpeed: Unsupported move type ({})", mtype);
14382 return;
14383 }
14384
14385 // now we ready for speed calculation
14386 float speed = std::max(non_stack_bonus, stack_bonus);
14387 if (main_speed_mod)
14388 AddPct(speed, main_speed_mod);
14389
14390 switch (mtype)
14391 {
14392 case MOVE_RUN:
14393 case MOVE_SWIM:
14394 case MOVE_FLIGHT:
14395 {
14396 // Set creature speed rate
14397 if (IsCreature())
14398 {
14399 if (IsPet() && ToPet()->isControlled() && IsControlledByPlayer())
14400 {
14401 // contant value for player pets
14402 speed *= 1.15f;
14403 }
14404 else
14405 {
14406 speed *= ToCreature()->GetCreatureTemplate()->speed_run; // at this point, MOVE_WALK is never reached
14407 }
14408 }
14409
14410 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
14413 {
14414 if (Creature* creature = ToCreature())
14415 {
14416 uint32 immuneMask = creature->GetCreatureTemplate()->MechanicImmuneMask;
14417 if (immuneMask & (1 << (MECHANIC_SNARE - 1)) || immuneMask & (1 << (MECHANIC_DAZE - 1)))
14418 break;
14419 }
14420
14421 // Use speed from aura
14422 float max_speed = normalization / (IsControlledByPlayer() ? playerBaseMoveSpeed[mtype] : baseMoveSpeed[mtype]);
14423 if (speed > max_speed)
14424 speed = max_speed;
14425 }
14426 break;
14427 }
14428 default:
14429 break;
14430 }
14431
14432 int32 slowFromHealth = 0;
14433 Creature* creature = ToCreature();
14434 // ignore pets, player owned vehicles, and mobs immune to snare
14435 if (creature
14436 && !IsPet()
14437 && !(IsControlledByPlayer() && IsVehicle())
14439 && !(creature->IsDungeonBoss()))
14440 {
14441 // 1.6% for each % under 30.
14442 // use min(0, health-30) so that we don't boost mobs above 30.
14443 slowFromHealth = (int32) std::min(0.0f, (1.66f * (GetHealthPct() - 30.0f)));
14444 }
14445
14446 if (slowFromHealth)
14447 {
14448 AddPct(speed, slowFromHealth);
14449 }
14450
14451 // Apply strongest slow aura mod to speed
14453 if (slow)
14454 AddPct(speed, slow);
14455
14456 if (float minSpeedMod = (float)GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MINIMUM_SPEED))
14457 {
14458 float base_speed = (IsCreature() ? ToCreature()->GetCreatureTemplate()->speed_run : 1.0f);
14459 float min_speed = base_speed * (minSpeedMod / 100.0f);
14460 if (speed < min_speed)
14461 speed = min_speed;
14462 }
14463
14464 SetSpeed(mtype, speed, forced);
14465}
@ MECHANIC_DAZE
Definition SharedDefines.h:1352
@ SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
Definition SpellAuraDefines.h:269
@ SPELL_AURA_MOD_MOUNTED_FLIGHT_SPEED_ALWAYS
Definition SpellAuraDefines.h:272
@ SPELL_AURA_MOD_INCREASE_SPEED
Definition SpellAuraDefines.h:94
@ SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
Definition SpellAuraDefines.h:271
@ SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
Definition SpellAuraDefines.h:235
@ SPELL_AURA_MOD_SPEED_NOT_STACK
Definition SpellAuraDefines.h:234
@ SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACKING
Definition SpellAuraDefines.h:273
@ SPELL_AURA_MOD_INCREASE_SWIM_SPEED
Definition SpellAuraDefines.h:121
@ SPELL_AURA_MOD_MINIMUM_SPEED
Definition SpellAuraDefines.h:368
@ SPELL_AURA_MOD_SPEED_ALWAYS
Definition SpellAuraDefines.h:192
@ SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED_NOT_STACKING
Definition SpellAuraDefines.h:274
@ SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
Definition SpellAuraDefines.h:193
@ SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
Definition SpellAuraDefines.h:254
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition Unit.cpp:14472
float speed_run
Definition CreatureData.h:201

References AddPct(), baseMoveSpeed, GetAuraEffectsByType(), GetCharmer(), Creature::GetCreatureTemplate(), GetHealthPct(), GetMaxNegativeAuraModifier(), GetMaxPositiveAuraModifier(), GetTotalAuraModifier(), GetTotalAuraMultiplier(), GetVehicle(), GetVehicleBase(), Creature::HasMechanicTemplateImmunity(), IsControlledByPlayer(), Object::IsCreature(), Creature::IsDungeonBoss(), IsMounted(), IsPet(), Object::IsPlayer(), IsVehicle(), LOG_ERROR, MECHANIC_DAZE, MECHANIC_SNARE, MOVE_FLIGHT, MOVE_FLIGHT_BACK, MOVE_RUN, MOVE_RUN_BACK, MOVE_SWIM, MOVE_SWIM_BACK, MOVE_WALK, playerBaseMoveSpeed, SetSpeed(), CreatureTemplate::speed_run, SPELL_AURA_MOD_DECREASE_SPEED, SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS, SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED_NOT_STACKING, SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACKING, SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED, SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED, SPELL_AURA_MOD_INCREASE_SPEED, SPELL_AURA_MOD_INCREASE_SWIM_SPEED, SPELL_AURA_MOD_MINIMUM_SPEED, SPELL_AURA_MOD_MOUNTED_FLIGHT_SPEED_ALWAYS, SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS, SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK, SPELL_AURA_MOD_SPEED_ALWAYS, SPELL_AURA_MOD_SPEED_NOT_STACK, SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED, Object::ToCreature(), ToPet(), and UpdateSpeed().

Referenced by Creature::DoFleeToGetAssistance(), AuraEffect::HandleAuraModDecreaseSpeed(), AuraEffect::HandleAuraModIncreaseFlightSpeed(), AuraEffect::HandleAuraModIncreaseSpeed(), AuraEffect::HandleAuraModIncreaseSwimSpeed(), AuraEffect::HandleAuraModUseNormalSpeed(), spell_brewfest_main_ram_buff::HandleEffectPeriodic(), RemoveCharmedBy(), SetHealth(), SetInCombatState(), SetSpeed(), and UpdateSpeed().

◆ UpdateSplineMovement()

void Unit::UpdateSplineMovement ( uint32  t_diff)
private
576{
577 if (movespline->Finalized())
578 return;
579
580 // xinef: process movementinform
581 // this code cant be placed inside EscortMovementGenerator, because we cant delete active MoveGen while it is updated
582 SplineHandler handler(this);
583 movespline->updateState(t_diff, handler);
584 // Xinef: Spline was cleared by StopMoving, return
585 if (!movespline->Initialized())
586 {
588 return;
589 }
590
591 bool arrived = movespline->Finalized();
592
593 if (arrived)
594 {
596
597 if (movespline->HasAnimation() && IsCreature() && IsAlive())
599 }
600
601 // pussywizard: update always! not every 400ms, because movement generators need the actual position
602 //m_movesplineTimer.Update(t_diff);
603 //if (m_movesplineTimer.Passed() || arrived)
605}
@ UNIT_BYTES_1_OFFSET_ANIM_TIER
Definition UnitDefines.h:26
uint8 GetAnimationType() const
Definition MoveSpline.h:125
void updateState(int32 difftime, UpdateHandler &handler)
Definition MoveSpline.h:98
bool HasAnimation() const
Definition MoveSpline.h:124
Definition Unit.cpp:555

References DisableSpline(), Movement::MoveSpline::Finalized(), Movement::MoveSpline::GetAnimationType(), Movement::MoveSpline::HasAnimation(), Movement::MoveSpline::Initialized(), IsAlive(), Object::IsCreature(), movespline, Object::SetByteValue(), UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_FIELD_BYTES_1, UpdateSplinePosition(), and Movement::MoveSpline::updateState().

Referenced by Update().

◆ UpdateSplinePosition()

void Unit::UpdateSplinePosition ( )
private
608{
609 //static uint32 const positionUpdateDelay = 400;
610
611 //m_movesplineTimer.Reset(positionUpdateDelay);
613
615 {
617 pos.m_positionX = loc.x;
618 pos.m_positionY = loc.y;
619 pos.m_positionZ = loc.z;
621
622 if (TransportBase* transport = GetDirectTransport())
623 transport->CalculatePassengerPosition(loc.x, loc.y, loc.z, &loc.orientation);
624 }
625
626 // Xinef: if we had spline running update orientation along with position
627 //if (HasUnitState(UNIT_STATE_CANNOT_TURN))
628 // loc.orientation = GetOrientation();
629
630 if (IsPlayer())
631 UpdatePosition(loc.x, loc.y, loc.z, loc.orientation);
632 else
633 ToCreature()->SetPosition(loc.x, loc.y, loc.z, loc.orientation);
634}
void SetPosition(float x, float y, float z, float o)
Definition Creature.cpp:3171
Location ComputePosition() const
Definition MoveSpline.cpp:26
bool onTransport
Definition MoveSpline.h:127
Definition VehicleDefines.h:130
TransportBase * GetDirectTransport() const
Definition Unit.cpp:18810
Position pos
Definition Object.h:302
Definition MoveSpline.h:27
float orientation
Definition MoveSpline.h:33
float m_positionZ
Definition Position.h:57
float m_positionX
Definition Position.h:55
float m_positionY
Definition Position.h:56

References Movement::MoveSpline::ComputePosition(), GetDirectTransport(), Object::IsPlayer(), WorldObject::m_movementInfo, Position::m_positionX, Position::m_positionY, Position::m_positionZ, movespline, Movement::MoveSpline::onTransport, Movement::Location::orientation, MovementInfo::TransportInfo::pos, Position::SetOrientation(), Creature::SetPosition(), Object::ToCreature(), MovementInfo::transport, and UpdatePosition().

Referenced by StopMoving(), and UpdateSplineMovement().

◆ UpdateStats()

virtual bool Unit::UpdateStats ( Stats  stat)
pure virtual

Implemented in Creature, Guardian, Player, and Totem.

Referenced by HandleStatModifier().

◆ Whisper() [1/2]

void Unit::Whisper ( std::string_view  text,
Language  language,
Player target,
bool  isBossWhisper = false 
)
virtual

Reimplemented in Player.

21196{
21197 if (!target)
21198 {
21199 return;
21200 }
21201
21203 WorldPacket data;
21204 ChatHandler::BuildChatPacket(data, isBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER, language, this, target, text, 0, "", locale);
21205 target->SendDirectMessage(&data);
21206}
LocaleConstant
Definition Common.h:65
@ CHAT_MSG_MONSTER_WHISPER
Definition SharedDefines.h:3167
@ CHAT_MSG_RAID_BOSS_WHISPER
Definition SharedDefines.h:3194
static std::size_t BuildChatPacket(WorldPacket &data, ChatMsg chatType, Language language, ObjectGuid senderGUID, ObjectGuid receiverGUID, std::string_view message, uint8 chatTag, std::string const &senderName="", std::string const &receiverName="", uint32 achievementId=0, bool gmMessage=false, std::string const &channelName="")
Definition Chat.cpp:265
LocaleConstant GetSessionDbLocaleIndex() const
Definition WorldSession.h:512

References ChatHandler::BuildChatPacket(), CHAT_MSG_MONSTER_WHISPER, CHAT_MSG_RAID_BOSS_WHISPER, Player::GetSession(), WorldSession::GetSessionDbLocaleIndex(), and Player::SendDirectMessage().

Referenced by npc_commandscript::HandleNpcWhisperCommand(), spell_lich_king_whisper::HandleScript(), Map::ScriptsProcess(), and boss_zuramat::boss_zuramatAI::UpdateAI().

◆ Whisper() [2/2]

void Unit::Whisper ( uint32  textId,
Player target,
bool  isBossWhisper = false 
)
virtual

Reimplemented in Player.

21254{
21255 if (!target)
21256 {
21257 return;
21258 }
21259
21260 BroadcastText const* bct = sObjectMgr->GetBroadcastText(textId);
21261 if (!bct)
21262 {
21263 LOG_ERROR("entities.unit", "Unit::Whisper: `broadcast_text` was not {} found", textId);
21264 return;
21265 }
21266
21268 WorldPacket data;
21269 ChatHandler::BuildChatPacket(data, isBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER, LANG_UNIVERSAL, this, target, bct->GetText(locale, getGender()), 0, "", locale);
21270 target->SendDirectMessage(&data);
21271}
Definition ObjectMgr.h:434

References ChatHandler::BuildChatPacket(), CHAT_MSG_MONSTER_WHISPER, CHAT_MSG_RAID_BOSS_WHISPER, getGender(), Player::GetSession(), WorldSession::GetSessionDbLocaleIndex(), BroadcastText::GetText(), LANG_UNIVERSAL, LOG_ERROR, Player::SendDirectMessage(), and sObjectMgr.

◆ Yell() [1/2]

void Unit::Yell ( std::string_view  text,
Language  language,
WorldObject const *  target = nullptr 
)
virtual

◆ Yell() [2/2]

void Unit::Yell ( uint32  textId,
WorldObject const *  target = nullptr 
)
virtual

Reimplemented in Player.

21244{
21245 Talk(textId, CHAT_MSG_MONSTER_YELL, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL), target);
21246}

References CHAT_MSG_MONSTER_YELL, CONFIG_LISTEN_RANGE_YELL, and sWorld.

Member Data Documentation

◆ _charmThreatInfo

CharmThreatMap Unit::_charmThreatInfo
protected

Referenced by RemoveCharmedBy().

◆ _instantCast

bool Unit::_instantCast
protected

◆ _isWalkingBeforeCharm

bool Unit::_isWalkingBeforeCharm
private

Are we walking before we were charmed?

Referenced by SetCharm(), and Unit().

◆ _lastDamagedTargetGuid

◆ _lastExtraAttackSpell

uint32 Unit::_lastExtraAttackSpell
private

◆ _lastLiquid

LiquidTypeEntry const* Unit::_lastLiquid
protected

◆ _oldFactionId

uint32 Unit::_oldFactionId
private

faction before charm

Referenced by GetOldFactionId(), RemoveCharmedBy(), SetCharmedBy(), and Unit().

◆ _redirectThreatInfo

◆ _valuesUpdateCache

ValuesUpdateCache Unit::_valuesUpdateCache
private

◆ bRequestForcedVisibilityUpdate

◆ extraAttacksTargets

std::unordered_map<ObjectGuid , uint32 > Unit::extraAttacksTargets
private

Referenced by AddExtraAttacks(), and Update().

◆ i_AI

◆ i_disabledAI

UnitAI* Unit::i_disabledAI
protected

Referenced by UpdateCharmAI().

◆ i_motionMaster

MotionMaster* Unit::i_motionMaster
protected

◆ IsAIEnabled

◆ m_appliedAuras

◆ m_applyResilience

bool Unit::m_applyResilience
protected

◆ m_attackers

◆ m_attacking

Unit* Unit::m_attacking
protected

◆ m_attackTimer

◆ m_auraModifiersGroup

◆ m_auraStateAuras

◆ m_auraUpdateIterator

AuraMap::iterator Unit::m_auraUpdateIterator
protected

◆ m_AutoRepeatFirstCast

bool Unit::m_AutoRepeatFirstCast
protected

◆ m_baseSpellCritChance

◆ m_canDualWield

bool Unit::m_canDualWield

◆ m_canModifyStats

bool Unit::m_canModifyStats
protected

◆ m_charmInfo

◆ m_cleanupDone

bool Unit::m_cleanupDone
private

◆ m_CombatTimer

uint32 Unit::m_CombatTimer
private

◆ m_ComboPointHolders

std::unordered_set<Unit*> Unit::m_ComboPointHolders
private

◆ m_comboPoints

int8 Unit::m_comboPoints
private

◆ m_comboTarget

◆ m_Controlled

◆ m_ControlledByPlayer

bool Unit::m_ControlledByPlayer

◆ m_CreatedByPlayer

bool Unit::m_CreatedByPlayer

◆ m_createStats

float Unit::m_createStats[MAX_STATS]
protected

◆ m_currentSpells

◆ m_deathState

◆ m_delayed_unit_ai_notify_timer

uint16 Unit::m_delayed_unit_ai_notify_timer

Referenced by Unit(), and Update().

◆ m_delayed_unit_relocation_timer

uint16 Unit::m_delayed_unit_relocation_timer

Referenced by Unit(), Player::Update(), and Update().

◆ m_Diminishing

◆ m_duringRemoveFromWorld

bool Unit::m_duringRemoveFromWorld
private

◆ m_dynObj

◆ m_extraAttacks

uint32 Unit::m_extraAttacks

◆ m_FollowingRefMgr

FollowerRefMgr Unit::m_FollowingRefMgr
private

Referenced by addFollower().

◆ m_gameObj

◆ m_HostileRefMgr

HostileRefMgr Unit::m_HostileRefMgr
private

◆ m_interruptableAuras

◆ m_interruptMask

◆ m_last_notify_mstime

uint32 Unit::m_last_notify_mstime

◆ m_last_notify_position

◆ m_lastManaUse

uint32 Unit::m_lastManaUse
private

◆ m_lastSanctuaryTime

uint32 Unit::m_lastSanctuaryTime

◆ m_modAttackSpeedPct

◆ m_modAuras

◆ m_modMeleeHitChance

◆ m_modRangedHitChance

◆ m_modSpellHitChance

◆ m_movedByPlayer

◆ m_ObjectSlot

◆ m_ownedAuras

◆ m_petAuras

PetAuraSet Unit::m_petAuras

◆ m_procDeep

int32 Unit::m_procDeep
protected

Referenced by CanProc(), and SetCantProc().

◆ m_race

uint8 Unit::m_race
protected

◆ m_reactiveTimer

uint32 Unit::m_reactiveTimer[MAX_REACTIVE]
protected

◆ m_realRace

uint8 Unit::m_realRace
protected

◆ m_regenTimer

◆ m_removedAuras

AuraList Unit::m_removedAuras
protected

◆ m_removedAurasCount

uint32 Unit::m_removedAurasCount
protected

◆ m_rootTimes

uint32 Unit::m_rootTimes
protected

Referenced by SetRooted(), and Unit().

◆ m_scAuras

AuraList Unit::m_scAuras
protected

◆ m_sharedVision

◆ m_speed_rate

float Unit::m_speed_rate[MAX_MOVE_TYPE]
protected

◆ m_spellImmune

◆ m_state

uint32 Unit::m_state
private

◆ m_SummonSlot

◆ m_ThreatMgr

◆ m_threatModifier

float Unit::m_threatModifier[MAX_SPELL_SCHOOL]

◆ m_transform

uint32 Unit::m_transform
protected

Referenced by getTransForm(), setTransForm(), and Unit().

◆ m_unitTypeMask

◆ m_vehicle

◆ m_vehicleKit

Vehicle* Unit::m_vehicleKit
protected

◆ m_visibleAuras

◆ m_weaponDamage

◆ movespline

◆ NeedChangeAI

bool Unit::NeedChangeAI

◆ SafeUnitPointerSet

std::set<SafeUnitPointer*> Unit::SafeUnitPointerSet

The documentation for this class was generated from the following files: